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Icon Relationships Spells Basic Attacks: Swordmage

The document provides character sheet information for a swordmage character in a roleplaying game, including stats like strength, dexterity, and constitution; hit points; defenses; class features around casting spells and using magical sigils; and background details. It lists out the swordmage's abilities, attacks, spells, talents, and equipment for use in battles and adventures. The sheet gives all the essential mechanical and narrative information needed to play the swordmage character within the rules of the 13th Age roleplaying system.

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Matias Robson
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0% found this document useful (0 votes)
116 views2 pages

Icon Relationships Spells Basic Attacks: Swordmage

The document provides character sheet information for a swordmage character in a roleplaying game, including stats like strength, dexterity, and constitution; hit points; defenses; class features around casting spells and using magical sigils; and background details. It lists out the swordmage's abilities, attacks, spells, talents, and equipment for use in battles and adventures. The sheet gives all the essential mechanical and narrative information needed to play the swordmage character within the rules of the 13th Age roleplaying system.

Uploaded by

Matias Robson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Name

STR Initiative INT


Swordmage
Race Class & Level CON WIS
Level + Dex

Height & Weight Age & Sex


DEX CHA

Hit Points Recoveries Death AC PD MD Incremental Advances


Saves
/ Hit Points Skills +1

Maximum Current Feat Extra Magic Item

(7 + CON)
d8 + 15 + Level + 10 + Level + 12 + Level + Spell Ability Scores
x Lvl mod Con/Dex/Wis Str/Con/Dex Int/Wis/Cha

Icon Relationships Basic Attacks Spells


Melee Level ___ Level ___
Attack Hit Miss
Ranged
Attack Hit Miss

One Unique Thing Class Features


Access to Wizardry
Switch a Swordmage spell for a Wizard
spell two levels lower.

Racial Power Sigils


Mark with Sigil
Close-quarters; At-will
Mark a nearby enemy with a sigil.

Backgrounds (Each Sigil)


Interrupt action; at-will
Trigger: The marked enemy attacks an ally
but does not also target you.

Blurring Sigil
Effect: The enemy rolls twice on the attack
and takes the lower result.
Talents
Sigil of Blood
Effect: Con + level negative energy damage,
heal the same amount.

Sigil of Shielding
Effect: Your ally takes half damage.

Sigil of Vengeance
Effect: Teleport to engage the sigil target,
make a melee basic attack against it.

13th Age is (c) Pelgrane Press and Fire Opal Media


Feats Gear, Equipment & Money Magic Items
Adventurer gp Item Chakra

Champion

Epic

Notes

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