To Account For Loot Tables 1
To Account For Loot Tables 1
1
A random loot table supplement for the worlds greatest
roleplaying game
Not for resale. Permission granted to print or photocopy this document for personal use only. 2
Welcome!
This supplement contains various loot tables to use for the majority of monsters
found in the Tier 1 difficulty. The tables are generic and may apply to more than
one type of creature, for example. The “Undead” table could be used for either a
skeleton or a zombie. Pick a suitable table for the monster you are using.
Have your players roll a d12 each or per monster defeated for them to search for
loot.
Each category has at least 2 tables, I would recommend printing these off and
crossing off the loot when it has been used, if that result is rolled again then move
onto the second table.
Most of the loot is designed to be useless so it does not impact the power of your
PC’s however there are a few useful or valuable items and the useless ones should
at least prompt some RP. For example, rolling a d6 on the “Bandit #2” table result
is a small roughly carved wooden model of a family, it may remind the players that
despite massacring the bandits that they are indeed NPC’s and may have their own
ties and values.
The estimated value of some of the items can be changed at your choice, at first
glance it may seem they are generously priced but it is unlikely that they will
commonly be found.
There is also a bonus table at the end of miscellaneous useless magical items!
If you have found this supplement helpful, or if you think its dreadful, let me know!
Please leave a comment and a rating on the download page to let me know your
thoughts and views!
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D20 Bandit #1
1 D4 bottle calks.
2 A wooden ring.
3 A pair of fingerless gloves.
4 D4 stale biscuits.
5 An empty tobacco pouch.
6 A snapped feather quill.
7 A pair of dice.
8 2 D6 miscellaneous buttons.
9 A pack of playing cards.
10 A golden amulet (25 GP Value)
11 A pouch containing 4d6 GP.
12 A jeweled letter opener (30gp Value)
D20 Bandit #2
1 Some chicken bones.
2 A worn-out handkerchief.
3 A broken glass bottle.
4 Half a loaf of stale bread.
5 An empty waterskin.
6 A small roughly carved wooden model of a family.
7 A copper nose ring.
8 2 D6 miscellaneous seeds.
9 A leather necklace.
10 An exotic smoking pip (25gp Value).
11 A pouch containing 4d6 GP.
12 A golden jewelry box (30gp Value).
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D20 Beast #1
1-6 Nothing (Beasts do not always have things worth looting)
7 Damaged skin/scale.
8 Undigested food.
9 A tail.
10 In-tact pelt (15gp value)
11 You recover a precious gemstone from the stomach (20gp value)
12 In tact skull/horns (30gp value)
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D20 Cultist #1
1 A piece of Chalk.
2 Some charred wood.
3 D4 Candles.
4 A shoddy whip.
5 A hooded cloak.
6 A pouch of sand.
7 A defaced religious symbol.
8 D4 pieces of blank parchment.
9 A piece of human skin.
10 A metal brand with a satanic shape.
11 An elaborate gem-encrusted quill (15gp value)
12 A ceremonial dagger (35gp Value)
D20 Cultist #2
1 A vial of blood.
2 A satanic symbol.
3 A linen facecloth.
4 D4 birds beaks.
5 A piece of blood stained parchment.
6 A wooden cross.
7 Some bloody iron nails.
8 A fresh animal heart.
9 A blindfold.
10 A pair of metal handcuffs.
11 A ruby ring (15gp Value)
12 A golden gem-encrusted goblet (35gp Value)
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D20 Goblin/Greenskin #1
1 D4 rotten mushrooms.
2 D4 partially eaten fish.
3 A few yards of shoddy fishing line.
4 Some soiled linen.
5 A broken tinderbox
6 A damaged brooch.
7 A broken waterskin.
8 A few yards of chewed rope.
9 Some smoking herbs.
10 A precious gemstone (10gp Value)
11 A carved Jade figurine (25gp Value)
12 A intricate golden ear ring (25gp Value)
D20 Goblin/Greenskin #2
1 Some rotten cheese
2 D4 roasted rat on a stick.
3 A shoddy bone fishing hook.
4 A torn bandana.
5 D4 small candles.
6 D6 miscellaneous teeth.
7 D6 small stones.
8 A piece if coal.
9 A bottle of cheap wine.
10 A carved stone idol (10gp Value)
11 A golden bracelet (25gp Value)
12 5d6 gold coins.
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D20 Kobold #1
1 D4 bat wings
2 A piece of broken egg shell
3 A broken bear trap.
4 A charred leather belt.
5 2d6 silver pieces.
6 D4 fresh mushrooms.
7 A pair of gnome ears.
8 The head of a shovel.
9 A shoddy mining pick.
10 A pouch with 4d6 gold pieces.
11 A finely woven net (The size of an average human)
12 A precious gemstone (25gp Value).
D20 Kobold #2
1 A piece of Coal.
2 A handful of soft clay.
3 Some strips of Iron.
4 A shoddy pick axe.
5 D6 Candles.
6 A mangled root.
7 A leather bag containing d4 live rats.
8 A small crafting hammer.
9 A vial of acid.
10 A wooden bucket.
11 A set of intricate ivory toothpicks (5gp Value)
12 Some raw golden ore (25gp Value)
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D20 Undead #1
1 An oversized femur bone.
2 Tattered cloth rags.
3 D6 rusty chain links.
4 A rotten leather helmet.
5 A broken scabbard.
6 D6 rib bones.
7 Iron ball, chain and manacle.
8 A wooden holy symbol.
9 A dagger.
10 A pristine skull (10 GP Value).
11 An Iron Helmet.
12 A golden bracelet (25gp Value)
D20 Undead #2
1 Broken skull.
2 Decayed leather boots.
3 D6 stone arrowheads.
4 Rotten remains.
5 D4 decayed teeth.
6 A leather belt.
7 A wooden javelin/spear.
8 Tattered Sandals
9 A Rusty sword.
10 A rotten spellbook (10gp value)
11 A Wooden Shield.
12 A golden amulet (25gp Value)
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D20 Misc Magical Items
1 Ivory Spoon of Seasoning: When this spoon is used to cook with, the
spoon will always measure the exact amount of seasoning required.
2 Jade Feline Figurine: When this item is held, domestic cats will be
affectionate towards you.
3 Stone Tepid Teapot: Water that is stored in this teapot will always
remain a tepid temperature.
4 Flute of Flowering: When played, any flower buds within 5 yards of the
user will temporarily flower but return to their normal form afterwards.
5 Silver Snug Sash: This silvery linen sash will alter is length to ensure that
it always fits snuggly around the wearer.
6 Hand brush of blending: This paintbrush can be used by an unskilled
hand to repair minor blemishes to paintings.
7 Horn of Hearthome: When this horn is blown, listeners can easily
envisage a comfortable and warming vision of home.
8 Weightless Waterskin: This intricate waterskin weighs next to nothing,
even when filled with water.
9 Chalice of Hope: When water is drunk from this chalice, it will taste like
any substance the bearer wishes, if they have tasted it before. The
properties of the water will not be changed in anyway.
10 Enchanted Comb of Keen looks: When this comb is used to style its
bearers hair, the hairstyle will persist until the wearer rests or loses
possession of the comb.
11 Fallen Star: This rock generates an unusual ambient blue light source
when the moon is visible.
12 Golden Greaves: These boots are actually made of leather but have been
enchanted with a magical shoe polish that give them the appearance of
being made of gold.
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