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Game Programming Lab Assignment 1: Name: Asmit Gupta REG NO: 18BCE0904 SLOT: L47+L48 Faculty: Prof Natarajan P

This document contains the details of Lab Assignment 1 submitted by Asmit Gupta (Reg no 18BCE0904) for the course under Professor Natarajan P. It includes implementing different viewport abilities in Unity and saving files, projects, and managing assets. It also describes importing a character from Mixamo and adding idle animation to its movement in Unity.

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0% found this document useful (0 votes)
21 views13 pages

Game Programming Lab Assignment 1: Name: Asmit Gupta REG NO: 18BCE0904 SLOT: L47+L48 Faculty: Prof Natarajan P

This document contains the details of Lab Assignment 1 submitted by Asmit Gupta (Reg no 18BCE0904) for the course under Professor Natarajan P. It includes implementing different viewport abilities in Unity and saving files, projects, and managing assets. It also describes importing a character from Mixamo and adding idle animation to its movement in Unity.

Uploaded by

asmit gupta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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GAME PROGRAMMING

LAB ASSIGNMENT 1

NAME: ASMIT GUPTA


REG NO: 18BCE0904
SLOT: L47+L48
FACULTY: PROF NATARAJAN P

QUESTION 1:
Using the viewport, implementing the view port with different ability, save
the file, Save the project, file management, path management, assets
management.

Aim: By using the viewport, implementing the view port with different ability
and to save the file, save the project, file management, path management, assets
management.
Viewport
Action: Horizontal and Vertical view

Key: Hold middle mouse click


Action: Inplace view rotation

Key: Hold RMB


Action: Zoom in and Out
Key: Hold ALT+RMB

Action : Axis rotation


Key : Hold ALT+LMB
Save file
Procedure : File >> Save Scene

Save Project
Procedure : File >> Save project
File Management:
Path Management alt+ctrl+c

Asset Management
QUESTION 2:
Import the character as such from net and movement of the character in
Unity.
Aim :
To import the character as such from net and movement of the character in Unity.

Procedure:
1. Open mixamo.com
2.Search for character and then select the idle animation for that character
3.Now in download select fbx for unity then download it

4.Open unity then in unity paste the downloaded file in ASSETS>>Models


folder
5.Then select animation tab then play it in loop mode.
6.Now in material tab select extract folder then create new folder in textures
folder and name it as Zombie
7.Right now enter fix now to do normal mapping

8.Drag the character into the scene and now select the idle select the animation
gif then drag it to character
9.Then animation controller is created and idle animation as default

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