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Ev3 User Guide

Manual de uso Lego EV3 2019 Robotica educativa
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0% found this document useful (0 votes)
36 views

Ev3 User Guide

Manual de uso Lego EV3 2019 Robotica educativa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 80

US Version 1.3.

USER
GUIDE
πr

COMPUTER SCIENCE SCIENCE TECHNOLOGY ENGINEERING MATH

LEGOeducation.com/MINDSTORMS
TABLE OF CONTENTS

INTRODUCTION
+ Welcome  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
+ How to Use This Guide  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
+ Help  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

EV3 TECHNOLOGY
+ Overview  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
+ EV3 Brick  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Overview  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Installing Batteries  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Turning On the EV3 Brick  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
+ EV3 Motors  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Large Motor  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Medium Motor  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
+ EV3 Sensors  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Color Sensor  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Gyro Sensor  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Touch Sensor  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Ultrasonic Sensor  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Infrared Sensor and Remote Infrared Beacon  . . . . . . . . . . . . . 18
Temperature Sensor  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
+ Connecting Sensors and Motors  . . . . . . . . . . . . . . . . . . . . . . . . . . 21
+ Connecting the EV3 Brick to Your Computer  . . . . . . . . . . . . . . 22
USB Cable  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Wireless—Bluetooth  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Wireless—Wi-Fi  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
+ Connecting the EV3 Brick to Other Devices  . . . . . . . . . . . . . . . 27
Making a Bluetooth Connection to Your iPad  . . . . . . . . . . . . . . 27
Making a Bluetooth Connection to Your Android Tablet  . . . 28
Making a Bluetooth Connection to Your Chromebook  . . . . . 29 EV3 PROGRAMMING APP
+ EV3 Brick Interface  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 + Minimum System Requirements  . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Run Recent  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 + Installing the Programming App  . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
File Navigation  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 + Lobby  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Brick Apps  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 + Robot Educator  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Settings  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 + Programming  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
+ Programming Blocks and Palettes  . . . . . . . . . . . . . . . . . . . . . . . . 60
EV3 SOFTWARE + Hardware Page  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
+ Minimum System Requirements  . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
+ Installing the Software  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 TROUBLESHOOTING
+ Lobby  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 + Updating the EV3 Software  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
+ Project Properties and Structure  . . . . . . . . . . . . . . . . . . . . . . . . . . 43 + Automatic Firmware Update  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
+ Robot Educator  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 + Forced Restart of the EV3 Brick  . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
+ Programming  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
+ Programming Blocks and Palettes  . . . . . . . . . . . . . . . . . . . . . . . . 47 USEFUL INFORMATION
+ Data Logging  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 + Sound File List  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
+ Hardware Page  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 + Image File List  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
+ Content Editor  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 + Brick Program App—Assets List  . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
+ Tools  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 + Element List  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75

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INTRODUCTION

Welcome
LEARNING POWERED BY LEGO® MINDSTORMS® EDUCATION
Since the beginning of this century, LEGO® MINDSTORMS® Education
has led the way in STEM (Science, Technology, Engineering, and Math)
Education, inspiring users to engage in fun, hands-on learning. The
combination of LEGO building systems with the LEGO MINDSTORMS
Education EV3 technology is now offering even more ways to learn
about robotics and teach the principles of programming, physical
science, and mathematics.

The heart of LEGO MINDSTORMS Education is the EV3 Brick, the


programmable intelligent brick that controls motors and sensors,
as well as providing wireless communication. Choose what motors
and sensors you wish to use and build your robot just like you want
it to be.

To provide the interface between you and the EV3 Brick, we have
developed the LEGO MINDSTORMS Education EV3 Software
and EV3 Programming App. The EV3 Software for Windows and
Macintosh gives you easy access to content, programming, data
logging, digital workbooks, and more, while the EV3 Programming
App gives you many of the same features on a Chromebook or
tablet. Follow the integrated Robot Educator tutorials and you’ll
be creating, programming, and running your robot before you
know it. The intuitive, icon-based Programming Environment is full
of challenging possibilities, and the EV3 Software’s data logging
environment provides a powerful tool for scientific experimentation.

LEGO Education offers a growing number of EV3-based curriculum


packages developed by experienced educators. We are committed
to responsive customer support, professional development, and
continuing education for teachers using MINDSTORMS robotics in
their classrooms.

Want to work like real scientists and engineers? Enter the LEGO
Education-supported FIRST® LEGO League and World Robot
Olympiad—and gain invaluable knowledge, life skills, and increased
self-confidence!

We hope you enjoy the journey!

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INTRODUCTION

How to Use This Guide


In this guide, we will tell you about everything you need to get started TROUBLESHOOTING
with LEGO® MINDSTORMS® Education EV3 Technology. From the EV3 In this chapter, we show you how to keep your EV3 technology in
Brick, sensors, and motors, to the LEGO MINDSTORMS Education top shape, from updating your firmware and software to resetting
EV3 Software and EV3 Programming App, this guide provides a your EV3 Brick.
reference to all the required elements involved in teaching robotics.

USEFUL INFORMATION
EV3 TECHNOLOGY In the final chapter, we list all the fun sounds and images that you
We start off by introducing you to the programmable intelligent EV3 can incorporate into your programs, either via the EV3 Software
Brick. Then we take you through the various motors and sensors and EV3 Programming App or directly from the EV3 Brick Interface.
that you can connect to the EV3 Brick to transform it into your very Lastly, we’ve provided a visual overview of every LEGO element
own robot, ready to perform any task. Next, we show you how to included with the LEGO MINDSTORMS Education EV3 Core Set.
connect your EV3 Brick to a computer, tablet, or Chromebook, and
then explain the various functions and settings available in the EV3
Brick Interface. NOTES
Throughout this User Guide, we’ve placed hexagon-shaped notes
to help expand on information provided on certain pages:
EV3 SOFTWARE
In the next chapter, we introduce you to the EV3 Software, including + Gray: A handy hint or tip
the installation process and various screens, tutorials, and tools. + Red: A warning that will help you avoid running into potential
problems
+ Blue: A notification to let you know that one or more features
EV3 PROGRAMMING APP are not supported in the EV3 Programming App
In this chapter, we introduce you to the various features and
functions of the EV3 Programming App.

NOTE:
A handy hint or tip.

NOTE:
A notification to let
you know that one or
more features are not
supported in the EV3
Programming App.
NOTE:
A warning that will help
you avoid running into
potential problems.

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INTRODUCTION

Help
EV3 SOFTWARE HELP
The EV3 Software includes comprehensive, structured help
documentation, as well as context-sensitive information about
objects that you select within the application. Access the EV3
Software Help and Context Help under the EV3 Software Help menu.
This is the first place to look if you need help or more information
on how to use the EV3 Software.

The EV3 Software Help provides guidance on how to best use


and program with sensors and motors. This information is useful,
whether you are programming with the EV3 Software or the EV3
Programming App.

The EV3 Software Lobby also includes a series of Quick Start videos
that introduce the main features of the EV3 Software.

EV3 PROGRAMMING APP HELP


The EV3 Programming App Help provides you with an overview of
the various icons, buttons, and areas included on each of the app’s
screens. Context-sensitive help is also available wherever you see a
question mark icon: for example, when you’re setting programming
block modes and parameters. We’ve also included a Quick Start
Video tutorial that shows you how to connect the EV3 Brick to your
device, navigate the various programming blocks, create a basic
program, and then run it on the EV3 Brick.

Additional information, along with program examples of how to use the


various sensors and motors, is also available in the EV3 Software Help.

NOTE:
Some of the program examples
in the EV3 Software Help include
programming blocks that are
not available in the EV3
Programming App.

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EV3 TECHNOLOGY

Overview
Medium Motor
Large Motor + Maintains precision, while
+ Lets you program precise and trading some power for
powerful robotic action. compact size and faster EV3 Brick
response. + Serves as the control center
and power station for your
robot.

Ultrasonic Sensor
+ Uses reflected sound
waves to measure
distance between
the sensor and any
objects in its path.

Color Sensor
+ Recognizes seven different
colors and measures light
intensity.

Gyro Sensor
+ Measures how fast and how far
your robot is turning.

Rechargeable Battery Touch Sensor


+ Economical, environmentally + Recognizes three
friendly, and convenient power conditions—touched,
source for your robot. bumped, and released.

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EV3 TECHNOLOGY

EV3 Brick
Overview
The Display shows you what is going on inside the EV3 Brick and The Brick Buttons allow you to navigate inside the EV3 Brick
enables you to use the Brick Interface. It also allows you to add Interface. They can also be used as programmable activators. For
text and numerical or graphic responses into your programming or example, you might program a robot to raise its arms if the Up button
experiments. For example, you might want to program the Display is pressed or to lower them if the Down button is pressed (for more
to show a happy face (or a sad face) for a comparison response or information, see Using the Brick Buttons in the EV3 Software Help).
to display a number that is the result of a mathematical calculation
(learn more about using the Display Block in the EV3 Software Help).

Brick Name

USB connection established


Wireless Connection Status icons to another device
(from the left)

Bluetooth enabled but not


connected or visible to other
Bluetooth devices

Bluetooth enabled and visible


to other Bluetooth devices Battery level

Bluetooth enabled and your Brick Buttons


EV3 Brick is connected to 1. Back
another Bluetooth device This button is used to reverse
1 actions, to abort a running
program, and to shut down
Bluetooth enabled and visible 3 the EV3 Brick.
and your EV3 Brick is connected
to another Bluetooth device 2. Center
Pressing the Center button says
3 2 3 “OK” to various questions—to shut
down, to select desired settings,
Wi-Fi enabled but not connected
or to select blocks in the Brick
to a network
3 Program App. You would, for
example, press this button to
select a checkbox.
Wi-Fi enabled and connected
to a network 3. Left, Right, Up, Down
These four buttons are used to
navigate through the contents of
the EV3 Brick.

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EV3 TECHNOLOGY
TECHNICAL
SPECIFICATIONS
FOR THE EV3 BRICK
+ Operating System—LINUX
+ 300 MHz ARM9 controller
+ Flash Memory—16 MB
+ RAM—64 MB
+ Brick Screen Resolution—178 x 128/Black and White
EV3 Brick + USB 2.0 Communication to Host PC—Up to 480 Mbit/sec
+ USB 1.1 Host communication—Up to 12 Mbit/sec
+ Micro SD card—Supports SDHC,
The Brick Status Light that surrounds the Brick Buttons tells you Version 2.0, Max 32 GB
the current status of the EV3 Brick. It can be green, orange, or red + Motor and Sensor Ports
and can pulse. Brick Status Light codes are the following: + Connectors—RJ12
+ Support Auto ID
+ Red = Startup, Updating, Shutdown + Power—6 AA batteries/
+ Red pulsing = Busy rechargeable
+ Orange = Alert, Ready
+ Orange pulsing = Alert, Running
+ Green = Ready
+ Green pulsing = Running Program

You can also program the Brick Status Light to show different colors
and to pulse when different conditions are met (learn more about
using the Brick Status Light Block in the EV3 Software Help).

Brick Status Light – Red Brick Status Light – Orange Brick Status Light – Green

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EV3 TECHNOLOGY

EV3 Brick
PC Port
The Mini-USB PC Port, located
next to the D port, is used
to connect the EV3 Brick to
a computer.

Input Ports Output Ports


Input Ports 1, 2, 3, and 4 are Output Ports A, B, C, and D
used to connect sensors to are used to connect motors to
the EV3 Brick. the EV3 Brick.

Speaker
All sounds from the EV3 Brick SD Card Port
come through this speaker— The SD Card Port increases
including any sound effects used USB Host Port the available memory for your EV3
in programming your robots. The USB Host Port can be used Brick with an SD card (maximum
When the quality of the sound to add a USB Wi-Fi dongle for 32 GB—not included).
is important to you, try to leave connecting to a wireless network,
the speaker uncovered while or to connect up to four EV3
designing your robot. Bricks together (daisy chain).
Check out the cool sound files
that can be programmed within
the EV3 Software (learn more
about using the Sound Block in
the EV3 Software Help).

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EV3 TECHNOLOGY

EV3 Brick
Installing Batteries
With LEGO® MINDSTORMS® Education EV3, you have the choice of
using normal AA batteries or the EV3 Rechargeable Battery pack
included in the LEGO MINDSTORMS Education EV3 Core Set.
If you experiment with both, you will find that each option has
characteristics to consider when constructing your robots. For
instance, six AA batteries weigh more than the Rechargeable Battery,
and the EV3 Brick with the Rechargeable Battery installed is slightly
larger than the EV3 Brick with six AA batteries.

The EV3 Rechargeable Battery is a convenient and economical


alternative to using AA batteries. It can be recharged while inbuilt in EV3 Rechargeable Battery
a model, saving you the trouble of disassembling and reassembling
a robot to replace batteries.

To install the Rechargeable Battery on the EV3 Brick, remove 1 2


the battery cover on the back of the EV3 Brick by pressing the two
plastic tabs on the side. If there are batteries in the EV3 Brick, +
remove them. Insert the Rechargeable Battery in the slots that held -
the battery cover in place and snap the battery in place. The battery
cover is not used.

If it is your first use of the battery—or if the battery is completely


drained, let the battery and the EV3 Brick charge together for
minimum twenty minutes. 7.4V Rechargeable

Using the enclosed power adaptor cord, connect the Rechargeable


Battery to a wall outlet. Make sure to keep the transformer cord and
battery where they will not be tripped over or get wet. 3 4

When you plug the uncharged battery into a wall socket, a red
indicator light will be lit. When charging is complete, the red light
will go out and the green light will be illuminated. The recharging
process will generally take three to four hours. If you use the EV3
Brick while the battery is charging, it will take longer. Before you start
to use the Rechargeable Battery for the first time, it is recommended
that it is fully charged.

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EV3 TECHNOLOGY

EV3 Brick
The EV3 Brick requires six AA/LR6 batteries if the EV3 Rechargeable
Battery is not used. Alkaline or rechargeable Lithium Ion AA batteries 1 2
are recommended. The AA batteries option is a good choice when
a little more weight is desirable in your robot.

To install the AA batteries, remove the battery cover on the back of


the EV3 Brick by pressing the two plastic tabs on the side. After you
have inserted the six AA batteries, attach the battery cover again.

SOME IMPORTANT INFORMATION ABOUT BATTERIES: AA, 1.5V x 6


+ Never use different kinds of batteries together
(including mixing old and new).
+ Remove batteries from the EV3 Brick when not in use.
3 4
+ Never use damaged batteries.
+ Use the correct battery charger under the supervision of
an adult.
+ Never attempt to recharge batteries that are not rechargeable.

Note: If your batteries are weak, the Brick Status Light may stay red
after you press the Start button, while the Display continues to say
“Starting.”

POWER-SAVING PRACTICES
+ Remove batteries between use.
Remember to keep each set of batteries in its own storage
container so they can be used together.
+ Reduce Volume.
+ Adjust Sleep Setting.
+ Turn off Bluetooth and Wi-Fi when not in use.
+ Avoid unnecessary wear on the motors.

Low Battery Power Indicator

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EV3 TECHNOLOGY

EV3 Brick
Turning On the EV3 Brick
To turn on the EV3 Brick, press the Center button. After you press the
button, the Brick Status Light will turn red and the Starting screen
will be displayed.

When the light changes to green, your EV3 Brick is ready.

To turn the EV3 Brick off, press the Back button until you see the Shut
Down screen.

The Abort X will already be selected. Use the Right button to select
the Accept check mark, then press the Center button for OK. Your Starting screen
EV3 Brick is now turned off. If you press OK while the X is selected,
you will return to the Run Recent screen.

Shut Down screen

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EV3 TECHNOLOGY

EV3 Motors
Large Motor
The Large Motor is a powerful “smart” motor. It has a built-in Rotation
Sensor with 1-degree resolution for precise control. The Large Motor
is optimized to be the driving base on your robots.

By using the Move Steering or Move Tank Programming Block, the Large Motor
Large Motors will coordinate the action simultaneously.

Medium Motor
The Medium Motor also includes a built-in Rotation Sensor (with
1-degree resolution), but it is smaller and lighter than the Large
Motor. That means it is able to respond more quickly than the Large
Motor.

The Medium Motor can be programmed to turn on or off, control its


power level, or to run for a specified amount of time or rotations.

COMPARE THE TWO MOTORS:


+ The Large Motor runs at 160–170 rpm, with a running torque of
Medium Motor
20 Ncm and a stall torque of 40 Ncm (slower, but stronger).
+ The Medium Motor runs at 240–250 rpm, with a running torque
of 8 Ncm and a stall torque of 12 Ncm (faster, but less powerful).
+ Both motors are Auto ID supported.

For more information on using the Rotation Sensor in your


programming, see Using the Motor Rotation Sensor in the EV3
Software Help.

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EV3 TECHNOLOGY

EV3 Sensors
Color Sensor Color Sensor
The Color Sensor is a digital sensor that can detect the color
or intensity of light that enters the small window on the face of
the sensor. This sensor can be used in three different modes: Color
Mode, Reflected Light Intensity Mode, and Ambient Light Intensity
Mode.

In Color Mode, the Color Sensor recognizes seven colors—black,


blue, green, yellow, red, white, and brown—plus No Color. This
ability to differentiate between colors means your robot might be
programmed to sort colored balls or blocks, speak the names of
colors as they are detected, or stop action when it sees red.

In Reflected Light Intensity Mode, the Color Sensor measures


the intensity of light reflected back from a red light–emitting lamp.
The sensor uses a scale of 0 (very dark) to 100 (very light). This
means your robot might be programmed to move around on a white
Color Mode
surface until a black line is detected, or to interpret a color-coded
identification card.

In Ambient Light Intensity Mode, the Color Sensor measures


the strength of light that enters the window from its environment,
such as sunlight or the beam of a flashlight. The sensor uses a scale
of 0 (very dark) to 100 (very light). This means your robot might be
programmed to set off an alarm when the sun rises in the morning,
or stop action if the lights go out.

The sample rate of the Color Sensor is 1 kHz.

For the best accuracy, when in Color Mode or Reflected Light


Intensity Mode, the sensor must be held at a right angle, close
to—but not touching—the surface it is examining. Reflected Light Intensity Mode

For more information, see Using the Color Sensor in the EV3
Software Help.

Ambient Light Intensity Mode

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EV3 TECHNOLOGY

EV3 Sensors
Gyro Sensor Gyro Sensor
The Gyro Sensor is a digital sensor that detects rotational motion
on a single axis. If you rotate the Gyro Sensor in the direction
of the arrows on the case of the sensor, the sensor can detect
the rate of rotation in degrees per second. (The sensor can measure
a maximum rate of spin of 440 degrees per second.) You can then
use the rotation rate to detect, for example, when a part of your
robot is turning, or when your robot is falling over.

In addition, the Gyro Sensor keeps track of the total rotation angle
in degrees. You can use this rotation angle to detect, for example, 90...º -90...º
how far your robot has turned. This feature means you are able to
program turns (on the axis the Gyro Sensor is measuring) with an
accuracy of +/- 3 degrees for a 90-degree turn.

Note: The sensor must be completely motionless while being plugged


into the EV3 Brick. If the Gyro Sensor is attached to a robot, the robot
Single axis rotation
should be held motionless in its starting position as the Gyro Sensor
is plugged into the EV3 Brick.

CONNECTING THE GYRO SENSOR


On the EV3 Brick, go to the Brick App screen (third tab) and use
the Center button to select Port View.

Using a flat black Connector Cable, connect the Gyro Sensor to


the EV3 Brick on Port 2. Make sure to hold the sensor very still while
you do this. On the EV3 Brick display, the Port View app should show
a “0” reading in the second small bottom window from the left, which
is the window representing input values from Port 2.

Still without moving the sensor, observe the display for a few Brick App screen
seconds. It should continue to display “0” for Port 2 with the Gyro
Sensor. In case the Gyro Sensor readings do not constantly display
“0” during the connection process, unplug the sensor and repeat
the procedure.

When the screen consistently displays “0” for a few seconds,


experiment with rotating the sensor and observe how the angle
reading changes. Remember, the Gyro Sensor measures the angle
of change on only one axis.

For more information, see Using the Gyro Sensor in the EV3 Software
Help.

Port View with Gyro Sensor

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EV3 TECHNOLOGY

EV3 Sensors
Touch Sensor Touch Sensor
The Touch Sensor is an analog sensor that can detect when
the sensor’s red button has been pressed and when it is released.
That means the Touch Sensor can be programmed to action using
three conditions—pressed, released, or bumped (both pressed and
released).

Using input from the Touch Sensor, a robot can be programmed


to see the world as a blind person might, reaching a hand out and
responding when it touches something (pressed).

You might build a robot with a Touch Sensor pressed against


the surface beneath it. You might then program the robot to respond
(Stop!) when your robot is about to drive off the edge of a table (when
the sensor is released).

A fighting robot might be programmed to keep pushing forward


Pressed
against its challenger until the challenger retreats. That pair of
actions—pressed, then released—would constitute bumped.

For more information, see Using the Touch Sensor in the EV3
Software Help.

Released

Bumped

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EV3 TECHNOLOGY

EV3 Sensors
Ultrasonic Sensor Ultrasonic Sensor
The Ultrasonic Sensor is a digital sensor that can measure
the distance to an object in front of it. It does this by sending out
high-frequency sound waves and measuring how long it takes
the sound to reflect back to the sensor. The sound frequency is too
high for you to hear. 250cm
250cm // 99inch
99inch

Distance to an object can be measured in either inches or


centimeters. This allows you to program your robot to stop a certain
distance from a wall.

When using centimeter units, the detectable distance is between 3


and 250 centimeters (with an accuracy of +/- 1 centimeters). When
using inch units, the measurable distance is between 1 and 99 inches
(with an accuracy of +/- 0.394 inches). A value of 255 centimeters
or 100 inches means the sensor is not able to detect any object in
front of it.
Detectable distance

A steady light around the sensor eyes tells you that the sensor is in
Measure Mode. A blinking light tells you that it is in Presence Mode.

In Presence Mode, this sensor can detect another Ultrasonic Sensor


operating nearby. When listening for presence, the sensor detects
sound signals but does not send them.

The Ultrasonic Sensor can help your robots avoid furniture,


track a moving target, detect an intruder in your room, or “ping”
with increasing volume or frequency as an object gets closer to
the sensor.

For more information, see Using the Ultrasonic Sensor in the EV3
Software Help.

NOTE:
Since the Ultrasonic
Sensor depends on reflection
of the sound waves it may be in­
effective at detecting surfaces that
are textured or objects that are
rounded. It is also possible for
an object to be too small for
the Ultrasonic Sensor
to detect it.

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EV3 TECHNOLOGY

EV3 Sensors
Infrared Sensor and Remote Infrared Beacon Infrared Sensor
The Infrared Sensor is a digital sensor that can detect infrared light
reflected from solid objects. It can also detect infrared light signals
sent from the Remote Infrared Beacon.

The Infrared Sensor can be used in three different modes: Proximity 70cm
70cm// 27inch
27inch
Mode, Beacon Mode, and Remote Mode.

PROXIMITY MODE
In Proximity Mode, the Infrared Sensor uses the light waves reflected
back from an object to estimate the distance between the sensor
and that object. It reports the distance using values between 0 (very
close) to 100 (far away), not as a specific number of centimeters or
inches. The sensor can detect objects up to 70 cm away, depending
on the size and shape of the object.
Proximity Mode
For more information, see Using the Infrared Sensor Proximity Mode
in the EV3 Software Help.

200cm
200cm // 79inch
79inch
BEACON MODE
Choose one of the Remote Infrared Beacon’s four channels from
the red Channel Selector. The Infrared Sensor will detect a beacon
signal matching the channel that you specify in your program up
to a distance of approximately 200 cm in the direction it is facing.

Once detected, the sensor can estimate the general direction


(heading) of and the distance (proximity) to the beacon. With this
information, you can program a robot to play hide-and-seek, using
the Remote Infrared Beacon as the target of its search. The heading
will be a value of between -25 and 25, with 0 indicating that Beacon Mode
the beacon is directly in front of the Infrared Sensor. The proximity
will be values between 0 and 100.

For more information, see Using the Infrared Sensor Beacon Mode
in the EV3 Software Help.

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EV3 TECHNOLOGY

EV3 Sensors
The Remote Infrared Beacon is a separate device that can be Remote Infrared
handheld or built into another LEGO® model. It requires two AAA Beacon
alkaline batteries. To turn the Remote Infrared Beacon on, press
the big Beacon Mode button on the top of the device. A green LED
Indicator will turn on, indicating the device is active and transmitting
continuously. Another press on the Beacon Mode button will turn
it off (after one hour of inactivity, the beacon will automatically turn
itself off).

REMOTE MODE
You can also use the Remote Infrared Beacon as a remote control
for your robot. When in Remote Mode, the Infrared Sensor can detect
which button (or combination of buttons) on the beacon is pressed.
There are a total of eleven possible button combinations:

0 = No button (and Beacon Mode is off)


1 = Button 1 Remote Mode
2 = Button 2
3 = Button 3
4 = Button 4
5 = Both Button 1 and Button 3
6 = Both Button 1 and Button 4
7 = Both Button 2 and Button 3
8 = Both Button 2 and Button 4
9 = Beacon Mode is on
10 = Both Button 1 and Button 2
11 = Both Button 3 and Button 4

For more information, see Using the Infrared Sensor Remote Mode
in the EV3 Software Help.

NOTE:
The Infrared Sensor and
Remote Infrared Beacon are not
part of the LEGO® MINDSTORMS®
Education EV3 Core Set
but can be acquired as
accessories.

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EV3 TECHNOLOGY

EV3 Sensors
Temperature Sensor Temperature
Sensor
The Temperature Sensor is a digital sensor that measures
the temperature at the tip of its metal probe. The sensor measures
in Celsius (-20°C to 120°C) and Fahrenheit (-4°F to 248°F) with
an accuracy of 0.1°C.

The Temperature Sensor is most commonly used to collect data for


heat-related data logging projects. With a 50 cm–long Connector
Cable and a 6.4 cm metal probe, the sensor makes it easy to
measure hot liquids away from the EV3 Brick and other electronics.

For more information, see Using the Temperature Sensor in the EV3


Software Help.

NOTE:
The Temperature
Sensor is not part of

NOTE: the LEGO® MINDSTORMS®


Education EV3 Core Set
The Temperature but can be acquired
Sensor is not supported as accessory.
in the EV3
Programming App.

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EV3 TECHNOLOGY

Connecting Sensors and Motors


In order to function, motors and sensors must be connected to
the EV3 Brick.

Using the flat black Connector Cables, link sensors to the EV3 Brick
using Input ports 1, 2, 3, and 4.

If you create programs while the EV3 Brick is disconnected from


your device, the software will assign sensors to the following default
ports:

+ Port 1: Touch Sensor


+ Port 2: Gyro Sensor/Temperature Sensor
+ Port 3: Color Sensor Connecting Sensors
+ Port 4: Ultrasonic Sensor/Infrared Sensor

Note: The Temperature Sensor is not supported in the EV3


Programming App.

If the EV3 Brick is connected to your device while you program, the
EV3 Software/Programming App will automatically identify which
port is being used for each sensor and motor.

Using the flat black Connector Cables, link motors to the EV3 Brick
using Output ports A, B, C, and D.

As with the sensors, if the EV3 Brick is not connected when you
are writing a program, each motor will be assigned to the following
Connecting Motors
default ports:

+ Port A: Medium Motor


+ Port B & C: Two Large Motors
+ Port D: Large Motor

If the EV3 Brick is connected to your device while you are


programming, the EV3 Software/Programming App will automatically
assign the correct port in your programs.

NOTE:
The software
cannot distinguish
between two or more
identical sensors
or motors.

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EV3 TECHNOLOGY

Connecting the EV3 Brick to Your Computer


Connect the EV3 Brick to your computer by USB cable or wirelessly
using either Bluetooth or Wi-Fi.

USB Cable
Using the USB cable, plug the Mini-USB end into the EV3 Brick’s PC
port (located next to Port D). Plug the USB end into your computer.

USB cable connection

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EV3 TECHNOLOGY

Connecting the EV3 Brick to Your Computer


Wireless—Bluetooth
If your computer is not Bluetooth-enabled, you will need a Bluetooth
USB dongle for your computer.

Making a Bluetooth connection to the computer


Before you can make a Bluetooth connection between the EV3
Brick and the computer running the EV3 Software, you will need to
enable Bluetooth on the EV3 Brick. Directions for this can be found
on page 38.

Once you have enabled Bluetooth on the EV3 Brick, it can now be
connected to the computer and EV3 Software. Wireless connection

1. First, confirm that the EV3 Brick is turned on.


2. Open a new or existing program in the EV3 Software
(see the EV3 Software chapter on page 42 for directions on
how to do this).
3. Go to the Hardware Page at the lower right of the screen—
expand the window if collapsed (learn more about
the Hardware Page on page 51).
4. Click on the Available Bricks tab. If your EV3 Brick is not
already listed, click the Refresh button to locate the EV3 Brick
and check the Bluetooth box that will appear.
5. Accept the connection on your EV3 Brick manually, then enter
the passkey and press the Center button for OK. The default is
1234. Repeat this in the EV3 Software.
6. The connection is now established and a “<>” symbol is shown
at the top left of the EV3 Brick Display (next to the Bluetooth
icon) to confirm the connection.

To disconnect the EV3 Brick from the computer, click on


the Disconnect button next to the Refresh button in the Hardware
Page.

More information about Bluetooth settings on the EV3 Brick can be


found on page 38.

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EV3 TECHNOLOGY

Connecting the EV3 Brick to Your Computer


Wireless—Wi-Fi
In order to connect the EV3 Brick to your computer, you first need a
Wi-Fi USB dongle. Contact your local LEGO® Education provider for a
list of compatible dongles or go to the official LEGO MINDSTORMS®
Education website (www.LEGOeducation.com/MINDSTORMS).

To begin the setup, you must have access to a wireless network and
know the network name (SSID) and password.

If the EV3 Software is open, close it and insert your Wi-Fi dongle
into the EV3 Brick using the USB Host port.
Settings screen
Before you can connect the EV3 Brick to a network, you will need
to enable Wi-Fi on the EV3 Brick. Directions for this can be found
on page 40.

NOTE:
Because of keyboard
limitations, the password for
the network must be made up of
numbers, capital letters, and lowercase

NOTE: letters. You will not be able to


use some symbols, such as
The EV3 Brick only the # sign, or letters and
supports the following symbols from non-Latin
network encryption alphabets.
modes: None and
WPA2.

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EV3 TECHNOLOGY

Connecting the EV3 Brick to Your Computer


Connecting the EV3 Brick to a network
After selecting Wi-Fi on the Settings screen, use the Up and Down
buttons to select Connections and press the Center button for OK.
The EV3 Brick will now search for and list available Wi-Fi networks.

Using the Up and Down buttons for navigation, find your network on
the list. If the EV3 Brick is not already connected to your network
(indicated by a check mark), select your network using the Center
button.

In the Network dialog box that appears, select Connect and press OK
with the Center button. You will now be asked to enter the encryption
type and the network password using the Left, Right, Up, and Down Network list Connect to network
buttons to navigate (upper and lower cases do matter here).

Once you have entered the correct password, press the check mark
for OK. You will now be connected to the network.

If the EV3 Brick does not find your network, it may be hidden. To
connect to a hidden network, select “Add hidden.”

You will then be asked to enter the name, encryption type, and
password for the hidden network you wish to add (upper and lower
cases do matter here). Once done, the EV3 Brick will be connected
to the hidden network and it will be included in the network list.

Network password Add hidden network

NOTE:
After connecting to a
password-protected network,
the EV3 Brick will remember
the password for future
connections. Known
networks are indicated
in the list with an “*”.

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EV3 TECHNOLOGY

Connecting the EV3 Brick to Your Computer


Making a Wi-Fi connection from the computer to the EV3 Brick
Using the USB cable, connect the EV3 Brick to the computer.

Open a new or existing program within the EV3 Software. Access


the Wireless Setup tool in the Hardware Page (at the bottom right of
the screen), or select Wireless Setup from the Tools Menu.

The computer will display a list of detected networks.

Select the network you want to connect to and click “Connect” to


configure the connection. To add a network that is not broadcasting
Wireless Setup tool
its Network Name (SSID), click “Add.”

To edit the settings of a previously configured network, click “Edit.”

Click “OK” to establish a Wi-Fi connection. Once the connection is


established, you can unplug the USB cable.

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EV3 TECHNOLOGY

Connecting the EV3 Brick to Other Devices


Making a Bluetooth Connection to Your iPad
To download and run programs that you create in the EV3
Programming App, connect the iPad to the EV3 Brick via Bluetooth
using the following steps (to view an animation of the connection
process, watch the Quick Start Video in the Lobby Menu of the EV3
Programming App):

1. Confirm that the EV3 Brick is turned on.


2. Enable Bluetooth on the EV3 Brick and enable the iPhone/iPad/
iPod setting (see page 38 for further details).
3. Make sure Bluetooth is enabled on the iPad, and open a new
No Device Connected icon
or existing program in the EV3 Programming App.
4. Tap the No Device Connected icon at the top right corner.
5. Tap the “Connect” button.
6. Select the EV3 Brick you want to connect to from the list of
available bricks.
7. Accept the connection on your EV3 Brick manually, then enter
the passkey and press the Center button for OK. The default is
1234. Enter the same passkey in the EV3 Programming App.
8. The connection is now established and a “<>” symbol is shown
at the top left of the EV3 Brick Display (next to the Bluetooth
icon) to confirm the connection.

To disconnect the EV3 Brick from the iPad, go to the Hardware Page
and tap the “Disconnect” button. See page 61 for further details. Accept the connection on
your EV3 Brick
More information about Bluetooth settings on the EV3 Brick can be
found on page 38.

NOTE:
For a full list of supported devices go to:
www.LEGOeducation.com/EV3TechSpecs

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EV3 TECHNOLOGY

Connecting the EV3 Brick to Other Devices


Making a Bluetooth Connection to Your Android Tablet
To download and run programs that you create in the EV3
Programming App, connect the Android tablet to the EV3 Brick via
Bluetooth using the following steps (to view an animation of the
connection process, watch the Quick Start Video in the Lobby Menu
of the EV3 Programming App):

1. Confirm that the EV3 Brick is turned on.


2. Enable Bluetooth on the EV3 Brick and ensure the iPhone/iPad/
iPod setting is unchecked (see page 38 for further details).
3. Make sure Bluetooth is enabled on the tablet, and open a new
No Device Connected icon
or existing program in the EV3 Programming App.
4. Tap the No Device Connected icon at the top right corner.
5. Tap the “Connect” button.
6. Select the EV3 Brick you want to connect to from the list of
available bricks.
7. Accept the connection on your EV3 Brick manually, then enter
the passkey and press the Center button for OK. The default is
1234. Enter the same passkey in the EV3 Programming App.
8. The connection is now established and a “<>” symbol is shown
at the top left of the EV3 Brick Display (next to the Bluetooth
icon) to confirm the connection.

To disconnect the EV3 Brick from the Android tablet, go to the


Hardware Page and tap the “Disconnect” button. See page 61 for Accept the connection on
your EV3 Brick
further details.

More information about Bluetooth settings on the EV3 Brick can be


found on page 38.

NOTE:
For a full list of supported devices go to:
www.LEGOeducation.com/EV3TechSpecs

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EV3 TECHNOLOGY

Connecting the EV3 Brick to Other Devices


Making a Bluetooth Connection to Your Chromebook
To download and run programs that you create in the EV3
Programming App, connect the Chromebook to the EV3 Brick via
Bluetooth using the following steps (to view an animation of the
connection process, watch the Quick Start Video by accessing
“Teacher Support” in the Lobby Menu of the EV3 Programming App):

1. Confirm that the EV3 Brick is turned on.


2. Enable Bluetooth on the EV3 Brick and ensure the iPhone/
iPad/iPod setting is unchecked (see page 38 for further
details).
No Device Connected icon
3. Click the status area in the lower right corner of the
Chromebook and click the Bluetooth icon. If Bluetooth is off,
select “Enable Bluetooth.” Your Chromebook will now start
searching for devices.
4. Select the EV3 Brick you want to connect to from the list of
available devices. It may take some time for the Chromebook
to find the EV3 Brick.
5. Accept the connection on your EV3 Brick manually, then enter
the passkey shown on the Chromebook and press the Center
button for OK. The default is 1234.
6. Open a new or existing program in the EV3 Programming App.
7. Click the No Device Connected icon at the top right corner.
8. Click the “Connect” button.
Accept the connection on
9. Select the EV3 Brick you want to connect to from the list of your EV3 Brick
available bricks.
10. The connection is now established and a “<>” symbol is shown
at the top left of the EV3 Brick Display (next to the Bluetooth
icon) to confirm the connection.

To disconnect the EV3 Brick from the Chromebook, go to the


Hardware Page and click the “Disconnect” button. See page 61 for
further details.

More information about Bluetooth settings on the EV3 Brick can be


found on page 38.
NOTE:
For a full list of supported devices go to:
www.LEGOeducation.com/EV3TechSpecs

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EV3 TECHNOLOGY

EV3 Brick Interface


The EV3 Brick is the control center for bringing your robots to life.
Using the Display and the Brick Buttons, the EV3 Brick Interface
contains four basic screens that give you access to an amazing
array of functions unique to the EV3 Brick. It can be something
as simple as starting and stopping a program, or something as
complicated as writing the program itself.

Run Recent
This screen will be blank until you begin to download and run
programs. It is the most recently run programs that will be displayed
on this screen. The program at the top of the list which is selected Run Recent screen
by default is the latest program run.

File Navigation
This screen is where you will access and manage all the files on
your EV3 Brick, including files stored on a SD Card.

Files are organized in project folders, which in addition to the actual


program files also contain sounds and images used in each project.
In the File Navigator, files can be moved or deleted. Programs
created using the Brick Program and Brick Datalog apps are stored
separately in the BrkProg_SAVE and BrkDL_SAVE folders.

File Navigation screen

Open folder in File Navigation

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EV3 TECHNOLOGY

EV3 Brick Interface


Brick Apps
The EV3 Brick comes with five brick applications preinstalled and
ready to use. In addition, you can also make your own apps in the EV3
Software. Once downloaded to the EV3 Brick, the homemade apps
will be displayed here.

The five preinstalled apps are the following:

PORT VIEW
On the first screen in the Port View, you will see, at a glance, which
ports have sensors or motors attached. Use the EV3 Brick Buttons Brick Apps screen
to navigate to one of the occupied ports and you will see the current
readings returned from the sensor or motor. Attach some sensors and
motors and experiment with the different settings. Press the Center
button to see or change the current settings for the attached motors
and sensors. Press the Back button to get back to the Brick Apps
main screen.

MOTOR CONTROL
Control the forward and reverse movement of any motor connected
to one of the four output ports. There are two different modes. In
one mode, you will be able to control motors connected to Port A
(using the Up and Down buttons) and to Port D (using the Left and
Right buttons). In the other mode, it is motors connected to Port B
(using the Up and Down buttons) and Port C (using the Left and Port View app
Right buttons) that you control. Use the Center button to toggle
between the two modes. Press the Back button to get back to
the Brick Apps main screen.

Motor Control app

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EV3 TECHNOLOGY

EV3 Brick Interface


IR CONTROL
Control the forward and reverse motion of any motor connected
to one of the four output ports using the Remote Infrared Beacon
as remote control and the Infrared Sensor as receiver (the Infrared
Sensor must be connected to Port 4 in the EV3 Brick). There are
two different modes. In one mode, you will be using Channels 1
and 2 on the Remote Infrared Beacon. On Channel 1, you will be
able to control motors connected to Port B (using Buttons 1 and
2 on the Remote Infrared Beacon) and to Port C (using Buttons 3
and 4 on the Remote Infrared Beacon). On Channel 2, you will be
able to control motors connected to Port A (using Buttons 1 and 2)
and to Port D (using Buttons 3 and 4). In the other mode, you can
control your motors in the exact same way by using Channels 3 and IR Control app
4 on the Remote Infrared Beacon instead. Use the Center button to
toggle between the two modes. Press the Back button to get back
to the Brick Apps main screen.

NOTE:
The Remote IR
Beacon and Infrared
Sensor are not part of
the LEGO® MINDSTORMS®
Education EV3 Core Set
but can be acquired
as accessories.

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EV3 TECHNOLOGY

EV3 Brick Interface


BRICK PROGRAM
The EV3 Brick comes with an on-brick programming application
similar to the Programming Canvas on the EV3 Software and EV3
Programming App. These instructions provide the basic information
you will need to get started.

Create program
Open up your Brick Program App.

The Start screen provides you with a Start and a Loop block that
are connected via a Sequence Wire. The vertical broken Add Block
line in the middle indicates that you can add more blocks to your
program. Press the Up button to add a new block from the Block Start screen Block Palette
Palette.

In the Block Palette, you can choose which new block to add by
navigating using the Left, Right, Up, and Down buttons. Navigating
farther up, additional blocks will show. Navigating all the way down
will take you back to your program. Generally, there are two types
of blocks—Action and Wait. The Action Block Indicator is a small
arrow at the top right on the block. The Wait Block Indicator is a small
hourglass. In total, there are six different Action blocks and eleven
different Wait blocks to choose from.

When you find the block you want, navigate to it and press the Center
button. You will be taken back to your program.
New block added Adjust block setting
In your program, you can navigate between the blocks using the Left
and Right buttons. Press the Center button to change the settings of
the highlighted block (always the block in the middle of the screen)
or to add a new block when the Sequence Wire is highlighted and
the Add Block line is visible.

On each programming block, you can change one setting using


the Up and Down buttons. For example, on the Action Move Steering
block, you can change the direction of your robot’s path. When you
have chosen the setting you want, press the Center button.

Full Block Palette

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EV3 TECHNOLOGY

EV3 Brick Interface


Delete blocks
If you want to delete a block from a program, highlight the block you
want to delete and press the Up button to go to the Block Palette.

In the Block Palette, navigate to the trashcan on the far left and
press the Center button. The block is now deleted.

Run program
To run your program, use the Left button to navigate to the Start
block at the very beginning of the program. Press the Center button
and your program will run.

Save and open program Delete block


To save your program, navigate to the Save icon on the far left of
your program. When clicking on the Save icon, you will be asked to
name your program or accept the default name. Once you are done,
click OK and your program is now saved in the BrkProg_SAVE folder
that can be accessed from the File Navigation screen (see page 30).

You can also open any existing EV3 Brick Program by clicking on
the Open icon located above the Save icon. Use the Up and Down
buttons to toggle between those two icons.

Run program

Save program

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EV3 TECHNOLOGY

EV3 Brick Interface


BRICK DATALOG
The EV3 Brick comes with a simple-to-use, on-brick data logging
application. These instructions provide you with the basic information
you will need to get started.

Main screen
When you open the EV3 Brick Datalog app, you will see to the left
a Graph Area. If a sensor or motor is connected to the EV3 Brick,
a graph will show live readings from one of the sensors like an
oscilloscope (if a motor is connected, it is readings from the in-build
rotation sensor).

To the right of the graph, the following numbers are displayed (from Main screen
the top): actual reading, duration, highest reading, lowest reading,
and average reading. Duration will only be shown when running an
experiment—not when in Oscilloscope Mode.

Underneath, a small window will indicate what port the values are
currently read from (Input Port 1, 2, 3, or 4, or Output Port A, B, C,
or D). To change the port, use the Left and Right buttons to click
through the available ports.

NOTE:
Only ports with
a sensor or motor
connected will be
displayed!

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EV3 TECHNOLOGY

EV3 Brick Interface


Set up and run experiment
If you wish to set up and run an experiment, start by clicking
on the Brick Datalog Settings button in the bottom right corner
symbolized by a wrench. Use the Down and Right buttons to navigate
to it and the Center button to click OK.

You can now decide the sample rate of your experiment, ranging
from one sample per minute to a thousand samples per second.
Use the Up and Down buttons to highlight Rate, then use the Left
and Right buttons to select the sample rate you wish to use for
your experiment.

Next, you can choose what sensor to use for your experiment. Sample rate Sensor setup
Highlight Sensor Setup and click OK with the Center button.

You will now get a list of sensors connected to your EV3 Brick.
Use the Up and Down buttons to highlight the sensor you want to
use. When a sensor is highlighted, use the Left and Right buttons
to select sensor mode (for example, if the Color Sensor should
measure color or ambient light). Once you have found the correct
sensor mode, use the Center button to click OK and you will be
taken back to the Settings screen. On the Settings screen, click
the check mark button and you are now back at the main EV3 Brick
Datalog screen.

To run your experiment, select and click on the Record button (next
to the Settings button with the wrench).
Run experiment

A live graph will now show the incoming values from the selected
sensor. To the right you can see the statistics of your experiment,
including duration. The flashing Record button and pulsing green
EV3 Brick Buttons Light indicate that your experiment is running. To
stop your experiment, click the Center button.

When stopping your experiment, you will be asked to name your


experiment or accept the default name. Once you are done, click
OK and your experiment is now saved in the BrkDL_SAVE folder that

NOTE:
can be accessed from the File Navigation screen (see page 30).

The live graph is not


supported when logging data at
higher rates than ten samples per
seconds. The incoming values
will then only be shown
as numbers.

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EV3 TECHNOLOGY

EV3 Brick Interface


Settings
This screen will enable you to see and adjust various general
settings on the EV3 Brick.

VOLUME
There may be occasions when you will want to adjust the volume
of the sound coming from the EV3 Brick Speaker. To change
the speaker volume, go to the Settings screen. As the top menu,
Volume will already be highlighted. Press the Center button.

Use the Right and Left buttons to change the volume setting, which Settings screen
can be intervals from 0% to 100%. Press the Center button to accept.
This will return you to the Settings screen.

SLEEP
To change the amount of inactive time that passes before the EV3
Brick goes into Sleep Mode, go to the Settings screen and navigate
to the Sleep menu using the Down button. Press the Center button.

Use the Right and Left buttons to select a lower or higher time period,
which can be intervals from 2 minutes to never. Press the Center
button to accept. This will return you to the Settings screen.

Adjust volume

Adjust sleep

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EV3 TECHNOLOGY

EV3 Brick Interface


BLUETOOTH
This is where Bluetooth is enabled on the EV3 Brick, and where you
can choose some specific privacy and Apple iOS settings. Here
you can also connect to other Bluetooth devices such as another
EV3 Brick.

When you select Bluetooth on the Settings page, there are four
options presented—Connections, Visibility, Bluetooth, and iPhone/
iPad/iPod. To go back to the main Settings screen, press the Down
button until the check mark at the bottom of the screen is highlighted,
then press the Center button for OK.

Bluetooth Enable Bluetooth


It is here that you enable standard Bluetooth on the EV3 Brick. Using
the Up and Down buttons, select the word “Bluetooth,” then press
the Center button for OK. A check mark will appear in the Bluetooth
box. Bluetooth is now enabled on your EV3 Brick, and a Bluetooth
icon will be shown in the top left of the EV3 Brick Display.

Note: This setting will not allow you to connect to an iOS device.
For this, you will also need to select the iPhone/iPad/iPod setting
(see below)!

To disable Bluetooth, repeat the above procedure, this time


unchecking the Bluetooth box.

iPhone/iPad/iPod
Select this setting if you want to connect your EV3 Brick to Apple iOS
devices—iPhones, iPads, and iPods—using Bluetooth (make sure
Bluetooth is enabled on your iOS device). This setting must also be
enabled when connecting to the EV3 Programming App on an iPad.

Note: Using this setting will prevent your EV3 Brick from connecting
to other non-iOS Bluetooth devices, including computers,
Chromebooks, Android devices, and other EV3 Bricks!

You cannot enable both standard Bluetooth and Bluetooth


communication for iOS devices at the same time.

To enable and disable Bluetooth communication for iOS devices,


use the Up and Down buttons to select “iPhone/iPad/iPod” and then NOTE:
press the Center button for OK. A Bluetooth icon will be shown on Your EV3 Brick will
the top left of the EV3 Brick Display. run more efficiently if you
disable the Bluetooth
setting when it is
not in use.

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EV3 TECHNOLOGY

EV3 Brick Interface


Connections
This option allows you to discover and choose other available
Bluetooth devices (make sure Bluetooth is enabled). If you click
on “Connections,” you will be taken to a Favorites screen, where
the devices you trust are displayed and identified with a check mark.
No passkeys are needed for your trusted devices. Using the check
boxes, you can manage which devices you wish to have as Favorites.

If you then click on “Search,” the EV3 Brick will scan the area for all
detectable Bluetooth-emitting devices—including other EV3 Bricks.
Your favorite devices will be shown with an asterisk “*” symbol.

Use the Up and Down buttons to select the device on the list you Favorites list
wish to connect to. Press the Center button for OK. If you choose to
connect to a device not yet marked as a Favorite, you will be asked
to enter the passkey to establish the connection. Once the other
device verifies the passkey, you are automatically connected to
the device.

Visibility
If the Visibility setting is selected, other Bluetooth devices (including
other EV3 Bricks) will be able to discover and connect to your EV3
Brick. If Visibility is unchecked, the EV3 Brick will not respond to
search commands from other Bluetooth devices.

Device list

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EV3 TECHNOLOGY

EV3 Brick Interface


WI-FI
This is where you enable Wi-Fi communication on the EV3 Brick and
connect to a wireless network. After selecting Wi-Fi on the Settings
screen, use the Up and Down buttons to select the word “WiFi” and
press the Center button for OK. A check mark will appear in the WiFi
box. Wi-Fi is now enabled on your EV3 Brick, and a Wi-Fi icon will be
shown at the top left of the EV3 Brick Display.

To go back to the main Settings screen, press the Down button until
the check mark at the bottom of the screen is highlighted, then press
the Center button for OK.

For information on how to connect your EV3 Brick to a wireless Enable Wi-Fi
network, see the Connecting the EV3 Brick to Your Computer section
on page 24.

Note: Wi-Fi connectivity to the EV3 Brick is not supported in the EV3
Programming App.

BRICK NAME
This menu allows you to view and change the name of the EV3 Brick.
Go to the Settings screen and navigate to the Brick Name menu
using the Down button. Press the Center button.

The current EV3 Brick name is displayed. To change it, use the Up,
Down, Left, and Right brick buttons to enter the new name. Finally,
Brick Name
highlight the Enter key on the display keyboard and press the Center
button to save the new EV3 Brick name.

Note: The Brick Name feature requires firmware V1.07 or above.

BRICK INFO
When you need to know the current technical specifications of your
EV3 Brick, such as hardware and firmware version and EV3 Brick OS
build, this is where you will find that information. This is also where
you can find out how much free memory you have available.

Brick Info

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EV3 SOFTWARE

MINIMUM
SYSTEM REQUIREMENTS
Go to LEGOeducation.com/EV3TechSpecs
While building robots is fun, the heart of robotics is bringing them
to life—making them move and accomplish tasks. You will find
the LEGO® MINDSTORMS® Education EV3 Software to be:

+ A visual and intuitive introduction to programming


+ A helpful and comprehensive data logging tool
+ A digital workbook where instructions are given and findings
documented
+ A natural opportunity to inspire and show interest in the fields
of science, technology, engineering, and mathematics.

Installing the Software


Once you have confirmed that your computer meets the minimum
system requirements, you are ready to install the software. Close all
other programs, then double-click on the installation file in the EV3
Software application folder. Installation will now begin.

TEACHER AND STUDENT EDITION


During the installation process you will be asked to select either
the Teacher or Student Edition of the EV3 Software. On Macintosh,
Teacher Edition can be selected when choosing Customized
installation.

In the Teacher Edition you will find additional information and


resources that can be useful in a classroom setting and in other
teaching situations. You will also have extended Content Editor
capabilities to access, create, and manage content used for
teaching: for example, by making programs inaccessible to students.
It is recommended that all educators install the Teacher Edition.

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EV3 SOFTWARE

Lobby
Every time you open the EV3 Software, you will automatically start 3. View—This button takes you back to the Activity Overview.
out in the Lobby area. The Lobby makes it easy to locate and work 4. Search—Find projects with specific content using different
with the software and gives you access to everything you need. filter options
5. Community—Instant access to the LEGO Education
In the Lobby you will find the following options and resources: community. Post, share and discuss ideas or activities with
1. Lobby Tab—This button always returns you to the Lobby. other community members.
2. Activity Overview—Here you can access, organize, and
preview content and get started with a project.
+ Teacher’s Support, with getting started lesson plan, creative

assessment tool and LEGO® element overview
+ Quick Start resources such as a small introduction video

and the EV3 User Guide
+ File management, where you can start a new project or

open an existing one
+ Robot Educator, with forty-eight step-by-step tutorials that

explain how to use the EV3 Software and Hardware
+ Building instructions for Core Set and Expansion Set Models

3 5

Lobby overview
4

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EV3 SOFTWARE

Project Properties and Structure


When you open a new program or experiment, it will automatically
create a project folder file. All programs, experiments, images,
sounds, videos, instructions, and other assets that are used within
a  project will automatically be stored in this project folder. This Project, Program and
makes it easy to store your project and share it with others. Experiment tabs

Each project will be displayed in the form of a tab at the top of


the screen. Underneath, you will see tabs for the Programs and
Experiments that belong to the selected Project. You can add a new
Project, Program, or Experiment by clicking on the + button to the
right of the other tabs. Clicking on an X will close the tab.

PROJECT PROPERTIES PAGE


If you click on the tab with the wrench to the far left of the Program
and Experiment tabs, you will be taken to the Project Properties
page. This page gives you an orderly display for the project that is
currently selected, including all programs and experiments, images,
sound, and other assets. Here you can describe your project with
text, images, and video that will determine how the project shows up
in the Lobby. In the Teacher version of the EV3 Software, the Project
Properties page also allows you to restrict access to selected
programs and other assets in your project.

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EV3 SOFTWARE

Project Properties and Structure


Project Properties displayed include:
1. Project Description—Give your project a title, describe it,
and insert any images and video you would like to appear in
the Lobby when the project is previewed.
2. Project Content Overview—Here you will find all assets
included in the project: for example, programs, experiments,
images, sounds, and My Blocks.
3. Daisy-Chain Mode—This check box enables the Daisy-Chain
Mode, so you can program up to four connected EV3 Bricks.

Project Properties page

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EV3 SOFTWARE

Robot Educator
Robot Educator is the name of both the basic robot and the tutorials + Understanding the objective
you will find in the EV3 Software. The Robot Educator learning tool is + Build and program your robot
designed to take you through the essentials of programming, data + Test it
logging, and hardware. + Modify it

Robot Educator consists of forty-eight tutorials divided into In the Robot Educator section in the Lobby, you can also find all
the following categories: Basics, Beyond Basics, Hardware, Data related building instructions and a Teacher’s Guide (only available
Logging, and Tools. Each tutorial is structured in the following way: in the Teacher version of the EV3 Software).

Robot Educator

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EV3 SOFTWARE

Programming
Without a program, a robot is just a statue. It may be a cool statue, 3. Hardware Page—Establish and manage your communication
but it’s still a statue. When you program a robot you give it abilities— with the EV3 Brick here and see what motors and sensors are
to move, to follow lines, to avoid objects, to make mathematical connected where. This is also where you download programs
calculations, and much more. The EV3 Software has an intuitive, to the EV3 Brick.
graphics-based format that users from 10 to 100 years of age can 4. Content Editor—A digital workbook integrated into the software.
quickly learn and successfully use. Get instructions or document your project using text, images,
and videos.
The EV3 Programming Environment consists of 5. Programming Toolbar—Find basic tools for working with
the following main areas: your program here. Learn more about these tools in the EV3
1. Programming Canvas—Lay out your program here. Software Help.
2. Programming Palettes—Find the building blocks for your
program here.

4
1

2 3

Programming Environment

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EV3 SOFTWARE

Programming Blocks and Palettes


All the programming blocks that are used for controlling your
robot are located in Programming Palettes at the bottom of
the Programming Environment underneath the Programming Canvas.
The programming blocks are divided into categories according to
type and nature, making it easy to find the block you need.

To learn more about the EV3 Programming Environment and see how
you can get started with your first program, see the Programming
and Programming Overview videos in the Quick Start section of
the Lobby.

You can also find more information about how to program in the EV3
Software Help.

ACTION BLOCKS
(In order from left to right)
+ Medium Motor
+ Large Motor
+ Move Steering
+ Move Tank
+ Display
+ Sound
+ Brick Status Light

FLOW BLOCKS
(In order from left to right)
+ Start
+ Wait
+ Loop
+ Switch
+ Loop Interrupt

SENSOR BLOCKS
(In order from left to right)
+ Brick Buttons
+ Color Sensor
+ Gyro Sensor
+ Infrared Sensor
+ Motor Rotation
+ Temperature Sensor
+ Timer
+ Touch Sensor
+ Ultrasonic Sensor
+ Energy Meter
+ NXT Sound Sensor

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EV3 SOFTWARE

Programming Blocks and Palettes


DATA BLOCKS
(In order from left to right)
+ Variable
+ Constant
+ Array Operations
+ Logic Operations
+ Math
+ Round
+ Compare
+ Range
+ Text
+ Random

ADVANCED BLOCKS
(In order from left to right)
+ File Access
+ Data Logging
+ Messaging
+ Bluetooth Connection
+ Keep Awake
+ Raw Sensor Value
+ Unregulated Motor
+ Invert Motor
+ Stop Program
+ Comment

MY BLOCKS
When you are repeatedly
using the same segment of
a program in many programs,
that is a good time to create
a My Block. Once your My
Block is created, you can
simply insert that single
block into future programs
within the same project.

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EV3 SOFTWARE

Data Logging
To data log is to collect information for analysis. For example, 3. Hardware Page—Establish and manage your communication
a weatherperson might collect temperature readings throughout with the EV3 Brick here and see what sensors are connected
the day, and then analyze it for a report on the evening news. Or where. This is also where you download experiments to the EV3
a zookeeper might collect data on where visitors are spending their Brick and upload data to the software.
time at the zoo. The EV3 Software cannot only record data, it can 4. Content Editor—A digital workbook integrated into
help you to organize and analyze it. the software. Get instructions or document your project using
text, images, and videos.
The EV3 Data Logging environment consists of 5. Data Logging Toolbar—Find basic tools for working with your
the following main areas: graph and experiment here. Learn more about these tools in
1. Graph Area—This is where you see and analyze your data the EV3 Software Help.
plots.
2. Configuration Panel—Here you set up your experiment,
manage your dataset, and get access to Dataset Calculation
and Graph Programming, special data logging functionalities.

4
1

2 3

Data Logging environment

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EV3 SOFTWARE

Data Logging
Configuration Panel
In the Configuration Panel, you will find four different tabs that will
help you prepare, manage, and analyze your experiments. Some
of the tabs are dynamic: they will automatically be shown when Experiment Configuration panel
relevant. You will always be able to switch between tabs manually.

EXPERIMENT CONFIGURATION
Here you set up your experiment by selecting the sample duration
and rate and choosing what sensors to collect data from. For each
Dataset Table panel
sensor, you also have to select sensor mode, since most sensors
can provide different types of data.

DATASET TABLE
In addition to displaying the collected data in the graph area,
a dataset will be shown in the Dataset Table. Here you can also Dataset Calculation panel
rename the dataset, delete or hide it, and change plot style and
color of the graphs.

DATASET CALCULATION
Here you can manipulate datasets and graphs by doing various
Graph Programming panel
calculations using numbers, functions, and other datasets.
The output result will be displayed as both graph and dataset values.

GRAPH PROGRAMMING
By dividing your graph area in different zones, you can enable your
sensor input to trigger or activate an output: for example, a motor or
a sound from the EV3 Brick when the sensor values reach a certain
level or threshold.

To learn more about the EV3 data logging environment and see how
you can get started with your first experiment, see the Data Logging
and Data Logging Overview videos in the Quick Start section of
the Lobby.

You can also find more information about how to data log in the EV3
Software Help.

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EV3 SOFTWARE

Hardware Page
The Hardware Page provides a range of information about your
EV3 Brick. It is always located in the lower right-hand corner
when working with both Programs and Experiments and can be 1
collapsed when needed using the Expand/Collapse tab. Even when
2
collapsed, the Hardware Page Controller will be visible, allowing you
to download your program or experiment. 3

The different Hardware Page Controller buttons have


the following functionality:
1. Download—Downloads the Program or Experiment to the EV3 1
Brick
2. Download and Run—Downloads the Program or Experiment to 2
the EV3 Brick and runs it immediately
4
3. Download and Run Selected—Downloads only the highlighted
blocks to the EV3 Brick and runs them immediately Hardware Page Controllers
4. Upload—Uploads your collected datasets from the EV3 Brick
to your Experiment

The EV3 text in the small window at the top will turn red when an EV3
Brick is connected to your computer.

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EV3 SOFTWARE

Hardware Page
BRICK INFORMATION
The Brick Information tab displays important information about
the EV3 Brick that is currently connected, such as EV3 Brick name,
battery level, firmware version, connection type, and memory bar. It
also gives you access to the Memory Browser and Wireless Setup
tools.

Brick Information tab


PORT VIEW
The Port View tab displays information about the sensors and motors
connected to the EV3 Brick. When your EV3 Brick is connected to
the computer, this information is automatically identified and you
will be able to see the live values. If your EV3 Brick is not connected,
you can still set up the Port View tab manually. Select a port, then
select the appropriate sensor or motor from the list.

AVAILABLE BRICKS
The Available Bricks tab shows the EV3 Bricks that are currently Port View tab
available for connection. You are able to choose which EV3 Brick
you want to connect to and the type of communication. Also, you
can disconnect an existing EV3 Brick connection.

You can find more information about how to use the Hardware Page
in the EV3 Software Help.

Available Bricks tab

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EV3 SOFTWARE

Content Editor
The Content Editor offers a convenient way for users to document 2. Edit/View Mode—Allows you to view or edit your pages.
the purpose, process, and analysis of their projects. You can include 3. Page Navigation—Go to the next or previous page.
text, images, videos, sound effects, and even building instructions.
4. Teacher/Student Toggle—Switch between the Student Page
It is also a convenient, paperless way for educators to monitor and
and Teacher Notes while viewing the content. This functionality
evaluate student projects. Content Editor is also the place where
is only available in the Teacher version of the EV3 Software.
already-made content—for example, Robot Educator tutorials and
purchased LEGO® Education activity packs—is displayed and used. 5. Page Title—Add a title to your page.
6. Page Area—This is where the main content is shown and
Each page can be customized with different layouts and can edited.
automatically perform a range of actions, such as opening specific 7. Media Icons—Select what content type you wish to add to
programs or highlighting a particular programming block. the page area.
8. Page Thumbnails—Go to a specific page using the thumbnail
The Content Editor is located in the top right corner of the EV3
images. In the Teacher version of the EV3 Software, Teacher
Software and is available whether you are working with a Program
Notes will also be available.
or an Experiment. You open the Content Editor using the large button
with the book icon. Once open, you will be able to see whatever 9. Add/Delete Page—When adding a page, you get to choose
content has been made for the project: for example, a Robot from fourteen different templates.
Educator tutorial. 10. Page Setup—Make special settings for each page, such as
format, page action, and navigation to the next page.
The Content Editor consists of the following main areas
and features: You can find more information about how to use the Content Editor
in the EV3 Software Help.
1. Open/Close Content Editor—Here you open and close
the Content Editor.

5 4 2

7 6

9 10

Content Editor

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EV3 SOFTWARE

Tools
In the top menu bar of the EV3 Software you will find a number of
small Tools that can add extra functionality and support to your EV3
Software experience.

You can learn more about most of the Tools in the EV3 Software Help.

SOUND EDITOR
Create your own sound effects or customize one from our selection
of official EV3 Sound files. The sounds can then be used for
programming your robot by use of the Sound Programming Block.

IMAGE EDITOR
Make creative use of the EV3 Brick Display by designing original
images or customizing existing images. The images can then
be used for programming your robot by the use of the Display
Programming Block.

MY BLOCK BUILDER
Sometimes you make a great miniprogram that you want to use
again in another project or program. My Block Builder helps you take
this miniprogram and create a unique My Block where you define
the name, icon, and parameters that are relevant for you. My Blocks
will automatically be archived in the My Block Programming Palette.

FIRMWARE UPDATE
Periodically, updated firmware will become available for your EV3
Brick. We recommend that you install new versions as they become
available. This tool will tell you if there is a new firmware version
available and help you update it on your EV3 Brick.

WIRELESS SETUP
In case you wish your EV3 Software to communicate with your EV3
Brick using Wi-Fi, this tool will help set up the wireless connection.
To do so, you will need to acquire a Wi-Fi USB dongle for the EV3
Brick and enable Wi-Fi communication on the EV3 Brick.

BLOCK IMPORT
Add new blocks to your Programming Palettes. This can be
new LEGO® Programming Blocks or blocks developed by other
manufacturers: for example, in relation to a third-party sensor. These
Blocks first need to be downloaded to your computer—then you can
import them into your EV3 Software using this tool.

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EV3 SOFTWARE

Tools
MEMORY BROWSER
It is easy to lose track of what you have stored on your EV3 Brick.
The Memory Browser provides an overview of memory use on your
EV3 Brick (including an SD card if you have it inserted). You can use
the Memory Browser to transfer programs, sounds, graphics, and
other files between your EV3 Brick and a computer, and copy and
delete files that are already on your EV3 Brick.

DOWNLOAD AS APP
Advanced users may enjoy the challenge of creating applications for
generic tasks on the EV3 Brick. An EV3 Brick app is made as a normal
EV3 program, but when downloaded to the EV3 Brick using this tool,
it will show up as a new app in the Brick Apps screen, together with
the default apps such as Brick Programming and Port View.

IMPORT BRICK PROGRAM


This tool will enable you to import a program made in the Brick
Program App on the EV3 Brick to the EV3 Software Programming
Environment. Your program can then be further refined using the
full functionality of the EV3 Software.

DATA LOG FILE MANAGER


Use this tool to view, manage, and import datasets created by
an experiment into your EV3 Software. This is used when collecting
data remotely on the EV3 Brick. The Data Log File Manager can
import datasets from the EV3 Brick, an SD card, or your computer.

REMOVE VALUES FROM DATASET


When collecting data from your sensors, you may later wish to
remove certain values from a dataset. This might be done to narrow
the range of sensor values you wish to further analyze or because
your dataset contains sporadically invalid values generated by
a sensor returning a default value when a real value cannot be
measured.

CREATE DATA LOGGING PROGRAM


If you have an experiment that you would like to integrate into
a program, this tool will help you. Rather than collecting data at
the same place all the time, you may wish to program a robot to
collect data from different areas in a room. This tool will transform
your experiment into a Data Logging Programming Block on
the Programming Canvas. You can now build your program.

EXPORT DATASETS
If you wish to work further with your dataset in another software
tool (for example, Microsoft Excel), you can export any EV3 dataset
to a comma-separated value (CSV) file format and save it on your
computer. The CSV file can then be opened from within the chosen
software. Make sure the software supports the CSV file format.

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EV3 PROGRAMMING APP

MINIMUM
SYSTEM REQUIREMENTS
Go to LEGOeducation.com/EV3TechSpecs
The LEGO® MINDSTORMS® Education EV3 Programming App is
a great way to learn about programming with the EV3 Brick on
Chromebooks or tablets. Using the same look and feel as the
EV3 Software, though without the data logging and Content Editor
features, the Programming App focuses on helping students master
programming robots in an environment that they will find intuitive
and fun to use.

Installing the Programming App


Once you have confirmed that your Chromebook or tablet meets the
minimum system requirements, open the App Store, Google Play, or
Chrome Web Store on your device and then download and install
the free app: LEGO MINDSTORMS Education EV3 Programming.

Unlike the EV3 Software, the Programming App does not have
separate Teacher & Student Editions.

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EV3 PROGRAMMING APP

Lobby
The Lobby is where you start each time you open the Programming 5. Select (available from My Programs Tab)—Select programs for
App. The Lobby makes it easy to create programs, open saved deletion or duplication.
programs that you previously created, view tutorials, and access 6. Share (available from My Programs Tab)—Share your
other resources that will help you familiarize yourself with the programs via compatible apps installed on your device, such
Programming App. as e-mail.
Note: Select “Desktop” if you want to export your program in
In the Lobby you will find the following options and resources: a format that is compatible with the EV3 Software on your
1. Help—View an overlay showing the key components of the computer. Chromebooks support an import feature.
Lobby. 7. Menu—Tap this icon to view the following options:
2. My Programs Tab—Create a new program or load previously + Help—View the Quick Start Video and EV3 User Guide.

created programs. You can also delete and duplicate + Teacher Support—View helpful documentation to get you

programs, as well as share them (see below for further details). started teaching with the EV3 Programming App.
Note: Tap the program name to modify it.
+ Terms of Use—View the LEGO Group Privacy Policy, Cookie

3. Robot Educator Tab—Access six helpful tutorials that guide Policy, Terms of Use, and Support Information.
you through the basics of the EV3, from building simple
+ Languages—Choose the language that you would like the

modules to performing complex tasks using the robot’s various
Programming App to be displayed in.
sensors.
Note: The Chromebook Lobby Menu items vary slightly.

4. Expand—Increases the size of the lower pane to view more
programs/tutorials at once.

5 6 7

2 3 4

Lobby overview (exact appearance may vary per device)

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EV3 PROGRAMMING APP

Robot Educator
The Robot Educator Tab contains six tutorials that will help you learn Each tutorial includes the following five steps:
how to build your robot and program the various motors and sensors + Objective—A description of the task to be completed
needed to carry out a series of challenging tasks.
+ Build It—Building instructions for the module(s) required for the
task
The tutorials included with Robot Educator:
+ Animation—An animation of the robot completing the task
1. Curved Move
+ Test It—A sample program for completing the task
2. Move Object
+ Modify It—A supplementary “Modify It” task requiring students
3. Stop at Object to modify the robot or program
4. Stop at Angle
5. Stop at Line Note: The Chromebook Robot Educator runs in the web browser
6. Follow a Line and is slightly different from the tablet version. Students using the
Chromebook version of the EV3 Programming App will need to
recreate the “Test It” sample program themselves.

Robot Educator (exact appearance may vary per device)

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EV3 PROGRAMMING APP

Programming
Like the EV3 Software, the Programming App features an intuitive 4. Resize and Center—Resize the Programming Canvas to show
graphical interface that users of almost any age can quickly learn. all objects that you have placed on it.
5. Download—Download the active program to your EV3 Brick.
The Programming Environment consists of the following Note: This will not be displayed if no EV3 Brick is connected.
main areas: 6. Run—Download the active program to the EV3 Brick
1. Programming Canvas—Create your program here using the and run it.
various programming blocks. Note: The time taken to download a program will depend on
2. Programming Palettes—Find the building blocks for your the number of images and sounds it includes.
program here. 7. Program Name—Identifies the currently open program.
3. Port View—View the sensors and motors connected to your 8. Undo/Redo—Undo or redo the previously executed command.
EV3 Brick. Tap to open the Hardware Page and view more 9. Help—View an overlay showing the key components of the
detailed information (see the Hardware Page section on page Programming Environment.
61). The EV3 Brick name is also shown above the Port View.
10. Lobby—Return to the Lobby.

10 9 8 7 5 6

2 3

Programming Environment (exact appearance may vary per device)

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EV3 PROGRAMMING APP

Programming Blocks and Palettes


Programming blocks are the interface between you and your robot.
Located in the Programming Palettes area below the Programming
Canvas, the blocks are divided into categories according to their
type and nature to make it easy to find the block you need.

ACTION BLOCKS
(In order from left to right)
+ Medium Motor
+ Large Motor
+ Move Steering
+ Move Tank
+ Display
+ Sound
+ Brick Status Light

FLOW BLOCKS
(In order from left to right)
+ Start
+ Wait
+ Loop
+ Switch

COMMENT BOXES
When you create a program,
it can be helpful to add
Comment Boxes to describe
what your program does.
Use green Comment Boxes
for Action Blocks, orange for
Flow Block comments, and
purple for general comments
about the program.

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EV3 PROGRAMMING APP

Hardware Page
Tapping anywhere in the Port View (visible from the Programming 3. Download—Download the active program to your EV3 Brick.
Environment) will display the Hardware Page. Note: This will not be displayed if no EV3 Brick is connected.
4. Run—Download the active program to the EV3 Brick and run it.
The Hardware Page consists of the following main areas: Note: The time taken to download a program will depend on
1. Brick Information—This area shows a range of information the number of images and sounds it includes.
about the currently connected EV3 Brick, including the brick 5. Program Name—Identifies the currently open program.
name, battery level, firmware version, and free/used memory 6. Help—View an overlay showing the key components of the
space. Here you can also rename the EV3 Brick, disconnect Hardware Page.
the EV3 Brick, and connect to other available EV3 Bricks.
7. Back—Return to the Programming Environment.
2. Brick Port Information—A graphical representation of the EV3
Brick also shows which sensors and motors are connected
to the EV3 Brick’s ports. Tap a sensor to change its mode or
tap a motor to change the displayed value, including current
speed, rotations, and degrees turned. Here you can also reset
attached motors and Gyro Sensors.

7 6 5 3 4

1 2

Hardware Page

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TROUBLESHOOTING

Updating the EV3 Software


Under the Help menu in the EV3 Software, click Check for Software
Updates to check for the latest version of the EV3 Software (Internet
connection required). If an update is available and you choose to
install it, you will be taken to a website where you can download the
update to your local drive.

To install the update, ensure that you first close the EV3 Software
and then run the downloaded update file.

You can also have the EV3 Software periodically check for updates
by clicking the “Automatically check for software updates” checkbox.

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TROUBLESHOOTING

Automatic Firmware Update


Firmware is the software that is inside the EV3 Brick. Without its
firmware, the EV3 Brick will not work. Occasionally, the LEGO Group
may release new versions of the firmware that add enhanced
functions or fix software bugs.

To update the firmware, you need a USB connection from your


computer to your EV3 Brick. Your computer must also be connected
to the Internet.

1. Turn your EV3 Brick on and connect it to your computer.


2. Select Firmware Update in the Tools menu.
3. Click the Check button to see if new firmware updates are
available.
4. Select the most recent firmware version from the Available
firmware files. Firmware Update tool
5. If you want to use a firmware version located on your computer
instead, use the Browse button to find and select the correct
firmware file.
6. Click the Download button to download the new firmware to
your EV3 Brick. The progress bars at the bottom of the Firmware
Update dialog box will show you how the firmware update is
proceeding. Once complete, your EV3 Brick will restart itself.

FORCED FIRMWARE UPDATE


If you need to update your firmware manually, follow the steps
below. (Note: the EV3 Brick still requires a USB connection to your
computer)

1. Make sure your EV3 Brick is turned off.


2. Hold down the Back, Center, and Right buttons on the EV3
Brick.
NOTE:
Firmware updates
3. When the screen says “Updating”, release the buttons.
are not supported in the
EV3 Programming App and
If the manual firmware update does not make your EV3 Brick work
must be carried out via
the first time, repeat the manual update process.
the EV3 Software.

NOTE:
Check your EV3 Brick
batteries before repeating

NOTE: manual firmware updates.


The problem may simply
Updating firmware will be due to worn-down
delete all existing files and batteries!
projects in the EV3
Brick memory!

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TROUBLESHOOTING

Forced Restart of the EV3 Brick


If your EV3 Brick suddenly stops working and cannot be shut down
through the normal process, you will need to reset your EV3 Brick.
Resetting the EV3 Brick does not delete existing files and projects
from previous sessions in the EV3 Brick memory. Files and projects
from the existing session will be lost.

1. Make sure that the EV3 Brick is turned on.


2. Hold down the Back, Center, and Left buttons on the EV3 Brick.
3. When the screen goes blank, release the Back button.
4. When the screen says “Starting,” release the Center and Left
buttons.

NOTE:
Check your EV3 Brick
batteries before reinstalling
firmware. Problems may
simply be due to worn-
down batteries!

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Sound File List


ANIMALS COLORS

Cat purr Dog whine Snake hiss Black White

Dog bark 1 Elephant call Snake rattle Blue Yellow

Dog bark 2 Insect buzz 1 T-rex roar Brown

Dog growl Insect buzz 2 Green

Dog sniff Insect chirp Red

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Sound File List


COMMUNICATION EXPRESSIONS

Bravo Goodbye Okay Boing Kung fu Smack

EV3 Hello Okey-dokey Boo Laughing 1 Sneezing

Fantastic Hi Sorry Cheering Laughing 2 Snoring

Game over LEGO Thank you Crunching Magic wand Uh-oh

Go MINDSTORMS Yes Crying Ouch

Good job Morning Fanfare Shouting

Good No

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Sound File List


INFORMATION MECHANICAL

Activate Error Start Air release Blip 4 Motor stop

Analyze Flashing Stop Airbrake Horn 1 Ratchet

Backwards Forward Touch Backing alert Horn 2 Sonar

Color Left Turn Blip 1 Laser Tick tack

Detected Object Up Blip 2 Motor idle Walk

Down Right Blip 3 Motor start

Error alarm Searching

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Sound File List


MOVEMENTS NUMBERS

Arm 1 Servo 1 Speed down Eight One Three

Arm 2 Servo 2 Speed idle Five Seven Two

Arm 3 Servo 3 Speed up Four Six Zero

Arm 4 Servo 4 Speeding Nine Ten

Drop load Slide load

Lift load Snap

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Sound File List


SYSTEM

Click Overpower

Confirm Power down

Connect Ready

Download Start up

General alert

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Image File List


EXPRESSIONS EYES

Big smile Sad Angry Dizzy Neutral Tired left

Heart large Sick Awake Down Nuclear Tired middle

Heart small Smile Black eye Evil Pinch left Tired right

Mouth 1 open Swearing Bottom left Hurt Pinch middle Toxic

Mouth 1 shut Talking Bottom right Knocked out Pinch right Up

Mouth 2 open Wink Crazy 1 Love Sleeping Winking

Mouth 2 shut ZZZ Crazy 2 Middle left Tear

Disappointed Middle right

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Image File List


INFORMATION LEGO

Accept No go Thumbs down Color sensor IR sensor Sound sensor

Backward Question mark Thumbs up EV3 icon Large motor Temp. sensor

Decline Right Warning EV3 LEGO Touch sensor

Forward Stop 1 Gyro sensor Medium motor US sensor

Left Stop 2 IR beacon MINDSTORMS

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Image File List


OBJECTS PROGRESS

Bomb Lightning Bar 0 Dial 2 Hourglass 0 Timer 4

Boom Night Bar 1 Dial 3 Hourglass 1 Water level 0

Fire Pirate Bar 2 Dial 4 Hourglass 2 Water level 1

Flowers Snow Bar 3 Dots 0 Timer 0 Water level 2

Forest Target Bar 4 Dots 1 Timer 1 Water level 3

Light off Dial 0 Dots 2 Timer 2

Light on Dial 1 Dots 3 Timer 3

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Image File List


SYSTEM

Accept 1 Dot empty Slider 0 Slider 6

Accept 2 Dot full Slider 1 Slider 7

Alert EV3 small Slider 2 Slider 8

Box Busy 0 Slider 3

Decline 1 Busy 1 Slider 4

Decline 2 Play Slider 5

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Brick Program App—Assets List


SOUNDS IMAGES

1. Hello 7. Object 1. Neutral 7. Question mark

2. Goodbye 8. Ouch 2. Pinch right 8. Warning

3. Fanfare 9. Blip 3 3. Awake 9. Stop 1

4. Error alarm 10. Arm 1 4. Hurt 10. Pirate

5. Start 11. Snap 5. Accept 11. Boom

6. Stop 12. Laser 6. Decline 12. EV3 icon

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Element List

10x
Bushing, ½-module, yellow 30x
4239601 Connector peg with friction, 14x
3-module, blue Axle, 3-module, gray
4514553 4211815 2x
Axle, 10-module, black
373726
10x
Bushing, 1-module, gray
4211622
22x 4x
Connector peg with bushing, Axle, 4-module, black
3-module, red 370526
4140806 2x
Axle, 12-module, black
60x
370826
Connector peg with friction,
2-module, black
4121715
2x 6x
Axle with stud, Axle, 5-module, gray
3-module,dark beige 4211639 4x
6031821 Pointer, 3-module, white
10x 4173941
Connector peg,
2-module, gray
4211807
4x
Axle, 6-module, black
2x 370626
Axle with stop,
4-module, dark gray 4x
8x 4560177 T-Beam, 3x3-module, black
Connector peg with axle, 4552347
2-module, beige
4666579
5x
Axle, 7-module, gray
4211805 4x
2x Beam with crosshole,
6x Axle with stop, 2-module, black
Connector peg, 8-module, dark gray 6006140
3-module, beige 4499858
4514554
2x
Axle, 8-module, black
370726
2x
10x
Beam, 3-module, black
20x Axle, 2-module, red
4142822
Connector peg with friction/axle, 4142865
2-module, blue
4206482

2x
Axle, 9-module, gray
4535768

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4x
Beam, 3-module, green
4x
6007973
Beam, 5-module, gray
4211651 6x
Angular beam,
4x4-module, white
4509912 4x
4x Double angular beam,
Beam, 3-module, red 3x7-module, white
4153718 4495412

4x
Beam, 7-module, gray
4495930

4x
4x
Beam, 3-module, blue
Angular beam,
4509376
3x7-module, gray
4211624
3x
Frame,
6x 5x7-module, gray
4x Beam, 9-module, gray 4539880
Beam, 3-module, yellow 4211866
4153707

4x
Angular beam,
4x6-module, black
4112282
6x
Angular beam, 4x
2x4-module, red Beam, 11-module, gray 1x
4141270 4611705 Frame,
5x11-module, gray
4540797

2x
Angular beam, 6x
3x5-module, gray Beam, 13-module, gray
4211713 4522934

4x
Angular beam, 6x
3x5-module, white Beam, 15-module, white
4585040 4542578

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8x
Double cross block, 2x
4x
3-module, black 4x Angular block, 6 (90º), black
Double connector peg,
4121667 ½ triangle beam, 4107767
3-module, gray
4560175 5x3-module, gray
6009019

4x
Rubber beam with crossholes,
4x
2-module, black
Cross block fork,
4198367
2x2-module, black 2x
6x 4162857
Double connector peg, 3-spoke angular block,
3x3-module, gray 3x120º, gray
4225033 4502595
4x
Gear, 8-tooth, dark gray
4514559
4x
Cross block,
2x2-module, black 4x
4140430 Tube, 2-module, gray
4526985
4x 2x
Angular connector peg, Bevel gear, 12-tooth, beige
3x3-module, gray 4565452
4296059
2x 6x
Cross beam, Bushing/axle extender,
2x1-module, red 2-module, red
6008527 4513174
4x
8x Gear, 16-tooth, gray
Cross block, 4640536
2-module, gray
4211775

2x 4x
Connector peg with handle, Angular block 1, 0º,
3-module, black black
4563044 4107085
8x 4x
Cross block, Gear, 24-tooth, dark gray
3-module, dark gray 4514558
4210857

2x
½ beam,
4x
4-module, black
Angular block 2, 180º,
4142236
black
6x 4107783
Cross block,
3x2-module, gray
4538007

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2x
Turntable bottom, 4x
28-tooth, gray Tire, 30.4x4 mm, black
2x 4652235 6028041 1x
Gear, 40-tooth, gray Right curved panel,
4285634 3x5-module, black
4566249

2x 4x
2x
Double bevel gear, Hub, 24x4 mm, dark gray
Turntable top,
12-tooth, black 4587275
28-tooth, black
4177431 4652236

1x
Steel Ball, silver metalic
2x
6023956
Double bevel gear, 1x
20-tooth, black Right curved panel,
4177430 4x 5x11-module, black
Sprocket, 4543490
40.7x15 mm, black
4582792

1x
Ball bearing, dark gray
4610380
2x
Double bevel gear,
36-tooth, black
4255563

2x
Hub, 54x
43.2x26 mm, gray Track, 5x1,5-module, black
4634091 6014648 1x
2x Left curved panel,
Worm gear, gray 5x11-module, black
4211510 4541326

4x 1x
Gear, 4-tooth, black Left curved panel,
4248204 3x5-module, black
2x 4566251
Low profile tire,
56x28 mm, black
6035364

LEGOeducation.com LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de
commerce du/son marcas registradas de LEGO Group. ©2013, 2015, 2016 The LEGO Group. 78
USEFUL INFORMATION

1x
Color Sensor
6008919

1x
EV3 Brick
6009996

2x
Touch Sensor
6008472

1x
Rechargeable Battery
6012820
1x
Ultrasonic Sensor
6008924

2x
1x
Large Motor
Gyro Sensor
6009430
6008916

1x
Medium Motor
6008577

LEGOeducation.com LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de
commerce du/son marcas registradas de LEGO Group. ©2013, 2015, 2016 The LEGO Group. 79
USEFUL INFORMATION

25 cm / 10 in.

4x
Cable, 25 cm / 10 in.
6024581

35 cm / 14 in. 1x
USB Cable
6036901

2x
Cable, 35 cm / 14 in.
6024583

50 cm / 20 in.

1x
Cable, 50 cm / 20 in.
6024585

iPad, iPhone and iPod touch are


trademarks of Apple Inc., registered in
the U.S. and other countries.

LEGOeducation.com LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de
commerce du/son marcas registradas de LEGO Group. ©2013, 2015, 2016 The LEGO Group. 80

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