03 User Interface Principles
03 User Interface Principles
Core
Flashing lights
Pointing on screen
Image on screen
Playing sound
Being photographed
Vibration
5
4
3
Source: ChrisElyea.com
From Code to Product Lecture 3 — UI Principles — Slide 26 gidgreen.com/course
Visual affordance
2
3
4
Source: xkcd.com
Source: UXHero.com
From Code to Product Lecture 3 — UI Principles — Slide 50 gidgreen.com/course
Mapping
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ý
þ
ý
þ
From Code to Product Lecture 3 — UI Principles — Slide 51 gidgreen.com/course
Unnecessary burdens
adminapps.utep.edu/changepassword
From Code to Product Lecture 3 — UI Principles — Slide 54 gidgreen.com/course
Examples + Defaults
Drawing Selection
Photo by jima
From Code to Product Lecture 3 — UI Principles — Slide 64 gidgreen.com/course
Context
Image by Zoagli
Source: bhc3.com
http://www.85qm.de/up/BigRedButton.swf
From Code to Product Lecture 3 — UI Principles — Slide 81 gidgreen.com/course
Goals and subgoals
Make my friend feel better
f l o w e r s
Wikipedia
Looks OK, but
Seems to be UK
only first. Back!
only. Back!
Hand–eye coordination
0.1 sec
Clicks, drags, keys
Gap in conversation
1 sec
Waiting without progress bar
Concentration on mini-task
10 sec
Wizard step, field entry