Patterns & Symmetries : Symmetry
Patterns & Symmetries : Symmetry
Symmetry
-allows the classification -image of basic motif
of regular patterns under additional number
of transformations
Number
Naming shape
Pattern Use capital
Logic Pattern letters: A, B C
&D
Geometric
Pattern Naming transformed
shape
Use capital
TRANSFOR letters w/ a
MATION ‘prime’ symbol:
A’, B’ C’ & D’
-a way to change the
position of a figure Types of
Transformation
moTIF *Retains Size & only
-”any non-empty plane” change in positions
-any object drawn in Translations
plane Rotations
Reflections
*Change in size
pattern Dilations
-”repetitions of a motif” Translation
-slides figure across a -have same distance from the
plane or through space line reflection on both sides
-all points of figure move -line of reflection (line that a
the same distance & same shape is flipped over)
direction
-change in location
Dilation
-change the size but retain
the shape
-enlarge or reduce
Rotation -scale factor (how much
-turns figure around a point something is enlarged or
of line reduced)
-spin shape
-center of rotation (point of
a figure where it turns
around)
SYMMETRY
-pattern is symmetric if built
from related parts
ROTATIONAL -has symmetry if there’s
isometry of plane preserving
SYMMETRY the pattern
-rotate less than 1 full
turn but same as original isoMETRY
shape -formed from
transformations consists of
combinations of 3
Translation operations: translation,
-flips figure across a line reflection & rotation
-retains distance & shape -translation in 2
~~GLIDE different linear
REFLECTION~~ directions
-combination of reflection &
translation
Frieze Patterns
Symmmetric
HOP
Patterns -translation
Rosette Patterns
(finite designs)
-reflection & rotations
-Leonardo’s Theorem: STEP
Cn -translation & reflection
-n- fold rotational (glide reflection)
symmetry & no reflection
symmetry
Dn’ SIDLE
-n- -translation & vertical
fold reflection (vertical mirror
line)
rotational symmetry &
reflectional symmetry
SPINNING HOP
-translation & rotation by
half turn
Wallpaper Patterns
-rotations, reflections
& glide reflection SPINNING
SIDLE
-glide reflection & rotation
by half turn
JUMP
Regular Tesselation
V
-normally -irregularity is the
occurs in same on the
mathematically average
defined fractals -e.x. coastline
*Approximate
similarity
self Random
-structure Fractals
recognizably V -useful to describe irregular
similar but not real- world objects
exactly so -often used in computer and
-e.x. Mandelbrot set video game design
-e.x. clouds, mountains,
trees
*Statistical self similarity