Screenwriting Packet
Screenwriting Packet
What is a story?
Too often short films writers resort to creating a situation, instead of a story. In a
situation, a stock character tackles with a problem for several minutes without success.
A final twist provides the resolution of his troubles –often through no action of his own.
The character is often unchanged by his experiences. In a story, a character must want
something more than anything in the world. The hero must overcome obstacles that
create some kind of conflict for him. He must find ways to resolve his predicament. The
hero either succeeds or doesn’t. In the process, the hero of the story learns something,
and is forever changed by his experiences. Those dramatic elements make a story
compelling to watch.
Use as a starting point something that captures your imagination or unlocks a powerful
emotional reaction. It could be, for instance:
-A person (friend, acquaintance, family member, celebrity) so intriguing you cannot get
him out of your mind
-A snippet of dialogue exchanged between two strangers on a bus ride across the
States
-A chapter of family lore passed down over generations –like what happened to your
great-uncle the first time he got his hair cut
-An outlandish article in the Enquirer
What you are looking for is a powerful creative trigger, an event that struck you in one
way or another, and you want to write about it. When you explore your options for a
story idea, always focus on how you feel about it. It’s that FEELING, that EMOTION that
are important. Fear, anger, a desire for revenge, a sense of thrill or elation, all are
powerful engines behind the desire to write. What you write about has to matter to YOU.
If you are not passionate about what you want to tell, you will not be able to make other
people care, either.
Brainstorming
Brainstorming using “What if” allows you to commit to certain characters (to their
appearance, values, behavior), to certain events that lead to other events (plot), and to
a point-of-view. Your main characters. As you play “What if?” you make important
discoveries about your hero (their physical appearance, attitude toward life, main goal),
create other characters, and imagine their relationships with each other.
A point of view
If a homeless man is your main character, and when you played “What If” you could
have decided that the more interesting story was that of the homeless man. In this case,
the choices you would have made would have been different and the story told from his
point of you. You would have told a different kind of story.
Compelling characters.
The temptation when you write a short film, and have less time to develop complex
characters, is to write your characters in short-hand. If their behavior is simplistic and
predictable, your story will be, too. Characters, particularly your hero’s, is the force that
drives your story. Do not shortchange your characters! Give them the full range of
human characteristics:
• Physical: the character’s height, weight, gender, age, clothes they wear can all
influence how your story develops.
• Behavioral: there can be unexpected contrast between expected behavior and actual
behavior (for instance, a psychiatrist who is obsessively re-arranging the pens on his
desk). This disconnect between what is expected and the actual behavior of the
character is immediately intriguing –and often humorous.
• A strong need: Character is ACTION. An action is what the character DOES in order to
get what he WANTS. Energize your story by making the hero’s need extreme. What the
character wants, he wants passionately. He wants it more than anything in the world.
The need of the character must be immediate and urgent, especially in a short film.
The first type of exposition deals with the Backstory of your characters: events that took
place before the movie begins, but have a direct impact on what is about to take place.
How do you make Backstory information immediate? It can be done with simple visual
details that tell us instantly all we need to know about the action of the character before
the story opens. In The Lunch Date, a short film by Adam Davidson, the movie opens
with a lady carrying shopping bags from expensive New York department stores through
Grand Central Station. This is a visual shortcut, which rapidly conveys the fact that this
is a wealthy woman who spent her day shopping in the city, without ever having to show
this.
The second type of exposition that is often difficult to handle deals with the internal life
of your characters - emotions, thoughts, feelings. In this case, the challenge is to make
that information concrete and visible to the audience. Character behavior, or a potent
visual can economically externalize all the audience needs to know to participate in the
story. You can make dramatic situations so well set-up that dialogue is unnecessary.
Show, don’t tell!
A short film follows the same basic structure in which to organize all the elements of
your story, and each “act” must accomplish the same function as in a feature. Yet, you
do not have as many minutes to do the same job.
While there is no definitive structure for a successful film, many mainstream films follow
a three-act structure. The first act sets the scene, introduces the characters and
relevant backstories, and provides the audience with the information required to not only
understand the story, but also identify with the main character (protagonist). The first act
culminates in an ‘inciting incident’ which Robert McKee describes as an event that
“radically upsets the balance of forces in the protagonist’s life” (p.189). The inciting
incident becomes the catalyst for the events of the film. The second act follows the
protagonist’s attempts to restore balance in their newly imbalanced world. In the second
act the protagonist experiences ups and downs, overcoming obstacle after obstacle
until the point of crisis – the ultimate obstacle and climax of the film. The final act
resolves the story and restores balance to the protagonist’s life.
Great films have interesting protagonists, usually with emotional depth. While actors
contribute to the development of the characters they portray, each character usually has
3-5 basic traits incorporated into the script by the screenwriter. Each action and line of
dialogue is then tailored to illustrate one or more of the character’s traits. When a
character is written well, each line of dialogue is revealing – not only by what the
character says, but what they choose not to say.
• Throw one major obstacle in the hero’s way: The hero faces one major external
obstacle, and/or one internal one. In The Lunch Date, the lady must confront the
homeless man (external obstacle), and conquer her own obsessive cleanliness (internal
obstacle) to get what she wants (the salad). What makes the scene compelling and
funny is the attention paid to the details of both characters’ behavior and on the
development of an improbable relationship.
• Surprise us: The resolution: there is often a twist at the end of a short film, something
that adds interest, or humor to a conventional ending. Its purpose is to make the
audience think, or to make them laugh (or both). In The Lunch Date, the woman realizes
that her salad –the one she really bought- is left untouched in the next booth. This
makes her –and us- think about prejudice: we never doubted that the homeless man
had stolen the lady’s salad when, in fact, he was generously sharing his meal with her.
Beware the twist that solves the hero’s problem! If the lady had noticed the other salad
(her own) sooner, the conflict would have come to an end without her having any active
role in it. The lady would not have struggled to overcome her social and personal
aversions. The story would be flat and uninteresting. The Lunch Date could have turned
into another boring morality tale instead of winning an Academy Award!
• Choose a few locations and choose them well, therefore, when you write your scenes,
keep the following parameters in mind for your locations:
o Think of access and control: remote locations requiring driving for miles, or
busy locations with a lot of traffic and noise will create insurmountable challenges
for the teams.
o Choose locations that are interesting yet practical: Dorm rooms tend to all look
the same, but sets requiring extensive design will use up a lot of precious time to
dress. You know the campus and the immediate environs. Use your imagination!
Just like any good craftsman, a screenwriter has a set of tools at their disposal that
they need to master if they are going to have any real chance of success in this
highly competitive industry. As a writer you must become good at most of these, but
few can master them all. So here is a checklist of the main tools you need to learn
about and a brief description of how you can use them.
A Log Line – A log-line is the basic idea for your movie written in one or two
sentences. It should show what the genre is, who the lead character is, what they
want, what they are forced to do to try and get it, and what happens.
You should be able to write down the basic idea for your movie in one or two sentences,
showing who the lead character is, what they want, what they are forced to do, and
what happens. These statements are called log-lines and are a bit like TV listings.
Some producers also refer to log-lines as premises, and screenwriters are expected
to write these for use in documents that help raise finance for the shoot and later are
used to sell the movie to the public. Here are some familiar examples. If you haven’t
seen these films before, try to rent them, because we will use these films as our main
examples throughout this guide:
Cold Mountain (Screenplay by Anthony Minghella) – Two lovers are separated by the
American Civil War. After Inman is wounded he tries to get back to Ada in Cold
Mountain, where he must save her from Teague the murderous leader of the Home
Guard.
Lord of The Rings (1-3) (Screenplays by Fran Walsh, Philippa Boyens, Stephen
Sinclair [only The Two Towers], Peter Jackson) – After Frodo Baggins inherits a
Golden Ring, he is shocked to discover it is the most dangerous and evil weapon in
Middle Earth and that he must go on an epic quest to Mordor to throw it into the
Crack of Doom and save the world.
The Matrix (Written by Andy and Larry Wachowski) – A rebellious computer hacker
Neo hunts down the mysterious Morpheus who reveals that Neo is a slave living
inside a computer dream. Morpheus rescues Neo who joins forces with the rebels to
defeat the machines that have enslaved humanity.
There is of course no ‘right way’ to write a log-line but they usually include the following
elements.
1. The name of the lead character
2. The setting of the movie
Log-lines sometimes mention the name of the second most important character,
usually the opponent, unless it’s a love story like Cold Mountain when you would
typically mention both the lover and the external opponent.
A Premise – When producers ask for a premise they usually mean a Log-Line,
because a premise is essentially a writer's tool that says who the lead character is,
what their character weakness is, what they want, what unexpected action they are
forced to take by the opponent to get what they want, and how they change as a
result of their experience. This is essentially the lead character’s story arc which
provides the spine of your movie. As well as your lead character premise, it can
also be useful to map out your other character premises to see where they are likely
to come into conflict.
A Beat Outline (or Beat Sheet)– this is effectively your first attempt to map out the
main scenes that you will need to tell your story. So that you can keep track of the
overall structure of your screenplay, it is usually best to limit yourself to a one sentence
description of each scene - though certain big scenes (e.g. a family party) might need to
be broken down into sub-beats describing the mini scenes taking place throughout the
house between different characters. Write your story out scene by scene; and see if you
can group them into sequences. Like this:
For a feature you are likely to need around 50-60 (main scenes) at this stage of the
development process.
A Step Outline – this is effectively an expanded Beat Outline. But instead of writing
scenes in a single sentence, you expand each beat to give some indication of how it
might be shot. For instance in a beat outline, you might write, “James goes to the
Church to see the priest and beg forgiveness for his sins.” In a Step Outline this
would become:
and collapses sobbing with shame. The young priest sees him and
hurries over. James looks up.
The Screenplay – this is effectively the Step Outline with the Action expanded in
greater detail to give an impression of the succession of shots, and with the Dialogue
and Reaction Shots added. Since movies are told primarily with images, the Dialogue
should only be added after all the other stages have been completed. This is
because writing dialogue often makes the writer lazy about describing what is
happening and the screenplay becomes overloaded with unnecessary conversation
instead. The more of the story you can tell with images alone the better the audience
will like the movie. If you are writing a comedy it is often worth writing sample
scenes to explore the way characters interact on a comic level.
Screenplays are always written in the present tense – even when you
are writing a FLASHBACK. You must always describe what the audience is seeing at
that moment on the screen. If it’s something the audience can’t see, don’t write it. It’s
a cheat that will be found out in the edit and cause the rest of your team no end of
problems. So when you write a synopsis, treatment or outline make sure that you
stick to the active present tense (e.g. He kisses her and smiles. She picks up the
Wedding register. He stares at her confused. She whacks him on top of the head
with the book.)
All of these items are important for successful short film. Following these important tools
used by writers to organize their story are essential. Here are two examples of the
treatment and the step-outline. The treatment is a plotting tool. The step-outline will help
you to define the content, function, and placement of each individual scene of your
movie. The difference between a beat outline and a step outline is that a beat outline
does not include scene headings, whereas a step outline does.
Emphasize the visual action of each scene; Strong descriptions or bits of dialogue can
effectively give a sense of the specific world of your movie.
You want to grab the reader’s attention: try to provoke an emotion; Highlight what
makes your movie special.
• Johnny’s Birthday Party – Johnny’s party starts well, but goes pear shaped
when he catches his sister’s junkie boyfriend, Dougie pocketing his mother’s
antique plate.
• Johnny throws him out, but his sister notices. She comes to Dougie’s defence.
A fight starts and Johnny accidentally breaks Margaret’s nose.
or
The Mask of Zorro
3/11/94
The opening sequence is told through the eyes of two young brothers, ALEJANDRO
and JOAQUIN MURIETTA. It takes place in Alta California, 1822. Mexico is about to win
its independence. The Spanish Viceroy of California, MONTERO, realizes his time is up.
He has ordered the execution of all political prisoners. The boys sneak into the town
Square to watch the hangings.
But Montero is foiled again by ZORRO, who sails in and frees the prisoners. Completely
heroic, a black apparition in the moonlight, Alejandro and Joaquin watch him in
wonderment. But Montero was counting on Zorro's arrival; more soldiers wait in
ambush. Zorro is unaware of the trap.
Alejandro and Joaquin give warning. Zorro defeats the soldiers. He thanks the brothers,
and presents them with the medallion he wears around his neck, and then he is gone.
Joaquin, the eldest, claims the medallion over his little brother's objections. Joaquin also
finds an abandoned sword ...
Zorro rides back to his secret cave behind the waterfall. He emerges in his hacienda as
Don DIEGO DE LA VEGA, a wealthy caballero with a wife, ESPERANZA, and two-year-
old daughter, ELENA. He starts to tell Elena what he did that night, but Esperanza
points out that she's not paying attention. Diego says that someday, she will listen to his
stories. And so on….
If you are finding it difficult to put together a beat outline, first try laying
out your story in the form described in the Action section of the guidelines,
answering all of the following questions:
If you can answer all these questions, you will be well on your way to writing your
outline. Just expand the sections 4) and 5) to show the different strategies your lead
character employs to try and overcome their opponent and get what they want, and
how this leads up to the final conflict.
Write a step-outline:
A Step-Outline is a scene-by-scene template of what happens in your screenplay. This
includes the slug line (INT. CHURCH DAY or EXT. FIELDS NIGHT) and one or two line
description of the scene and includes every scene in your movie. The step-outline of a
short film should not be more than a page long –probably one or two major, dramatic
scenes, at the most.
Example:
Margaret hears this and wants to know what the hell’s going
on. Johnny tells her he caught Dougie stealing. Dougie
denies it. A scuffle.
Screenplay Layout
Layout is not something that should trouble you when you are writing your screenstory.
However, when you do sit down to write your draft screenplay, it is very important that it
is written in the correct format.
The Mastershot format (as the feature film format is known) was developed in
Hollywood during the days of the typewriter, so the font you use is always Courier 12
point or Courier New 12 pt, using standard margins for each different element of your
screenplay.
SCENE HEADINGS (or 'Slug Lines'): Left Margin: 1.50” Right Margin: 7.50”
ACTION (description of what happens): Left Margin: 1.50” Right Margin: 7.50”
CHARACTER NAME: Left Margin: 3.50” Right Margin: 7.25”
PARANTHETICAL: Left Margin: 3.00” Right Margin: 5.50”
DIALOGUE: Left Margin: 2.50” Right Margin: 6.00”
TRANSITIONS: Left Margin: 5.50”
Remember: Ask a friend to read through your screenplay to check that everything
makes sense. Sometimes when you are in the middle of writing a screenplay, it
becomes difficult to see which parts of the story are clear and which are not. Making
a film is a collaborative business from beginning to end, so don’t be afraid to ask for
comments and suggestions.
Another important thing to remember about screenplays is that they are always read
before they are filmed. And they are usually read, not by a producer or an agent, but by
a reader.
Most readers usually look for reasons not to pass your script up to the next level. (Many
readers are frustrated, un-produced writers. It could even be said they are envious of
anyone who actually finishes a script under consideration.)
When you have spent so much time and hard work perfecting your product, you want it
to get a fair look. The only way to do that is with a professional presentation.
Don’t give the reader an excuse to pass over your script by not preparing it according to
industry standards. Don’t add creative flourishes such as artwork, or colored inks or
paper. Put your creativity on the page and let the words sell your screenplay.
(2) THE VISUAL EXPOSITION (ACTION) or what you would see on screen or short
sentences describing what the camera is pointing at and what the
actors should be doing in frame, eg:
He jumps from the tailgate of the truck. His feet SLAP down
on the tarmac.
Visual exposition should line up below the Scene Heading at the same indent position,
one-and-a-half inches in from the left hand side of the page. Visual exposition should be
single-spaced. Note: do not use camera directions in your descriptions (such as PAN
right, ANGLE ON etc.) (Another note: distinctive sounds are always capitalized to assist
the sound recordist and sound designer.)
(4) PARENTHETICALS – are adverbs that tell the actors how they should say their
lines. These should only be used when the way the actor says something goes against
their normal way of speaking or the emotion of the situation; they are saying something
with a particular emphasis; or there is no other way of writing it. For example:
FRODO
(screws up his courage)
I will take the Ring to Mordor!
(5) REACTION SHOTS – that tell the other actors how they should react to what other
characters do or say. For example, GANDALF beams with delight. Please note,
reaction shots are as important as dialogue and are often left out by new writers.
(6) TRANSITIONS – words that tell the director when to cut from one scene to the next
to move the story forward, (e.g. CUT TO: ; CROSSFADE TO: ; FADE OUT )
There are rules to the formatting of a script. Format your screenplay correctly and it
could reach the production stage. Don’t format correctly and it will never be read!
1. The slug line establishes the location. It’s daytime and we are outside in the
mountains of Montana.
3. After another double space you can suggest a change in camera focus.
4. Another double space and we move inside the vehicle and focus on the character
driving.
7. Parentheticals or stage directions for the actors are always in small letters beneath
the character’s name. Don’t over do this: it is patronizing to the actor to tell them how to
read a line. That is their job or the director’s.
9. Stage directions for the actors to do within the scene, even if it tells them to do
nothing at all.
10. Sound effects and music effects are always capitalized. The last step in the film
making process is to provide the film music and sound effects. Once the film is ‘locked’,
meaning the picture track cannot be changed or altered, the sound and special effects
editors go through the script looking for their cues. The capitalization helps in their
search.
11. You may choose to end the scene with a ‘Cut to’ or a ‘Dissolve to’ (where one image
fades and another overlaps as it fades in) or a fade to black, ‘Fade Out’. It is
understood when a scene ends and a new one begins there is a cut involved, so you do
not have to include it in your script.
Dissolves are usually used to indicate a passage of time. For instance, in one scene
your character may tell his mother he is going to be a professional athlete in two years.
This would then dissolve to the same character in a tracksuit on a field. However, these
decisions belong to the editor or the director, not the writer.
Never submit your original. Make copies on three-hole punched white paper and submit
them, keeping a copy for yourself. Make sure your copies are clean and easy to read.
Take your 5 pages of three-hole punched white paper and place them between heavy
bond three-hole punch papers. Use brass brads to secure the script between the
covers.
TITLE PAGE
Put the title in capital letters, in quotes and underline it. It should be centered and about
two and a half inches from the top of the page. Centered eight to 10 spaces below that
is ‘Written by’ or ‘Screenplay by’, and four spaces below that is the author’s name.
In the bottom right hand corner put the author’s name and contact information such as
address, phone and email. Never put a date on your script. It may take years for it to
find a home and you don’t want prospective buyers to think it’s been around for any
length of time.
FIRST PAGE
The title is centred in ‘quotation marks’ at the top of the page. Double spaced, then
FADE IN: at the left margin. Double space, then the first scene begins. Even though the
three-act structure is generally favoured, do not indicate act breaks in your script.
CAPITALIZATIONS
The following are always all in capital letters:
LINE SPACING
Single Space:
The narrative, which includes scene description, character actions, camera directions,
and sound cues
Between the character’s name and dialogue
The dialogue itself
Double Space:
Triple Space:
PARENTHETICALS
Always submit a script in the same language as that spoken by the reader who will
hopefully read it. If characters speak a foreign language in your script, write the dialogue
in English. Then you indicate that it’s spoken in French, Italian, Spanish, etc. in the
parenthetical below the character’s name.
Another use for parentheticals is to indicate a pause or a beat to the actor. Place
‘(pause)’ or ‘(beat)’ beneath the character’s name before the dialogue. Use this very
sparingly because it is insulting to the actor and the director.
SHOT LIST
These are ways to find the subject of your shot.
1. ANGLE ON: a person, place or thing, i.e. ANGLE ON TOM climbing into his tractor.
4. WIDER ANGLE: A change of focus in a scene. You shift from a CU (Close UP) of Tom
in his tractor, to a PULL BACK, which includes the tractor.
5. NEW ANGLE: often used to break up the page for a more ‘cinematic look’ i.e. of Tom
driving the tractor.
6. POV: A person’s Point Of View i.e. ANGLE ON TOM approaching the horse, or from
horse’s POV of Tom approaching.
7. REVERSE POV: see Point Six above, what the horse sees.
8. OVER THE SHOULDER SHOT: Usually the back of a character’s head is in the
foreground of the frame, what they’re looking at is in the background.
9. MOVING: focuses on the movement of a shot. Tom’s tractor MOVES across the field.
10. CLOSE SHOT: used sparingly and only for emphasis. (ECU), EXTREME CLOSE
UP etc, used in animation only.
11. INSERT: a close shot of something important for emphasis i.e. a clock, map,
weapon.
Sometimes it is easy to see the difference. For instance in The Lord of the Rings,
Frodo wants to destroy the ring, but Gandalf tells him the only place it can be
destroyed is in Mount Doom. So what does he have to do? He has to travel to the
other side of Middle Earth to Mordor and drop it in the volcano. This is his quest (or
challenge) and it’s summed up perfectly by Sam at the beginning of The Lord of the
Rings: The Two Towers when he says words to the effect of, “Mordor, the one place
we don’t want to be is the one place we’ve got to get to.”
Sometimes what a character wants and what they have to do to get it may appear to
be the same (e.g. in a sports movie where a character wants to be world champion).
But even in these types of movie there is a very important difference between the two
questions. For instance, in Billy Elliot (which could be described as Rocky in ballet
shoes), Billy decides he wants to go to ballet lessons. This is what he wants. But
what is he going to have to do to get it? He must overcome his shyness and his fear
about what other people think in order to succeed.
In both of the above examples, the writers and screenwriters have put huge barriers
in the way of their heroes. If a character’s challenge was easy there would be no
story. Take Notting Hill for instance: imagine if Anna walked into William Thacker’s
life and everything went swimmingly - no press scrum outside the house the next
day, no mad friend dancing in his Y-fronts, no film star ex-boyfriend, no
misunderstandings - and no movie!
The whole enjoyment of watching any type of movie is watching a sympathetic lead
character getting themselves into big trouble, trying to extract themselves only to be
pulled in deeper, before they find a surprising, entertaining and believable way to
finally resolve their difficulties.
So before you commit to any character or story line, analyze your story idea and try
to answer as many questions about your character to check they are the perfect
person for your plot: Ask:
• Who is s/he?
• What problems does s/he already face in his or her life?
• What does s/he want?
• What will s/he be forced to do to get what s/he wants?
• What is his/her moral weakness or character flaw?
• What does s/he fear most?
• Who is his/her main opponent?
If you have a very clear idea of what forces drive your lead character you will be well
on your way to create what Screenwriters and Producers call a ‘Character-driven’
story.
However, Aristotle defined suspense as much more than an immediate visual trick:
he believed that suspense is created when the drama makes an audience feel a
powerful sense of pity for the hero’s undeserved suffering, because only then can the
audience truly sympathize (and identify) with the hero, and fear for what might
happen to him next. As soon as audiences know more than the characters in the
movie (usually because they are also privy to the actions of opponents or lovers that
the characters themselves are not), they can feel pity and fear (or even terror) for
what is about to happen to that character, and experience extreme tension about
whether the character will recognize what is going on in time to prevent a tragedy.
This is the real meaning of dramatic suspense and is also known by the term
dramatic (or comic) irony.
EXERCISE: Try writing your story as a single paragraph showing the emotional
journey that your character will go on as they overcome their weaknesses and fears.
Write down who the lead character is, what the situation is, what s/he wants, what
s/he does, what problems s/he encounters and how s/he has to change by the end.
Then try doing it for the other characters: when you have a clear idea about what
motivates them, you will see where each of them will come into conflict with your lead
character.
Complication:
Setup
• Who is my lead character?
• What do they want?
• How can I show what they want?
• What do they need to learn about the world or themselves in order to get what
they want?
• How can I demonstrate visually what they need?
Increasing Conflict
• Who opposes them?
• How do they attack the lead character and expose their weaknesses?
• Why is the lead character resistant to change, reluctant to confront their
weakness?
Unravelling:
Resolution
• Why does the lead character come back for one last attempt to defeat their
opponent?
• Do they still want what they did at the beginning, or are they beginning to
understand that they will never win unless they change their goal or their attitude
to life?
• What moral choices that they have to make in the final struggle will finally
externalize their inner struggle between what they want and what they need?
• How does the lead character close the divide between what they want and what
they need in the climax and resolution of the movie?
The more you write the more you realize that before you write a word of dialogue, it
is important to interrogate your story to check whether it can be all it can be. Ask as
many questions as you can about your story before you start and the chances are
you will have a better map of your own ideas from which to build an engaging
dramatic story.
EXERCISE: To help you plan your story, try breaking the idea down into these
elements to check that you are on track and to see if it prompts any new or better
ideas.
Writing Dialogue
I have left writing dialogue until quite late in this guide for the simple reason that it is
not something you should really start to do until you are really sure about the
structure of your story and the way it will look on the screen. To state the obvious,
movies are primarily about moving images, where the sound design and dialogue
support the image and not the reverse. It is therefore more important to know where
your imaginary camera is pointing and what the purpose of each scene is before you
decide what needs to be said and what does not. If you write a scene of dialogue
between two people without knowing what the scene needs to do to move the story
forward, then it quickly starts to resemble a ping-pong match with no foreseeable
end, and the audience may lose interest in what is being said.
The most important thing therefore is to work out whose scene it is and what that
character wants out of that scene. You then need to concentrate on the visual
elements of the scene to work out how the characters will interact physically, and
only then do you start to write dialogue that will achieve your purpose. And, as a
Once you are clear about what needs to happen in the scene and the overall look
and feel, you can start to write your dialogue.
• it needs to reveal character motivation and help explain why they act as they do,
and what they learn during the course of the story.
• it needs to give the audience key information about the context and setting of the
story,
• and thirdly and least importantly (unless you are writing a comedy), it needs to
entertain.
To write good dialogue you should know your characters so well you can think like
them and know what they would say based on their specific desires and needs,
interests and contradictions. This is why it is so important to ask the basic motivation
questions about all your characters and build up an active character description of
who they are and how they think (see the section Describing Characters).
If you still find that all your characters sound alike, try restricting their
vocabularies (e.g. allow Jeff only to use Plain English words like talk and choose,
and allow Dr Morris to use more Latin-based words like communicate and decide);
give them different idiosyncrasies (e.g. Sally never finishes a sentence, Doris always
finishes other people's) or give each character distinct slang expressions to use (e.g.
‘by the way’, ‘pure magic’, or ‘actually, darling’). Restricting what characters are
allowed to say can help you focus on who they really are and what they want. You’re
just coming at it from a different angle.
EXERCISE: Choose a scene of verbal confrontation from one of your favorite films
and transcribe it in screenplay format describing both the actions you see and the
words that are spoken. Note carefully how the actors move in the scene and how you
might describe who is in control at different points in the scene. The ability to give the
director and actors a sense of how the scene will play visually is an integral part of
good screenwriting.
When you listen to people talking at work, or on the bus, they almost never say what
they are really thinking. There is therefore no reason to have people in movies say
exactly what they are thinking either, except during those few big confrontation
scenes where your characters finally tell each other what they really think.
As a screenwriter you need to find ways for characters to reveal to the audience what
they are thinking, without using obvious, ‘on-the-nose’ dialogue, and without
necessarily giving the same information to the other characters in the scene. This
hidden information is called subtext and is extremely entertaining for the audience,
since it adds extra layers of meaning to the action. Some of the characters in the
scene may be aware of some of these layers of meaning, but rarely all of them. This
often places the audience in a privileged position, where they know more about (or
think they know more about) what is going on than the characters.
When the audience has privileged information about what is going on they are able
to sympathize even more with the lead character (or enjoy the comeuppance of
opponents or comic characters). This helps build suspense (or comic anticipation)
about what is likely to happen, and how you the screenwriter will resolve the difficult
predicament created for the characters. Subtext also allows actors to explore the
character of the person they are playing, which further intensifies our enjoyment of
the film.
A good example of subtext occurs in The Two Towers when Frodo is captured by
Faramir. The audience knows that Frodo has the ring, that Faramir is Boromir’s
brother, that Boromir was hungry for power, and we suspect that Faramir may be too.
We quickly realize that Frodo is in a very difficult position because if he does not
explain who he is, Faramir may think he is working for Sauron, while if he does he
risks revealing he is the ring bearer, and Faramir may try to steal it like his brother.
These underlying narrative elements make the scene rich in subtext and very tense.
Frodo manages to wriggle his way through this difficult conversation, though after
Gollum is caught stealing fish from the sacred pool he has to come clean. With the
truth of his mission revealed, it seems that Faramir will indeed steal the ring as his
brother intended. However, then the Nazgul arrive and Faramir is wise enough to see
that the ring cannot be controlled and must be destroyed.
EXERCISES: Here are a few simple exercises you can try to help you improve your
dialogue writing and your understanding of subtext:
• Write a scene where one character tells another a story without realizing that the
other person already knows what happened; concentrate on how the other person
reacts and responds.
• Write a conversation in which the characters are so excited that no one finishes a
sentence.
• Write a scene with one person trying to tell another that they love them, but being
too afraid to say it straight for fear of being rejected.
• Write a Hitchcock style scene with two people talking intercut with another scene
showing the police about to raid the house they are in. How much tension can you
create?
• Write a scene about a young child describing a fight between their parents without
knowing what it was really about.
• Write a wedding scene where lots of relatives are giving different versions of what
the bride and groom are really like.
Rewriting
Most writing is rewriting. A screenplay by its very nature is a blueprint for a movie, so
by definition it can never be truly finished. As soon as a producer, funder or actor
comes aboard a project, the screenwriter will be expected to make changes to
accommodate any number of things, from alterations to the setting or budget, to the
specific desires of any of the other people involved. For some, this can be an
intimidating and difficult process, but the more you understand what your screenplay
is really about, the greater the chances are you will be able to defend what is really
important and make changes which improve the story rather than damage or
compromise it.
Since the writer is always rewriting, the most important rewrite of all is the first rewrite
- which you will often make on your own and in isolation. This is the time when you
assess whether you have fulfilled the promise of your premise, synopsis, beat
outline, step outline (and sometimes treatment) or not.
If you are not happy with your rough draft – and the chances are you won’t be – you
need to be able to analyze your own work to find out where it is working and where it
is not. This is not easy, but you should by now have many of the tools needed to
really interrogate your own work and see where improvements can be made.
Sometimes rewriting is a painful process because it can mean going back to the
beginning and starting again. But rest assured no work you will have done on a
project is ever truly lost. Indeed, even if you throw the whole screenplay out it will
inform the rewrite.
Characters do develop a life of their own and sometimes they will surprise you.
Sometimes you find you are writing two movies simultaneously and need to strip one
out. So how do you analyze your narrative and identify the problems.
Concept:
• Does the story still have the x-factor you thought it did? (i.e. Is the concept clear or
not?
• What does the movie poster look like?
• Would you pay to see this film?
Theme:
• What moral choices does the lead character make (particularly at the end)?
• Has the lead character changed in a meaningful way and how? (Have you shown
this properly through action)
• Has the theme changed since you started? (What’s the poster strap-line?)
• Is the task sufficiently testing to challenge your lead character’s weaknesses to the
full? (i.e. Has the inner conflict been successfully externalized?)
Character:
• Have you written a passive lead character who is reacting rather than acting?
• Are the character’s actions credible or do they jump unbelievably?
• Have the subplots become more interesting than main plots?
• Has a secondary character become more interesting than the lead character you
started with?
• Are the lead character’s motivations clear?
• Do you know what s/he wants and what s/he will have to do to get it?
• Do you know what s/he really needs to find out about him or herself by the end,
and whether they will realize it in time or not?
• Do you set your lead character a big enough challenge or place them in an almost
impossible predicament? (if not why not)
• Are you sure you have picked the right character to be challenged by your
predicament?
• Can the character be weakened to make the challenge more difficult?
• Can you intensify the character’s problems, weakness and greatest fear?
• Remember: the gap between what the lead character wants and what they really
need creates the opportunity for the antagonist to attack.
Opponent:
• Do you know who your opponent is and why they are appropriate to this movie?
• Does the main opponent make the lead character jump through sufficiently large
hoops?
• Does the opponent exploit the lead character’s weakness to the full?
• The main opponent should have similar wants to the lead character – that is
why the love interest can be defined as the main opponent in a romance or a
romantic subplot because they want and need similar but crucially different
versions of the same things: love and sex.
• Is the opponent too easy to beat?
• How has the opponent exposed the lead character’s weaknesses and forced
Secondary characters:
• Do you have too many secondary characters? (this is a frequent problem with
screenplays which move between two worlds)
• Does each subplot complement the main plot? (or do they operate independently
from each other)
• How does each subplot relate to the central theme?
The Audience:
• Are you aware how the audience will be made to feel at each stage in the story
and why?
• Do you hook the audience properly at the beginning?
• Do you give them a big finish at the end?
• Does the story twist in interesting and unexpected ways in between?
• Are you using all the main dramatic tools at your disposal to their most telling
effect?
o Dramatic Tension – this is when the audience sees the narrative
through the actor's eyes
o Suspense (a.k.a. dramatic irony) – this is when the audience
knows more than the character, sympathizes with them and
therefore starts to pity them and fear for them in drama, or
contrariwise enjoy anticipating their discomfort in a comedy.
o Mystery – this is when the audience knows less than the character
(e.g. at the beginning of a movie and the start of every sequence or
scene)
o Surprise and Reversals – have you constructed the back stories,
motives and needs of your characters, so they can act towards
each other in surprising and revealing ways which will energize and
refresh your story.
o Genre irony – this is when the audience knows more than the
character because they know what type of movie the character is in
where the character does not. Are you delivering therefore an
original twist on the audience’s plot expectations or are you merely
serving up genre clichés? Genre expectation also relates to
the specific mix of dramatic tools you use in any specific genre
(e.g. contrary to popular belief a thriller usually relies more on
dramatic tension, surprise and genre irony than true Aristotelian
suspense).
o Cinematic irony (a.k.a suspension of disbelief) – In one sense an
audience always knows more than the character by virtue of the
fact that they are watching a movie, whereas the character
believes they are real. Do you have a clear vision of how the
audience will relate to your story, or are you alerting them too often
to the fact that they are watching a movie and thereby distancing
them from the cinematic experience. Movie references can be very
effective in certain types of films (particularly comedies), but used
inappropriately they can really damage the audience’s enjoyment.
Plotting:
• Is the plotting credible?
• Is the plotting clever with unexpected twists and turns? Or is it wholly predictable?
• Is there a point in the plot that is far too convenient and does not spring from
cause and effect in the character motivation?
• Do you rely too much on coincidence? If so remove it, remember you are only
allowed one obvious coincidence which usually occurs near the start of the movie,
any more and you are short-changing the audience.
• Does the story lack suspense? (have you set the story up to make the lead
character interesting enough to engage with? Does s/he “suffer the slings and
arrows of outrageous fortune”? If not, why not? We need to sympathise with
him/her.)
• Is the pace uneven?
• Do all the characters weave into the story properly or are some left hanging?
• Does your ending deliver on the promise of the main active questions in surprising
ways? (i.e. do you solve all the issues)
Dialogue:
• Is the dialogue economical and does it support the action? (or vice versa?)
• Is dialogue rich in subtext or blunt and on-the-nose?
• Is the tone consistent?
• Are characters' speech patterns distinct from each other?
• Do some characters have too much dialogue and others too little?
• Are you giving the best lines to your lead characters? Your actors will kill you if
you aren’t.
EXERCISE: Analyze your draft screenplay using the checklist above. Give yourself
marks out of ten for each question. This may sound daft but giving yourself a score
will help you identify where you are strong and where you need to concentrate your
rewriting efforts.
Rewrite in stages
Having identified the problems in your screenplay it can be tempting to correct areas
as you discover them. However, it is often more productive to stage the rewrite, since
there’s no reason to fix the dialogue if there is a structural problem that may require
more major surgery. Different screenwriters have different ways of going about this,
but here is a way that works for me.
than it looks. For instance, in Psycho Hitchcock pulled the biggest genre busting
trick of all time, but he understood clearly that he could only make it swing if we
didn’t like the seeming heroine too much. Thus he goes out of his way to make us
feel ambivalent about her in the first half of the movie. We feel the dramatic
tension of the situation but we don’t feel real suspense (pity and fear for her), so
when she is killed we can move on to our new lead character, Norman Bates,
shocked but not emotionally gutted.
• Map out in a beat outline or diagrammatic form the main active questions at story
and sequence level. Do you understand how these drive the story?
• Do the same for your subplots and identify how these intersect with the main plot.
• Check that your theme is nailed into the narrative in the set-up and conclusion of
your story. (e.g. Cold Mountain is very good at reminding us both at the beginning
and the end that this story is about how one spark of fleeting love when properly
cherished is ultimately more powerful than war)
• Try to find ways of intensifying the conflict between what characters want and
what they need, as well as between each other.
• See if you can push your characters' conflicts to greater extremes (without
Only once a rough draft has been fully rewritten do you have a First Draft screenplay
and it remains a First Draft screenplay, however many times you rewrite it, until it is in
development with a production company. Do not write Draft 17 on the front unless your
project is in funded production.
1. Know who you're making your film for. If you're making it for yourself, that's who you
have to satisfy. If you're making it as an entry into the industry, your film needs to work
dramatically as well as technically. Competition is stiff.
2. The longer the story, the better the film has to be. Length comes down to what the
story dictates. But if a film is over 15 minutes, it really has to be great to keep people
watching. I can't tell you how many boring "short" films I've seen because directors can't
figure out what they can cut to make it better.
3. Write the script you can produce. Don't write a script with production values you can't
achieve.
4. The best ideas are simple. Focus on one main conflict, then develop and explore it in
surprising ways.
5. Set up your film in the first 60 seconds. If you're writing a ten-minute (10 page) movie,
you can't take the first five pages to introduce your characters before getting to your
conflict. Establish your conflict as soon as possible.
6. Make sure conflict escalates. Know what your character wants (the goal) and what's
preventing him from getting it (the obstacle), and make sure your audience understands
it, too.
7. Try to develop the conflict in one main incident as the set piece of your project. Many
great short films develop the conflict in one incident to great effect, exploring character
in ways feature films rarely do because they rely more heavily on plot.
8. If your film is less than five minutes, one type of conflict might be sufficient to satisfy
your audience. But if your film is over five minutes, you're going to need to various
obstacles or complications for your hero to face.
9. Just because your film is short doesn't mean it's impossible to have an effective
midpoint and reversal. Anything that keeps your audience from guessing your ending is
an asset.
10. Make sure your ending is the best thing about your great film. Your payoff is what
you're leaving the audience with, and it's how they're going to remember you.
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