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LEARN TO DRAW CARTOONS LESSON 1: THE COMIC HEAD
Learn to Draw Cartoons is a series of articles based on the Famous Artist Cartoon Course book, now in public domain.
This lesson artists are: Rube Goldberg, Milton Cani", Al Capp , Harry Haenigsen Willard Mullin, Gurney Williams , Dick
Cavalli , Whitney Darrow, Jr. Virgil Partch, Barney Tobey.
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When you meet a friend the first thing you look at is his face. You say, “You look fine” or “You look sick”
or “You look sad” or “You look happy.” You recognize Joe or Bill or Mary by the eyes or nose or ears or
hair. The good Lord is an expert at putting people together so you can identify them easily. Each of us has
di"erent features – even twins are not really identical – and, in addition, each of us has a definite and
individual personality. As an observer and recorder of the human race, you must have an awareness not
only of the surface di"erences between people but also of what makes them tick. Jn general, you must
become a psychologist. A good understanding of the emotional di"erences between people will help you
to create cartoon characters that will react properly to any set of circumstances and leave no doubt in the
reader’s mind as to the type of people they are.
Drawing the balloon head
Before beginning to draw cartoon heads, you must learn to draw the balloon shape freely and quickly.
Never use a compass. To form your balloon, swing the pencil around several times on the paper. The freely
drawn balloon will be only a guide for the general shape of the head, so make it light – you can strengthen
the outline later. Practice drawing balloons about the size shown here, because most of your work as a
cartoonist will call for heads this size or smaller. After you have gotten the hang of drawing the balloons
and can dash them o" easily, you are ready to swing the two guide lines in. Sketch these lines as though
they go completely around the balloon. This will give the head a solid, three-dimensional quality and keep
you from drawing %at, pancake-type faces. Then start drawing in the eyes, nose, mouth and ears, following
the principles demonstrated here.
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Angles
By combining the curved eye line with a curved center line, the head can be drawn to face in any direction
and at whatever angle you wish. Establish these guide lines 'rst and you should have little trouble locating
the features properly no matter at which angle the head is tilted or turned.
Changing the shape of the balloon
If everyone had his or her hair shaved o", you would see that there is as much variety in the human head as
there is in the top of a range of mountains. Human heads come in almost every shape, from a lima bean to
a toy top – and so do cartoon heads. The round balloon head is only the beginning.
Imagine that you are grasping a toy balloon in your hands. Now squeeze it hard. The balloon changes its
shape but it still keeps its three dimensions. The same thing must be true of the di"erent-shaped cartoon
heads you draw. Regardless of the form, your center line must follow the curve of that form. If it does, you
can place the features correctly in relation to the center line and maintain the three-dimensional e"ect.
Changing the shape of the basic balloon head is the key to creating many di"erent cartoon types. As you
see here, just a couple of varied shapes can be the start of a whole cast of interesting characters –
Milquetoasts and mugs, debutantes and dowagers, seadogs and swamis.
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Varying the location of the features
While the eye line is usually halfway between the top of the head and the chin, interesting cartoon charac-
ters of many di"erent types can be created by raising or lowering this line. Even with balloons of the same
shape a shift in the eye line can be the start of a new character. Keep in mind, however, that since the fea-
tures are evenly balanced on each side of the center line, this line serves as a 'xed guide for locating them.
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Hair on the head and face
In the simple cartoon head, hair makes the head male or female. When it comes to hair, anything goes –
from the last precious few of the almost bald gent to the weird result of milady’s latest visit to the beauty
parlor. Every successful cartoon character has its own distinctive hairdo. Hair is important stu".
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Girls’ heads
Girls’ heads are constructed the same way as any others, but they will appear cuter and more glamorous if
the eye line is drawn lower than halfway. Remember to keep the outlines of the face smooth and simple
and give emphasis to hair, eyes, and lips. Later in the Course, girls will be treated in greater detail. For now,
this page will give you a good basic start. Girls add up to more than half of the human race. Learn to draw
them well!
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Facial expression
If a cartoon character is to be animated and interesting to the reader, it must express exactly the right emo-
tion. Later in the Course we will show you how the whole 'gure can be used to express emotions, but, for
now, we are concerned with the head and face. Joy, sorrow, anger, and other moods are shown chie'y in
the face and you should learn all you can about how to draw them.
A good way to begin is to study the faces of the people around you, and the di"erent moods they express.
Also, set up a mirror and study -your own features as you register various emotions. See what happens to
eyes, eyebrows, mouth corners, etc., and practice drawing what you see.
A good cartoonist doesn’t just think of his character’s expressions and emotions -he feels them. This is
what gives his characters conviction. Watch even the most experienced cartoonist at work and you will
note that when he draws an unusual expression on the face of a character, his own face unconsciously as-
sumes that expression.
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Head gestures
Give the facial expression more punch and drama by drawing the head in an attitude or gesture that
matches the emotion expressed by the features. Again, stand in front of a mirror and try out some of the
basic expressions. Note how naturally the head takes a position that corresponds to the expression. When
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you laugh, the head goes back. When you look dejected, it goes down. For nearly every facial expression
there is a head gesture. Practice these gestures and apply them in your work.
All cartoon characters are based on real people
All cartoon heads, regardless of the style of drawing, are based on real people. To turn a real head into a
cartoon head you must do two things: (1) Eliminate detail and (2) exaggerate outstanding characteristics.
This enables you to express the feelings and personality of the character clearly and sharply. To show you
what we mean, we had four cartoonists draw their interpretations of three models. Their drawings, ranging
from the realistic to the highly stylized, appear below. Note that each man has created a unique and indi-
vidual cartoon while expressing the type and personality of the model.
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