DMGR8 - Sages and Specialists
DMGR8 - Sages and Specialists
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Introduction ..4 lVlE1lI‘llI».':l_L['lJl‘\g Equipment
How to Use This Book ..6 Repairing Equipment
Specialists as PCs ..s Weapon Quahn
What You Need ..7 Apprentices
_.
,1-
-I— I-—
i-_
-"Ii;
.1-
Experience, THACO, and I-lit Dice ........... .. 76 I1- Balrnira the Seer .......................................... ..119
Ability Scores ............................................... .. T7 |I
Permissible Armor and Weapons 7.7’ I¥ Chapter 11: Using Specialists............. . ......120
lFlCll‘l.-'lClLlEil Experience Awards 77 |I Player Characters and Specialists ............. ..121
Proficiencies.................................... T7 |.n Level Adi-'ancement...__.-......._.,.._,.,,__, _,_,__122
Extra Healing AbiIiti'es..... F8 |l Gifts to Specialists ....................................... ..124
Using I-lerbs.................. 80 '-
The Chronicler............................................. .. 91
The Annalist................................................. .. 92
II
DU |_
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Chapter 10: The Seer........... 108 [ISA United Kingdom
Experience, THACO, and Hit Dice ........... .. 109 2lo4?<?\'}IL1?~i.ll
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Miirtiii stepped liorlt from Hie rii'iigriit's crimsoii sprite‘ iii_i_i life siit'i'oiiiiricri by iii}; hooks, iiiiiielopeii
ciirpsc, ioiiliiiriiii.-iiiig liar liliiile__fi'oiii its scoly oral slieltereol by Hie legeiids oi-iii’ titles l
lierid. /is it i'os;,irri' free, liar ciiiiipoiiiriiis sent up H collected." He siglied iirieply, "I iieoer dreriiiierl it
clicei". The creiitiire Him‘ lino’ teri'tiri'eed tlieir tooiilcl lead iiie to siicli on coeiilfiil life. "
lIUlIi£i'lfliILl_liii' so i-iiriiiy Ct’;-'ll’i£i'lt?5 iiios_fiiioll_i; ileiirl He l’IH"i'iEll to Hie _i_/oiiiig toiirrior iiiiol looltcd
Carter, lier toizeiieolfrieiiil, sieppeil licliiiid liar clirecfly iiito lit?!’ eyes, steeleii liy Hie H10!-tgl'I'lS of
oi-iii’ potted lier oii Hie sl-ioiilrler. Blood streoiiieri‘ rlesfiiiy tiiliirlii-i_g ii-i his lieoii. "it is I wlio oioe you
iloioii liis frirelieotl from ii gosli olioee lils lioi'rli'iie. iiiiicli grotihide. lfiiiitfor your persisieiice,
“At long lost, Miirfiri, you liiiiie_fiilfilli"d Hie iyoiir....stiililioriii-icss,” lie siiillco‘, "l iooitld iicoer
proiiiise ofi;iiiii' bliiorlliiic. it torts priipliesieri Him‘ liiioc rireiiii-ieii' of secli-ig Hiis o*ri_1i'- ”
ii Wot-trlei'li'iie tooiilil lie Hie ileiiili of olrl D?‘fllillJ.' Morfiri griliiiieii, fliisliiiig liar roliiic tceili.
I-iliil iioto Hiose pi"criii"tiTiiits lirioe_fi'iiiill_i,i coiiic trite ”i\loiisciisc, Cotter. Siircly, ii torts it-ii; otoii goon‘
You lio'oe_fiilfi'llcil yiii-iiifote. " rigl-it oriii Hiot oli'oiie lioiiie Hie bloile Hint took Hits
Martin siiillcil i'Ult'lt’l_l]. ll seemed its Hie foul crcotiiies life, but iiiitliiiiii Hie Siooril of Boron,
litinleii of i'.'t’iIliii'lE‘5 of lost liope lirid lieeii lifieii iH_1_{ streiigili rootilrl not liooe lit-Ft‘-'l"i eiioiigli."
from liar sliriiilrlrirs. Her li'fltllllUiitlll_i_l griiii Site liefied Hie bliidefor ii l'.tiUi'J'1'€l'Il mid
rieiiieoiior E-'t?l'Il5lI£’t'l as if Hie cloir.-its ].7fl1"l£’i'l to lei‘ coiisitlcied toliere Hie PTt?PllE'5li.’5 tooiilil lcoil liar
Hie sim sliiiic iioioii oii Hie Dork Prioit. Oiitsl.-re, iiart. Wliiit perils totiiilii slie yet ciicoiiiiter? Niit
just siicli ii Hiiiig torts liiippeiiiiig. rill of Hie toeopoi-i’s_fiite lioil lieeii_fiilfilleii‘—iioi‘ by
Site iotperi lter stoord cleoii oii Hie pile ofgolri lirilf. Bin‘ Hirit iooiilo‘ liooi.-' to ioiiiifor riiioflier diiy.
Hie ilnigiii-i iiseil its ii lied iiiiil scraped Hie lilooil Slie slieiitlied Hie srooro‘ iii Hie iieio sciiliborri slie
iiml giire oiito Hie ciii'i"is—siiiii-iiiig Hieiii ioitlt Hie lioiil crrifteii iiccoiiiiiig to Carter's cleiiioiidiiig
creiitiii'c’s diirlr iclior. Slie loolrcii iloioii oi‘ Hie spi*i*ificiitlrii"ts. Witltiiiit his Et*l5t'lUii‘I, liar yoiiHifiil
ii.=eiipoii and rciiiil Hie lii5Cl’lpliUii5 oloiig i'ts_/lltii foolliorifiiiess iooiilil st-ircly lioiie led liar striiiglii
stiles. it zoos Hie Stoonil of Borriii, H-tr legei-irioi'y iiito H-to rli'ogoit's iH£?iTi.'. Brit roiili Hie l(iiUE{l'lt.’i-'lgt'
bliiilc of steel Him‘ liar gi‘i.’i?l—gi't?iItlffllli€i' hail Hiot lie bore. slie llflfl lieeii able trifiiiil Hie iiierii-is
_forgeri' iiiiii Him‘ liar gl't’tll—gi'fllIi1lli1tlllIt’?‘ liiid to oi'ci‘or_i;.
£’iIiIlii'Ii'llt‘tl toitli spells pottiriijfitl eiioiigli to fa: Slie 5i'.Itl(l€iIl_lf i'eiili'aerl Hioi‘ slic l-toil liecoiiie
coon i-iilgl-iii; Drolilir. serious iigiiiii. This ions iio llH'Ii:‘_ftii' griiiiiiess. A
”WiHioiit _IfOH, Ci'li'lt’i', iioiie oftliis iiiiiiilo‘ liiroc C€lL’iJi'i'illUi'l tooiilrl lie liieroiiig iii Hie toiiiii, oiio‘
liceii. prissilile. Before l iiici you, iio oiir-' liiirl eeri- slir torts i'i=riili,¢ to join it. Tlir peiiple rolio liiitflfi'i'st
lieeii able to ill5Ct:‘i’H Hie iiteiiiiiiig ofiiiy iHiJL'l(E’t'l lier_for ltcrfliollioriiy riiiesi‘ iooiilil note lie
lllTll'i?'i'Ifll'lC. Hod Hioi !ii_l_i'."5‘-lr?."_'if not been soleeil, l rollyiiig to accept liar os Hiei r oticeii.
ioiii.ilo' i-ieoer liiroe kiioioii of my liii'Hirz'glii.” Slie sii-iiletl tit Hie H-ioitglit of Hie petty
"'Ttoos J'IUll'i‘lHg, cliilol,” tittereil Hie old ti'HIl'I. lii.ii'eoiici'ots oiirl oo'oi'sers It‘l'ilJ_fUitgl'Il to Slifliiie
“History lies oltiioys lieeii my possioii." He lier or etieiry piitli. Note Hie}; iooiilil lioio to liar its
tori-ieo‘ tiiiiri_i;_froiii lier iii-igliily sliii-iiiig eyes as if Hie cliriiitpioii of Hie limo’.
liitiiiiirloteti by Hie light tliitll l."Ili."i'i5lf_Ijl1E' sore "Come, oldfrlei-id,” slie siiio’ to Corter as slic
Hiere. To co'oei' his ct-iiliiirnissiiieiit of licr praise, llt?£1'iTlt:‘tl_flJ'i' Hie ciiHieii'nil’s iiirissioe doors. “Tire
lie tiiriml liis eyes to Hie 5l?It7lCt’*l?ltlClf€ii€d ceiliiig tin}; is gettiiig liite, oiiii toe lIi'Ti.'E ii rcoliii lo
oftlie ciitlierinil, seorcliii-igfor Hie iiici'eilililc rebiiilil. I will iieeol your wise oiid leiiriiccl coiiiiscl
iiiiiriils lie kiicio iiiiisi‘ lay lieiicntli Hie layers of yet. TrJ;"IiglIl, l'IU'tU'E.’EJt’J", lei‘ H5 repel iii our
grit-tic iii-irl soot. “I olititiys Hioiiglit Hirii I iooiilrl oi'ctoi'_i_H ”
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‘Fin
The great heroes of fantasy have a well kept different types of specialists (among which
secret. This secret should be obvious to anyone there are a sage or two, rest assured). Each type
who has ever set out on a great uncl.ertal<ing: of specialist has its own chapter describing it in
You croft do it alone. some detail. Specialists are intended to be
Tales of heroes are filled with details about l\lPCs. To make things easier for the DM,
stalwart companions who follow them into however, the chapters treat each specialist as if
battle or even greater dangers. In fact, the it were a player character class.
protagonists of such tales are more often than The second part of the book details how to
not a group of heroes—a party of adventurers. use these specialists in the game. Players can,
Bards spread the tales of glorious deeds with their DM's perrnission, generate
around campfires and tavern tables far and specialists with which they can interact. These
wide, but the fact remains that many of these NPCs will then grow with the adventurer in
histories omit some of the most vital members level and power if supported by the hero.
of these successful adventuring groups. Otherwise, the hero may return to his old
What is a forgotten legend without someone friend after a long absence only to find that the
to remember it? Or a lost map without a copy? once-helpful specialist is just too "busy" to
Or an unknown land if the heroes are simply help the PC.
lost in it? And how can a prophecy be fulfilled Alternately, DMs can restrict their players’
without a seer to show it? Who builds the siege access to this book. In this way, the characters
engines to bring down the castle walls? can never be sure of their associates’ levels of
These supporting characters are often experience. However, most of the information
ignored in many Aox--micro Dte;c.Eo:vs 3: contained in this book will not spoil any
DRAGONS‘ games, or they are seen as simple campaign.
plot devices. Often, these supporting Carefully used, the specialists in this book
characters make appearances only as two- can add a great deal of realism and. depth to
dirnensional cardboard cut-outs and paper-thin your campaign. No longer will a DM be stuck
caricatures. Well, no longer! trying to figure out how a certain supporting
Sages and Specialists finally brings these character's abilities work. Each class
secondary personages to the kind of fully description fully details the extent of that
realized life that they deserve. Supporting specialist's powers.
l\IPCs don’t have to be throwaway characters.
With the rules and guidelines contained in this
book, a Dungeon Master can finally create mP&
three-dimensional NPCs that play an integral
part in an ongoing campaign. Due to the supporting roles of these classes,
few players will find it rewarding to run a
specialist. Those who thirst for fortune and
Qaar-z'a¢"3(¢e'7é¢'2t gaaé glory will rarely find themselves satisfied with
taking on the role of a historian or a blacksmith.
Sages Er" Specialists is for Dungeon Masters If a player wants to try a character from one of
who want to add an element of realism to their the specialist classes, however, explain to him
ADc3*D“ campaign. It is divided into two main that these types of characters will not be as
sections. The first concerns itself with ten useful or powerful as a regular PC class. After
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all, a nai igator isn tmiich use in a large citv, role of a specialist already known to the
and a healer ii ill likel} feel outclassed bi the aclveiinirers, or simply makes up an appropriate
incredible magical pciivers oi a cleric one from scratch. W'tien the player in question
On the othei hand, tri. ing out a attends the game, he will run a recurring N PC
nontraditional ti pe of character can be tun—-it that the regular players will recognize.
onlv as a dn ersion from a regularli plat ed
character A DM could, tor instance, allov. a
plaver to tal-te on the role ot a guide needed bi 7flé¢u‘Zaa7¢eed
the partv, but only if that plai er is ‘-A ]_ll1I“1'I' to
leai. e his regular plat. er character behiiid in This is an ADGD handbook, and it assumes
the interests ot eame balance. it is not that you have the Pb-i_i_rei"s Hiiiiiifiuoir (PHB) and
recommended that a plat er contiol the actions the Dir.-vases-" i‘vLisrss-5 GIi'fi'ft* r'DMC). Other
of more than one character books, like the Toiiie ii_f1\rIiigi'r fTOME ) and the
An other alternatii e is to assien a specialist to lVlt"i.\;STROL’F~ M.~ss;L‘.ai.. " would certainly be
a plaver who iittreqiientli attends the earning helpful, but are not necessary in order to use
sessions Ln such a case the plai er takes on the this hook.
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Miiriia ieallced doiiiii Hie street, sieppiiig liiiii. Slie leaiied oiier Hie coiiiiier arid liaiiged oii Hie
carefiilly to aiioid i'efiise aiid ieaste. Sooii, slie door. Wl-ieii ii.o oi-ie i.iiisi.eered, slie liaiiged agiiiii.
spotted a ieoo.deii sigii liiiiigii-ig oiier oi-ie door. i‘1‘ Slie was still liaiigiiig ielieii tlie door siiiiiiig
ieas l"iatlerei.l iii-id iiiorii, arid Hie paiiit oii Hie sign, ieide. A tiiiit=-i'aiiiigedfiice replaced Hie iiiorii
ieliicli depicted ii glass iiialfriitliiiig ieitli soiiie ieoodeii plaiilcs of Hie door. Tlie iiiaa befoi'e lier
greeiiisli liqiiid, liadfaded aieay aliiiosf eiitirely. stood liiii-iclied ai-id looked oery fired. Liii'ge_folalsii_f
Tl-ie stoiefroiii‘ teas loa'ged lietnieei-i a coiiple of slriii liiiiig liiiiply iiiider liis eyes. Wisps of iiiliite
rcsiili=iices_iiir aiiiiiyfroiii Hie city ceiiter. Oiie ieoiild liair cliiiig to iiis scalp iii a lialf-riiig aroiiiid liis
riot siiiiply ieaiider by Hiis place aiid stop iii oii liead, Hie top of it-‘lllifll teas crisscrossed iiiitli
iiiipiilse, as Hie sliop teas siifficieiill_ii liidiieiifs-;ii-ii lirolteii purple iieiiis ll'liTl' were E‘l5flJl£’ tliroiigli
Hie casiial eye. Oi--ily Hiose ieiili specific liiisiiiess Hiiiily sfrefclied slciii.
ieoiild ei.'er lriioie its exact locaiioii. Tlie old iiiiiii loolred up at lier iiiitli liis good
Niit Hiat Hiis teas a particularly pleasai-it part of t’_lft’—l'lIt’ otlier teas iiiillcy ieliite—aiid said, "May l
toiaii; il'I_fi‘li.'f, ii was definitely iiot aii area Hiat lielp you, my lady?" Lliililce Hie rest of tliis iigly
ciirioiis travellers reoiild li'l.'ely_t're'qiieiil. Maiiy of iiiaii, liis ooice ieas siiioolli and cleaii. The
Hie liiiildii-igs stood aleaidoiied, ai-id Hiosefeie ll'IiIOllgFI-ill}! startled it/lariia, liiit oiilyfor a
reiiiaiiiiiig oiies had Hieir t'l'llli.'ltlIl’5 cliipped or lioled iiioiiieiii‘.
liy Hie iircliiiis Hial Marlin sate coiistiiiiily iiiider S-lie iiiirliieii. “My iiaiiie is Miiriia, l'i‘l'lt'l l aiii iii
eiieryai ie 's feet. iieed ofa poiioii. ”
Tlie sliop ieitli Hie sigi-i teas iii:i_‘fi"i*iii-it. Hioiigli. its Tlie ieliite cyelii'oii-'s raised, aiid llie old oi-ie's
it‘llltlt.lIU5 iiiei'i*gliiziiii, iiiibiolreii, Hllii eiieii cleaii. la eiitire liead sceiiicd to ieriiilcle ieiHi Hie ej_i‘ori. "A
fact, it loolred like Hie oieiier liad receiilly polislied potioii, yoii say? ” He sieiiiig Hie coiiiiier iip aiid
Hie sliop’s iiiiii.-diiies to let iii ieliiit little liglii‘ dared aieaii aiid lieclcoiied lier tofolloiii liiiii ll'll’tl Hie rooiii
craiiil out of Hie slry. Tliere iiiere iio darlc alleys llt’l'lll'll'l liiiii. Well,yoiiiig lady, I ‘d say Hiai‘ ljtlll “ee
adjacei-it to ii. at least not like Hiose iiearliy craclcs come to Hie riglit place. "
iised liy Hiieiies and ciil,iiiirses. All iii all, Hie sliop Martia stepped iiito Hie rooiii; lier seiises reeled
was cleaii, solid, and aliiiosl . . . coafideiit. from Hie liarrage ofsiglits, soiii-ids, and siiiells. Tlie
Marfia reiiiiiided lierself fliaf slie rnas iiot Hiere to rooiii was easilyfoiir tiiiies as large as Hie foyer and
obseriie Hie scenery. Steeliiig lier iierie. slie stepped filled ieiili. ciiiidles, taliles coiiered ioiHi liiibliliiig
foriiirird illlil opened Hie door. Lliililce most liqiiids, aiid glass lioiiils aiid splieres coiiiiected
lii.iililii-igs oii Hie liloclr. Hie door teas iiat locked ieiHi leiigilis cf copper iiiliiiig. Tlie slieliies were
figlii. coiigested iaitli all iiiaiiiier of ielial Martin
Tlie iiiside of Hie sliop teas darlt, iii-id it look a presiiiiied were ii-igredieiits: dried iiisecis, ieiiigs
ii-ioii-ieiil_foi' Martin's eyes to iiiiiiist to Hie gloom. froiii bats i'll'Ii.‘l all-ier creatii res, eyel'iallsji'oiii a
Wlieii H-iey did. slie sate Hiai slie teas iii ii siiiall iiiiiiilier of differeiit soiirces—oiie looked laige
rooiiifroiited by a sliorl coiiiiter lieliiiid Et‘llliI'l'l teas eiioiigl-i to liaiie lieloiiged to a giaiii—liertis, leaves,
Hie rooiii’s Ollltf other dooriiiay. Tliere teas a liell oii roots, aiid ollier less idei-iHfialile Hiiiigs.
Hie coiiiiler. Tlirtiiiiiiig caiiiioii to Hie ieiiid, Martin "liisi EUl'li'lf is it you 're loolciiigfor, iiiy dear?”
picked ii up aiid riiiig ii. ll/lariia described ieliat it ioiis Hiat slie iieeded.
Slie reiiiledfor ii iiioiiieiii. Ntitliiiiy liappeiied. Tlie old iiiaii's griii split ieirle, erposiiig liis
Slie coiisidered le'aiiii-ig. but decided against it. sfriiiglit. ieliile teeili. “Well, yoii certaii-ily liarir
ll/lariia liad goiie to a lot ofiroiilile to get Hiis iiiaii's coiiie to Hie rigl-it place. Yoii certaiiily liaiie.
address, tlllil slie ieasii"i‘ leaiiiiig i.t‘lfllt"lllf lallcii-tie to iiideed. ”
An apothecary is a medieval version of a 7am». Z.- f
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pharmacist. lvlembers of this i\lPC class devote .e- -‘
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their lives to the creation of tried and true Level XPs I-lit Dice {dill
medicines, and the research and development of 1 0 1
new kinds of drugs. They have some small 2 2,500 2
magical ability, hut they use it only to 5,000
supplement their body of knowledge. i-l-‘Lt-l
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1 0,000
Apothecaries rarely venture forth from their n- 20,000
laboratories to travel in the vastness of the world. -10,000 U‘~U1i-l»'¢-UJ
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most of their time researching concoctions. For -_ i
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Not everyone can become an apothecary. Apothecaries do not use traveling spell
These i\lPCs must spend long hours books, nor do they practice casting their spells
sequestered away from others while they under combat conditions. For this reason,
work on new chemical concoctions and apothecaries suffer a penalty whenever they
improve existing formulas. Apothecaries face try to cast a spell under pressure. Whenever
long hours of study and need to cultivate the the apothecary is in combat or any other
ability to identify and use thousands of pressure situation, there is a chance for his
different chemical compounds. In addition, spells to fail. This chance of failure depends
the apothecary must devote some of his upon the apothecary's Intelligence score. The
precious time to the study of magic spells. apothecary loses the failed spell from his
For this reason, all apothecaries must have a memory and must study it again before he can
minimum Intelligence score of 12 and a make another casting attempt.
minimum Constitution score of 10.
lntelligence is the apothecary’s prime
requisite. ‘7¢=t€£e 5’.-
. tétictt re" §.-=.ii=;":~'-: -;:'-i :-1 -1:
Intelligence Chance of Spell
Score Failure
In many ways, apothecaries are simply 1 IOU“/a
wizards that concentrate their abilities on . 90%
manufacturing various magical and non- 80%
magical medicines and poisons. They can 75%
cast wizard spells, although they gain them to
at a substantially slower rate than traditional 65%
wizards. This is due to the fact that 60%
Apothecaries concentrate their efforts on the 55%
construction of potions rather than the study 50%
of new spells. See Table 2: Apothecary Spell +15%
Progression for full details. Zgwmwmuomm ~10‘*9-it
ln fact, many apothecaries eschew the 12 35‘is
open use of spells. These curious wizards 13 30%
believe that magic should only occur under 14 25%
carefully monitored conditions—most often I5 20%
in a laboratory or similarly controlled area. I6 1 5i lo
17 1 0‘is
18 5'-is
19 0%
20 0%
T“?
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proficiency slot every three levels after that (at particularly potent brew. A potent concoction
the 3rd level, 6th level, and so on). The NPC has double its normal duration. Alternately, the
can choose from the wizard and general DM can increase its effectiveness in some other
proficiencies without any additional slot costs. way. However, increasing a potion’s strength
by more than half is not recommended.
If the apothecary rolls a 20 when concocting
7¢ew something, he critically fails to create his
intended mixture. Because of the extremely
The apothecary’s main calling is the volatile nature of the apothecary’s chemicals, a
concocting of new miztu res. He creates these critical concoction failure can be quite
things through use of the new Concocting dangerous. W'hen an apothecary makes such a
proficiency. An apothecary must use one of his spectacular failure, the DM should roll another
lst level nonweapon proficiency slots to select 20-sided die and consult the Eureka Table for
the Concocting proficiency. ‘Some apothecaries the results. Smart apothecaries always identify
choose to spend nearly all of their slots on this the results of a failed concoction before tossing
proficiency. Note that this proficiency is it out, as some of the most important
available to members of the apothecary NFC concoctions have been discovered by mistal<e.
class onlv. No other class rnav choose this
nonweapon proficiency. n "7a££e 5.-
tif1:1:-rco r fi:.:r-;-
Za-:t-as "?a.ti’tt-
Die Roll Result
This proficiency enables the character to 1—2 Mttgiitnl Discoee:'_1;: Roll once on the
concoct chemical compounds with specific potion tables in the DMG
uses—such as medicines and poisons. it also 3-4 Mitna'ane_Discoeery: The apofltecary
allows the apothecary to identify various creates a known
tnaterials——including magical consumables 5-9 Disappoiritmenf: The concoction is use-
(potions, saives, lotions, and so on). less.
This identification is nonmagical in nature. 10-13 at-zy Smokes! A noxious cloud hovers
The apothecary can determine only the general around the apothecaryis house for
nature of the material (for £‘)t.'EtlTlPlE, this is a 1d4 days.-
poison, this is a healing potion) and not its -1—16 Flaslifirc: The resultant chemical flash
strength or duration. The identification process blinds the apothecary for ld/i days.
is quite long; it takes the apothecary 1d6 hours 17 Ch.eini1:aI.Bum: 'I'he-apothecary takes-
to identify nonmagical mixtures and 2cil2 ldfipoints of and l_oses- the
hours to identify magical potions and such. use-of. his hand for 1d6-d.ays..
In addition, the materials required for each 18-I9 Minor Explosion: The apothecary's lab
accurate identification are quite expensive (at takes 1,000 gp worth of damage and
least one-tenth of the item’s XP value). This is the apothecary suffers zas points of
why most apothecaries charge a great deal of damage.
money to identify potions and other mi:-ttures. 20 Major Explosion: The"-apotttecary takes
If the apothecary rolls a I when trying to -4:16 points of-damage and his lab.
concoct something, he manages to create a completely destroyed.
/é
lf the apotheca ry rolls a 20 when does not have enough money on hand to
identifying a particular material, his result entirely rebuild his sanctum, he may
will be significantly inaccurate. Sometimes, construct a lesser lab, but then he suffers a -1
this means that he identifies a ix"-tiling potion penalty to any Concoction proficiency checks
as a poison or vice versa, but it could also for each difference in level between himself
mean that he identifies a potion of E SP as a and the lab.
potiim of rea’ dragon control. In these cases, the For example, Varda, a 2nd level apothecary,
DM should do his absolute best to convince damages his lab during an experiment. lt will
the players that the apothecary correctly cost him 2,000 gp to restore his lab to 2nd
identified the material. level. Unfortunately, Varda can afford to pay
To use the Concocting nonweapon only 1,000 gp towards the restoration of the
proficiency, the apothecary must have a well- lab. After the repair, Varda's lab is only lst
appointed lab at his disposal. Additionally, if level while he is 2nd level. Thus, he suffers a
the apothecary wishes to concoct someth.in.g, -1 penalty (his level minus the lab’s level) to
he must have all of the ingredients on hand. any Concocting proficiency checks.
An apothecary must make a proficiency When a transmuter apothecary is away
check only when attempting to identify a from his lab, he loses the bonus spell that he
magical potion or devise a new or particularly can memorize with each level. If the lab was
complicated concoction (this automatically destroyed and only partially restored, he can
includes any and all magical concoctions). only memorize the extra spells up to the level
Substantially strange or more complicated to which the lab is currently at.
concoctions may demand a penalty to the In other words, if a 7th-level transmuter
proficiency check at the DM's discretion. a pothecary only had 5,000 gp with which to
The Concocting proficiency costs one slot, is restore a lab, he would suffer a —2 penalty to
based off of the intelligence score, and has a all Concocting proficiency checks. Also, he
check modifier of —2. would only be able to memorize his bonus
spells for the lst through 5th levels.
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Each apothecary starts out with a basic
laboratory in his home. This place is filled Apothecaries can make nonmagical pastes,
with all sorts of rare and exotic ingredients, as pills and liquids with interesting effects. To
well as a vast store of more commonly used do so, they need to gather all of the
items. I)/Iaintaining this lab (keeping it stocked appropriate ingredients and bring them to
with ingredients, replacing broken apparatus, their lab. They then make a check against
and upgrading laboratory equipment) costs their Concoction nonweapon proficiency. If
50 gp per month per character level. they succeed, they end up with a potent
If the lab is somehow destroyed, it costs concoction. If they fail, they end up with a
the apothecary 1,000 gp per level to restore mess. This mess is usually benign—unless
the lab to its former glory. If the apothecary the apothecary rolls a 20 on his Concocting
proficiency check. If this is the case, consult old apothecary's iournals. but these books are
the Eureka table for results. extremely rare. Air ad venturing party might
To create a concoction, the a pothecary must conceivably stumble across one or take it
first have a recipe. These instructions are forcibly from an opposing a po thecary, but
hoarded and traded among apothecaries like rarely will such books be available in book
spells among wizards. All apotheca ties begin Sl"tt'1]_?r5.
their career with a single recipe of their
choice.
New recipes must be given to the
apothecary by a colleague. found in another lndepeiuiently researching a recipe is a
apothecary’s recipe book. or discovered time-consuming task. The Common
through diligent research. It is difficult to Concoction table given later in this chapter
wrangle recipes out of other a pothecaries, describes the times and costs for researching
though, as these formulas are the product of several recipes, but Dlwls should familiarize
many long hours of experimentation. Some themselves with these guidelines for
apothecaries ivill sell their secrets to researching new concoctions.
colleagues they trust implicitly. l- lcnvevet‘, First, try to determine the concoction’s
personal research is usually cheaper-— equivalent spell level, if possible. if a
though it takes more time. particular spell can be cast by both mages
Sometimes, it is possible to find recipes in and clerics, always use the mage spell. For
é
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glohe, and the resultant inis gives off a
sickly green glow. Those who re;_.-Lgularly use This is thick, sticky salve with a petroleum
these devices purchase a staff with a special base. It causes wounds to heal at an
attachment on which the ;.;;li'_iu.-'ing globe can advanced rate. After applying this material
he fastened. liberally to his wounds, an injured character
The light from this misture reaches out I-30 heals 1 hit point per day, even if he’s not
feet from the ,e,lol‘Ie and lasts 'ld~i+l turns. resting. Also, the character will heal ld4 hit
The li|.]uid slowl_v dims as it reaches the end points per day of rest and ld¢l+2 hit points
of its duration. for each day of complete bed rest. Each dose
is enough for a single clay. A tin of healing
Research Time: 4 davs salve usually holds 10 closes.
Research Cost: loll pp
Batch Time: Ii days Research Time: '1 week
Batch Cost: 511 pp Research Cost: 200 gp
Price Per Dose: lit gp Batch Time: 3 days
Price for Special Staff: 3 gap Batch Cost: 50 gp
Price Per Dose: 12 gp
if ...-4 -
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Martin strode steatthihr through the streets, her ”Nehtess? " asked Martin. nnsnre she had the
harden hiahien carefnH_|__i heneath her hithneing t'igfit person.
ctoah. r1 inoeeinent on a nearhi,' rooftop t'tiit_ght her "'ties.7’” re-spcnnieo' the rooinar: as she led her
eye, a shaiioie ln'ie,ti_n sithonetted ateainst the guest into a stnati sittin;.3 room and a‘ii'ect.ea* her to
rentahnter ofa ieanii.-;.3 moon. When she tiftcii her a chair. Hit:-igi'i-lg the lantern on the reatt. she
heaiijor a closer toe-in it teas ;.;one. and she hneered herself into the chair opposite Martin aria‘
rt=tnnh'red if she had inflict seen it at ah‘. astrett, “Hare can I he ofse-roice? "
Fhe continneti oineara'. t':thittg a ch'cnitons Martin hesitated, and then threie hack her
ronte thron_eh the cit:/"is Etlitltlittltf streets. t.'rtt'efn! to cloak. She nn_tiistencrt her htarie__t'ron: her heft and
aeoiri the n:nn_n htacheiieti ah‘e_ns into iehich even handea’ it oeer to Nehtess hittfirst. “This hinde-
the tip!-its ofthe street hnnps_ti'area’ to roam. tehnt can tmn teti nie ahont it?‘ "
There, she tcneie, thieees and cntthroats la_|__,= in Nehless drere the srecin.tfi'oni its scahharrt, then
reait. As she rotnnieti a final corner and toppea' a stood and hehi it up to the lantern, sc:*::titti:iiig
tote hitt, her tiestination canie into eiere. The the reeapon. ”Ver:;_fine inalce. Ohi'ionsh,r
honse ofthe appraiser stoc-rt taller than those enchanted. ” She stepped hack anti stating the blade
around it— three stories at least and a single ahont afere tirnes. "Nicely haianceti. She tnrneci
lijeitt shone t!it'rittgft a reindore set in the e.i'act to ivlartia. "Flt give _i,1on a thonsarni gotdfor it.”
center otthe top_tloor. .="-'1 sigii o:tt_ti'ont. hareiit "lt 's not for sate!" Martin hhirteti. “t _,=':.tst reant
eisihh: in the _tlichei'iti;.;' ligfits ofthe iantps. srenttp to hnore who it lieto:ige'ti to. ”
it-it_1,r in a rein.-.i that a-iartio conta‘ ha:'el_n_teel. Nehtess hai'ri.rii:.pt-n'ri and fi.tt’t'lt‘t7f hack to the
Steetiiig in‘rsctf, Martin knocked’ firnit_1; on the inscriptions ahnig the hhnie. Srtiiriettfy, the hlood
thick door. Sit‘-jtttittg hack. she sate the tight in the drainea*_fro:n her flare. ".M_1,* dear, she whirled an
ieiinhnatinie sion=t_n—ttiongh it soon reappeareii Martin. "do yon realize what _1_ion'ne got here? '”
on the second fioor. t.ong ntontents tater, a l't‘it‘iittlg .t"vlo't'ffa ttitrhhtti.
s:nnniet.i_fron: hehhni the iron-honnti ooh door. "it's one of the Set-ten Sreonis. ”
An e_1,1e-teeet stit in the door stia’ open, and a “Brit ?‘t'hh."'h one is it? M_1,t_)‘iitht't‘ reiehied the
soft feminine eoice crept ont. "t t is late. What do Btade ofHonest_:;. I stere Drahh'.r reith this. hat
_:_;on reant? ont_n n:_n_httttet"s st:-torn’ can preeait tigtiiiist my
Martin sieaHoree'd hard hethrc rt*s;_itiit:.it‘ng. Her ne.1‘i tttrgttl. H
throat haa’ stnhicnht gone tit'_lf. She crooked. t~iehtess ;.;=ritnacea‘. "This is the Btcaie of
"Neigtnh sent me. " t.Thastit_lt. Appareiitht _1;on hesteal the dragon reith
The eoice t'ht'tt.'hh‘ti. "TI-.-.*s_. ties. tee been the t*ir5{iii"s ed;;'e. "
t.*.1‘lJt?L'iit'tl-I _1tflIt.“ l»"'\-"Hit fltttf, the Firm?‘ opened it‘ :‘t/lartia's_face_)‘ell. Without hei'_tirthei"s steord.
reeeat a hrnnette in her earth thirties. She reore a she ions reithont hope.
hiiig, cotton iiigtttgtirtiti. rntnpte'd__ti'oit: thing in a Nehtess noticeo‘ the _1,antn_g reontan"s reaction.
h.-eat. Her tctit hana‘ hristhst reith i'in;q*s. anti she "Fret not. dear. I ant reeh-eer'sed in the tegtiiiiis
hehi a htnte:-n in her l'i:;_fiii. “Enter. nnih.‘ht_:,t,_t'oot. siir:'o:ittd:'i:g the sreords. and lhetieee fcan hetp
There are tt::'n§es on these streets I reonhi rather yon.
not tet in. " ”./l re _:,ion sa_1__tin_g he-n hnore rehere the Blttth’ of
Martin coniptieii. fttt'tt.fit‘f;' arotnnt as she Honest]; is?”
t‘tth-‘t't.'ri, hareh.,t ;qtin:psi'n__e the reontan reaein;.3 off a Nehtess tartiet-tea‘ reith a tieinkte in her eye.
shatiote encroachin__e front a nearhn ah'e_n. i t ”Hti't‘tlfi;*, hat I trnore someone who does. "
anict<t_:,r ttisappenre.-.t.'
1-
pieces. 17,500
Each of these appraisers has several 35,000
things in common. They use the same skills, 60,000. or-~_:|o- .n
and they operate their businesses in similar -D‘-'.IJ0"*-1-:‘r~L'J 9 90,000 8+2
ways. The only real difference among them 10 140,000 5+4
is their clientele. 11 200,000 8+6
12 400,000 8+8
13 600,000 8+1!)
14 000,000 B+12
15 1,000,000 84-14-
lb 1 100,000 8+1b
l7 1 ,400,000 8+l8
18 1 ,a00,000 8+2U
19 1,800,000 8+2.2
20 '2,0filJ,0i3fl" S+24
_§¢,_-"ea pe /42-mam turd
The life of an appraiser may seem like an
7Vea¢<ma-
easy one on the surface, but these purchasers Despite their rogue-like natures, many
and purveyors of goods work hard for their appraisers do not have much use for breaking
money. They must astutely sire up not only into places and stealing. ln addition, most
the merchandise that comes their way, but appraisers prefer not to wear armor when on
also the people with whom they do business. the streets of a city, as they believe that a
ln addition, .appraisers must earn the good person who wears armor only invites trouble.
will of their customers, or at least the good A good appraiser l<'.I'lU‘W5 that this can scare off
will of those who would protect them from potential customers, some of whom may be
disgruntled customers. fugitives who do not need any added trouble.
For this reason, all appraisers must have a Still, appraisers can wear any kind of
minimum Intelligence of ll, a minimum armor they like. However, armor affects an
Wisdom of 10, a minimum Dexterity of ‘ii. appraiser's thieving abilities exactly as it
and a minimum Charisma of ‘:3. Intelligence does any other rogue (see Table 19: Thieving
is an appraiser's prime reciuisite. Skill r’\rnicn' r\djustments in the l’!rr_i_,1ei"s
i-lrriidlitioit for full details]. If an appraiser
wears any armor heavier than studded
leather, he forfeits all of his thieying
abilities—e:-tcept for reading languages.
ii-_
1'-_
2
Appraisers can use a club, dagger, dart, An appraiser also receives three
hand crossbow, knife, lasso, short bow, nonweapon profieieneies at 1st level and
sling, broad sword, short sword, or staff, gains a new proficiency every four levels
just like a rogue. They do not spend enough after that (at the -"lth level, 8th level, and so
time on weaponry to learn the use of other on). Appraisers can choose from rogue,
weapons. wizard and general proficiencies without
additional cost.
7 Zxpeziemze
/4aaa/ado 74¢'eu¢'n9 ,4é¢&':ae¢
As a class, the appraiser is most c.losely
Despite their rogueslike natures, aligned with that of the thief. A lst-level
appraisers concentrate their skills more on appraiser's base thieving skill scores are
buying and selling than stealing. Thus, their listed on the Appraiser Thieving Skill Base
individual class awards differ slightly from Scores table. These differ from the standard
those of a rogue. Use Table 8: Appraiser thief 's base scores, owing to the fact that the
Experience Awards for determining how appraiser spends more time in an office
many experience points an appraiser than out "in the field.“
deserves at the end of a scenario. Appraisers use the same racial and
Dexterity skill adjustments that thieves do
for their base scores. See Table 27': Thieving
7:-tgfe .5’: Skill Racial Adjustments and Table 28:
If _ ._ _ _;' _J. I’.
T J1
-_
in-I.
"-0-
1'1
most appraisers rarely use skills like pick price of a good long sword. lt takes a master,
pockets, these skills will quickly atrophy, however, to correctly assess the value of a
while others increase dramatically. rare gem, magical item, or work of art.
Appraising an item takes ldltl rounds. In
certain cases, a close inspection with a
’7=t££e 9.- jeweler ‘s tool or a magnifying glass can
___, _ an J_.- I
assist the appraiser in his job. The use of
all_l‘_§~. r-:2: .1,‘ {FT
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-r-fie? -;=1o,' -r: t The DM. should secretly roll for every
appraisal attempt. If the appraisal roll succeeds,
Appraisal is a new thief skill available to the appraiser comes up with an estimate of the
appraisers only. it replaces the .-"iippraising item’s worth that is accurate to within 10% of
proficiency. the item's true value (known only to the DM).
Appraisal permits the NPC to The DM can determine the appraiser ’s exact
approximate the worth of a particular item. percentage of error by examining the appraisal
Appraisers with a poor appraisal skill may roll. if the tens digit of the appraisal roll is odd,
soon find themselves out of business. the appraiser estimates too low. If the tens digit
Appraisal rolls are not required for is even, he estimates too high. The ones digit
common iten1s—only for special pieces. lust gives the exact percentage by which the
about everyone is aware, for instance, of the estimate was off.
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Appraisers Level Damage Modifier appraiser will offer more (up to 90% of the
1-6 -2 item's value).
7-12 -3 Purchasing an item involves a certain
13-18 amount of risk. After all, an appraiser who
19+ -u1>l=- cannot sell a recently purchased item loses
money. This is why most appraisers make
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I-lowever, just because a contact is lower item's true value that he receives is equal to
level than the appraiser does not mean that double his appraisal roll.
he is any less useful. It means that he or she For instance, Nebless tries to sell an item
may not possess the resources to meet the worth 500 gp (no matter what her estimation
appraiser"s constantly increasing needs. of its worth might happen to be). She rolls
against her appraising skill of 75% and gets
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a 6-'-l. This means that she gets (2x6-'1) 128% of
its trite value, or 640 gp.
Each Contact is characterirred not only by If the appraiser chooses to put an item up
his level but also by who he is and what he for sale on the general market, he only
does. The appraiser tells the DM what kind receives a percentage of the item's actual
of contact he is looking for, and then the DM value equal to his appraisal roll. Thus, if
comes up with an appropriate contact. Nebless tried to sell a 500 gp item on the
For instance, at 5th level the appraiser general market, she would only receive 64“fa
rolls lcl~'l~2 and gets a 0 (2-2); this means of the item's total worth.
that the appraiser gains a new 5th-level.
contact. Recently, the appraiser has dealt
almost exclusively with religious items. §7ee¢
Thus, the DM decides to give the appraiser a
local 5th-level cl.eric as a contact. He Occasionally, an appraiser will offer his
arranges fo.r the two characters to meet and services for free. After ail, the first person to
become friends-—~or at the very least, realize appraise an item often has the first
how they could mutually profit from opportunity to buy the item. However, most
knowing and working with each other. appraisers charge a fee for their expertise.
If at all possible, the process of gaining a This fee ranges anywhere from 1-3% of the
contact should be worked into the game. A item's estimated value. Additionally,
new contact should never arrive instantly or appraisers charge higher fees for identifying
beco.me a simple note on the NPC's sheet. magical items.
Instead, the DM should set up an
appropriate encounter in the course of the
game in which the appraiser meets his new
contact.
4
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74¢ fiawéuurd ‘
Happsatan raised the hannner and hranght it swang itit'ttSt?i_fitt'U1ttl(i, t1r'ii:git1g the
dawn hard an the hare!_1_; shaped tinnp af atetat. nttsharpened htade tietat-e hint. "Haiti!" he eried.
Pt-rittpiitg his natssiee hiee,as. he repeated the “Stan; where _aaa are, ar 1'1! ran hat: thrangh.
inatian aggaih and again, heatin_e the stah afsteet This blade may stitt he did]. hat it wit! aaht hart
n-t.ereitersst_z__,r.fiari-ning it with his pea-wer_titt htews that inneh mare! " t
and shaping it ta his wilt. Before hint stead a tail. thin, haadedfignre in
Wrestting with tnetat was He;ipsinan’s true a dart; eh;-ah—-a hainaa ha the I-ittight af it. “Fear
eatting. The ant]; time that he trah;_tett atiee net. htaeksntith. M_|_i aprt1tagies_far iitteri"np'tir1g
was when he ereated sainethingfrani iiatt-ringi- _aaar warh. I did net nte‘ar1 ta startle _aan. "
Iikefarging a htade-'frant a sttitpetess tnrnp at The aaiee wasfeniinine, hat antaaehed by
steei. tenderness; it hetd a warriar 's intanatian. The
Happsnian heat pattndiag away at the inetat wantan was hatdin;;; ant her hands. Tn her right,
rad nntil it taah the shape eff the image that she grasped a iftfletii-E{.tt't?p.Ltt.tt.1' htade with a fine
glowed ia his mind like the eaats aeer which he seahbard peeking eat thrangh the strips at etath.
feverish! 1; warhed. Happst-nah ha-rrzitiipheit. “t was nat startled,
After what seea-ted iihe an haar. Happsnian tady. hat it pays ta he eaatiaas. Haw did yea get
stapped_fl:n' a ntanient ta wi,ae the sweat_h-ant his dawn here? There are guards. ”
hraw. The thin strip at eiath he were tied araand The wantan swept haeh her head, and her red
his farehead had tang sinee saaked through, and hair spitted ant, easeading dawn her shatdders.
the sattyflnid_fiaa.=ed inta his eyes. His dwareen She stepped farward and hegan ta unwrap the
e_aehi'eaes and heard were dusted with a thin sward, setting it dawn an the taw tahte that stead
erast at that sante satt, as the sweat saahed his ahaast hetween them. “My rzarne is Martia. The
hair and then dried by the heat af thefarge. king tiiirtsetfgranteti me aadienee and then sent
Hiip-psi-trait tassed the hannner ta ane side, are dawn here ta see yea, the greatest at h is
ignoring the etatter it made as it sidtteried aerass snziths. " Hapttsittrtit sinited in spite afhirnsetfi "He
the eat staa.-e-flaar. Then he sttthhed the stitt-hat tttattgiit yeti eantd help the with this. ”
htade inta a harret of water, d.ee,ah_t i nhaiing the The wrappings rernaaed, Martia patted the
steam that rasefrarn its ;-massing. He hefted the htade_frant its sheath; it eaaie ant in three
hai[f—tnade hiade in his hands. It was wet! separate pieees. Thrawiag eantian ta the wind.
haiarn.*e'd, arid as he swung it ahaat, it heeante a Happsrnan dt*apped the htade in his hated and
deattty extensiai-1 of his arn-ts. stepped farward ta exainiae the sward. After a
He sti'ip_m='tt ajf his htaeh apran, and ea rried tartq ntaine'at,. he tasked up at Martia. a saft
the weapah ta his griadstahe. As he apeaed the letaw at awe in his eyes.
bladder that wantd drip water ante the stene ”It’s the Blade aft-h1nest_a. It was snppased ta
whee! at a steittty rate. he titaaght ahaat haw he destroyed. " he whispered haarsety.
rnan_l_; at his aneestars warhed at this same wheel “And sa it was." gestured Martin. “But I
hetere him and haw ntaay htades he sharpened need it anee mare. With it I eitti_fiiiai!_nfett
art its wide. i.'arz'ed side. The dwarees sf his etaa Carda.r_. the neeratnaneer wha rates an; tarzds
had ntade tttt?tI.__1_,-‘ an ereettettt htade. hat this with an iranfist. Cari yatt hetp na;.'?"'
.1:-artientar ane waatd he iegt-*tititIt'_u. Happsntan eradted tt:t=_t't'a'gitiettts af the
lust as he set the hiade ta the stahe. legendary htade in his hands. rriartreting aver
Hdapsnant heard the distinctive se-and am thentfar a nanaent. "Oh yes. iititadn. Nathing
threat hein_!__§' eteared. tn ane srnaath niatian, he shart Eff death Ctltti.-:1 step me ”
-1-
Blacksmiths are rnen and women who mine Of course, the blacksmith can help m more
ores from the ground and transform them mundane vs avs as vi ell In manv small
into the purest metals. These metals are then tovms, blacksnuths are the only source of
made into strong or precious alliivs that the nails, cast iron pots, wire, and a host of other
blaclcsrnith beats, twists, and forges into ei ervdav items Thev can also repair those
useful items. items that are old and broken
Some smiths content themselves with
shoeing horses. Others specialize in
manufacturing tine suits of armor. Still
others concentrate on the creation of Zraée/uewce 77*’/4Z0
weapons like hammers, maces, swords, and
even arrowheads. mad 34¢; Daze
Adventurers need blacksmiths more often Blacksmiths have their ovv n level
than they might think. Ma n}-' heroes flCl\ ancement as shovi n on the Blacksmith
purchase their arms and armor from Experience Lei. els table belon Blacksmiths
blacksmiths {or at least from merchants who spend most ot their time honing their skills
purchased such goods from a blacksmith), at the torge In addition mam blacksnuths
but never think about maintairiing their spend time practicing with weapons and
equipment. Yet when the hero escapes from a armor These smiths understand that it is
dungeon, it's not only his bodv that has useful to know hon to wield the weapons
sustained damaged. His armor is full of and armor that thev craft After all, how can
scratches, holes, and newfound chinks, and a master blacksmith contmue to improve
his sword is notched and dulled. upon his sworclmaking techruque it he isn t
Without proper upkeep, these bits of reallv sure how best to handle such a blade
equipment eventually break. Unfortunately, in actual combat For this reason,
a mail shat doesn’t tend to fall apart while blacksmiths use the vi arrior s Tl-IACU table
its wearer walks along a citje street. No, most and sax mg throw chart
often it shreds when struck by a blow from a Blacksmiths gain one 10 sided I-lit Die per
murderous foe, leaving an adventurer lei el and receive bonus hit points for high
entirely undefencled against the next attack. Constitution scores until 8th level However,
Regular visits to the neighborhood these craftsman receii e onlk two hit points
blacksmith can prevent such tragedies. Mail per lei el after the 8th In addition
that is kept in shape and weapons that are blacksrniths do not gain bonus hill points
kept sharp are (nearlv alwavs) dependable. trom their Constitution atter 8th lei. el
The investment in time and money is a
worthwhile one.
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Level XPs Hit Dice (£110) Blacksmiths have no restrictions on arms or
0 1 armor and can use any kinds ot 0. eapons or
2,000 protection that they like. Because they can get
4,000 metal cheaply and create the necessary items
8,000 on their own, most blacksmiths preter to use
'1E>,Ll00 1- -.fl,.;-_Lv-Jl"-J
metal items— particularly tho-.e used in melee
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32,000
combat.
64,000
l»'J:"~]'1. I"~'l.J1|-l=§.iI-l 125,000 CIIO“-.I'J"~
250,000 8+2
500,000 8+4 7 Zxfleueuw
750,000 8+0
1,000,000 8+8 /‘gwazda
1,250,000 8+10
1,500,000 8+12 Despite the fact that they are closely aligned
1,750,000 8+14 with warriors, lJl€iCl<SIY1lil'lS concentrate their
2,000,000 8+16 skills more on making objects than using them
2,250,000 8+1$ Thus, their individual class awards differ
2,500,000 8+20 slightly from those of a warrior Use the
2,750,000 8+22
Bl.acl<smith Experience Awards table for
20 3,000,000 EH-24
cletermining how many experience points a
blacksmith earns during the course of a
scenario.
5:-:a»:»e¢ l/Vhen consulting the table, a ma]or item
refers to an entire weapon or suit of armor
Blacksmithing is tough, and the vast Pieces of a weapon (like an €|I'l'EWbl'1EE1Cl) do not
majority of people are not suited for it. It count, nor do more domestic items such as
requires incredible muscular power and horseshoes or pots and pans.
endurance, as well as the ability to unclerstand
basic inetallurgy. A good dash of common
sense is helpful, as the blacksmith works in the 74,566 / 1"-17.-
i-."~.» _ . -
real world, not in some pristine laboratory. In
addition, nimble fingers help the blacksmith,
cit-rzcié.-.1. :»:r-ct-‘Ki €i',£~:1-:ce.<-rrie*/cm-ted’
for he works with sharp tools. Action Award
For these reasons, all blacksmiths must Per major item made 200 KP
have a minimum Strength of 12, a minimum Per ‘major -itierri repaired 100 XP
Intelligence of 9, a minimum Wisdom of 9, a Per gold piece yalue of
minimum Dexterity of 9, and a minimum item successfully sold 2 XI‘
Constitution of 12. Strength and Constitution Per magical
are a blacltsiiiitlfs prime requisites. item repaired KP value of item
The fourth proficiency slot can be spent on
anything that the blacksiiiitli wants. Soine pro-
A beginning blacksmith gets three weapon ficiencies are particularly helpful to the black-
proficiency slots at lst leyel and receiyes a smith. .»1“~..i'iiinal Handling makes i.t easier for the
new one every three lE*‘\.'l3'l':~ tat the Elrd lei-"el, blacksmith to shoe horses- Artistic .-’1ibility per-
am leyel, and so on). A blacksmith suffers a mits the blacksmith to make his work more
-3 penalty ycheii using weapons witli i-yhich than simply |'1inctional—it can be beautiful as
he is not proficient. well. Blacksmiths sometimes choose Heraldry
A blacksmith also receires four nonweapon as a nonweapon proficiency so they can
proficiencies at lst leyel and gains a iieyr inscribe the proper crests and symbols on
proficiency every three leyels after that tat the shielcls and armor.
3rd leyel, tith level, and so on}. Some blacksmiths take up l\-"lining so they
At lst leyel, the blacksmith must select can mine their own ore, or, at the yery least,
Blacksmithing, .-'-\i'ino|'ei', and negotiate the lowest price when piircliasiiig it
Weapoiisinithiiig as m_ii1we,.ipoii proficiencies. from other miiiers. Other blacksiniths learn to
Normally the Arniorer and We-a ponsmitliing construct ranged weapons through use of the
proficiencies cost multiple slots, but due to Biiwyerr’ Fletcher proficiency.
the blacksinitlfs dedication to his art, these Ellricksniitlis can choose proficiencies from
necessary proficiencies cost him only a single the general and warrior groups with no
slot. aciditional costs.
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The blacksmith must have access to a
forge, a bellows, a coal-fed fire, his trusty
Unlike warriors, blacksmiths cannot hammer and anyil, and all the other
specialize in a weapon. They deyote most of elements of a fully equipped smithy in order
their time to making weapons, not using to fashion items out of metal.
them. While they are not tmfamiliar with the All blacksmiths start out with a modestly
use of arms, blacksmiths simply do not have appointed smithy at 1st leyel. If this smithy
the extra time to master a specific weapon. is somehow destroyed, or if the blacksmith
Blacksmiths do, howeyer, receiye a +1 to wishes to build a new srnithy for any other
all attack rolls and +2 to all damage rolls reason, it will cost him 500 gp for eyery
made with a warhammer. This is due to the experience level that he has.
fact that the blacksmith works with the
hammer all day and can wield it as if it were
an extension of his actual arm.
Actually making an article of equipment
$15660 6% may or may not re 0 uire a proficiency roll,
depending on the complexity of the item.
Blacksmiths can make their own metals The blacksmith can automatically craft a
out of raw ore. This is time consiuning, but simple item—like a batch of nails.
they have to pay only about half the normal Conversely, constructing a full suit of field
yalue of the resultant metal. lt takes a plate complete with embossed heraldry is
fi
quite difficult. Such a task might warrant a Type vs. Armor Modifiers in the Player's
—-=1 penalty to the blacksmitlfs Armorer Hriiidliiiok and apply the specific modifier to
proficiency roll. The DM should determine the armor's saying throw roll.
the extent of any modifiers to the For example, a fighter wearing chain mail
Blacksmithing proficiency check. is struck by a club-wielding ogre that rolled
a 20. The chain mall's save vs. crushing blow
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1
Magical armor is more resilient than its future saving throws and a -1 penalty to
mundane coiuiterpart due to its enchanted future attack and damage rolls. The penalties
nature and superior quality. A magical suit of are due to a dulling of the blade, notching of
armor can sustain four hits and an additional the head, or any other damage that might
hit for every magical plus before breaking. affect the performance and balance of a
Thus, a suit of draft: iimil +2 could sustain a particular weapon.
total of 6 (4-+2 for its magical bonus) hits If the item in question fails its save with a
before breaking. roll of 1, the weapon breaks (a bow snaps, a
blade cracks, the haft of a mace splinters,
lijrtarr-a=:.3frr'w~y Sdtioffde etc.) The weapon is entirely useless in any
combat situation.
Shields can sustain damage during
combat, as well. However, these items only
need to make a saving threw».-' vs. crushing Fart-eful slaw Option-
blow when struck with an attack roll of 20 by ’@M¢-ifl
errlr —
bludgeoning weapons or heavy slashing H1108 Whsfletertan 0. 20
weapons—-such as axes. and amoiintiaf
_
These attacks must come from the front or possible" the fatfit-i-i‘rl1'-ai:.a'
the flanks of the defender in order to affect 2
the shield. Rear attacks do not have any well -as a defender.
chance to damage a shield unless the
defender strapped a shield to his back.
Again, magical shields are more resilient Weapons can sustain damage a number of
than nonmagical ones. A magical shield can times equal to half of their maximum
sustain a number of hits equal to its magical damage potential (vs. man-sized creatures)
plus before breaking. Thus, a sliielal +2 could rounded down. The weapon breaks once it
handle two damaging strikes before surpasses its maximum damage number.
breaking. For example, a long sword normally does
4"“-0"! , P"
ldfl points of damage——making its maxirnum
L-;.a.-1i t‘-If»~:fZ§3:c.e£*.§i' i’/1’/eat-,!:-s.~ra damage 8 points. The long sword could
sustain damage 4 times (8:-<2=~"1). If the
Weapons can suffer damage just like weapon sustains damage a fifth time, it
armor. However, this damage usually stems breaks.
from the efforts of the attacker instead of the Magical weapons add their bonuses to
defender. their damage potential before dividing the
When an attacker rolls a natural l on his number in ha.lf. A long sword +3 has a
attack, his weapon must make a saving inaximurn damage of ll {'8+3). It could
throw vs. crushing blow. Remember that a sustain damage five times before it shattered.
magical weapon adds +1 to its roll for every Penalties incurred on damaged weapo.ns
magical plus. If the item makes its saving are cumulative. For instance, a long sword
throw, nothing happens. However, if the damaged four times would make future
item fails its save, it sustains damage. saves at -4 and suffer a —~"l penalty to-hit.
Damaged weapons suffer a —l penalty to any
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»:'-':.a'a" ?$4;u.s,£zoa.t Blacksmiths are most often in demand for
their ability to repair damaged equipment.
When a magical weapon or suit of armor Certain kinds of damage need the attention
breaks, it loses all of its combat abilities. of a professional and can’t be fir-tecl in the
However, an}; other magical abilities inherent field.
in the item can still function. For instance, a
suit of armor oftiletidirhe still appears as a Et3;1=-at at as; .."i*'~: mo’:
normal suit of clothes even though the armor
itself is broken. Intelligent swords even retain Blacksmiths can repair damaged armor as
their sentience and noncombat powers, long as they have access to the proper tools.
althou_e,h the}-' are useless in combat. Nonmetallic (leather. studded leather, or
l"lU~WE*\-'81‘, these additional powers continue padded) armor can be repaired with
to t--.'ork only wliile each of the now-.-'—separate patching materials and some thread. Metallic
pieces of the item touch each other. A broken armor requires the use of a forge.
blade, for instance, still works if the pieces To properly repair a suit of damaged
rest against each other in the sic-.:i1'd's armor, the blacksmith gathers his materials
scabbard. If an}--"one removes a piece, the and spends his time fi:-ting the dents, breaks,
su-*ord's powers do not function. and tears. Multipl},-' each level below ltl of the
4}’
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F’-us."
armor’s defensive rating by the number of process takes the full construction time of the
times the armor sustained damage to find weapon in question. Along sword with a
out the total time required (in hours) to missing tip would take a full 30 days to
repair the armor. repair.
For example, if a suit of leather (AC 8) was I-urn 1 _, A,-
damaged twice, it would take 4 (2><:2) hours '="='~.fts_.e>:?. asr.‘-tire‘-r -p-rTcJ:-t .#"i’ -r r-rsas
to properly repair. 1"?-{Eff ?'!?£:‘c*E ;_£.’-
Broken armor can also be repaired—
although it requires more time. It takes a Repairing magical weapons and suits of
blacksmith one cla y for every Armor Class armor does not require any additional
level of the armor below ll) to repair it. Thus. powers or abilities over and above those the
broken leather armor (AC S) would take 2 blacksmith already possesses, as he does not
(10-8) days to repair. Repaired armor have to re-enchant the items. However, the
ftmctions normally in combat. I‘
repairing of these magical items does require
a great deal of skill, patience, and luck.
“'.___,.rl __
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Blacksmiths suffer a base wi penalty to their
proficiency checks when attempting this
Blacksmiths (or anyone else with the difficult task.
Weaponsmithing proficiency) can repair ln addition, the degree of the item"s
damaged weapons. However, these repairs enchantment also affects the difficulty of the
require the appropriate tools. For example, repair job. The DM should give an additional
metallic weapons require the use of a fully -1 penalty for each level of the itern’s
operational forge. enchantment (+1, +2, etc.) to the blacksmitlfs
A blacksmith can repair a damaged proficiency roll.
weapon in one hour per day it took to create For example, Hoppsman the blacksmith,
the weapon. A long sword, for example, who possesses a Weaponsmithing
takes 30 clays to create. It would therefore proficiency of 16, attempts to repair a broken
take a blacksmith 30 hours to repair the short sword +1. He rolls a 12 on his
damaged weapon. Consult Table 41: Weapon proficiency check. Normally, this would be
Construction under the Weaponsmithing enough to successfully repair the sword.
proficiency in the Player 's Htmtlliook to find However, Hoppsman must subtract 5 (+1 base
out exact construction times of various and l for the weapon"s level of enchantment)
weapons. from his proficiency score for repairing a
Broken weapons, on the other hand, take magical weapon. This penalty changes his
substantially longer to repair. This repair score to an ll. The complexity of the task is
time is equal to one-half the weapon’s beyond the skill of the blacksmith.
construction time. This means that a broken The full restoration of a piece of magical
long sword would take 15 days to repair. weaponry or armor requires all of the item’s
Of course, a blacksmith must have all of pieces. The blacksmith can replace the
the weapon’s pieces in order to repair it. If missing pieces of the item, but its
these pieces are not available, the blacksmith enchantment will disappear.
must craft an entirely new weapon; this
"'—\_
F1--1, '1'
-__
7Vea¢an Zxaléty
The DUNGEON Mxsrea Guide features
guidelines for weapons of exceptional
quality. Skilled blacksmiths can make these
fine weapons with a little bit of luck. When
creating a weapon, the blacksmith must /fiéfizewtéoea
check against his Weaponsmithing
proficiency. Unlike warriors, blacksmiths do not gain
When a blacksmith rolls equal to or less followers at a certain level. However, they
than the number of extra slots he has in often pick up blacksmithing apprentices in
Weaponsmithing, he creates a weapon of the course of their business. The blacksmith
exceptional quality. Only blacksmiths with attracts a single apprentice every level after
extra slots in Weaponsmithing have the 3rd. These apprentices remain in the
ability to make exceptional weapons. blacksmith's service only until the
For example, Hoppsman has an blacksmith goes up three levels in
Intelligence of I7. His base Weaponsmithing experience. At that point, the apprentice
proficiency score is 14 (17-3]. He has three becomes a lst-level journeyman blacksmith
slots in Weaponsmithing (two more than he and strikes out on his own.
must have at first level). If Hoppsm an rolls Most blacksmiths have up to three
less than a 2. while making a weapon, he apprentices at a time, but renowned
creates a weapon of quality. blacksmiths attract even more. At fith level
A weapon of quality possesses a +1 bonus and above, the blacksmith attracts up to
to attack rolls or a +1 bonus to damage rolls. three apprentices per level. Each of these
The DM decides which bonus applies to the apprentices leave after the blacksmith
weapon in question. If, however, the attains one more level of experience.
blacksmith rolls a natural 1 on his Apprentices who ioined at the master’s 6th
proficiency check, the weapon possess lmth and 7th levels leave automatically when
bonuses. Note that these bonuses are their master reaches the 8th level.
nonmagical in nature. Creatures hit only by At ltlth level (and each level thereafter),
magical weapons cannot be harmed by the blacksmith attracts another blacksmith
weapons of quality. of five experience levels less than himself.
In addition to their attack and damage This “master” apprentice comes to learn
bonuses, weapons of quality make saving from one of the great masters. However, he
throws with a +1 modifier. only sticks around until the master
blacksmith attains the next level. At that
point, the “master” apprentice gains another
level for himself and strikes out on his own.
ln rare instances, the “master” apprentice
chooses to remain with his master
blacksmith. If this happens, however, no
new “master” apprentice can study under
the master blacksmith.
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Like most people, blacksmiths make their A ltilacksmitlfs fee for repairing damaged
living by their abilities. They do not provide weapons can vary a great deal. i\lormally, a
tree services. The blacksmith’s fees depend a blacksmith charges 1 gp per hour to repair
great deal upon the circumstances. The damaged weapons and 5 gp per day to
higher a hlacksmith’s level, the more people repair broken weapons. It is usually cheaper
must pay to benefit from his services. A to replace a broken weapon rather than
blacksmith adds a 5“1'»-‘a premium for every repair it.
level of experience he has. ln this way, a
10th-level blacksmith could charge 150% of iii?'52-*;:t'T{-‘i -'1'-I E '?£3’e<rt._,éore ctarrt’ .:*i‘?-two-"r
an item's normal retail price for any object he first?!-
makes. This also applies to repair fees.
For example, a long sword normally costs Repairing magical weapons and suits of
15 gp. Along sword made by Hoppsman (a armor costs more than fixing their
10th-level blacksmith) would run 22 gp and nonmagical counterparts. Due to the highly
5 sp. Apprentice blacksmiths do not add any intricate nature of the work, most
kind of surcharge. This is the reason that hlacksmiths charge between 15 and 25 gp an
most weapons are sold at their normal price. hour to repair damaged magical weapons
A weapon made by an experienced and armor. Broken magical items cost 50 gp a
blacksmith has no special powers to justif}.-* day to repair.
its extra price. it is simply crafted with more
skill and ornamented to a higher degree.
Owning a weapon made by a high level
blacksmith is more of a status symbol than
ahvtliing else.
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Martin left the Sores Ear sure that she had suddenly heard the sound of gurgling fluid’. The
lieen suckered. The old guide coho sold her the young man turned back to his desk and sate that
map looked like she spent more time iiegolititii-lg he had upended a bottle of ink in his haste. The
her reap into the bottom end of a bottle than pigment slotely trickled out of the containers
sl-tori-ling clients the ieay to sately lraoel through narroro neck and onto his un_finished map.
Hohgoliliii Pass. He cursed and leaptforreard, rigliting the
The uieather-heaten reoman ioould probalily bottle and cursing again. Then he stood up,
remain at the t:reern_for the renraincler of the walked slowly to the door and let Martin in.
night€rli'iitkiiig lierselfiiito a stupor from iohich “Good eeening, Barth" sai.d Martin, barely
not eeen the gods tluemseloes could rouse her. if able to contain her mirth. “My apologies for
it turned out that the liesolled oiurloorsreoiuan startling you. ”
had indeed suclcered Martin, the oaliant Barth blushed and smiled at her sheepishly.
sr.ecinls:eonuin teould still haoe plenty oflime to "My lady, " he reached our to take her hand and
go hack to the tat-iern and enact her reoenge. then, realizing that his fingers were cooered roith
Three nights later, Martin found herself ink, uiithdreto them. "No apologies are necessary.
toasting lozng hours as she ioaitedfor the guide to Hare may l he of help to you?”
keep their appointinem‘. Neoer again would she Martin closed the door behind her and moped
agi'ee to meet someone “three eoenings hence. " further into the room. She reached into her jacket
Such a nelmlous time lettfiir too much room for and teitlnlreto the map she had purchased in the
interpretatioii. taoern. “I need Brantus to take a look at this. "
Disgusted, lvlartia toandered tlrrriitgli the Bartlisfacefell dranunically. "Tin sorry, my
streets, t"ar'ijfiil to aeoid the darkness of the alleys. lady, hut my father has gone outfor the eoening.
When she reached the appointed building, a l am the only one here. ”
sturdy structure with a sign that depicted a Martin grin-raced meaningfully. “Do you knoro
curling map ofthe lo-unon roorld, Martin sate iohere he roenl ? "
that a liglit still lmrned on the first floor. ”l'm afraid not, my lady. He teas quite
She stepped up to the roindoze and peered secretive about his plans. "
inside. Hunched ooer a piece ofparclunent, a Martin considered her situation for a moment
youngish man. sharpened quill in hand. in-fflore asking, "Then perhaps you could help
inscrilied the outline ofa map. He sauinled me?"
care'FItlly in the dim liglit cfa nearby larn‘ern, his Barth smiled broadly. “Certainly, my lady. "
hand making strong and steady strokes on the He reiped his hands clean on his apron, already
parchinent. He teas olniiously absorbed by his blackened by seoeral preoious mishaps. He took
reorlc. the map from her gingerly and held it up
Martin kiiockedfirinly on the teindoto. underneath the lantern so that he could take a
The young man leap! out of his seat, uihirling closer look. "And what is it you reant to knote
in the directionfrom rohich the sound originated. about this particular map, my lady?”
He held his quill out in front of himself as if he “Harte you seen it before? ls it real?" she
hoped that the creature outside would soinehoio asked impatiently before realizing she was being
impale iiselfmt the tip oftlieflirlisy instrument. short teith the young man. ‘Tm sorry. lt's
When he sate Martia, the young man blere out important that l knoto. rind soon. ”
a long sigh t_l_fl'E’ll[ll-. Then, his attention "Well then, my lady, " Barth said, alarming to
unoccupied by any iniagiiied threat on his life, he the task, “l 'd better get lmsy. "
i\—|_
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in a fantasy vi-'orlCl—as in any other vvorld—— sided I-lit Die per level up to the Sth level. They
information is power. This is especially true for gain only two hit points per level after the 8th
adventurers v~.-'l"uo travel into the unknown in and do not receive any bonus hit points clue to
search of treasure, magic, and fame. Heroes that high Constitution scores.
seek the path less traveled find that a bit of reli-
able information is their most poi-verful weapon.
Maps constitute a large pa rt of an adventurer ‘s 7-z&'ée /5:
i, Ii Hr I. I ‘fr _ _,,-1; f _.;\‘ _.
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most informative items. No matter how fearless L: {:1 L. ,|:|,.l.r-":- 1" |.,- -LI;-,2;-'1" L ': '1 L‘
an adventuring party, or how talented their guide, Level XPs Hit Dice (dill
they must at least lcnow the general location of a 1 0 1
treasure before they can travel in search of it. This 1,250 2'
is why most heroes invest in reliable maps. 2,500
Most heroic tales tell of old, wizened towns- 4,500
people who setl maps in darkened taverns. - 9 ,000
I-lovvever, experienced heroes are hardly willing 1 7,500
to trust a large investment of their time, money, 35,000
60,000 CI7.i‘-1U‘~'J1~l-‘'Li-I
and safety to a piece of paper hastily scribbled 90,000 8+2
by a noxious, boozy old grifter. 140,000 8+4
Wise adventurers turn to a reputable cartogra- 200,000 8+6
pher for all their mapping needs. Not only can a 400,000 8+8
cartographer supply reliable maps, but he can 6001110 B+10
also neatly copy an adventuring party’s hastily 300,000 3+12
made maps. Additionally, adventurers can hire 1,000,000 8+ 14
cartographers to participate in quests where 1,200,000 8+l6
their rnapmaking skills can prove invaluable. 1,-“£00,000 8+ 18
1,600,000 8+20
1,300,000 0-!-22
Zxpezckww, '7?/46¢ s s a:sw ~@»v- 2,000,000 B+24
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At lst level, the cartographer must select the
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the section on New Proficiencies below). A
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cartographer must also take the Direction
Action Award Sense proficiency. A mapmaker who can't tell
Per map made direction will have a short-lived career.
from scratch Va ries Additionally, cartographers must take the
Per map copied 100 XP Forgery proficiency. This permits them to
Per map detected 200 XI? convincingly copy maps made by others. They
Per real‘ map confirmed 200 XP can also use this proficiency to spot fake maps
made by con artists.
The iiumber of eiiperience points handed out Lastly, they must take the Reading/writing
for the creation of a new map (requiring the car- proficiency so that they ca.ri properly label their
togra pher to do the legwork and 1'E.‘SEE1l‘(‘l"l himself) maps. Maps without proper labels are
varies great)y. The number depends on the size of potentially deadly.
the mapped area and the rnap's level of detail. The cartographer can spend any other non-
Simple maps that cover a small area (up to weapon proficiency slots on whatever he wants.
I00 square yards) are worth 1 XI‘ per square Many cartographers, however, are so dedicated
yard. Simple maps that cover a great deal of to their art that they use all of their proficiency
area (up to 100 square miles) are worth 5 XI’ slots improving their cartography skill.
per square mile. Here are some proficiencies that may prove
The greater the details included, the higher usehil to a cartographer NPC:
the map’s value. Maps that involve several lev-
els, those that are rendered in three dimen- ' Artistic Ability: This proficiency enables the
sions, and those that are topographical in cartogra pher to beautifully embellish and
nature are worth double their base value, as decorate his maps. The successful use of
they are difficult to produce. Artistic Ability adds an additional 15‘!/ii to a
Note that these experience awards are only map’s retail price.
given out for accurately fashioned maps. lricorrect
maps are not worth any experience points at all. ' ModemlAncient Languages: Knowing other
languages is a great asset to a cartographer. Not
Q 5... only will a linguistically educated cartographer
enjoy greater success when copying old or
foreign maps, but he will also receive many
A cartographer gets two weapon proficiency requests to translate foreign maps.
slots at lst level and receives a new one every
five levels (at the 5th level, lilth level, and so ' Navigation: Some cartographers take this profi-
on)- A cartographer suffers a —-l penalty when ciency so that they can create rriaps of the heavens.
using a weapon with which he is not proficient. These maps are eiitremely important to sailors and
A ca rtographer also receives four rion- seagoing adventurers, who often pay a handsome
weapon proficiencies at ist level and gains a price for them. in addition, cartographers with this
new proficiency every 3 levels after that (at skill can also create detailed maps of the shore-
the 3rd level, oth level, and so on). lines, reefs, and rocks that surround coastal areas.
_-
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---_
n_
Cartographers can choose from the general, seller once they discover how bad the map is.
rogue, and wizard proficiency groups without If the DM rolls a 20 on this proficiency check,
any additional costs. the cartographer does not realize the inaccurate
nature of the map. Otherwise, the character is
aware that the map contains flaws. If the DM
71w p rolls a 1 on the check, the cartographer has
created an almost perfect map. The cartography
The cartographer class is based upon the community at large will use the perfect map as
new Cartography nonweapon proficiency. model from which all other maps of the area in
Other characters may use the proficiency; question be based. Such a map is worth triple the
however, these amateurs receive a -2 penalty normal experience points for the catrtographer.
to all of their cartography checks. In addition, A ca rtographer can also use this proficiency to
they cannot combine this proficiency with create a map of a specific area from memory.
Forgery to determine the authenticity of maps. When making a map entirely from rnemory—
That particular skill l.ies ptuely in the hands of without notes or sketches—the character suffers
the cartographer class. a -3 penalty to his proficiency check. Success,
_.‘-
however, means that the cartographer
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_ reproduces a useful map of the a rea in question.
The Cartography proficiency can also be used
This proficiency permits a character to to estimate distances. In most cases, a
create maps of any kind. To do so, the cartographer can automatically estimate
character must develop an excellent sense of distances with 90% accuracy. The cartographer
spatial relationships and become a good can choose to make a proficiency check which, if
judge of distances. successful, enables him to judge distances with
When called upon to manufacture a new map, 100% accuracy. There is no penalty for failing
the first thing a cartographer must do is research this check.
the area to be mapped. The length of this This proficiency costs one slot and is based on
research depends upon the size of the area. Intelligence.
Obviously, mapping out the borders of a
kingdom is a much more involved task than I I
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when attempting to evaluate the perfect copy’s
-mi
authenticity.
Truly savvy cartographers will use their
Forgery proficiency to check for flaws in any map
they successfully make. This is performed in the
same manner as if the cartographer were
attempting to detect a false map.
-I-L
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Str: 9
Dex: lb -
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_
Con: 7
Int: '1? -—1l"—_ - —_;—_:-.|.n.| .,__
Wis: 13 i
Cha: ll
Armor Class: 8 (no armor)
Level: 3
THACU: Ell
Movement: 12
Hit Points: 6
Alignment: Chaotic Good
No. of Attacks: l
Special Attacks: None.
Special Defenses: E\lone.
Weapon Proficiency: Dagger, long sword.
Nonweapon Proficiencies: Cartography (1?) :11 .
Direction Sense {"14}, Forgery (15), Modern grateful for his father's generosity, Barth throws
Languages (elvish, 17), Reading/Writing (18). himself into his studios with vigor.
Equipment: Quill and ink, blank parchment
(30 sheets), knife, compass, measuring string Role-playing: Barth is a shy young man who
(100 feet long). yearns for a life of adventtuic-. Unfortunately, he
was a sickly child, and his health has not
Barth is a young cartographer just starting improved. I-lis father is dead-set against
out in his craft. He has apprenticed himself sending Barth “into the field," but Barth knows
under his father, a 9th-level cartographer that it's only a matter of time before he strikes
named Brantus. Barth started out as a O-level out on his own. l-le has every intention of
apprentice under his father and has yet to returning to take over the family business, but
leave his tutelage. Brantus is thrilled that his first he wants to see a bit of the world.
son has decided to follow in his footsteps, and Barth is breaking further out of his shell
he d reams of retiring and handing the family every day. He is friendly and happy to talk to
business over to Barth. customers; he enjoys taking a break from the
in the meantime, Bartlfs presence means that drudgery of deskwork. Given the chance, he
Brantus is passing by the opportunity to take on might sign on with some group of heroes to
master apprentices (Ba rth is not of a high help them map some dangerous labyrinth.
enough level to yet qualify himself). Still, as the
old cartographers saying goes, “blood is thicker Combat: Simply put, Barth is not well-suited
than hik,” and so Brantus keeps his son on. Ever for combat.
54?
ii
—|-_
-I-|
Wlien r‘v'larlia left the eily and returned to lier appanait that Martia's_forces ieould lie nnalile to
lands, slie lrappily sairifaren-ell to lllt’ metropolis. simply teallr i nta Hie castle, slay Hie l'lL'Cl'£l."HrilIt"t’I’,
Tlie :~'~l'l*tll'il:-iil-ltllllllll lmd little paliem'e_lin' llie and exit ieitli his lie-ad on a pike. Slit: gaoe lier
lnn'eaia'rals and their illr ielmfilled llie place like il'ill'l'f£}l‘S orders lo dig in and read my lllt’lll5|'.’li’t’5 liar
gomi-_ftn'-milliin;.;- oermia. Bark in lier lannelmids, a siege’. Tlien slie called Carter, lier fiitliers l
slie felt free. adoisor, to lier tent. '
l"ltiree'eer, t'ii'eiriiislaiiees teonld not all-are "My clrild, ” lie said as lie entered, "it seems
Martin any rest. Carder, the vile neeromaneer. that the strength of your ggao.-;l rigl-it arm shall not
still lield marl: pan-'er—a'espi'te the lass ofliis lie riiiriirgli to carry Ilie day. Perhaps it is time to
monstrous ally. llralilir. All aeross A/larliais turn lo brains ralzere liraton laisfaileti. "
lands, the ,neople, heartened by Martins victory “What do yon mean? ” Marlin dei-nanded.
oeer tlie eoil dragon, mere lalriiig up arms and Carter attempted to smollier a smile
rising np rigaiiisl Canla.r's unholy .oppresslnn. aasaecessfally. “I liaoe taken the lilierty—on mun
Tlrey rat-are linli_gn'_i;_lin'_,free¢ioiii. rill they needed lielialf. _i,ai:ing oae—of ai'r'aiigiiig for some e.rpi=rt
teas a leader to sound the clarion eall to lliefiiial assistance in tliis mailer. “ He dreie liaclc the tent
battle. flap lieliind liim, and a liard-looking man stepped
Tlie lime_/iii" siiimle lialtle rries had ended, directly in.
tliriiiglr. Marti.-i_timrni lierselft'oii_lroale'al trill: an He teas tall, and his sandy hair lirnslied against
implacable fire. one ielio neither e.1';ieetr*d nor llie top qf ll-re lent. His ruddy skin spoke of long
dlspensed merry a_rfany lrind. ll teas ap to her to lioars spent aiorlring outdoors. .1-is his eyes
find a ioay to rid tlie roorld aflliis dead-liearted a.-iinsied to the dimness inside llie lent, they
lllt*lliit‘t‘ tlllift‘ illltl_lii.I' till. searelied ant and _limmi Marlin. A llrin smile erept
Slie liaa’ lalren up l:er_)‘iitliei"s tattered banner slorely across liisfaee. lirornleiiirig into a raide
and railed to lier side all those slillfil eiirii.igli to 5.;-.rn1.
do liatlle. They came in dro'oes,' not even fear of Carter |.‘lenl‘eil llls throat. “l-i'ern'.'il int’ to
llie neri'onianeer's relrilinlion lcepl lliem areay. iiili'odaee—”
Unre they ieere galliered. Marl ia pal lier plan "No need, old friend." Martin leapl in, cutting
ll! action. Slit‘ tool»: llle llillfle ilil‘et‘lly to Hie the graybeard off. "l liaoe made Wendat's
neei'oinam'er liiniself, laying sie;.;'r* lo liis nnlioly anynainlanee. ” She rose and a]_-}‘i*i'ral the t‘arpent.er
castle. Tilt‘ lilael:-stoned eoniplerr llial Cardar a hand reliicli lie sliaolr strong]y and did not let go
called lzome slrnelr terror into all tnlzo grist-'d upon of riglil atoay.
it. Living dead _natre-lled ilie tealls. Some Qllliem Marlia took la-aelr her hand and stared defiantly
sat perelied atop ;an'apets, laalririg like animated into Wendats eyes. “So, lioro is it that yon can
gai'go_|;lt*s. their dead eyes all-seeing and neeer lielp me destroy ilze necromam:er? "
lilinlring. Wendat laughed. “Yon alreays toere one to leap
When Marlin arrived at llie easlle, slie was rigl-it in. " Then, seriously: "l liaoe spent many
smniiirteri liy a joree ofooer l,tl(lU soldiers. When years lmilding tliings. Willi my skills, we could
compared to lllt’ nmnlier ofiearriors—liatli living lame s.e-oeral siege engines fl,l?t’l'lllll'i\§' ioilliin just a
4- ,, , L ,
and andead——ll:al seroed Cardar. lliis army jeto clays. Wlllllll the reeelr. are ermld lie lrnorlong
seemed lrirye enongli lo destroy fire necramancer on the door of Carda.1"s inner sanction. "
periiaiaenlly. Llnforlnnalely, slie liad not planned Marlin considered iliisjin‘ a moment. ""l/ery
upon the shmlness afllie en'ifiee's avails. reell, Wendal. ll seems yon are a man ofiiairiy
.r’-lfler a fete rans at rlie roalls, it lieeame talen ls. "
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Engineers are not concerned with picking
locks, worshipping gods, or using and
researching magic. Engineers are concerned
with "larger" pursuits. Their individual
experience awards reflect this bias.
An engineer’s award depends on the nature
and complexity of his project. A good rule of
thumb is to figure out how long it takes the
engineer to do something and base the
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t111t'l 1.1111 st1'ike1_111t on l1is on-'11 ¢1gt1i|1. per level for every day that he works It 15 ;-.1
The '11 it1 11'e11tit"e“ 1.1111 lticrative field, .==1lthougl1 quite den1a11'1cl1ng
. ., -;l1i1use to |'e111..1in 1-1.-'itl1 i11ent:1ll§.-' and physically. L11 addition,
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that. Hi_11\'e\'er. no 111311 l1eetl".1ppre11t1ce 1.1111 e11gi11ee1*s 1.1sual].}* el1arge extra for ll‘lEH"
stud'~; with the Inaster e11;-:_ii1ee1'. as there is
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alre.+.1ld1.-" tun 11111511 1.11111 petiti.o11 for the 111aster's
limited time.
Note that all of t|1ese i1ppre11tices are 74% ZS’.- ,;|.\'-|-_.,. .-1-.1 _.
att1‘.-.-1cted c:t1r|1i1lati1'elj~.'. This means that a '1 Ith- - .» ‘ . .1 -aw
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Wmdat
Wendat the Wily One
Male Human Engineer
Str: i
Dex: Ll-I-5
Con: 1?.
Int: 18
Wis: 12
Cha: lo his skin, they have not affected his boyish
Armor Class: U lrl'111i11 1111117 +2. sliielif +2) giiod looks. Wenclafs life has been a good
Level: 9 one; he l1as seen much death and destr11.ctit1n
THACO: 16 {and caused more than a little of each
Movement: l2 hiniseli), but this has not diminished his reaclv
Hit Points: -LU g,"ri11 and the easy confidence with which he '
Alignment: l\l-eutral C-cind holds l1in1selt.
No. of Attacks: l Wendat l1as spent his entire adult life
Special Attacks: l\ione. studyi11g e11gineeri11g, and 1-veaponsmithing;
Special Defenses: N one. tl1ere are few who know more about the tools
Weapon Proficiencies: club. 1.i.1;1r__y_:,c-r, sl1nrt of siege warfare than he. He has two U-level
sword, sli"|1g, staff. apprentices and one ~.lth-level engineer
Nonweapon Proficiencies: E11_e,i11eering ('1 7l. apprentice working unclerl1irn. He works
Reaclhig,/Writiiig {l3}, Carp-e11try {I3}, then1 hard, hut they learn well.
Weaponsn1itl1ing ti 111). Role-playing: Wendat left his l1on1e at the
Equipment: ch.-iii: 1m'1il +3, si1iei1.i +2, ltll'l:._' s1ee1'11' age of 12, and he has rarely looked back. His
+2, 1111111:11f1'l'ee11i1‘i1111‘_. quill and ink, parchment parents were poor farniers, barely able to keep
l'ltl111*ersi.se1.i sheets). 1neasuri11;r st"ri|1e,, food i11 his mouth. By entering a trade,
carpentry tools. Wendat escaped povert_v. Although he has not
seen his parents for nearly a year, he sends
Wendat is a l1anclson1e man in his late them golcl wl1enever he can.
thirties. The ‘rears l1a1=e been kind to Wendat. Wendat is proud of how far he l1as come
Altl1ough the sun and vrincl have weatl1ered lroni his po1.~'erty-stricl<c'n roots, but he is
ca retul not to display his wealth. He still sees
himself as a farniboy and refuses to put his
l1eritage behind him. He is a rna.n of the
people, and his vmrlcers respond well to this;
they reward his manner and his generosity
with incredible loyalty and ind ustriousness.
Combat: Wendat usually sticks to siege
warfare, hut he can defend himself when
pressed. l"lis apprentices and wnrlcers will
alwavs rallv to his side.
I‘. -|I
I-1.
-.
A--i111'ti11 c11rsc1l 11s she 1111llea' l1erleg_ti'11111 the Prarla was an ancieiit halflin3, an old
1ieptl1s afii lea-"—1:111.~1*1'1:11l liiig. The 11111141 snckeii at on tiioors woman whose wainilerliist had carrie1'l her
h1—"rliml1 as she haiileii 1't_Ft'e1*_t'1'11111 the 1ie111ih,1 sl11p. l1alf11111_1,r11crass the car-1ti11e11t and hack. She had
M1111 11 11 t1'111.:elerh1111‘ 1i1's11;=;111111'e1i into such 11 p1111l gr1i11n1 up near the marshla11a's, she total Martia, and
o_f1111ichs11111l. 1111111-‘r to he ltt’ttt'1."l_lCl't"tH'I agaiii. she l:ne1.'e them like the back of her hand. Prada was
,1’-is she_ti111i11i_tir111e1‘ gr1111111i, M111-1111 to1.1l1: steel: eager to see anyone who conld take a poke at
of herself. tihe was 1.'1reer1-'11’ in siiiellh slime 11111.1‘ Cariiarr, and the zmliltely pair took all into the
c*P1Th‘1’1l {ll-ii. Ei‘1*t't flit‘ ltltthi 1Jl_lIc‘;t' 1'l1‘tiitt tilttll it.t1’t't” marsh early the 1-text marni11g.
foll of the 1111.1'i1111_~1 st'1_1__lfl‘i She was not l-11111ing a Martia heard a curse l?t"lI1ltit?l her. ”H1.111o many
3111111’ 1i11_1;. times 1-mist I tell yoicfollow myfootsteps exactly.
.1i_ft1*i‘ his 11151111-11 at the e11stle, the eoil This place is more ditiigeroiis than ya:-1 loiow. " The
11e1:i'1111111111er has‘ retre11ie1i ta his l1:ge111iar_1; keep. halfli11g’s tone was that of schoolmarm scola'ing 11
Blooillust still 1:l111111'i11_:-:3 her re11so11., Martin had cliild ciiiigl-it cheating.
1l11gg111ll_1_1 piirsueil the dealt: 1111131: iiiriretly into the 5tr"11ggli11g to herfeet, Martia whirlea‘ tIl?OI-1tl'1'ttICl
111a1'shlan1i that s11rr1111111ie1i his s1111et1.1111. f1111n1t herself belt to eyeball with her diiiiinutiae
At We111i11t's re1]11est—1111y, iiemanii she hail guirle. ‘” D11 not speak to methat11.1ay,l1alfli1-ig. l am
stiniiiiiii i 11 11 cit_11 11l1111g the 111arsl1’s t."fl£'t.’ to hire paying you ta get me to Cara'a.r'sho11:e, not to
l-1erselt'11 g11i1ie who waiilii see her satiety tliraiigh iira-11111 rne in 1.1.1-1e1-111'i11g m111:k.-'"
the 1ie1111'l_1_1 mir1='. l11 her i111ste, she had straclt 11 iieal The l1al_fli1"1.g"s nostrils flared iaidely. "My most
with the_tirst 11ppli1."1111t. 11 wizeiieii creatiire by the sincere apologies, Maiiam Martia," the sarcasm
11111111.’ of Prado. 1irippe1i_fro111 her tar-igiie. “if l had known that you
were planning a pleasure cruise, I'd hirae been more
1'11:-qflii. It is absolutely beyoiid me haw one such as
1101.1 co11la' haiie killed Drahlix anii iirioen Cardax
fruit: his throne. I waalii have thoiight siich iieeiis
reqiiired a spot of can rage and a brain linger than
that afa besatteci troglaclyte.l "
For a momeiit, M1.1rtia was taken abaclt by the
l111lfli11g’s fiill-sizeitlfiiry. Before she caiilii respond, a
geyser spaii tealfrom the marsh beside her, spraying
1111111 anal clecayirig plants thirty yards into the air.
Martiii wipes‘ the m1.1cl<_fra111 her eyes and swore
hea rtity. Her langiiage took 1111 eeen diirker tarn as
she saw the creature rising up before her.
It took her a 1-1-iamei-it to reciigi-1 ize it out of its
normal c11nte.rt: the l1:1lho1.1sl1earl ea1ee1'ed with a
chitinons layer offilth, the great t'll.lllIE’I'-plHlt'." eyes
glariiig with some animal appr1u"1'111atia11 at'1nart11t
fiiry, the eigl-it thick, I111-13 teiitacles snaking oat of
the i11.hy1ieptl1s of the ilirt. It was 11 giant, 1111111-
ilwelliiig 11ct11p1.1s.
One of the creat11re's tentacles hail alread11
1er11ppe1i' itself 11ra1111a' Pra1la's tiiiyfraiiie. The
"'—|
Fi-
_--
tz.-attlitig teas stahhiug at the slimyflcsh with her powers in the area and can easily distinguish
hrtiflr, but it was having little e)j‘ect. Martin rushed them from petty thieves or ambitious
forward, sreiugiiig the Blatle of!-louest_1; in ll wide charlatans.
arc. The flashiri g blade strhctr true, severing the
iitiglity teritncle cletiriiy in lmt_'f.
The smell clued Martin in to tiiejhct at which she
had prertiousiy only gu.essed. The foul sterich of the Zxpe-uenae. 7?‘/4@0.
grave“ sprang forth front the stream ctfgreeuish ichor
that spouted out of the tehtactes stump. The eight- and Q4523 Dew
hiortt seaeu-J armed thing attacking iuithout any Guides have their own level advancement
kind of warning was undeaii—-scene kind ofaomhit-" scheme as detailed in Table 19: Guide Experi-
l.?ill'iltl_l{ of the origiuai creature. ' ence Levels. They spend their days wander-
Cardajr was no doubt l?t’ltlt'it-‘l the ambush. ing about, working tor whoever will hire
Steel iItg herself] Martin ltupt_tiir' the creatures head their services. in between jobs, guides travel
as it began to retreat hack into the much. /ls she did, their chosen terrain, keeping themselves
she fat Pratia's lasso encircle her leg. abreast of any changes——political or other-
This tens going to llti_fIit'i. wise—that have occurred in the region.
Guides are always ready to defend
1+ 41- 1+
themselves and are excellent hunters, as they
spend much of their time foraging for food. J
Sooner or later, any adventurer worthy of the For these reasons, guides use the warrior"s
name is going to travel someplace that he has THACO and saving throw table.
never been before. After all, a large pmt of Due to the fact that guides do not train
being a hero involves venturing into unknown quite so hard as the average warrior, they
lands. Smart travelers always make su.re they only gain one eight-sided Hit Die per level up
have one of two things: a good map, or a good to the 8th level. In addition, guides never
guide. The best travelers use both. receive the warrior's hit point bonus for high
A guide is rarely out of date, doesn't fall Constitution. After 8th level, guides only
apart when wet, and is a lot harder to lose. in receive 2 hit points every time they advance a
addition, a guide acts as an interpreter, level and do not gain extra hit points from
working as a liaison between the adventuring high Constitution scores.
party and any indigenous peoples they may
stumble across while traveling.
A good guide is worth his weight in gold. A sea/we
bad one can cost even the most alert
adventurer his life. lt's important for a hero to Most people don't have the temperament to
find the right person, someone he can trust. endure stretches of solitude, interspersed with
Guides are only good in one locale, but they short bursts of intense interaction with total
are familiar with everything in that area. strangers. Others ball-; at the possibly unsteady
Good guides not only take you from one side nature of the work. Quite a few don't have the
oi their homeland to another, they also rattle charm to pull off the business end of the career.
off important facts about an area and relate After all, guides are more than just up-to-
the regions en tire history. They know the real date maps. They often Function as ambassador,
- é
interpreter, teacher of etiquette, and even cook. rather than on improving their weapons-
For these reasons, all guides must have a related skills. For a guide, weapons are sim-
Wisdom of at least 12, a Constitution of at least ply a means to an end, not a way of life.
10, and a Charisma of at least 9. The guides
prime requisite is Wisdom.
7 Z::,éeu'em:e
Phgge 1 9,
_;_I|'.' , .I“*_" -1. .3
| . | -' - - J r-_,' _|' ,;_L' -, .
-1 _.|I.' I. I, J F rq, _ ."-' .1_ --|. _-_. ,\.- I. _. ,. ,_-|. ,.-e I‘. ‘ 1,
Guides earn their individual experience
Level XPs Hit Dice (d3) points in their own unique way. Their ambi-
1 0 1 tion is not to conquer creatures, but to learn
2 1,500 - a more about their home and to earn enough
3,000 money to live comfortably. Occasionally, they
1-I-'-DJ 6,000 feel the need to travel to foreign lands and
@- 12,000 spend months or even years wandering
25,000 through new lands, meeting new peoples and
50,000 making new friends.
100,000 ou'-ior.n4=-u:=t-J Awarding a guide"s individual experience
‘t-DlIt"-JCI‘\_rl 200,000 3+2 awards can be tricky because of their varied
10 400,000 8+4 experiences. Consult Table 20: Guide Experi-
ll 600,000 8+6 ence Awards when handing out experience at
12 800,000 8+8_
13 1,000,000 S+10 the end of an adventure.
14 1,200,000 B+12
15 1,400,000 8+14 7a££e 20:
16 1 ,600,000 8+l6 viqp _ , |,q|'I‘l .
.-I ;
4"
-..—;f-.f£c -cit"'t;-'= ‘tr. --r"vs. _. _ 1 —t:-"iit1-rs-.-ti’C"+_-
l 1-+ '.': . _-,1 .
.-“'2: -4-"
:.~f-"-+11*..v-e 1--:
.-'~ I.
-_.
17 1 300,000 8+18
18 2,000,000 8+20 Action Award
19 2,200,000 8+22 Per new path learned 500 X]? (varies)
20 2,400,000 8+24 Per potential 01535-te;r
averted or avoided Varies
Per vital bit of new
p /4*:.:/no-1 mad information learned 250 XP (varies)
Per gold piece jearned in _
Wmpmw course or acting as a; guide. 1 KP
Guides have no restrictions on armor. They .-,- -M-'-. 9.-
lrlni -_- pi; _.| I -- I-P. 1 -I-‘.7 .‘
can wear any protection they like. I-lowever, ..... i efi. .'- vi t.r‘-:‘_-.-_-.- .""" -'1'?-r. --It-.
.1’
perhaps through the city’s sewers), but it might ,.-ifc£ir.=r:g-;= F.-ta .'1-_, £-/-';:,:ae.;’r=
be worth l0 XP or so. '
Conversely, establishing a new trade route A guide receives one experience point for
through a nearby mountain chain would be each gold piece paid by a client. This does not
extremely valuable to society. Such an action apply to any treasure earned in the course of
might be worth 5,000 XP or more, depending an adventure unless the terms of the guide’s
on the difficulty of the task and the usefulness agreement with the party stipulate that he is to
of the route. receive a share of the treasure in exchange for
_ 3 _ I'—-H _ _
his services as a guide.
.-*1?.v-or-:r-er.-'--.v .1.-e..s:r-s-{ft-*c..;*
1|"
I“?
Note that every guide, regardless of The hunter, of course, also uses Tracking to
specialized training, receives a particular hunt wild beasts for food and profit. When
proficiency’s special effect. Thus, if a navigator combined with the l-lunting proficiency, this
chose the Tracking nonweapon proficiency, he proficiency permits a skilled hunter to follow a
would receive the benefits that proficiency beast for several days, if necessary.
grants to the hunter. Due to his experience as a hunting party
Guides can choose proficiencies trom the leader, the hunter only suffers a -1 penalty to
general, warrior, and rogue groups without his Hunting proficiency check for every two
additional cost. characters that accompany him.
For example, if a htmter leads five other
people into the woods to hunt, he only suffers
746 gfaxtem a -3 penalty. A normal character would suffer a
-5 penalty to the check.
Some guides prefer the wilderness and make The Tracking proficiency may not seem
a good living by showing others how to live off helpful to a hunter who chooses Fishing as his
the land. Hunters could easily live as hermits in specialization. However, the guide can use this
the wildlands, using their skills to support proficiency to discover the best fishing spots in
themselves. However, most htmters hire out as an area.
guides because there are certain things that you The hunter can also use his Tracking
can’t purchase with animal pelts and hides. proficiency to trail large fish, like sharks and
I-hmters often take on wealthy clients and whales, and even schools of smaller fish across a
show them the best hunting and fishing areas. body of water. I-lowever, the hunter suffers a —6
In exchange, the hunters earn themselves penalty to his proficiency check when attempting
enough gold to meet their needs for some time. to track the movements of aquatic animals.
Some hunters work hard throughout the
summer months and then comfortably wait out
the winter months in a city.
Hunters must take the following nonweapon
74¢ Ewan:
proficiencies at first level in addition to The escort is an urban guide who specializes
Direction Sense: Tracking (which costs two in navigating his clients through the murky
slots] and either Hunting or Fishing. political and geographical waters of a town or
Unlike most classes, guides do not suffer a city. A lst-level escort must fill two of his
-6 penalty to their tracking rolls. In fact, these remaining three nonweapon proficiency slots
ou tdoorsman do not suffer any base penalty at with the following proficiencies: Etiquette and
all when tracking. The guide uses the Tracking Local History.
proficiency in many ways, not the least of Using Etiquette, the escort can help his
which is trailing beasts or foes. Often, hunters charges in their dealings with all levels of
use this ability to pick out the easiest trail by society—from beggars to royalty. Additionally,
noticing well-worn (and presumably safe) he can help them negotiate with local
trails that local inhabitants and animals have businessmen, bureaucrats, and diplomats.
forged. In this way, a guide can actually Local History gives the escort an historical
manage to work his way through an area about perspective of the social and political
which he knows little or even nothing. landscape. He knows the events that have
-"4-an
_-__--.. J.
shaped the local government a.nd he can The lst-level navigator is free to spend his
predict, with some degree of accuracy, the remaining nonweapon proficiency slots on
government's reaction to certain situations. anything that he wants. However, navigator
Without a local escort, adventurers run the characters are strongly encouraged to choose
risk of conimitting terrible social blunders that the Swimming proficiency.
could get them run out of town or worse. in Later on, the navigator may want to pick up
addition, escorts can prove invaluable in many the Seamanship nonweapon proficiency, too. A
circumstances by providing the heroes with good navigator knows the basic operations of a
intelligence about local people and places. sea-going vessel. An extra set of skilled hands
Escorts are tree to choose their remaining may mean the difference between life and
nonweapon proficiencies from any available death when struggling with the wild nature of
gI'O'Llp5. the sea.
7& 74¢ 7
Some guides find their true calling on the The interpreter is a guide who specializes in
seas. They study the skies and direct the path of facilitating communication between people. The
a ship by way of the stars. Without them, many a interpreter is often employed as a diplomat, but
ship would have long since run aground. Only this kind of position is usually reserved for
the most desperate sailors will take a seagoing high-level interpreters who have worked their
craft across the water without the assistance of way up the political ladder. These ambassadors
an experienced navigator. Adventurers would be have paid their dues working as simple transla-
wise to follow the examples of professional ship tors and occasionally as protocol advisers.
captains and hire on a capable navigator. lst-level interpreters must fill two of their
All navigators must select the following remaining nonweapon proficiency slots with
nonweapon proticiencies at first level (in the following proficiencies: Etiquette and
addition to Di.recn'on Sense): Navigation and Modern Languages.
Weather Sense. The interpreter uses the Etiquette proficiency
Normally a character with the Navigation to smoothly interact not only with members of
proficiency can reduce the chance of getting his own culture, but also with foreign speaking
lost up to 20% The navigator’s base number, people. This proficiency also supplements the
however, is 25%. A navigator can reduce the interpreters knowledge of a given language,
chance of getting lost by an additional 10 as simple translations often fail to convey the
percentage points (up to a maximum of 50 shades of meanings inherent in any language.
percentage points) for each extra proficiency To act as an interpreter, a guide must
slot he dedicates to Navigation. obviously know more than one language-
Navigators also require a deep Languages are the cornerstone of the
understanding of weather. Unexpected storms interpreter’s business; the more languages he
have sunk many a stout ship. If a guide detects speaks, the more clients he will have. However,
bad weather early enough, there's a chance some interpreters choose to concentrate on one
that he can navigate the ship away from the or two languages, pouring all of their skills
storm or into a safe harbor. into them. Most others, though, find it more
r"'_,..¢-I-\_‘%?
-n. -.-.
valuable to achieve a working facility in a This means that a 1st-level mountaineer gets
number of different languages. a minimum bonus of +40“--‘a to any climbing
1st-level interpreters should also take rolls when using a rope. This reflects their
Reading / Writing as their la st nonweapon dedication to their crfit.
proficiency slot——although this is not a As with navigators, true mountaineers need
requirement. interpreters with this skill can to know about impending changes in the
translate written words in any language in weather, and for this reason they must have the
which they are proficient. Weather Sense nonweapon proficiency. The
weather can change quickly at higher altitudes,
and a party caught on the face of a mountain
74¢ 77Za4mt<:u'nee'z during a thunderstorm is in serious danger.
I-1.
_-_‘
.-.,/»'
Hit Points: 60
n 4
f-.=‘."':
5 .all~‘ Alignment: Chaotic Good
No. of Attacks: 1
ll _f"’§C// '4?" 41' Special Attacks: None.
‘i #5::
Special Defenses: None.
Weapon Proficiencies: Hand crossbow, dirk,
__
‘"-"- i 1-..'_"§
F1 '.:1?‘
I ._ HI : .- short bow, short sword.
1" 33'!‘ '4'
-125-r,-_. Nonweapon Proficiencies: Direction Sense
1'
. I -
-Il.r."'-"' H’
___ (18), Fishing (16), Hunting (16), Survival
nail
‘If
[swamp] (ll), Tracking (1?).
_;-' Equipment: Lenflier are-tor +2, ring rgfproiecffo:-1
+3, short sword +2, compass, camping gear, flint
and steel, rope (50'), pitons, torches, oil.
“ss*:M
\§ .\. Role-playing: Prada is often more bark than
bite. She knows that her size can be a detriment
in a world in which most humanoids tower
over her, but she does her best to turn this
4'--"-'1"
apparent weakness to her advantage.
Prada was raised in the swamps, and unlike
Prada the Hunter most of her fellows who left when the
Female Halfling Guide necromancer claimed the place for his own, she
has never left the shelter of its willows for long.
ll] No one knows the place better than Prada, and
l2 she is quite proud of this fact. The halfling
I3 sometimes vanishes in the sweltering foliage
lU for weeks at a time.
I7 Combat: Prada is no fool. She knows she has
9 little chance against most hiunanoids in a
Armor Class: Fllrvrtln.-v‘ armor +2, rinjt of "fair" fight. She uses her knowledge of the
proteition +3) swamp to her advantage. She can hide in it for-
Level l2 ever with little chance of discovery. If Prada
Tl-IACO 9 decides to attack, she usually strikes with her
Movement: 6 short bow from cover.
--
‘7£e??¢aalm
Martin griinnced as pain ran. doran. her right Martin had flnnlly collapsed about an hour
arm and coursed tlireiigli that entire side of her later-—though it hndfell like days. One horrifyiiig
hody. She had been injured‘ in battle before, but i‘houghf_fleto through her mind before she lapsed
neoer so hndly. Netti, it tons all she could do to into unconsciousness: she lrneta that erien death
keep liei:_fi:i't. She and Prado had held the too-uldn'i jiree herfrom one toith such poraer or-‘er the
necromnncer 's bensts_l'or rohnt scented like hours dead.
They liiriljbirglit lanrlr to hack until one of the
Hr 31- Fi-
foul creatures fmliedded an n:re deep into the
'pn.uid liiiltlfiigs chest. Her dying word to
Martin had lieen, "Run." Martin nrooke scream ing for her lifr. that
Faced saith an rioeiuiheliiiiiigforce iigninsr liorrijyiiig thought still foremost in her mind. She
rohich she note had no aid, Martin did the one sat bolt i:pi:ight, not even realizing that she tons in a
thing she had never done liefore. She tool: lien’. Arms grabbed her and pulled her back aloron to
Prnda's ad'cice and fled. The shame itself its soft surface, careful of the stitches and hniirlnges
threatened to oeeruihel in the young ronrrior, but that hound her arm and side.
it tans not that tehich brought her doron in the Martin screamed for another minute bgfore her
end. She innn.ngcrl to escape the horde of uiidead eyes focused toell enough to realize that the kindly
creatures, liar—she lcnrned too lntc—tl-iese face looking doom at her was not Cnrdn.r's. Relieved
creatures were not the true danger. They roei'e the roounded warrior collapsed finch onto the bed.
only meant to reenr her dozen and herd hei- Mnrtinfelt much more calm after’ resting arohile.
snraighl to the necromnncer himself. She rooke up tofind n damp cloth laying upon her
lust uihen Martin thought that she hndfinall 11 forehead. Her nrm and side roerr stoatl-zed in
managed to elude the dnrl: mnee's minions, she hnndnges and she was clothed in n loose, tolifte
ran smack dnli into Carder hihzself. He lnuglied gown. Lliiforluiintely, she also noticed that her
at her. In her roenlrencrl state, she lielrl no threat steord and armor were ninohere in sfgl-it.
for him. While she tans still considering rohnl to do next.
Cardar had reached out and snatched the the door to the one-room hut opened. and n young
Blade offiriiiesri/_fr'orii her grasp u'h‘h a nuigical man dressed in blue robes stepped inside. His head
force. Then the magical lilade, the one that tons sliaoed bald, even donut to his nifssing
Martin had planned to use against the eyebrows, giving him an ageless look. Martin tons
necroinnncer, raliirled about and cut deep into sure she had naoer seen him before.
her ritfltf nrm_, pi:-tiring if to her side. "l*'VfItl? " she began, but her noicefnltered. She
Horrilily toounded, she had stuiiibled deeper tons still quite toealr. The young man held up his
and deeper into the su-.-.-imp, nrany from the hand foforesfall any more questions and spoke in a
n.rcron:ancer's triumphant glare. Cnrdn.r's soothing rioice.
cackling laugh echoed tlirouglioiit the slime- "My name is G:-inrois. Some friends of mine
encrasied trees and into the corners of her skull fiiiiiiii you unconscious in the suiaiiip. You were
as shefled. She ran on, a'esperntel_y trying to bleediitg badly so they bi'ougl:t you to me.
escape the man toho had become the embodiincnf "l have treated your roounrls and green you
of her oren personal doom. so::iefhi'i-:gfo:' your pain, but you are still gravely
iiijurecl. You will be in my cnrnfiir some time.
“I need to kill Cnrdn.r,"lv1nrtin rasped.
"Of course," said Gnnrois. "All in good time. "
1|-'
Aclventuring is hazardous duty. Anyone inflicting damage. in fact, many healers are
who seeks out fortune and glory will downright pacifists. For these reasons,
certainly encounter danger. Eventually, a healers use the rogue's TI-IACD table. in
hero's luck will run out. When this finally addition, they use the wizards saving throw
happens, that poor fellow is going to need table.
some “stitching-up.” Traditionally, many Though healers do not engage in physical
heroes turn to the cleric in their party for a training, they do realize the advantages of
quick fix. After all, instant magical healing is staying in shape. These hard-working men
far more beneficial than natu re"s slow and women generally spend their days
process. laboring i.n harsh conditions and not holed
Often, however, a cleric may not be up in some dank tower engaged in research.
available to ask the gods’ blessings upon a Because of this, healers use a six-sided die
wounded comrade. Alternately, a hero may to determine their hit points for each level
find himself travelling with a war priest up to the 8th. After Sth level, healers only
who refuses to magically heal wounds gain 2 hit points per level and do not receive
because he believes that they are the “gifts” bonus hit points for high Constitution
of his deity. SCDFES.
Uther times, the hero may be unable to
afford the attentions of a cleric. Magic is not
inexpensive, and persuading a priest to 70.-file 22.-
curry favor for you with his god
Weatfe-1 Zxfleedence A'eu-e£Z!-
(particularly if you're not a true believer
yourself) can be costly. Level XPs Hit Dice (:16)
In such cases, wounded heroes make their 1.
0 1.
way to a healer. Healers are cheaper than 3 2-.
priests, they clon’t use magic, and they don't 2500
usually worry themselves about deities. This 5,000
makes the healer an invaluable resource to 10,000
small villages and heroes in desperate need 20,000 CI‘-U1»-l=-Hi
of assistance.
180,000 fiD'*-‘.l-
\-DGIl‘~IlO'\Lfl»l‘-'Lu}. 160,000 8-1'-2
Z»/ze/zéewae. 7?‘/460. 10 320,000 8+4
11 400,000 8+6
amd Q/66 @6036 12 640,000 8+8
13 9001100 B:'+:10
Healers, like any other character class, 14 -1,060,009 s:+12
have their own level advancement (shown 15- 1.201.000 B+I4
on the Healer Experience Levels table). 16 1,300,000 8+16
While there are some healers who find I? 1,540,000 8+l8
time to take up the martial arts, they are few 18 1,700,000 8+20
and far between. In general, healers concern 19 1,360,000 3+Z2
themselves more with healing wounds than 2U 2,020,000 "B-F24
-|-lb
- é
Sanea battle rather than the combat itself, and this
affects how they learn from their adventures.
A good healer is a rare commodity. Many They gain experience for healing injuries and
people dabble in the healing arts, but few for lea rning new ways to bring relief to their
actually have the dedication to truly master patients.
them. lt’s a long way from the inn rnatron's
chicken noodle soup to a really effective
poultice. 71556 25':
Often a healer finds himself in his
occupation less by choice and more by some Qferrfee goes-e.~.~:'e'a¢e. ,"¥atr-at '.-:.¢r’-.1
overwhelming sense of responsibility to his Action Award
fellows. For these reasons, all healers must Per? 0. . 0 0 1
have a ‘Wisdom of at least 12 and a healed I - - IUXP
Constitution of at least '9. The healer’s prime Per discovery of new
requisite is Wisdom. treatment or antidote 500 XP
§’E'.r - ‘
is 0 . 0
p /‘ifznmm awe! asa healer 5 - "' " -. '1-XP
Wmpmm Occasionally, a healer will stumble upon a
new way to treat a fever or disease (such as
Battlefield medics occupy an honored using rare herbs, or applying a standard
position in most armies. While many healers treatment to a non-standard affliction). lf, in the
do not fit this mold, there are those course of an adventure, a healer successfully
courageous few who brave the dangers of was Healing proficiency in an original way,
war. Even so, healers cannot perform their the DM should award him 500 KP.
duties while wearing anything heavier than
leather armor. in addition, a healer cannot
wear gloves or gauntlets of any sort. Such
things interfere with the he-aler’s ability to
work with a patient. A healer receives two weapon proficiency
Healers are permitted to learn the use of the slots at lst level a.nd gains a new one every
following weapons: club, dagger, dart, sling, four levels (at the 4th level, 8th level, and so
and staff. on). A healer suffers a -3 penalty when using a
weapon with which he is not familiar.
A healer also receives four nonweapon
7 Expmeewe proficiencies at lst level and a new proficiency
every three levels after that (at the 3rd level,
/4am/zrala, 6th level, and so on). At 1st level, a healer must
take both the Healing and the Herbalism
Like other character classes, healers earn proficiencies. These are the skills that define
experience points in their own unique way. the healer as such, and without them he could
Thev tend to focus more on the aftermath of a not perform his duties. See the notes in the
f,,_._
-___’ ll‘
Plnyrr’s Hsmilzroolr for hill details about how the bonus to his saving throw against the poison.
healer can use these proficiencies to aid Gnarvis, however, can add +3 to the saving
patients in healing in a natural, nonmagical throw.
manner. Cnarvis’s old teacher Narlick is a
As the healer progresses in levels, he must legendary healer. He has spent six slots on
fill any new nonweapon proficiency slots with Herbalism and seven on Healing. This means
either the Healing or the Herbalism that he adds +5 (+3 added to the basic bonus
proficiencies. in this way, the healer actually of +2) to a poisoned c;haracter’s saving
progresses in his chosen profession. throw.
Additionally, the healer can change any
earned weapon proficiency into a nonweapon Zfflii tafirj:-try cl:-=c'.*."@€ 'f_:ir.l.3 r:"-at-.-* e
proficiency after 1st level. These slots are
exchanged on a one-for-one basis: l weapon Similarly, a skilled healer has a better
proficiency slot is worth 1 nonweapon profi- chance of treating disease. For every three
ciency slot. These transformed proficiencies slots of Herbalism, the healer receives a +1
do not have to be spent on Herbalism or Heal- bonus to his Healing proficiency roll when
ing, but many healers choose to concentrate treating a disease.
all of their efforts on improving their skills. Gnarvis does not receive any modifiers
Healers can choose from the general and since he only has two slots of Herbalism.
priest non weapon proficiency groups without Narlick, on the other hand, receives a +2
any additional cost. bonus to his healing proficiency roll when he
treats a diseased patient.
The fact that healers concentrate so heavily hlormally a character can only treat up to a
on their chosen art means that they gain extra maximum of 6 patients in a clay. Healers,
abilities and bonuses from their Healing and however, receive intense training in their
Herbalism proficiencies. Other classes may field. To reflect this, healers can treat an
not receive these bonuses, no matter how additional patient per day for every slot of
closely they may follow the healer's path. Healing that they possess. Gnarvis has two
.--- . , '-'.=-
slots worth of healing and can handle up to 8
-'1." fl
- ‘ __._-__I__I
0- - _-__::-. - :_ 1 - _i;__-1
- _.-J -.."=" '_,,f_‘
1. ' L ,.-i _- ;',~_ I
(6+2) patients. l‘\la.rlick has 7 slots of healing
and could treat 13 {6+7) patients at a time!
The healer adds an extra +l bonus to his
patient's saving throws vs. poison for every fffrtrsrydtie? 1' 'Z¢"'i:1.scr-r0'-.»1".:=.
two proficiency slots he has in both the
Healing and Herbalism proficiencies. At the DM’s discretion, certain injuries can
For example, Gnarvis spends two of his be more difficult to work on than others. lf a
proficiencies on Healing and an additional character has been beaten below O hit points
two on Herbalism. Normally a character with (and the optional death's door rule is in
the Healing proficiency could treat a poisoned effect), the victim suffers from complications
wound and give the poisoned character a +2 that make treatment very difficult.
ff’
1",-/J
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in such. cases, for each hit point of the patient in his care. One of these patients suffers from a
below U, the healer suffers a -1 penalty to his strong fever that the healer can’t break. Gnarr is
proficiencjr check. For ercample, if Martia was at decides to focus his attention on the feverish
-5 hit points when she was brought to Gnarris, patient. This means that two of Gnari.'is' other
the healer wotild surfer a ~5 penalty to his roll patients cannot receive treatment from the
wlten trvine
- 1'3‘ to minister to her wotinds.
healer this day. In addition, Gnarvis sulters a -1
,.-.. -
to his healing proficiency check for the second
\." ' I "
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. . ""'\ '| healing attempt on the fever victim.
Note that a character can onlfr he healed a
i\7orrnall}*, a character with the Healing mardnnlm of 3 hit points per da}: from the
proficiency can only attempt to heal a particirlar Healing proficiency. Once a healer succeeds in
patient once per day. A healer, however, can restoring 3 hit points to a patient in a siiigle
focus his attention on that patient and trf: day, there is nothing more he can do for the
several times to heal him. For a healer to focus patient until the next day.
his attention on one patient, though, he must To vtorl-a as a healer, a character must have
spend less time with his other patients. Ln fact, a access to certain tools and medicines. A
healer must _gire up the opportunit}-" to treat healer's kit costs 100 gap per level of the healer.
two other patients for each additional healing Ex'er_v time the character _e;oes up a level, he
attempt on the same patient. Ftuthermore, each must pa}; another 100 gp to upgrade his kit. If
successive attempt incurs a -1 pelialty. the kit is lost or damaged at any time, it must
For example, Gnari-"is currentl}; has 10 people he replaced.
“I-
¢-1,.
E
A healer can work without his kit, but suffers Many field hospitals have priests on hand to
a -2 penalty to all Healing proficiency checks. tend wounded officers or heroes. Few regular
Additionally, he cannot use his Herbalism soldiers ever see a priest when they are
proficiency to supplement his Healing wounded. That privilege is reserved for the elite
proficiency without a healing kit. and (upon occasion) the critically wounded.
-.
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‘if: of work to restore. The time needed to restore a
neglected garden can never take more than a
In order for the healer to receive the home full week of gardening.
grown modifier, he nnist strictly maintain his Many times, healers band together to share a
garden. If the garden stands untended for even garden. Sometirnes they nun it cooperatively,
a day, the bonus lapses until the garden is each taking a turn in the garden. More often,
brought back up to the healer's demanding they simply hire a gardener to tend the herb
standards or quality. garden for them and then split the costs. An
if the garden remains untended for more herb gardener can only handle so many
than a week, anv herbs tal-ten From it actuaily I 1'
demands by himself, though.
-._______
-1",.-l
_-
A gardener can tend enough herbs to satisfy point, the apprentice becomes a lst-level
one experience level of his employers’ journeyman healer.
demands for each point of the gardeners Most healers only have up to three
Agriculture skill. For example, a gardener with apprentices at a time, but the most famous and
a score of 15 in his Agriculture proficiency renowned healers attract even more. At 8th
could handle the demands of up 15 total level a.nd above, the healer attracts up to three
experience levels of healers (three 5th-level apprentices per level. Each of these is ready to
healers, two 7th-level healers and a lst-level leave after their master attains one more level
healer). of experience. Those apprentices that were
Once the healers’ levels exceed the abilities retained at the master's 6th and 7th levels can
of their single herb gardener (as they often do leave automatically when their master reaches
in hospital settings or with other large groups the 8th level.
of healers), they must hire on additional herb At 10th level (and each level thereafter), the
gardeners to help take up the slack. Each healer attracts another healer of five
additional herb gardeners demands another 10 experience levels less than himself. This
gp per month in salary. master apprentice hopes to glean knowledge
Herb gardens that sell their prod uct to any from one of the legendary practitioners of the
healer are often headed by a single herb healing arts. However, this apprentice is
gardener and some underlin gs who possess the already a healer, and only stays until the
Agriculture proficiency. Herbs purchased from master healer attains the next level of
these gardens do not give the Herbalism experience. At that point, the master
proficiency bonus associated with private apprentice gains another level for himself and
gardens. However, the underling gardeners can leave the healer's service.
only cost 5 gp per month to hire. Apprentices require a lot of their master ‘s
Stingy healers can maintain a garden like time. A healer must surrender the opporttmity to
this if they like, but they will suffer the loss of work on one patient a day for every apprentice
the bonus. Many hospitals run a secondary he has. This relationship cannot be neglected
garden with herbs available to outside healers, except in the most dire of emergencies.
and in that case, they use this method for the Of course, apprentices can help the healer as
non-personnel herbs. well. While in his service, they each possess
the Healing and the Herbalism proficiencies at
half (round up) the level of their master. In
addition, they can attend up to four patients
per clay (their studies take up the rest of their
Healers do not gain any followers—unlike time).
members of player character classes. However, Once an apprentice becomes a lst-level
healers often pick up apprentices in the course healer, he is not obligated to leave. If the
of their business. master healer desires, the new healer can join
Once a healer reaches 5th level, he attracts a his practice as a journeyman healer. However,
single apprentice every time he gains an if there is not enough local demand for
additional level. The apprentice only remains another healer, the master sends the new
in the healer’s service until the healer himself healer off—possibly with a letter of
goes up three full levels in experience. At that recommendation.
—\_
-q_ Ill
Str: ll
Dex: 9 -"-LEE \i.~\,_‘__
Con: 15
Int: 12 ,t/ e
Wis:
Cha:
lf-l
ll
“lit;
Armor Class: .7 (relics +3) L
-H
-1
Level: ~l \.mg‘: E’
Tl-IACD: 19
Movement: 12 _lI|'
Hit Points: 20 -_ Z
'7£e7‘wtoua¢
Ma-rtia slogged through the much on the portion of the swamp on her own. Even lf she did,
outskirts of the bayou as she searched for the hut of Cardax would certainly see her com ingfro ttl over a
Gnarvis’s_friend. She'd been loolcingfor nearly an league away. A frontal assault on the keep was out
hour already, and the sun would be setting soon. of the question.
Martin did not want to be caught out of doors after She confessed her fiiars to Cnarvis, and the
dark. Gnarvis"s other patient had been a vibrant young healer had told her of a lesson that his
e.'canwle ofjust how dangerous the swani;:- could grandfather had once taught him. "Grandfather
be. was a great warrior. He wasn't as strong, as tall,
Martia had been horrified when the man or as skilled with a blade as otlzerfigliters, but he
crawled jleebly to the healer "s door. Most of the was smart. ”
man's face was missing, but Gnarvis had been ”'l(now your fbe,’ he always said to me. ‘To get
confident that the poor soul wmild survive his rid of the largest oak, you attach the trunk, not the
wounds. Gnarvis could do nothing to reconstruct branches.’ Whether that foe is a head cold or a
the man ’s fiace, though, and there was little chance hobold, that maxim always holds true. Once you
the wounded man could aflord a cleric’s healing know all you can about yourfoe, you've increased
touch. He would bear his scars for life. your chances to destroy that enemy. Then you can
"Patel-ier here is one of the lucky ones, ” noted avoid all those distracting branches and destroy
Gnarvis. “He'll actually have a chance to heal. the trunk. "
Most people who encounter the necromancers “But how can l discover more about Cardax?"
minions end up deceased—or worse. ” Martia had complained. "He's been around for so
"Or worse ” meant that those who oncefought long, and rumor has it that he’s long since killed
bitterly against Carda.1"s every advance would anyone who possessed any knowledge of his
now forciblyfind their way into his service. origins.
"it has been going on for years. Brothers are “Not everyone, " Gnarvis had smiled.
forced to take up arms and defimd themselves Now, Martiafound herself stumbling through
against their own brothers, who, only a week the swamp on the outskirts of the bayou.
lieflore, werefighting against the monstrosities. Exhausted, her injuries still sapping some of her
Sometimes, we must evenfight against our strength, she sat down on a log to rest.
grandparents." With these word, Gnarvis had As she did, an arrow pierced the air over her
grown even more solemn. head. Herfatigue fell away, and she threw herself
“lv1y_father’s_tIather roams the swamp these into the mucky ground and scrambled for cover.
days, although he's been dead and gonefor five When she finally came to a stop behind a rock, she
years. As of last month his son-—my father—- realized someone was laughing at her.
_l‘ights at his side. " Gnarvis had blinlced away the “My dear Martia," caclcled the voice, “you are
water filling the corners of his eyes. yourfa ther 's daughter. ”
"That's why I came back. That s why I can never "Who are you?" Martia demanded, more
leave until Cardax is dead! spooked than she ca red to admit.
Comingfrom the gentle healer, these harsh ”Grahlista," came the voice again, but this time
words had cut deeply. Soon after hearing them, from behind Martia.
Martin had rededicated herself to her purpose. She whirled back around and came face toface
While she was recoveringfrcnn her injuries. with an elderly woman holding a cocked crossbow
Martia had realized that there was no way she pointed at her heart. "As any good historian will
could make it through the necromaiicer-tainted tell you dear, ‘Know your_foe.”'
T!
I01
/é
Otherwise, they will never be able to record important events to witness Vb ith the
their flb5E_?]‘\,,-~'EHflf}]1_'§, eventual aim of becoming a chronicler of the
Historians can wield a club, dagger, dart es ents To this end, they receive experience
9
M I M
.
‘ .\\ w
33‘ t"-<»{.'--ac.-“.
important event and paying attention to it.
Generally speaking, the historian will not Learning facts is not the only job an histo-
become directly involved in the action. Even rian imdertakes. He must also record his
so, he earns experience for being present at knowledge, otherwise future generations
events. The more important the event, the will not benefit from his work.
greater the experience. The average amount Recording facts is a lot easier than
of experience points that a historian should discovering them. The historian must simply
receive for attending an event is equal to write his findings down. Eventually, these
one-fourth of the total XP value for the event findings may be copied and find a place in a
in question. A DM should only increase the well-stocked library.
XP award if the event is truly important— An Historian should receive
such as the death of a king on the battlefield. approximately one quarter to one half of the
.\'
*0
experience he earned for learning the fact.
.v"¢‘\,'}I_U'{‘~|,¢. Jf
4'~\'\~ \-"-’-—’ v‘ '0-\-43"-P,‘{
#p'ff,~lf"\
,» \'\'\/‘u-\0' Note that the historian does not receive
€ recording common
experience points for
Similarly, every time the historian learns facts.
an important new fact, he earns experience. it ‘.1’. "3 ,1." ‘ I. /,1 I ‘ la 2. ‘
An historian can earn points for retelling a proficiency slots with any particular
history, however, the tale must be a new one proficiencies. Historians do not need to
for his audience. Thus, he couldn't sit in a increase their historical proficiencies as they
tavern and earn XP for endlessly repeating progress in level—although most of them
one boring history. do.
The DM should make an appropriate Historians can, if they like, exchange any
History check (either local, modern, or and all of their weapon proficiencies for
ancient—d epending on the nature of the nonweapon proficiencies—although they
tale) to determine how well a historian must take at least one weapon proficiency at
recounts an event. If the check is a success, lst level. The proficiencies are exchanged on
the historian manages to tell the tale in an a one-for-one basis.
enthralling and informative manner. If the Certain nonweapon proficiencies can aid
check fails, the historian’s dry recitation of the historian in his work. These are:
the tale actually causes a large majority of ‘Heraldry: With this proficiency, the
his audience to wander away; he receives no historian can recognize symbols and family
XP for such a failed effort. crests. This can be exceedingly important in
the historian's line of work, as he generally
p g... . spends much of his time concentrating on
noble or famous families.
_ .. ' '
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Chroniclers spend their dafrs tallone, to
“ .|l'
- e
rnowledgeable chronicler will have trouble questions when he should keep his mouth
ttracting and keeping an audience. shut and he constantly sticks his nose into
Role: The chronicle.r can be encountered in other people's business. For this reason, a
ust about any situation. He likes to travel chronicler suffers a -2 penalty to his
ind his curiosity often endangers his health. Charisma score when dealing with people
-Ieroes may find themselves forced to who have something they wish to hide.
irotect a chronicler from an angry crowd.
Adventurers may also find themselves in
teed of the chronicler's services, as he 742 /‘i"m=m&2z¢
irobably knows every important detail of
he area in which he wanders. Often, the The annalist is an historian who concentrates
hronicler’s insights into local politics and solely on a specific topic. The annalist devotes
urrent events can be quite enlightening. his life to chronicling and maintaining the
Adventurers who wish to make a name for history of his specialty. Commonly, this
hemselves need look no further than the specialty area is the proceedings of a royal
hronicler. Of course, they will probably court or some other form of government.
teed to back up their tales of prowess and However, annalists sometimes attach
;lory with some sort of evidence. However, themselves to a particular town or wandering
hroniclers may ask permission to join an mercenary unit.
nteresting group of adventurers in order to The annalist is the undisputed expert in his
arefully record their heroic deeds. chosen topic. He spends his days listening to
Weapon Proficiencies: Dagger, dart, staff, tales and recording them in black and white for
hort sword, and sling. the eclifica tion of future generations.
Nonweapon Proficiencies: Required: Local Many powerful people or organizations
iistory, Etiquette, and Singing. wish to be remembered long after they are
tecoir.'mended: Reading/ Writing, Musical dead and gone. This is the annalist"s task. He
nstrurnen t. maintains meticulous records about his topic
Equipment: Chroniclers do not require any and organizes the data in easily recognizable
pecific equipment—although some carry threads or tales.
iotebooks filled with collected stories. The annalist often reads some of the histories
Chroniclers who don't keep notes of their he has recorded to his employer. Sometimes, he
tories must make a Local History even delves into tomes created by those who
iroficiency check every time they wish to have gone before him to find a story
ecall an appropriate story. If they fail this appropriate to the situation or the moment.
heck, they can try again the nest day. These tales are sometimes read at affairs of
Special Benefits: Chroniclers receive a +3 state or before a Lmit is about to march off to
ionus to their Local History proficiency roll battle. They remind listeners about the
vhen attempting to recall an event from traditions and duties they have sworn to
nemory. These historians spend much of uphold. In addition, these tales remind the
heir time telling and retelling their stories audience that they are part of something larger
intil they become second nature. then themselves.
Special Hindrances: The chronicler is Requirements: The anna.list must organize
~xceedingly curious. He tends to ask vast amounts of information and boil it down
--
is
to a meaningful tale. Also, he must relate that supplemented by ancillary texts concerning
tale to an audience in an entertaining or matters related to the main topic.
commanding way. The cost of maintaining the modest library is
As such, the annalist must possess a borne entirely by the annalist's employer. If
minimum Intelligence score of 14 and a and when the armalist leaves his employer’s
Charisma of 12. This is in addition to the service, he may not take any of his employers
regular historian requirements. books. In addition, all of the annalist's work
Role: The annalist usually attaches himself becomes the property of his employer. if he
to some larger organization or important leaves under good terms, the annalist may
personage. Heroes may encounter an annalist make copies of whatever he wishes.
any time they run into a person or group with Special Benefits: After spending an entire
a real sense of history about its family or itself. level with the same employer, the annalist
Some aclventurers may even hire an annalist receives a +3 bonus to any proficiency rolls
to record their deeds. Annalists charge 5 gp per related to the annalist's topic. ‘When away from
week, but this fee can escalate depending on his employers library, the annalist still receives
what other duties the annalist must perform. a -3 penalty to both Ancient and Local History
Some annalists have a great deal of “down” checks.
time between their historical duties. Usually, Spending an entire level with an employer
they fill this time by performing other duties-— means that every point of experience for that
for which they charge extra. An nalists who whole level must be earned while in the
travel in dangerous areas where they must em ploy of that person or organization. If the
defend themselves—such as a clungeon—— annalist earns even l XP while away from his
usually demand a share of any discovered employees service, he does not receive the
treasure from their employers. bonus.
The annalist is an almost inexhaustible Special Hindrances: The annalist is bound
source of information about his specialty. to his employer. He knows little else about the
However, an annalist will never part with any history of matters outside his area of expertise.
information without the permission of his ln fact, an annalist suifers a -3 penalty to his
employer. Local and Ancient history proficiency rolls
Weapon Proficiencies: Dagger, dart, staff, when investigating matters outside his area of
sling. expertise.
Nonweapon Proficiencies: Reqirirerl: Ancient in addition, the annalist cannot simply leave
History, Local History. Reading /Writing. his employer at the drop of a hat. If he does,
Recs:-irrrreiirie.-.i: Singing, Musical Instrument. the annalist abandons his kit and becomes a
Equipment: The annalist requires little in the regular historian, losing one level of experience
way of equipment. An annalist always carries a in the process. For example, if a 7th-level
blank notebook, a pen, and a bottle of ink with annalist leaves his employer, he loses all
him, just in case he should be required to begin annalist bonuses and becomes a 6th-level
an annal on the spot. historian.
An annalist also has access to his employer's if the annalist ever returns to his former
library. This library may contain several employer, he regains his lost level. However,
volumes dedicated entirely to the a.nnalist's most employers simply refuse to rehire an
specialty. These books are very likely annalist who abandoned them.
-r-I7
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kind of armor they u-'isl'i—i11clucling plate have net attained an important pie+.;e—even
mail. Hrnvever. mes: ecillecters eschew if tlie}-' have eimugli ertperience points.
£111}-*t11Li1g_ heavier than chain mail, as it is The items needed are uften rnagieal in
quite ditticnlt to remain Lncenspieueiis nature—partieularl}-- when lI1"}'l_1‘t_g to reach the
while i1'DIl't{_J1i_t‘t:._,-_1 are~1.1 ncl in a suit ef field Pith level and abewe. Fur this reasen, man}-'
plate armor. eellecturs possess mere iiiagical items than
Special Hifldfflflfiflfil Cellecters must ene might expect fer a historian of their level.
eenstantlj.-= add to their cellectimi. In tact. This is anether reason why collectors trv to
the}; must precure one important piece fer maintain a lew pnafile. Their wealth makes
their celleetien each level. Cellecters are them ebvimis targets €fer thieves and ether
unable te advance tn the ru-;-st level if they regues.
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WW Alignment: Chaotic Good
No. of Attacks: I
Special Attacks: None.
H‘ J‘
Special Defenses: None.
Weapon Proficiencies: Short sword, hand
crossbow.
___-5.; Nonweapor: Proficiencies: Local History (15),
Etiquette (1-1), Singing (1-1), Musical Instrument
[lute] (10), Reading/Writing (H), Ancient
History (12).
Equipment: Lute +3 (+3 bonus to musical
instrument proficiency rolls rnade while
playing this lute), hand crossbow and 20 bolts,
short sword, leather arrnor, half-filled
~.;.-.~'.-I"----»""' notebook, pen, and a bottle of ink.
Sc-132'
iii
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Grahlista liaii beeii iiiost i'iifiiriia.itioe. ll seems and reitliiireii: a scroll. Sl-ie liaii iiiirolled it,
that Cariiiix liaii aiice heeii a poieeijfal iiileisor iii shaiaiiig it to Martia. “This scroll teas stolen
the coiirt of:'Vliii'tia’s gi'aiia[fatliei- i7€fl’ll't:‘ he frail: Ciira'a.r's keep while lie teas aioai; at the
liiriieal to hlaclr iiiiigic. capitol. These days, it's iiripassihle toyget toitliiii
/lftei' the ileatli :1l".l\/lai'tiii 's grai"iala-iotliei', her IOU _:,airds of the place, bl-Ii back then, rehei: his
_gi'iiiirli‘1"itl:i=-rliarl been oeercoiiie iaitli grief He atteiitioii was elseiahere, it ieas riot so difficiilt. "
ordereal his slriiiigest ieizarii arid his hestfrieiiii She hail paiiiteii to the iiiiitiiig oii the page. it
to caaie up ieitli a iiietliorl to retiiri-: the lieaiililiil reiis iii a strarige set of cliaracters that Ma rtia
yoiiiig aiieeii to l ife. coal.-.1‘ iiot read. Gralilisla lino‘ caclcled
Mai'tia's graiialiiiother, ii raiieii-liaireal heaiili; sarcastically. “No one can read it, cliild. The
iiaaieil Miiiirlitia, hail been assassiiiaterl hi; a laiigiiage iii which it is iarittei: hasn't been
killerfroiii ii i'i"o:il kiiigiioiii. Not only hail the spolteii for ceritiiries.
liireii hlaiie stabbed the yoiiiig lady iii her sleep, "Legeiiil has ii‘. that the iaoriis on this scroll
he had also iiecaiiitiiterl her. Witlioiit that vital halo’ the hey to Ciirrlafs doieiifall. You iaill iieerl
piece of her iiiiatoiiiy, eeeii the iiiast deiioiit to retiirii to the capital to get it :ieciphei'ed. There
priests iii the lriiigiioiii coiilii not restore the are iioiie here ialio are the eqiial of siicli a task.
yoiiiig aiieeii to lite. She re:is_fore'oer ilcail. “iii the city, there is a iiiaii iiaiiieil Wilsliire.
Hoiieeer, Cariiax hail lieeii lltlitliiiillg to accept Loiig ago, he was the fiiiesl scribe that the
that iieriiici‘. He tossed hiiiiself irito the stiiiiy of coiiiitry had eiier seeii. He has spent iiiaiiy years
iiecroaiaiicy aiiii :lisappeare:i_frori-i coiirt eiitirely iii the service of Cara'a:r, hat iiaiii that the
roliile he appreiiliced himself to some of the riecrorriaiicer has heeii cirioeii hack to his keep,
darkest ieizarals to ioallt the plaiiet. you iriai/_fiiid that he is roilliiig to help. May the
Eeei: tlioiigli the _i/oiiiig tei'.rai'ii iiiastered all of ‘it-‘illifi be at yoiir hack, clii'la‘,_for Cardax ioill riot
the clarh arts. he still caiiliiii 1‘ raise the aiieeii sa)fi‘er heiiig trappea‘ iii this sieaiiipfor long. "
flroiii the ileaii. The strain of his friistratioii arid
the eiiil pacts he liiiii iiiaa'e ieith ezrtraiiliiiiiir I‘ If Ii"
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14 900,000 8+6
15 1,050,000 8+7
lo 1 £00,000 8+8
17 1,350,000 8+9
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19 1,650,000 8+11
20 1 ,800,000 8+12 4 “J
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Scribes can use their read lirirgiargcs ability to Yam grcrc5? c./ocararr ca-Ia:
translate documents that are magical in
nature (scrolls and spell books). Their Scribes spend much of their time making
percentage chance for this magical translation detailed copies—-forgeries, if you. will—of
is equal to their road iir1igtttrgi’s percentage. A documents. These truly detailed forgeries are
9th—level scribe, then, would have a 115% almost impossible to distinguish from their
chance to translate a magical scroll. originals. To create an indistinguishable copy,
If a scribe successfully translates a magical a scribe must make a successful Forgery
document. he can then make a copy of the check. Failure means that the forgery is easily
document (see below). However, the scribe detectable. Scribes can forge only one page
has no real understanding of the document per leyel per day.
and cannot cast any spell contained in the For the most part, scribes do not make these
document. forgeries with the intent of deceiving
someone; the documents are entirely legal. Of
(J1-frra '-:»-.r
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-if vi; L1- course, a dishonest scribe can easily turn his
skills toward crime and make a living by
To copy a document, the scribe must make cleverly forging documents. Occasionally, a
a successhil Reading /Wrl ting proficiency disreputable scribe may freelance with a local
check for each page. If the scribe fails the thieves’ guild.
check, the document contains a flaw. The UM
1"? . - -- -"'7 . * "f"""‘ .. -»
should always make this check secretly. The ,--r{cat’r_41-;,rrta;a ;ro'rg¢cc: r..-'oc.crr4ci:rro..'.-
scribe can only detect these flaws if he tal-tes
the time to proofread the document when he's The scribe performs this process as outlined
done. A scribe can copy up to five pages per in the description of the Forgery proficiency
day per lL“l.-’E‘l—-'-LIP‘ to a ma:-zimum of SO pages. in the Players Htmdlloolf. However, the
following additional rules apply:
.F3roag’ei".*a; n':'.::-gs ‘Qac:»r.:»r-rev-r;‘..i
v A scribe cannot detect a signature forgery if
Despite their skill and training, scribes can he has never seen. the original signature. He
make niistakes when copying documents. must have something to reference the forgery
Many scribes proofread important copying against.
jobs to ensure that the copies are accurate.
-H-I
1"‘
Ilf the scribe has seen the original signature could not translate 10'-1-s (_2><5) of the page.
but does not have a copy of it when if the scribe rolls a 2.0 on a language
attempting to detect a forgery, he suffers a -3 proficiency check, he has made a mistake in
penalty to his proficiency check. the translation. However, he is unaware of
\."i\'l\"'. . _ _
this error.
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1.-*' '1} '.,-'--C-='.'-it ll.--"I-'-A \.*"u-- Scribes primarily work with the written
word, so they prefer to make a written copy
There is always a big demand for written when working on a translation. However,
translation-—especially in areas where they can translate an entire document and
several different races live close to each simply read it aloud if they can speak the
other. Multi-lingual scribes can often make language in question.
large amounts of money by translating texts,
-"*7"1' 2' \“"-"'“'\
messages, and maps into different 1-‘F . § J 1,
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languages.
To translate a document, the scribe must In a mostly illiterate society, the ability to
know both the original language of the read a document aloud is a marketable skill.
document and the proposed language of the With such reading service available, some
translation. The scribe must then make a illiterate persons actually manage to get
Language proficiency check for each around their handicap. Of course, scribes
language that is not the scribe-‘s native charge money for this service, which
tongue. This means that a scribe might have effectively prevents the lower classes from
to make two separate proficiency checks utilizing it.
(one for the original document and one € for A sc_ribe"s reputation is of the utmost
the proposed translation) if the languages importance when dealing with illiterate
were not his native tongue. clients, as few people can afford to have a
if the scribe fails his check of the original, document double-checked for errors. These
he cannot proceed with the translation and prospective clients prefer to deal with
must wait at least 1 day before making trustworthy scribes.
another attempt. If, however, the scribe fails ‘:\lormally, a scribe does not need to make
his proficiency check on the proposed a Reading / Writing proficiency roll when
translation, his failure is not complete. The reading a clocument—even if it is not in his
DM should subtract the scribe’s Language native language. However, certain
proficiency score from his roll and multiply circumstances—-—such as faded ink, poor
the result by five. This number represents handwriting, or a partially destroyed
the percentage of the document that the patch ment—require the scribe to make a
scribe could not translate. successful proficiency check. This check is
For example, lvlatrou the scribe is made secretly by the DM. if the roll fails, the
proficient in common (no score or need for a scribe is not aware that he has made a
check), clwarvish (15), and elvish (15). He mistake.
needs to translate a one-page document
from common into elven and checks against
his elven Language proficiency. He ro].Is a 17
and fails the check bv 2. This means that he
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be found by successful proofreading the a copy of the scroll. I-le cannot create scrolls
document in question. by copying directly from a spell book, nor
or" ." -! _ lg J-"TI"-.
can he receive the spell as a gift from a
" '-' -'r.-.-:".-- - - . . .- , -_-*-
' i i '-'1 \'.~'.--‘i \l:"Ti‘:-x.-'7-.i I---'-'
-' ' .-I’: , 1*’.
is--" -'1;-1.--\-‘Ii-:~l-"i.:'+':".l1-'g“!---.\.i deity. Only wizards or priests have the
power to perform such tasks.
In medieval society, documents were In addition, the scribe must have all of
more than a collection of words on a page. the proper materials available in order to
Rather, they were adorned with tiny copy the scroll- If the client does not supply
pictures, intricate titles, and decorative these materials, the scribe includes their
calligraphy. In addition, many documents cost into his copying fee.
were inlaid with gold leaf. The process of Finally, the scribe must successfully read
creating these decorated manuscripts was the spell off of the original scroll before he
called Illuminating. can copy it. Once he succeeds in reading the
Illuminating manuscripts for rich and original, the scribe can make copies of it as
noble patrons is one of the chief functions of often as he likes. However, if the same spell
the scribe. in effect, the scribe turns a simple comes up again on a different scroll, the
page into a work of art. Scribes must scribe must make a separate attempt to
possess the Artistic Ability proficiency in understand that spell.
order to illuminate documents. If the scribe fails in his attempt to read a
The scribe must make an Artistic Ability spell, he cannot attempt to read it again
check for every page he illuminates. If the until he reaches the next level of experience.
scribe fails the roll, he has made some error. Also, the scribe must make a separate
However, the scribe can easily correct this attempt to read each spell on a scroll.
mistake. All he has to do is work on the Failure to read one spell does not affect an
same page and try it again. attempt to read another.
Unfortunately, a roll of 20 on an Artistic
Ability check means that the scribe ass
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Once a scribe reaches 5th-level, he attracts other well-known scribes in the city.
a single apprentice every time he gains Similarly, hi ghslevel scribes can command
another level (at the 6th, ?th, Sth, and so on). higher prices for their services. These
That apprentice remains in the scribe's professionals have established an excellent
service until the scribe himself goes up one reputation, and many people are willing to
full level in experience. At that point, the pay more for that.
apprentice becomes a lst-level scribe. Some scribes work for a salary. Usually
At 8th level and above, a scribe attracts u.p they receive 5 gp per level per week.
to three apprentices per level. Each of these Sometimes scribes will band together
apprentices is ready to leave after their (usually under a high-level scribe upon
master attains a single level of EKpti'1'lE1"tCE. whose reputation they trade) to form a
At 10th-level, and each level thereafter, a scribing business. Any extra money left over
scribe attracts another scribe of five after salaries covers the business’ overhead
eicperience levels less than himself. This (the building, paper, pens, inks, candles, and
journeyman has come to learn from a master. so on).
Once the master earns another level of
experience, the journeyman gains a level and
can leave if he wishes. '72fl€e 27.-
However, the journeyman can choose to n
_-_-
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Sc1"?.’cficrI~;( Free-J.
remain with his master if both are agreeable.
If this happens, no new journeyman seeks Service Fee
out the master scribe. Copying documents 2 sp/ page
Once an apprentice becomes a lst-level Proofreading docrirnents 1 sp / page
scribe, he is not obligated to leave. If the Forging documents 1 gp / page
master scribe permits, the new scribe can join Identifying forged
his practice as a junior partner. documents 4,.‘ fpagej.-
Translating documents 1 page
Reading documents l spfpage
7ee¢94a/usemueicead Taking dictation
Illuminating documents
3 sp /page
ltl gp /page
Scribes cl o not lend people their services Duplicating scrolls 2'59 gpflevel of
out of the goodness of their hearts. They spell
expect to get paid like any other Ceerins Spells 250 gpflevel of
professional. Consult Table 26: Scribing Fees
spell l
to find out the basic service fees of a scribe.
Note that these prices can fluctuate greatly
depending on the market forces and the
scribe's own personal situation-
For instance, a lst-level scribe without a
reputation might only receive half of what a
more eitperienced scribe commands fcir the
same job. This is the incentive he offers his
clients to attract their business awav from
inq-
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Str: 1U -,_ .
Dex: 13
Con: 5
Int: 18
Wis: ‘.7! -r ' '_- '
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Cha: 7 -':"- 1-51""
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Movement: 12 .*f',"
If
Hit Points: 20
Alignment: Netitral
No. of Attacks: 1 . yr‘ _ i“-‘"2
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Martin screamed inside her head as the vision the undead, Cardarfelt that he wasfinally safe.
oflierfatl-ier leapt out of the darlcness and hooered There was no one that was "one of his own. ”
abooe the table. She nearly hit through her lip to Only the dead lrepr him company.
lceep the cryfrom bursting out of her chest. The “Time is short,” hissed Bahnira. “The spirit
taste of blood on her tongue brought her hack to will not stay with usfor long. Ask your questions
the land of the lining. quickly and be done with it! ”
It was then that she realized she had closed her The seer’s harsh ooice cut through Martin's
eyes. With an rjffort, she wrenched them iiptm to fear, peeling it off of her like a sic-in she wasn't
stare at the a_nparition that now shared the room eoen aware she had. "(}graiidsirc, ” she stuttered
with her and Balmira, the eloen seer conducting and than trailed off.
the seance. Il truly was her long—dead The apparition smiled down at her saalcdforrn.
grr.nu.lfalher—or at least his spirit. "Yes, myfaoored one? it is so good to see you
Marlin swallowed down the lump rising in her again. " Then his sereneface turned sour. “But if
throat and blinked hack the tears that threatened you sawfit to disturb my final rest, than times
to blind her. To see him again after so many years must he dark indeed. What do you needfrom me,
was truly a shock. She was loathe to disturb his granddaughter? " F
rightfully deserved rest, but the situation was Martin pushed her heart out of her throat and
crucial. found her ooice. ”Grandsire, there is much
After she had slapped Wilshire around a hit turbulence in the land, but we haoefinally
and sohered him up, he had been eager to please. exercised the demon that stole your throne. "
Tl-refill weasel had managed lo clear his hesolted With that, the ghostly image sn-riled broadly.
head long enough lo perform the laslrfor which “ll was only a matter of time, dear one. If matters
Martin needed him: he translated the document. are so fine, what do you need ofan old one lilre
ll had hcen an easyfeat. Wilshire had hie?”
recognized the docunienffrom years hefore when ”Grandsire, the prophesy of Carda.r's doom.
Cardax himself had shown it lo him. The scroll Who is the one that can hring the necromancer
contained the text ofa prophecy made soon after down? Can you tell me?"
Carda.r’s coup. The aiwarilions grin grew wider until it
Even then the necromancer had heen paranoid seemed it would split his translucent head. "Al-1,
about the eventual end of his reign. Mnriia’s so you have nolflgured it outfor yourself. When
grandfather had commissioned a seer to look into that prophecy was made, the seer was actually
the future and prophesy the means by which able lo name a name, hulfor that persons safety,
Cardax 's finish wouldfinally come. we decided to make the threat to Carda.r's life a
The prophets message was hoisted and full of bit more...ei-iconrpassing. ”
riddles and unseen meanings. unfatl-iomahle to Martiafelt her heartbeat quicken. ” Who then,
eocn himself. l-lotoennr, one truth had come Grandsire? Who?”
through loud and clear: the necroinancers doom The old man grimaced showing his years. “In a
would he hrought about hy one of his own blood. battle in my youth, dear one, l was made...unahle
This broad statenicnt had caused fear and to father a child. "
hlalant paranoia lo rule Carda.r's court. He saw Fear shooed a cold icicle deep into Martin's
traitors everywhere and executed many heart. "But then who sired my father?”
in nocenls. The apparition chuclded. “Why Cardax did,
Nora, sealed off in his castle and surrounded hy my dear one. You are his granddaughter!"
05’
l_
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Few people in society are as feared, Still, many people eventually find that a
respected, and misunderstood. as the seer. seer is their last hope for finding out
These enigmatic figures have the power to important information. Gtrwernments use
commune with the dead and talk with them regularly to solve crimes and to
spirits about things long-thought buried. predict the movements of their enemies. Ln
They can also peer into the future, parting addition, many an assassination has been
the veil of time—if only for a little while. For prevented by the intervention of a seer who
these reasons, the services of a seer are in received a vision of the assassins face.
great demand and command a hefty price. However, those who seek out a seer rarely
Even if their “expertise” were not in such receive an easy answer to their questions. The
high demand, seers would still charge a misty veils of time are difficult to part, and
great deal for their services, as working with even extremely gifted seers are confused by the
mystical forces takes an incredible toll on the complexity and constantly changing nature of
seer’s body. Still, the useful information that their visions. A seer ‘s answer, then, is often
they obtain makes up for their exorbitant cryptic or seemingly nonsensical, and those
prices. who seek out these prophetic figures often
Seers are often shurmed by the more experience disillusionment and frustration.
conservative portions of society. The fact
that a talented seer could likely prophecy
someone's last moments upon the earth
tends to make people nervous. Zqéméemze. 77"/4@0.
M¢#¢2r Dice
Seers have their own level advancement as
shown on Table 28: Seer Experience Levels.
Seers are not much for violence, but they under-
stand that a person must sometimes defend
himself. in addition, seers are fairly active,
spending much of their time outdoors. They
wander around their homeland, trying to keep
in touch with all that is going on around them.
For these reasons, seers use the rogue’s
THACD table and the wizard ‘s saving throw
table. In addition, seers receive one as as a hit
die for each level up to the 7th. Seers gain +1 hit
point per level after the 7th, but do not receive
bonus hit points due to high Constitution scores
--
-—I...
-_
I0
For example, a seer can metnorize one
additional wizard spell per spell level. The
number of spells listed on Table ES: Seer
Spell Progression tells how many total spells
(both Priest and wizard _l the see.r can
memorize. The extra wizard spell for being a
specialist is not included in this table. A lst-
level seer, tor instance, could have a single
‘ti cih
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Boldface spells are cleric spells. Plainface Speak With Dead
spells are wizard spells. Spells that are italicized Wiziini Sig!-it
or in bold italics are, respectively, wizard and 4;,/; ;,-_Fw__:..-
cleric spells from the Tome ofMagic. ' """ ""L' ‘L
("_gI,_,. JL;;:",fi{_:,____-- DETBCT
‘ ‘ ' Detect Scrying
.:‘l'l1fll_l]E-E Balance Divination
Bless Focus
Cantrip Locate Creature
Combine Magic Mirror
Detect Evil Reflecting Pool
Detect Magic Tongues
Detect Poison Uplift
Detect Snares 8: Pits ,. _ ,a'_._ , .+
Detect Undead 5*’: TLIHLE
Ht1l'lIl-lllg "s Guess Atonement
Identify Commune
Locate Animals or Plants Commune With Nature
PtIfl£’l’l'litF't?HIit‘. Consequence
Purify Food til: Drink Contact Other Plane
Read Magic False Vision
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Magic Font
Augury Tlioiiglitwaoe
Detect Charm True Seeing
Detect Evil »-., ,»r__ _ .=
Detect lnvisibilitv off “"“"“"““
ESP ' Feta the Path
Find Traps Legend Lore
Know Alignment Speak With Monsters
Locate Object pgrg Ag*£._g{,_y-
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Locate Object
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19 -—
20 U'lU'1ntUh-1-..:"l=U.~J|-"'1iIJa.-lt'—1-~»rl=—'-£.¢#J—Lno~¢ U1‘l<.nu1J4‘-tl=~:i|-L».ui+Jt.\"l- J—-*~ = T LHUI-I 1l'=U-:~l=I-t.r@JI*Lu'.»-It~.:|-#1 * UTUII-F 4-rl'=_-UlL:J\ t-.Jr~ -1 Q-I'l-‘fi-L+Jl‘-I'l"-.1:-I ILlJ‘- J'I*-Jr-1 |~. ‘.lr-1 — wear armor of any kind. However, they can
use magical items open to both wizards and
priests (as well as any available for general
p /410mm awn! use}. If a seer decides to concentrate entirely
Wmpww on priestly spells. spurning the wizardly
side of his nature, he can wear any kind of
armor.
Seers shun combat whenever possible. Seers are limited in the kind of weapons
Their world consists entirely of spells and they use in the same way. Generally, they are
mysticism. They are more concerned with only permitted to learn the use of the
unearthing what has happened, will happen, following two types of weaponry: staff and
or is happening in the world than they are in sling. This incredibly restricted list is due to
ca using such things to happen. Due to their the crossover between the wizard’s limited
powers, most talented seers often know list of available weapons and the priest's
what threats are coming their way long inability to use edged or pointed weapons.
before they actually materialize. They use However, if a seer forgoes the opportunity
this knowledge to avoid any such danger. to learn and use wizard spells, he can use
Due to the fact that they deal with ' any kind of blunt, bludgeoning weapon that
wizardly magic, seers are not permitted to he likes.
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personage has avoided the just punishment of
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self-fulfilling prophecy to the person in
question. This prophecy must be damning, yet Seers are just as capable as a wizard or priest
inscrutable enough so that if the person d.oes of concocting potions, inscribing scrolls, crafting
not amend his ways, his own paranoia about magical items, or researching new spells. When
the message will drive him to the exact fate working on something wizardly. they use the
that he fears so much. guidelines for wizards, and they use priestly
One classic example of this comes from the guidelines for priestly pieces. However, the seer
story of Oedipus. A seer traveled to see can create magical items that have to do with
Oedipus’s father, the king of the land, and divination magic. All other forms of magic are
told him that his only son would someday kill outside of the seer's realm of tmderstanding.
him. The king sent a servant out into the
forest to kill his son, but the servant did n’t
have the heart to murder the infant in cold
Q 5...
blood, so he simply staked him to the ground
by his tiny foot and left him to die of A seer receives one weapon proficiency slot
exposure. at lst- level and earns a new one every six
A shepherd found the child before he died levels (at the 6th-level, 12th-level, and so on). A
and raised him as his own. Although maimed seer suffers a -5 penalty when using any
by his experience (Oedipus means “club weapon with which he is not proficient.
foot"), the boy grew up to be a powerful man. A seer also receives four nonweapon
Many years later when Oedipus was traveling proficiencies at 1st-level and gains a new
to the capitol, he crossed aths with a man in proficiency every three levels after that (at the
a chariot who would not give way. A fight 3rd— level, 6th-level, and so on).
ensued, and Oedipus killed the man. It was When starting out, a seer must take the
not until later that he found out that the man following nonweapon proficiencies: Ancient
was the king—his father. History, Local History, and Prophecy (a new
The DM should award experience points for proficiency).
pronouncing a dooming prophecy in the same Without a strong grounding in history, the
way he awards XI’ for .~”tverti'ng Tragedy. The seer has little or no chance of tmderstanding
base reward is ltli) X1’ per level of the person the true import of many of his divinations.
whose fate was sealed by the seer "s prophecy. Communing with the dead means little if you
This can be affected by the vietinfs importance don"t share a similar frame of reference with
(pronouncing a prophecy to a noble is worth the person being contacted. There is usually
more than pronouncing one to a farmer). not enough time to stop and ask the spirit to
The seer does not need to deliver the elaborate upon the meaning of a particular
message personally, although he should get turn of phrase.
more ex "ierience points if he does. The Local History is just as important as Ancient
stibjectskif these messages do not take kindly History. A seer (or his client) is usually
to the dire portents revealed to them. Many a interested in events that happen around his
seer has been killed delivering his warning. home area. Seers rarely travel great distances,
If5
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7¢aa pwftlaieowq cannot take another shot at it until he has
had a full night's sleep. Once he wakes up
The seer has a single new nonweapon pro- with a refreshed mind, the seer can attempt
ficiency called Prophecy. Every seer must to interpret the prophecy again.
ta l<t.-‘3 this nonweapon proficiency at lst-level. If the prophecy is -a particularly long or
Prophecy is not available to any other cha rac- complicated one, the DM can require several
ter class. successful checks on the seer’s part. Each
time a check is passed, the DM should give
F31 cl,1? diir" -:'»;y the seer a short clue as to the meaning of a
particular passage from the prophecy. lt’s
This proficiency allows a seer to convev still up to the seer to piece the whole thing
the information he receives through ' together.
divination magic in a fairly understandable If a seer critically fails (rolls a 20) his
way. Most information gleaned through proficiency check when deciphering a
divinatory methods comes to the seer in prophecy, he comes up with an
quick, almost explosive visions, or nearly interpretation that is totally incorrect.
incomprehensible words. The seer can use However, he is unaware of his error.
this prophecy to “translate” those visions The misinterpretation should be
and words into a format more easily something stated by the DM so that the seer
understood by normal men and women. (and any who believe his interpretation) will
This is not to say that such messages actually work to make the prophecy come
become crystal clear. In fact, these ' true it they are trying to prevent it. For
prophecies are still couched in enigmatic esarnple, if the prophecy states that the
and cryptic language. However, without this party should destroy Oglmr’s gem, the seer
proficiency, a seer's warnings would be misconstrues the warning and tells the party
totally incomprehensible. that they must protect the item. Conversely,
Once a seer receives a prophetic vision if they are struggling to bring the prophecy
through the use of his magic, he must make to fruition, this interpretation will actually
a Prophecy proficiency check. Failure means set them at cross-purposes to their true
that he was unable to convey the message of desires.
his vision in a way that anyone else can If the seer entirely misinterpreted a
understand. prophecy, he cannot attempt to reinterpret it
The seer can also use this proficiency to until he is conclusively shown his error. In
decipher prophecies made by others. In addition, he requires a full night's rest
order to do this, the seer must have the before attempting to interpret the prophecy
complete prophecy-—either written down or again.
memorized--on hand. He then makes a No equipment is required to make use of
proficiency check with a -2 penalty. If he this nonweapon proficiency. All the seer
succeeds, he is able to get a general sense of needs is either the message from a spell to
the prophecy. Failure, however, indicates turn into a prophecy or a prophecy which
that the seer could not decipher the someone else has made.
prophecy. This proficiency costs one slot and is
If the seer fails to interpret a prophecy, he based on Wisdom; it has a -2 check modifier.
_I_
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”‘r'oii _li1ol." " slioiitea’ Ca-ra'a.r as Mar-lia liatlleil fflliitv ll-ail I can only be imcloiie by oi-ie ofii-iy oiaii. ”
lier ioa_i,r tliii.iiigl-i llie tliroiig of iiiiileail sola'i'ers on l-le gestiireal it-‘lCl£’l_t;‘ to Hie aiili'iiiiig men that carried
lier steiiay patli toioara‘ tlie iie'croaiiiiiciii-’s tliroiie of oat liis ieill. "As yoii can sec, iiorie ofiiiiiie are iii
tioiie. lt seeiiieii lfffcl she'll liceii sliisl-iiiig lier it'll]! l tlie posilioii to do ai"i_|,ri‘l-iiiig to liariii aie. ”
toiearrl lier giial_,fiii* llUlll'5. Gi.iiigi'eiiiii.is iclior His ieild cackle ciiiiglit iii liis tliroat as lie saio
coiiereil lier liliiile aiiil the iiiiigiciil armor slie liaii llie iiiidaiiiile'd__fii'i’ raging in Marita s eyes. Foul
lliiiiia' iii lier gi'iiiiillatliei"s secret i'll‘H'ltTll'_lj. maii, you are liifor aiiite a surprise if tliat's tel-iat
Willi its liclp. llie ilcail could iiol toiicli lier you lliiiilt. "
directly, altlioiigli tlie-_i,r ioare iliffiiiititly liaiiipei*iiig Willi a final sieeep all-iiir sioorii arid a desperate
lier pi'ogi'i?ss tori-taro‘ lllt’ll' iiiilioly master. ll/lai'li'a leap, Martia iiiarle llie ilai's’s out-er edge. Staiidiiig
grilled lier leetli aim‘ stceleil herself as sliefoiiglit iii'recll__i; lieiieatli tlie l'l'li'Ill ielio liaa' killed eoeryoiie
yet aiiotlier ieaoe of riipiii'l_i; iiittiiig ioarri'ars. iii lierfamily liiil lier, Martin spat out tlie last
“l-lair do you tliiiilr _i,iai.i can staiia’ agaliist me, Etltlftlfi lie ioiiuld etier liear.
girl? ” lite iiiaii slirilleii’, as the niailiicss of his “Far l am one ofyairrs. eoil lieast. Wl'l€l'l you lay
miiiiy years slioiie iii liis eyes. He ciicldeil as lie il‘ll'lI iii}; graiiiliiiotlier, slic giioi’ liirlli to ii-i__|./fallier,
leapt to liisfieel aiiil staail atop tlie seat iifliis ielia teas lll'lilflltlIt‘lligl_lf yoiirs. Aral as sure as I am
lilaclreiied tliroiie, tlic l1l"l'l'lL'5 of ieliicli loolceal like liis iiiiiiglilei', I am one of yiiiir oiiiii! "
lliey has oiice seritcd as tliefiicl iii some liorrilile Willi tliat, Slit.’ ll-iriist the Blarle of HE1'l'l€Sl_1,l deep
and arcane ritual. iiita the aiiciei-it iiiaii ’s cliest, in-ipaliiig his laiig-dead
”‘rbiir graiiiiriitlii'i' teas afaol, Marlia. l liieecl liiiii lieart iipoii its l’l'lIt.'ll‘—5lilZl."l? sliafl. Tilt‘ tip of tlie blade
like a lirotlier, aiiil tee liatli lcroea' yoiir giiiiia'iiiiitlier. stood oiitfiriiiii Carila.r's back as lie slirl iltiieii the
Aiiil yet lie lie'tniyi=il liar iiieiriory. Hr let lier die, aria‘ lciigtli ofsteel aiiii into Marti'a's ieaitiiig arriis.
lie dial iiotliiiig to liriiig liar liaclr.'" Tlie iiiaii was ”,4.iiii so l lcill yea," Martia it?l'£l5P£?l’l3Ll, lie-r_fiiial
acti.-ially__faaiiiiiig at the riioiilli iii.iie, and it ioas all it'Ul'i-“l to liiiii leapii-lg off lier tongue like a ciirse lie
Martia could do to pi'eiiei--it his iiisaiie piitferliraiii ieoiila‘ Cii‘l'l’_lf ieitli liiai ll'll't"-‘ ieliateiier rtflei'li_fe
dislri-iclirig llt?l'_,ll’tlllI tlic jolt at liaiial. iooiilil accept siicli a treisleil creature,
The Blade ofl-loiii-‘sly liiiiiiiiied iiiigiily as it "Gi'aiiii_fatlier. ”
swept lliroiigli the iiiii.le'a.~.i l-iora'e. Llglil gliiiiied
='l- =I‘- ill-
a.loi-ig tlie eilgii of its lilatle and __gleaiiieil tliriiiigli tlie
loiig-iieiiil lilooii ll-tart slid along its i*rl__qnes. Tlie lilaiie
teas fiilfilliiie Hie llIll'l1i1SL’fDI'It‘li'l{'ll it liad been As Martia staggei'cil out of the lceep, the siiii ’s first
forged aiiil i'i-ftiiigitil i1l'lL*t’iIl§i?ll'I, The liglit of its rays pelted tlii'oiigli tlie trees aria’ fell iipoa lier
lriitli l?lllll5flt’l'l llie a'arlt lie tlial aiiiiiiiited lliese iiptiiriieilface. The loiig iiigl-it ofCarrla.r’.s reign
l7UlllE'5.' ll"ii."*_u iocre not truly alit.*i.-". teas fiiiall 1;’ inter.
Martia sate Hie iicrroiiiaiicer teetering oii the Noii.i it/liii'ti'a could retiirii to llie capitol and lay
edge ofliis tliroiie anal made a last-ifilcli piislz claim to lier_faiiiily’s tliraiie. Tliere iooiild be
foioaril Hie dais iipoii ieliicli it stooa‘. "l 'oi-1' leari-ieii preteiitlers ailio iaoiilal seclc to steal Hie liii'tliriglit
about tlie propliecy o_f_i,~*oiir ciiifl, Carilax. l iiie coiiie that slie liailflaiiglil so liard to reclaim, but slie
lofiilfill its coiiiiitioiis aiial lialt your l’t’igll of ieoiilcl persevere.
terror. /‘ls slie trod toiaard lier liiilderi steed, slie
As the _l_;’tll-lllg ii=arrior liallleal lier ieiiy nearer aiiil reflectca' UH tliefact that so iiiaiiy people liail helped
nearer, Cari.la.r’s pale eyes great ioiilc. "So you say, lier iii lier quest. They iooiila' iirobiibly lielp lier
ial-iclp. Bat if _i_;oii’i=i=' read Hie _l'?l'i1pllt‘L‘__l_,l, tlieii yoii iigiiiii. With that ll-ioiiglit, Miirtia_fliia.lly siiilled.
_-_ _-1.1
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Specialists can play an intriguing part in adventurers meet in the course of play.
any campaign. The preceding chapters The starting level for each spe.cialist is up
detailed a nu.mber of NFC classes that are to the individual Dungeon Master, but
stu-e to breathe lite into any fantasy world. should rarely be higher than that of the
However, keeping track of every player highest-level character in the party. Once the
character’s various contacts can become DM creates a character, he must decide
quite tedious. Besides all the work involved whether to attach him to a particular
with NPC generation, a DM must also figure character or the entire party. Perhaps one of
out how the supporting cast moves up in the wizards has known this apothecary since
levels with respect to the hero. While a lst- his youth. Or maybe the adventuring group
level scribe may be useful to a lst-level has just recently met (or is about to meet) an
fighter, that same fighter at 7th level is going aspiring young engineer.
to want to turn to a scribe of a higher level, Note that specialists attached to a
despite any previous relationship he may particular character should never initially be
have had with that scribe. of higher level than that character. Ideally,
The system detailed in this chapter allows all characters and specialists begin together
Dungeon Masters to place responsibility for at lst level. blew specialists that are
NPCs in the hands of their players. It also introduced in already existing campaigns
includes some guidelines by which DMs can can be of any level.
determine how quickly specialists rise in Usually, when a DM generates a specialist,
level without having to keep track of every he includes several things about the
experience point. specialist (knowledge, magical items,
hidden agendas) that the party should not
know about. Thus, the Dungeon Master
P549“ ééwmatemmsd needs to keep track of the NPC information.
$,ee¢<a&a.z¢ .1’-’3t"¢r.=:;e-:—¢a.-»a~za rad .§,6'.ttc<Le{.1:lr-z'a
Since player characters stand to benefit most Dungeon Masters who do not require that
from the inclusion of specialists into a much control over their game can simply
campaign, they should be responsible for allow their players to generate specialists for
maintaining records on each of the specialists each of their characters. This decreases the
involved in their characters’ lives. There are Dlvls workload. l-lowever, Dungeon Masters
two ways to introduce specialists into your are strongly encouraged to check their
game. players’ work when they're done.
Players should create 1st level specialists .
1...»:‘$7!-Qlerrtern-fed $,.£urcc'ra:"r;ir’e At the DM"s option, these specialists can be
near the character's level. However, this can
Some DMs like to have total control over have a drastic impact upon an ongoing
the nonplayer characters in their game. campaign. It is recommended that most
These Dungeon Masters create each advanced-level specialists enter a campaign
specialist and introduce him into the game at one-half the average experience level of
just as they would any other NPC that the the adventuring group.
2'
—_
Players can generate any kind of specialist possess. The two ma tters are entirely separate.
that they like, although they must come up If a character wishes, he can let a
with some a rationalization as to why the relationship with a certain specialist lapse. He
specialist keeps in touch with their can then pick up a relationship with a
character—and vice versa. Otherwise, there is different specialist through role-playing. The
no reason for any kind of special relationship newly unattached specialist becomes a
and the specialist is then reduced to the level standard NPC; his fate no longer depends
of a regular NPC. If this is the case, the upon the adventurer. Alterna tely, one of the
players should have nothing to do with other heroes in the party can strike up a
creating and presenting these specialists. relationship with the specialist and take him
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as one of his own attached specialists.
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to his maximum number of specialists.
Once the player or Dungeon Master creates Instead, he can leave a couple of spaces open
a specialist, he must attach it to a specific in case he meets a specialist in the future who
player or party. Attached specialists are NPCs will fulfill whatever particular needs he may
who have a close relationship with a develop. This specialist can be introduced by
particular hero or group of heroes. This NFC the DM as an NFC and then co-opted by the
takes a close interest in the welfare of the hero (at the DM's discretion), or the player
person or group, a.nd they, in turn, look out can generate the specialist himself at a later
for the NPC. date.
Once an NPC is attached to a player, that Note that if every player in a party creates
player (or gaming group) is responsible for the maximum number of specialists available
keeping track of the NPC's records to his character, the DM will have his hands
(equipment, important information, and full. The average Charisma of 10 or 11 permits
experience). In addition, the character’s up to four attached specialists. If the party
player is also responsible for the l\lPC's level consists of eight adventures, they could have
advancement (discussed later). up to 32 specialists attached to their group!
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These methods are dependant on wliether the characters. Simply make the specialists level
specialist in question is a standard NFC, or equal to the average level of the party, or a
whetlier he is attached to a specific level or two less. Rarely should the
adventurer or group. specialists level exceed that of the most
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level at the same time that the player party on an adventure, he should then gain
character does, he must receive something experience normally. In this case, the
out of the ordinary from that character. The specialist could advance independently of
exact nature of this extraordinary action can his patron hero.
vary a great deal depending on the hero and
the specialist.
The easiest way for a hero to contribute to
a specialist's welfare is to hire the specialist
¢¢'{&w
on a regular basis. To cause the specialist to Adventurers can also help specialists from
gain a level at the same time as the hero, the particular classes advance in levels by
adventurer must consult with the specialist giving something valuable to that specialist.
in some fashion and reimburse him for his Appropriate gifts for each specialist class are
trouble. This consultation must be described below.
something that would normally earn the It's up to the DM to determine how many
specialist at least 200 XP per the specialist's and what kind of gifts a.re required to allow
current level. the specialist to gain a level at the same time
For example, a eith-level healer would that the player character does. If the
have to earn 800 XP due to his contact with conditions are met (they should be outlined
the adventurer. lf this was fulfilled, the to the players in advance), then the
healer would progress to 5th level when the specialist advances a level at the same time
hero gained another level. as the character.
Heroes can substitute certain items in lieu If these conditions are not met, the
of consultation with a specialist. Donating specialist cannot advance until he receives
magical items to a specialist is acceptable, as more gifts and the hero to whom he is
long as these items would help the specialist attached gains yet another level. Obviously,
in his work or, at the very least, be of some specialists of higher level require more
use to the specialist. The experience point important gifts in order to advance.
value of the item must be equal to or greater It is definitely in the heroes’ interests to
than the number of experience points the help out their specialists in as timely a
specialist would normally require in order to manner as possible. If they fail to do so,
advance from a consultation. their specialists may lag permanently
A potion qfe.i't1'a-liettling, for instance, is behind them.
worth 400 XP. The adventurer would have to As DM, you should make sure to present
give two of these to the ~"lth-level healer the heroes with opportunities to track down
described above to permit him to advance to or discover items that their attached
the 5th 1eve.l. specialists might want. These items can
These two methods can be combined in function as another kind of treasure with a
any fashion. The healer might receive a directly applicable use.
single potion of e.rtra-heaiiirg (400 XP) and
then use his skills to heal -10 hit points {at 10 Apothecary
XP each, that's 400 XP) for the hero or a Apothecaries like anything that helps
friend of the hero. them in their quest for an improved
If the specialist actually accompanies the concoction. A book of recipes from another
I-‘_-_-_I J‘
apothecary, for instance, would be perfect. example would be a sword made from a
Alternatively, a sample of a new and new metallic alloy or rare ore. A good
unusual concoction might be enough for the supply of such ore would also be an
apothecary to figure out a recipe of his own. incredible gift that would permit the
Besides recipes, apotheca ries are always in blacksmith to advance in levels for as long
desperate need of certain rare ingredients- as the ore lasted.
like scales from a red dragon’s hide or the Cartographer
brain matter of a psionically active creature. Cartographers collect maps, and they are
The apothecary may ask adventurers for always excited to acquire a new map of an
these items specifically. In fact, he may even unknown land. They even appreciate maps
send them out on the road with a kind of of known areas if these maps happen to
grocery list. This could provide the bring some new and vital piece of
background for several side-adventures. information to light.
If the adventurers keep maps of the areas
Appraiser that they explore, they should give these to
Appraisers can use all sorts of objects-—as their cartographer. I-leroes that adventure
long as they are valuable. An appraiser regularly into interesting and unknown
makes his reputation on his ability to lands and surrender their maps to their
acquire and then sell rare or unusual pieces. cartographer are guaranteed to help him
If a hero brings such materials to an advance between levels. lf they're lucky, the
appraiser, he can help the merchant a great cartographer may even make them a copy of
deal. the original.
lf a hero does nothing else but provide his
appraiser with rare items, the appraiser can Engineer
still go up in level. I-lowever, the hero must Engineers live to figure out new and
bring the appraiser enough items that he can better ways to build things. If the heroes can
sell—in gold pieces—one tenth of the supply an engineer with blueprints or
amount of experience he needs to advance to samples of innovative constructions, they
the next level. For instance, a 7th-level will help him advance in level.
appraiser needs 25,000 experience points to Sometimes, providing the engineer with
make it to the next level. To help him do so, the location of such a construction is
his heroes need to give him 2,500 gp worth enough-—especially if the construction in
of items. question is 'unmovable. However, the heroes
may have to accompany the engineer to
Blacksmith ensure his safety.
The blacksmith prizes well-wrought
weapons, finely crafted armor, and other Guide
metallic pieces as well. I-le can advance in Guides are harder to reward by any means
level through gifts of such rare items. other than providing them with work. Still,
These items do not have to be magical. supplying a guide with a map or with
The sword used by an ancient king to fell a interesting information about a certain race
giant would be sufficient-— regardless of or location can be helpful.
whether it is magical or not. Another Guides are particularly interested in
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Class Str Int Wis Dex Con Cha # of Slots Relevant Check
Apothecary 12 Proficiency Required Ability Modlfier
Appraiser 12 9 9
Blacksmith 12 9 ‘El 12 Cartography Inteiligence
Cartogra pher 12 Cav ing Wisdom Va TIES
Engineer 12 Concocting Intelligence
Guide 5
12 10 9 Prophecy p—'|.[¢l.'\_]|—-. l- Wisdom
Healer an
Historian 12
Scribe 15
Seer 15 15 13
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Weapon Nonweapon
Proficiency Proficiency
NFC Class Initial #Levels Penalty Initial #Levels
Apothecary 1 6 5 4 3
Appraiser 2
Blacksmith ._|-J
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Cartograplier i
Engineer
Guide
Healer i
Class Proficiencies
Apotheca1"y Concocting
Appraiser None
Blacksmith Blacksrnithing, Armorer, Weaponsrnithing
Cartographer Ca rtographja Direction Sense, Reading/ Writing, Forgery’
Engineer Engineering and either Carpentry, Mining, or Stonernasonry
Guide Direction Sense
Healer Healing, Herbalism
Historian Ancient History or Local History
Scribe Read ing/' Wri ting, Forgery
Seer Ancient History, Local History, Prophecy
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