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Alphametics Notes

Alphametics are mathematical puzzles where letters represent digits. This document discusses solving techniques for alphametics, including: 1) Using place value and carries/borrows to deduce letter values. 2) Applying modular arithmetic and properties of even/odd numbers. 3) Working through an example solution step-by-step to demonstrate strategies. 4) Presenting additional alphametic puzzles and hints for solving them.

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0% found this document useful (0 votes)
140 views

Alphametics Notes

Alphametics are mathematical puzzles where letters represent digits. This document discusses solving techniques for alphametics, including: 1) Using place value and carries/borrows to deduce letter values. 2) Applying modular arithmetic and properties of even/odd numbers. 3) Working through an example solution step-by-step to demonstrate strategies. 4) Presenting additional alphametic puzzles and hints for solving them.

Uploaded by

Shiv Mani Ndr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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2013-­‐14

 Challenge  Topic  (Meet  5,  Event  A)      

Alphametics  
 
A cryptarithm is a type of mathematical puzzle in which the digits in a mathematical
equation are substituted by letters or other symbols. In a typical puzzle, the same letter or
symbol always represents the same digit. The objective of the puzzle is to break the code
and determine the digits used that result in a true mathematical equation. Cryptarithms
may have unique solutions or several solutions.

In 1955, J. A. H. Hunter introduced the word alphametic to designate a cryptarithm


whose letters form meaningful words or phrases. One of the most famous cryptarithms
that is also an alphametic is:
 
SEND  
                         MORE  
                     MONEY  

This puzzle appeared in the July 1924 issue of Strand Magazine. This puzzle was made
by the famous puzzlist H. E. Dudeney.

The solution to this puzzle is a bit more involved than one might think. In fact, no two
alphametics, even with the same operation, require the same approach to find the
solution. There are, however, a few observations and standard conventions that can be
applied in problem solving!

Let’s start by defining the alphametic puzzle conventions. There are few basic premises:

• The numbers represented by the words never contain a leading zero(s).


• There is a 1-to-1 correspondence between letters and digits.
• Operations are limited to +, -, *, and / .
• In division puzzles, the remainder is always 0.

Are there specific problem solving techniques that can be used with alphametics? There
is no a set strategy for cracking the code and solving the puzzle! The answer is basic
arithmetic facts, logical reasoning, solving systems of equations and determination and
patience.

Presented  at  2013  Coaches  Conference,  June  21-­‐22  


2013-­‐14  Challenge  Topic  (Meet  5,  Event  A)      

A Few Alphametic Problem Solving Facts/Strategies

1. The operation can sometimes be deduced by the largest place value of the
numbers involved or by considering intermediate steps (if given).

2. Since the digits are 0-9, the largest carry in addition with two summands is a 1.

3. In the case of K + K = K or K – K = K we know that K can only be 0 or 9 (in the


case of carry 1 or borrow 1).

4. No perfect square can end with 2, 3, 7, or 8. For example, in the equation E x E =


T, T cannot represent 2, 3, 7, or 8.

5. If N is even, then (N * 6 ) mod 10 = N. If N is odd, then (N * 5) mod 10 = 5.

6. The use of modular arithmetic often helps. For example, use of mod-10 arithmetic
allows the columns of an addition problem to be treated as simultaneous
equations, while the use of mod-2 arithmetic allows inferences based on the parity
of the variables.

Books:

Hunter, J. A., “Challenging Mathematical Teasers,” Dover, New York, 1980

Hunter, J. A., “Mathematical Brain Teasers,” Dover, New York, 1976.

Hunter, J. A., Madachy, Joseph S., “Mathematical Diversions,” Dover, New York, 1975

Web Resources:
There are many web sites as well as puzzle generators and solvers on the web. Search on
“cryptarithm.” Websites used to prepare materials:

Interesting Variations on an alphametic (including poetry):

http://www.mathematik.uni-
bielefeld.de/~sillke/PUZZLES/ALPHAMETIC/alphametic-mike-keith.html#trad

A cryptarithm creator and solver: http://www.iread.it/cryptarithms.php

Presented  at  2013  Coaches  Conference,  June  21-­‐22  


2013-­‐14  Challenge  Topic  (Meet  5,  Event  A)      

Example of Solution Strategies applied to:

SEND + MORE = MONEY


 
1. From  column  5,  M  =  1  since  it  is  the  only  carry-­‐over  possible  from  the  sum  of  two  
single  digit  numbers  in  column  4.  
 
2. Since  there  is  a  carry  in  column  5,  O  must  be  less  than  or  equal  to  M  (from  column  
4).  But  O  cannot  be  equal  to  M,  so  O  is  less  than  M.  Therefore  O  =  0.  
 
3. Since  O  is  1  less  than  M,  S  is  either  8  or  9  depending  on  whether  there  is  a  carry  in  
column  4.  But  if  there  were  a  carry  in  column  4,  N  would  be  less  than  or  equal  to  O  
(from  column  3).  This  is  impossible  since  O  =  0.  Therefore  there  is  no  carry  in  
column  4  and  S  =  9.  
 
4. If  there  were  no  carry  in  column  3  then  E  =  N,  which  is  impossible.  Therefore  there  
is  a  carry  and  N  =  E  +  1.  
 
5. If  there  were  no  carry  in  column  2,  then  (  N  +  R  )  mod  10  =  E,  and  N  =  E  +  1,  so  (  E  +  
1  +  R  )  mod  10  =  E  which  means  (  1  +  R  )  mod  10  =  0,  so  R  =  9.  But  S  =  9,  so  there  
must  be  a  carry  in  column  2  so  R  =  8.  
 
6. To  produce  a  carry  in  column  2,  we  must  have  D  +  E  =  10  +  Y.  
 
7. Y  is  at  least  2  so  D  +  E  is  at  least  12.  
 
8. The  only  two  pairs  of  available  numbers  that  sum  to  at  least  12  are  (5,7)  and  (6,7)  so  
either  E  =  7  or  D  =  7.  
 
9. Since  N  =  E  +  1,  E  can't  be  7  because  then  N  =  8  =  R  so  D  =  7.  
 
10. E  can't  be  6  because  then  N  =  7  =  D  so  E  =  5  and  N  =  6.  
 
11. D  +  E  =  12  so  Y  =  2.  
 
 

Presented  at  2013  Coaches  Conference,  June  21-­‐22  


2013-­‐14  Challenge  Topic  (Meet  5,  Event  A)      

Let’s try a few! Hint: The first step is to figure out the operation involved!

1) 2) 3)
HE LOSE POSH
HE SEAL CHOP
SHE SALES SHOP

4) 5)
LYNDON D O
B DO ) F L Y
JOHNSON I F
D R Y
D R Y
- - -

6) What SENSE is that nine HENS is seven EGGS?

Solution Hints/Notes:
1) Multiplication. The answer must be a square number. ANS: HE = 25
2) Notice that this has to be an addition problem because of the leading S in the result. To
solve, note that S must be 1 because there are only two summands. ANS: SALES =
10921, O = zero
3) This must be a subtraction problem. To see this, consider (S+O) mod 10 = 0 and (O+H)
mod 10 = H. If this were addition, these equations would require that S=0 AND H=0
which is not possible. To solve, consider writing the problem as an addition problem!
ANS: SHOP = 5879, C=3
4) This is multiplication. To solve, recall that for K even, K * 6 = K. Consider the carries
and when there must be no carry. ANS: JOHNSON = 3420840, B = 6
5) To solve, first note that D ≤ 3 and D > 1. D = 3 forces I = 9 which is not possible. So, D =
2. Then, O x DO = DRY says that O > 7. Hence, DO = 28 or DO = 29. ANS: DO = 29,
FLY = 841
6) The puzzle is 9 x HENS = 7 x EGGS. ANS: SENSE = 58258

Presented  at  2013  Coaches  Conference,  June  21-­‐22  

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