Notes Management Information System
Notes Management Information System
Laudon
Chapter 1
Information Systems in Global Business Today
Management
Management is a process of planning, decision making, organizing,
leading, motivation and controlling the human resources, financial,
physical, and information resources of an organization to reach its
goals efficiently and effectively.
POLCA
Planning
Planning is a management function that involves the process of defining goals,
establishing strategies for achieving those goals and developing plans to integrate
and coordinate activities.
Organizing
Organizing is a management function that involves the process of determining
what tasks are to be done. How the tasks are to be grouped, who reports to
whom, and where decisions are to be made.
Leading
Leading is a management function that involves motivating subordinates,
influencing individuals or teams as they work, selecting the most effective
communication channels, and dealing in any way with employee behavior issues.
Controlling
Controlling is a management function that involves monitoring actual
performance, comparing actual to standard and taking corrective action, if
necessary.
Assurance
Assurance is a quality function which demands from every manager that he/she
ensures that prior management support and management processes are in place
before POLC management functions are executed.
1. Operational Excellence
2. New Products, Services, and Business Models
3. Customer and Supplier Intimacy
4. Improved Decision Making
5. Competitive Advantage
6. Survival
Information System
A set of interrelated components that collect (or retrieve), process, store, and
distribute information to support decision making and control in an organization
is called information system.
1. Organizations
2. Management
3. Information Technology
1. Organizations
Information systems are an integral part of organizations. Organizations have a
structure that is composed of three different levels and specialties:
i. Senior Management
Senior management makes long-range strategic decisions about products
and services as well as ensures financial performance of the firm.
2. Management
Management’s job is to make sense out of the many situations faced by
organizations, make decisions, and formulate action plans to solve
organizational problems.
Managers perceive business challenges in the environment, they set the
organizational strategy for responding to those challenges, and they allocate
the human and financial resources to coordinate the work and achieve
success.
3. Information Technology
Information technology is one of many tools that managers use to cope with
change.
The Internet has created a new “universal” technology platform on which to
build new products, services, strategies, and business models. This same
technology platform has internal uses, providing the connectivity to link
different systems and networks within the firm.
1. Technical Approach
2. Behavioral Approach
1. Technical Approach
The technical approach to information systems emphasizes mathematically
based models to study information systems as well as the physical technology
and formal capabilities of these systems.
The disciplines that contribute to the technical approach are:
Computer Science
Computer science is concerned with establishing theories of computability,
methods of computation, and methods of efficient data storage and access.
Management Science
Management science emphasizes the development of models for decision-
making and management practices.
Operations Research
Operations research focuses on mathematical techniques for optimizing
selected parameters of organizations, such as transportation, inventory
control, and transaction costs.
2. Behavioral Approach
An important part of the information systems field is concerned with behavioral
issues that arise in the development and long-term maintenance of information
systems.
The behavioral approach does not ignore technology. Indeed, information
systems technology is often the stimulus for a behavioral problem or issue. But
the focus of this approach is generally not on technical solutions. Instead, it
concentrates on changes in attitudes, management and organizational policy, and
behavior.
The disciplines that contribute to the behavioral approach are:
Sociology
Sociologists study information systems with an eye toward how groups and
organizations shape the development of systems and also how systems
affect individuals, groups, and organizations.
Psychology
Psychologists study information systems with an interest in how human
decision makers perceive and use formal information.
Economics
Economists study information systems with an interest in understanding the
production of digital goods, the dynamics of digital markets, and how new
information systems change the control and cost structures within the firm.
Business Processes
Business processes refer to the manner in which work is organized, coordinated,
and focused to produce a valuable product or service. Business processes are the
collection of activities required to produce a product or service.
These activities are supported by flows of material, information, and knowledge
among the participants in business processes.
e.g.
In manufacturing and production, the business processes include assembling the
product, checking for quality, and producing bills of materials.
Enterprise Applications
Enterprise applications are systems that span functional areas, focus on executing
business processes across the firm, and include all levels of management.
Enterprise applications help businesses become more flexible and productive by
coordinating their business processes more closely and integrating groups of
processes so they focus on efficient management of resources and customer
service.
Figure below shows that the architecture for these enterprise applications
encompasses processes spanning the entire organization and, in some cases,
extending beyond the organization to customers, suppliers, and other key
business partners.
There are four major enterprise applications:
1. Enterprise Systems
Firms use enterprise systems, also known as enterprise resource planning
(ERP) systems, to integrate business processes in manufacturing and
production, finance and accounting, sales and marketing, and human
resources into a single software system.
Information that was previously fragmented in many different systems is
stored in a single comprehensive data repository where it can be used by
many different parts of the business.
E-commerce is the part of e-business that deals with the buying and selling
of goods and services over the Internet.
It also encompasses activities supporting those market transactions, such as
advertising, marketing, customer support, security, delivery, and payment.
1. Productivity
2. Quality
3. Innovation
4. Customer Service
5. Financial Performance
1. Productivity
People interacting and working together can capture expert knowledge and solve
problems more rapidly than the same number of people working in isolation from
one another. There will be fewer errors.
2. Quality
People working collaboratively can communicate errors and corrective actions
faster than if they work in isolation. Collaborative and social technologies help
reduce time delays in design and production.
3. Innovation
People working collaboratively can come up with more innovative ideas for
products, services, and administration than the same number working in isolation
from one another. There are advantages to diversity and the “wisdom of crowds.”
4. Customer Service
People working together using collaboration and social tools can solve customer
complaints and issues faster and more effectively than if they were working in
isolation from one another.
Wikis
Wikis are a type of website that makes it easy for users to contribute and edit text
content and graphics without any knowledge of web page development or
programming techniques. The most well-known wiki is Wikipedia, the largest
collaboratively edited reference project in the world.
Virtual Worlds
Virtual worlds, such as Second Life, are online 3-D environments populated by
“residents” who have built graphical representations of themselves known as
avatars. Companies like IBM, Cisco, and Intel Corporations use the online world
for meetings, interviews, guest speaker events, and employee training.
1. Programmers
2. Systems Analysts
3. Project Leaders
4. Information Systems Managers
1. Programmers
Programmers are highly trained technical specialists who write the software
instructions for computers.
2. Systems Analysts
Systems analysts constitute the principal liaisons between the information
systems groups and the rest of the organization. It is the systems analyst’s job to
translate business problems and requirements into information requirements and
systems.
3. Project Leaders
A project leader is a professional who leads people and makes sure a project is
carried through. The project leader engages the team, motivating them, taking
care of their needs and maintaining a friendly and productive work environment.
Chapter 3
Information Systems, Organizations, and Strategy
Organization
An organization is a stable, formal social structure that takes resources from the
environment and processes them to produce outputs.
Organization’s Structure
Business Processes
Politics
Culture
Surrounding Environment
Management Decisions
Detail on Book Page 81 - 84
Features of Organizations
Organizational Structure
Organizational structure is the way in which an organization arranges its
employees. This enables tasks and targets to be met.
There are two types of organizational structure:
1. Centralized Structure
2. Decentralized Structure
1. Centralized Structure
A centralized structure is where business decisions are made at the top of the
business or in a head office and distributed down the chain of command.
e.g.
It is often used in retail chains. Usually, all branches will operate in the same way
and store managers will have very little input into how their individual store is
operated.
2. Decentralized Structure
A decentralized structure is where a business allows decisions to be made by
managers and subordinates further down the chain. This structure provides staff
with more decision-making responsibilities.
e.g.
Individual stores or departments may make decisions on staffing levels, which
products and services to offer for sale, and pricing.
Organizational Culture
Organizational culture is defined as the underlying beliefs, assumptions, values
and ways of interacting that contribute to the unique social and psychological
environment of an organization.
Organizational culture includes:
Values
Norms
Beliefs
Rituals
Organizational Environment
For any organization, the environment consists of the set of external conditions
and forces that have the potential to influence the organization.
Competitors
Suppliers
Customers
Intermediaries
Shareholders
Employees
Media
Political
Economic
Socio-Cultural
Technological
Ecological
Demographic
Organizational Politics
Political resistance is one of the great difficulties of bringing about
organizational change - especially the development of new information systems.
Virtually all large information systems investments by a firm that bring about
significant changes in strategy, business objectives, business processes, and
procedures become politically charged events.
Managers who know how to work with the politics of an organization will be
more successful than less-skilled managers in implementing new information
systems.
1. Competitive Rivalry
2. Threat of New Entrants
3. Bargaining Power of Suppliers
4. Bargaining Power of Buyers
5. Threat of Substitutes
1. Competitive Rivalry
This refers to the number of competitors and their ability to undercut a company.
The larger the number of competitors, along with the number of equivalent
products and services they offer, the lesser the power of a company. Suppliers
and buyers seek out a company's competition if they are able to offer a better deal
or lower prices.
Conversely, when competitive rivalry is low, a company has greater power to
charge higher prices and set the terms of deals to achieve higher sales and profits.
5. Threat of Substitutes
Substitute goods or services that can be used in place of a company's products or
services pose a threat. Companies that produce goods or services for which there
are no close substitutes will have more power to increase prices and lock in
favorable terms.
When close substitutes are available, customers will have the option to forgo
buying a company's product, and a company's power can be weakened.
1. Low-Cost Leadership
2. Product Differentiation
3. Focus on Market Niche
4. Strengthening Customer and Supplier Intimacy
1. Low-Cost Leadership
Using information systems in a way that gives customers the lowest prices is the
low-cost leadership strategy. With offering lower prices than competitors, a
business can create demand for their products.
This strategy requires a business to advertise that their products are the most
affordable for the customers. Product costs and operational expenses must be
kept low in order for customers to take advantage of the savings the low-cost
leadership strategy offers.
e.g.
Walmart, which uses a top-of-the-line supply chain management information
system to keep their costs low and, consequently, their prices low. Walmart's
system also keeps shelves stocked almost constantly, translating into high profits.
Walmart is able to keep prices in the same cheap range every day.
2. Product Differentiation
Product differentiation is a marketing process that showcases the differences
between products. Differentiation looks to make a product more attractive by
contrasting its unique qualities with other competing products.
Successful product differentiation creates a competitive advantage for the
product's seller, as customers view these products as being unique or superior. It
uses information systems to provide new products and services or greatly change
the customer convenience in using the existing products and services.
e.g.
Google continuously introduces new and unique search services, such as Google
Pay peer payments in 2014, and improvements in Google Docs and Google
Drive.
Apple has also continued to differentiate its hand-held computing products with
nearly annual introductions of new iPhone and iPad models.
The data comes from a range of sources: credit card transactions, demographic
data, purchase data from checkout scanners at supermarkets and retail stores, and
data collected when people access and interact with websites. Sophisticated
software tools find patterns in these large pools of data and infer rules from them
that can be used to guide decision making.
e.g.
Hilton Hotels’ OnQ system analyzes detailed data collected on active guests in
all of its properties to determine the preferences of each guest and each guest’s
profitability. Hilton uses this information to give its most profitable customers
additional privileges, such as late checkouts.
Amazon uses the customer intimacy strategy. Amazon tracks their account users’
preferences and recommends certain products that customer may like based on
their recent searches and purchases. Amazon also recommends products based on
if another customer bought the same or a similar product to the user and what the
other customer purchased with it.
The value that's created and captured by a company is the profit margin:
The more value an organization creates, the more profitable it is likely to be.
When we provide more value to your customers, we build competitive
advantage.
Porter's Value Chain focuses on systems, and how inputs are changed into the
outputs purchased by consumers. Using this viewpoint, Porter described a chain
of activities common to all businesses, and he divided them into primary and
support activities, as shown below:
Primary Activities
Primary activities relate directly to the physical creation, sale, maintenance and
support of a product or service. They consist of the following:
Operations – These are the transformation activities that change inputs into
outputs that are sold to customers. Here, your operational systems create
value.
Outbound Logistics – These activities deliver your product or service to
your customer. These are things like collection, storage, and distribution
systems, and they may be internal or external to your organization.
Marketing and Sales – These are the processes you use to persuade clients
to purchase from you instead of your competitors. The benefits you offer,
and how well you communicate them, are sources of value here.
Service – These are the activities related to maintaining the value of your
product or service to your customers, once it's been purchased.
Support Activities
These activities support the primary functions. In the above diagram, the dotted
lines show that each support, or secondary, activity can play a role in each
primary activity.
e.g.
Procurement supports operations with certain activities, but it also supports
marketing and sales with other activities.
Companies use these primary and support activities as building blocks to create a
valuable product or service.
Chapter 1
Introducing Computer Systems
Computer
A computer is an electronic device that processes data, converting it into
information that is useful to people.
Data
Raw facts and figures are called data.
e.g.
2+2
Information
Processed form of data is called information.
e.g.
2+2=4
Computer Language
Computers only understand binary language in the form of binary numbers
called bits and bytes.
8 bits = 1 Byte
1024 Bytes = 1 Kilobyte
1024 Kilobytes = 1 Megabyte
1024 Megabytes = 1 Gigabyte
1024 Gigabytes = 1 Terabyte
Analog Computers
Analog computers operate on the mathematical variables in the form of
continuously changeable physical quantities/entities like mechanical, electrical,
hydraulic, etc.
They use continuous values rather than discrete values so they work on analog
signal.
e.g.
Analog Clock
Digital Computers
Digital computers are the computer systems which uses the binary number
system, which has two digits: 0 and 1 and performs many computational tasks.
It processes the data represented in discrete and the main three components of
digital computers are input, processing and output.
e.g.
Digital Watch
Category of Computers
There are two categories of computers:
i. Desktop Computers
ii. Workstations
iii. Notebook Computers
iv. Tablet Computers
v. Handheld Computers
vi. Smartphones
i. Desktop Computers
The most common type of personal computer is the desktop computer – a PC that
is designed to sit on (or under) a desk or table. These are the systems you see all
around you, in schools, homes, and offices.
ii. Workstations
A workstation is a specialized, single-user computer that typically has more
power and features than a standard desktop PC. These machines are popular
among scientists, engineers, and animator who need a system with greater than
average speed and the power to perform sophisticated tasks.
v. Handheld Computers
Handheld personal computers are computing devices small enough to fit in your
hand.
A popular type of handheld computer is the personal digital assistant (PDA). A
PDA is no larger than a small appointment book and is normally used for special
applications, such as taking notes, displaying telephone numbers and addresses,
and keeping track of dates or agendas.
vi. Smartphones
Smartphones offer advanced features not typically found in cellular phones.
These features include Web and e-mail access, special software such as personal
organizers, or special hardware such as digital cameras or music players. Some
models even break in half to reveal a miniature keyboard.
i. Network Servers
ii. Mainframe Computers
iii. Minicomputers
iv. Supercomputers
i. Network Servers
Today, most organizations’ networks are based on personal computers.
Individual users have their own desktop computers, which are connected to one
or more centralized computers, called network servers. A network server is
usually a powerful personal computer with special software and equipment that
enable it to function as the primary computer in the network.
PC-based networks and servers offer companies a great deal of flexibility.
e.g.
Large organizations may have dozens or hundreds of individual servers working
together at the heart of their network.
iv. Supercomputers
Supercomputers are the most powerful computers made, and physically they are
one of the largest computers. These systems can process huge amounts of data,
and the fastest supercomputers can perform more than one trillion calculations
per second.
Some supercomputers can house thousands of processors. They are designed to
handle highly complex problems that require extreme calculating power.
e.g.
Supercomputers have long been used in forecasting weather and modeling
complex processes like nuclear fission.
i. Software
ii. Hardware
A computer system specifically describes the set of hardware (devices) and
software (programs/applications) that join together to perform a computational
task.
i. Software
ii. Hardware
iii. User
iv. Data
Software
Software is a set of instructions the makes the computer perform tasks. In other
words, software tells the computer what to do.
Types of Software
There are two types of software:
1. System Software
2. Application Software
1. System Software
System software is any program that controls the computer’s hardware or that
can be used to maintain the computer in some way so that it runs more
efficiently.
There are three basic types of system software:
i. Operating Systems
ii. Network Operating Systems
iii. Utility Programs
i. Operating Systems
An operating system tells the computer how to use its own components. OS acts
as an interpreter between the hardware, application programs, and the user.
e.g.
Operating systems include Windows, the Macintosh OS, and Linux.
2. Application Software
Application software tells the computers how to accomplish specific tasks, such
as word processing or drawing, for the user. Thousands of applications are
available for many purposes and for people of all ages.
e.g.
Word processing software, Database management software, Graphics programs,
Multimedia applications etc.
1. Processor
2. Memory
3. Storage Devices
4. Input and Output Devices
1. Processor
A central processing unit (CPU), or just processor, is the electronic circuitry that
executes instructions comprising a computer program.
The CPU performs basic arithmetic, logic, controlling, and input/output (I/O)
operations specified by the instructions in the program.
2. Memory
Memory is one or more sets of chips that store data and program instructions,
either temporarily or permanently.
i. Magnetic Disk
ii. Optical Disk
i. Magnetic Disk
A magnetic disk is a storage device that uses a magnetization process to read,
write, rewrite and access data. The Magnetic disk is made of a set of circular
platters. It is covered with a magnetic coating and stores data in the form of
tracks, spots, and sectors.
e.g.
Hard disks and floppy disks
i. Keyboard
ii. Mouse
i. Keyboard
The keyboard was one of the first peripherals to be used with computers, and it is
still the primary input device for entering text and numbers. A standard
keyboard includes about 104 keys; each key sends a different signal to the CPU.
Alphanumeric Keys
The alphanumeric keys - the area of the keyboard that looks like a typewriter's
keys - are arranged the same way on almost every keyboard. Sometimes this
common arrangement is called the QWERTY (pronounced QWERTY) layout
because the first six keys on the top row of letters are Q, W, E, R, T, and Y.
Modifier Keys
The SHIFT, ALT (Alternate), and CTRL (Control) keys are called modifier keys
because they modify the input of other keys.
Numeric Keypad
The numeric keypad is usually located on the right side of the keyboard. The
numeric keypad looks like a calculator's keypad, with its 10 digits and
mathematical operators (+, -, *, and /).
Function Keys
The function keys, which are labeled F l, F2, up to F12, are usually arranged in
a row along the top of the keyboard. They allow you to input commands without
typing long strings of characters or navigating menus or dialog boxes.
Cursor-Movement Keys
Most standard keyboards also include a set of cursor-movement keys, which let
you move cursor around the screen without using a mouse.
Special-Purpose Keys
In addition to the five groups of keys described earlier, all keyboards feature
eight special-purpose keys, each of which performs a unique function. They
include Insert, Home, Page up, Delete, End, Page down, Start, and Menu keys.
ii. Mouse
A computer mouse is a handheld hardware input device that controls a cursor in
a GUI (graphical user interface) and can move and select text, icons, files, and
folders on your computer.
Mechanical Mouse
Mechanical mouse is a device integrated with an internal metal or rubber ball,
which can spin in all directions (left, right, up and down). Thus, the display
cursor moves as the mouse detects the direction.
The ball in the mechanical mouse spins when it comes in contact with surface on
which it is placed.
Optical Mouse
A mouse that uses light (LED) to detect movement is called optical mouse. They
work by emitting light from an LED or laser, and a CMOS sensor detects the
light reflections as the mouse is moved.
Variants of Mouse
Following are some variants of mouse:
Trackball
A trackball is an input device used to enter motion data into computers or other
electronic devices. It serves the same purpose as a mouse, but is designed with a
moveable ball on the top, which can be rolled in any direction. Instead of
moving the whole device, you simply roll the moveable ball on top of the
trackball unit with your hand to generate motion input.
Trackpad
A trackpad or "touchpad" is a flat control surface used to move the cursor and
perform other functions on a computer. Touchpads are commonly found on
laptops and replace the functionality of a mouse.
Pointing Stick in the Keyboard
A pointing stick is a pointing device that looks like a pencil eraser between the
G, H and B keys on laptop keyboard.
The pointing stick moves and manipulates the computer cursor like a joystick.
Its height is designed to be slightly above the keys. If a laptop does not have the
proper space for a touchpad, a pointing stick is a useful alternative.
i. Light Pen
ii. Touch Screen
iii. Game Controller
iv. Bar Code Reader
v. Image Scanner and Optical Character Recognition (OCR)
i. Light Pen
Light Pen (similar to the pen) is a pointing device which is used to select a
displayed menu item or draw pictures on the monitor screen. It consists of a
photocell and an optical system placed in a small tube. When its tip is moved
over the monitor screen, and pen button is pressed, its photocell sensing element
detects the screen location and sends the corresponding signals to the CPU.