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GSD - Session 1&2 - Sanjoy PDF

The document provides an introduction to motion study basics and general standards data (GSD). It explains the evolution of GSD from predetermined time standards to MTM-1 and MTM-2, which break down motions into basic elements like reach, grasp, move, etc. and provide coding structures. Examples are given to demonstrate how to apply motion codes to various tasks using the MTM-1 and MTM-2 systems.

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0% found this document useful (0 votes)
286 views20 pages

GSD - Session 1&2 - Sanjoy PDF

The document provides an introduction to motion study basics and general standards data (GSD). It explains the evolution of GSD from predetermined time standards to MTM-1 and MTM-2, which break down motions into basic elements like reach, grasp, move, etc. and provide coding structures. Examples are given to demonstrate how to apply motion codes to various tasks using the MTM-1 and MTM-2 systems.

Uploaded by

Burning Hell
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Introduction to Motion Study Basics & GSD

Sanjoy Kar
Engineering, Lee Wrangler Asia Ltd.
Disclaimer

Trainer ≠ Practitioner
Evolution of GSD
350 Codes
Predetermined Time Standard (PTS)

39 Codes

1440 Codes

3
MTM-1 Basics
Fingers or Hand:
•Reach
•Grasp
•Release
•Move
•Position
•Turn
•Disengage
•Apply Pressure
Eye Motions:
•Eye Focus
•Eye Travel
Body Motions:
•Foot Motion
•Leg Motion
•Side- Step
•Turn Body
•Bend, Stoop and Kneel
•Sit and Stand
•Walk
Reach

Coding Format: R(Difficulty)(Distance)


Lottery

TMU?
1. RB18? --17.2
2. RE90? --58.9

Motion Coding
1. Reaching for a Screwdriver from a sitting
position inside a Tool-Holder located 20 inch
away containing Screw Driver, Hammer,
Bolts, Plairs. --RC20
2. Reaching for Pocket from 30 Pcs Bundle
Stacked vertically to attach with Back Panel of
a Jeans-Bottom. The bundle is 55.9 CM away
--
from Operators’ reach RB20
Grasp

Coding Format: G(Case)


Lottery

Motion Coding

1. Take control over a 1 Cent coin which have been


--
dropped on floor G1B

2. Pick a Yellow Shirt button from a box containing


--
multi color button G4B
Move

Coding Format: M(Case) (Distance)


Lottery

Motion Coding
1. After writing, Put a pen in a pen holder sitting 1ft away
--MB12
1. Deposit a coin inside Piggy-Bank sitting 10inch. away for Savings
--MC10
Position

Coding Format: P(Case)(Sym.)(Dif.)

Disengage

Coding Format: D(Case)(Dif.)(Height)

Release
Coding Format: RL(Case)
Lottery

Motion Coding
1. Take of finger after switching on a electric bulb.
--RL2

1. Put a Pen Cap on a pen.


--P2SE

1. Take of 5” screw from it fastened position


--D2E5
Turn Coding Format: T(Case)(Degree)

Apply Pressure Coding Format: APA or APB

Eye Travel Coding Format: ET or EF or No Symbol


Lottery

Motion Coding
1. A 100 g bolt has to be penetrated in a nut. It will take 1 time full
revolving. The nut is under correct grasp already
--TS180 X 2
2. Switch on TV using a Remote which is in grip with a minimum
control
--APB

3. Read the quality requirement of Out seam (40 Words) and then
focus on out seam area of pant laid on table around 0.5 mtr.
away from eye position and Check 44” Out seam area (One side)
of Men's Long Bottom
--( 5.05X40 ) + (7.3) + (15.2 X (44*0.0254)/0.5
Body, Leg, Foot Motions
Lottery

Motion Coding

--AS+{7.1+1.2(X-6)}X2
MTM-2**
There are 9 basic MTM-2 motions and 39 Codes:
• Get– 16 TMU values
• Put - 16 TMU values
• Apply Pressure *
• Regrasp *
• Crank *
• Eye Action *
• Foot Motion *
• Step *
• Bend and Arise *

• Note - One single TMU value for these motions

** GSD has been strongly based on MTM-2


Cases of Get: Cases of Put:
GA – No Grasping motion PA – No Correction
1. simple contact grasp (place hand on object) Placing an object to an approximate location
GB – One Grasping motion PB – One Correction
Simple closing of the fingers on small, medium or large Some non-obvious corrections
object with one grasping
PC – More than one correction
GC – More than one grasping motions
Corrections are obvious, Difficult to handle

Get Weight: Get Weight is the action required for the


muscles of the hand and arm to take up the weight of the Centimeters
object or its resistance to motion. 1 TMU/kg Codes
Over Not Over
Coding Format: G(Case)(Distance)
Coding Format: P(Case)(Distance) 0 5 5
5 15 15
15 30 30
30 45 45
45 Upwards 80
Lottery

Motion Coding
Distance
(cm)

1. Get a 400g Hammer from a 25 cm away tool holder and put it to


a Tray which is 40cm away from toolholder

--(GB30+(0.4)*1) + (PA45)

1. Get a 200 gram 1”X1” rectangular object together from a 25 cm


away object holder Containing multiple objects and put it into a
Tray inside a 1.5” X 1.5” groove which is 40cm away from object
holder

--(GC30+(0.2)*1) + (PC45)
Bridging Codes: MTM-1 to MTM-2 No-Lottery-Team Work

1. Reaching for a 150g Screwdriver from a sitting


position inside a Tool-Holder located 16 inch away
containing Screw Driver, Hammer, Bolts, Plairs to
place it in a tray 40 cm away from pick up position
to Screwdriver’s designated place-Code using
MTM-1 & MTM-2

MTM-2: GC45+(.15)X1+PB45 =27.15+24=51.15 TMU =1.84s


MTM-1: RC16+G4A+MC40+EF+RL1=17+7.3+18.7+7.3+2=52.3 TMU =1.88s

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