#include<stdio.
h>
#include<graphics.h>
#include<math.h>
main()
{
intgd=0,gm,x1,y1,x2,y2,x3,y3;
double s,c, angle;
initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
setcolor(RED);
printf("Enter coordinates of triangle: ");
scanf("%d%d%d%d%d%d",&x1,&y1,&x2,&y2, &x3, &y3);
setbkcolor(WHITE);
cleardevice();
line(x1,y1,x2,y2);
line(x2,y2, x3,y3);
line(x3, y3, x1, y1);
getch();
setbkcolor(BLACK);
printf("Enter rotation angle: ");
scanf("%lf", &angle);
setbkcolor(WHITE);
c = cos(angle *M_PI/180);
s = sin(angle *M_PI/180);
x1 = floor(x1 * c + y1 * s);
y1 = floor(-x1 * s + y1 * c);
x2 = floor(x2 * c + y2 * s);
y2 = floor(-x2 * s + y2 * c);
x3 = floor(x3 * c + y3 * s);
y3 = floor(-x3 * s + y3 * c);
cleardevice();
line(x1, y1 ,x2, y2);
line(x2,y2, x3,y3);
line(x3, y3, x1, y1);
getch();
closegraph();
return 0;
}
Output
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>
int x1, y1, x2, y2, x3, y3, mx, my;
void draw();
void tri();
void main() {
int gd = DETECT, gm;
int c;
initgraph(&gd, &gm, "d:\\tc\\bgi ");
printf("Enter the 1st point for the triangle:");
scanf("%d%d", &x1, &y1);
printf("Enter the 2nd point for the triangle:");
scanf("%d%d", &x2, &y2);
printf("Enter the 3rd point for the triangle:");
scanf("%d%d", &x3, &y3);
cleardevice();
draw();
getch();
tri();
getch();
}
void draw() {
line(x1, y1, x2, y2);
line(x2, y2, x3, y3);
line(x3, y3, x1, y1);
}
void tri() {
int x, y, a1, a2, a3, b1, b2, b3;
printf("Enter the Transaction coordinates");
scanf("%d%d", &x, &y);
cleardevice();
a1 = x1 + x;
b1 = y1 + y;
a2 = x2 + x;
b2 = y2 + y;
a3 = x3 + x;
b3 = y3 + y;
line(a1, b1, a2, b2);
line(a2, b2, a3, b3);
line(a3, b3, a1, b1);
}
Output
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>
int x1, y1, x2, y2, x3, y3, mx, my;
void draw();
void scale();
void main() {
int gd = DETECT, gm;
initgraph(&gd, &gm, " ");
printf("Enter the 1st point for the triangle:");
scanf("%d%d", &x1, &y1);
printf("Enter the 2nd point for the triangle:");
scanf("%d%d", &x2, &y2);
printf("Enter the 3rd point for the triangle:");
scanf("%d%d", &x3, &y3);
draw();
scale();
}
void draw() {
line(x1, y1, x2, y2);
line(x2, y2, x3, y3);
line(x3, y3, x1, y1);
}
void scale() {
int x, y, a1, a2, a3, b1, b2, b3;
int mx, my;
printf("Enter the scalling coordinates");
scanf("%d%d", &x, &y);
mx = (x1 + x2 + x3) / 3;
my = (y1 + y2 + y3) / 3;
cleardevice();
a1 = mx + (x1 - mx) * x;
b1 = my + (y1 - my) * y;
a2 = mx + (x2 - mx) * x;
b2 = my + (y2 - my) * y;
a3 = mx + (x3 - mx) * x;
b3 = my + (y3 - my) * y;
line(a1, b1, a2, b2);
line(a2, b2, a3, b3);
line(a3, b3, a1, b1);
draw();
getch();
}
Output
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
void main()
{
int gd=DETECT,gm;
int x1,y1,x2,y2,x3,y3;
char a;
clrscr();
initgraph(&gd,&gm,"");
printf("\n enter the coordinates of triangle");
sacnf("%d%d%d%d%d%d",&x1,&y1,&x2,&y2,&x3,&y3);
line(x1,y1,x2,y2);
line(x2,y2,x3,y3);
line(x3,y3,x1,y1);
line(320,0,320,430);
line(0,240,640,240);
printf("\n enter the axis of reflection");
scanf("%d",&a);
if(a='x'||a='X')
{
x1=x1;
x2=x2;
x3=x3;
y1=y1+240;
y2=y2+240;
y3=y3+240;
}
else
if(a='y'||a='Y')
{
y1=y1;
y2=y2;
y3=y3;
x1+=320;
x2+=320;
x3+=320;
}
printf("\n triangle after reflection");
line(x1,y1,x2,y2);
line(x2,y2,x3,y3);
line(x3,y3,x1,y1);
getch();
closegraph();
}
OUTPUT
OUTPUT
#include<conio.h>
#include<stdio.h>
#include<graphics.h>
#include<math.h>
void bytecode();
void sutherland();
int a[4],b[4];
float m,xnew,ynew;
float xl = 100, yl = 100, xh = 300, yh = 300,xa = 10,ya = 200,xb = 250, yb
= 150;
void main()
{
int gd = DETECT,gm;
initgraph(&gd,&gm,"C:\\TURBOC3\\BGI");
setcolor(5);
line(xa,ya,xb,yb);
setcolor(12);
rectangle(xl,yl,xh,yh);
m = (yb-ya)/(xb-xa);
bytecode();
sutherland();
getch();
}
void bytecode()
{
if(xa < xl)
a[3] = 1;
else a[3] = 0;
if(xa>xh)
a[2] = 1;
else a[2] = 0;
if(ya < yl)
a[1] = 1;
else a[1] = 0;
if (ya > yh)
a[0] = 1;
else a[0] = 0;
if(xb < xl)
b[3] = 1;
else b[3] = 0;
if(xb>xh)
b[2] = 1;
else b[2] = 0;
if(yb < yl)
b[1] = 1;
else b[1] = 0;
if (yb > yh)
b[0] = 1;
else b[0] = 0;
}
void sutherland()
{
printf("press a key to continue");
getch();
if(a[0] == 0 && a[1] == 0 && a[2] == 0 && a[3] == 0 && b[0] == 0 &&
b[1] == 0 && b[2] == 0 && b[3] == 0 )
{
printf("no clipping");
line(xa,ya,xb,yb);
}
else if(a[0]&&b[0] || a[1]&&b[1] || a[2]&&b[2] || a[3]&&b[3])
{
clrscr();
printf("line discarded");
rectangle(xl,yl,xh,yh);
}
else
{
if(a[3] == 1 && b[3]==0)
{
ynew = (m * (xl-xa)) + ya;
setcolor(12);
rectangle(xl,yl,xh,yh);
setcolor(0);
line(xa,ya,xb,yb);
setcolor(15);
line(xl,ynew,xb,yb);
}
else if(a[2] == 1 && b[2] == 0)
{
ynew = (m * (xh-xa)) + ya;
setcolor(12);
rectangle(xl,yl,xh,yh);
setcolor(0);
line(xa,ya,xb,yb);
setcolor(15);
line(xl,ynew,xb,yb);
}
else if(a[1] == 1 && b[1] == 0)
{
xnew = xa + (yl-ya)/m;
setcolor(0);
line(xa,ya,xb,yb);
setcolor(15);
line(xnew,yh,xb,yb);
}
else if(a[0] == 1 && b[0] == 0)
{
xnew = xa + (yh-ya)/m;
setcolor(0);
line(xa,ya,xb,yb);
setcolor(15);
line(xnew,yh,xb,yb);
}
}
}
OUTPUT
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#define round(a) ((int)(a+0.5))
int k;
float xmin,ymin,xmax,ymax,arr[20],m;
void clipl(float x1,float y1,float x2,float y2)
{
if(x2-x1)
m=(y2-y1)/(x2-x1);
if(x1>=xmin && x2>=xmin)
{
arr[k]=x2;
arr[k+1]=y2;
k+=2;
}
if(x1<xmin && x2>=xmin)
{
arr[k]=xmin;
arr[k+1]=y1+m*(xmin-x1);
arr[k+2]=x2;
arr[k+3]=y2;
k+=4;
}
if(x1>=xmin && x2<xmin)
{
arr[k]=xmin;
arr[k+1]=y1+m*(xmin-x1);
k+=2;
}
}
void clipt(float x1,float y1,float x2,float y2)
{
if(y2-y1)
m=(x2-x1)/(y2-y1);
if(y1<=ymax && y2<=ymax)
{
arr[k]=x2;
arr[k+1]=y2;
k+=2;
}
if(y1>ymax && y2<=ymax)
{
arr[k]=x1+m*(ymax-y1);
arr[k+1]=ymax;
arr[k+2]=x2;
arr[k+3]=y2;
k+=4;
}
if(y1<=ymax && y2>ymax)
{
arr[k]=x1+m*(ymax-y1);
arr[k+1]=ymax;
k+=2;
}
}
void clipr(float x1,float y1,float x2,float y2)
{
if(x2-x1)
m=(y2-y1)/(x2-x1);
if(x1<=xmax && x2<=xmax)
{
arr[k]=x2;
arr[k+1]=y2;
k+=2;
}
if(x1>xmax && x2<=xmax)
{
arr[k]=xmax;
arr[k+1]=y1+m*(xmax-x1);
arr[k+2]=x2;
arr[k+3]=y2;
k+=4;
}
if(x1<=xmax && x2>xmax)
{
arr[k]=xmax;
arr[k+1]=y1+m*(xmax-x1);
k+=2;
}
}
void clipb(float x1,float y1,float x2,float y2)
{
if(y2-y1)
m=(x2-x1)/(y2-y1);
if(y1>=ymin && y2>=ymin)
{
arr[k]=x2;
arr[k+1]=y2;
k+=2;
}
if(y1<ymin && y2>=ymin)
{
arr[k]=x1+m*(ymin-y1);
arr[k+1]=ymin;
arr[k+2]=x2;
arr[k+3]=y2;
k+=4;
}
if(y1>=ymin && y2<ymin)
{
arr[k]=x1+m*(ymin-y1);
arr[k+1]=ymin;
k+=2;
}
}
void main()
{
int gdriver=DETECT,gmode,n,poly[20],i;
float xi,yi,xf,yf,polyy[20];
clrscr();
printf("Coordinates of rectangular clip window :\nxmin,ymin:");
scanf("%f%f",&xmin,&ymin);
printf("Coordinates of rectangular clip window :\nxmax,ymax:");
scanf("%f%f",&xmax,&ymax);
printf("\n\nPolygon to be clipped :\nNumber of sides :");
scanf("%d",&n);
printf("Enter the coordinates :");
for (i=0;i<2*n;i++)
scanf("%f",&polyy[i]);
polyy[i]=polyy[0];
polyy[i+1]=polyy[1];
for(i=0;i<2*n+2;i++)
poly[i]=round(polyy[i]);
initgraph(&gdriver,&gmode,"C:\\TC\\BGI");
rectangle(xmin,ymax,xmax,ymin);
printf("\tUNCLIPPED POLYGON");
printf("hi");
fillpoly(n,poly);
getch();
cleardevice();
k=0;
for(i=0;i<2*n;i+=2)
clipl(polyy[i],polyy[i+1],polyy[i+2],polyy[i+3]);
n=k/2;
for(i=0;i<k;i++)
polyy[i]=arr[i];
polyy[i]=polyy[0];
polyy[i+1]=polyy[1];
k=0;
for(i=0;i<2*n;i+=2)
clipt(polyy[i],polyy[i+1],polyy[i+2],polyy[i+3]);
n=k/2;
for(i=0;i<k;i++)
polyy[i]=arr[i];
polyy[i]=polyy[0];
polyy[i+1]=polyy[1];
k=0;
for(i=0;i<2*n;i+=2)
clipr(polyy[i],polyy[i+1],polyy[i+2],polyy[i+3]);
n=k/2;
for(i=0;i<k;i++)
polyy[i]=arr[i];
polyy[i]=polyy[0];
polyy[i+1]=polyy[1];
k=0;
for(i=0;i<2*n;i+=2)
clipb(polyy[i],polyy[i+1],polyy[i+2],polyy[i+3]);
for(i=0;i<k;i++)
poly[i]=round(arr[i]);
if(k)
fillpoly(k/2,poly);
rectangle(xmin,ymax,xmax,ymin);
printf("\tCLIPPED POLYGON");
getch();
closegraph();
}
OUTPUT
#include <stdio.h>
// Function for window to viewport transformation
void WindowtoViewport(int x_w, int y_w, int x_wmax,
int y_wmax, int x_wmin, int y_wmin,
int x_vmax, int y_vmax, int x_vmin,
int y_vmin)
{
// point on viewport
int x_v, y_v;
// scaling factors for x coordinate and y coordinate
float sx, sy;
// calculatng Sx and Sy
sx = (float)(x_vmax - x_vmin) / (x_wmax - x_wmin);
sy = (float)(y_vmax - y_vmin) / (y_wmax - y_wmin);
// calculating the point on viewport
x_v = x_vmin + (float)((x_w - x_wmin) * sx);
y_v = y_vmin + (float)((y_w - y_wmin) * sy);
printf("The point on viewport: (%d, %d )\n ", x_v, y_v);
}
// Driver Code
void main()
{
// boundary values for window
int x_wmax = 80, y_wmax = 80, x_wmin = 20, y_wmin = 40;
// boundary values for viewport
int x_vmax = 60, y_vmax = 60, x_vmin = 30, y_vmin = 40;
// point on window
int x_w = 30, y_w = 80;
WindowtoViewport(30, 80, 80, 80, 20, 40, 60, 60, 30, 40);
}
OUTPUT