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v1 0415 Triominos Rules

Triomino rules - régles du jeu

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0% found this document useful (2 votes)
5K views2 pages

v1 0415 Triominos Rules

Triomino rules - régles du jeu

Uploaded by

CIGAMF
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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For 2 to 4 players

Ages 7 to adult
Rules
OBJECT: Be the first player to score 400 points. Each game consists of several rounds.
CONTENTS: 56 tiles, rules
SET UP: Place the Tri-Ominos face down and mix them. On a piece of paper, write down the name of each
player. As each play is made, the scorekeeper will add or subtract points in the proper column. Each player
takes the required number of Tri-Ominos as follows:
2 players 9 each
3 to 4 players 7 each
Players place the tiles on their racks with the numbers facing them. Do not let the other players see your tiles.
PLAYI­­NG: The player that has the Tri-Omino with three of the same highest numbers starts the round by
placing the Tri-Omino face up on the table. Three 5’s is the highest, then three 4’s, etc. The starting player
receives the total of the three numbers on the Tri-Omino plus a 10 point bonus. If three 0s start, there is a 30
point bonus, plus the normal 10 point bonus.
Example:
4
4 x 3 = 12 + 10 = 22 points
4 4
The player that has the starting Tri-Omino and the three 0s has the option of playing either one. If this player
chooses to start with the three 0s to score the additional bonus points, he must show the other players the
Tri-Omino with the same highest number on it.
If no player has a Tri-Omino with three of the same number on it, the player with the highest total on one Tri-
Omino starts. This player scores the total of the numbers on that Tri-Omino, but does not score any bonus
points.
Example: 5
5 + 4 + 3 = 12 points
4 3
In clockwise order, the next player tries to match any two numbers on the starting player’s Tri-Omino with one
of his Tri-Ominos. If the player can do this, he scores the total of the three numbers on his Tri-Omino.
Examples: 4 4 5 2
4 3 + 4 + 4 = 11 points 5 5 + 5 + 2 = 12 points
4 5
4 3 5 5
PICKING FROM THE “WELL”: If you can’t make a match, pick from the “well” (remaining Tri-Ominos
that are face down). Keep these Tri-Ominos separate from the other Tri-Ominos in your hand until you pick a
match. For each Tri-Omino picked from the well, the scorekeeper deducts 5 points from your score. After the
deduction is made, the scorekeeper adds the total sum of points from the matching Tri-Omino to your score.
If you can’t match any Tri-Omino in your hand and there are none in the well, ten points are deducted from your
score and play continues.
WINNING A ROUND: The first player to play all of his Tri-Ominos wins the round and receives a 25 point
bonus plus the total points of all Tri-Ominos left in the other players’ hands. The other players do not deduct
these points from their score.
If all players have passed, the game is blocked and the player with the least amount of Tri-Ominos wins the
round. All points from the other players’ hands are added to this players’ score, but there are no bonus points.
This player must also deduct the total number of points that were left in his hand from his score.
To begin a new round, turn all the Tri-Ominos face down, mix them and each player picks new ones. Every
round is played the same way as the first, beginning with the player who now has the Tri-Omino with the same
highest number on it.
WINNING: The first player to reach 400 points wins the game. If a player reaches 400 points in the middle of
a round, continue playing until the round is over. If more than one player passes 400 points during the round,
the winner of that round wins the game.
BONUS SCORING: If a player matches all three numbers of a Tri-Omino and forms a closed hexagon, add
the sum of the three numbers plus a 50 point bonus to his score.
Example: 5 0
5 0
0
5 0 0 1 0 + 5 + 5 = 10 + 50 = 60 points
5 0 0 1
0
2 1
2 1
If a player matches a Tri-Omino and forms a bridge, add the sum of the three numbers plus a 40 point bonus to
his score. A bridge is formed by matching one side of a Tri-Omino and the point opposite.
Example: 2 1 1 3
2 1
2 1
2 2 2 1
2 2
2 1 1 + 4 + 4 = 9 + 40 = 49 points
0 0 4 4 4
0 4 4 4
4
5 5
5 5
After a bridge has been formed and a player matches two sides of a Tri-Omino, he receives the sum of the
three numbers plus a 40 point bonus
Example:. 4 0 0 2 2 3
4 0 2 3
4 2 5
1 4 4 2 2 5 5 4
1 4 2 5 This Tri-Omino completed the
1 5 bridge
5 1 This Tri-Omino was added to
5 5 1 1 the bridge
5 5 5 0 0 1 1 1
5 0 1
1 + 1 + 5 = 7 + 40 = 47 points
5 0 0 2
5 0 0 0 0 2
We appreciate your comments. Please address your correspondence to:
Pressman Toy Corp. • 3701 West Plano Parkway, Suite 100 • Plano, TX 75075
Our Consumer Service number is 1(800) 800-0298. Calls are accepted Monday through Friday from 10:00 until 4:00 CST.
Now you can play Tri•Ominos® on the go with the Tri•Ominos® iPhone® and iPad® App.
Download it from the App Store® today!
445110_v1_0415

www.pressmantoy.com
© 2015 Pressman Toy Corporation • 3701 West Plano Parkway, Suite 100, Plano, TX 75075 • Made in Dongguan, Guangdong, China
Contents or colors may vary • Distributed under license in Australia by Crown & Andrews Pty Ltd, 19-21 Euston Street, Rydalmere NSW 2116 Australia.
www.crownandandrews.com

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