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Output Log

The document details the initialization of a game engine, including loading game assets and assemblies. It then describes some gameplay events like level loading, character collisions, and audio playback. Errors are also logged around null references and device resets.

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dario
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0% found this document useful (0 votes)
26 views6 pages

Output Log

The document details the initialization of a game engine, including loading game assets and assemblies. It then describes some gameplay events like level loading, character collisions, and audio playback. Errors are also logged around null references and device resets.

Uploaded by

dario
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.1.

0f4 (88f3bc4c76f9)
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 26.20.13001.16003]
Renderer: Radeon RX 570 Series
Vendor: ATI
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: Z:\35MM\35MM_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child
Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-UnityScript-firstpass.dll
(this message is harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity
Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-UnityScript.dll (this message
is harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\EasyRoads3D.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\EasyRoads3D.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\AmplifyMotion.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\DecalSystem.Runtime.dll (this message
is harmless)
Loading Z:\35MM\35MM_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in 0.256 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: Z:\35MM\35MM_Data\Managed\UnityScript.Lang.dll (this message is
harmless)
Platform assembly: Z:\35MM\35MM_Data\Managed\Boo.Lang.dll (this message is
harmless)
Platform assembly: Z:\35MM\35MM_Data\Managed\System.Core.dll (this message is
harmless)
Запустилось ____________________ интро

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Запускаем _________________ 1 __________________ уровень

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the


actor's mesh shapes! Please change mesh geometry or supply a tensor manually!

(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

[mecanim]: BindSkeleton: cannot find Transform 'bomb'

(Filename: Line: 1441)

[mecanim]: BindSkeleton: cannot find Transform 'box_2'

(Filename: Line: 1441)

[mecanim]: BindSkeleton: cannot find Transform 'box_2_element'

(Filename: Line: 1441)

[mecanim]: BindSkeleton: cannot find Transform 'helmet'

(Filename: Line: 1441)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 32469.
Total: 8.088795 ms (FindLiveObjects: 1.796207 ms CreateObjectMapping: 0.398766 ms
MarkObjects: 3.790917 ms DeleteObjects: 1.008643 ms)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Камера заглушка ____________________________ ON

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта


(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта


(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Черный цвет шрифта

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Камера заглушка ____________________________ OFF

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Камера меню ____________________________ ON

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Ставим время на 0.005

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Напарник говорит 1

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1385)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1385)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Ставим время на 0.005

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Коллизия с ГГ

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object


at Animation_speed.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Animation_speed.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Animation_speed.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Animation_speed.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Animation_speed.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Animation_speed.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 457 unused Assets to reduce memory usage. Loaded Objects now: 23855.
Total: 46.682030 ms (FindLiveObjects: 1.176653 ms CreateObjectMapping: 0.302886 ms
MarkObjects: 3.155823 ms DeleteObjects: 40.913410 ms)

Пауза звука шагов

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Can not play a disabled audio source

(Filename: Line: 359)

Напарник говорит 1

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Ставим время на 0.005

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Ставим время на 0.005

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Platform assembly: Z:\35MM\35MM_Data\Managed\System.dll (this message is harmless)

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