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Patterns & Symmetries : Symmetry

This document discusses patterns, symmetries, tesselations, and fractals. It defines key terms like motif, pattern, transformation, translation, rotation, and reflection. It describes different types of symmetric patterns like wallpaper patterns and frieze patterns. It also discusses types of tesselations like regular, semi-regular, and irregular tesselations. Finally, it introduces fractals and describes exact, approximate, and statistical self-similarity in fractals.

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Kharyl Yoon
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0% found this document useful (0 votes)
41 views

Patterns & Symmetries : Symmetry

This document discusses patterns, symmetries, tesselations, and fractals. It defines key terms like motif, pattern, transformation, translation, rotation, and reflection. It describes different types of symmetric patterns like wallpaper patterns and frieze patterns. It also discusses types of tesselations like regular, semi-regular, and irregular tesselations. Finally, it introduces fractals and describes exact, approximate, and statistical self-similarity in fractals.

Uploaded by

Kharyl Yoon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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MODULE 4

~~Patterns & Symmetries~~

Symmetry
-allows the classification -image of basic motif
of regular patterns under additional number
of transformations
Number
Naming shape
Pattern Use capital
Logic Pattern letters: A, B C
&D
Geometric
Pattern Naming transformed
shape
Use capital
TRANSFOR letters w/ a
MATION ‘prime’ symbol:
A’, B’ C’ & D’
-a way to change the
position of a figure Types of
Transformation
moTIF *Retains Size & only
-”any non-empty plane” change in positions
-any object drawn in Translations
plane Rotations
Reflections
*Change in size
pattern Dilations
-”repetitions of a motif” Translation
-slides figure across a -have same distance from the
plane or through space line reflection on both sides
-all points of figure move -line of reflection (line that a
the same distance & same shape is flipped over)
direction
-change in location

Dilation
-change the size but retain
the shape
-enlarge or reduce
Rotation -scale factor (how much
-turns figure around a point something is enlarged or
of line reduced)
-spin shape
-center of rotation (point of
a figure where it turns
around)

SYMMETRY
-pattern is symmetric if built
from related parts
ROTATIONAL -has symmetry if there’s
isometry of plane preserving
SYMMETRY the pattern
-rotate less than 1 full
turn but same as original isoMETRY
shape -formed from
transformations consists of
combinations of 3
Translation operations: translation,
-flips figure across a line reflection & rotation
-retains distance & shape -translation in 2
~~GLIDE different linear
REFLECTION~~ directions
-combination of reflection &
translation

Frieze Patterns
Symmmetric
HOP
Patterns -translation
Rosette Patterns
(finite designs)
-reflection & rotations
-Leonardo’s Theorem: STEP
Cn -translation & reflection
-n- fold rotational (glide reflection)
symmetry & no reflection
symmetry

Dn’ SIDLE
-n- -translation & vertical
fold reflection (vertical mirror
line)
rotational symmetry &
reflectional symmetry
SPINNING HOP
-translation & rotation by
half turn
Wallpaper Patterns
-rotations, reflections
& glide reflection SPINNING
SIDLE
-glide reflection & rotation
by half turn

JUMP

-translation & horizontal


reflection (horizontal mirror
line)
SPINNING JUMP
-all transformations
(translation, horizontal,
vertical reflection & rotation)
MODULE 5
~~Tesselation & Fractals~~
TESSELATION
-created when shape is -arcimedenn tesselations
repeated over and over again -regular tesslations of two or
covering a plane without any more different polygons
gaps or overlaps. -vertex has
-Greek “tesseres”- four same
-first tiling were made from arrangement of
square tiles polygons

Maurits Cornelius *Demi- Regular


Escher Tesselation
-master of tesselations -edge to edge
tesselations
Types of Tesselations -each vertex is not
the same
*Regular Tesselation
-made up of congruent
regular polygon
FRACTALS
Rules: -displays self- similarity on
-no laps & overlaps all scales
-must be the same regular -doesn’t exhibit exactly same
polygons structure at all scales but
-all vertices look the same rather the same type of
V structures
-Latin “fractus”- broken/
fractured
Types of Tesselations
*Semi-
*Exact self similarity

Regular Tesselation
V
-normally -irregularity is the
occurs in same on the
mathematically average
defined fractals -e.x. coastline

*Approximate
similarity
self Random
-structure Fractals
recognizably V -useful to describe irregular
similar but not real- world objects
exactly so -often used in computer and
-e.x. Mandelbrot set video game design
-e.x. clouds, mountains,
trees
*Statistical self similarity

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