Output Log
Output Log
0f4 (88f3bc4c76f9)
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 26.20.13001.16003]
Renderer: Radeon RX 570 Series
Vendor: ATI
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: Z:\35MM\35MM_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child
Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-UnityScript-firstpass.dll
(this message is harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity
Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-UnityScript.dll (this message
is harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\EasyRoads3D.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\EasyRoads3D.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\AmplifyMotion.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\DecalSystem.Runtime.dll (this message
is harmless)
Loading Z:\35MM\35MM_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in 0.256 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: Z:\35MM\35MM_Data\Managed\UnityScript.Lang.dll (this message is
harmless)
Platform assembly: Z:\35MM\35MM_Data\Managed\Boo.Lang.dll (this message is
harmless)
Platform assembly: Z:\35MM\35MM_Data\Managed\System.Core.dll (this message is
harmless)
Запустилось ____________________ интро
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 32469.
Total: 8.088795 ms (FindLiveObjects: 1.796207 ms CreateObjectMapping: 0.398766 ms
MarkObjects: 3.790917 ms DeleteObjects: 1.008643 ms)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Напарник говорит 1
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Ставим время на 0.005
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Коллизия с ГГ
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Unloading 457 unused Assets to reduce memory usage. Loaded Objects now: 23855.
Total: 46.682030 ms (FindLiveObjects: 1.176653 ms CreateObjectMapping: 0.302886 ms
MarkObjects: 3.155823 ms DeleteObjects: 40.913410 ms)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Can not play a disabled audio source
Напарник говорит 1
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)