Prestige Class Option:
No, the power he used definately came from within him, but
The Blood Mage it was not natural. Did he gain this power through some sort
of ritual, similarly to that of a lich? Or was it some new form
He seemed like just another mage. Nothing special about of magic. Whatever the source of it, whatever magic he used,
him, from the way he looked and dressed, to the way he one thing is clear; it is evil, and it should have never been
spoke. There was never anything different about him. He was created.
one of us. He was our friend.
I still remember the day. Completely average, nothing out Maleficars, Haemomancers, Blood Mages, whatever name
of the ordinary. We were in the library, doing our research in you choose to give them, those who practice blood magic tap
silence, as normal. Suddenly, the silence was broken by the into a potent and unused source of power. When the gods
doors slamming open. A large man walked in, covered head first created mortals, they were overflowing with magical
to toe in silver plating, his armour adorned with an insignia of potential. That magic still exists, trapped within the blood
the sun. He scanned the room, looking from person to that flows through one's veins. While some sorcerers and
person, before he locked eyes with us. He began to walk over magi are able to tap into the magic of their bloodline, they
to us, his hand on his blade. As he did, Roa turned to me, a merely scratch the surface of what is possible. When one is
look of fear in his eyes. His eyes darted around the room, his willing to open their own wounds, to let the crimson run, to
expression turned from fear to despiration. Eventually, he let the power flow, only then can they truely unlock their full
simply looked down, and muttered "I'm sorry". The knight potential. Only then can they know true power.
stopped right infront of his table, reaching out to grab him,
when Roa pulled an ornate dagger from under his robes and
stabbed the knight's arm. As the knight pulled back, drawing
Prerequisites:
his blade from his side, Roa brought the dagger down again, In order to become a Blood Mage, you must meet the
this time into his own palm. As he did, flames began swirling following prerequisites (In addition to the multiclassing
around him, the blood dripping from his open wound flowing prerequisites of your current class).
through the air, fueling the fire. Before long, the room was Constitution 13. Blood magic is very taxing on the body,
filled with a roaring infermo, the warm orange glow replaced and as such, requires a certain fortitude.
with an oppressive blood red. By the time we were able to Ability to Cast 3rd Level Spell. In order to properly use
contain the flames, they had already consumed the knight, Blood Magic, you must have a intimate grasp on the
and Roa had disappeared. concepts of spellcasting.
I would never have expected that level of raw power from Must be of a Living Race. Blood Magic requires the
him. Roa was never a particulary gifted mage, if anything he caster to be a living creature, as it uses one's blood and life
was painfully average. Even to this day, I'm not entierly sure force.
what he did. There was something... wrong was his magic, Complete a Special Task. Blood magic is a well kept
but I am unsure of the source of the corruption. The blade he secret. To become a Blood Mage, you must either find a
used was ornate, and it did seem to radiate a faint magical master who is willing to teach you, or come across the
essence, but it certainly didn't seem that powerful. knowledge in another way, such as an ancient scroll or
grimoire.
1
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The Blood Mage
Level Features 1st 2nd 3rd
1st Blood Magic, Sacrificial Dagger, Blood for Power 2 — —
2nd Corpse Siphon, Volatile Blood 3 — —
3rd Blood Ritual, Fortified Blood 4 2 —
4th Puppeteer 4 3 —
5th Sanguine Resilience, Crimson Vial 4 3 2
You use your Constitution whenever a spell refers to your
Class features spellcasting ability. In addition, you use your Constitution
As a blood mage, you gain the following class features. modifier when setting the saving throw DC for a blood mage
spell you cast and when making an attack roll with one.
Hit Points
Hit Dice: 1d8 per blood mage level Spell Save DC = 8 + your Proficiency Bonus
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution your Constitution modifier
modifier per blood mage level
Spell attack modifier = your proficiency bonus +
Proficiencies
your Constitution modifier
Saving Throws: None
Skills: None
Equipment Spellcasting Focus
As a Blood Mage, you gain the following equipment: You can use your sacrificial dagger as a spellcasting focus for
all of your spells.
A Sacrificial Dagger
Blood Mage Spells
Blood Magic Blood Mage Level Spells
As the name implies, Blood Mages are powerful magi, 1st False Life, Inflict Wounds
combining their knowledge of the arcane with the raw 2nd Crown of Madness, Hold Person
magical power that flows through their blood.
3rd Life Transferance , Vampiric Touch
Preparing and Casting Spells
The Blood Mage Table shows how many spell slots you have Sacrificial Dagger
to cast your spells of 1st level and higher. To cast one of these
blood mage spells, you must expend a spell slot of the spell's To properly draw out and utalize the power of blood, one
level or higher. You regain all expended spell slots when you must use the correct tools. To use your Blood Mage abilities,
finish a long rest. you must have a sacrificial dagger, an ornate magical blade
Any spell on the Blood Mage Spell list available to your that allows you to harness the magic that flows in your blood.
level is always considered to be prepared for you, and does If you lose your dagger, you can make a new one by
not count against the number of spells you can know or performing a 1-hour ritual, allowing you to turn any dagger
prepare. into a sacrifcial dagger, including magic or enchanted
daggers. Turning an enchanted blade into a Sacrificial
Spellcasting Ability Dagger does not destroy or distrupt the enchantment in any
Constitution is your spellcasting ability for your blood mage way.
spells, as you draw power from your own blood and lifeforce.
In addition, you are able to use Constitution as your
spellcasting ability for any spell you are able to cast,
regardless of it's source.
Blood for Power
Starting at 1st level, you have learned the basics of blood
magic, allowing you to harness your own lifeforce to
empower your spells. When you cast a damaging spell of 1st
level or higher, you can choose to expend a number of hit die,
dealing necrotic damage equal to the number rolled on the
dice to both you and the creature you hit. The maximum
number of dice you can spend at once equals your
Constitution modifier (minimum of one die). You can only use
this feature once per turn.
Starting at 4th level, you've learned to better control your
magic, allowing you to restrain yourself if need be. If the
damage you take from 'Blood for Power' would reduce you to
0 HP, you will instead drop to 1 HP. Once you do so, you
cannot do so again until you finish a long rest.
Corpse Siphon
At 2nd level, you've begun to look into the possibility of using
the blood of other creatures instead of you own. However, it is
much more difficult to draw power from another living
creature, and the blood of dead creatures loses its magic too
quickly. But if you act quickly, you can drain what little
lifeforce remains in the recently deceased.
As an action, you can drain the blood of a corpse of a
creature that has blood and that died within the last 10 Blood Ritual
minutes, healing yourself. The amount of healing gained is
based on the size of the creature. Alt 3rd level, you've begun to learn how to use other
You can use this ability a number of times equal to your creature's blood to fuel your magic, if only in a minor way for
Constitution modifier (Minimum of once). now. You gain the 'Ritual Casting' feature if you did not
already have it, allowing you to ritual cast spells that have the
Corpse Siphon ritual tag if you know them or have them prepared.
Creature Size Healing Gained In addition, you are able to use the blood of other creatures
Tiny 1d4
to fuel your spells and rituals, gaining the following benefits:
Small 3d4 When you begin casting a ritual spell, you can drain the
blood of a recently deceased or restrained creature,
Medium 3d6 reducing the cast time to 1 minute. If the creature is
Large 3d8 restrained, they must remain restrained for the duration of
the ritual.
Huge 3d10 When casting a spell or ritual that requires a material with
Gargantuan 5d12 a gold cost, you can instead use the blood of nearby
corpses. For the purpose of this feature, each corpse has a
Volatile Blood certain gold value, based on their size. To successfully cast
the spell, the gold worth of the corpses must equal the
Also at 2nd level, your blood begins to react violently when gold cost of the material needed for the spell. For example,
anyone draws it but you. When a creature hits you with a if you wanted to cast the revivify spell, you could use the
melee attack, you can use your reaction to cause your blood blood of three medium corpses in place of a 300 gp
to lash out, forcing the creature to make a Dexterity Saving diamond.
Throw, taking 2d8 piercing damage on a failure, or half as
much on a success. Blood Ritual
You can use this ability a number of times equal to your Creature Size Gold Value
Consitution Modifier (Minimum of once).
Tiny 10 GP
Fortified Blood Small 25 GP
At 3rd level, your repeated use of blood magic has hardened Medium 100 GP
your body, making you more resilient. You can proficiency in
Constitution Saving Throws if you did not already have it, as Large 250 GP
well as resistance to poison damage, and advantage on saving Huge 500 GP
throws against poison. Finally, you are immune to disease.
Gargantuan 1000 GP
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Puppeteer
At 4th level, you've learned to exert your will on the blood of
living creatures, allowing you to control them like puppets. As
an action, you can attempt to take control of a creature's body.
For the next minute, or until your concentration breaks (As if
concentrating on a spell), the creature must make a
Constitution saving throw at the start of their turn. On a
failure, you take control of the creature for that turn, and you
decide its movement and actions. You can force the creature
to make attacks, but you cannot force it to cast spells.
Once you use this ability, you must finish a long rest before
you are able to do so again.
Sanguine Resilience
At 5th level, your body has become accustomed to the
repeated use of blood magic, strengthening your life force.
Your Constitution Score increases by 2, up to a maximum of
22.
Crimson Vial
Also at 5th level, you've finally learned how to fully tap into
the power of other creatures blood. You gain a Crimson Vial,
a magical vial that has the ability to hold other creature's
blood without the magical essence fading. As an action, you
can drain the blood from a deceased corpse to add into your
vial. The vial can hold up to 5 Blood Points, which is the
equivalent of 5 Medium creatures worth of blood. The
amount of blood points gained is based on the creatures size.
Crimson Vial
Creature Size Blood Points
Tiny 1/4 Blood Points
Small 1/2 Blood Points
Medium 1 Blood Point
Large 2 Blood Points
Huge 3 Blood Points
Gargantuan 5 Blood Points
The blood in your vial can be used as a substitute for any of
your abilities that require blood. This includes:
Blood for Power: You can spend 1 or more blood points
to use your Blood for Power feature in place of your hit
die. You do not take damage when using Blood for Power
in this way.
Blood Siphon: You can use an action to spend 1 or more
blood points to use your Blood Siphon feature. For each
blood point you spend, you regain health as if you had
drained a medium creature.
Blood Ritual: By spending 1 Blood Point, you can
perform a Blood Ritual as if you had a corpse or
restrained creature. If the spell or ritual has a gold cost,
you can spend multiple blood points, each blood point
having a value of 100 gp.
You can only have Crimson Vial at a time. If you lose your
Crimson Vial or it is somehow destroyed, you can perform a
1-hour ritual to create a new one.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The Blood Mage
Tap into the art of blood magic and harness the
power of your own life force in this prestige
class for the world's greatest roleplaying game.
Sacrifice your own life force to empower your
spell, and learn to control and manipulate the
blood of others for your own gain.
Class created by DM_Havuhk
Created using GMBinder
Art Credits:
Blood Shaman - Conor Burke
Bloddy Mage - Musketeer Studio
Blood Magic - Dmitry Desyatov
Lorna - Elisa Serio
Blood Mage - brezs
If you like what you see, you can find more of my
homebrew content over on my Reddit or my
Tumblr page.
Reddit: u/DM_Havuhk
Tumblr: Elizabeth's Homebrew Emporium
WWW.GMBINDER.COM
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.