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Afl Sepep Booklet-2

The document outlines the scope and sequence for a Year 8 physical education class focusing on Australian rules football (AFL). It includes information about movement skills, strategic and tactical skills, learning through movement, AFL 9s rules, teams and fixtures, roles and responsibilities, drills, skill cues, and a lesson progression outline. The lesson involves warm-up, drill practice, games, and a wrap-up session.

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0% found this document useful (0 votes)
751 views21 pages

Afl Sepep Booklet-2

The document outlines the scope and sequence for a Year 8 physical education class focusing on Australian rules football (AFL). It includes information about movement skills, strategic and tactical skills, learning through movement, AFL 9s rules, teams and fixtures, roles and responsibilities, drills, skill cues, and a lesson progression outline. The lesson involves warm-up, drill practice, games, and a wrap-up session.

Uploaded by

api-461267688
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Year 8 scope and sequence
Moving our body
Movement skills and sequences within different physical activity contexts with a focus on:
increased accuracy and efficiency in skill performance
control of balance and stability
Strategic skills and tactical skills used to create, use and defend space, such as altering body
positions and applying specific tactics
Defensive skills used to achieve and retain possession
Selection of, and transfer of, tactics between movement contexts and settings

Learning through Movement


Modification of rules, equipment or scoring systems to allow for fair play, safety and inclusion
of all participants
Selection and justification of responses selected to solve movement challenges
SEPEP Teams and fixture
Team 1 Team 2 Team 3

Duty team roles


During the fixtured games the bye team will be the Duty Team. 
Get equipment out early (whistle, ball and record slip per court). 
Announce fixtures at the start. 
Set up two referees per game 
Record scores and MVP boy/girl on score slip and send to Sports Board for master
score chart at end of game 
Pens and scorecards 
Use timer for games and central whistle to start and finish 
SEPEP Roles
1. Captain – Responsible for directing their teams in games. Among their duties is the
maintenance of team unity, promotion of skilled performance, and provision of leadership
through modelling fair and co-operative play. Captains strategy meeting prior to each game
and at halftime. The captain also needs to ensure all players have equal time playing.

2. Coach – Each team has a dedicated coach (usually a high-level performer with a big voice),
who runs the drills and completes the half time addresses. The coach is also responsible for
meeting with the teacher at the start of each session to be briefed on the session plan. Picks
up the role of any absent players.

3. Equipment Manager/warm-up advisor – Responsible for getting equipment for the team
skill practices and running a warm-up.

4. Scorer: ensures scores make it from the umpire to the sports board record. Checks the
scores have been updated correctly to Ms Berlin.

5. Scribe/ Booklet manager: This is the neatest writer. This person writes in all responses in
the tables and reflection sheets.
AFL 9s Field
AFL 9s Rules
The game commences with a ball up.
After a goal, play is restarted in the centre of the field via a ball up.
If a behind (1 point) is scored the ball is required to be kicked back into play from
between the goals by a defender.
When the ball goes out of bounds (ball completely over the line) by hand or foot, the
nearest opponent shall kick the ball back into play.
If there is any doubt as to which team last touched the ball before it went out of
bounds, the umpire shall call a ball-up 5 metres in from the boundary line.
If a turnover occurs the game stops and the opposing team gains possession of the
ball from where the ball went out of bounds.
Players may attempt to intercept the ball in flight, however must not make contact
with an opposing player.
A player is not permitted to touch an opponent unless the player is in possession of
the ball.
A player may stay in possession of the ball for a maximum distance of 30 metres
involving one bounce unless the player is touched with one or two hands (touch) or
directed to dispose of the football by the umpire
A Mark is awarded if, in the opinion of the umpire, a player catches or takes control of the
football after it has been kicked by another player irrespective of the distance travelled.
No player (except for the player on the mark) may be closer than 2 metres away in
any direction.
It is not a mark if the ball touches the ground or has been touched by another player
during the period when the ball was kicked until it was caught or controlled by the
player.
When a player is awarded a Mark or Free Kick an opposing player may stand at the
position on the playing surface where the mark or free kick was awarded known as
“the mark”
There is to be absolutely no contact in a marking contest. The player in the position
where the ball is expected to drop is given every opportunity to mark the ball.
AFL 9s Rules
The player taking the mark will have a reasonable opportunity to dispose of the ball or
play on. If he/she delays the umpire will place a five-second count for play to resume.
Only designated forwards can kick for goal within their forward scoring zone. This can
be during general play by receiving a kick or handball; or upon marking the ball and
taking a set shot for goal. A designated forward may kick for goal from a from a Free
Kick (initiating contact, holding the ball etc. but not from a turnover from either the
ball hitting the ground or going out of bounds. To be eligible to shoot from a set shot,
the player kicking for goal must be inside the scoring zone.
The field umpire will be the sole judge of whether the kick for goal was successful.
When a player in possession of the ball is touched by an opponent but deemed to
have ‘no prior opportunity’, the umpire will call TOUCH and the player must kick or
handpass within two steps or two seconds. Failure to do so will result in a free kick
being awarded to the opposing team.
When a player in possession of the ball is deemed to have had ‘prior opportunity’ to
dispose of it when touched by an opposing player, the umpire will award a Free Kick to
the opposing team.
When a player is moving while in possession of the ball he/she must bounce the ball
or touch it on the ground after 15 metres. A player in possession may bounce the ball
only once. He/she must dispose of it by hand or foot and may not touch it again until
it has been touched by another player.
The ball must be disposed of by a handball or kick (as per the Laws of Australian
Football). Players are not permitted to throw or hand the ball to another player or a
free kick will be awarded to the opposing team.

Watch the AFL 9s Rules explained


Lesson Progression
Lesson brief (5 min)
Students to be seated in their teams at the start of the lesson for the teacher to take
attendance and brief the students for the lesson.

Warm Up (5 min)
The team warm-up advisor is to prepare a warm-up. It must include dynamic movements
and adequately prepare the body for physical activity (raise heart rate).

Drill Selection (10 min)


Each team coach selects a skill for their team to practice. This may be related to the
team goals or a weakness identified in previous performances. Coaches can either
research or use the sample drills in this booklet to teach the remainder of the
team. Consider any aspect of gameplay that needs improvement and try to select a drill
to practice said aspect.

Games
Teams participate in a round robin competition following the provided fixture which is
read out by a designated coordinator. After each game scores are recorded on the
provided master score sheet.

Wrap up (Last 10 min)


Pack up all equipment and come in for a debrief with teacher before leaving class.
Skill cues

Watch how to kick a Drop Punt


Skill cues

Watch how to Handball


Skill cues

Watch how to Chest Mark, Mark in Front and Overhead Mark


Skill cues
Skill cues

Watch how to Bounce the ball


Drills-Handballing
Drills-Kicking/Marking
Drills-Kicking/Marking
Drills- Kicking/Marking
Drills- Bouncing
Drills- Attacking/Defending
Drills- Attacking/Defending
GOAL SETTING
Tactical Planning NOTES:

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