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T5M T-14 Armata Jihad Config

This document contains configuration settings for a Russian T-14 Armata main battle tank. It describes the tank's visual appearance, movement capabilities, weapon systems, inventory, health points, damage particles, and link points for tracks. The tank has a full-time crew of one driver and can carry one passenger gunner. It is equipped with a 125mm main gun and coaxial machine gun, and can carry anti-tank guided missiles.

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yoshi11
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0% found this document useful (0 votes)
126 views5 pages

T5M T-14 Armata Jihad Config

This document contains configuration settings for a Russian T-14 Armata main battle tank. It describes the tank's visual appearance, movement capabilities, weapon systems, inventory, health points, damage particles, and link points for tracks. The tank has a full-time crew of one driver and can carry one passenger gunner. It is equipped with a 125mm main gun and coaxial machine gun, and can carry anti-tank guided missiles.

Uploaded by

yoshi11
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// ------------------------------------------------------ Naming

------------------------------------------------------
Name T-14 Armata Main Battle Tank
ShortName T14MBT
ItemID 7459
// ------------------------------------------------------ Visuals
------------------------------------------------------
Icon t-14
Model gfs.T14
Texture SkinT14Armata
//Third Person Camera Distance
CameraDistance 12.0
// ------------------------------------------------------ Movement
------------------------------------------------------
//Throttle
MaxThrottle 1.6
MaxNegativeThrottle 0.25
//Steering modifiers
TurnLeftSpeed 0.55
TurnRightSpeed 0.55
terrainPenalty 0.8
AccelerationSpeed 5

explosionResistance 0.8
Drag 9.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just
the corner ones.
WheelPosition 0 -43 -10 -25
WheelPosition 1 -43 -10 25
WheelPosition 2 50 -10 25
WheelPosition 3 50 -10 -25
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
RotateWheels True
Tank true
// ------------------------------------------------------ Weaponry
------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 105
ShootDelaySecondary 2
PlaceTimePrimary 110
PlaceTimeSecondary 100
ReloadTimeSecondary 100
ReloadSoundSecondary HMG_BrowningM1919A4Reload2
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets /
missiles / shells / bombs appear
ShootPointPrimary 120 28 0 turret
ShootPointSecondary 23 28 -7 turret pkt

//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeColour requiredDyeAmount"
Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan",
"silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange",
"white"
Paintjob Egypt IconT14 SkinT14 yellow 6

ShootParticlesPrimary largeexplode 0 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1.75 0 0
ShootParticlesPrimary cloud 1.5 0 0
ShootParticlesPrimary cloud 1.25 0 0
ShootParticlesPrimary cloud 0.75 0 0
ShootParticlesPrimary cloud 0.5 0 0
ShootParticlesPrimary cloud 0.25 0 0
ShootParticlesPrimary explode 1.5 0 0
ShootParticlesPrimary largesmoke 0.5 0 0.1
ShootParticlesPrimary largesmoke 0.5 0 -0.1
ShootParticlesPrimary largesmoke 0.5 0.06 0.06
ShootParticlesPrimary largesmoke 0.5 0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.1 0
ShootParticlesPrimary largesmoke 0.5 0.1 0
ShootParticlesPrimary cloud 0.05 0 0.2
ShootParticlesPrimary cloud 0.05 0 -0.2
ShootParticlesPrimary cloud 0.05 0.13 0.13
ShootParticlesPrimary cloud 0.05 0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.13 0.13
ShootParticlesPrimary cloud 0.05 -0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.2 0
ShootParticlesPrimary cloud 0.05 0.2 0
ShootParticlesPrimary explode 0.1 0 0.4
ShootParticlesPrimary explode 0.1 0 -0.4
ShootParticlesPrimary explode 0.1 0.26 0.26
ShootParticlesPrimary explode 0.1 0.26 -0.26
ShootParticlesPrimary explode 0.1 -0.26 0.26
ShootParticlesPrimary explode 0.1 -0.26 -0.26
ShootParticlesPrimary explode 0.1 -0.4 0
ShootParticlesPrimary explode 0.1 0.4 0
// ------------------------------------------------------ Inventory
------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo 3BM15
AddAmmo 3BM42M
AddAmmo 3BM69
AddAmmo 3bk18m
AddAmmo Refleks
AddAmmo LargeHE
AddAmmo 3VOF128
AddAmmo LargeCanister
AddAmmo genericSmoke
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1
for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers
------------------------------------------------------
Driver 0 14 0 -360 360 -4 30
RotatedDriverOffset 20 0 -13
Passengers 1
Passenger 1 0 30 0 turret -360 360 -10 75 pkt PassengerGun1
GunOrigin 1 -10 25 6
PassengerAimSpeed 1 4.5 4.5 0
SetPlayerInvisible true

hasScope true
Gunsight T72B3
gunsightZoom 6
thermalSight true

// ------------------------------------------------------- Sounds
-------------------------------------------------------
StartSound LeoDieselStart
StartSoundLength 80
EngineSound LeoDieselEngineStronk
EngineSoundLength 24
PlaceSoundPrimary LeoDieselPlace
BackSoundLength 20
BackSound LeoDieselEngine
StartSoundRange 150
EngineSoundRange 120
BackSoundRange 60
IdleSound LeoDieselIdle
IdleSoundLength 60
ShootSoundPrimary Shoot_Tnk_125mm
ShootSoundSecondary Shoot_Gun_PKT
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing,
rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 Repair
AddRecipeParts composite 1 Repair
AddRecipeParts turret 1 Repair
AddRecipeParts moreturretarmor 1 Repair
AddRecipeParts ERA 1 advancedERA
AddRecipeParts ERA2 1 advancedERA
AddRecipeParts ERA3 1 advancedERA
AddRecipeParts spaced 1 spacedReplacement
AddRecipeParts leftsideArmor 1 trackReplacement
AddRecipeParts rightsideArmor 1 trackReplacement
AddRecipeParts weakTrt 1 Repair

//prevents tank death when turret destroyed


needsTurret false
//Health and collision
SetupArmoredPart core 232 -65 -1 -14 105 23 28 45
SetupArmoredPart engine 50 -95 -5 -14 30 28 28 45

SetupArmoredPart leftTrack 50 -74 -13 -36 139 25 14 25


SetupArmoredPart rightTrack 50 -74 -13 22 139 25 14 25

SetupArmoredPart spaced 20 -90 -3 -40 65 25 80 10


BulletDetection 5

SetupCompositeArmoredPart ERA 50 55 10 -28 25 15 56 550 900


SetupCompositeArmoredPart ERA2 50 -19 2 -43 84 20 7 550 900
SetupCompositeArmoredPart ERA3 50 -19 2 36 84 20 7 550 900
SetupArmoredPart turret 174 -44 10 -9 63 29 17 148
SetupCompositeArmoredPart composite 2000 45 -2 -24 25 24 48 1000 1500

SetupCompositeArmoredPart leftsideArmor 2000 -90 -1 -26 130 19 10 300 400


SetupCompositeArmoredPart rightsideArmor 2000 -90 -1 16 130 19 10 300 400

SetupArmoredPart weakSpot2 15 -20 20 -14 10 10 28

WeakspotCookTime 4
FilterAmmunitionInput true

hasAPS true
ModelScale 1.0
Description Tier 5_Russian/Egyptian Modular Main Battle Tank_Has Active Protection
Sysetm_Has Malachit ERA_900 vs Chemical_Has Unmanned Turret_(Crew can survive
turret destruction)_Can Use Proximity Airburst HE Shells_Can Use Refleks ATGM_Hull
Front 1550mm vs Chemical_Model by THC_Has Practically no Turret Protection!
_Repairable Turret
IsExplosionWhenDestroyed false
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 100
BulletSpeed 20.5
BulletSpread 0.5
AddSmokePoint [0,32,-28] [1,0.75,-0.05] 20 turret
AddSmokePoint [0,28,-28] [0.7,0.75,-0.3] 20 turret
AddSmokePoint [0,24,-28] [0.5,0.75,-0.5] 20 turret
AddSmokePoint [0,32,28] [1,0.75,0.05] 20 turret
AddSmokePoint [0,28,28] [0.7,0.75,0.3] 20 turret
AddSmokePoint [0,24,28] [0.5,0.75,0.5] 20 turret
HasFlare True
HasSmoke True
SetPlayerInvisible false
DriverAimSpeed 4.5 4.5 0
DriverYawBeforePitch true
DriverTraverseSounds true
YawSound TurretTraverse1
YawSoundLength 21
PitchSound TurretTraverse2
PitchSoundLength 20
ShootParticlesSecondary crit 0 0 0
ShootParticlesSecondary flame 0.025 0 0
ShootParticlesSecondary flansmod.fmsmoke 0 0.01 0
AddEmitter flansmod.fmsmoke 1 [-43,15,-33] [1,1,1] [0,-0.75,-0.5] 0.4 1 0 1 core
AddEmitter smoke 1 [-43,15,-33] [1,1,1] [0,-0.75,-0.5] 0.8 1 0 1 core
AddEmitter flansmod.fmsmoke 1 [-43,15,33] [1,1,1] [0,-0.75,0.5] 0.4 1 0 1 core
AddEmitter smoke 1 [-43,15,33] [1,1,1] [0,-0.75,0.5] 0.8 1 0 1 core
//Damage
AddEmitter flame 1 [-58,24,10] [1,1,1] [0,1.5,0] -1 1 0 0.25 core
AddEmitter flame 1 [-58,24,-10] [1,1,1] [0,1.5,0] -1 1 0 0.25 core
AddEmitter largesmoke 3 [-58,24,10] [1,1,1] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 3 [-58,24,-10] [1,1,1] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [-58,24,10] [1,1,1] [0,1.5,0] -1 1 0 0.4 core
AddEmitter largesmoke 1 [-58,24,-10] [1,1,1] [0,1.5,0] -1 1 0 0.4 core
RightLinkPoint [67,12,-25]
RightLinkPoint [70,9,-25]
RightLinkPoint [70,5,-25]
RightLinkPoint [67,2,-25]
RightLinkPoint [51,-9,-25]
RightLinkPoint [-45,-9,-25]
RightLinkPoint [-64,-1,-25]
RightLinkPoint [-68,3,-25]
RightLinkPoint [-68,8,-25]
RightLinkPoint [-64,12,-25]
LeftLinkPoint [67,12,25]
LeftLinkPoint [70,9,25]
LeftLinkPoint [70,5,25]
LeftLinkPoint [67,2,25]
LeftLinkPoint [51,-9,25]
LeftLinkPoint [-45,-9,25]
LeftLinkPoint [-64,-1,25]
LeftLinkPoint [-68,3,25]
LeftLinkPoint [-68,8,25]
LeftLinkPoint [-64,12,25]
TrackLinkLength 4
FlipLinkFix false
FixTrackLink 5
isExplosionWhenDestroyedRadius 5
Death True

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