n ight in the Dark is a short mission for SETTING UP THE LIGHT IN THE DARK EXPEDITION
UIIIOUE
ARTEFACTS Warhammer Ouest: Blackstone Fortress Set up the expedition as described in the
You must have for 1-3 players. The mission takes place Blackstone Fortress rules manual, but with the
noticed by now that
this month's issue of before the events of the quest for the following changes:
White Dwarf has Hidden Vault featured in the Blackstone Fortress
loads of free gilts
included with it. boxed set and follows Taddeus the Purifier and During Stage 2, do not select explorers as normal.
including a special his acolyte, Pious Vorne, on their first doomed Instead, only 2 explorers are used, and these will
Ministorum Artefact
card for Blackstone foray into the Blackstone Fortress to cleanse it of always be Taddeus the Purifier and Pious Vorne .
Fortress - a Blessed the taint of Chaos. If there is a third player, that player will be
Aquila.
designated the 'hostile player' .
This card is the STARTING THE QUEST
reward for completing
the Traitor's Fane Light in the Dark is a new quest that can be During Stage 5, explorers may not take additional
mission presented attempted if the explorers are not already spacecraft to bring the total up to 4. Clarion is the
over the next few
pages and can be undertaking another quest, such as the quest for only spacecraft that is used in this mission .
given to either the Hidden Vault. We recommend playing the
Taddeus the Purifier or
Pious Vome (whoever Light in the Dark quest before beginning the During Stage 12, instead of the text specified, the
you feel deserves it quest for the Hidden Vault. Leader reads out the following text instead:
most). You can then
use this artefact in
any of your other The Light in the Dark quest consists of a short 'The maglev transport chamber lurches into
games of Blackstone
Fortress. access route and then a combat encounter using motion , carrying Taddeus the Purifier and Pious
a predetermined map, similar to those used for Vorne away from the baying hordes of traitors at
IIIISTGIVI liTEFlCT
the Strongholds found in the quest for the their heels. Though bloodied, they will take any
BLESSED AQUILA
Ooa peraplomiotl rt>Und, ahaust this
card in the ume mannu as ~ rcsoura card
Hidden Vault. The quest for Light in the Dark opportun ity they can to strike a blow against the
tore-rolllactivationoractiondice..This
carddoesn<.>t turnface upat lhe startof
thcncxtturn.IIU{(od.iti•turned&ecup
uses the rules for the Access Route, Reaching the forces of Chaos before they return to Precipice .. .'
atWrndofWtaplon.lionround.
Stronghold, the Stronghold Event Table &
Stronghold Rules and Conquering the Stronghold You are now ready to start the Light in the Dark
from page 12 of the Blackstone Fortress: Precipice quest. Turn the page to find out more about the
booklet, as well as the following changes to the Traitor's Fane and the deadly mission that lies
game set-up sequence. before our two explorers. JG
DECEMBER 2018 WHITE DWARF 115
TRAITOR'S FANE
Discovering a heretical temple filled with profane texts, Taddeus and Pious strive to burn everything that is unholy before
departing the Fortress, for now...
ACCESS ROUTE HOSTILE GROUPS
Sort through the exploration cards and split them into
combat cards and challenge cards. Shuffle each of these
A - 1 Chaos Space Marine (CSM)
piles and take the top card of each pile to create the access
route exploration deck. The explorers reach the Traitor's
Fane after the second exploration card has been resolved.
A - 5 Traitor Guardsmen (TG)
A - 2 Chaos Beastmen (CB)
I TRAITOR'S FANE RULES
Burn the Heretics!: Re-roll attack rolls for Pious Vorne's Tainted Ground: Explorers may not take Search actions
Vindictor Flamer and Cleansing Flames attack actions if the while in the same hex as a discovery marker. Instead, they
target is also visible to Taddeus the Purifier. must burn all three discovery markers. Pious Vorne can
choose a discovery marker as the target of an attack as if
it were a hostile. Once a discovery marker has suffered 3
wounds it is removed from the battlefield.
-----
TRAITOR'S FANE EVENT TABLE CONUUERINC THE TRAITOR'S FANE
The Traitor's Fane is conquered if,
at the start of the event phase, all
1 All Is Dust: Each explorer loses 1 inspiration point, to a minimum ofO.
three discovery markers have been
Unfulfilled Destiny: Do not make a destiny roll at the start of the destroyed.
2·3 next turn.
Not Dead Yet: If possible, the leader must pick one hostile that has
4-6 been slain during the combat encounter and has not returned to the REWARD
battlefield, and then deploy them as close to an explorer as possible.
If the explorers conquer the
Heretical Reinforcements: Re-roll reinforcement rolls for hostile
7-10 groups next turn if reinforcements fail to arrive.
Traitor's Fane, either Taddeus the
Purifier or Pious Vorne can claim
Burn them all: Pious Vorne can re-roll the attack roll when a hostile the Ministorurn Artefact - Blessed
11-14 enters a hex with an inferno marker until the start of the next event Aquila - that comes with this issue
phase. of White Dwarf.
Inspiration: The leader can pick one explorer. Flip that explorer's
15-17 character card to its inspired side.
Heroic Effort: The leader picks an explorer that is out of action. Deploy
the explorer in the same hex as another explorer or as close to another
18-19 explorer as possible, and then make a vitality roll for them. If no
explorers are out of action, the leader picks an explorer. Make a vitality
roll for that explorer.
Lucky Find: The leader picks an explorer. That explorer draws a
20 discovery card.
MINISTORUM ARTEFACT
f BLESSED AQUILA
Once per exploration round, exhaust this
card in the same manner as a resource card
to re-roll 1 activation or action dice. This
card does not turn face up at the start of
the next turn. Instead, it is turned face up
at the end of that exploration round.
INISTORUM
ARTEFACT