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Defining Odd - Angled 3D Work Planes: 3-Point Plane Define Plane

1. There are two methods to define a work plane perpendicular to a known line when no points exist on the plane: the 3-Point Plane method and the Views method. 2. The 3-Point Plane method uses the 3-Point Plane command twice to first generate a temporary plane and then redefine it so the z-axis is parallel to the known line. 3. The Views method creates a new view where the line of sight is along the known line, making the viewing plane perpendicular to it. Setting the work plane to the screen sets it parallel to the viewing plane with the z-axis along the known line.

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0% found this document useful (0 votes)
73 views8 pages

Defining Odd - Angled 3D Work Planes: 3-Point Plane Define Plane

1. There are two methods to define a work plane perpendicular to a known line when no points exist on the plane: the 3-Point Plane method and the Views method. 2. The 3-Point Plane method uses the 3-Point Plane command twice to first generate a temporary plane and then redefine it so the z-axis is parallel to the known line. 3. The Views method creates a new view where the line of sight is along the known line, making the viewing plane perpendicular to it. Setting the work plane to the screen sets it parallel to the viewing plane with the z-axis along the known line.

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Defining Odd--Angled 3D Work Planes


There are two ways to define odd-angled 3D work planes. If you can see at least
three known points in the drawing that rest directly in the proposed new plane, use
the 3-Point Plane command or the Define Plane command (both in the 3D menu)
to define the new Work Plane.
Occasionally you will not have any useful points in the drawing to define this new
plane; if all you have showing on the part is a vector that is perpendicular to the
desired plane, you have two solutions.
The first is to use the 3-Point Plane command once to generate a TempPlane whose
X or Y-axis is parallel to this known line.Then use the 3-Point Plane command again
to redefine the TempPlane so that the Z-axis winds up parallel to the known line.
This method is quick and it works in most situations.The Temporary Work Plane will
go away the next time you use the 3-Point Plane command unless you rename the
plane.This method also relies on points other than the known line, which may not
exist in all cases.
The second method takes this known line and uses it as a line-of-sight vector for a
new View. It defines an imaginary Viewing Plane that is perpendicular to this
line-of-sight. If you look at the part from this new view, and then Set Plane to
Screen (from the 3D menu), you get a Work Plane that is parallel to the Viewing
Plane.This new Work Plane has its Z-axis parallel to the line-of-sight.
The second method gives you complete control of the definition of the new Work
Plane. It creates a permanent Work Plane that relies on the endpoints of the known
line. It takes a few more steps than the 3-Point Plane method and it is a little harder
to learn.

The example part is shown above.What you want to do is open the sloped face like a
door, using the left side of the face as a hinge.You are actually rotating this sloped
face about its left edge, using the left edge as an axis of rotation.To do this, you need
to define a new Work Plane that is perpendicular to the hinge line.
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The 3-Point Plane method.


1. Show Triad from the 3D menu.
This is a critical step, since you need to see the Triad to keep track of the Work
Plane and the X, Y and Z-axis. For this example, assume that the Triad comes
up with the Work Plane set to TOP.
2. Pick the 3-Point Plane command from the 3D menu.
The cursor changes to a little X and Y-axis-looking object. The Message Line
asks you to Pick Origin.
3. Click at point A to indicate the new Origin.
It is Zoomed in to make things easier to see.
4. Click at point B to indicate a point on the new X-axis.
It does not matter where you click along the length of that line. You are just
defining a vector for the new X-axis that starts at point A and ends at this point
that you pick.

5. Click at point C to indicate a point on the new Y-axis.


Again, it does not matter where you click on this line.
After this third click, the Triad changes its orientation so that it parallels the sloped
face. The X and Y-axis have changed their directions as well, to match the lines in the
drawing.There is also a new Plane in the 3D>Planes Menu called TempPlane. Every
time you use the 3-Point Plane command, a new TempPlane gets created. Any new
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TempPlane replaces the previous TempPlane from before.There is only one Temp
Plane.

You created a new Work Plane that is parallel to the sloped face, but you want one
that is perpendicular to the sloped face. Specifically perpendicular to its left edge
(the hinge-line). Right now the X-axis is facing the same direction as the hinge-line.
You need to get the Z-axis facing that way also.To do this, use the 3-Point Plane
command again to define a new Work Plane where the new X-axis points the same
way as the current Z-axis. Let the new Y-axis point in the same direction as it
currently does.
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6. Pick the 3-Point Plane command once more from the 3D menu.

7. Click at point D to indicate the new Origin.


8. Click at point E to indicate a point on the new X-axis.
Before you click, bring your cursor up above the part in the general region
where you expect the click point to be. Move the cursor around a little until the
Drafting Assistant puts up a Construction Line through point D with the words
align -z next to point D and your cursor sits right on this Construction Line. You
are defining a point that is up above the sloped face, directly along the Z-axis.
As soon as you have this Construction Line and the align-z alignment through
point D, click the mouse at point E anywhere along the Construction Line.
9. Click at point F to indicate a point on the new Y-axis.
This puts the Y-axis facing the same way it did before. Again, it does not matter
where you click on this line.
After this third click, the Triad changes its orientation again so that it is perpendicular
to the sloped face and the Z-axis faces the same direction as the left edge of this face.
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Now you are ready to open the sloped face like a door, using the left edge like a
hinge.

10. Select all the lines that make up the sloped face, except for the hinge-line
itself.

11. Pick the Rotate tool.


12. Click anywhere on the hinge-line to fix the center of rotation.
It does not matter where you click on this line since every point of the line rests
directly on the Z-axis. Every point of that line works equally well as a pivot
point.
13. In the Status Line, type 90, hold the Ctrl (PC) or Option (Mac) key to get a
copy and press Enter.
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The sloped face will rotate up 90 degrees. If you had typed -90 (negative 90),
the face would have rotated down, because of the Right-Hand-Rule.

The Views Method.


1. Show Triad, set the Planes to Top and set the Views to Trimetric.
This gives a common starting point.
2. Choose the Define View
command in the Views Menu.
This brings up the Define
View dialog box.
3. Click on the New button in
this dialog box.
This brings up the Redefine
View dialog box.
In this dialog box, there are three data fields for Normal and three data fields for Up.
These data fields need delta values to define vectors.The first data fields define the
Normal vector, which is a line-of-sight at the end of which is an imaginary viewing
plane. The Normal vector or line-of-sight, is perpendicular to the imaginary viewing
plane.
The Up data fields define a vector that appears to be pointing straight up. Depending
on how the observer tilts his head while looking down this line-of-sight, different
things will appear to be up.
You can completely define a View in Graphite by giving a line-of-sight vector and an
Up vector.
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By defining a View using a Normal Vector, you wind up with a Viewing Plane that is
perpendicular to that vector.This is like the Work Plane you want with the Z-axis
perpendicular to it. If you make the Work Plane equal to the Viewing Plane, you get
the Z-axis equal to the line-of-sight vector.
By defining a new View whose line-of-sight is right along the hinge-line, the Viewing
Plane is exactly where you want the new Work Plane to be.
The numbers that appear in the six data fields of the Redefine View dialog box
when it first comes up define the Normal and Up vectors for the current View. Since
your current View is the Isometric View, these numbers are the delta offsets that
define these two vectors for the Isometric View.
4. Use the bulls-eye cursor to drag a vector along the line of sight that you
want to use.
The direction you drag this vector will point AT the observer. Note that the first
data field in the Normal line must first be highlighted.

5. Drag another vector to define what is Up in the resulting View.


Note that the first data field in the "Up" line must first be highlighted. You could
have used any of the vertical lines in this part since they all will appear to be up
in the resulting View. But we could also have used one of the lines that
currently appear to be more horizontal in this View as an Up Vector. Then, in
the new View, the whole part would appear to be rotated.
6. Click OK.
A new View called View 1 will appear in the Define View dialog box.
7. Click on this new View 1 in the Define View dialog box and click the Set
View button.
You will see the part as if you were looking right along the hinge-line.
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8. Close the Define View dialog box.

9. Give the command Set Plane to screen from the 3D menu.


This will set the Work Plane to coincide with the current Viewing plane. The
Triad will change so that the Z-axis points right out of the screen. Graphite
defines this as a TempPlane in the 3D>Planes sub-menu. Make this temporary
plane permanent by renaming it.
10. Choose Define Plane from the 3D menu.
In the list that appears in the resulting dialog box there is a new plane called
TempPlane with a check mark next to it. This plane was created by the Set
Plane to Screen command.
11. Click on TempPlane. Its name will appear in the Rename data field.
12. Replace the name TempPlane with a new name of your choosing and
press the Rename button.
You have defined a new Work Plane that you can pick at any time from the
Planes list in the 3D menu. When you pick this plane, the Triad turns so that the
Z-axis faces exactly along the hinge-line.

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