Chess Instructions
Chess Instructions
Chess has been with us for centuries, through countless cultures and historic
moments. A look at the game’s development throughout history opens a fascinating
window on cultural evolution, transporting our minds to distant lands and eras.
But there is much that we do know. The form of chess which finally arrived in
Europe was already being played in Persia some 1,350 years ago, when that area
of the world was conquered by Muslim armies in the mid 7th century. The game
became very popular in the Muslim world, and it was carried back, throughout
Islam, across North Africa and eventually into Europe.
Consider This:
The original chess was invented in China, right around 200 B.C., by a military
commander named Hán Xin (“Hahn Sheen”). The game was designed to represent
a particular battle, anticipated by Hán Xin’s troops as they waited out the winter
holding their ground. This first chess was called The game to capture Xiang
Qi, Xiang Qi being the name of the commander of the opposing army. (This battle
is well established in Chinese history.)
A few years after his victory in this battle, Hán Xin fell out of favor with the emperor,
and his game became less popular, or even forbidden, but was resurrected in the
Tang Dyanasty (7th through 10th centuries A.D.). At that time several new rules
came into effect…and variations of the game spread throughout the world.
STATION 2: Set-up of the Game
Setup
The king moves one square in any direction. The king also has a special move
called castling that involves also moving a rook.
The rook can move any number of squares along a rank or file, but cannot leap
over other pieces. Along with the king, a rook is involved during the king's
castling move.
The bishop can move any number of squares diagonally, but cannot leap over
other pieces.
The queen combines the power of a rook and bishop and can move any number
of squares along a rank, file, or diagonal, but cannot leap over other pieces.
The knight moves to any of the closest squares that are not on the same rank,
file, or diagonal, thus the move forms an "L"-shape: two squares vertically and
one square horizontally, or two squares horizontally and one square vertically.
The knight is the only piece that can leap over other pieces.
The pawn can move forward to the unoccupied square immediately in front of
it on the same file, or on its first move it can advance two squares along the
same file, provided both squares are unoccupied (black dots in the diagram); or
the pawn can capture an opponent's piece on a square diagonally in front of it
on an adjacent file, by moving to that square (black "x"s). A pawn has two
special moves: the en passant capture and promotion.
STATION 4: Chess Techniques
Castling
Neither the king nor the rook have previously moved during the game.
There cannot be any pieces between the king and the rook.
The king cannot be in check, nor can the king pass through squares that are
under attack by enemy pieces, or move to a square where it would result in a
check. Note that castling is permissible if the rook is attacked, or if the rook
crosses a square that is attacked.
En passant
Promotion
Main article: Promotion (chess)
When a pawn advances to the eighth rank, as a part of the move it is promoted and
must be exchanged for the player's choice of queen, rook, bishop, or knight of the
same color. Usually, the pawn is chosen to be promoted to a queen, but in some
cases another piece is chosen; this is called underpromotion. In the diagram, the
pawn on c7 can be advanced to the eighth rank and be promoted to an allowed
piece. There is no restriction placed on the piece that is chosen on promotion, so
it is possible to have more pieces of the same type than at the start of the game
(for example, two queens).
Check
e.g. The black king is in check by the rook.
When a king is under immediate attack by one or two of the opponent's pieces, it
is said to be in check. A response to a check is a legal move if it results in a position
where the king is no longer under direct attack (that is, not in check). This can
involve capturing the checking piece; interposing a piece between the checking
piece and the king (which is possible only if the attacking piece is a queen, rook,
or bishop and there is a square between it and the king); or moving the king to a
square where it is not under attack. Castling is not a permissible response to a
check. The object of the game is to checkmate the opponent; this occurs when the
opponent's king is in check, and there is no legal way to remove it from attack. It
is illegal for a player to make a move that would put or leave the player's own king
in check.
In casual games it is common to announce "check" when putting the opponent's
king in check, but this is not required by the rules of the game, and is not usually
done in tournaments.
STATION 5: End of the Game
Win
e.g White is in checkmate, being unable to escape attack by the black bishops.
Games can be won in the following ways:
Checkmate: The player whose turn it is to move is in check and has no legal
move to escape check.
Resignation: Either player may resign, conceding the game to the opponent.[6] It
is usually considered poor etiquette to play on in a truly hopeless position, and
for this reason high-level games rarely end in checkmate.
Win on time: In games with a time control, a player wins if the opponent runs
out of time, even if the opponent has a much superior position, as long as the
player still has a theoretical possibility to checkmate the opponent.
Forfeit: A player who cheats, or violates the rules of the game, or violates the
rules specified for the particular tournament can be forfeited. In high-level
tournaments, players have been forfeited for such things as arriving late for the
game (even by a matter of seconds), receiving a call or text on a cell phone,
refusing to undergo a drug test, refusing to undergo a body search for electronic
devices, and unsporting behavior (such as refusing to shake the opponent's
hand).