SCHOOL OF HEALTH SCIENCES
LESSON PLAN HLTH 2203
LESSON ORGANISATION (based on Australian Curriculum: Health & Physical Education)
Year Level: 4, 5 and 6 Time: 52 minutes Date: Week 8 Students’ Prior Knowledge:
Basic fundamentals of the long jump (from previous years)
Learning Area: Health & Physical Education Have to safely perform a motorbike landing
How to safely participate in a circuit
Strand: How to respect the equipment
Movement and Physical Activity (MPA)
Focus Area:
Sub-strand: Safety (S)
Moving our Body (MB) MPASs2.1
Active play and minor games (AP)
Understanding Movement (UM) MPASs2.2
Fundamental movement skills (FMS)
Learning through Movement (LM) MPASs2.3
Games and sports (GS)
Content Descriptor: Teacher’s Prior Preparation/Organisation:
YEAR 5 AND 6 Check the weather
Practise specialised movement skills and apply them in a variety Check safety of location (bees/ants/accessibility)
of movement sequences and situations (ACPMP061) Bring out equipment and first aid
Participate in physical activities designed to enhance fitness, Have equipment organized
and discuss the impact regular participation can have Have assessment materials prepared
on health and wellbeing (ACPMP064)
Manipulate and modify elements of effort, space, time, objects
and people to perform movement sequences (ACPMP065) Equipment List
Participate positively in groups and teams by encouraging others 12 hula hoops
Demonstrate ethical behaviour and fair play that aligns with rules 4 dots
when participating in a range of physical activities (ACPMP069) High jump rope
Things to connect high jump rope to
YEAR 4 As many take off pads as possible
Practise and refine fundamental movement skills in a variety of Numbered dots
movement sequences and situations (ACPMP043) 4 cones
Combine elements of effort, space, time, objects and people 5 agility hurdles
when performing movement sequences (ACPMP047) 2 agility ladders
Apply basic rules and scoring systems, Box
and demonstrate fair play when participating in physical Crashmat
activities (ACPMP050) Mini trampoline
Blue gymnastics mat
General Capabilities
Literacy Numeracy ICT Competence Critical and Ethical Personal and Social Intercultural
creative thinking behaviour competence understanding
Cross-curriculum priorities
Aboriginal and Torres Strait Islander Asia and Australia’s engagement with Asia Sustainability
histories and cultures
Lesson Objectives
As a result of this lesson, students will be able to:
List the three key teaching points of a long jump throughout the circuit when asked and at the end of the lesson
Explain why we use our arms in a long jump, this will be questioned at the end of the lesson and explained at during the first activity
Identify where the measurement for a long jump is taken, this will be explained in the first activity. At the end of the lesson’s students will
be asked where it is measured from and how we can use our body weight to ensure that we are not falling backwards at the end of a
jump
Consistently demonstrate an accurate run-up for a long jump
Employ ethical and responsible behaviour whilst completing the circuit
LESSON EVALUATION
Assessment of Lesson Objectives and Suggestions for Improvement:
At the end of the lesson, the teacher should consider:
Were ALL students able to list the three key teaching points of a long jump? Were they confident in their answer? How could you, as a
teacher, have made it easier to remember these KTPs?
Did the students understand why they were meant to sure their arms in the long jump and how it assists them in travelling further? What
example did you use or could have been used to get the point across?
Could students identify where the jumps are usually measured from and how we can use our body to lengthen our jump and not cut ourselves
short?
Did ALL students show ethical and responsible behaviour throughout circuit? If not, how could this be managed or avoided?
Were ALL students about to constantly demonstrate a run up where they are taking off on the pad? Did the numbers help the students?
Teacher self-reflection and self-evaluation:
At the end of the lesson, the teacher should reflect on:
Did the students seem engaged in the lesson?
What activities were all the students really interested in? Why do you think that?
What activities did students seem bored or misbehave? Why do you think that?
Did all students get something out of the lesson (EALD, GT and SAER)?
How could I have actively engaged the students in the lesson more?
Were my instructions clear?
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Was my layout easy to work with when changing activities?
Did my bridging organizations facilitate my lesson?
How could I improve this lesson for next time?
LESSON PROGRESSION
3 min
Motivation and Introduction:
Begin the lesson by greeting the whole class and taking roll. Then introduce the what is happening in the
lesson.
“Today we will be starting our athletics unit with long jump. We will just be recapping what we should already know
about the long jump and then doing a circuit. We really want to focus on the stations in this circuit because next time we
do long jump we will be recording your jump for the athletics carnival.”
Once this has been introduced, begin explaining the warm up and begin activity.
10 min WHAT YOU SHOULD SEE EQUIPMENT
Maximized 4 hula hoops
movement/inclusion
SPACE
All students
participating/engaged Gymnasium if raining
Large grassed area outside if
Students abilities and skill
sunny
WARM UP – Skunk Tag levels
All players but 2 (the skunks) are Safe play WHAT IT SHOULD LOOK LIKE
scattered in the playing area Team work (ethical Teacher stands side on to
Place 4 hula-hoops at the four behaviour) the game and walks around
corners of the playing area, which are the outside of the games
safety zones. Players can stay 20 KEY TEACHING POINTS enforcing safe play and
seconds in a safety zone, or until Keep moving saying KTP’s
someone else steps into the hoop Eyes up
following them. Always face the students
Avoid and try play strategy Correct students, reminding
Only one player is allowed in a hoop
at a time PROGRESSION them of KTP’s
Place one in the middle, which is the Increase skunks
skunk's home. Increase/decrease amount of
Skunks start in centre safe spots
On the go signal, the skunks chase Allow shorter amount of time in
and try to tag someone safe spots
If successful, they change places.
The new skunk must run to the centre
hoop and yell "New Skunk!" before
chasing others.
Bridging organization
3 min
Finish activity by blowing whistle
Skunks bring in hoops
Get everyone to line up on the line on the oval
Begin explaining next activity
6 min ACTIVITY 1 – Long Jump Review WHAT YOU SHOULD SEE EQUIPMENT
Maximized None necessary
movement/inclusion
SPACE
All students
participating/engaged Gymnasium if raining
Large grassed area outside if
Students abilities and skill
sunny
levels
Safe play WHAT IT SHOULD LOOK LIKE
Team work (ethical Teacher stands in front of
Line student sup along line and break the behaviour) students explaining the
long jump into three parts; the run, the activity, key teaching
jump and the landing. KEY TEACHING POINTS points and
The run – as a group, take 10 normal RUN technique/information
steps and learn the 4-stride jump. Then Fast about the activity and long
take 22 normal steps and learn the 10- jump
Control
stride jump. Focus on the KTPs Walk up and down line
Eyes up
The jump – as a group learn the proper Always face the students
jumping technique. Start by using arms to JUMP
propel themselves forward in a standing High knee
jump. Then using the 4-stride jump to High arms
perform a jump off of one foot using the
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Tall and long Correct students, reminding
jumping KTPs
them of KTP’s
The landing – as a group practice 5 jumps LANDING
doing a motorbike landing (teacher Motorbike landing
assessing) and then explain where a jump Weight forward
is measured from and how we want our Get dirty
weight forwards and what we must do to
achieve a good long jump landing ALL TOGETHER
Fast
Raise
Motorbike
Bridging organization
6 min
Get everyone’s attention by blowing whistle
Explain next activity
Choose one person to demonstrate circuit
Begin next activity
20 min ACTIVITY 2 – Circuit WHAT YOU SHOULD SEE EQUIPMENT
Maximized
Station 1-4
movement/inclusion
4 dots
All students
participating/engaged Station 5
Students abilities and skill High jump rope
levels Things to connect high jump rope
Safe play to
Team work (ethical
Station 6
behaviour)
As many take off pads as
KEY TEACHING POINTS possible
Numbered dots
RUN
Fast Station 7
Control 2 cones
Go through each station continuously, Eyes up Station 8
some stations have partners so wait until
JUMP 2 cones
there are two people there and do it
together High knee Station 9
High arms 6-8 hoops
Station 1 – 4
Jump into pit and land on/over dot
Tall and long
Station 10
Each station at a different length LANDING
FOCUS - Landing 4 hoops
Motorbike landing
Station 5 Weight forward Station 11
Jump up to try and touch the high Get dirty 5 agility hurdles
jump rope, 5 attempts and then move
on ALL TOGETHER Station 12
FOCUS – Jumping for height Fast Agility ladder
Station 6
Raise Station 13
Use a number dot and place it on the Motorbike Agility ladder
floor. Run up to take off pad and try
consistently get an accurate run up.
SPACE Station 14
Leave dot there for remainder of the Gymnasium if raining N/A
rotations Large grassed area outside if
FOCUS – Run up sunny Station 15
Box
Station 7 WHAT IT SHOULD LOOK LIKE Crash mat
With partner, see who can do the Teacher walks around
least number of long jumps between Station 16
circuit and stands on
cones Mini tramp
FOCUS - Jump activities which are more
technique based Blue gymnastics mat
Station 8 If students are acting out,
Leap frog to the next station with the stand closer to the activity
same partner they are in
Motorbike landing then fall forwards
Try to float somewhere in
FOCUS – Jump/Landing
the middle between circuits
Station 9 Always face the students
Jump into the hoops with the correct Correct students, reminding
jumping technique focussing on arm them of KTP’s
propulsion
FOCUS - Jump
Station 10
Hopping through three hoops and
pushing off one foot and having a
two-foot landing in the last hoop
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Focus – Jump/Landing
Station 11
Do on step between each hurdle drill
https://www.teachpe.com/sports-
coaching/athletics/long-jump/long-jump-
drills
FOCUS – Run up
Station 12
Step with both feet in every ladder
(quick feet)
FOCUS - Run
Station 13
Jump in every ladder section. Push
off toes
FOCUS – Jump
Station 14
Run up and down hill
FOCUS - Run
Teacher
Extra stations if needed:
Station 15
Motorbike landing off box into crash
mat and falling forwards
FOCUS - Landing
Station 16
Motorbike landing from mini
trampoline onto mat
FOCUS - Landing
3 min Lesson Closure:
Stop circuit with a whistle
IF IT IS NOT THE LAST CLASS – LEAVE EQUIPMENT OUT
IF IT IS THE LAST CLASS – pack up the station you are on
Ask students the three key teaching points of a jump
Ask the three stages of a long jump (preferably add teaching points for each stage)
Ask students why it is important to use arms in the jump
Get students to call out where the jump is measured from and how we get a better jump
Talk about students behaviour if necessary
1 min
Transition:
Get the students to go home think about what we did and tell them that they need to be
prepared for next lesson because we will be doing (EITHER DISCUSS OR TAKING LONG
JUMP MEASUREMENTS FOR ATHS)
End of
class
Dismiss students
Assessment:
All assessment will be taking observationally, the next long jump lesion will have actual measurements in it which
will be used to find out what students will be doing in the athletics carnival in term 3
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