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Design and UML Class Diagrams

The document discusses UML class diagrams, including what they are, how to create them, and examples. A UML class diagram visually shows the structure of classes in an object-oriented system, including class attributes and methods, and relationships between classes like generalization, association, aggregation and composition. Well-formed class diagrams properly depict class names, attributes, methods, visibility, multiplicity, relationships and more to effectively model the design of a software system.

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mohamed elgamml
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0% found this document useful (0 votes)
68 views

Design and UML Class Diagrams

The document discusses UML class diagrams, including what they are, how to create them, and examples. A UML class diagram visually shows the structure of classes in an object-oriented system, including class attributes and methods, and relationships between classes like generalization, association, aggregation and composition. Well-formed class diagrams properly depict class names, attributes, methods, visibility, multiplicity, relationships and more to effectively model the design of a software system.

Uploaded by

mohamed elgamml
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Design and UML Class Diagrams

1
Big questions
◼ What is UML?
◼ Why should I bother? Do people really use UML?

◼ What is a UML class diagram?


◼ What kind of information goes into it?
◼ How do I create it?
◼ When should I create it?

2
Design phase
◼ design: specifying the structure of how a
software system will be written and function,
without actually writing the complete
implementation

◼ a transition from "what" the system must do, to


"how" the system will do it
◼ What classes will we need to implement a system
that meets our requirements?
◼ What fields and methods will each class have?
◼ How will the classes interact with each other?

3
How do we design classes?
◼ class identification from project spec / requirements
◼ nouns are potential classes, objects, fields
◼ verbs are potential methods or responsibilities of a class

◼ CRC card exercises


◼ write down classes' names on index cards
◼ next to each class, list the following:
◼ responsibilities: problems to be solved; short verb phrases
◼ collaborators: other classes that are sent messages by this class
(asymmetric)

◼ UML diagrams
◼ class diagrams (today)
◼ sequence diagrams
◼ ...

4
Introduction to UML
◼ UML: pictures of an OO system
◼ programming languages are not abstract enough for OO design
◼ UML is an open standard; lots of companies use it

◼ What is legal UML?


◼ a descriptive language: rigid formal syntax (like programming)
◼ a prescriptive language: shaped by usage and convention
◼ it's okay to omit things from UML diagrams if they aren't
needed by team/supervisor/instructor

5
Uses for UML
◼ as a sketch: to communicate aspects of system
◼ forward design: doing UML before coding
◼ backward design: doing UML after coding as documentation
◼ often done on whiteboard or paper
◼ used to get rough selective ideas

◼ as a blueprint: a complete design to be implemented


◼ sometimes done with CASE (Computer-Aided Software
Engineering) tools

◼ as a programming language: with the right tools, code


can be auto-generated and executed from UML
◼ only good if this is faster than coding in a "real" language
6
UML class diagrams
◼ What is a UML class diagram?
◼ UML class diagram: a picture of the classes in an
OO system, their fields and methods, and
connections between the classes that interact or
inherit from each other

◼ What are some things that are not represented in a


UML class diagram?
◼ details of how the classes interact with each other
◼ algorithmic details; how a particular behavior is
implemented

7
Diagram of one class
◼ class name in top of box
◼ write <<interface>> on top of interfaces' names
◼ use italics for an abstract class name

◼ attributes (optional)
◼ should include all fields of the object

◼ operations / methods (optional)


◼ may omit trivial (get/set) methods
◼ but don't omit any methods from an interface!
◼ should not include inherited methods

8
Class attributes
◼ attributes (fields, instance variables)
◼ visibility name : type [count] = default_value

◼ visibility:+ public
# protected
- private
~ package (default)
/ derived
◼ underline static attributes

◼ derived attribute: not stored, but can


be computed from other attribute values

◼ attribute example:
- balance : double = 0.00

9
Class operations / methods
◼ operations / methods
◼ visibility name (parameters) : return_type

◼ visibility:+ public
# protected
- private
~ package (default)
◼ underline static methods
◼ parameter types listed as (name: type)
◼ omit return_type on constructors and
when return type is void

◼ method example:
+ distance(p1: Point, p2: Point): double

10
Comments
◼ represented as a folded note, attached to the
appropriate class/method/etc by a dashed line

11
Relationships btwn. classes
◼ generalization: an inheritance relationship
◼ inheritance between classes
◼ interface implementation

◼ association: a usage relationship


◼ dependency
◼ aggregation
◼ composition

12
Generalization relationships
◼ generalization (inheritance) relationships
◼ hierarchies drawn top-down with arrows
pointing upward to parent
◼ line/arrow styles differ, based on whether
parent is a(n):
◼ class:

solid line, black arrow


◼ abstract class:

solid line, white arrow


◼ interface:

dashed line, white arrow

◼ we often don't draw trivial / obvious


generalization relationships, such as
drawing the Object class as a parent

13
Associational relationships
◼ associational (usage) relationships
1. multiplicity (how many are used)
◼ *  0, 1, or more
◼ 1  1 exactly
◼ 2..4  between 2 and 4, inclusive
◼ 3..*  3 or more
2. name (what relationship the objects have)
3. navigability (direction)

14
Multiplicity of associations
◼ one-to-one
◼ each student must carry exactly one ID card

◼ one-to-many
◼ one rectangle list can contain many rectangles

15
Car

Association types
1
aggregation
◼ aggregation: "is part of" 1
Engine
◼ symbolized by a clear white diamond

◼ composition: "is entirely made of" Book


◼ stronger version of aggregation composition
◼ the parts live and die with the whole
1
◼ symbolized by a black diamond
*
Page
◼ dependency: "uses temporarily"
◼ symbolized by dotted line
◼ often is an implementation
detail, not an intrinsic part of dependency
that object's state
Lottery Random
Ticket
16
Class diagram example 1

17
Class diagram example 2
Multiplicity

Customer Simple
1
Class Aggregation

Abstract Rental Invoice


Class

Rental Item 1..*


1 0..1

Composition Simple
Generalization
Association

Checkout Screen
DVD Movie VHS Movie Video Game

18
Class diagram example 3

StudentBody Student
1 100
- firstName : String
+ main (args : String[]) - lastName : String
- homeAddress : Address
- schoolAddress : Address

+ toString() : String
Address
- streetAddress : String
- city : String
- state : String
- zipCode : long

+ toString() : String

19

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