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Praktikumke6segitigasama Sisi

This document contains code for a basic OpenGL program that draws an equilateral triangle. It includes function declarations for the window procedure and enabling/disabling OpenGL. The main function creates a window class, main window, and handles the message loop. It enables OpenGL and animates the triangle by incrementing the rotation angle over time. On exit, it disables OpenGL and destroys the window.

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0% found this document useful (0 votes)
57 views8 pages

Praktikumke6segitigasama Sisi

This document contains code for a basic OpenGL program that draws an equilateral triangle. It includes function declarations for the window procedure and enabling/disabling OpenGL. The main function creates a window class, main window, and handles the message loop. It enables OpenGL and animates the triangle by incrementing the rotation angle over time. On exit, it disables OpenGL and destroys the window.

Uploaded by

Umam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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/*****************************

* Includes

*Praktikum ke 6 -Segitiga Sama sisi

****************************/

#include <windows.h>

#include <gl/gl.h>

/**************************

* Function Declarations

**************************/

LRESULT CALLBACK WndProc (HWND hWnd, UINT message,

WPARAM wParam, LPARAM lParam);

void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);

void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);

/**************************

* WinMain

**************************/

int WINAPI WinMain (HINSTANCE hInstance,

HINSTANCE hPrevInstance,

LPSTR lpCmdLine,

int iCmdShow)
{

WNDCLASS wc;

HWND hWnd;

HDC hDC;

HGLRC hRC;

MSG msg;

BOOL bQuit = FALSE;

float theta = 0.0f;

/* register window class */

wc.style = CS_OWNDC;

wc.lpfnWndProc = WndProc;

wc.cbClsExtra = 0;

wc.cbWndExtra = 0;

wc.hInstance = hInstance;

wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);

wc.hCursor = LoadCursor (NULL, IDC_ARROW);

wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);

wc.lpszMenuName = NULL;

wc.lpszClassName = "GLSample";

RegisterClass (&wc);

/* create main window */

hWnd = CreateWindow (

"GLSample", "OpenGL Sample",

WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,

0, 0, 256, 256,

NULL, NULL, hInstance, NULL);


/* enable OpenGL for the window */

EnableOpenGL (hWnd, &hDC, &hRC);

/* program main loop */

while (!bQuit)

/* check for messages */

if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))

/* handle or dispatch messages */

if (msg.message == WM_QUIT)

bQuit = TRUE;

else

TranslateMessage (&msg);

DispatchMessage (&msg);

else

/* OpenGL animation code goes here program */

glClearColor (0.0f, 0.0f, 0.0f, 0.0f);

glClear (GL_COLOR_BUFFER_BIT);

glPushMatrix ();

//glRotatef (theta, 0.0f, 0.0f, 1.0f);


glBegin (GL_TRIANGLES);

glColor3f (1, 0, 0);/* warna pojok atas*/ glVertex2f (0.0f, 1.0f);

glColor3f (0, 1, 0);/* warna pjok kanan*/ glVertex2f (0.87f, -0.5f);

glColor3f (0, 0, 1);/*warna pojok kiri*/ glVertex2f (-0.87f, -0.5f);

glEnd ();

glPopMatrix ();

SwapBuffers (hDC);

theta += 1.0f;

Sleep (1);

/* shutdown OpenGL */

DisableOpenGL (hWnd, hDC, hRC);

/* destroy the window explicitly */

DestroyWindow (hWnd);

return msg.wParam;

/********************

* Window Procedure

********************/

LRESULT CALLBACK WndProc (HWND hWnd, UINT message,


WPARAM wParam, LPARAM lParam)

switch (message)

case WM_CREATE:

return 0;

case WM_CLOSE:

PostQuitMessage (0);

return 0;

case WM_DESTROY:

return 0;

case WM_KEYDOWN:

switch (wParam)

case VK_ESCAPE:

PostQuitMessage(0);

return 0;

return 0;

default:

return DefWindowProc (hWnd, message, wParam, lParam);

}
/*******************

* Enable OpenGL

*******************/

void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)

PIXELFORMATDESCRIPTOR pfd;

int iFormat;

/* get the device context (DC) */

*hDC = GetDC (hWnd);

/* set the pixel format for the DC */

ZeroMemory (&pfd, sizeof (pfd));

pfd.nSize = sizeof (pfd);

pfd.nVersion = 1;

pfd.dwFlags = PFD_DRAW_TO_WINDOW |

PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;

pfd.iPixelType = PFD_TYPE_RGBA;

pfd.cColorBits = 24;

pfd.cDepthBits = 16;

pfd.iLayerType = PFD_MAIN_PLANE;

iFormat = ChoosePixelFormat (*hDC, &pfd);

SetPixelFormat (*hDC, iFormat, &pfd);

/* create and enable the render context (RC) */

*hRC = wglCreateContext( *hDC );

wglMakeCurrent( *hDC, *hRC );


}

/******************

* Disable OpenGL

******************/

void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)

wglMakeCurrent (NULL, NULL);

wglDeleteContext (hRC);

ReleaseDC (hWnd, hDC);

HASIL :

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