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Kazon Aggressor Heavy Raider

This document provides specifications for a Kazon Aggressor heavy raider starship, including its class, service history, point value, maneuvering stats, combat stats, weapon systems, and sensor data. Key details are that it is a medium ship with good maneuverability and defenses, equipped with overpumped phasers that can fire with extra power for increased damage. It also carries fighters and shuttles in its hangar.

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knavealpha
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0% found this document useful (0 votes)
141 views1 page

Kazon Aggressor Heavy Raider

This document provides specifications for a Kazon Aggressor heavy raider starship, including its class, service history, point value, maneuvering stats, combat stats, weapon systems, and sensor data. Key details are that it is a medium ship with good maneuverability and defenses, equipped with overpumped phasers that can fire with extra power for increased damage. It also carries fighters and shuttles in its hangar.

Uploaded by

knavealpha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Version 1: 2E/ST Name: ______________ Counter: ____________

Kazon Aggressor Heavy Raider


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/2 Speed Fwd/Aft Defense: 11 Overpumped Phaser
In Service: 2347 Turn Delay: 1/3 Speed Stb/Port Defense: 14 Class: Molecular
Mode: R (8), S 3
Point Value: 300 Accel/Decel Cost: 2 Thrust Engine Efficiency: 4/1 Damage: 2d10+6
Ramming Factor: 60 Pivot Cost: 1+1 Thrust Extra Power: 0 +3 power: 2d10+12
+6 power: 2d10+18
Warp Delay: 15 Turns Roll Cost: 1+1 Thrust Initiative Bonus: +12 Range Penalty: -1 per 2 hexes
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Fire Control: +2/+2/+0
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6 Intercept Rating: -2
Rate of Fire: 1 per 2 turns
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 Special: One turn of
1-4: Deflector Shield cooldown required per
5-6:
7-8:
Overpumped Phaser
Intermediate Phaser
Atmospheric Capable
2 Unreliable Ship Rules 30
HANGAR level of extra power
applied. Can fire for an
9-17: Structure 0 Fighters accelerated ROF for less
18-20: PRIMARY Hit No Transporters 2 Shuttles damage, as shown below:
AFT HITS Gravitic Drive System 1 per turn: 1d10+5
1-4: Impulse Thruster Impulse Drive Intermediate Phaser Bank
5-6: Deflector Shield Class: Molecular
7-8: Intermediate Phaser
9-11: Warp Engine SENSOR DATA Mode: R (8), S
Damage: 2d10+2
2
12-17:
18-20:
Structure
PRIMARY Hit
Defensive EW 1 Range Penalty: -1 per 2 hexes
Fire Control: +2/+2/+2
Target #1 Intercept Rating: -2
PRIMARY HITS Target #2 Rate of Fire: 1 per 2 turns
1-4: Light Phaser Special: Can fire for an
5-6: Tractor Beam Target #3 accelerated ROF for less
7-8: Shield Generator Target #4 damage, as shown below:
9-11: Sensors 1 per turn: 1d10+4
Target #5
12-13:
14-16:
Hangar
Engine Target #6 3 Light Phaser Bank
17-18: Reactor Class: Molecular
19-20: C&C Mode: Standard 2
Damage: 1d10+4
Range Penalty: -1 per hex
Fire Control: +3/+3/+3
2 3 3 3 Intercept Rating: -2
Rate of Fire: 1 per turn
8 9 Deflector Shield 2
Regenerates an in-arc
3 3 shield by the amount shown
in the shield icon. May
split value between
2 FORWARD 2 multiple shields. +1
regeneration per power
applied. SEE RULES.
PRIMARY

6 2 2 7
1
3 3 2

STARBOARD
3 6
PORT

10
4 3 4 4 4 4 3

AFT
2 3 2
ICON RECOGNITION
Impulse Thruster
C&C
3
Sensors 4 10 5
Engine 5 5
Reactor 2 2
Hangar
Shield Generator
Deflector Shield
3 3
Warp Engine

Overpumped Phaser

Intermediate Phaser 30
SCS BY TYREL LOHR
Light Phaser
planetside.firenebula.com

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