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Legends of The Alliance Rulebook 2-1-18

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0% found this document useful (0 votes)
1K views23 pages

Legends of The Alliance Rulebook 2-1-18

legends_of_the_alliance_rulebook_2-1-18

Uploaded by

ice79
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 23

RULEBOOK VERSION 2/1/18 COMPONENTS

All changes and additions made to this document since the The component list on the next page gives the quantities for all
previous version are marked in blue. See page 22 for a log of components in the core game that are used with Legends of the
current and past changes. Alliance. The remaining components can be returned to the box.
This list does not include the expansion components found in the
Luke Skywalker and Darth Vader figure packs. All cards found in

GAME OVERVIEW
the core game are marked with the icon.

Legends of the Alliance provides a cooperative mode of play for


Imperial Assault and its expansions. In Legends of the Alliance,
ID TOKENS AND DUPLICATE GROUPS
one to four hero players must work together to overcome the During play, multiple groups of the same figure type may be
challenges presented to them by the companion app. present on the map. In these situations, it is important for players
to be able to identify which figures belong to which group. To
Legends of the Alliance uses the majority of the physical contents assist with this identification, players can use the included ID
of the Imperial Assault core game. In general, the app tells players tokens and stickers.
how and when those contents are used, as well as controlling the
enemies and presenting the narrative to the players.

DOWNLOAD THE APP


To download the Legends of the Alliance app,
search for “Legends of the Alliance” on the
Apple iOS AppStore™, Google Play™ store,
Amazon Appstore, or Steam.

Two groups of Trandoshan Hunters


differentiated by the red “5” sticker and token.

PLAYING THE GAME To apply these stickers, follow these steps:


The core action of Legends of the Alliance happens during 1. For each Deployment card, gather the number of
missions. Each mission is a game of exploration and tactical corresponding figures (indicated by bars in the upper-left
combat played on a modular game map. Players use the physical corner of the card).
components from the Imperial Assault base game with the app 6 2 Stormtrooper

informing them how to set up their map, which enemies to place, This group contains Trooper

how those enemies behave, and the overall objectives of a given three figures.
mission.
In between missions, players travel the galaxy, visiting planets, 2. Set aside one copy of each group. These B: +1H
groups will be
B: +2 Accuracy
Squad Training: While attacking, while
acquiring new equipment and abilities, and generally growing in identified by their lack of a sticker.may
adjacent to another friendly Trooper, you
reroll 1 attack die.

strength before embarking upon their next mission. 3. For each remaining group, apply one matching sticker to each
of those figures (e.g., apply the red “1” sticker to the second
TUTORIALS group of Stormtroopers). It is recommended that players use ©LFL ©FFG

different colors for duplicate groups3 (i.e.,


4 use blue stickers for
Health Speed Defense Attack

The app includes tutorials both for new players and for players
who have played Imperial Assault before. After the players the third group of Stormtroopers).
complete setup on page 4, they can choose the tutorial in the During play, when a group of figures is placed on the map,
app to learn the game while playing, using this rulebook as a take the ID token matching their stickers and place it on their
reference when needed. If players would prefer to learn the game Deployment card.
from this rulebook, they should read the document in its entirety If desired, players may find other ways to differentiate their figure
before beginning play. groups, such as by painting the figures or bases in different colors.

2
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
COMPONENT LIST FOR LEGENDS OF THE ALLIANCE
For esight nding
while defe
1C: Use defense die.
1
to reroll

Precise Strike
2C: Use when you
declare an attack with a
P weapon. Choose and
remove 1 die from the
target’s defense pool.
Limit once per activation.

Foresight
1C: Use while defending
©LFL
©FFG to reroll 1 defense die.

Defense
Speed
e
Enduranc ©LFL ©FFG

Health
4 3
12
Health Endurance Speed Defense
il
Diala Passe 12 5 4
Haunted Exil
Diala Passil
Haunted Exile

11 Dice
1 Rules 6 Hero Sheets 59 Map Tiles (2 Blue, 2 Red, 2 Yellow,
Reference Guide 2 Green, 2 Black, 1 White)

6 2 Stormtrooper REFERENCE: KEYWORDS


Trooper Blast: After the attack resolves, if the target
suffered 1 or more H, each figure and object
adjacent to the targeted space suffers H
Supply De
equal to the Blast value. ficit
Cleave: After the attack resolves, if the target Weapon Expert E-11 Shu Yen’s Lightsaber At
the star
suffered 1 or more H, the attacker may mission, t of each
choose a different hostile figure or object spend 100the heroes may
1C: Use while attacking
B: +1H B: +2 Accuracy that he could target for an attack. The chosen they do credits. If
to gain Pierce 1 and not
figure or object suffers H equal to the suffers 2C , each hero
Squad Training: While attacking, while Cleave value. apply +2 Accuracy to the .
attack results. Attack Attack
adjacent to another friendly Trooper, you
Pierce: Ignore a number of G results equal
may reroll 1 attack die. Blaster - Rifle Lightsaber - Blade
to the Pierce value.
B: +2H : Pierce 3
Recover: Remove the listed amount of
damage or strain tokens from the figure or B: +2 Accuracy : +1H, Cleave 2H
its Hero sheet.
Reach: A figure with this keyword can When you use “Foresight,”
©LFL ©FFG perform P attacks targeting figures up to 2
the attacker suffers 1H
“If it can kill a trooper, I can Standard issue for all REWARD
after the attack resolves.
spaces away. The figure must still have line of make it work.”
Health Speed Defense Attack Imperial Stormtroopers. ©LFL
sight to the target. ©FFG

3 4 ©LFL ©FFG
2 xp ©LFL ©FFG 400 credits ©LFL
©FFG
REWARD ©LFL
©FFG

39 Deployment Cards 5 Reference Cards 54 Hero Class Cards 36 Item Cards 18 Reward Cards
(3 decks) (6 decks, 9 in each) (3 decks, 12 in each)

Stunned Shock Grenade


Harmful

You cannot attack or


voluntarily exit your space.

A: Discard this condition. Consumable - Explosive


A: Choose a space
within 3 spaces. Roll
1 yellow die. Each figure
on or adjacent to that space
suffers H equal to the
“Set for stun.” H results and becomes
–Stormtrooper, A New Hope Stunned. Then, discard
this card.
©LFL ©FFG ©LFL ©FFG

12 Condition Cards 12 Supply Cards


(3 decks, 4 in each)

34 Figures
(includes AT-ST, assembled in
12 Ally and Villain Tokens the order shown below)
20 Mission Tokens
(8 Rebel/Imperial, 12 Neutral)

AT-ST FIGURE ASSEMBLY


4 Door Tokens with
4 Plastic Stands
5
8 Terminal Tokens

7 6
8 Crate Tokens 2 1
15 Condition Tokens
1
1
1
1
1

2
1

2
(3 types, 5 of each) 4
2
2
2 3
2 3
3
3
3 4
3 4
4
4
4 5
4 5
5
5
5 1
5 1
1
1

3
1 2
1 2
2
2
2 3
2 3
3
3
3 4
3 4
4
4
4 5
4 5
5
5
5
5

20 ID Tokens with 35 Strain 45 Damage Tokens


60 ID Stickers Tokens (35 1’s and 10 5’s)

3
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
REFERENCE: KEYWORDS
Blast: After the attack resolves, if the target

1
suffered 1 or more H, each figure and object

SETUP
adjacent to the targeted space suffers H
equal to the Blast value.
Cleave: After the attack resolves, if the target
suffered 1 or more H, the attacker may
choose a different hostile figure or object
that he could target for an attack. The chosen
figure or object suffers H equal to the
Cleave value.

When starting a new campaign in Legends of the Alliance, perform Pierce: Ignore a number of G results equal
to the Pierce value.
Recover: Remove the listed amount of

the following steps:


damage or strain tokens from the figure or
its Hero sheet.
Reach: A figure with this keyword can
perform P attacks targeting figures up to 2
spaces away. The figure must still have line of

1. Prepare Supply: Place the dice, Condition cards, and the


sight to the target.
©LFL ©FFG

damage, strain, and condition tokens within easy reach of


all players. Place the Reference cards within easy reach of all Shock Grenade Stunned
Harmful

players. Remove the cards “Valuable Goods,” “Troop Data,” You cannot attack or
voluntarily exit your space.

A: Discard this condition.

and “C1 Comlink” from the Supply card deck and return them
Consumable - Explosive
A: Choose a space
within 3 spaces. Roll
1 yellow die. Each figure

to the game box. Then shuffle the Supply deck and place it
on or adjacent to that space
suffers H equal to the
H results and becomes “Set for stun.”
Stunned. Then, discard –Stormtrooper, A New Hope

facedown in reach of all players.


this card.
©LFL ©FFG ©LFL ©FFG

-- If players have already incorporated the Jabba’s Realm or


Twin Shadows expansions, they should also remove the
“Pit Droid” and “Chance Cubes” Supply cards, respectively. 2
2. Prepare Set-Aside Components: Set aside the Deployment
cards, gray figures, map tiles, doors, and the objective,
terminal, and crate tokens. These components are called for at
various times by the app—they should be neatly organized so
they can be retrieved easily during play.
3. Run App: Run the Legends of the Alliance app and select “New
Game.” Then, choose a campaign to play, the desired difficulty
level, and an empty save slot. Weapon Expert 6 2 Stormtrooper
Trooper

-- For the players’ first campaign, it is recommended that they


choose the tutorial that is appropriate for their experience
1C: Use while attacking B: +1H B: +2 Accuracy
Squad Training: While attacking, while

level with Imperial Assault. The tutorials guide thetoplayers


gain Pierce 1 and
adjacent to another friendly Trooper, you
may reroll 1 attack die.

apply +2 Accuracy to the


through the remainder of setup. attack results. ©LFL ©FFG

Health Speed Defense Attack

4. Set Up Party: If the players are not playing the tutorial, the 3 4

app instructs them to choose their heroes. Each player selects


a hero in the app (two if playing single-player) and gathers
the Hero sheet, figure, and Hero Class deck that correspond 3
to that hero. Each player places his or her
components in his or her play area. Each
“If it can kill a trooper, I can
player retrieves the Item cards from his or make it work.”
her Hero Class deck that do not have an XP
2 xp
value in the lower-left corner, placing them ©LFL ©FFG

faceup in his or her play area. The rest of


XP Value on
the deck should be returned to the box, as Hero Class Card
it is not used during the first mission.
-- For a two-hero game, each player also takes a “Legendary”
Reward card. For a three-hero game, each player takes
a “Heroic” Reward card. These Reward cards serve as
a reminder about heroes’ bonus health; the text about
activation tokens is ignored because it is already handled
by the app.
Havoc Shot

4
1C: Use while attacking
with a O weapon. This
attack gains Blast 1H.

Lone Wolf

5. Begin: Select “Continue” in the app. On the next screen, enter


At the end of your
activation, if there are no Infantry Rifle
friendly figures adjacent
to you, recover 1C.

a name for the group. Then select continue to begin play. Blaster - Rifle
Attack

©LFL ©FFG
: +1H

: +1 Accuracy

RESUMING A GAME
Health Endurance Speed Defense

Fenn Signis
12 4 4 An older model, but it’s
reliable and well maintained.
Hardened Veteran ©LFL
©FFG

When resuming an existing campaign or adventure, set up the


supply and all set-aside components as normal. Then, in the app, Legendary Heroic

select “Load Game” and select the appropriate save slot.


Apply +10 Health to Apply +3 Health to
your hero. your hero.

At the start of each At the start of each


mission, you claim a mission, 1 hero claims the
second activation token. second activation token.

After the game loads, players must open the Training and
If you have 2 activation
tokens at the end of a
round, give the additional
activation token to
another hero, if possible.

Inventory screens to gather and distribute the appropriate


components for the party.
REWARD ©LFL ©FFG REWARD ©LFL ©FFG

“Legendary” Card “Heroic” Card


(two-hero game) (three-hero game)

4
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
WHAT DOES THE APP DO? CORE RULES
In Legends of the Alliance, the app serves as a live campaign guide. While the Legends of the Alliance app provides a lot of information
The app gives players the options for missions that they can and handles upkeep for the players, these core rules determine
embark upon, and during missions, provides all details for setup, how players use the physical components of cards, tiles, and dice
rules, and Imperial figure behaviors. to progress through missions.
Players are responsible for the physical components: moving their
figures on the map, fighting Imperial figures, and completing ROUND OVERVIEW
objectives. Between missions, they shop and train to upgrade their Missions are played over a number of game rounds in which all
heroes, gaining new cards with powerful abilities. figures, including heroes and Imperial figures, move around the
On occasion, players need to input information into the app map, resolve attacks, and make progress in the mission.
regarding their progress, such as when an Imperial group is Each game round consists of hero and Imperial group activations.
defeated, when a door opens, or which Class card a player First, the players collectively choose a hero to activate, and that
purchases. The app uses this information to progress the hero performs two actions. Players inform the app when the hero
campaign, revealing new tiles and figures during a mission or finishes its two actions, and the app then automatically instructs
saving information like Class card purchases for future sessions. players how to activate a randomly selected Imperial group.
While the app automatically handles most campaign details, This continues, with the party choosing another hero to activate,
it does not track every detail of a mission in progress. It does followed by a group of Imperial figures activating, until every
not know the position of figures on the map; it does not keep figure has activated. After all figures have activated, the app may
track of damage or conditions suffered; and it does not roll dice produce special effects for the mission being played. Then, a new
for the players. Players track all of these aspects using physical round begins, and this process repeats until the mission ends.
components as described later. How a mission ends depends upon that mission’s rules.
The next section describes how heroes activate. Imperial group
activation is described starting on page 14.
ALREADY FAMILIAR WITH THE CORE RULES?
Legends of the Alliance uses many of the rules from the core
game of Imperial Assault, including movement, actions,
HERO ACTIVATION
combat, and other aspects of the tactical game. However, When a hero is activated, the player controlling it resolves the
there are a few key differences, in particular the following: following steps:
• Legends of the Alliance is a cooperative game with no 1. Start of Activation: Ready all of the hero’s exhausted Class
Imperial player. All players are on the hero side and win or and Item cards. Readying and exhausting cards is described in
lose the missions and campaign together. detail later.
2. Perform Actions: Perform any combination of two actions
• The app determines the setup for each mission (including
with the hero. The details for each action are described on the
mission rules, tiles, tokens, and Imperial figures), and most
next two pages. Possible actions include:
missions do not start with the entirety of the map revealed.
As players explore the map, additional mission rules, tiles, -- Move: Gain movement points to move on the map.
tokens, and Imperial figures are revealed. -- Attack: Attack a hostile figure.
Pages 5–10 of this rulebook take players through the -- Interact: Open an adjacent door or crate, or interact with
basic aspects of movement, combat, attribute tests, and other another token allowed by the mission’s rules.
fundamentals of the core game. -- Rest: Recover C (strain).
If players are already familiar with these rules, it is -- Special: Resolve an A (action) ability listed on one of its
recommended that players either skip forward to page 11 components.
or run the app’s tutorial.
After the hero resolves two actions, its activation ends. The players
indicate in the app that the hero has activated, which causes
the next Imperial group to activate. Interacting with the app is
explained later.

5
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
ACTIONS
Each of a hero’s possible actions are described below.
Precise Strike
2C: Use when you
declare an attack with a
EXAMPLE OF MOVE AND INTERACT
P weapon. Choose and
remove 1 die from the
target’s defense pool.

Move Limit once per activation.

3
Foresight
1C: Use while defending
to reroll 1 defense die.
When a hero performs a move, it gains movement points equal to
the Speed printed on its Hero sheet.
1
©LFL ©FFG

A Hero’s Health Endurance Speed Defense

SpeedDiala Passil 12 5 4 2
Haunted Exile

A hero can move to an adjacent space by spending one movement


point. Both orthogonal and diagonal movement is allowed. A
hero’s movement points may be spent at any time during its 1. Diala uses her first action to perform a move. She gains
activation, before or after it performs an action. four movement points (equal to her Speed). She spends
one movement point to move diagonally one space. Precise Strike
Terrain and other figures can restrict figure movement (see 2C: Use when you

“Movement Restrictions” on page 9). 2. Then, she chooses to use her second action to interact declare an attack with a
P weapon. Choose and
with the door to open it. remove 1 die from the
target’s defense pool.

Interact 3. She has three movement points remaining and spends


Limit once per activatio

Foresight
Heroes can search, examine, or otherwise them to move three more spaces before ending her 1C: Use while defendin
to reroll 1 defense die.

interact with objects on the map during a activation.


mission. Interacting with tokens can provide
valuable rewards, such as Supply cards and Rest ©LFL ©

credits, and may be required to further the Crate Token


players’ progress during a mission. During missions, heroes can suffer C (strain) to
resolve powerful abilities (see “Strain and Endurance”Health Endurance Speed Defens

A hero can interact with a token that is in its on page 8). By resting, a hero recovers C equal
Diala Passil
12 5 4
space or in an adjacent space. A figure can to the Endurance printed on its hero sheet.
Haunted Exile
interact with a door in an orthogonally adjacent
space only. To interact with an object, a player Special Action
selects that object in the app and selects the Many Class cards, abilities, and mission rules allow heroes to
“Interact” button, following any instructions perform unique actions. These abilities are denoted with a A.
that appear.
Each special action can only be performed once per activation.
At any time, players may examine the rules and
narrative associated with an object even if the Door
object is not adjacent to a hero. The hero only
uses an action when the “Interact” button is selected.

6
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
Attack Attack Restrictions
B: +1H B: +2 Accuracy Reach B: Stun
Performing an attack is the main way in which a hero can damage Each attack is either a melee attack (P) or a ranged
Reach B: Stun Squad Training: While(O),
attacking, while B: +1H
an Imperial figure. When a figure has suffered H (damage) equal attack as indicated by the icon before the dice icons.
B: +1H adjacent to another friendly Trooper, you
to its Health, it is defeated (see “Defeated” on page 8). Protector:
die. can only target figures adjacent the
Apply +1G to defense results of
Melee
may reroll attacks
1 attack to thetoattacker.
each friendly figure adjacent this figure.
Protector: Apply +1G to the defense results of
When a hero declares an attack, eachitfriendly
first chooses an Imperial
figure adjacent to this figure.figure Alternatively, ranged attacksLimit can1target anyability
Protector hostile
usedfigure that
per attack.
Limit 1 Protector ability used per attack.
to target. Then, the hero rolls the attack dice listed on its weapon the figure can see (explained Areain “Line
Denial: of Sight”
Hostile figures below). There
treat all spaces
E-11 time, it alsoArea
card. At the same
Denial: Hostile figures treat all spaces
rolls the defense is also a chance that any ranged adjacent to this
attack canfigure as difficult
miss terrain.
the target (see
adjacent to this figure asdice listed
difficult on the
terrain.
Imperial figure’s Deployment card. “Accuracy” below).
©LFL ©FFG ©2014 LFL ©FFG
©2014 LFL ©FFG

Attack Health Speed Defense Attack Health Speed Defense AttackHealth Speed Defense Attack
Ranged Melee
Blaster - Rifle 8 5 3 4
Attack 8 5
Attack
B: +2H

Attack
B: +2 Accuracy Dice on Defense Dice on When performing a ranged attack, follow these restrictions:
Item Card Deployment Card
• Line of Sight: To declare the attack, the target figure must be
After Standard
dice are rolled, the target of the attack suffers H equal to
issue for all in line of sight of the attacking figure.
the number of H icons rolled minus the number of G (block)
Imperial Stormtroopers.
icons
400 rolled.
credits For each damage suffered, place one damage token
©LFL
To determine if a target is within line of sight, the attacking
©FFG

next to the defending figure. player chooses one corner of the attacking figure’s space.
Then he or she traces two straight, uninterrupted lines to
In addition to H and G icons, there are four other results that
two different corners of the target’s space. These lines cannot
appear on dice:
overlap and cannot be traced through walls (thick black lines),
• B (surge): After rolling dice, the attacker can spend these blocking terrain (solid red lines), or spaces containing figures.
results to trigger certain abilities (see “Abilities” on page 8). See “Example of an Attack” below for a visual example.
• F (evade): Each evade icon cancels one B icon. • Accuracy: After rolling dice, the amount of accuracy (the sum
• E (dodge): This icon appears on the white die. This result of the numbers on the dice) must be equal to or greater than
causes the entire attack to miss (the target suffers zero damage). the number of spaces the target is away from the attacker,
referred to as distance. If the accuracy is less than the distance
• Accuracy: The numbers on the dice are used to determine if a
to the target, the attack misses and the target suffers zero
ranged attack (O) misses (see “Accuracy” on the right).
damage. The farther the distance to a target, the less likely it is
that the attacker will roll enough accuracy for the attack to be
successful.

EXAMPLE OF AN ATTACK
1. Fenn wants to attack a Stormtrooper with his E-11 blaster.
6 2 Stormtrooper
He has line of sight to the first Stormtrooper because he
1 Trooper
can draw two non-intersecting lines from one corner of his
space to two different corners of that Stormtrooper’s space.
2. He does not have line of sight to the second Stormtrooper
because blocking terrain (a solid red line on the map)
intersects the second line drawn from his corner to that
B: +1H
2 B: +2 Accuracy
Stormtrooper’s space.
Squad Training: While attacking, while
adjacent to another friendly Trooper, you 3. Fenn performs an attack with his E-11 blaster against the
may reroll 1 attack die.
first Stormtrooper. He rolls the dice listed on the E-11
weapon card and the dice listed for the Stormtrooper’s
E-11 Defense on the Stormtrooper Deployment card.
4. Fenn rolled a total of 5 Accuracy. The Stormtrooper is only
two spaces away, so the attack does not miss.
©LFL ©FFG

Attack Health Speed Defense Attack


5. The Stormtrooper takes the number of H (damage) rolled
3
Blaster - Rifle 3 4 and subtracts the number of G (block) icons rolled. The
B: +2H
total result is two. The Stormtrooper suffers 2H by placing
B: +2 Accuracy
two damage tokens next to its figure.

Standard issue for all


Imperial Stormtroopers.
400 credits ©LFL
©FFG

7
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
ADDITIONAL CORE RULES SUFFERING AND RECOVERING
When a hero suffers H (damage) or C (strain), place the
This section lists additional rules that are needed to play the game.
appropriate number of corresponding tokens on its Hero sheet.
For other figures, this amount of tokens is placed on the map next
ABILITIES to that figure.
Abilities are found on Hero sheets, Deployment cards, Class cards, Damage and strain tokens persist from round to round, but many
and within mission rules. game effects allow a figure to recover H or C. When this
Precise Strike
2C: Use when you
6 2 Stormtrooper
Trooper happens, discard the appropriate number of corresponding tokens
declare an attack with a
P weapon. Choose and
remove 1 die from the
target’s defense pool.
from the figure (either from its Hero sheet or from next to its base).
Limit once per activation.

Foresight B: +1H B: +2 Accuracy

Abilities
DAMAGE AND HEALTH
1C: Use while defending
to reroll 1 defense die. Squad Training: While attacking, while
adjacent to another friendly Trooper, you
may reroll 1 attack die.

Attacks and abilities can cause a figure to suffer


©LFL ©FFG

©LFL ©FFG

H (damage). When a figure has suffered H equal


Health Speed Defense Attack
Health Endurance Speed Defense
3 4
Diala Passil
12 5 4 Damage Token
Haunted Exile to its Health, that figure is immediately defeated. A
Abilities provide special effects that can be performed above and
figure cannot suffer H in excess of its Health (any
beyond the standard rules of the game. For example, an ability
excess H is ignored).
may let a figure perform an additional attack or allow it to break
the rules in certain situations. In a two-hero game, each hero gains 10 bonus Health.
In a three-hero game, each hero gains 3 bonus Health.
Some abilities are prefaced by icons that function as follows:
To help the players remember, bonus Health is shown Bonus Health
• C: The hero must suffer the amount Weapon Expert in a hero’s portrait in the app.
of C listed before the C (strain) icon to use 1C: Use while attacking

the ability (see “Strain and Endurance” below).


to gain Pierce 1 and
apply +2 Accuracy to the
attack results.
DEFEATED
• A: These abilities can be used as an action Class card ability When a figure has suffered damage equal to its Health, it is defeated.
(see “Special Action” on page 6). with a C cost When a hero is defeated, it becomes wounded (see below). When
“If it can kill a trooper, I can any other figure is defeated, it is removed from the map.
• B: These abilities can be used by spending B (surge) results make it work.”

When the last figure in an Imperial group is defeated, the players


2 xp

during an attack. The number of B the attacker can spend


©LFL ©FFG

during the attack is equal to the amount of B rolled minus indicate in the app that the group has been defeated.
the number of F (evades) rolled.
WOUNDED
Note: While performing an attack, a hero may spend up to 1B
When a hero is defeated for the first time during a mission,
to recover 1C (see “Suffering and Recovering” to the right).
discard all damage tokens from its Hero sheet and flip its Hero
In Legends of the Alliance, some abilities do not function because sheet to the wounded side. The players must also indicate to the
they require an Imperial player to make a decision. Players ignore app that the hero is wounded, which is described later.
any abilities on Imperial Deployment cards that use the words
“may” or “choose.”
Precise Strike Foresight
2C: Use when you 1C: Use while defending
declare an attack with a to reroll 1 defense die.
P weapon. Choose and
remove 1 die from the
target’s defense pool.
Limit once per activation.

STRAIN AND ENDURANCE


Ambush Foresight
1C: Use when you declare 1C: Use while defending
an attack targeting a to reroll 1 defense die.
figure that does not
have line of sight to you.
This attack gains Pierce 2.

Covert
Hostile figures 4 or more
spaces away from you do

All heroes can overexert themselves by


not have line of sight to
you. You do not block line ©LFL ©FFG ©LFL ©FFG
of sight for those figures.

suffering C (strain) to perform superior


©LFL ©FFG

Health Endurance Speed Defense Health Endurance Speed Defense

Health Endurance Speed Defense


Diala Passil
12 5 4 Diala Passil
12 4 3
feats. The two most common reasons to suffer Mak Eshka’rey
Bold Renegade
10 5 4
Haunted Exile Haunted Exile

C are to use abilities (see above) and to move


additional spaces. A Hero’s Endurance Healthy Side Wounded Side

A hero can only optionally suffer an amount of C up to its The wounded side of a Hero sheet is similar to the healthy side,
Endurance. If any game effect forces a hero to suffer C that would but certain abilities may no longer be present, and many values
exceed its Endurance, the hero suffers H equal to the amount of for statistics and attributes may be changed. If there are more
excess C. Allies and Imperial figures do not have an Endurance strain tokens on its Hero sheet than its Endurance value, discard
value, so they always suffer H instead of C. the excess strain tokens.
A hero who is wounded follows all rules for activation and can
ADDITIONAL MOVEMENT still suffer H. If a wounded hero is defeated, it withdraws.
At any point during its activation, a hero may suffer C to gain
movement points. For each C it suffers, the hero gains one WITHDRAWAL
movement point, which is added to the total of movement points When a hero withdraws, its figure is removed from the map. That
it possesses. Only heroes can suffer C to gain movement points. hero cannot activate for the remainder of the mission, and its
A hero can do this up to two times per activation. card effects and hero sheet effects do not affect the game for the
remainder of the mission.

8
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
MOVEMENT RESTRICTIONS FIGURES
In most situations a figure can spend one movement point to Figures on the map represent characters, vehicles, and creatures
move into an adjacent space. There are, however, two main controlled by the players. Some figures are plastic miniatures,
elements that can restrict movement: terrain and hostile figures. while others are represented by cardboard tokens.

MOVEMENT THROUGH TERRAIN DEPLOYMENT GROUPS


Some spaces on the map have a terrain type as defined by a color- Non-hero figures are deployed to the map as part of a group.
coded line around the space. These spaces have the following Each group has a corresponding Deployment card that indicates
effects on gameplay: the attacks, attributes, Health, and abilities of each figure in
• Walls: Indicated by a black line that most that group. When a group is deployed, players retrieve the
often appears on the edge of map tiles. corresponding Deployment card and place it faceup where all
Two spaces separated by a wall are not players can see it.
adjacent. Figures cannot move through or Regular and Elite
trace line of sight through walls.
Wall Black Deployment cards correspond to
• Impassable: Indicated by a dotted red regular figures and red Deployment cards This group is regular
border between spaces on the map. Figures correspond to elite figures. These cards use (black background).
cannot move through dotted red lines. the same type of figure, but the elite versions
Two spaces separated by impassable terrain have better abilities and more Health. When
6 2 Stormtrooper
are adjacent, and line of sight can be traced the app instructs the players to deploy a Trooper

through impassable terrain. Impassable Terrain group, it specifies which version to deploy.

• Blocking: Indicated by a solid red border Group Size


surrounding a space. Figures cannot enter The size of each group is indicated on the B: +1H B: +2 Accuracy

or trace line of sight through spaces of


Squad Training: While attacking, while
group’s Deployment card; the group includes This group has
adjacent to another friendly Trooper, you
may reroll 1 attack die.
blocking terrain. one figure for each bar under the number in three figures.
the upper-left corner of the card.
• Doors: Indicated by a door token between
Blocking Terrain
spaces on the map. Two spaces separated by
©LFL ©FFG

Affiliation Health Speed Defense Attack

a door are not adjacent. Figures cannot move 3 4


In Legends of the Alliance, all figures are Rebel
through or trace line of sight through doors. • Luke Skywalker
• Difficult: Indicated by a solid blue border
6
or Imperial. All Rebel
10
2 figuresStormtrooper
display the Rebel
HERO OF THE REBELLION
icon on their hero sheets or deployment cards.
surrounding a space. A figure must spend All Imperial figures display either the Imperial Trooper Imperial Force User
Rebel
one additional movement point to enter a or Mercenary icon on their Deployment cards. Icon Icon
space of difficult terrain.
FRIENDLY AND HOSTILE FIGURES
Difficult Terrain
MOVEMENT THROUGH FIGURES Figures on the map relate to each other in one of two ways: figures
can either be friendly or hostile. An attack can only target a
A figure can move into a space occupied by a hostile figure but hostile figure. Numerous other game effects specify whether they
must spend one additional movement point to do so. Moving affect a friendly or hostile figure.
through friendly figures does not cost additional points. B: +1H +1G B: +2 Accuracy B: +2H
All Rebel figures are friendly toward each other and hostile
A figure cannot end its movement in a space containing another Squad Training: B: Recover 2HwhileB: +2 Accuracy
toward all Imperial figures.While attacking,
Likewise, all Imperial figures are
figure. adjacent to another friendly Trooper, you
friendly toward each otherA and hostile
Lightsaber toward
Strike: all Rebel
Perform figures.
a P attack using
may reroll 1 attack die.
1 red and 1 yellow die. This attack gains
KEYWORDS FIGURE SIZE Pierce 3.
Keywords such as “Reach” and “Pierce” are used as shorthand for Inspiring:
A figure that occupies only one While
space another
on the mapfriendly
is a figure within
small figure.
common abilities. Some keywords affect the outcome of the attack. A figure that occupies more 3 spaces
than isone
attacking,
space on it may rerollis1adie.
the map large
Others, such as “Stun,” can apply a condition to the defender. figure. The following rules apply to large figures:
Conditions are explained on page 10. • When a large figure attacks, line of sight may be traced
©LFL ©FFG from
©LFL any
©FFG

The effect of each keyword is described in the glossary of the single space it occupies. When a large figure is attacked, the figure
Rules Reference Guide. However, a few keywords have changed in performingHealth Health
the attack Speed Speed
Defense
can target any Defense
single space Attack Attack
the large figure
Legends of the Alliance; these changes are described in Appendix 1
on page 21.
occupies.
3 10
4 5
• A large figure cannot move diagonally. While moving, a large
figure cannot rotate its base unless it spends one movement
point to do so. When doing this, the large figure must occupy
at least half of the spaces it occupied before the rotation.

9
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
ATTRIBUTE 1C:
TESTS Ambush
Use when you declare
MODIFICATIONS DL-44
Missions, abilities,
an and
attackother game
targeting a effects require heroes to Some items are modifications. These cards are placed below a
figure that
resolve attribute tests. Fordoes not
example, selecting a door in the app weapon and provide the listed ability to the weapon.
have line of sight to you.
may say: “A hero This
canattack
interact
gains Pierce 2. door (I) to attempt to
with this Each weapon is limited in the number of modifications Attack it can have,

open it.” This means that a hero can interact with the door and listed as a number of bars in the lower-right corner of the card.
Blaster - Pistol
potentially open it if theCovert
hero passes a test of its I attribute. B: +2H
Hostile figures 4 or more B: +1H, +2 Accuracy
To resolve an attribute test, from
spaces away the player
you do rolls the dice listed for that
not have line of sight
attribute on the hero’s sheet. Each B to rolled equals one success.
you. You do not block line The choice weapon of
For a test on a physical
of sight component,
for those figures.a single success is enough to smugglers across the galaxy.
pass. For a test in the app, the player enters the number of succeses Tactical Display 500 credits ©LFL
©FFG
Modification - Sights
rolled, and the app produces an outcome based on that number.
Exhaust this card while
attacking to apply +1B This item can have
Allies and Imperial figures do not have attributes. Instead of modification
to the attack results.
©LFL ©FFG
Item card two modifications.
rolling for an attribute test, elite figures automatically get one
success and regular figures automatically fail.
CONDITIONS
Don’t turn off your targeting
computer.
Passing a test can often provide specific benefits or advance a
Health Endurance Speed Defense 300 credits
When a hero gains a condition (such as “Bleed”, “Stun”, or
©LFL ©FFG

given mission. Failing a test can result in negative consequences


10 5 4
such as delaying progress on mission objectives. “Focus”), take a Condition card of the listed name and place it by
the hero’s sheet. When any other figure gains a condition, place a
Jyn rolls the blue die condition token next to the figure. While a figure has a Condition
and the green die when card or token, it must follow the rules on the corresponding
performing an J test. Condition card. Note that the effects of some conditions have
changed as described in Appendix 1 on page 21.
READYING AND EXHAUSTING CARDS Condition names are sometimes used as keywords on
Some cards instruct a player to exhaust them to produce an effect. Deployment, Item, and Class cards. For example, a figure with
To exhaust a card, the player rotates that card 90 degrees the “B: Bleed” ability can spend a B while attacking to trigger
clockwise. An exhausted card cannot be exhausted again until it this ability. These abilities only apply the condition as long as the
has been readied. All of a hero’s cards are readied at the start of its target figure suffers at least 1H during the attack.
activation. To ready a card, the player rotates that card 90 degrees
counterclockwise. RETRIEVING TOKENS
Weapon Expert
Some missions allow figures to retrieve specific tokens on the
1C: Use while attacking
map. In order to retrieve a token, the figure must perform an
to gain Pierce 1 and
apply +2 Accuracy to the
attack results.
interact while on or adjacent to the token. The player then places
the token on the figure’s base to denote that the figure is now
2 xp

make it work.”
“If it can kill a trooper, I can

attack results.
apply +2 Accuracy to the
to gain Pierce 1 and
1C: Use while attacking

carrying it. When the figure moves, the token moves with it.
Weapon Expert

“If it can kill a trooper, I can If the figure is defeated, the token is dropped in the figure’s space
©LFL ©FFG

make it work.”

2 xp ©LFL ©FFG
and can be retrieved following the rules above. Figures cannot
choose to drop tokens that they are carrying.
Ready Exhausted
Class Card Class Card
CONTROLLING TOKENS AND SPACES
ITEM RESTRICTIONS Some missions require figures to control tokens or spaces on
Throughout the course of the campaign, players will acquire a the map. To control a token or space, there must be a friendly
large number of Item cards. Heroes can potentially possess an figure on or adjacent to the token or space and no hostile figures
unlimited number of Item cards, but each hero is limited in what on or adjacent to the token or space.
it can bring to an individual mission:
• 1 Armor card (R) TIMING
• 2 Weapon cards Many game effects allow figures to trigger abilities during another
(any card with an attack type followed by dice icons) figure’s activation. These abilities specify that they interrupt,
followed by the effect of the ability.
• 3 Equipment cards (S)
When this happens, the current activation pauses while the
TRADING ITEMS interrupting ability is resolved. Then the activation resumes.
Before deploying to a mission, heroes may freely give any of their SIMULTANEOUS EFFECTS
Item cards, except for cards from a Class or Reward deck, to other
heroes. Item cards cannot be traded during a mission. If two effects happen at exactly the same time, the players decide the
order in which they resolve.

10
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
LEGENDS OF THE ALLIANCE APP The players lose a mission if each hero is wounded.
When a hero becomes wounded (and again if it
This section describes key details about gameplay in Legends of withdraws), players need to inform the app by
the Alliance and how to interact with the app. selecting that hero’s portrait and selecting the icon
to the left of the portrait. Defeat Hero

CAMPAIGNS DEPLOYING HEROES


Icon

Legends of the Alliance is played as a campaign composed of


At the start of each mission, the app indicates
multiple missions. The players use the same heroes for the
where the Rebels (heroes and allies) should be
duration of the campaign, improving their equipment and
placed on the map. Each Rebel must be placed
their abilities throughout the challenging trials they endure.
in a highlighted space on the map, or adjacent
They progress through the campaign regardless of whether
to a highlighted space if none are empty. The
they succeed or fail at each individual mission. At the end of
Rebels can be deployed in any order. Highlighted
the campaign, their choices and performance throughout the
Space
campaign determine its outcome. ACTIVATIONS
DIFFICULTY During a mission in Legends of the Alliance, heroes and Imperial
groups alternate turns and activations.
Legends of the Alliance has two difficulty modes: Normal and
Hard. When the players begin a campaign, they choose the At the start of each round, players collectively choose one hero to
difficulty for it. Players who choose Hard difficulty should expect take its turn. After that hero is finished, select its portrait in the
to be challenged with better-trained enemies in greater numbers. app and select the checkmark to the right of the portrait.

SINGLE-PLAYER CAMPAIGN
Legends of the Alliance can be played with one to four players.
Normally, each player controls one hero. When playing single-
player, that player chooses two heroes at the start of the campaign
and controls both of them.
Imperial group activations occur automatically after a hero ends
SAVING AND LOADING its activation. The app randomly selects a group and displays
When players start a new campaign in Legends of the Alliance, instructions for how it activates (see “Imperial Activations” on
they select a save slot where the app will automatically save. page 14).
Players do not manually save their games as they play; the app
automatically saves at several key points during play:
• At the start of each mission.
• At the start of each round of a mission.
Activated Hero Activated Imperial
• At the end of each mission.
Play passes back and forth in this manner until all heroes and
Players should keep in mind that Legends of the Alliance does not Imperial groups have activated. Then the next round begins.
save the state of their physical content: the position of figures,
damage suffered, and so on. If the players decide to stop playing Bonus Activations
in the middle of a mission, they need to record this information
When playing with fewer than four heroes,
themselves.
the heroes gain additional activations. In
a two-hero campaign, each hero has two
MISSIONS activations per round. In a three-hero
During a mission in Legends of the Alliance, players resolve a campaign, one hero gets the bonus activation
each round, cycling in portrait order. Two Activations
series of rounds, performing actions in an effort to explore the
map, defeat Imperial figures, and pursue the mission’s objectives. Bonus activations are represented by an additional copy of a hero’s
Much of this is assisted by the app, including the figures that are portrait. After that hero’s first activation, the activated portrait
deployed, the tiles that are used, and how the mission is won. slides behind the unactivated portrait. A hero cannot spend a
bonus activation until each hero has activated during that round.
WINNING AND LOSING
To win a mission, the heroes must complete the
mission’s objectives. A mission may have numerous
objectives, but the players are only shown the
current objective. The players can review the current
objective at the bottom of the Log window, which is Log Icon
accessed by selecting the Log button.

11
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
EXAMINING THE MAP PERIL EFFECTS
Players can examine any element of the map at any time by Peril represents the building threat of entering into the enemy’s
selecting it in the app. This often provides information about the domain. A group of heroes that moves quickly and efficiently
token as well as how to interact with it. A hero does not need to through each mission has little to worry about in the way of peril.
be adjacent to an object in order for a player to examine it. A group that lingers too long may find themselves facing peril
effects of increasing severity.

Peril Effect

Peril effects may occur at the end of a round, causing Imperial


figures to deploy, dealing damage, or otherwise making the
mission more difficult for the heroes.
EXPLORING
Missions in Legends of the Alliance often begin with only a MISSION END
small portion of the map revealed. As heroes open doors, defeat After each mission, the heroes receive rewards based on their
Imperials, and interact with tokens, the app automatically displays performance. All items and credits that the heroes receive are
instructions for placing new tiles, tokens, and figures. automatically added to their inventory. For each item they receive,
they should retrieve the corresponding card and give it to a hero.
The heroes also become healthy if they were wounded, recover all
H (damage) and C (strain), and ready all of their cards.

ALLIES • Luke Skywalker


10
Throughout the campaign, the heroes establish
HERO OF THE REBELLION
relationships with other members of the Rebel
Force User
Alliance. Allies are groups represented by Rebel
Deployment cards, such as the Rebel Troopers. The Rebel Icon on
players gain allies when instructed to by the app. Deployment Card
Each mission, players can deploy one ally group. Allies usually can
be deployed only once, but sometimes players earn more than one
deployment. If a regular ally survives a mission, it is promoted to
its elite version and can be deployed again.
+1G B: +2H
SUPPLY CARDS AND MEDPACS When deployed to a mission, the ally’s portrait is displayed under
B: Recover 2H B: +2 Accuracy
the hero portraits. The players can activate the ally group instead
As the heroes explore their environment, they may discover useful of a hero. When activated,
A each figure
Lightsaber in the
Strike: ally group
Perform activates,
a P attack using
resources, primarily Supply cards and medpacs. 1 red
one at a time, and performs andactions
two 1 yellowasdie. This attack
chosen by thegains
players.
When a hero gains a Supply card, it is placed faceup next to that Pierce 3.
Allies follow the same rules as heroes with the following exceptions:
hero’s sheet. That hero can use the ability as described on the card. Inspiring: While another friendly figure within
All unused Supply cards are discarded at the end of the mission. • Allies are Rebel figures, but they
3 spaces are not heroes.
is attacking, Abilities
it may reroll 1 die.and
app effects that specify heroes do not apply to allies.
Medpacs are a shared resource that any hero can use.
The number of medpacs the heroes have is displayed • Allies cannot perform the rest action, and they cannot©LFLinteract
©FFG

at the bottom of the screen. The app automatically with objects in the app that specify that heroes must interact.
Health Speed Defense Attack
updates this number when the heroes gain a medpac. • Allies cannot use more than one action per activation to attack.
A hero can use a medpac when it performs a rest
Medpac
Icon
10 5
• When defeated, ally figures are removed from the map instead
action, and an ally figure can use a medpac as an of becoming wounded. They cannot be activated or deployed
action. When a figure uses a medpac, it recovers 5H (damage). again during the mission.
To use a medpac, select the medpac icon and confirm its use.

12
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
IMPERIAL GROUPS IMPERIAL FIGURE DEPLOYMENT
Imperial figures in Legends of the Alliance are controlled by the During a mission, figures are deployed based upon specific
app. Players follow the app’s instructions in order to handle these circumstances in the mission, such as when a door opens.
figures’ activations. The app always provides a message telling players which group to
place and where to place them. There are two ways in which the
IMPERIAL TRACKER app may instruct players to place figures:
As Imperial groups are deployed during a mission,
• As Individuals: The icon of each figure to be placed is shown
they are automatically added to the Imperial
on the map in the exact space where it should be placed. If any
tracker in the app. The Imperial tracker provides
of the spaces are not empty, place the figure as close as possible
information regarding each Imperial group: if the
to the indicated space.
group has activated, if it is still in play, and its ability
clarifications (if any).
The app does not know the status of individual
Imperial figures. After initial placement, players
must use the corresponding physical components
to move figures on the map and track their damage,
conditions, and other effects.
Imperial
Selecting an Imperial group’s portrait on the Tracker
tracker provides a few options:

Three Stormtroopers Placed Individually

• As a Group: A specific space is highlighted.


When this happens, the figures are placed
• Defeat: When the last figure in a group is defeated, players as close as possible to the highlighted space.
must inform the app by selecting the checkmark to the left of Generally, this involves placing the first
the portrait. This removes the group from the tracker and may figure in the space and the remaining figures
trigger an event in the mission. (if any) adjacent to that space. Highlighted
Space
• Info: Players select the info button to the right of the portrait ID Color
to open the info panel, which provides clarifications on the
When a group is deployed, the app may instruct the players
group’s abilities and how they spend surges. It also displays the
to choose a color for that group. The purpose of the color is
“Activate Group” button, which the players can use to activate
to differentiate multiple groups that share the same name and
a group if they need to review its most recent activation
portrait. The players should choose the color that matches the
window (such as if they forgot to activate all the figures in
ID sticker/token they placed on that group’s figures or that best
the group).
matches how they otherwise differentiated their figures.

Bonus Health
Missions may grant additional Health to
Imperial figures when they are deployed. This
additional Health is displayed in the lower-right
corner of the group’s portrait. Each figure in the
group adds this number to its total Health.
Imperial Officer
with +3 Health

13
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
IMPERIAL ACTIVATIONS SKIPPING INSTRUCTIONS
There are some cases in which an Imperial figure may skip an
When an Imperial group activates, an activation window is
displayed on the screen. Players activate figures in the displayed instruction. The various types of instructions and what causes
group, and each figure fully resolves its activation before the next them to be skipped are described later, but these are general
figure activates. guidelines:
Each activation window has two main parts: the bonus effect and • If an instruction would cause no change to the game state, the
the instruction list. instruction is skipped unless the rules say otherwise.
• If an instruction targets a Rebel figure within a certain number
of spaces and there are no Rebel figures within that number of
spaces, skip that instruction.
• If an instruction would cause a figure to be defeated before it
could otherwise affect a Rebel figure, skip that instruction.

FINISHING ACTIVATIONS
After all Imperial figures in a group have activated, players select
the “Finish” button at the bottom of the activation window. This
closes the window and allows the app to proceed.

THE IMPERIAL RULE


When resolving activation instructions, players frequently have
multiple options that satisfy the instructions. When this happens,
Bonus Effect players should follow the Imperial rule, which means always
Each activation features a special effect that provides benefits or choosing the option that is most punishing for the players.
particular behaviors to each figure in that group. Bonus effects
apply to the figure’s whole activation unless otherwise specified.

Instruction List
The activation window displays a list of instructions. Each figure
in the group, one at a time, resolves the displayed instructions
from top to bottom. Any instructions that the figure cannot
resolve are skipped (see “Skipping Instructions” to the right).
After the figure resolves or skips the last instruction in the list, its
activation ends and the next figure in that group activates.

An Imperial figure cannot perform more than two actions


during its activation. An instruction costs one action for each
A (action) or  (attack action) icon preceding it. If the figure
does not have enough actions remaining for an instruction, that
instruction is skipped.
The app uses new terms and information in regard to Imperial
figure attacks and movement. The “Activation Instructions”
section on page 15 describes these rules in detail.

14
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
ACTIVATION INSTRUCTIONS Move X to Engage
The following sections explain the various types of activation When moving to engage, an Imperial figure tries to move
instructions. adjacent to its target. The figure gains movement points equal to
the number after “Move” and spends them to move to a space
TARGET PRIORITY adjacent to the target. It stops moving after it is adjacent to the
Most instructions include a figure or object to target, which is target.
enclosed by “« »” brackets. The target may be specifically named If the figure cannot move adjacent to the target, it attempts the
(e.g., “Gaarkhan”) or chosen by some criteria (e.g. “the hero with instruction with the next best target, following target priority. If
the highest speed”). If two or more targets satisfy the criteria, the the figure cannot move adjacent to any target, this instruction is
Imperial figure chooses the closest of those targets. skipped. If the figure is already adjacent to the target, it does not
Sometimes, the Imperial figure’s intended target is not legal. For skip this instruction. The instruction is considered resolved and
example, it might be instructed to attack the hero with the most costs an action if it was preceded by the A symbol.
health remaining but does not have line of sight to that hero. In
these situations, the figure chooses a legal target that best satisfies EXAMPLE OF ENGAGING
the criteria. If no target satisfies the criteria or if no criteria was
given, the Imperial figure targets the closest Rebel figure.
Text outside of the “« »” brackets is absolute and should be
2
resolved as written.

IMPERIAL FIGURE MOVEMENT


Many activation instructions include some form of movement.
The types of movement are described in the following sections.
1
Move X Toward
With this type of instruction, an Imperial figure simply moves
toward its target. It gains movement points equal to the number
after “Move” and spends them to move as close to the target as The Royal Guard group receives the instruction:
possible. It stops moving after it spends all of its movement points “A Move 3 to engage « Diala ».”
or after it is adjacent to the target.
1. This Royal Guard figure moves toward Diala. After
If the figure is already adjacent to its target or cannot move closer moving 2 spaces, it is adjacent to Diala, so it ends this
to its target, it does not skip this instruction. The instruction is instruction and finishes the rest of its activation.
considered resolved and costs an action if it was preceded by the
2. This Royal Guard cannot move adjacent to Diala due to
A symbol.
those spaces being occupied or blocked by terrain, so the
Royal Guard’s target defaults to the closest Rebel figure. It
EXAMPLE OF MOVING TOWARD moves adjacent to Fenn and finishes its activation.

The Stormtrooper group receives the instruction:


“A Move 4 toward « Fenn ».”
1. This Stormtrooper is separated from Fenn by a wall, so
it spends its 4 movement points to move around the wall
(Diala’s space costs 2 points). Then it finishes its activation.
2. The second Stormtrooper is already adjacent to Fenn, so
it does not move. It still treats the instruction as resolved,
leaving it with one action remaining.

15
IMPERIAL ASSAULT-Legends of the Alliance

RULEBOOK
Move X to Reposition Y Move X to Attack
When moving to reposition, an Imperial figure is trying to get to When moving to attack, an Imperial figure tries to move to and
a specific distance from the Rebel figures. This may mean moving attack the target from the closest space possible. The figure gains
closer to the Rebels if it is too far away, or moving away from the movement points equal to the number after “Move” and spends
Rebels if it is too close. The reposition value (the number after them to move toward the target to a space where it has line of
“Reposition”) is the exact distance away from the Rebel figures sight to the target. The figure stops moving when one of the
that the Imperial figure moves to. The Imperial figure gains following conditions are met:
movement points equal to the number after “Move” and spends • It has spent all of its movement points.
those points to move toward or away from Rebel figures, stopping
when the distance between it and the nearest Rebel figure is equal • It is adjacent to the target.
to its reposition value. • It would not have line of sight to the target in a closer space.
Imperial figures always resolve a reposition instruction as well as If the figure cannot move to a space where it can attack the target,
they can. If the Imperial figure cannot move far enough to satisfy it attempts the instruction with the next best target, following
the reposition value, it does not skip this instruction. If it is too target priority. If it cannot move to attack any target, it skips this
close to the Rebels, it moves as far away from as many Rebel instruction.
figures as possible. If it is too far away from the Rebels, it moves as
Imperial figure attacks are explained on page 17.
close to as many Rebels as possible. The instruction still costs an
action if it was preceded by the A icon.
EXAMPLE OF MOVING TO ATTACK
EXAMPLE OF REPOSITIONING
1
3

2 2

The Stormtrooper group receives the instruction:


“ Move 3 to attack « the hero with the most Health
remaining ».”
1. Diala has more Health remaining than Fenn, so this
Stormtrooper targets Diala. It spends all 3 movement
1 points to move 3 spaces and then attacks Diala.
2. Due to the damage Diala suffered from the first
Stormtrooper’s attack, Fenn now has the most Health
The Stormtrooper group receives the instruction: remaining, so the second Stormtrooper targets Fenn.
“A Move 2 to reposition 3.” After moving 2 spaces, it is adjacent to Fenn, so it stops
moving and attacks Fenn.
1. This Stormtrooper is more than 3 spaces away from the
Rebels, so it moves 2 spaces toward them.
2. If this Stormtrooper moved southwest, Fenn would Imperial Movement Clarifications
become the closest Rebel figure and the Stormtrooper When resolving an Imperial figure's movement, the players always
cannot get 3 spaces away from Fenn in that direction. abide by the following rules:
Instead, it moves either east or southeast as chosen by
• The figure always moves via the route that uses the fewest
the players. It moves only 1 space in the chosen direction
movement points.
because it stops moving when it is 3 spaces away from the
closest Rebel figure (Diala). Then it finishes its activation. • After resolving an instruction, the figure’s unspent movement
points are lost.
3. With only 2 movement points to spend, this stormtrooper
cannot move to a space that is 3 spaces away from the • If a hero interrupts an Imperial figure’s movement with a
Rebels. Instead, it attempts to move as far away from as skill or ability, the players reevaluate the Imperial figure’s
many Rebels as possible. It has two options that put it at instruction to determine if the target has changed.
the same distance from the nearest Rebel figure, so the
players choose either option.

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2C: Use when you B: +1H B: +2 Accuracy
declare an attack with a
P weapon. Choose and Squad Training: While attacking, while
remove 1 die from the
adjacent to another friendly Trooper, you
target’s defense pool.
Reach B: Stun Limit once per activation. may reroll 1 attack die.

IMPERIAL
B: +1H FIGURE ATTACKS Foresight

Imperial
Protector: Apply +1G tofigure attacks
the defense resultsresolve
of just like
1C: Use while defending
to rerollhero attacks.
1 defense die. Imperial
IMPERIAL ATTACK EXAMPLE
each friendly figure adjacent to this figure.
figuresability
Limit 1 Protector use the
used attack type icon and dice listed on their
per attack.
Area Denial: Deployment cards. The defender uses the defense dice listed on its ©LFL ©FFG
Hostile figures treat all spaces
adjacent to this figure as difficult terrain.
hero sheet or Deployment card. The player controlling the ©LFL ©FFG
Health Speed Defense Attack

defender rolls the dice and resolves the attack. 3 4


©2014 LFL ©FFG

Health Endurance Speed Defense


Health Speed Defense Attack
A regular Stormtrooper receives the instruction: “ Attack
8 Diala5 Passil 12 5 4 « Diala ».” It has line of sight to Diala and does not need to
Haunted Exile be adjacent for a O attack, so it can perform the attack.
Attack Type and Dice Defense Dice on
on Deployment Card Hero Sheet
1. Diala rolls her defense dice (1 white die)
and the Stormtrooper’s attack dice. The
For an Imperial figure to perform an attack, the following must be Stormtrooper’s results are 4 accuracy,
true: 1H, and 2B, and Diala’s result is a
• The Imperial figure must have line of sight to the target. blank. The Stormtrooper must spend its
B icons according to its surge priority
• For a P (melee) attack, the Imperial figure must be adjacent to in the app.
the target, or within two spaces if it has the “Reach” keyword.
2. The Stormtrooper already has enough
If the Imperial figure cannot perform an attack against its target, it accuracy for the attack, so it skips its
chooses the next best target, following target priority. If there is no first surge ability (+2 Accuracy) and
legal target for its attack, it skips the instruction. spends 1B to resolve the second
surge ability (+1H).
Limit of One Attack Action
3. The Stormtrooper has 1B remaining, so it goes through
An Imperial figure cannot perform more than one attack action
the surge priority list again. As before, it skips the first
during its activation unless it has an ability that states otherwise. An
surge ability because it has enough accuracy. It has already
instruction is an attack action if it is preceded by the  symbol.
used the second surge ability, so it skips that ability as
An attack instruction that is not preceded by a  symbol does not well. It reaches the end of the list without resolving any
count against the number of attack actions a figure can perform. surge ability, so the second B has no effect.
Spending Surges 4. The Stormtrooper has a total of 2H, so Diala suffers
2 damage. Since the Stormtrooper successfully resolved
In Legends of the Alliance, each Imperial figure spends B icons
an attack action, it must skip any additional attack action
according to its surge priority. To display a figure’s surge priority,
instructions it receives this activation.
either select the “B Priority” button in that figure’s activation
window or select the figure’s portrait in the Imperial Tracker and 5. The Stormtrooper's next instruction is “ Move 3
select the info button to the right of the portrait. to attack « the closest Rebel figure ».” It skips this
instruction because it has already resolved an attack
action.

Opens Surge Priority


The surge priority represents the order in which an Imperial
figure spends B icons. If the figure has at least one B to spend,
it uses the topmost surge ability in the list that it does not skip.
The figure skips a surge ability if one of the following is true:
• It has already used that ability during this attack.
• The ability costs more B than it has remaining.
• The ability would have no effect (e.g., increasing accuracy
when the attack already has enough accuracy or attempting to
inflict a condition when the attack currently deals no damage).
Then, if the figure has any B remaining, it repeats this process,
starting from the top of the list again. If the figure cannot resolve
any surge abilities, the remaining B have no effect.

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CAMPAIGN MAP ARMORY
Throughout the campaign, the players earn
After a mission is resolved, the app automatically transitions back
to a view of the campaign map. From this view, players resolve the credits that they can spend at the armory to
campaign phase, which allows them to gain Class cards, visit the buy items. The armory displays a selection of
armory, undertake encounters, and more. items that the heroes can purchase. The players
Armory Button
should retrieve these items from the Item deck
to read the cards’ abilities.
The heroes' inventory is displayed above the armory’s selection of
items. These are the items that the players can sell to the armory.
Starting equipment cannot be sold.

The Campaign Map

MISSIONS
Each campaign consists of a series of narrative-driven
story missions culminating in a finale. Each mission
is displayed with a star icon under the name of its Mission
location. Icon Armory Screen
Selecting a mission on the map opens a
description of that mission. If the players have Players can buy items from the selection and sell items from their
any allies available, they may choose an ally to inventory, both for the displayed prices. The credit values shown
accompany them on the mission by tapping the in the app may be different than those found on the cards. Players
left or right arrows on the Ally tab. Selecting the ignore the credit values printed on the cards.
“Begin Mission” button starts the mission. Ally Choice What the armory has in stock changes after each mission. The
armory only sells weapons and modifications. Armor and
ENCOUNTERS accessories are awarded by the Alliance as mission rewards.
While traveling the stars, the party will frequently To purchase or sell an item, players
encounter other inhabitants of the galaxy and be select the item on the screen. After
asked to interact with them. Encounters provide an confirming, the amount of credits is
alternate source of items, allies, and more for the Encounter automatically added to or removed from the party’s total credits,
Icon shown at the bottom of the screen. If purchasing, the item is
heroes, and their resolution may have far-reaching
consequences. added to their inventory in the app and the players gain the
corresponding card. If selling, players return the card to its deck.
New encounters appear on the campaign map after each story
mission. Players can select encounters on the map for more
information. Once the players start the next story mission, all
remaining encounters on the campaign map are removed and will
not appear again during that campaign.
Before an encounter, the players can assign their inventory as
though starting a mission. During encounters, all heroes and
their Item, Class, and Reward cards are in play. Also, each hero is
considered to be both adjacent to and one space away from each
other hero.
After an encounter, the heroes recover all H (damage) and C
(strain), and they ready all of their cards.

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RULEBOOK
TRAINING LOG
After each mission, each hero gains a Class card The log provides the history of the heroes’ adventures
from its Class deck. To do so, the players select the and can be opened by selecting the log icon. By using
training icon, which opens the training screen. the tabs on the left, players can switch between
While viewing the training screen, players select one messages displayed during missions and messages
of the heroes, which provides a list of the Class cards Training displayed on the campaign map. The log also displays Log Icon
available for that hero to purchase at this time. Icon the current fame level that the party has.

Training Screen

To gain a card, the player selects one of the Class cards outlined
in blue and retrieves the corresponding card from the hero’s Class
card deck.
Log Screen
Over the course of the campaign, each hero will gain four Class
cards. The first Class card will be chosen from the Class cards
valued at one XP (the number in the lower-left corner), the FAME
second Class card will be chosen from the cards valued at two XP, Fame is a new concept in that determines the level of notoriety
etc. The players can always choose a card of a lower XP value if that the party has achieved. It is displayed to the right of the
they prefer. hero portraits on the log screen. It represents the players' score
at the end of the campaign, so players can attempt to beat their
When a hero can gain Class card, the Class card icon is displayed
high score the next time they play through the campaign. It also
next to that hero’s portrait in the training screen. Players can undo
improves the quality of items rewarded at the end of a mission.
a Class card selection by selecting that Class card again in the
training screen. Fame increases as players defeat their enemies, finish missions
quickly, resolve encounters, and generally perform heroic deeds.
The training screen is also used by players when they load a saved
campaign so that they can retrieve the appropriate Hero sheets
and Class cards.

INVENTORY
Players can select the inventory icon on the
campaign map to display the equipment that they
currently have as well as the amount of credits in
their possession.
This window is primarily used by players when they Inventory
load a saved campaign to retrieve the appropriate Icon
physical components. Players can assign the cards
from their inventory to their heroes before an
encounter and before a mission.
This window also tracks which allies they have gained and how
many deployments remain for each ally.

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RULEBOOK
COLLECTION MANAGER CREDITS
Legends of the Alliance allows players Fantasy Flight Games
to integrate their physical collection
Legends of the Alliance Design and Development: Tony Fanchi and
of Imperial Assault through the Todd Michlitsch, with Brandon Perdue
Collection Manager found on the
Producer: Jason Walden
main screen of the app. As players acquire more physical
products, they should update the Collection Manager accordingly. Editing: Adam Baker and Molly Glover
Board Game Manager: James Kniffen
Expansion Graphic Design: Michael Silsby
Graphic Design Manager: Brian Schomburg
Cover Art: David Auden Nash
Interior Art: Arden Beckwith, Christopher Burdett, Rovina Cai, Joel
Hustak, David Kegg, Ryan Valle, Timothy Ben Zweifel, and the artists
from the Lucasfilm Art Archives
Art Direction: Crystal Chang
Managing Art Director: Melissa Shetler
Software Development: Mark Jones, Paul Klecker, Xavier Marleau,
and Gary Storkamp
Software Executive Producer: Keith Hurley
Senior Project Manager: John Franz-Wichlacz
Senior Manager of Project Development: Chris Gerber
Executive Game Designer: Corey Konieczka
Collection Manager Creative Director: Andrew Navaro
Quality Assurance Coordinator: Zach Tewalthomas
Owning more physical products adds a large amount of variety to
the Legends of the Alliance experience. For example, many of the Asmodee North America
Imperial groups that deploy throughout a mission have multiple Licensing Coordinator: Sherry Anisi and Long Moua
options that can be drawn from the player’s collection.
Licensing Manager: Simone Elliott
Because of the large variety of physical content available, players
Publisher: Christian T. Petersen
may encounter questions on how certain game effects interact
with the new Legends of the Alliance rules. Clarifications for these Lucasfilm Ltd.
effects are found in the appendices at the end of this rulebook. Lucasfilm Approvals: Brian Merten

Playtesters
Kathy Bishop, Annaliese Milne Bosi, Filippo Bosi, Frank Brooks,
Donald Bubbins, Pierre Buffiere, Paul Carlson, Jim Cartwright, Tim Cox,
Andrea Dell’Agnese, Alice Ding, Wes Divin, Richard A. Edwards,
Julia Faeta, Mark Fischer, Caleb Grace, Matthew Grace, Justin Hoeger,
Christopher Kowall, Trevor Kupfer, Christopher Leigh, Daniel Lovat Clark,
Antti Mäkelä, Satu Mäkelä, Scott Marlow, Adam McLean, Ethan McLean,
Trenton McLean, Luke Myall, Bryce Nielsen, Alexander Nobles,
Tim O’Brien, Pasi Ojala, Joe Olson, Tyler Parrott, Jorgen Peddersen,
Katie Picotte, Josh Pratt, Karl Rim, Brad Rochford, Janne Salmijärvi,
Jerry Santos, Alexandra Schwalbe, Dominic Shelton, Evan Simonet,
Kristo Vaher, Michael Walsh, Ben Waxman, Timothy Wiley, Ben Wilson,
and David Withington.
© & TM Lucasfilm Ltd. No part of this product may be reproduced without specific permission.
Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games. Fantasy
Flight Games is located at 1995 West County Road B2, Roseville, MN 55113, USA, 651-639-1905.
Actual components may vary from those shown. NOT INTENDED FOR USE BY PERSONS
AGES 13 YEARS OR YOUNGER.

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APPENDIX 1: RULES CHANGES FOR APPENDIX 2: CLARIFICATIONS
This appendix contains clarifications for the Legends of the
LEGENDS OF THE ALLIANCE Alliance rules and for terms that appear in the app.
Some rules used in the competitive modes of Imperial Assault
operate differently when playing Legends of the Alliance. This
section describes these changes.
ACTIVATION INSTRUCTIONS
• Some Imperial figure instructions are not preceded by the
A (action) or  (attack action) icon. These instructions do
CONDITIONS not cost an action.
• Bleeding: After an Imperial figure with the Bleeding condition • If a hero can use an interrupt ability to cause an Imperial
performs an instruction preceded by one or more A or  figure’s instruction to resolve for no effect, that Imperial figure
icons, it suffers 1H. Then, if it has only 1 health remaining, it still attempts the instruction. After the ability is used, the
discards the Bleeding condition. Imperial figure should reevaluate its target.
• Stunned: When an Imperial figure with the Stunned condition • If a hero’s ability would cause an Imperial figure’s instruction
would gain movement points from a Move instruction, it gains to resolve for no effect and that ability is already in effect
no movement points instead. After an Imperial figure with the before the instruction begins, the Imperial figure skips that
Stunned condition resolves a Move instruction, it discards the instruction.
Stunned condition.
Stunned Imperial figures cannot attack or voluntarily exit their
space outside of their own activation.
OTHER
• Reinforce: When a group is reinforced, the players place
defeated figures from that group back on the map in the
KEYWORDS indicated spaces. If no space is indicated, they are placed as
• Blast: Figures do not suffer H from Blast abilities used by close as possible to figures from that group that are already on
friendly figures. the map.
• Massive: Massive figures can enter interior spaces.
APPENDIX 3: CAMERA CONTROLS
POWER TOKENS The instructions below describe how to control the camera view
during missions. The camera angle can be reset to the default by
• When an Imperial figure declares an attack, it spends all 
selecting the Reset Camera button in the menu.
and/or  tokens it has. When an Imperial figure is declared
as the target of an attack, it spends all  and/or  tokens
it has. This means Imperial figures can spend more than one MOBILE
power token in an attack. • Move: Touch and drag.
• While an Imperial figure has two power tokens, it cannot gain • Rotation: Two finger rotation.
any more power tokens.
• Zoom: Two finger pinch in/out.

OTHER • Reset: Two finger hold for 1.5 seconds.

• Heroes do not automatically receive a Supply card or credits


when interacting with a crate token. The app will direct the DESKTOP
players to gain specific rewards (which may include Supply • Move: Left-click and drag or WASD keys.
cards or credits). • Rotation: Right-click and drag or QE keys.
• When a hero recovers more C than it has suffered, it does not • Zoom: Mouse wheel or ZX keys.
recover any H.
• Reset: R key.
• Players ignore abilities on Imperial Deployment cards that use
the words “may” or “choose.” These ignored abilities are also
listed in each Imperial group’s info panel.
• Activation tokens are not used to track activations (the app
manages this). Card effects that refer to activation tokens
instead refer to hero portraits in the app.

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RULEBOOK
CHANGE LOG
Below is a log of the changes that have been made with each
version of the rulebook.

UPDATE 1/24/18
• Updated Bleeding, Page 21
• Added Power Tokens, Page 21

UPDATE 2/1/18
• Added Appendix 3: Camera Controls, Page 21

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INDEX
This index lists topics presented in the Legends of the Alliance rulebook. Rules concerning the app are exclusively found in this
document, as well as the rules that have changed from the original game. If players cannot find answers through this index, they
should refer to the Rules Reference Guide's glossary and index.

A difficulty, 11
dodge, 7
M surge priority, 17
surges, 7
abilities, 8 medpacs, 12
doors, 9 spending for Imperials, 17
timing, 10 melee attacks, 7
spending to recover strain, 8
accuracy, 7
E missions, 11
actions, 6
Activate Group button, 13
elite figures, 9
mission rewards, 12
on campaign map, 18
T
encounters, 18 target priority, 15
activations, 11 modifications, 10
Endurance, 8 terrain, 9
activation instructions, 15 movement
engage, 15 three-hero game
hero activations, 11 Imperial movement, 15
evade, 7 bonus activations, 11
Imperial activations, 11, 14 move action, 6
examine, 12 bonus health, 8
affiliation, 9 restrictions, 9
exhaust, 10 timing, 10
allies, 12 suffering strain for additional
movement, 8 trading items, 10
armory, 18
attacks, 7 F through figures, 9 Training, 19
fame, 19 move X to attack, 16 two-hero game
allies, 12
figures, 9 move X to engage, 15 bonus activations, 11
attack action limit, 17
friendly, 9 move X to reposition, 16 bonus health, 8
Imperial attack, 17
attribute tests, 10 move X toward, 15
G W
B group size, 9 P walls, 9
peril effects, 12 winning and losing, 11
blocking terrain, 9
bonus activations, 11 H portraits withdrawal, 8
Health, 8 hero, 11 wounded, 8
bonus effect, 14
hero activations, 5 Imperial group, 13
C hostile, 9 power tokens, 21
ICONS
camera controls, 21
campaign map, 18 I R A: Action
: Attack Action
campaigns, 11 ID tokens and color, 2, 13 ranged attacks, 7
clarifications, 21 ignoring Imperial abilities, 8 ready, 10 O: Ranged Attack
Class cards impassable terrain, 9 recover, 8 P: Melee Attack
abilities, 8 Imperial activations, 14 regular figures, 9
H: Damage
Training, 19 Imperial rule, 14 reposition, 16
C: Strain
Collection Manager, 20 Imperial tracker, 13 rest action, 6
B: Surge
conditions, 10, 21 instruction list, 14 allies, 12
E: Dodge
controlling tokens/spaces, 10 interact, 6 retrieving tokens, 10
F: Evade
credits, 18 interrupt, 10 rounds, 5
G: Block
Inventory, 19 rules changes from core, 21, 22
D: Threat
D items, 10
damage, 8 modifications, 10 S Affiliation
defeated, 8 restrictions, 10 saving and loading, 11 V: Rebel
allies, 12 setup, 4 U: Imperial
Imperial figures, 13 K single-player game, 11 W: Mercenary (treat as
deploying heroes, 11 keywords, 9, 21 skipping instructions, 14 Imperial)
deploying Imperial figures, 13 small figures, 9
deployment groups, 9 L special action, 6
Attributes
K: Strength
diagonal movement, 6 large figures, 9 strain, 8
J: Insight
large figures, 9 line of sight, 7 suffering, 8
I: Tech
difficult terrain, 9 Log, 19 Supply cards, 12

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