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DAMA Sci

This document describes the rules for playing DAMA Sci-Notation, a game that combines the traditional Filipino checkerboard game dama with scientific notation concepts. The game is played on a board with numbered chips representing scientific notation equivalents. Players take opponent's chips diagonally using mathematical operations corresponding to the space landed on. The goal is to reduce one's score by capturing chips, with dama chips having increased values. Whoever has the lowest score after 20 minutes wins.

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JAp Blanco
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100% found this document useful (2 votes)
957 views3 pages

DAMA Sci

This document describes the rules for playing DAMA Sci-Notation, a game that combines the traditional Filipino checkerboard game dama with scientific notation concepts. The game is played on a board with numbered chips representing scientific notation equivalents. Players take opponent's chips diagonally using mathematical operations corresponding to the space landed on. The goal is to reduce one's score by capturing chips, with dama chips having increased values. Whoever has the lowest score after 20 minutes wins.

Uploaded by

JAp Blanco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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DAMA Sci-Notation

DAMA SCI-NOTATION
Target Learners: Second Year Students
Science Concept: Scientific Notation

Playing Dama Sci-Notation


(Refer to the General Rules in Playing SciDama below)

Note: Odd numbers  will have negative exponent, while even numbers will have positive
exponent.
*EQUIVALENT OF CHIP’S NUMBER IN*
SCIENTIFIC NOTATION

CHIPS SCIENTIFIC NOTATION


1 1.1 x 10-1
2 2.2 x 10²
3 3.3 x 10-³
4 4.4 x 10⁴
5 5.5 x 10-⁵
6 6.6 x 10⁶
7 7.7 x 10-⁷
8 8.8 x 10⁸
9 9.9 x 10-⁹
10 1.01 x 1010
11 1.111 x 10-11
12 1.212 x 1012

*POSITION OF CHIPS*
...Cartesian Coordinate...

CHIPS COORDINATES CHIPS COORDINATES


1 (0,1) 1 (7,6)
2 (5,2) 2 (2,5)
3 (7,0) 3 (0,7)
4 (2,1) 4 (5,6)
5 (7,2) 5 (0,5)
6 (5,0) 6 (2,7)
7 (3,2) 7 (4,5)
8 (6,1) 8 (1,6)
9 (3,0) 9 (4,7)
10 (1,2) 10 (6,5)
11 (4,1) 11 (3,6)
12 (1,0) 12 (6,7)
                                      First player                                    Second player

DAMA SCI-NOTATION BOARD


ARRANGEMENT OF DAMA CHIPS FOR DAMA SCI-NOTATION

General Rules in Playing SciDama


            Basically the rules in playing the Filipino checkerboard game called ‘dama’ will be used with
some modifications in integrating mathematics and science as follows:
              

1.      Set the starting positions of the chips


2.      After the startting position of the chips have been set, the first player is  determined by drawing lots.
3.      A chip is allowed to moved diagonally forward only to an adjoining vacant square.
4.      A chip has to take the opponent’s chip diagonally forward or backward thus “pass” is not allowed.
Mathematical operations (x,÷,+,-)  will be used depending on the vacant square’s operation symbol
where the “taker” chip lands by jumping over the “taken” chip (the latter chip has to be removed from the
board after performing the indicated mathematical operation and recording same in the score sheet).
5.      In taking more than one chip, the “taker” chip is always the addend, minuend, multiplicand, or dividend
as the case may be.
6.      In taking a chip or more than one chip,the dama rules on ‘dama’,’mayor dalawa or mayor tatlo’,’mayor
tatlo over dalawa’,and ‘mayor dalawa or tatlo’,over ‘dama’ prevail.
7.      A chip is declared ‘dama’ upon reaching terminally on the following designated squares:
For Red chips:                         (0,7)  (2,7)  (4,7)  (6,7)
For Blue chips:                         (1,0)  (3,0)  (5,0)  (7,0)
8.      A ‘dama’ chip is allowed to take a chip or more than one chip,or move to any unoccupied square along its
diagonal path.Moreover, a dama’s score is doubled in taking a chip or chips,and quadrapled if it takes the
opponent’s dama chip.Similarly, an ordinary chip’s score is doubled if it takes a dama chip.
9.      A ‘move’ (e.g. 2→ (6,3) is good only at the most for one minute including its corresponding entries in the
score sheet; while the game’s duration is twenty (20) minutes.
10.  The game ends when any of the following situations occur:
          If no show of one player is declared after ten minutes.

          Repetitive moves of any or both players

          A player resigns

          A player’s chip is cornered

          A player has no more chip to move

          The 20 minute game duration ended

11.  The remaining chips have to be added to the respective players’ total score.
12.  The player with a lesser total score is declared winner for which he/she is entitled to one point in the tally
sheet of contestants or (0.5) in case of a draw.
13.  Only one score sheet is allowed to be accomplished alternately by the two players whereby incorrect
entries in the score sheet,shall be their responsibility.
  
In case of incorrect entries in the score sheet,a player has to call the attention of the competition
facilitator by raising one’s hand, that is, after stopping the time. As determined by the said
arbiter/facilitator,the appropriate corrections will be done by the erring player in as much as the 
formers decision is final and unappeasable.

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