Child Tracking Project Report-2
Child Tracking Project Report-2
TECHNOLOGY”
A Report on
Project Phase-II
Submitted by
PROJECT ASSOCIATES USN
MANISH SAHANI 1SB17EE015
SUSHMA.N 1SB17EE029
NIKHIL.C.M 1SB17EE019
Under the guidance of
Dr.RAMANA REDDY
Asst. Prof., Dept. of EEE
Ms. MALINI K V
Asst. Prof. & HOD, Dept. of EEE
CERTIFICATE
Certified that the project work entitled “CHILD TRACKING DEVICE
USING YOLOV3 TECHNOLOGY” a bonafide work carried out by
MANISH SAHANI (1SB17EE015), SUSHMA N (1SB17EE029),
NIKHIL C M (1SB17EE019) in partial fulfillment for the award of
Bachelor of Engineering in Electrical and Electronics Engineering of
the Visvesvaraya Technological University, Belagavi during the year
2020-2021. It is certified that all corrections/suggestions indicated
for internal assessment have been incorporated in the report
deposited in the departmental library. The project report has been
approved as it satisfied the academic requirement in respect of
project work prescribed for Bachelor of Engineering Degree.
..............................
2. Ms. Malini K V
Asst. Prof. & HOD,
Dept. of EEE
Our own lab Technical Staffs have lent their hand whenever
necessary. Our special thanks to all technical staff’s.
The main objective of the project is to design a child tracking system. The system is
developed to have a live track on the child with a quick alarming feature enabled as soon as it
gets apart from a fixed distance. The device will also be enabled with facial recognition. The
device will usually have two devices interlinked in which one is of parental or the officials.
But at the same time we are also link a network of devices so that the nearest device or the
authority will reach to the child. The technologies which we are planning at present to use are
GPS, Bluetooth module, YOLOV3 for facial recognition. This paper discusses the concept of
a smart wearable device for little children. The major advantage of this wearable over other
wearable is that it can be used in any cell phone and doesn't necessarily require an expensive
Smartphone and not a very tech savvy individual to operate. The purpose of this device is to
help parents locate their children with ease. At the moment there are many wearable’s in the
market which help track the daily activity of children and also help find the child using GPS
services present on the device. Therefore, the focus of this paper is to have an SMS text
enabled communication medium between the child's wearable and the parent as the
environment for GSM mobile communication is almost present everywhere.., the wearable
device will send with a text containing the real time accurate location of the child is 2m far
from home which upon tapping will provide directions to the child's location on Google maps
app, The prime motivation behind this paper is that we know how important technology is in
our lives but it can sometimes can't be trusted, and we always need to have a secondary
measure at hand.
CONTENTS
SL.NO TOPICS PAGE NO
1 INTRODUCTION 7
1.1OBJECTIVE
2 LITERATURE SURVEY 8
3 METHODOLOGY 10
3.1 BLOCK DIAGRAM 10
3.2 WORK SEQUENCE FLOW
4 COMPONENTS USED 12
5 HARDWARE REQUIREMENTS 13
5.1 ARDUINO UNO
5.2 GSM MODULE
5.3 ULTRASONIC SENSOR
5.4 LCD DISPLAY
5.4.1 PIN DESCRIPTION
5.5 BUZZER
5.6 USB CAMERA
6 SOFTWARE REQUIREMENTS
6.1 AURDINO SOFTWARE
6.1.1 WRITING SKETCHES
6.1.2 FILE
6.1.3 EDIT
6.1.4 SKETCH
6.1.5 TOOLS
6.1.6 HELP
6.2 SOFTWARE REQUIREMENTS SPECIFICATIONS
6.3 PYTHON
6.3.1 PYTHON FEATURES
6.3.2 LIMITATIONS OF PYTHON
6.3.3 FLAVORS OF PYTHON
6.3.4 APPLICATIONS OF PYTHON
6.3.5 VERSIONS OF PYTHON
6.3.6 PYTHON IN MACHINE LEARNING
6.4 WHAT IS MACHINE LEARNING
6.4.1 APPLICATIONS OF MACHINE LEARNING
ALGORITHMS
6.5 LIBRARIES AND PACKAGES
6.5.1 INSTALLATION
6.6 OPENCV- PYTHON
6.7 YOLO-ALGORITHM
6.7.1 WHAT IS YOLO OBJECT DETECTOR?
6.7.2 WHY THE YOLO ALGORITHM IS IMPORTANT?
6.8 YOLOV3 ALGORITHM
6.8.1 WHAT IS YOLOV3?
6.8.2 WHY THE NAME “YOU ONLY LOOK ONCE”?
6.8.3 HOW DOES YOLOV3 WORK?
6.8.4 THE ARCHITECTURE AT A GLANCE
6.8.5 WHATS NEW IN YOLOV3?
6.8.6 DISADVANTAGES OF YOLOV3 vs OTHER
ALGORITHMS
6.9 PREVIOUS METHODS
6.9.1 CLASSICAL FACE RECOGNITION ALGORITHM
6.9.2 ARTIFICIAL NEURAL NETWORKS IN FACE
RECOGNITION
6.9.3 GABOR WAVELET-BASED SOLUTION
6.9.4 3D-BASED FACE RECOGNITION
6.9.5 VEDIO-BASED FACE RECOGNITION
6.9.6 ADVANTAGES AND DISADVANTAGES
6.10 FACE RECOGNITION APPLICATIONS
7 SYSTEM ANALYSIS
7.1 FUNCTIONAL REQUIREMENTS
7.2 NON-FUNCTIONAL REQUIREMENTS
8 TEST RESULTS
9 ADVANTAGES
10 CONCLUSION
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CHAPTER-1
INTRODUCTION
The motivation for this wearable comes from the increasing need for safety for little
children in current times as there could be scenarios of the child getting lost in the major
crowded areas. This paper focuses on the key aspect that lost child can be helped by the
people around the child and can play a significant role in the child's safety until reunited with
the parents. Most of the wearable’s available today are focused on providing the location,
activity, etc. of the child to the parents via GPS. Today, innovations is developing quickly and
giving all fundamental and successful answers for each prerequisite. Presently a day's
youngster security is a significant space of concern. This model is created to amend the
concerns of guardians in regards to their youngster security. In this situation, Our framework
guarantees greatest security and guarantees live following for their children since parent
stresses are certified. This paper proposed a model for kid security through advanced mobile
phones that gives the choice to follow the area of their kids just as in the event of crisis
youngsters can send a fast message and its present area by means of Short Message
administrations. This proposed framework is approved by testing on the Android stage.
1.1 OBJECTIVE
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CHAPTER-2
LITERATURE SURVEY
Easy to Wear Dhananjay Kumar, 2019 This paper presents an over simplistic design
Child Saurav, Ankur of an instrument which is targeted for
Guarding Yadav, Sharmila guarding little children against child theft and
Gadget missing from crowded places like shopping
malls or fairs or other potential crowded
places. The most remarkable feature of this
easy to wear device for little kids is its ability
to be controlled remotely by using a cell
phone and global system for mobile
communication (GSM).
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Smart Mohamad Zikriya, 2019 As we know the present era is with equal
Gadget For Parmeshwar M G, rights, where in both men and women are
Women Shanmukayyar taking equal responsibility in their respective
Safety Using Math, Shraddha works. Hence women are giving equal
IoT Tankasali competition next to men in all fields, they are
assigned works in both the even and odd shift.
Every single day women and young girls from
all walks of life are being assaulted, molested,
and raped.
The Impact Sundus M 2020 Technology plays vital role in our daily lives.
of using These include electronic games, home
Gadgets on computers, handheld devices, and different
Children type of gadgets. Gadgets are popular in
children and as likely in elders. In this norm
we can’t keep our children out of this. This
paper presents the impact of gadgets on
children in positive and negative manner.
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CHAPTER-3
METHODOLOGY
To protect the safety of children we are making use of GPS tracking to pinpoint the
exact location of the child. This location link will be sent to parent’s smartphone through SMS
message service which can be used by Google maps application to track the child. Distance
between caretaker and children will be monitored continuously, when the child is separated
more than the safety limit a sound alert will be made to draw the attention of the caretaker
towards the child. Python YOLO is used to recognize the image captured by the device and
this image will be sent to parent through email service.
Ultrasonic sensor is used to measure the distance between child and parent. Distance in
cm is displayed on LCD screen and serial monitor. If distance is more than predetermined
safety limit then buzzer is turned ON to alert the parent. Message for child is moving far from
parent is shown on LCD display. GPS module is used send the latitude and longitude
positions to Arduino Uno. The GPS location data is displayed on the LCD screen. GPS
location data is sent to parent’s smartphone with location link through SMS message service
from GSM module. Google maps application is used to track the child location. Camera takes
the image of the person caring the child. This image is processed through python and sent to
parent through email service.
ULTRASONIC BUZZE
SENSOR ARDUIO R
UNO
GSM
GPS
LCD
DISPLAY
A Arduino controls the system architecture of the wearable with an Arduino Uno boot-
loader. A 5 pin header allows for power (+3 V) and ground connections as well as providing
access to TX, RX, and reset pins of the Arduino. The Fig illustrates the architecture of the
child safety wearable device, which depicts the various technologies and technological
standards used. The system architecture of the wearable is based and controlled by Arduino
with an Arduino Uno boot loader. The Arduino Uno collects various types of data from the
different modules interfaced to it, such as the GPS module upon being triggered by the
Arduino. The wearable device, for now, is not built on a SOC model, rather has been
proposed using larger components and can later build on the SOC platform once put into
manufacture. The wearable IOT device tasked with acquiring various data from the all the
different modules connected. The recorded time and identity will be sent through a message.
The wearable system runs on a battery with an output voltage of 5V. In order to maximize
power consumption, the wearable device has been programmed to provide GPS information
only upon request by SMS text via GSM shield.
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CHAPTER-4
COMPONENTS USED
Hardware Requirements:
Arduino Uno.
GSM Module.
GPS Module.
Buzzer.
Ultrasonic Sensor.
Camera.
LCD Display.
Software Requirements:
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Arduino IDE.
Python.
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CHAPTER-5
HARDWARE REQUIREMENTS
The energy of the focal preparing unit (CPU) is a central framework necessity for
any product. Most programming running on x86 engineering characterize preparing
power as the model and the clock speed of the CPU. Numerous different highlights of a
CPU that impact its speed and power, similar to transport speed, store, and MIPS are
frequently overlooked. This meaning of energy is regularly wrong, as AMD Intel
Pentium CPUs at comparative clock speed frequently have distinctive throughput
speeds.
• 10GB HDD(min)
• 128 MB RAM(min)
• Pentium P4 Processor 2.8Ghz(min)
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Over the years Arduino has been the brain of thousands of projects, from everyday
objects to complex scientific instruments. A worldwide community of makers - students,
hobbyists, artists, programmers, and professionals - has gathered around this open-source
platform, their contributions have added up to an incredible amount of accessible
knowledge that can be of great help to novices and experts alike.
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SIM800 is a quad-band GSM/GPRS module designed for the global market. It works
on frequencies GSM 850MHz, EGSM 900MHz, DCS 1800MHz and PCS 1900MHz. SIM800
features GPRS multi-slot class 12/ class 10 (optional) and supports the GPRS coding schemes
CS-1, CS-2, CS-3 and CS-4. With a tiny configuration of 24*24*3mm, SIM800 can meet
almost all the space requirements in users’ applications, such as M2M, smart phone, PDA and
other mobile devices. SIM800 has 68 SMT pads, and provides all hardware interfaces
between the module and customers’ boards. SIM800 is designed with power saving technique
so that the current consumption is as low as 1.2mA in sleep mode. SIM800 integrates TCP/IP
protocol and extended TCP/IP AT commands which are very useful for data transfer
applications.
5V Supply
Trigger Pulse Input
Echo Pulse Output
0V Ground
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LCD (Liquid Crystal Display) screen is an electronic display module and find a wide
range of applications. A 16x2 LCD display is very basic module and is very commonly used
in various devices and circuits. These modules are preferred over seven segments and other
multi segment LEDs. The reasons being: LCDs are economical; easily programmable; have
no limitation of displaying special & even custom characters (unlike in seven segments)
animations and so on.
A 16x2 LCD means it can display 16 characters per line and there are 2 such lines. In
this LCD each character is displayed in 5x7 pixel matrix. This LCD has two registers, namely,
Command and Data.
The command register stores te command instructions given to the LCD. A command
is an instruction given to LCD to do a predefined task like initializing it, clearing its screen,
setting the cursor position, controlling display etc. The data register stores the data to be
displayed on the LCD. The data is the ASCII value of the character to be displayed on the
LCD. Click to learn more about internal structure of a LCD.
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5.5 Buzzer
Fig. Buzzer.
The buzzer is a sounding device that can convert audio signals into sound signals. It is
usually powered by DC voltage. It is widely used in alarms, computers, printers and other
electronic products as sound devices. A buzzer or beeper is an audio signaling device, which
may be mechanical, electromechanical, or piezoelectric (Piezo for short). Typical uses
of buzzers and beepers include alarm devices, timers, and confirmation of user input such as a
mouse click or keystroke.
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Up & down 30 degrees rotatable, you can adjust the angle as you like.
Support windows 2000/ XP/ Win7/ Win8/ Win10/ Vista 32bit./ Mac. Designed for
both laptop and desktop, auto White balance, auto color correction. Support various video
meeting software, ie, net meeting and works great with msn, WeChat, QQ, Yahoo and
Skype etc.
High definition and true color images, manual focus. Built-in sound absorption
Microphone, your voice can be heard clearly in 30 feet, meaning that you don't have to get
close to even kiss Your camera awkwardly.
Imported Optical lens, High precision and no distorted pictures, compatible with USB.
The computer would automatically install the driver in the Win7 and lower level
system after inserting this webcam, but in Win10, you don't need to install any driver, you
can directly use the video chat software features and then can see the picture.
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CHAPTER-6
SOFTWARE REQUIREMENTS
Upload
Accumulates your code and transfers it to the designed board. See
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New
Creates a new sketch.
Open
Presents a menu of all the representations in your sketchbook.
Clicking one will open it inside the present window overwriting its
substance.
Note: because of a bug in Java, this menu doesn't scroll; on the off
chance that you have to open a draw late in the rundown, utilize the
File | Sketchbook menu.
Save
Saves your sketch.
Serial Monitor
Opens the serial monitor.
The menus are setting delicate, which implies just those things significant to the work as of
now being done are accessible.
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6.1.2 FILE
New
Makes another occasion of the editorial manager, with the absolute minimum structure
of an outline already set up.
Open
Permits to stack an outline document perusing through the PC drives and
envelopes.
Open Recent
Provides a short list of the most recent sketches, ready to be opened.
Sketchbook
Demonstrates the current portrays inside the sketchbook envelope structure;
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Examples
Any case gave by the Arduino Software (IDE) or library appears in this menu
thing. Every one of the cases are organized in a tree that permits simple access by
topic or library.
Close
Closes the instance of the Arduino Software from which it is clicked.
Save
Spares the draw with the present name. On the off chance that the record
hasn't been named some time recently, a name will be given in a "Spare as."
window.
Save as
Allows to save the current sketch with a different name.
Page Setup
It shows the Page Setup window for printing.
Print
Sends the current sketch to the printer according to the settings defined in
Page Setup.
Preferences
Opens the Preferences window where some settings of the IDE may be
customized, as the language of the IDE interface.
Quit
Shuts all IDE windows. The same representations open when Quit was picked
will be automatically revived whenever you begin the IDE.
6.1.3 EDIT
Undo/Redo
Backpedals of at least one stages you did while altering; when you backpedal,
you may go ahead with Redo.
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Cut
Expels the chose content from the supervisor and spots it into the clipboard.
Copy
Copies the chose message in the manager and spots it into the clipboard.
Copy as HTML
Duplicates the code of your draw to the clipboard as HTML, reasonable for
Implanting in website pages.
Paste
Puts the substance of the clipboard at the cursor position, in the editorial
manager.
Select All
Chooses and highlights the entire substance of the editorial manager.
Comment/Uncomment
Puts or evacuates the/remark marker toward the start of each chose line.
Increase/Decrease Indent
Includes or subtracts a space toward the start of each chose line, moving the
text one space on the privilege or dispensing with a space toward the start.
Find
Opens the Find and Replace window where you can indicate content to seek
inside the current draw as indicated by a few choices.
Find Next
Highlights the following event - if any - of the string indicated as the pursuit
thing in the Find window, with respect to the cursor position.
Find Previous
Highlights the past event - if any - of the string indicated as the hunt item in the
Find window with respect to the cursor position.
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6.1.4 SKETCH
Verify/Compile
Checks your outline for blunders arranging it; it will report memory utilization
for code and factors in the reassure territory.
Upload
Arranges and stacks the twofold document onto the designed board through
the configured Port.
Include Library
Adds a library to your portray by embeddings #include explanations toward the
begin of your code. For more points of interest, see libraries underneath. Furthermore,
from this menu thing you can get to the Library Manager and import new libraries
from .compress records.
Add File...
Adds a source record to the outline (it will be duplicated from its present area).
The new document shows up in another tab in the portray window. Documents
can be expelled from the portray utilizing the tab menu available tapping on the little
triangle symbol beneath the serial screen one on the correct side to the toolbar.
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6.1.5 TOOLS
Auto Format
This organizations your code pleasantly: i.e. indents it so that opening and
shutting wavy braces line down, and that the announcements inside wavy
supports are indented more.
Archive Sketch
Documents a duplicate of the present draw in .zip arrange. The file is set in the
same index as the draw.
Serial Monitor
Opens the serial screen window and starts the trading of information with any
connected board on the present chose Port. This as a rule resets the board, if
the board bolsters Reset over serial port opening.
Board
Select the board that you're utilizing. See beneath for depictions of the
different boards.
Port
This menu contains all the serial gadgets (genuine or virtual) on your machine.
It should consequently revive each time you open the top-level instruments
menu.
Programmer
For choosing a hardware software engineer when programming a board or chip
and not using the locally available USB-serial association. Typically you won't
require this, however in the event that you're consuming a bootloader to
another microcontroller, you will utilize this.
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Arduino or Genuino board however is valuable in the event that you buy another
ATmega microcontroller Ensure that you've chosen the right board from the Boards
menu before consuming the bootloader on the objective board. This charge
additionally set the correct circuits.
6.1.6 HELP
Here you find simple access to various reports that accompany the Arduino Software (IDE).
You have entry to Getting Started, Reference, this manual for the IDE and different archives
locally, without a web association. The reports are a nearby duplicate of the online ones and
may connect back to our online site.
Find in Reference
This is the main intuitive capacity of the Help menu: it specifically chooses
the pertinent page in the neighborhood duplicate of the Reference for the
capacity or charge under the cursor.
Device Arduino
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These necessities or requirements are for the most part excluded in the product
establishment bundle and should be introduced independently before the product is
introduced.
Python 3.7 or higher
Pycharm
opencv
Outline of advances
The innovations utilized is depicted as underneath:
6.3 PYTHON
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Moving python program from one platform to another platform without changing any
thing.
• Dynamically Typed Programming Language
In python we are not required to declare type in Python
• Both Object Oriented and Procedure Oriented Language
• Interpreted Language
It means we are not going to compile
• Extensible
We can use Other Programming Language in Python
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Python has simple syntax, modular architecture, rich text processing tools and the
ability to work on multiple operating systems which make it a desirable choice for developing
desktop-based applications. There are various GUI toolkits like wxPython, PyQt or PyGtk
available which help developers create highly functional Graphical User Interface (GUI). The
various applications developed using Python includes:
Python has been used to make 2D imaging software such as Inkscape, GIMP,
Paint Shop Pro and Scribus. Further, 3D animation packages, like Blender, 3ds
Max, Cinema 4D, Houdini, Lightwave and Maya, also use Python in variable
proportions.
The higher speeds, productivity and availability of tools, such as Scientific Python
and Numeric Python, have resulted in Python becoming an integral part of
applications involved in computation and processing of scientific data. 3D
modeling software, such as FreeCAD, and finite element method software, such as
Abaqus, are coded in Python.
Games:
Python has various modules, libraries and platforms that support development of
games. For example, PySoy is a 3D game engine supporting Python 3, and
PyGame provides functionality and a library for game development. There have
been numerous games built using Python including Civilization-IV, Disney’s
Toontown Online, Vega Strike etc.
apparel and banking; Odoo – a consolidated suite of business applications; and Google App
engine are a few of the popular web applications based on Python.
With features that include special libraries, extensibility, scalability and easily
readable syntax, Python is a suitable coding language for customizing larger applications.
Reddit, which was originally written in Common Lips, was rewritten in Python in 2005.
Python also contributed in a large part to functionality in YouTube.
Operating Systems:
Language Development:
Prototyping:
Besides being quick and easy to learn, Python also has the open source advantage of
being free with the support of a large community. This makes it the preferred choice for
prototype development. Further, the agility, extensibility and scalability and ease of
refactoring code associated with Python allow faster development from initial prototype.Since
its origin in 1989, Python has grown to become part of a plethora of web-based, desktop-
based, graphic design, scientific, and computational applications. With Python available for
Windows, Mac OS X and Linux / UNIX, it offers ease of development for enterprises.
Additionally, the latest release Python 3.4.3 builds on the existing strengths of the language,
with drastic improvement in Unicode support, among other new features.
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Python has libraries that enables developers to use optimized algorithms. It implements
popular machine learning techniques such as recommendation, classification, and clustering.
Therefore, it is necessary to have a brief introduction to machine learning before we move
further.
Data science, machine learning and artificial intelligence are some of the top trending
topics in the tech world today. Data mining and Bayesian analysis are trending and this is
adding the demand for machine learning. This tutorial is your entry into the world of machine
learning.
Machine learning is a discipline that deals with programming the systems so as to make them
automatically learn and improve with experience. Here, learning implies recognizing and
understanding the input data and taking informed decisions based on the supplied data. It is
very difficult to consider all the decisions based on all possible inputs. To solve this problem,
algorithms are developed that build knowledge from a specific data and past experience by
applying the principles of statistical science, probability, logic, mathematical optimization,
reinforcement learning, and control theory.
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The developed machine learning algorithms are used in various applications such as:
Vision processing
Language processing
Pattern recognition
Games
Data mining
Expert systems
Robotics
scikit-learn - the algorithms used for data analysis and data mining tasks
6.5.1 Installation
You can install software for machine learning in any of the two methods as discussed here:
Method 1
Download and install Python separately from python.org on various operating systems as
explained below:
To install Python after downloading, double click the .exe (for Windows) or .pkg (for Mac)
file and follow the instructions on the screen.
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For Linux OS, check if Python is already installed by using the following command at the
prompt:
$ python --version. ...
If Python 2.7 or later is not installed, install Python with the distribution's package manager.
Note that the command and package name varies.
On Debian derivatives such as Ubuntu, you can use apt:
$ sudo apt-get install python3
Now, open the command prompt and run the following command to verify that Python is
installed correctly:
$ python3 --version
Python 3.6.2
Similarly, we can download and install necessary libraries like numpy, matplotlib etc.
individually using installers like pip. For this purpose, you can use the commands shown
here:
$pip install numpy
$pip install matplotlib
$pip install pandas
$pip install seaborn
Method 2
Alternatively, to install Python and other scientific computing and machine learning
packages simultaneously, we should install Anaconda distribution. It is a Python
implementation for Linux, Windows and OSX, and comprises various machine learning
packages like numpy, scikit-learn, and matplotlib. It also includes Jupyter Notebook, an
interactive Python environment. We can install Python 2.7 or any 3.x version as per our
requirement.
To download the free Anaconda Python distribution from Continuum Analytics, you can do
the following:
Visit the official site of Continuum Analytics and its download page. Note that the
installation process may take 15-20 minutes as the installer contains Python, associated
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packages, a code editor, and some other files. Depending on your operating system, choose
the installation process as explained here:
For Windows: Select the Anaconda for Windows section and look in the column with
Python 2.7 or 3.x. You can find that there are two versions of the installer, one for 32-bit
Windows, and one for 64-bit Windows. Choose the relevant one.
For Mac OS: Scroll to the Anaconda for OS X section. Look in the column with Python 2.7
or 3.x. Note that here there is only one version of the installer: the 64-bit version.
For Linux OS: We select the "Anaconda for Linux" section. Look in the column with Python
2.7 or 3.x.
Note that you have to ensure that Anaconda’s Python distribution installs into a single
directory, and does not affect other Python installations, if any, on your system.
To work with graphs and plots, we will need these Python library packages: matplotlib and
seaborn.
If you are using Anaconda Python, your system already has numpy, matplotlib, pandas,
seaborn, etc. installed. We start the Anaconda Navigator to access either Jupyter Note book or
Spyder IDE of python.
After opening either of them, type the following commands:
import numpy
import matplotlib Python Machine Learning
Now, we need to check if installation is successful. For this, go to the command line and type
in the following command:
$ python
Python 3.6.3 |Anaconda custom (32-bit)| (default, Oct 13 2017, 14:21:34)
[GCC 7.2.0] on linux
Next, you can import the required libraries and print their versions as shown:
>>>import numpy
>>>print numpy.__version__
1.14.2
>>> import matplotlib
>>> print (matplotlib.__version__)
2.1.2
>> import pandas
>>> print (pandas.__version__)
0.22.0
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6.6 OpenCV-Python
Compared to languages like C/C++, Python is slower. That said, Python can be easily
extended with C/C++, which allows us to write computationally intensive code in C/C++ and
create Python wrappers that can be used as Python modules. This gives us two advantages:
first, the code is as fast as the original C/C++ code (since it is the actual C++ code working in
background) and second, it easier to code in Python than C/C++. OpenCV-Python is a Python
wrapper for the original OpenCV C++ implementation.
OpenCV-Python makes use of Numpy, which is a highly optimized library for numerical
operations with a MATLAB-style syntax. All the OpenCV array structures are converted to
and from Numpy arrays. This also makes it easier to integrate with other libraries that use
Numpy such as SciPy and Matplotlib.
YOLO is an abbreviation for the term ‘You Only Look Once’. This is an algorithm that
detects and recognizes various objects in a picture (in real-time). Object detection in YOLO is
done as a regression problem and provides the class probabilities of the detected images.
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This means that prediction in the entire image is done in a single algorithm run. The
CNN is used to predict various class probabilities and bounding boxes simultaneously.
The YOLO algorithm consists of various variants. Some of the common ones include
tiny YOLO and YOLOv3.
Figure 1: A simplified illustration of the YOLO object detector pipeline (source). We’ll use
YOLO with OpenCV in this blog post.
When it comes to deep learning-based object detection, there are three primary object
detectors you’ll encounter:
R-CNN and their variants, including the original R-CNN, Fast R- CNN, and Faster R-
CNN
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YOLO
Speed: This algorithm improves the speed of detection because it can predict objects
in real-time.
High accuracy: YOLO is a predictive technique that provides accurate results with
minimal background errors.
Learning capabilities: The algorithm has excellent learning capabilities that enable it
to learn the representations of objects and apply them in object detection.
The first version of YOLO was created in 2016, and version 3, which is discussed
extensively in this article, was made two years later in 2018. YOLO is implemented using the
Keras or OpenCV deep learning libraries.
Object classification systems are used by Artificial Intelligence (AI) programs to perceive
specific objects in a class as subjects of interest. The systems sort objects in images into
groups where objects with similar characteristics are placed together, while others are
neglected unless programmed to do otherwise.
YOLO is named “you only look once” because its prediction uses 1×1 convolutions; the
size of the prediction map is exactly the size of the feature map before it.
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It allows the model to look at the whole image at test time, so its predictions are
informed by the global context in the image. YOLO and other convolutional neural network
algorithms “score” regions based on their similarities to predefined classes.
High-scoring regions are noted as positive detections of whatever class they most closely
identify with. For example, in a live feed of traffic, YOLO can be used to detect different
kinds of vehicles depending on which regions of the video score highly in comparison to
predefined classes of vehicles.
Each boundary box has a respective confidence score of how accurate it assumes that
prediction should be and detects only one object per bounding box. The boundary boxes are
generated by clustering the dimensions of the ground truth boxes from the original dataset to
find the most common shapes and sizes.
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Other comparable algorithms that can carry out the same objective are R-CNN (Region-
based Convolutional Neural Networks made in 2015) and Fast R-CNN (R-CNN improvement
developed in 2017), and Mask R-CNN.
However, unlike systems like R-CNN and Fast R-CNN, YOLO is trained to do
classification and bounding box regression at the same time.
Speed
YOLOv2 was using Darknet-19 as its backbone feature extractor, while YOLOv3 now
uses Darknet-53. Darknet-53 is a backbone also made by the YOLO creators Joseph Redmon
and Ali Farhadi.
Darknet-53 has 53 convolutional layers instead of the previous 19, making it more
powerful than Darknet-19 and more efficient than competing backbones (ResNet-101 or
ResNet-152).
Using the chart provided in the YOLOv3 paper by Redmon and Farhadi, we can see
that Darknet-52 is 1.5 times faster than ResNet101. The depicted accuracy doesn’t entail any
trade-off between accuracy and speed between Darknet backbones either since it is still as
accurate as ResNet-152 yet two times faster.
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YOLOv3 is fast and accurate in terms of mean average precision (mAP) and intersection
over union (IOU) values as well. It runs significantly faster than other detection methods with
comparable performance (hence the name – You only look once).
Moreover, you can easily trade-off between speed and accuracy simply by changing the
model’s size, and no retraining required.
Fig: YOLOv3 runs much faster than other detection methods with a comparable
performance using an M40/Titan X GPU
The precision for small objects in YOLOv2 was incomparable to other algorithms
because of how inaccurate YOLO was at detecting small objects. With an AP of 5.0, it paled
compared to other algorithms like RetinaNet (21.8) or SSD513 (10.2), which had the second-
lowest AP for small objects.
YOLOv3 increased the AP for small objects by 13.3, which is a massive advance from
YOLOv2. However, the average precision (AP) for all objects (small, medium, large) is still
less than RetinaNet
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YOLOv3 comparison for different object sizes showing the average precision (AP) for
AP-S (small object size), AP-M (medium object size), AP-L (large object size)
Specificity of Classes
The new YOLOv3 uses independent logistic classifiers and binary cross-entropy loss for
the class predictions during training. These edits make it possible to use complex datasets
such as Microsoft’s Open Images Dataset (OID) for YOLOv3 model training. OID contains
dozens of overlapping labels, such as “man” and “person” for images in the dataset.
YOLOv3 uses a multilabel approach which allows classes to be more specific and be
multiple for individual bounding boxes. Meanwhile, YOLOv2 used a softmax, which is a
mathematical function that converts a vector of numbers into a vector of probabilities, where
the probabilities of each value are proportional to the relative scale of each value in the vector.
Using a softmax makes it so that each bounding box can only belong to one class, which
is sometimes not the case, especially with datasets like OID.
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The YOLOv3 AP does indicate a trade-off between speed and accuracy for using
YOLO when compared to RetinaNet since RetinaNet training time is greater than YOLOv3.
However, the accuracy of detecting objects with YOLOv3 can be made equal to the accuracy
when using RetinaNet by having a larger dataset, making it an ideal option for models that can
be trained with large datasets.
An example of this would be common detection models like traffic detection, where
plenty of data can be used to train the model since the number of images of different vehicles
is plentiful. On the other hand, YOLOv3 may not be ideal for using niche models where large
datasets can be hard to obtain.
There has been a rapid development of the reliable face recognition algorithms in the last
decade. The traditional face recognition algorithms can be categorised into two categories:
holistic features and local feature approaches. The holistic group can be additionally divided
into linear and nonlinear projection methods.
Many applications have shown good results of the linear projection appearance‐based
methods such as principal component analysis (PCA), independent component analysis (ICA),
linear discriminate analysis (LDA), 2DPCA and linear regression classifier (LRC).
However, due to large variations in illumination conditions, facial expression and other
factors, these methods may fail to adequately represent the faces. The main reason is that the
face patterns lie on a complex nonlinear and non‐convex manifold in the high‐dimensional
space.
In order to deal with such cases, nonlinear extensions have been proposed like kernel PCA
(KPCA), kernel LDA (KLDA) or locally linear embedding (LLE). The most nonlinear
methods using the kernel techniques, where the general idea consists of mapping the input
face images into a higher‐dimensional space in which the manifold of the faces is linear and
simplified. So the traditional linear methods can be applied.
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Although PCA, LDA and LRC are considered as linear subspace learning algorithms, it is
notable that PCA and LDA methods focus on the global structure of the Euclidean space,
whereas LRC approach focuses on local structure of the manifold.
These methods project face onto a linear subspace spanned by the eigen face images. The
distance from face space is the orthogonal distance to the plane, whereas the distance in face
space is the distance along the plane from the mean image. These both distances can be turned
into Mahalanobis distances and given probabilistic interpretations.
Following these, there have been developed: KPCA, kernel ICA, and generalised linear
discriminant analysis.
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In this method, faces are represented by model parameters for 3D shape and texture. Their 3D
morphable models are combined with spherical harmonics illumination representation to
recognise faces under arbitrary unknown lighting.
Using facial symmetry to handle pose variation in 3D face recognition is presented,
where an automatic landmark detector is used. It helps to estimate pose and detects occluded
areas for each facial scan. Subsequently, an annotated face model is registered and fitted to the
scan. During fitting, facial symmetry is used to overcome the challenges of missing data.
There is a generic 3D elastic model for pose invariant face recognition proposed. It is
constructed for each subject in the database using only a single 2D image by applying the 3D
generic elastic model (3DGEM) approach. Each 3D model is subsequently rendered at
different poses within a limited search space about the estimated pose, and the resulting
images are matched against the test query. Finally, the distances between the synthesised
images and test query are computed by using a simple normalised correlation matcher to show
the effectiveness of the pose synthesis method to real‐world data.
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No
Method Advantages Disadvantages
.
These methods may fail to
adequately represent faces when
large variations in illumination facial
Focuses on local structure
expressions and other factors occur. Regarding
of the manifold.
applying kernel‐based nonlinear methods do
These methods project
not produce a
face onto linear subspace
significant improvement comparing to linear
spanned by the eigenface
methods. LLE, LLP and LBP brought simple
Classical face images. The distance from
and effective
1. recognition face space is
way to describe neighbouring changes in face
algorithms orthogonal to the plane
description. Subspace approaches
of mean image, so may be
were applied in DCV‐ and SVM‐based
easily turned to
methods. Preserving the local structure
Mahalanobis distances
between samples is the domain of NPP and
with probabilistic
ONPP methods.
interpretation
The problem is that it is still
unclear how to select the neighbourhood size
or assign optimal values for them
2. Artificial neural Radial basis function The main disadvantage
networks artificial of this approach is
neural network is naturally requirement of greater number of
integrated training samples (instead one or limited
with non‐negative number). It is inaccurate in the
matrix factorisation. same way like other statistically based methods
Also other
approaches for process
simplification regarding to
ANNs native linearisation
feature and computation
speed up.
Ideal solution, especially
for recognising face
images with partial
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No
Method Advantages Disadvantages
.
distortion and occlusion
The drawback of the
The Gabor wavelets exhibit Gabor‐based methods is
desirable characteristics of significantly high dimensionality of
capturing the Gabor feature space since
salient visual properties like face image is convolved with a
spatial localisation bank of Gabor filters.
3. Gabor wavelets
orientation Approach is computationally
selectivity and spatial intensive and impractical for real‐time
frequency. Different applications.
biometrics applications Additionally, simplified
favour this approach Gabor features are sensitive
to lightning variations
The main idea behind
developing
image descriptors is to
learn
the most discriminant local
features that minimise
difference between
images of the same
individual Approach is computationally intensive during
Face descriptor‐ and maximise that between descriptor extraction stage, but encouraging
4.
based methods images from the other simplicity and performance in reference to
people. online applications
These methods are
discriminative and robust
to illumination and
expression
changes. They offer
compact,
easy to extract and highly
discriminative descriptor
5. 3D‐based Extend traditional Require all the elements of the 3D face
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No
Method Advantages Disadvantages
.
2D capturing process
and has greater
potential for accuracy.
recognition system to be well calibrated and
The depth information does
face synchronised to existing 3D data.
not
recognition Computationally expensive and not suitable for
depend on the pose
practical applications
and illumination
making solution more
robust
The main advantage
of the approach is
possibility of employing Relatively poorly investigated.
Video‐based
6. redundancy Multiply problems with measuring similarity
recognition
present in video of two (or more) images
to improve still image
systems
Monitoring closed circuit television (CCTV), the facial recognition capability can be
embedded into existing CCTV networks, to look for lost children or other missing
persons or tracking known or suspected criminals.
Image database investigations, searching image databases of licensed drivers, benefit
recipients and finding people in large news photograph and video collections, as well
as searching in the Facebook social networking web site.
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SYSTEM ANALYSIS
The current research is focused on finding out the correlation between terrorism and its
causal factors. Existing efforts have not been good enough for prediction. Machine learning
approaches can ad in predicting the likelihood of a terrorist attack, given the required data.
The results of this work can help the security agencies and policy makers to eradicate
terrorism by taking relevant and effective measures.
Hence there is an approach to analyzing terrorism region and country with the machine
learning techniques and terrorism specific knowledge to fetch conclusions about terrorist
behavior patterns.
The particular necessities are user interfaces. The outside clients are the customers. Every
one of the customers can utilize this product for ordering and looking.
Hardware Interfaces: The outside equipment interface utilized for ordering and looking is
PCs of the customers. The PC's might be portable PCs with remote LAN as the web
association gave will be remote.
Software Interfaces: The working Frameworks can be any rendition of windows.
Performance Prerequisites: The PC's utilized must be at least pentium 4 machine with the
goal that they can give ideal execution of the item.
Non utilitarian necessities are the capacities offered by the framework. It incorporates time
imperative and requirement on the advancement procedure and models. The non useful
prerequisites are as per the following:
Speed: The framework ought to prepare the given contribution to yield inside fitting time.
Ease of utilization: The product tought to be easy to understand. At that point the clients
can utilize effortlessly, so it doesn't require much preparing time.
Reliability: The rate of disappointments ought to be less then just the framework is more
solid.
Portability: It thought to be anything but difficult to actualize in any framework
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CHAPTER-8
TEST RESULTS
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CHAPTER-9
ADVANTAGES
• Emergency call.
• Message Alerts.
• Track your child even in a crowd.
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CHAPTER-10
CONCLUSION
The child safety wearable device is capable of acting as a smart device. It provides
parents with the real-time location and SOS light along with Distress alarm buzzer for their
child's is 2m or more than that distance far and the ability to locate their child or alert
bystanders in acting to rescue or comfort the child. The smart child safety wearable can be
enhanced much more in the future by using highly compact Arduino modules such as the
Arduino which can be sewed into fabrics. Also a more power efficient model will have to be
created which will be capable of holding the battery for a longer time.
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REFERERENCES
[1] Aditi Gupta, Vibhor Harit- Department of Computer Science & Engineering, North India
Institute of Technology, Najibabad, UP, India “Child Safety & Tracking Management System
by Using GPS, Geo-Fencing & Android Application: An Analysis” 18 August 2016.
[3] S. Nasrin and P.1. Radcliffe, "Novel protocol enables DIY home automation,"
Telecommunication Networks and Applications Conference (ATNAC), 2014 Australasian,
Southbank, VIC, 2014, pp. 212-216.
[4] F. A. Silva, "Industrial Wireless Sensor Networks: Applications, Protocols, and Standards
[Book News]," in IEEE Industrial Electronics Magazine, vol. 8, no. 4, pp. 67-68, Dec. 2014.
[5]Jun Zheng; Simplot-Ryl, D.; Bisdikian, c.; Mouftah, H.T., "The internet of things [Guest
Editorial]," in Communications Magazine, IEEE , vo1.49, no.ll, pp.30-31, November 2011
doi: 10.1109/MCOM.2011.6069706.
[7] "Digital parenting: The best wearables and new smart baby monitors. The latest smart
baby monitors and connected tech for your peace of mind,'Tech. Rep., 2015. [Online].
Available: http://www.wareable.com/parenting/the-best -wearab lesbabies- smart-baby-
monitors.
. [8] "WiFi and WiMAX - breakthrough in wireless access technologies," Wireless, Mobile
and Multimedia Networks, 2008. lET International Conference on, Beijing, 2008, pp. 141-
145.
Dept. of Electrical and Electronics Engineering Sri Sairam College of Engineering, Bengaluru
CHILD TRACKING DEVICE USING YOLOV3 TECHNOLOGY Page 58
[9] P. Bhagwat, "Bluetooth: technology for short-range wireless apps," in IEEE Internet
Computing, vol. 5, no. 3, pp. 96-103, May/Jun 200l.
[11] N. N. Prince, "Design and implementation of Arduino based short message service
control system," Internet Technology and Secured Transactions (ICITST), 2013 8th
International Conference for, London, 2013, pp. 494-499.
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PHOTOS
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