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What Is Text: IT3743 - Multimedia Systems & Design

This document discusses text in multimedia applications. It covers the basic structures and elements of text, including fonts, typefaces, characters sets, and file formats. It also provides guidelines for effectively designing and using text in multimedia, such as being concise, using readable fonts, and balancing text with other media.

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Ali Shah
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0% found this document useful (0 votes)
61 views16 pages

What Is Text: IT3743 - Multimedia Systems & Design

This document discusses text in multimedia applications. It covers the basic structures and elements of text, including fonts, typefaces, characters sets, and file formats. It also provides guidelines for effectively designing and using text in multimedia, such as being concise, using readable fonts, and balancing text with other media.

Uploaded by

Ali Shah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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13/09/15

IT3743 – Multimedia Systems & Design

Text in Multimedia

Lecture 02

What is Text
• Basic media for many multimedia systems
• Texts (words, sentences, paragraphs)
• Text communicate (thoughts, ideas, facts)

• Multimedia products depend on text for many things:


• To explain how application works
• To guide user in navigating through application
• Deliver information for which application was designed
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Structures of Text
• Minimize text in multimedia applications

• Text consists of two structures:


• Linear
• Non-Linear

Elements of Text
• Based on creating letters, numbers and special characters
• Alphabet characters: A – Z
• Numbers: 0 – 9
• Special Characters:
• Punctuation [. , ; ‘ …]
• Signs or symbols [* & ^ % $ £ ! /\ ~ # @ .…]
• May include:
• Special icon
• Drawing symbols
• Mathematical symbols
• Greek letters etc.
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Fonts VS Typefaces
• Font is a collection of characters of a particular size and style
• Font belongs to a particular typeface family
• Usually vary by type sizes and styles
• Sizes are measures in points
• Point is 0.0138 inch or about 1/72 of an inch
• Font size is the distance from top of the capital letters to the
bottom of descenders (g, y etc.)

Fonts VS Typefaces
• A typeface is a family of graphic characters that usually include
many type sizes and styles.
• A typeface contains a series of fonts. For example ARIAL, ARIAL
BLACK, ARIAL NARROW, ARIAL UNICODE MS are actually 4 fonts
under 1 family.

• Arial Typefaces Family


13/09/15

Font Effects
• Effects are used to bring viewer’s attention to content.
• Case: UPPER & lower
• Bold, Italic, Underline, superscript or subscript
• Embossed or Shadow
• Colours
• Strikethrough

Types of Fonts
• Two types:
• Serif

• Sans Serif
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Types of Fonts
• Serif Text
• Decorative strokes added to the end of letters

• Serifs improve readability by leading the eye along the line of type

• Best suited for body text

• Difficult to read in small scale (smaller than 8pt) and in very large
scale

Types of Fonts
• San Serif Text
• Don’t have decorative strokes

• Sans Serif text has to be read letter by letter

• Suitable for small (smaller than 8pt) and very large sizes

• Used for footnotes and headlines


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Types of Fonts
• Examples Examples of San Serif
fonts

Times New Roman Century Gothic


Bookman Arial
Rockwell Light Comic Sans MS
Courier New Impact
Century Tahoma

Examples of Serif fonts

Fonts & Faces


• Ascender: the part of lowercase letters (k, b, d) that ascends
above the x-height of other lowercase letters in a font face

• Baseline: the imaginary line of which the majority of characters


in a typeface rest

• Descender: the part of lowercase letters (y, p, q) that descends


below the baseline of other lowercase letters in a font face
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Fonts & Faces


• Weight: the relative darkness of characters in various typefaces
within a type family, such as thin, light, bold, extra-bold, black

• Width: the possible variations, such as condensed or extended

• X-Height: the height of lowercase letter x

Intercap
• Placing an uppercase letter in the middle of a word
• WordPerfect, PhotoShop, HardDisc

• Emerged from computer programming community


• Coders can better recognize variables and commands
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Tracking, Kerning, Leading

Av Unkerned
Av Kerned

Tracking, Kerning, Leading

Reading Line One


Leading
Reading Line One
• Tracking: spacing between characters
• Kerning: space between pairs of characters, usually as an
overlap for improvement appearance
• Leading: spacing above and below a font or Line spacing
13/09/15

Bit-Mapped System Fonts


• Computers and devices use 2 methods to represent fonts
• 1st Bit-Mapped font: every character is represented by an
arrangement of dots
• To print a bitmapped character, the printer simply locates the
character’s bitmapped representation stored in memory and
prints the corresponding dots
• Each different font requires a different set of bit-maps, even if
the typeface is same

Vector Graphics Fonts


• 2nd method uses vector graphics system to define fonts
• Shape or outline of each character is defined geometrically
• Typeface can be displayed in any size, so a single font description
really represents innumerable fonts
• For this reason vector fonts are called scalable fonts as they can
be scaled to any size
• A scalable font is really one font in which outlines of each
character are geometrically defined
13/09/15

Bitmapped & Vector Fonts

A bitmapped font A vector font

Text Data Files


• Common encoding schemes for texts are:
• Plain Text (ASCII): text in an electronic format that can be read
interpreted by humans

• Rich Text: is similar but includes embedded special control


characters to provide additional features

• Hypertext: is an advance on rich text that allows reader to jump


different sections within document or even to another document
13/09/15

Text Data Files


Plain text
This is plain text. It is readable by humans. It can contains numbers
(01234) and punctuation (.,#@*&) since it uses the ASCII character set.

Rich text
This is <bold>rich text</bold>.<br><center>It is also readable by
humans but contains additional tags which control the presentation of
the text.</center>

Hypertext
This is <a href=“http://www.w3c.org/”>hypertext</a>. It uses the rich
text format shown above but adds the ability to hyperlink to other
documents.<hr><img src=“logo.gif”>

Using Text in Multimedia


• Text elements used in multimedia are:

• Menus for navigation


• Interactive buttons
• Fields for reading
• HTML documents
• Symbols and Icons
13/09/15

Working with Text


• Considerations and Guidelines:

• Be Concise
• Use appropriate typefaces and fonts
• Make is readable
• Consider type styles and colours
• Be consistent

Designing with Text


• Interactive project or website where user is seeking information:
• Too little text on screen requires annoying turns, wait and clicks
• Too much text can make screen overloaded and unpleasant

• Presentation slides for public speaking:


• Use bulleted points on large fonts and few words with lots of white
space
• Audience should focus on speaker rather than reading the slides
13/09/15

Portrait VS Landscape
• Portrait
• Taller than wide
• Printed docs

• Landscape
• Wider than tall
• Monitor screens

Using Customized Font


• Availability?

• Solution: Provide font to download/install


Convert to image
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Using Longer Text


• Use scrolling fields

• Convert to image and let user move the whole window up or


down (used by acrobat reader for displaying PDF files)

• Break text into fields, fit on monitor-sized pages

Advantages & Disadvantages of Using Text


• Advantages:
• Relatively inexpensive to produce
• Present abstract ideas effectively
• Clarifies other media
• Provides confidentiality
• Easily changed or updated
• Disadvantages:
• Less memorable than other visual media
• Requires more attention from user than other media
• Can be large or heavy to accommodate
13/09/15

Character Sets
• ASCII (American Standard Code for Information Interchange)
• 7 bit character coding system
• Most commonly used by computer systems
• Assigns a number or value to 128 characters, including lowercase,
uppercase, punctuation marks, Arabic numbers, math symbols
• Also includes 32 control characters used for device control
message: carriage return, line feed, tab, form feed etc.

Character Sets
• Extended Character Set
• A byte, consists of 8 bits
• 8th bit allows another 128 characters. Fuller set of 255 Characters
• Most commonly filled with ANSI (American National Standards
Institute) standard characters including often-used symbols, such
as ¢ or ∞, and international diacritics or alphabet characters
such as a or n.
• Also known as the ISOLatin-1 character set; it is used when
programming the text of HTML web pages.
13/09/15

Character Sets
• Unicode
• 16 bit architecture for multilingual text and character coding
• Accommodates about 65,000 characters
• Includes characters from all known languages and alphabets
• HTML allows access to the Unicode characters by numeric
reference

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