Chapter 2: Operating System
Structures
Chapter 2: Operating System Structures
Operating System Services
User Operating System Interface
System Calls
Types of System Calls
System Programs
Operating System Design and Implementation
Operating System Structure
Operating System Debugging
Operating System Generation
System Boot
Objectives
To describe the services an operating
system provides to users, processes,
and other systems
To discuss the various ways of
structuring an operating system
Operating System Services
Operating systems provide an environment for
execution of programs and services to programs and
users
One set of operating-system services provides functions that
are helpful to the user:
User interface - Almost all operating systems have a
user interface (UI).
Varies between Command-Line (CLI), Graphics User
Interface (GUI), Batch
Program execution - The system must be able to load a
program into memory and to run that program, end
execution, either normally or abnormally (indicating error)
I/O operations - A running program may require I/O,
which may involve a file or an I/O device
Operating System Services
One set of operating-system services provides functions that are helpful
to the user :
File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and
delete them, search them, list file Information, permission
management.
Communications – Processes may exchange information, on the
same computer or between computers over a network
Communications may be via shared memory or through message
passing (packets moved by the OS)
Error detection – OS needs to be constantly aware of possible errors
May occur in the CPU and memory hardware, in I/O devices, in user
program
For each type of error, OS should take the appropriate action to ensure
correct and consistent computing
Debugging facilities can greatly enhance the user’s and programmer’s
abilities to efficiently use the system
Operating System Services
Another set of OS functions exists for ensuring the efficient
operation of the system itself via resource sharing
Resource allocation - When multiple users or multiple jobs
running concurrently, resources must be allocated to each of them
Many types of resources - CPU cycles, main memory, file
storage, I/O devices.
Accounting - To keep track of which users use how much and
what kinds of computer resources
Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use
of that information, concurrent processes should not interfere with
each other
Protection involves ensuring that all access to system
resources is controlled
Security of the system from outsiders requires user
authentication, extends to defending external I/O devices from
invalid access attempts
A View of Operating System Services
User Operating System Interface - CLI
CLI or command interpreter allows direct
command entry
Sometimes implemented in kernel,
sometimes by systems program
Sometimes multiple flavors implemented –
shells
Primarily fetches a command from user and
executes it
Sometimes commands built-in, sometimes
just names of programs
Ifthe latter, adding new features doesn’t require
shell modification
Bourne Shell Command Interpreter
User Operating System Interface - GUI
User-friendly desktop metaphor interface
Usually mouse, keyboard, and monitor
Icons represent files, programs, actions, etc
Various mouse buttons over objects in the interface cause various
actions (provide information, options, execute function, open
directory (known as a folder)
Invented at Xerox PARC
Many systems now include both CLI and GUI
interfaces
Microsoft Windows is GUI with CLI “command” shell
Apple Mac OS X is “Aqua” GUI interface with UNIX
kernel underneath and shells available
Unix and Linux have CLI with optional GUI interfaces
(CDE, KDE, GNOME)
Touchscreen Interfaces
Touchscreen devices
require new interfaces
Mouse not possible or not
desired
Actions and selection based
on gestures
Virtual keyboard for text
entry
Voice commands.
The Mac OS X GUI
System Calls
Programming interface to the services
provided by the OS
Typically written in a high-level language
(C or C++)
Mostly accessed by programs via a high-
level Application Programming
Interface (API) rather than direct system
call use
Three most common APIs are Win32 API
for Windows, POSIX API for POSIX-based
systems (including virtually all versions of
UNIX, Linux, and Mac OS X), and Java
API for the Java virtual machine (JVM)
Example of System Calls
System call sequence to copy the contents of
one file to another file
Example of Standard API
System Call Implementation
Typically, a number associated with each system
call
System-call interface maintains a table indexed
according to these numbers
The system call interface invokes the intended
system call in OS kernel and returns status of the
system call and any return values
The caller need know nothing about how the
system call is implemented
Just needs to obey API and understand what OS will do
as a result call
Most details of OS interface hidden from programmer
by API. Managed by run-time support library
API – System Call – OS Relationship
System Call Parameter Passing
Often, more information is required than simply
identity of desired system call
Exact type and amount of information vary according to
OS and call
Three general methods used to pass parameters
to the OS
Simplest: pass the parameters in registers
In some cases, may be more parameters than registers
Parameters stored in a block, or table, in memory, and address of
block passed as a parameter in a register
This approach taken by Linux and Solaris
Parameters placed, or pushed, onto the stack by the program and
popped off the stack by the operating system
Block and stack methods do not limit the number or length of
parameters being passed
Parameter Passing via Table
Types of System Calls
Process control
create process, terminate process
end, abort
load, execute
get process attributes, set process attributes
wait for time
wait event, signal event
allocate and free memory
Dump memory if error
Debugger for determining bugs, single step
execution
Locks for managing access to shared data between
processes
Types of System Calls
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
Types of System Calls
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages if message passing
model to host name or process name
From client to server
Shared-memory model create and gain
access to memory regions
transfer status information
attach and detach remote devices
Types of System Calls
Protection
Control access to resources
Get and set permissions
Allow and deny user access
Examples of Windows and Unix System Calls
Standard C Library Example
C program invoking printf() library call, which
calls write() system call
Example: MS-DOS
Single-tasking
Shell invoked when
system booted
Simple method to run
program
No process
created
Single memory space
Loads program into
memory, overwriting
all but the kernel
At system startup running a program
Program exit -> shell
reloaded
Example: FreeBSD
Unix variant
Multitasking
User login -> invoke user’s choice
of shell
Shell executes fork() system call to
create process
Executes exec() to load program
into process
Shell waits for process to
terminate or continues with user
commands
Process exits with:
code = 0 – no error
code > 0 – error code
System Programs
System programs provide a convenient
environment for program development and
execution. They can be divided into:
File manipulation
Status information sometimes stored in a File
modification
Programming language support
Program loading and execution
Communications
Background services
Application programs
Most users’ view of the operation system is defined by
system programs, not the actual system calls
System Programs
Provide a convenient environment for program
development and execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
File management - Create, delete, copy,
rename, print, dump, list, and generally
manipulate files and directories
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the
terminal or other output devices
Some systems implement a registry - used to store and retrieve
configuration information
System Programs
File modification
Text editors to create and modify files
Special commands to search contents of files or perform
transformations of the text
Programming-language support - Compilers,
assemblers, debuggers and interpreters
sometimes provided
Program loading and execution- Absolute
loaders, re-locatable loaders, linkage editors, and
overlay-loaders, debugging systems for higher-
level and machine language
Communications - Provide the mechanism for
creating virtual connections among processes,
users, and computer systems
System Programs
Background Services
Launch at boot time
Some for system startup, then terminate
Some from system boot to shutdown
Provide facilities like disk checking, process scheduling,
error logging, printing
Run in user context not kernel context
Known as services, subsystems, daemons
Application programs
Don’t pertain to system
Run by users
Not typically considered part of OS
Launched by command line, mouse click, finger poke
Operating System Design and
Implementation
Design and Implementation of OS not “solvable”, but some
approaches have proven successful
Internal structure of different Operating Systems can vary
widely
Start the design by defining goals and specifications
Affected by choice of hardware, type of system
User goals and System goals
User goals – operating system should be convenient to
use, easy to learn, reliable, safe, and fast
System goals – operating system should be easy to design,
implement, and maintain, as well as flexible, reliable, error-
free, and efficient
Operating System Design and Implementation
Important principle to separate
Policy: What will be done?
Mechanism: How to do it?
Mechanisms determine how to do something, policies decide
what will be done
The separation of policy from mechanism is a very important
principle, it allows maximum flexibility if policy decisions are
to be changed later (example – timer)
Specifying and designing an OS is highly creative task of
software engineering
Implementation
Much variation
Early OSes in assembly language
Then system programming languages like Algol, PL/1
Now C, C++
Actually usually a mix of languages
Lowest levels in assembly
Main body in C
Systems programs in C, C++, scripting languages like
PERL, Python, shell scripts
More high-level language easier to port to other hardware.
But slower
Emulation can allow an OS to run on non-native hardware
Operating System Structure
General-purpose OS is very large
program
Various ways to structure ones
Simple structure – Monolithic: MS-DOS
More complex -- UNIX
Layered – an abstraction
Microkernel –Mach
Modular
Simple Structure -- MS-DOS
MS-DOS – written to
provide the most
functionality in the
least space
Not divided into
modules
Although MS-DOS
has some structure,
its interfaces and
levels of functionality
are not well separated
Disadvantages of Monolithic OS
It is massive:
It performs all basic OS functions and takes up in the
order of megabytes of code and data
It is undifferentiated:
It is coded in a non-modular way (traditionally)
although modern ones are much more layered.
It is intractable:
Altering any individual software component to adapt it
to changing requirements is difficult.
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Monolithic Operating System
Application Application
Programs Programs
User Mode
Kernel Mode
System Services
Hardware Ex: MS-DOS
• Better application Performance
• Difficult to extend 38
Non Simple Structure -- UNIX
UNIX – limited by hardware
functionality, the original UNIX operating
system had limited structuring. The
UNIX OS consists of two separable
parts
Systems programs
The kernel
Consistsof everything below the system-call interface
and above the physical hardware
Provides the file system, CPU scheduling, memory
management, and other operating-system functions; a
large number of functions for one level
Traditional UNIX System Structure
Beyond simple but not fully layered
Layered Approach
The operating system is
divided into a number of
layers (levels), each built
on top of lower layers.
The bottom layer (layer 0),
is the hardware; the
highest (layer N) is the
user interface.
With modularity, layers
are selected such that
each uses functions
(operations) and services
of only lower-level layers
Layered OS
Application Application
Programs Programs
User Mode
Kernel Mode
System Services
Memory & I/O Device Mgmt
Process Schedule
Hardware
Easier to enhance
Each layer of code access lower level interface
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Low-application performance Ex : UNIX
Microkernel System Structure
Moves as much from the kernel into user space
Mach example of microkernel
Mac OS X kernel (Darwin) partly based on Mach
Communication takes place between user modules
using message passing
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments: Performance overhead of user space to
kernel space communication
Microkernel Structure
Figure ©Wikipedia
Microkernel
Monolithic
Kernel
Microkernel System Structure
Application File Device user
Program System Driver mode
messages messages
Interprocess memory CPU kernel
Communication managment scheduling mode
microkernel
hardware
Micro-kernel
Compared to monolithic, microkernel design
provides only the most basic abstractions,
principally address space, threads and local IPC.
All other system services are provided by
servers that are dynamically loaded precisely on
those computers that require them.
Clients access these system services using the
kernel’s message-based invocation
mechanisms.
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Microkernel/Client Server OS
Client OS File Network Display
Application Emulators Server Server Server
User
Kernel
Microkernel
Send
Reply Hardware
Tiny OS kernel providing basic primitive (process, memory, IPC)
Traditional services becomes subsystems
OS = Microkernel + User Subsystems
Ex: Mach, PARAS, Chorus, etc.
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The role of the microkernel
MK appears as a layer between H/W and
system systems. If performance, rather than
portability is goal, then middleware may use
facilities of MK directly.
Middlew are
Language Language OS emulation
support support subsys tem
....
subsys tem subsys tem
Microkernel
Hardw are
The microkernel s upports middleware via subsys tems
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Few Popular Microkernel
Systems
MACH: CMU
It
supports different OS emulators including Unix and
OS/2.
PARAS: C-DAC
Chorus
QNX,
Windows NT – original design.
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Comparison: Monolithic and
Micro-kernel OS Design
The chief advantages of a MK-based OS:
Extensibility and its ability to enforce modularity
behind memory protection boundaries
A relative small kernel is more likely to be free of bugs
than one that is larger and complex.
The advantage of a monolithic OS:
Relative efficiency with which operations can be
invoked is high because even invocation to a
separate user-level address space on the same node
is more costly.
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Modules
Many modern operating systems
implement loadable kernel modules
Uses object-oriented approach
Each core component is separate
Each talks to the others over known
interfaces
Each is loadable as needed within the kernel
Overall, similar to layers but with more
flexible
Linux, Solaris, etc
Solaris Modular Approach
Hybrid Systems
Most modern operating systems are actually not
one pure model
Hybrid combines multiple approaches to address
performance, security, usability needs
Linux and Solaris kernels in kernel address space, so
monolithic, plus modular for dynamic loading of
functionality
Windows mostly monolithic, plus microkernel for different
subsystem personalities
Apple Mac OS X hybrid, layered, Aqua UI plus
Cocoa programming environment
Below is kernel consisting of Mach microkernel and BSD
Unix parts, plus I/O kit and dynamically loadable modules
(called kernel extensions)
Hybrid Approaches
Many modern OS follow hybrid approach in OS
structure. E.g., Windows NT.
Pure microkernel OSs such as Chorus & Mach
have changed over time to allow servers to be
loaded dynamically into the kernel address
space or into a user-level address space.
Some OSs such as SPIN use event-based
model as a mechanism for interaction between
modules grafted into the kernel address space.
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Mac OS X Structure
graphical user interface
Aqua
application environments and services
Java Cocoa Quicktime BSD
kernel environment
BSD
Mach
I/O kit kernel extensions
iOS
Apple mobile OS for iPhone, iPad
Structured on Mac OS X, added
functionality
Does not run OS X applications natively
Also runs on different CPU architecture (ARM
vs. Intel)
Cocoa Touch Objective-C API for
developing apps
Media services layer for graphics,
audio, video
Core services provides cloud
computing, databases
Core operating system, based on Mac
OS X kernel
Android
Developed by Open Handset Alliance (mostly Google)
Open Source
Similar stack to IOS
Based on Linux kernel but modified
Provides process, memory, device-driver management
Adds power management
Runtime environment includes core set of libraries
and Dalvik virtual machine
Apps developed in Java plus Android API
Javaclass files compiled to Java bytecode then translated to
executable that runs in Dalvik VM
Libraries include frameworks for web browser
(webkit), database (SQLite), multimedia, smaller libc
AndroidApplications
Architecture
Application Framework
Libraries Android runtime
SQLite openGL Core Libraries
surface media
Dalvik
manager framework
virtual machine
webkit libc
Linux kernel
Operating-System Debugging
Debugging is finding and fixing errors, or bugs
OS generate log files containing error information
Failure of an application can generate core dump
file capturing memory of the process
Operating system failure can generate crash dump
file containing kernel memory
Beyond crashes, performance tuning can optimize
system performance
Sometimes using trace listings of activities, recorded for
analysis
Profiling is periodic sampling of instruction pointer to look
for statistical trends
Operating-System Debugging
Kernighan’s Law: “Debugging is twice as hard as
writing the code in the first place. Therefore, if you
write the code as cleverly as possible, you are, by
definition, not smart enough to debug it.”
Performance Tuning
Improve performance
by removing
bottlenecks
OS must provide
means of computing
and displaying
measures of system
behavior
For example, “top”
program or Windows
Task Manager
Operating System Generation
Operating systems are designed to run
on any of a class of machines; the
system must be configured for each
specific computer site
SYSGEN program obtains information
concerning the specific configuration of
the hardware system
Used to build system-specific compiled
kernel or system-tuned
Can general more efficient code than one
general kernel
System Boot
When power initialized on system, execution
starts at a fixed memory location
Firmware ROM used to hold initial boot code
Operating system must be made available to
hardware so hardware can start it
Small piece of code – bootstrap loader, stored in
ROM or EEPROM locates the kernel, loads it into
memory, and starts it
Sometimes two-step process where boot block at
fixed location loaded by ROM code, which loads
bootstrap loader from disk
Common bootstrap loader, GRUB, allows
selection of kernel from multiple disks, versions,
kernel options