GIACOMIN, J. What Is Human Centred Design
GIACOMIN, J. What Is Human Centred Design
To cite this article: Joseph Giacomin (2014) What Is Human Centred Design?, The Design
Journal, 17:4, 606-623
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What Is Human
Centred Design?
Joseph Giacomin
Human Centred Design Institute,
Brunel University, UK
The Design Journal DOI: 10.2752/175630614X14056185480186
Design
In the English language the word ‘design’ takes on a variety of noun
and verb meanings. In its noun form, standard dictionaries suggest
concepts of sketch, drawing, plan, pattern, intention or purpose,
or the art of producing them. In its verb form the same dictionaries
suggest elements of definition involving representing an artefact,
system or society, or the fixing of its look, function or purpose. The
word ‘design’ therefore has meanings ranging from the abstract
conception of something to the actual plans and processes required
to achieve it. The concept of design as a way of making sense of
things has been the subject of many studies (Krippendorff, 1989), as
has the design thinking process itself (Brown, 2008, 2009).
Since ‘design’ can be used to express intention as opposed to the
actual materials, forms, processes and markets, it is often used to
describe the driving force of the creative thought itself. In this usage
the word ‘design’ assumes a role similar to that of postmodern dis-
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Figure 1
Three major design
paradigms.
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607
Joseph Giacomin
applied approach for identifying what Holt and Cameron (2010) call
‘ideological opportunities’ and for performing what they call ‘cultural
design’.
Today’s human centred design is based on the use of techniques
which communicate, interact, empathize and stimulate the people
involved, obtaining an understanding of their needs, desires and
experiences which often transcends that which the people them-
selves actually realized. Human centred design is thus distinct from
many traditional design practices because the natural focus of the
questions, insights and activities lies with the people for whom the
product, system or service is intended, rather than in the designer’s
personal creative process or within the material and technological
substrates of the artefact.
Practised in its most basic form, human centred design leads to
products, systems and services which are physically, perceptually,
cognitively and emotionally intuitive. The word ‘intuitive’ is used here
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Google, IKEA, Nokia, Phillips and Virgin have led the way. Focusing
on emotional engagement has made the difference in cases such as
Alessi, while defining new meanings has been instrumental in grow-
ing companies like Apple into major commercial forces.
This shift in emphasis is evident in the progression of design
paradigms which have evolved and prospered over the years start-
ing with ergonomics and moving through human factors, usability,
610
Figure 2
Example of a physically
intuitive design: ‘Cosy All
the Time’ by Sam Weller is
an energy-efficient heater
built into a sealed pocket
within a blanket which is
recharged by electrical
induction. Its heating and
charging functions follow
standard stereotypes and
are physically obvious.
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Figure 3
Example of a perceptually
intuitive design: ‘Energy
Sixth Sense’ by Joseph
Giacomin utilizes a thermal
imaging display on the front
of home heating thermostat
to render the thermal
situation of the room
perceptually obvious.
Figure 4
Example of a cognitively
intuitive design: ‘Bathe
Safe’ by Oliver Wooderson
utilizes a large colour
screen to monitor bath
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temperature to avoid
the dangers of scalding.
Colours, typography and
visuals combine to render
the situation cognitively
obvious.
611
Joseph Giacomin
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Figure 5
Example of an emotionally
intuitive design: ‘Tio’ by design for product experience, design for customer experience,
Tim Holley is a light switch
design for emotion, emotionally durable design, sensory branding,
which encourages children
to reduce energy usage. It neurobranding, service design and finally, most recently, the umbrella
uses a face-like shape and paradigm of human centred design. What began as the psychologi-
colour changes to provide cal study of human beings on a scientific basis (Meister, 1999) for
an emotionally recognizable purposes of machine design has evolved to become the measure-
state which varies from
ment and modelling of how people interact (Moggridge, 2007) with
relaxed to angry.
the world, what they perceive and experience, and what meanings
(Csikszentmihalyi and Rochberg-Halton, 1981; Krippendorff, 1989,
2004) they create.
The most successful examples of 21st-century human centred
design practice are probably best described as processes which
answer an incremental set of questions regarding the relationships
which a design artefact either creates for a person or facilitates. A
simple new representation of such a scheme is the human centred
design pyramid of Figure 6 in which the classical rhetorical questions
of antiquity of Quis (who), Quid (what), Quando (when), Quem ad
Modum (in what way) and Cur (why) have been associated with
current design semantics to structure the growing layers of complex-
ity. This new interpretation of human centred design is based on
a hierarchy which has at its base the scientific facts about human
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Figure 6
The human centred design
pyramid.
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tended use. The most basic form of tool consists of facts about peo-
ple such as anthropometric, biomechanical, cognitive, emotional,
psychophysical, psychological and sociological data and models.
Such items of information, which are often treated as matters of
ergonomics or human factors, provide basic factual statements re-
garding the abilities and limitations of humans. Such tools define the
boundaries within which to operate, and usually act more to inform
614
statistical analysis such as the work of Eric Von Hippel (2007: 28) of
the MIT Business School who has noted that ‘70% to 80% of new
product development that fails does so not for lack of advanced
technology but because of a failure to understand users’ needs’.
Empirical evidence from product failures supports the claim that
human centred design improves commercial success.
Numerous marketing and branding studies (Aaker, 2002; Du
615
Plessis, 2011; Gobe, 2009; Hatch and Schultz, 2008; Hill, 2010;
Joseph Giacomin
– Customer journey
– Extreme users
– Personas
– Scenarios
– Brainstorming
– Contextual inquiry
Non-verbally based
– Game playing
– Cultural probes
– Visual journals
– Error analysis
– Fly-on-the-wall observation
– Customer shadowing
– Body language analysis
– Facial coding analysis
– Physiological measures
– Electroencephalograms
Lindstrom, 2005, 2008; Shaw et al, 2010; Schultz et al, 2005; Von
Hippel, 2005) have noted the importance of addressing the percep-
tual, cognitive and emotional needs of customers. Further, the recent
deployment of neuroimaging technologies has permitted (Du Plessis,
2011) the direct measurement of how the perceptual, cognitive and
emotional characteristics of products, systems and services impact
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upon human neural pathways and human neural function. Sales and
customer service data from the cited marketing and branding stud-
ies, as well as direct neurological evidence, support the claim that
human centred design improves commercial success.
Human centred design is also well aligned with several of the most
popular corporate branding frameworks (Aaker, 2004; Olins, 2008)
which businesses use to present themselves to the world and to
616
human centred design resources for verbal and visual attributes, the
increased clarity was achieved mostly through historical and narra-
tive analysis within the confines of the existing products, systems,
services and meanings. It can be suggested, however, that human
centred design has been contributing in a more substantial way to
what Schultz et al (2005) refer to as the ‘second wave of corporate
branding’ which involves an integrated and cross-disciplinary un-
derstanding of the organization’s reason for being, its structure and
its internal and external relationships. The sets of questions which
constitute human centred design offer pragmatic tools in support of
‘second wave’ activity, and would be expected to prove even more
useful in the ‘third wave of corporate branding’ as the role of the
brand shifts from being mostly the voice of the organization to being
instead the values and discourse themselves, co-developed and
co-evolved with the full range of stakeholders.
As a business strategy, human centred design is not consistent
with the well-known paradigm of ‘technology push’ (see Figure 7).
The value propositions (Osterwalder and Pigneur, 2010) which
emerge from ‘technology-push’ activity are not necessarily directly
related to the expectations, needs or desires of the customers.
Instead, they are usually based on characteristics of technical nov-
elty or technical optimization.
As a business strategy, human centred design is not necessar-
ily consistent with the well-known paradigm of ‘market pull’ (see
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Figure 7
Comparison of the
technology-push and
market-pull business
strategies.
Conclusions
Reflections upon the meaning of the word ‘design’ have been made,
and a relatively complete definition of the paradigm of human cen-
tred design has been formulated. A brief overview has also been
618
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The Design Journal
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Joseph Giacomin
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Biography
Professor Joseph Giacomin is the Director of the Human Centred
Design Institute (HCDI) of Brunel University. He teaches Human
Factors with emphasis on matters of perception and emotion, and
guest lectures widely at universities, governmental organizations and
businesses. He is a Fellow of the Institute of Ergonomics & Human
Factors (FErgS), a Fellow of the Royal Society for the encouragement
of Arts, Manufactures and Commerce (FRSA), a member of the
Associazione per il Disegno Industriale (ADI) and a member of the
Royal Photographic Society (RPS).
Email: joseph.giacomin@brunel.ac.uk