System - Text, System - Printing, System - Internal, System - Imaging, System - Drawing2D and System - Design Namespaces
System - Text, System - Printing, System - Internal, System - Imaging, System - Drawing2D and System - Design Namespaces
In
Visual Studio .NET, Microsoft has taken care of most of the GDI problems and have made it easy to
use.
GDI+ resides in System.Drawing.dll assembly. All GDI+ classes are reside in the System.Drawing,
System.Text, System.Printing, System.Internal , System.Imaging, System.Drawing2D and
System.Design namespaces.
The first class we must discuss is the Graphics class. After the Graphics class, I will discuss other
useful GDI+ classes and structures such as Pen, Brush, and Rectangle. The final part of this tutorial
are some examples in C#.
The Graphics class encapsulates GDI+ drawing surfaces. Before drawing any object ( for example
circle, or rectangle ) we have to create a surface using Graphics class. Generally we use Paint event of
a Form to get the reference of the graphics. Another way is to override OnPaint method.
OR:
Once you have the Graphics reference, you can call any of this class's members to draw various
objects. Here are some of Graphics class's methods:
In .NET, GDI+ functionality resides in the System.Drawing.dll. Before you start using GDI+ classes,
you must add reference to the System.Drawing.dll and import System.Drawing namespace. If you are
using Visual Studio .NET for your development, you can add reference to the GDI+ library using
following:
Creating this project is simple. Create a Windows application and add reference to the
System.Drawing.dll using Project->Add Reference menu item. See Figure 1.
Imports System.Drawing
Imports System.Drawing.Drawing2D
Note: If you create a Windows application using VS.NET, you only need write only one line.
Imports System.Drawing.Drawing2D
After that add a Form_Paint event handler using the Properties Window. See Figure 2.
Figure 2. Adding Form_Paint event handler.
Note: You can also add Form paint event handler manually described above.
Graphics Objects
After creating a Graphics object, you can use it draw lines, fill shapes, draw text and so on. The major
objects are:
A pen draws a line of specified width and style. You always use Pen constructor to create a pen. The
constructor initializes a new instance of the Pen class. You can initialize it with a color or brush.
Initializes a new instance of the Pen class with the specified color.
Initializes a new instance of the Pen class with the specified Brush.
Initializes a new instance of the Pen class with the specified Brush and width.
public Sub Pen(Brush, float)
Initializes a new instance of the Pen class with the specified Color and Width.
Alignment Gets or sets the alignment for objects drawn with this Pen
Brush Gets or sets the Brush that determines attributes of this Pen
Color Gets or sets the color of this Pen
Width Gets or sets the width of this Pen
A Color structure represents an ARGB color. Here are ARGB properties of it:
You can call the Color members. Each color name ( say Blue ) is a member of the Color structure. Here
is how to use a Color structure:
The Font class defines a particular format for text such as font type, size, and style attributes. You use
font constructor to create a font.
Initializes a new instance of the Font class with the specified attributes.
Initializes a new instance of the Font class from the specified existing Font and FontStyle.
Graphics g ;
Dim font As New Font("Times New Roman", 26)
The Brush class is an abstract base class and cannot be instantiated. We always use its derived
classes to instantiate a brush object, such as SolidBrush, TextureBrush, RectangleGradientBrush, and
LinearGradientBrush.
OR
The SolidBrush class defines a brush made up of a single color. Brushes are used to fill graphics
shapes such as rectangles, ellipses, pies, polygons, and paths.
The TextureBrush encapsulates a Brush that uses an fills the interior of a shape with an image.
The LinearGradiantBrush encapsulates both two-color gradients and custom multi-color gradients.
public Sub Rectangle(Point, Size) or public Sub Rectangle(int, int, int, int)
The Rectangle structure is used to draw a rectangle on WinForms. Besides its constructor, the
Rectangle structure has following members:
Bottom Gets the y-coordinate of the lower-right corner of the rectangular region defined by this Rectangle
Height Gets or sets the width of the rectangular region defined by this Rectangle
IsEmpty Tests whether this Rectangle has a Width or a Height of 0
Left Gets the x-coordinate of the upper-left corner of the rectangular region defined by this Rectangle
Location Gets or sets the coordinates of the upper-left corner of the rectangular region represented by this Rectangle
Right Gets the x-coordinate of the lower-right corner of the rectangular region defined by this Rectangle
Size Gets or sets the size of this Rectangle
Top Gets the y-coordinate of the upper-left corner of the rectangular region defined by this Rectangle
Width Gets or sets the width of the rectangular region defined by this Rectangle
X Gets or sets the x-coordinate of the upper-left corner of the rectangular region defined by this Rectangle
Y Gets or sets the y-coordinate of the upper-left corner of the rectangular region defined by this Rectangle
Its constructor initializes a new instance of the Rectangle class. Here is the definition:
This structure is similar to the POINT structure in C++. It represents an ordered pair of x and y
coordinates that define a point in a two-dimensional plane. The member x represents the x coordinates
and y represents the y coordinates of the plane.
Drawing a rectangle
You can override OnPaint event of your form to draw an rectangle. The LinearGradientBrush
encapsulates a brush and linear gradient.
Drawing an Arc
First is the Pen. You create a pen by using the Pen class. The Pen constructor takes at least one
argument, the color or the brush of the pen. Second argument width of the pen or brush is optional.
The second argument is a rectangle. You can create a rectangle by using Rectangle structure. The
Rectangle constructor takes four int type arguments and they are left and right corners of the
rectangle.
DrawLine function of the Graphics class draws a line. It takes three parameters, a pen, and two Point
class parameters, starting and ending points. Point class constructor takes x, y arguments.
Drawing an Ellipse
An ellipse( or a circle) can be drawn by using DrawEllipse method. This method takes only two
parameters, Pen and rectangle.
The FillPath
You can override OnPaint event of your form to draw an rectangle. The LinearGradientBrush
encapsulates a brush and linear gradient.