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Virtual Reality Course Syllabus

This document outlines the course outcomes and units for a virtual reality course. The 5 course outcomes cover understanding VR components and technologies, input devices, output devices, modeling practices, and human factors. The 5 units cover an introduction to VR, input devices, output devices like graphics and sound displays and haptics, modeling techniques, and human factors and safety. Recommended textbooks are also listed.

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Hari Reddy
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0% found this document useful (0 votes)
829 views1 page

Virtual Reality Course Syllabus

This document outlines the course outcomes and units for a virtual reality course. The 5 course outcomes cover understanding VR components and technologies, input devices, output devices, modeling practices, and human factors. The 5 units cover an introduction to VR, input devices, output devices like graphics and sound displays and haptics, modeling techniques, and human factors and safety. Recommended textbooks are also listed.

Uploaded by

Hari Reddy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
  • Virtual Reality Overview

Virtual Reality

Course Outcomes : At the end of the course the student will be able to

CO1: Understand components of virtual reality and commercial virtual reality technology.

CO2: Understand the working of input devices like trackers navigators and gesture interfaces.

CO3: Understand working of output devices like graphical, sound, haptic, tactile and force feedback
sensor and their interfacing.

CO4: Understand the modeling management and physical, geometric and kinematics practices.

CO5: Understand Human Factors and safety issues in virtual reality.

UNIT - I Introduction to virtual reality Introduction: The three I‘s of virtual reality, commercial VR
technology and the five classic components of a VR system.

UNIT - II Input Devices Input Devices: Trackers, Navigation, and Gesture Interfaces- Three-dimensional
position trackers, navigation and manipulation, interfaces and gesture interfaces.

UNIT - III Output Devices Graphics displays - Graphics Displays, The Human Visual System, Personal
Graphics Displays, Large-Volume Displays -Sound Displays -The Human Auditory System, The
Convolvotron, Speaker-Based Three-Dimensional Sound - Haptic Feedback - The Human Haptic System,
Tactile Feedback Interfaces, Force Feedback Interfaces

UNIT - IV Modeling Geometric modeling, kinematics modeling, physical modeling, behaviour modeling,
model management.

UNIT - V Human Factors and safety issues in virtual reality Human Factors: Methodology and
terminology, user performance studies, VR health and safety issues.

Text Books : 1. Gregory C. Burdea & Philippe Coiffet , ―Virtual Reality Technology‖, Second Edition, John
Wiley & Sons, Inc.,

2. Andrew Davison, ―Killer Game Programming in Java―, Oreilly-SPD, 2005.

Reference Books : 1. Understanding Virtual Reality, interface, Application and Design, William
R.Sherman, Alan Craig, Elsevier(Morgan Kaufmann).

2. Bill Fleming, ―3D Modeling and surfacing ―, Elsevier(Morgan Kauffman).

3. David H.Eberly, , ―3D Game Engine Design ―, Elsevier.

4. John Vince, ―Virtual Reality Systems ―, Pearson Education, 1995

Virtual Reality
Course Outcomes : At the end of the course the student will be able to 
CO1: Understand components of virtual

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