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Introduction To Information and Communication Technologies

This document provides an introduction to an introductory course on information and communication technologies. It outlines details about the course code, title, credits, learning management system, instructor information including name, contact details, education, experience, and classroom rules. It also includes introductory sections on what a computer is, the difference between data and information, types of software, and an overview of the evolution and types of computers.
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0% found this document useful (0 votes)
39 views29 pages

Introduction To Information and Communication Technologies

This document provides an introduction to an introductory course on information and communication technologies. It outlines details about the course code, title, credits, learning management system, instructor information including name, contact details, education, experience, and classroom rules. It also includes introductory sections on what a computer is, the difference between data and information, types of software, and an overview of the evolution and types of computers.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Introduction To Information

And
Communication Technologies
About Course
Course Code : CL117
Title : Introduction To Information And Communication Technologies
Pre-req : None
Credit hours : 0+ 1
LMS : Google Classroom (Code : pskbfyp)
About Instructor
Name : Humera Sabir
Email : [email protected]
Office : Room# 306 (Old Building) 3rd Floor
Office Hours :
Monday -> 11:30-01:30
Wednesday -> 03:00-40:00
Thursday -> 02:00- 04:00
About Instructor
Education
BS (Computer Science ) 2013-2017
MS (Data Science) 2019-present

Experience
1.5 Years industrial experience in Full stack Development and Cross platform Mobile
Application Development
Teaching in FAST since JAN-2019
Classroom Rules
➢ Use of Mobile phones is strictly forbidden

➢ Noise/Disturbance not allowed

➢ Commenting on Peers strictly forbidden

➢ No Quiz/Assignment Retake
Starting Note
What is Computer?
What is Computer?
Basic Definition:
• A computer is normally considered as calculating machine that can
perform arithmetic operation at a very high speed.
• Computers are electronic devices that is programmed to
• accept data (input),
• (process) that data into useful information,
• produce (output), and then
• (store) for later use.
What is Computer?
But…

You may already know that you can use a computer to type
documents, send email, play games, and browse the Web.

You can also use it to edit or create spreadsheets, presentations, and


even videos.

Computers come in many shapes and sizes, and they perform many
different functions in our daily lives. When you withdraw cash from an
ATM, scan groceries at the store, or use a calculator, you're using a
type of computer.
Who is a user?

▪ Someone who communicates /interacts with a computer.


Data & Information

DATA
▪ A collection of raw facts and figures is called data.

▪ It may consist of numbers, characters, symbols etc.

INFORMATION
▪ Processed data is called information.
▪ It is more meaningful than data.
Data & Information (Cont..)
Software
Its a collection of computer instructions that tell the computer how to work.
Application Software
Uses the computer system to perform special functions or provide entertainment
functions beyond the basic operation of the computer itself.
System Software
It directly operates the Computer Hardware, to provide basic functionality
needed by users and other software, and to provide a platform for running
application software.
COTS VS Custom Built Software?
Information Technology
▪ Information is data that is organized, meaningful, and useful.
▪ Information technology is the use of systems (especially computers and
telecommunications) for storing, retrieving, and sending information.
▪ Computer is a very important component of information technology
Mechanical Computers (1600 –
1900)

Pascal
Calculator Abacus

Slide Rule
Electronic computers (1937 - 1953)
Evolution of Computers
▪ First Generation of Computers (1942 - 54) : Vacuum Tubes
▪ Second Generation Computers (1952 - 1964) : Transistors, Magnetic core, Fortran ,COBOL
▪ Third Generation Computers (1964 - 1972) : IntegratedCircuits, Fortran II to IV
▪ Fourth Generation Computers (1972 – 1990) : VLSI, C, C++
▪ Fifth Generation (1990 - Present) : Artificial Intelligence+ ULSI
▪ Sixth generation (Future)
Types of Computer
▪ Analog Computers
▪ Digital Computers
Classification of
Computers
Classification of
Computers

Mainframe Computers Workstation


Super Computers

Server Desktop Laptop Tablet


Other Types of Computers
Few common examples,
Smartphones: Many cell phones can do a lot of things computers can do, including browsing the
Internet and playing games. They are often called smartphones.

Wearables: Wearable technology is a general term for a group of devices—including fitness


trackers and smartwatches—that are designed to be worn throughout the day. These devices
are often called wearables for short.

Game consoles: A game console is a specialized type of computer that is used for
playing video games on your TV.

TVs: Many TVs now include applications—or apps—that let you access various types of online
content. For example, you can stream video from the Internet directly onto your TV.
Modern Applications
▪ Computers have been used over the years in following areas:
▪ Business
▪ Education
▪ Entertainment
▪ Banks
▪ Hospitals
▪ Information
▪ Communication
▪ Etc….
Modern Applications
In almost every second of our lives we are interactingwith
computers :
▪ Amazon Alexa
▪ Humanoid Robots(Sophia)
▪ Augmented Reality
▪ Driver less cars + Navigations
▪ Wars (Drone)
Trends in Computer
Science
Computer
Science

Research Development
Trends in Research
▪ Artificial Intelligence (Machine learning , Deep
Learning ,Neural Network)
▪ NLP(Processing , Understanding )
▪ Big data Analytics
▪ Cyber Security(Block chain , digital money)
▪ Bio Informatics
Trends In Industry/Development

▪ Applied Machine learning(Python)


▪ Data Analytics(Hadoop, Apachee,Hive)
▪ Progressive Web Apps
▪ Mobile app development
▪ Graphics Designing / Game Development /logo
designing
Required skills
• Experience with AI
• Designing skills
• Ability To Adapt To New Tech
• Coding And Engineering Experience
• Programming Knowledge
• Cross-Team Functionality And Communication

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