Encounter 4: Witch’s Wood Expedition - The secretive
A Chill Wind and xenophobic elves here are not interested in just
allowing PCs to enter their woods un-accompanied as
A Warhammer Fantasy Roleplay Adventure Sketch they wish to hide their ways and settlements. Tracking
For Rank 3 or Higher Characters
down the cockatrices here is hindered by both the
Original Adventure Seed in the Creature Guide. sneakiness of the Druchii as well as the Wood Elves not
Adventure sketch by Jay Hafner (Emirikol on FFG Forums) wanting people snooping around. As the Druchii here
have some disguised spies, they also help to mislead the
Adventure Background: This adventure is expanded from PC search and destroy party. Background on the Wood
the original Adventure Seed text in WFPR3 - Creature Elves can be found in the fan supplement, “Defenders of
Guide p.20: “A Chill Wind: Throughout the Old World, the Forest.”
the remains of elf temples still stand. Beastmaster
Karithon, a dark elf, has learned of an ancient and Encounter 5: Up the river Demst and into the Misty Hills.
powerful artifact hidden within such a ruin, and he has Beastmaster Karithon has taken manticores up the river
mounted a great expedition to recover it. With his band Demst to the misty hills to an ancient shrine at the
of loyal warriors and a terrifying array of beast from the headwaters of the river. He has also managed to
land of Naggaroth, he marches across the Empire to find convince a court of Spites that all pursuers are to be
this lost temple of antiquity. The characters must “handled” by ambush. The shrine at the headwaters
confront these trespassers and their beasts before supposedly contains an artifact that can cause waters to
Karithon can claim the lost artifact and pose and even lift from their basins. Beastmaster Karithon is wiley
greater threat.” however and has a summoning ring that he will use to
bring 1-2 additional monsters to bear on the PCs while he
Additional background: Karithon has emerged from the attempts to escape via wyvern or with invisibility. The
unstable Waystone gate in Schlaghugel, Nordland (See ruins themselves do in fact hold the artifact, but it is
fan scenario “False Pretenses”) and has sent out scouting protected by elven high magic and other guardians that
parties in various directions. the PCs would be wise not to mess with.
Adventure Synopsis Encounter 6: The Schlaghugel Waystone Gate – The PCs
Encounter 1: Word gets out. The organizations that the may decided to deal with this gate immediately or after
PCs belong to have sensed a disturbance in the Ley Lines they have taken care of Beastmaster Karithon. If the PCs
from Naggaroth. Omens have been identified. The GM do not have the ability themselves (such as a high level
should customize this to his group. The group will need wizard who uses “perform stunt” with some added and
to find their way to the Imperial Ship-Making Harbor of dangerous difficulty), the Wood Elves of the Laurelorn
Hargendorf in Nordland. Witch’s Wood or the Celestial Wizards in Salzemund will
have the ability to make this happen.
Encounter 2: Epic Level characters now in Hargendorf
are hired by assistants to Nordlander’s Elector Count Conclusion: The PCs may have to repair diplomatic
(Theodric Gausser). Complex treaties with the Wood relations between the Wood Elves and the Nordlanders
Elves prevent either side to be able to handle this in an as the Druchii have been spreading false rumors to cause
efficient manner, hence the PCs have been called in to discord. Additionally, if Karithon escapes, he will attempt
solve the problem. additional forays to these locations.
Encounter 3: Enchanted Hills near Beilen – The Druchii
scout force sent this way is headed towards elven ruins
that are mainly an old marble quarry and nearby
settlement. The Druchii of this band have Cold Ones and
..
the battle will occur in and around the quarry. The Warhammer Fantasy Roleplay © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2012. Games
Druchii have captured several humans and are using Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos,
places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia,
characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either
them as slaves here moving rock and earth from the old ®, TM and/or © Games Workshop Ltd 1986-2012, variably registered in the UK and other countries around the world. This
edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of
settlement. The trained cockatrices patrol around the Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
outside edges of this area with small groups of Druchii
handlers and are dangerous indeed.