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Summary Notes - Topic 2 Edexcel Physics GCSE

This document provides notes on motion and forces for Edexcel GCSE Physics. It covers key topics such as vectors and scalars, displacement-time graphs, velocity-time graphs, calculating speed, Newton's laws of motion, momentum, and stopping distances for vehicles. Formulas are given for force, mass, acceleration, work, and kinetic energy. Mathematical skills needed include unit conversion, graph interpretation, and calculations involving distance, speed, time, force, mass, and acceleration.

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0% found this document useful (0 votes)
142 views6 pages

Summary Notes - Topic 2 Edexcel Physics GCSE

This document provides notes on motion and forces for Edexcel GCSE Physics. It covers key topics such as vectors and scalars, displacement-time graphs, velocity-time graphs, calculating speed, Newton's laws of motion, momentum, and stopping distances for vehicles. Formulas are given for force, mass, acceleration, work, and kinetic energy. Mathematical skills needed include unit conversion, graph interpretation, and calculations involving distance, speed, time, force, mass, and acceleration.

Uploaded by

trical27 trical
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Edexcel GCSE Physics

Topic 2: Motion and Forces


Notes
(Content in bold is for Higher Tier only)

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Vectors & Scalars

A Vector has magnitude and direction


A Scalar has just magnitude

- Generally, scalar cannot be negative, but vectors can be, as a certain direction is positive

Examples
- Speed is scalar - Distance is scalar - Time is scalar
- Velocity is a vector - Displacement is vector - Acceleration is a vector

- Force is vector - Momentum is a vector


- Mass is scalar - Energy is scalar

Imagine a ball is thrown off a cliff, the displacement is 0 at height of cliff, above the cliff the ball has
positive displacement, and below the clifftop the ball has negative displacement.
- In long answer questions, you may be able to decide where the “0” point of a vector may lie,
for example you could set zero to be bottom of cliff, so the ball will never have negative
displacement
- Speed is only velocity when given a direction, so thrown 10𝑚𝑠 −1 is its speed but thrown
10𝑚𝑠 −1 at 30’ above the horizontal is the velocity

Graphs

Displacement Time Graphs


- Gradient is velocity
- Sharper gradient means faster speed
o Negative gradient is returning back to starting
point
- Horizontal line means stationary
- 0 Distance means that it is back to starting point
- Area under line = nothing
- Curved Line means the velocity is changing (acceleration)

Velocity Time Graphs


- Gradient is acceleration
- Sharper gradient means greater acceleration
o Negative gradient is deceleration
- Horizontal line, constant speed
- 0 velocity means that it is stationary
- Area under line = distance travelled
- Curved Line means that the acceleration is changing

Average Speed
- This is for when the speed changes during the motion
- Use overall distances and timings to work out average
speed

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Methods to Determine Speeds
- For constant speeds
o Measure distance travelled
o Use stopwatch for time taken
distance
o Use speed = time
- For average speed
o Work out total distance travelled
o Find the time taken for the whole journey
distance
o Use speed = time
- Using light gates
o Set up two, one at start and one at end
o Measure distance between them
o As soon as the object passes through the first, it will measure the time taken to
reach the second
distance
o Then use speed = time
▪ This is more accurate as removes reaction time and human error with a
stopwatch

Recall typical speeds:


- Wind - 5 − 7𝑚𝑠 −1
- Sound - 340𝑚𝑠 −1
- Walking - 5km/h = ~ 1.4𝑚𝑠 −1
- Running - ~6 𝑚𝑖𝑙𝑒𝑠 𝑝𝑒𝑟 ℎ𝑜𝑢𝑟 = ~3𝑚𝑠 −1
- Cycling - 15km/h = ~4𝑚𝑠 −1
- Bus - 14km/h
- Train - 125miles/h
- Plane - 900km/h

Acceleration due to gravity: 𝑔 = 10𝑚𝑠 −2

Newton’s First Law


An object has a constant velocity unless acted on by a resultant force
- If a resultant force acts on the object, it will accelerate
o Acceleration is change in velocity over time
o So the velocity will change
o So the direction or speed of the object will change (or both)
- If the resultant force is zero
o No acceleration
o So moving at constant velocity (so same speed and same direction)
o Or the object is at rest (no speed)

Newton’s Second Law


Force = mass × acceleration
F = ma
where force is in Newtons, N, mass is in kg and acceleration in ms-2.

Weight
- Measured using a force meter, or weighing scales, and is used to work out mass of unknown
object
- The greater the gravitational field strength, the greater the weight

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Circular Motion
Object moving in a circle, with constant speed
- The speed is constant, but direction always changing
- So the velocity is always changing
- So it is accelerating
Force
- For motion in a circle, there must be a force which supplies this acceleration
- This is called centripetal force, and is directed towards the centre of the circle

Inertial Mass
- This is a measure of how difficult it is to change the velocity of an object (including from
rest)
𝐟𝐨𝐫𝐜𝐞
- It is measured by 𝐢𝐧𝐞𝐫𝐭𝐢𝐚𝐥 𝐦𝐚𝐬𝐬 = 𝐚𝐜𝐜𝐞𝐥𝐞𝐫𝐚𝐭𝐢𝐨𝐧

Newton’s Third Law


Every action force has an equal and opposite reaction force
- A book on a table
o The weight of the book on the table = The reaction force on the book by the table
- Rocket taking off
o The force of the gases being ejected from the rocket is equal to the force that lifts
the rocket from the surface
- Collisions
o Two marbles colliding
o The force exerted by one marble on the other is the same as the force from the
other

Momentum
- Momentum is always conserved in a collision (where there are no external forces like
friction, air resistance, electrostatic attraction etc.)
𝐦𝐨𝐦𝐞𝐧𝐭𝐮𝐦 = 𝐦𝐚𝐬𝐬 × 𝐯𝐞𝐥𝐨𝐜𝐢𝐭𝐲
𝒑 = 𝒎𝒗
- Where p is the momentum in kgms , m is the mass in kg and v is the velocity in ms -1.
-1

- In collisions:
𝐭𝐨𝐭𝐚𝐥 𝐦𝐨𝐦𝐞𝐧𝐭𝐮𝐦 𝐛𝐞𝐟𝐨𝐫𝐞 = 𝐭𝐨𝐭𝐚𝐥 𝐦𝐨𝐦𝐞𝐧𝐭𝐮𝐦 𝐚𝐟𝐭𝐞𝐫
- So two marbles colliding, each will have momentum before and after the collision
o Remember momentum is a vector

For Newton’s Second Law


𝐜𝐡𝐚𝐧𝐠𝐞 𝐢𝐧 𝐦𝐨𝐦𝐞𝐧𝐭𝐮𝐦 (𝒎𝒗 − 𝒎𝒖)
𝐅𝐨𝐫𝐜𝐞 = =
𝐭𝐢𝐦𝐞 𝒕

Human Reaction Time


- There is a delay between a human observing an event, and acting
- Ruler Drop Experiment
o Someone else holds a ruler just above your open hand
o They drop it at a random time
o Record the distance from the bottom of the ruler to the point where it was caught
o Average this, and 1cm is 50ms, 2cm 60ms, and so on
- Average human reaction is 0.25 seconds (250milliseconds)

www.pmt.education
Vehicle Stopping Distances
- After seeing a hazard
o Before you react, during reaction time you travel X metres
▪ Thinking Distance
o Then you react, causing the car to slow down and stop over Y metres
▪ Braking Distance

Thinking Distance Braking Distance


- Speed - Speed
- Affected by reaction time - Poor road conditions (icy, wet)
- Concentration - Bald tires (low friction)
- Tiredness - Worn brake pads
- Distractions - Mass (more passengers)
- Influence of drugs/alcohol

Typical Stopping Distances (Physics only)

www.brake.org.uk
Speed and Braking Distance
- Greater the speed, the greater distance travelled during the same time (reaction time)

Dangers of Large Decelerations


- When in a crash, there is a large deceleration over a very short time as you stop moving
from a high speed.
- As force = mass × acceleration, this large deceleration means a great force is exerted on
the car, and the passengers
- This force is can cause injury
In terms of Momentum
- Before the crash, you have a large momentum (due to high velocity)
- After the crash, you have no momentum (as you are not moving)
∆ momentum
- So force = time
so a great force is felt

To estimate the forces felt on a road


- Use known values of mass and acceleration to calculate force
- Average mass of a car ~1500kg

Work Done to Stop (Physics only)


- The work done to stop a vehicle is equal to the initial KE of the vehicle
o As all the kinetic energy the car had has to be transferred to friction for it to stop
1
- Braking distance ∝ (initial velocity)2 as work done = 𝐾𝐸 = 𝐹𝑑 = 2 𝑚𝑢2

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Mathematical skills
- Convert units
- Interpret distance/time and velocity/time graphs
o Including gradients and area underneath (for v/t graphs)
- Calculate distance, speed and time for:
o Uniform speed
o Uniform acceleration
o Non-uniform motion (and work out average speed)
- Estimate stopping distances for a car at a range of speeds
- Calculate force, mass and gravitational field strength using formulae
- Calculate force, mass, velocity and acceleration using formulae
- Estimate the speed, accelerations and forces involved in large accelerations for everyday
road transport

www.pmt.education

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