Legends of The Alliance Rulebook 2-1-18
Legends of The Alliance Rulebook 2-1-18
All changes and additions made to this document since the The component list on the next page gives the quantities for all
previous version are marked in blue. See page 22 for a log of components in the core game that are used with Legends of the
current and past changes. Alliance. The remaining components can be returned to the box.
This list does not include the expansion components found in the
Luke Skywalker and Darth Vader figure packs. All cards found in
GAME OVERVIEW
the core game are marked with the icon.
informing them how to set up their map, which enemies to place, This group contains Trooper
how those enemies behave, and the overall objectives of a given three figures.
mission.
In between missions, players travel the galaxy, visiting planets, 2. Set aside one copy of each group. These B: +1H
groups will be
B: +2 Accuracy
Squad Training: While attacking, while
acquiring new equipment and abilities, and generally growing in identified by their lack of a sticker.may
adjacent to another friendly Trooper, you
reroll 1 attack die.
strength before embarking upon their next mission. 3. For each remaining group, apply one matching sticker to each
of those figures (e.g., apply the red “1” sticker to the second
TUTORIALS group of Stormtroopers). It is recommended that players use ©LFL ©FFG
The app includes tutorials both for new players and for players
who have played Imperial Assault before. After the players the third group of Stormtroopers).
complete setup on page 4, they can choose the tutorial in the During play, when a group of figures is placed on the map,
app to learn the game while playing, using this rulebook as a take the ID token matching their stickers and place it on their
reference when needed. If players would prefer to learn the game Deployment card.
from this rulebook, they should read the document in its entirety If desired, players may find other ways to differentiate their figure
before beginning play. groups, such as by painting the figures or bases in different colors.
2
IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
COMPONENT LIST FOR LEGENDS OF THE ALLIANCE
For esight nding
while defe
1C: Use defense die.
1
to reroll
Precise Strike
2C: Use when you
declare an attack with a
P weapon. Choose and
remove 1 die from the
target’s defense pool.
Limit once per activation.
Foresight
1C: Use while defending
©LFL
©FFG to reroll 1 defense die.
Defense
Speed
e
Enduranc ©LFL ©FFG
Health
4 3
12
Health Endurance Speed Defense
il
Diala Passe 12 5 4
Haunted Exil
Diala Passil
Haunted Exile
11 Dice
1 Rules 6 Hero Sheets 59 Map Tiles (2 Blue, 2 Red, 2 Yellow,
Reference Guide 2 Green, 2 Black, 1 White)
3 4 ©LFL ©FFG
2 xp ©LFL ©FFG 400 credits ©LFL
©FFG
REWARD ©LFL
©FFG
39 Deployment Cards 5 Reference Cards 54 Hero Class Cards 36 Item Cards 18 Reward Cards
(3 decks) (6 decks, 9 in each) (3 decks, 12 in each)
34 Figures
(includes AT-ST, assembled in
12 Ally and Villain Tokens the order shown below)
20 Mission Tokens
(8 Rebel/Imperial, 12 Neutral)
7 6
8 Crate Tokens 2 1
15 Condition Tokens
1
1
1
1
1
2
1
2
(3 types, 5 of each) 4
2
2
2 3
2 3
3
3
3 4
3 4
4
4
4 5
4 5
5
5
5 1
5 1
1
1
3
1 2
1 2
2
2
2 3
2 3
3
3
3 4
3 4
4
4
4 5
4 5
5
5
5
5
3
IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
REFERENCE: KEYWORDS
Blast: After the attack resolves, if the target
1
suffered 1 or more H, each figure and object
SETUP
adjacent to the targeted space suffers H
equal to the Blast value.
Cleave: After the attack resolves, if the target
suffered 1 or more H, the attacker may
choose a different hostile figure or object
that he could target for an attack. The chosen
figure or object suffers H equal to the
Cleave value.
When starting a new campaign in Legends of the Alliance, perform Pierce: Ignore a number of G results equal
to the Pierce value.
Recover: Remove the listed amount of
players. Remove the cards “Valuable Goods,” “Troop Data,” You cannot attack or
voluntarily exit your space.
and “C1 Comlink” from the Supply card deck and return them
Consumable - Explosive
A: Choose a space
within 3 spaces. Roll
1 yellow die. Each figure
to the game box. Then shuffle the Supply deck and place it
on or adjacent to that space
suffers H equal to the
H results and becomes “Set for stun.”
Stunned. Then, discard –Stormtrooper, A New Hope
4. Set Up Party: If the players are not playing the tutorial, the 3 4
4
1C: Use while attacking
with a O weapon. This
attack gains Blast 1H.
Lone Wolf
a name for the group. Then select continue to begin play. Blaster - Rifle
Attack
©LFL ©FFG
: +1H
: +1 Accuracy
RESUMING A GAME
Health Endurance Speed Defense
Fenn Signis
12 4 4 An older model, but it’s
reliable and well maintained.
Hardened Veteran ©LFL
©FFG
After the game loads, players must open the Training and
If you have 2 activation
tokens at the end of a
round, give the additional
activation token to
another hero, if possible.
4
IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
WHAT DOES THE APP DO? CORE RULES
In Legends of the Alliance, the app serves as a live campaign guide. While the Legends of the Alliance app provides a lot of information
The app gives players the options for missions that they can and handles upkeep for the players, these core rules determine
embark upon, and during missions, provides all details for setup, how players use the physical components of cards, tiles, and dice
rules, and Imperial figure behaviors. to progress through missions.
Players are responsible for the physical components: moving their
figures on the map, fighting Imperial figures, and completing ROUND OVERVIEW
objectives. Between missions, they shop and train to upgrade their Missions are played over a number of game rounds in which all
heroes, gaining new cards with powerful abilities. figures, including heroes and Imperial figures, move around the
On occasion, players need to input information into the app map, resolve attacks, and make progress in the mission.
regarding their progress, such as when an Imperial group is Each game round consists of hero and Imperial group activations.
defeated, when a door opens, or which Class card a player First, the players collectively choose a hero to activate, and that
purchases. The app uses this information to progress the hero performs two actions. Players inform the app when the hero
campaign, revealing new tiles and figures during a mission or finishes its two actions, and the app then automatically instructs
saving information like Class card purchases for future sessions. players how to activate a randomly selected Imperial group.
While the app automatically handles most campaign details, This continues, with the party choosing another hero to activate,
it does not track every detail of a mission in progress. It does followed by a group of Imperial figures activating, until every
not know the position of figures on the map; it does not keep figure has activated. After all figures have activated, the app may
track of damage or conditions suffered; and it does not roll dice produce special effects for the mission being played. Then, a new
for the players. Players track all of these aspects using physical round begins, and this process repeats until the mission ends.
components as described later. How a mission ends depends upon that mission’s rules.
The next section describes how heroes activate. Imperial group
activation is described starting on page 14.
ALREADY FAMILIAR WITH THE CORE RULES?
Legends of the Alliance uses many of the rules from the core
game of Imperial Assault, including movement, actions,
HERO ACTIVATION
combat, and other aspects of the tactical game. However, When a hero is activated, the player controlling it resolves the
there are a few key differences, in particular the following: following steps:
• Legends of the Alliance is a cooperative game with no 1. Start of Activation: Ready all of the hero’s exhausted Class
Imperial player. All players are on the hero side and win or and Item cards. Readying and exhausting cards is described in
lose the missions and campaign together. detail later.
2. Perform Actions: Perform any combination of two actions
• The app determines the setup for each mission (including
with the hero. The details for each action are described on the
mission rules, tiles, tokens, and Imperial figures), and most
next two pages. Possible actions include:
missions do not start with the entirety of the map revealed.
As players explore the map, additional mission rules, tiles, -- Move: Gain movement points to move on the map.
tokens, and Imperial figures are revealed. -- Attack: Attack a hostile figure.
Pages 5–10 of this rulebook take players through the -- Interact: Open an adjacent door or crate, or interact with
basic aspects of movement, combat, attribute tests, and other another token allowed by the mission’s rules.
fundamentals of the core game. -- Rest: Recover C (strain).
If players are already familiar with these rules, it is -- Special: Resolve an A (action) ability listed on one of its
recommended that players either skip forward to page 11 components.
or run the app’s tutorial.
After the hero resolves two actions, its activation ends. The players
indicate in the app that the hero has activated, which causes
the next Imperial group to activate. Interacting with the app is
explained later.
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IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
ACTIONS
Each of a hero’s possible actions are described below.
Precise Strike
2C: Use when you
declare an attack with a
EXAMPLE OF MOVE AND INTERACT
P weapon. Choose and
remove 1 die from the
target’s defense pool.
3
Foresight
1C: Use while defending
to reroll 1 defense die.
When a hero performs a move, it gains movement points equal to
the Speed printed on its Hero sheet.
1
©LFL ©FFG
SpeedDiala Passil 12 5 4 2
Haunted Exile
“Movement Restrictions” on page 9). 2. Then, she chooses to use her second action to interact declare an attack with a
P weapon. Choose and
with the door to open it. remove 1 die from the
target’s defense pool.
Foresight
Heroes can search, examine, or otherwise them to move three more spaces before ending her 1C: Use while defendin
to reroll 1 defense die.
A hero can interact with a token that is in its on page 8). By resting, a hero recovers C equal
Diala Passil
12 5 4
space or in an adjacent space. A figure can to the Endurance printed on its hero sheet.
Haunted Exile
interact with a door in an orthogonally adjacent
space only. To interact with an object, a player Special Action
selects that object in the app and selects the Many Class cards, abilities, and mission rules allow heroes to
“Interact” button, following any instructions perform unique actions. These abilities are denoted with a A.
that appear.
Each special action can only be performed once per activation.
At any time, players may examine the rules and
narrative associated with an object even if the Door
object is not adjacent to a hero. The hero only
uses an action when the “Interact” button is selected.
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IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
Attack Attack Restrictions
B: +1H B: +2 Accuracy Reach B: Stun
Performing an attack is the main way in which a hero can damage Each attack is either a melee attack (P) or a ranged
Reach B: Stun Squad Training: While(O),
attacking, while B: +1H
an Imperial figure. When a figure has suffered H (damage) equal attack as indicated by the icon before the dice icons.
B: +1H adjacent to another friendly Trooper, you
to its Health, it is defeated (see “Defeated” on page 8). Protector:
die. can only target figures adjacent the
Apply +1G to defense results of
Melee
may reroll attacks
1 attack to thetoattacker.
each friendly figure adjacent this figure.
Protector: Apply +1G to the defense results of
When a hero declares an attack, eachitfriendly
first chooses an Imperial
figure adjacent to this figure.figure Alternatively, ranged attacksLimit can1target anyability
Protector hostile
usedfigure that
per attack.
Limit 1 Protector ability used per attack.
to target. Then, the hero rolls the attack dice listed on its weapon the figure can see (explained Areain “Line
Denial: of Sight”
Hostile figures below). There
treat all spaces
E-11 time, it alsoArea
card. At the same
Denial: Hostile figures treat all spaces
rolls the defense is also a chance that any ranged adjacent to this
attack canfigure as difficult
miss terrain.
the target (see
adjacent to this figure asdice listed
difficult on the
terrain.
Imperial figure’s Deployment card. “Accuracy” below).
©LFL ©FFG ©2014 LFL ©FFG
©2014 LFL ©FFG
Attack Health Speed Defense Attack Health Speed Defense AttackHealth Speed Defense Attack
Ranged Melee
Blaster - Rifle 8 5 3 4
Attack 8 5
Attack
B: +2H
Attack
B: +2 Accuracy Dice on Defense Dice on When performing a ranged attack, follow these restrictions:
Item Card Deployment Card
• Line of Sight: To declare the attack, the target figure must be
After Standard
dice are rolled, the target of the attack suffers H equal to
issue for all in line of sight of the attacking figure.
the number of H icons rolled minus the number of G (block)
Imperial Stormtroopers.
icons
400 rolled.
credits For each damage suffered, place one damage token
©LFL
To determine if a target is within line of sight, the attacking
©FFG
next to the defending figure. player chooses one corner of the attacking figure’s space.
Then he or she traces two straight, uninterrupted lines to
In addition to H and G icons, there are four other results that
two different corners of the target’s space. These lines cannot
appear on dice:
overlap and cannot be traced through walls (thick black lines),
• B (surge): After rolling dice, the attacker can spend these blocking terrain (solid red lines), or spaces containing figures.
results to trigger certain abilities (see “Abilities” on page 8). See “Example of an Attack” below for a visual example.
• F (evade): Each evade icon cancels one B icon. • Accuracy: After rolling dice, the amount of accuracy (the sum
• E (dodge): This icon appears on the white die. This result of the numbers on the dice) must be equal to or greater than
causes the entire attack to miss (the target suffers zero damage). the number of spaces the target is away from the attacker,
referred to as distance. If the accuracy is less than the distance
• Accuracy: The numbers on the dice are used to determine if a
to the target, the attack misses and the target suffers zero
ranged attack (O) misses (see “Accuracy” on the right).
damage. The farther the distance to a target, the less likely it is
that the attacker will roll enough accuracy for the attack to be
successful.
EXAMPLE OF AN ATTACK
1. Fenn wants to attack a Stormtrooper with his E-11 blaster.
6 2 Stormtrooper
He has line of sight to the first Stormtrooper because he
1 Trooper
can draw two non-intersecting lines from one corner of his
space to two different corners of that Stormtrooper’s space.
2. He does not have line of sight to the second Stormtrooper
because blocking terrain (a solid red line on the map)
intersects the second line drawn from his corner to that
B: +1H
2 B: +2 Accuracy
Stormtrooper’s space.
Squad Training: While attacking, while
adjacent to another friendly Trooper, you 3. Fenn performs an attack with his E-11 blaster against the
may reroll 1 attack die.
first Stormtrooper. He rolls the dice listed on the E-11
weapon card and the dice listed for the Stormtrooper’s
E-11 Defense on the Stormtrooper Deployment card.
4. Fenn rolled a total of 5 Accuracy. The Stormtrooper is only
two spaces away, so the attack does not miss.
©LFL ©FFG
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IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
ADDITIONAL CORE RULES SUFFERING AND RECOVERING
When a hero suffers H (damage) or C (strain), place the
This section lists additional rules that are needed to play the game.
appropriate number of corresponding tokens on its Hero sheet.
For other figures, this amount of tokens is placed on the map next
ABILITIES to that figure.
Abilities are found on Hero sheets, Deployment cards, Class cards, Damage and strain tokens persist from round to round, but many
and within mission rules. game effects allow a figure to recover H or C. When this
Precise Strike
2C: Use when you
6 2 Stormtrooper
Trooper happens, discard the appropriate number of corresponding tokens
declare an attack with a
P weapon. Choose and
remove 1 die from the
target’s defense pool.
from the figure (either from its Hero sheet or from next to its base).
Limit once per activation.
Abilities
DAMAGE AND HEALTH
1C: Use while defending
to reroll 1 defense die. Squad Training: While attacking, while
adjacent to another friendly Trooper, you
may reroll 1 attack die.
©LFL ©FFG
during the attack is equal to the amount of B rolled minus indicate in the app that the group has been defeated.
the number of F (evades) rolled.
WOUNDED
Note: While performing an attack, a hero may spend up to 1B
When a hero is defeated for the first time during a mission,
to recover 1C (see “Suffering and Recovering” to the right).
discard all damage tokens from its Hero sheet and flip its Hero
In Legends of the Alliance, some abilities do not function because sheet to the wounded side. The players must also indicate to the
they require an Imperial player to make a decision. Players ignore app that the hero is wounded, which is described later.
any abilities on Imperial Deployment cards that use the words
“may” or “choose.”
Precise Strike Foresight
2C: Use when you 1C: Use while defending
declare an attack with a to reroll 1 defense die.
P weapon. Choose and
remove 1 die from the
target’s defense pool.
Limit once per activation.
Covert
Hostile figures 4 or more
spaces away from you do
A hero can only optionally suffer an amount of C up to its The wounded side of a Hero sheet is similar to the healthy side,
Endurance. If any game effect forces a hero to suffer C that would but certain abilities may no longer be present, and many values
exceed its Endurance, the hero suffers H equal to the amount of for statistics and attributes may be changed. If there are more
excess C. Allies and Imperial figures do not have an Endurance strain tokens on its Hero sheet than its Endurance value, discard
value, so they always suffer H instead of C. the excess strain tokens.
A hero who is wounded follows all rules for activation and can
ADDITIONAL MOVEMENT still suffer H. If a wounded hero is defeated, it withdraws.
At any point during its activation, a hero may suffer C to gain
movement points. For each C it suffers, the hero gains one WITHDRAWAL
movement point, which is added to the total of movement points When a hero withdraws, its figure is removed from the map. That
it possesses. Only heroes can suffer C to gain movement points. hero cannot activate for the remainder of the mission, and its
A hero can do this up to two times per activation. card effects and hero sheet effects do not affect the game for the
remainder of the mission.
8
IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
MOVEMENT RESTRICTIONS FIGURES
In most situations a figure can spend one movement point to Figures on the map represent characters, vehicles, and creatures
move into an adjacent space. There are, however, two main controlled by the players. Some figures are plastic miniatures,
elements that can restrict movement: terrain and hostile figures. while others are represented by cardboard tokens.
through impassable terrain. Impassable Terrain group, it specifies which version to deploy.
The effect of each keyword is described in the glossary of the single space it occupies. When a large figure is attacked, the figure
Rules Reference Guide. However, a few keywords have changed in performingHealth Health
the attack Speed Speed
Defense
can target any Defense
single space Attack Attack
the large figure
Legends of the Alliance; these changes are described in Appendix 1
on page 21.
occupies.
3 10
4 5
• A large figure cannot move diagonally. While moving, a large
figure cannot rotate its base unless it spends one movement
point to do so. When doing this, the large figure must occupy
at least half of the spaces it occupied before the rotation.
9
IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
ATTRIBUTE 1C:
TESTS Ambush
Use when you declare
MODIFICATIONS DL-44
Missions, abilities,
an and
attackother game
targeting a effects require heroes to Some items are modifications. These cards are placed below a
figure that
resolve attribute tests. Fordoes not
example, selecting a door in the app weapon and provide the listed ability to the weapon.
have line of sight to you.
may say: “A hero This
canattack
interact
gains Pierce 2. door (I) to attempt to
with this Each weapon is limited in the number of modifications Attack it can have,
open it.” This means that a hero can interact with the door and listed as a number of bars in the lower-right corner of the card.
Blaster - Pistol
potentially open it if theCovert
hero passes a test of its I attribute. B: +2H
Hostile figures 4 or more B: +1H, +2 Accuracy
To resolve an attribute test, from
spaces away the player
you do rolls the dice listed for that
not have line of sight
attribute on the hero’s sheet. Each B to rolled equals one success.
you. You do not block line The choice weapon of
For a test on a physical
of sight component,
for those figures.a single success is enough to smugglers across the galaxy.
pass. For a test in the app, the player enters the number of succeses Tactical Display 500 credits ©LFL
©FFG
Modification - Sights
rolled, and the app produces an outcome based on that number.
Exhaust this card while
attacking to apply +1B This item can have
Allies and Imperial figures do not have attributes. Instead of modification
to the attack results.
©LFL ©FFG
Item card two modifications.
rolling for an attribute test, elite figures automatically get one
success and regular figures automatically fail.
CONDITIONS
Don’t turn off your targeting
computer.
Passing a test can often provide specific benefits or advance a
Health Endurance Speed Defense 300 credits
When a hero gains a condition (such as “Bleed”, “Stun”, or
©LFL ©FFG
make it work.”
“If it can kill a trooper, I can
attack results.
apply +2 Accuracy to the
to gain Pierce 1 and
1C: Use while attacking
carrying it. When the figure moves, the token moves with it.
Weapon Expert
“If it can kill a trooper, I can If the figure is defeated, the token is dropped in the figure’s space
©LFL ©FFG
make it work.”
2 xp ©LFL ©FFG
and can be retrieved following the rules above. Figures cannot
choose to drop tokens that they are carrying.
Ready Exhausted
Class Card Class Card
CONTROLLING TOKENS AND SPACES
ITEM RESTRICTIONS Some missions require figures to control tokens or spaces on
Throughout the course of the campaign, players will acquire a the map. To control a token or space, there must be a friendly
large number of Item cards. Heroes can potentially possess an figure on or adjacent to the token or space and no hostile figures
unlimited number of Item cards, but each hero is limited in what on or adjacent to the token or space.
it can bring to an individual mission:
• 1 Armor card (R) TIMING
• 2 Weapon cards Many game effects allow figures to trigger abilities during another
(any card with an attack type followed by dice icons) figure’s activation. These abilities specify that they interrupt,
followed by the effect of the ability.
• 3 Equipment cards (S)
When this happens, the current activation pauses while the
TRADING ITEMS interrupting ability is resolved. Then the activation resumes.
Before deploying to a mission, heroes may freely give any of their SIMULTANEOUS EFFECTS
Item cards, except for cards from a Class or Reward deck, to other
heroes. Item cards cannot be traded during a mission. If two effects happen at exactly the same time, the players decide the
order in which they resolve.
10
IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
LEGENDS OF THE ALLIANCE APP The players lose a mission if each hero is wounded.
When a hero becomes wounded (and again if it
This section describes key details about gameplay in Legends of withdraws), players need to inform the app by
the Alliance and how to interact with the app. selecting that hero’s portrait and selecting the icon
to the left of the portrait. Defeat Hero
SINGLE-PLAYER CAMPAIGN
Legends of the Alliance can be played with one to four players.
Normally, each player controls one hero. When playing single-
player, that player chooses two heroes at the start of the campaign
and controls both of them.
Imperial group activations occur automatically after a hero ends
SAVING AND LOADING its activation. The app randomly selects a group and displays
When players start a new campaign in Legends of the Alliance, instructions for how it activates (see “Imperial Activations” on
they select a save slot where the app will automatically save. page 14).
Players do not manually save their games as they play; the app
automatically saves at several key points during play:
• At the start of each mission.
• At the start of each round of a mission.
Activated Hero Activated Imperial
• At the end of each mission.
Play passes back and forth in this manner until all heroes and
Players should keep in mind that Legends of the Alliance does not Imperial groups have activated. Then the next round begins.
save the state of their physical content: the position of figures,
damage suffered, and so on. If the players decide to stop playing Bonus Activations
in the middle of a mission, they need to record this information
When playing with fewer than four heroes,
themselves.
the heroes gain additional activations. In
a two-hero campaign, each hero has two
MISSIONS activations per round. In a three-hero
During a mission in Legends of the Alliance, players resolve a campaign, one hero gets the bonus activation
each round, cycling in portrait order. Two Activations
series of rounds, performing actions in an effort to explore the
map, defeat Imperial figures, and pursue the mission’s objectives. Bonus activations are represented by an additional copy of a hero’s
Much of this is assisted by the app, including the figures that are portrait. After that hero’s first activation, the activated portrait
deployed, the tiles that are used, and how the mission is won. slides behind the unactivated portrait. A hero cannot spend a
bonus activation until each hero has activated during that round.
WINNING AND LOSING
To win a mission, the heroes must complete the
mission’s objectives. A mission may have numerous
objectives, but the players are only shown the
current objective. The players can review the current
objective at the bottom of the Log window, which is Log Icon
accessed by selecting the Log button.
11
IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
EXAMINING THE MAP PERIL EFFECTS
Players can examine any element of the map at any time by Peril represents the building threat of entering into the enemy’s
selecting it in the app. This often provides information about the domain. A group of heroes that moves quickly and efficiently
token as well as how to interact with it. A hero does not need to through each mission has little to worry about in the way of peril.
be adjacent to an object in order for a player to examine it. A group that lingers too long may find themselves facing peril
effects of increasing severity.
Peril Effect
at the bottom of the screen. The app automatically with objects in the app that specify that heroes must interact.
Health Speed Defense Attack
updates this number when the heroes gain a medpac. • Allies cannot use more than one action per activation to attack.
A hero can use a medpac when it performs a rest
Medpac
Icon
10 5
• When defeated, ally figures are removed from the map instead
action, and an ally figure can use a medpac as an of becoming wounded. They cannot be activated or deployed
action. When a figure uses a medpac, it recovers 5H (damage). again during the mission.
To use a medpac, select the medpac icon and confirm its use.
12
IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
IMPERIAL GROUPS IMPERIAL FIGURE DEPLOYMENT
Imperial figures in Legends of the Alliance are controlled by the During a mission, figures are deployed based upon specific
app. Players follow the app’s instructions in order to handle these circumstances in the mission, such as when a door opens.
figures’ activations. The app always provides a message telling players which group to
place and where to place them. There are two ways in which the
IMPERIAL TRACKER app may instruct players to place figures:
As Imperial groups are deployed during a mission,
• As Individuals: The icon of each figure to be placed is shown
they are automatically added to the Imperial
on the map in the exact space where it should be placed. If any
tracker in the app. The Imperial tracker provides
of the spaces are not empty, place the figure as close as possible
information regarding each Imperial group: if the
to the indicated space.
group has activated, if it is still in play, and its ability
clarifications (if any).
The app does not know the status of individual
Imperial figures. After initial placement, players
must use the corresponding physical components
to move figures on the map and track their damage,
conditions, and other effects.
Imperial
Selecting an Imperial group’s portrait on the Tracker
tracker provides a few options:
Bonus Health
Missions may grant additional Health to
Imperial figures when they are deployed. This
additional Health is displayed in the lower-right
corner of the group’s portrait. Each figure in the
group adds this number to its total Health.
Imperial Officer
with +3 Health
13
IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
IMPERIAL ACTIVATIONS SKIPPING INSTRUCTIONS
There are some cases in which an Imperial figure may skip an
When an Imperial group activates, an activation window is
displayed on the screen. Players activate figures in the displayed instruction. The various types of instructions and what causes
group, and each figure fully resolves its activation before the next them to be skipped are described later, but these are general
figure activates. guidelines:
Each activation window has two main parts: the bonus effect and • If an instruction would cause no change to the game state, the
the instruction list. instruction is skipped unless the rules say otherwise.
• If an instruction targets a Rebel figure within a certain number
of spaces and there are no Rebel figures within that number of
spaces, skip that instruction.
• If an instruction would cause a figure to be defeated before it
could otherwise affect a Rebel figure, skip that instruction.
FINISHING ACTIVATIONS
After all Imperial figures in a group have activated, players select
the “Finish” button at the bottom of the activation window. This
closes the window and allows the app to proceed.
Instruction List
The activation window displays a list of instructions. Each figure
in the group, one at a time, resolves the displayed instructions
from top to bottom. Any instructions that the figure cannot
resolve are skipped (see “Skipping Instructions” to the right).
After the figure resolves or skips the last instruction in the list, its
activation ends and the next figure in that group activates.
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ACTIVATION INSTRUCTIONS Move X to Engage
The following sections explain the various types of activation When moving to engage, an Imperial figure tries to move
instructions. adjacent to its target. The figure gains movement points equal to
the number after “Move” and spends them to move to a space
TARGET PRIORITY adjacent to the target. It stops moving after it is adjacent to the
Most instructions include a figure or object to target, which is target.
enclosed by “« »” brackets. The target may be specifically named If the figure cannot move adjacent to the target, it attempts the
(e.g., “Gaarkhan”) or chosen by some criteria (e.g. “the hero with instruction with the next best target, following target priority. If
the highest speed”). If two or more targets satisfy the criteria, the the figure cannot move adjacent to any target, this instruction is
Imperial figure chooses the closest of those targets. skipped. If the figure is already adjacent to the target, it does not
Sometimes, the Imperial figure’s intended target is not legal. For skip this instruction. The instruction is considered resolved and
example, it might be instructed to attack the hero with the most costs an action if it was preceded by the A symbol.
health remaining but does not have line of sight to that hero. In
these situations, the figure chooses a legal target that best satisfies EXAMPLE OF ENGAGING
the criteria. If no target satisfies the criteria or if no criteria was
given, the Imperial figure targets the closest Rebel figure.
Text outside of the “« »” brackets is absolute and should be
2
resolved as written.
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Move X to Reposition Y Move X to Attack
When moving to reposition, an Imperial figure is trying to get to When moving to attack, an Imperial figure tries to move to and
a specific distance from the Rebel figures. This may mean moving attack the target from the closest space possible. The figure gains
closer to the Rebels if it is too far away, or moving away from the movement points equal to the number after “Move” and spends
Rebels if it is too close. The reposition value (the number after them to move toward the target to a space where it has line of
“Reposition”) is the exact distance away from the Rebel figures sight to the target. The figure stops moving when one of the
that the Imperial figure moves to. The Imperial figure gains following conditions are met:
movement points equal to the number after “Move” and spends • It has spent all of its movement points.
those points to move toward or away from Rebel figures, stopping
when the distance between it and the nearest Rebel figure is equal • It is adjacent to the target.
to its reposition value. • It would not have line of sight to the target in a closer space.
Imperial figures always resolve a reposition instruction as well as If the figure cannot move to a space where it can attack the target,
they can. If the Imperial figure cannot move far enough to satisfy it attempts the instruction with the next best target, following
the reposition value, it does not skip this instruction. If it is too target priority. If it cannot move to attack any target, it skips this
close to the Rebels, it moves as far away from as many Rebel instruction.
figures as possible. If it is too far away from the Rebels, it moves as
Imperial figure attacks are explained on page 17.
close to as many Rebels as possible. The instruction still costs an
action if it was preceded by the A icon.
EXAMPLE OF MOVING TO ATTACK
EXAMPLE OF REPOSITIONING
1
3
2 2
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IMPERIAL ASSAULT-Legends of the Alliance
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2C: Use when you B: +1H B: +2 Accuracy
declare an attack with a
P weapon. Choose and Squad Training: While attacking, while
remove 1 die from the
adjacent to another friendly Trooper, you
target’s defense pool.
Reach B: Stun Limit once per activation. may reroll 1 attack die.
IMPERIAL
B: +1H FIGURE ATTACKS Foresight
Imperial
Protector: Apply +1G tofigure attacks
the defense resultsresolve
of just like
1C: Use while defending
to rerollhero attacks.
1 defense die. Imperial
IMPERIAL ATTACK EXAMPLE
each friendly figure adjacent to this figure.
figuresability
Limit 1 Protector use the
used attack type icon and dice listed on their
per attack.
Area Denial: Deployment cards. The defender uses the defense dice listed on its ©LFL ©FFG
Hostile figures treat all spaces
adjacent to this figure as difficult terrain.
hero sheet or Deployment card. The player controlling the ©LFL ©FFG
Health Speed Defense Attack
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IMPERIAL ASSAULT-Legends of the Alliance
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CAMPAIGN MAP ARMORY
Throughout the campaign, the players earn
After a mission is resolved, the app automatically transitions back
to a view of the campaign map. From this view, players resolve the credits that they can spend at the armory to
campaign phase, which allows them to gain Class cards, visit the buy items. The armory displays a selection of
armory, undertake encounters, and more. items that the heroes can purchase. The players
Armory Button
should retrieve these items from the Item deck
to read the cards’ abilities.
The heroes' inventory is displayed above the armory’s selection of
items. These are the items that the players can sell to the armory.
Starting equipment cannot be sold.
MISSIONS
Each campaign consists of a series of narrative-driven
story missions culminating in a finale. Each mission
is displayed with a star icon under the name of its Mission
location. Icon Armory Screen
Selecting a mission on the map opens a
description of that mission. If the players have Players can buy items from the selection and sell items from their
any allies available, they may choose an ally to inventory, both for the displayed prices. The credit values shown
accompany them on the mission by tapping the in the app may be different than those found on the cards. Players
left or right arrows on the Ally tab. Selecting the ignore the credit values printed on the cards.
“Begin Mission” button starts the mission. Ally Choice What the armory has in stock changes after each mission. The
armory only sells weapons and modifications. Armor and
ENCOUNTERS accessories are awarded by the Alliance as mission rewards.
While traveling the stars, the party will frequently To purchase or sell an item, players
encounter other inhabitants of the galaxy and be select the item on the screen. After
asked to interact with them. Encounters provide an confirming, the amount of credits is
alternate source of items, allies, and more for the Encounter automatically added to or removed from the party’s total credits,
Icon shown at the bottom of the screen. If purchasing, the item is
heroes, and their resolution may have far-reaching
consequences. added to their inventory in the app and the players gain the
corresponding card. If selling, players return the card to its deck.
New encounters appear on the campaign map after each story
mission. Players can select encounters on the map for more
information. Once the players start the next story mission, all
remaining encounters on the campaign map are removed and will
not appear again during that campaign.
Before an encounter, the players can assign their inventory as
though starting a mission. During encounters, all heroes and
their Item, Class, and Reward cards are in play. Also, each hero is
considered to be both adjacent to and one space away from each
other hero.
After an encounter, the heroes recover all H (damage) and C
(strain), and they ready all of their cards.
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IMPERIAL ASSAULT-Legends of the Alliance
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TRAINING LOG
After each mission, each hero gains a Class card The log provides the history of the heroes’ adventures
from its Class deck. To do so, the players select the and can be opened by selecting the log icon. By using
training icon, which opens the training screen. the tabs on the left, players can switch between
While viewing the training screen, players select one messages displayed during missions and messages
of the heroes, which provides a list of the Class cards Training displayed on the campaign map. The log also displays Log Icon
available for that hero to purchase at this time. Icon the current fame level that the party has.
Training Screen
To gain a card, the player selects one of the Class cards outlined
in blue and retrieves the corresponding card from the hero’s Class
card deck.
Log Screen
Over the course of the campaign, each hero will gain four Class
cards. The first Class card will be chosen from the Class cards
valued at one XP (the number in the lower-left corner), the FAME
second Class card will be chosen from the cards valued at two XP, Fame is a new concept in that determines the level of notoriety
etc. The players can always choose a card of a lower XP value if that the party has achieved. It is displayed to the right of the
they prefer. hero portraits on the log screen. It represents the players' score
at the end of the campaign, so players can attempt to beat their
When a hero can gain Class card, the Class card icon is displayed
high score the next time they play through the campaign. It also
next to that hero’s portrait in the training screen. Players can undo
improves the quality of items rewarded at the end of a mission.
a Class card selection by selecting that Class card again in the
training screen. Fame increases as players defeat their enemies, finish missions
quickly, resolve encounters, and generally perform heroic deeds.
The training screen is also used by players when they load a saved
campaign so that they can retrieve the appropriate Hero sheets
and Class cards.
INVENTORY
Players can select the inventory icon on the
campaign map to display the equipment that they
currently have as well as the amount of credits in
their possession.
This window is primarily used by players when they Inventory
load a saved campaign to retrieve the appropriate Icon
physical components. Players can assign the cards
from their inventory to their heroes before an
encounter and before a mission.
This window also tracks which allies they have gained and how
many deployments remain for each ally.
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IMPERIAL ASSAULT-Legends of the Alliance
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COLLECTION MANAGER CREDITS
Legends of the Alliance allows players Fantasy Flight Games
to integrate their physical collection
Legends of the Alliance Design and Development: Tony Fanchi and
of Imperial Assault through the Todd Michlitsch, with Brandon Perdue
Collection Manager found on the
Producer: Jason Walden
main screen of the app. As players acquire more physical
products, they should update the Collection Manager accordingly. Editing: Adam Baker and Molly Glover
Board Game Manager: James Kniffen
Expansion Graphic Design: Michael Silsby
Graphic Design Manager: Brian Schomburg
Cover Art: David Auden Nash
Interior Art: Arden Beckwith, Christopher Burdett, Rovina Cai, Joel
Hustak, David Kegg, Ryan Valle, Timothy Ben Zweifel, and the artists
from the Lucasfilm Art Archives
Art Direction: Crystal Chang
Managing Art Director: Melissa Shetler
Software Development: Mark Jones, Paul Klecker, Xavier Marleau,
and Gary Storkamp
Software Executive Producer: Keith Hurley
Senior Project Manager: John Franz-Wichlacz
Senior Manager of Project Development: Chris Gerber
Executive Game Designer: Corey Konieczka
Collection Manager Creative Director: Andrew Navaro
Quality Assurance Coordinator: Zach Tewalthomas
Owning more physical products adds a large amount of variety to
the Legends of the Alliance experience. For example, many of the Asmodee North America
Imperial groups that deploy throughout a mission have multiple Licensing Coordinator: Sherry Anisi and Long Moua
options that can be drawn from the player’s collection.
Licensing Manager: Simone Elliott
Because of the large variety of physical content available, players
Publisher: Christian T. Petersen
may encounter questions on how certain game effects interact
with the new Legends of the Alliance rules. Clarifications for these Lucasfilm Ltd.
effects are found in the appendices at the end of this rulebook. Lucasfilm Approvals: Brian Merten
Playtesters
Kathy Bishop, Annaliese Milne Bosi, Filippo Bosi, Frank Brooks,
Donald Bubbins, Pierre Buffiere, Paul Carlson, Jim Cartwright, Tim Cox,
Andrea Dell’Agnese, Alice Ding, Wes Divin, Richard A. Edwards,
Julia Faeta, Mark Fischer, Caleb Grace, Matthew Grace, Justin Hoeger,
Christopher Kowall, Trevor Kupfer, Christopher Leigh, Daniel Lovat Clark,
Antti Mäkelä, Satu Mäkelä, Scott Marlow, Adam McLean, Ethan McLean,
Trenton McLean, Luke Myall, Bryce Nielsen, Alexander Nobles,
Tim O’Brien, Pasi Ojala, Joe Olson, Tyler Parrott, Jorgen Peddersen,
Katie Picotte, Josh Pratt, Karl Rim, Brad Rochford, Janne Salmijärvi,
Jerry Santos, Alexandra Schwalbe, Dominic Shelton, Evan Simonet,
Kristo Vaher, Michael Walsh, Ben Waxman, Timothy Wiley, Ben Wilson,
and David Withington.
© & TM Lucasfilm Ltd. No part of this product may be reproduced without specific permission.
Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games. Fantasy
Flight Games is located at 1995 West County Road B2, Roseville, MN 55113, USA, 651-639-1905.
Actual components may vary from those shown. NOT INTENDED FOR USE BY PERSONS
AGES 13 YEARS OR YOUNGER.
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IMPERIAL ASSAULT-Legends of the Alliance
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APPENDIX 1: RULES CHANGES FOR APPENDIX 2: CLARIFICATIONS
This appendix contains clarifications for the Legends of the
LEGENDS OF THE ALLIANCE Alliance rules and for terms that appear in the app.
Some rules used in the competitive modes of Imperial Assault
operate differently when playing Legends of the Alliance. This
section describes these changes.
ACTIVATION INSTRUCTIONS
• Some Imperial figure instructions are not preceded by the
A (action) or (attack action) icon. These instructions do
CONDITIONS not cost an action.
• Bleeding: After an Imperial figure with the Bleeding condition • If a hero can use an interrupt ability to cause an Imperial
performs an instruction preceded by one or more A or figure’s instruction to resolve for no effect, that Imperial figure
icons, it suffers 1H. Then, if it has only 1 health remaining, it still attempts the instruction. After the ability is used, the
discards the Bleeding condition. Imperial figure should reevaluate its target.
• Stunned: When an Imperial figure with the Stunned condition • If a hero’s ability would cause an Imperial figure’s instruction
would gain movement points from a Move instruction, it gains to resolve for no effect and that ability is already in effect
no movement points instead. After an Imperial figure with the before the instruction begins, the Imperial figure skips that
Stunned condition resolves a Move instruction, it discards the instruction.
Stunned condition.
Stunned Imperial figures cannot attack or voluntarily exit their
space outside of their own activation.
OTHER
• Reinforce: When a group is reinforced, the players place
defeated figures from that group back on the map in the
KEYWORDS indicated spaces. If no space is indicated, they are placed as
• Blast: Figures do not suffer H from Blast abilities used by close as possible to figures from that group that are already on
friendly figures. the map.
• Massive: Massive figures can enter interior spaces.
APPENDIX 3: CAMERA CONTROLS
POWER TOKENS The instructions below describe how to control the camera view
during missions. The camera angle can be reset to the default by
• When an Imperial figure declares an attack, it spends all
selecting the Reset Camera button in the menu.
and/or tokens it has. When an Imperial figure is declared
as the target of an attack, it spends all and/or tokens
it has. This means Imperial figures can spend more than one MOBILE
power token in an attack. • Move: Touch and drag.
• While an Imperial figure has two power tokens, it cannot gain • Rotation: Two finger rotation.
any more power tokens.
• Zoom: Two finger pinch in/out.
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IMPERIAL ASSAULT-Legends of the Alliance
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CHANGE LOG
Below is a log of the changes that have been made with each
version of the rulebook.
UPDATE 1/24/18
• Updated Bleeding, Page 21
• Added Power Tokens, Page 21
UPDATE 2/1/18
• Added Appendix 3: Camera Controls, Page 21
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IMPERIAL ASSAULT-Legends of the Alliance
RULEBOOK
INDEX
This index lists topics presented in the Legends of the Alliance rulebook. Rules concerning the app are exclusively found in this
document, as well as the rules that have changed from the original game. If players cannot find answers through this index, they
should refer to the Rules Reference Guide's glossary and index.
A difficulty, 11
dodge, 7
M surge priority, 17
surges, 7
abilities, 8 medpacs, 12
doors, 9 spending for Imperials, 17
timing, 10 melee attacks, 7
spending to recover strain, 8
accuracy, 7
E missions, 11
actions, 6
Activate Group button, 13
elite figures, 9
mission rewards, 12
on campaign map, 18
T
encounters, 18 target priority, 15
activations, 11 modifications, 10
Endurance, 8 terrain, 9
activation instructions, 15 movement
engage, 15 three-hero game
hero activations, 11 Imperial movement, 15
evade, 7 bonus activations, 11
Imperial activations, 11, 14 move action, 6
examine, 12 bonus health, 8
affiliation, 9 restrictions, 9
exhaust, 10 timing, 10
allies, 12 suffering strain for additional
movement, 8 trading items, 10
armory, 18
attacks, 7 F through figures, 9 Training, 19
fame, 19 move X to attack, 16 two-hero game
allies, 12
figures, 9 move X to engage, 15 bonus activations, 11
attack action limit, 17
friendly, 9 move X to reposition, 16 bonus health, 8
Imperial attack, 17
attribute tests, 10 move X toward, 15
G W
B group size, 9 P walls, 9
peril effects, 12 winning and losing, 11
blocking terrain, 9
bonus activations, 11 H portraits withdrawal, 8
Health, 8 hero, 11 wounded, 8
bonus effect, 14
hero activations, 5 Imperial group, 13
C hostile, 9 power tokens, 21
ICONS
camera controls, 21
campaign map, 18 I R A: Action
: Attack Action
campaigns, 11 ID tokens and color, 2, 13 ranged attacks, 7
clarifications, 21 ignoring Imperial abilities, 8 ready, 10 O: Ranged Attack
Class cards impassable terrain, 9 recover, 8 P: Melee Attack
abilities, 8 Imperial activations, 14 regular figures, 9
H: Damage
Training, 19 Imperial rule, 14 reposition, 16
C: Strain
Collection Manager, 20 Imperial tracker, 13 rest action, 6
B: Surge
conditions, 10, 21 instruction list, 14 allies, 12
E: Dodge
controlling tokens/spaces, 10 interact, 6 retrieving tokens, 10
F: Evade
credits, 18 interrupt, 10 rounds, 5
G: Block
Inventory, 19 rules changes from core, 21, 22
D: Threat
D items, 10
damage, 8 modifications, 10 S Affiliation
defeated, 8 restrictions, 10 saving and loading, 11 V: Rebel
allies, 12 setup, 4 U: Imperial
Imperial figures, 13 K single-player game, 11 W: Mercenary (treat as
deploying heroes, 11 keywords, 9, 21 skipping instructions, 14 Imperial)
deploying Imperial figures, 13 small figures, 9
deployment groups, 9 L special action, 6
Attributes
K: Strength
diagonal movement, 6 large figures, 9 strain, 8
J: Insight
large figures, 9 line of sight, 7 suffering, 8
I: Tech
difficult terrain, 9 Log, 19 Supply cards, 12
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