Vdocuments - MX Silambam Rules Book
Vdocuments - MX Silambam Rules Book
www.silambamwsf.org , www.silambamindia.com
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1. The Globe in the Logo denotes that the art Silambam is to be proliferated
3. Both men's standing position spells the confidence in their mind and
4. The barefoot implies that this art is a prehistoric one, started before the
6. A clear drawing or a picture of a man would somehow or other indicate his race
and origin. To express our view that silambam has to be practiced in the whole
world, we draw the men in silhouette picture in which neither the race, nor the
origin could be identified.
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tho;f!
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GENERAL TREASURER
: Mr. B.Rajan ( India )
INTERNATIONAL COORDINATORS
:Dr. M.Arulprakash (India )
Mrs..Aishwarya Narendran( U S A )
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4. Contents
S.No. Particulars Page
22. Thanithiramai Final Entry Form & Kuluppotti Final Entry Form 55-56
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How did silambam, the art of self defense, come into being?
In ancient days, pre historic man used a bamboo stick to protect himself from approaching
animals and inimical humans. Because of its usefulness, they always had the stick with them. When
they went in search of food, they had to walk long distances. Playfully they swirled the sticks that they
carried with them. As and when some inimical humans attacked them with sticks, they had to defend
themselves with sticks. Thus a kind of fighting with sticks began to develop. It the first defense mach
anion in human history.
Development of this art at the time of sieges and kings.
About 5000 years age. Sieges age shier, a great devotee of lord Muruga, the Tamil god,
lived in the hills of Pothigai in Thirunelveli District, that is situated in Tamilnadu in south India. It is
said that it was Agasthiar who invented he is art of Silambam.
Later on the chera, Chozha and Pandiya kings introduced this art in their warfare and made it
compulsory for all the soldiers in the five wings of their military.
In the recent past, at the time of Pulidevan and Veera Pandiya Kattabomman (1760–1799) this
art was resurrected and was used in the fights against the British. So the British passed orders not to
practice Silambam.
As for the Tamils, Silambam is not only a weapon but also a traditional Martial art. So they
practiced it for the sake of physical fitness.
Silambam is a weapon-based Dravidian martial art from Tamil Nadu in south India
but also practiced by the Tamil community of Malaysia ,Singapore, Sri Lanka and Indonesia. The
word silambam refers to the bamboo staff which is the main weapon used in this style. Other weapons
are also used such as the Maduvu (Deer horn), Kathi (Knife) and Vaal (Sword). Unarmed Silambam,
called Kuttu Varisai, utilizes stances and routines based on animal movements such as the Snake,
Tiger and Eagle forms.
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The length of the staff depends on the height of the practitioner. It should just touch the forehead about
three fingers from the head, although different lengths are used in different situations. It usually
measures roughly 1.68 meters (five and a half feet). The 3 feet stick called sedikutchi can be easily
concealed. Separate practice is needed for staves of different lengths. The usual stance includes
holding the staff at one end, right hand close to the back, left hand about 40 centimeters (16 inches)
away. This position allows a wide array of stick and body movements, including complex attacks and
blocks.
There are numerous sub sects in silambam like nagam-16 (cobra-16), Kallapathu (Thieves ten),
K idamuttu (goat head butting), K uravanchi, kalyanavarisai (similar to quarterstaff), Thulukkanam,
and so on. Each is unique and may differ from one another in grip, posture, foot work, method of
attack, length of the stick, movement of the stick etc.
The bamboo staff, one of the first weapons used in Indian martial arts, was in great demand
with the visitors
How did silambam come to be known a sport?
Rules and regulations were framed for silambam and so it developed into a sport. There are
state, national, continental and international federations for silambam. Annual competitions are being
held as per norms.
The All India Silambam Federation was duly registered in Government of Tamilnadu in 2006
and is functioning successfully. National competitions are held annually.
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The executive committee, meeting in Kolalampur and 20 march 2009, decided to form the
Asian Silambam Federation, bavings its head quarters in India. This Federation has been duly
registered in India.
For the first time Asian silambam Federation conducted competitions for men and women in
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all the three categories of sub-junior, junior and senior. It was held from 3 to 6 November, 2009 at
CSI Hall Nagercoil, Kanyakumari District,Tamilnadu, India. 300 competitors from nine nations of
India, Malaysia, Singapore, Nepal, Bangladesh, Srilanka, Indonesia, Thailand and Iran Participated.
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I. The Aims and Objects of the World Silambam Federation shall be:-
1.3.) To diffuse useful knowledge and modern techniques in sports and physical
exercise by publishing literature in any form the participating in such meetings in
Shuttlecock and abroad ; and
FEDERATION (SSF),
admitted member of WSF and recognized by the National - level agency authorized to
2.3.) Regional Federation and National Association / Federation of Silambam from any
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Federation.
2.4) In case any certain Regional and country has no Regional / National level
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2.13.) To act and do any lawful things conducive to the attainment of the Aims and
Objects of the federation.
2.14.) With the prior approval of the competent authority to publish
newsletter and/or to disseminate information on the activities and
development of the Federation.
There are various ways of Silambam Guru Vanakkam which are practiced by the
participants to honor their gurus and at the same time respecting the audience.
The exponents are using eyebrow level in length and one inch width sticks. They swing
the stick in various methods to defend and to counter attack the opponent. Even a man
with knife may easly be managed with this long stick. This is the main instrument in the
silambam competition.
Two short sticks, each about 3 feet in length may be used. A skilled exponent can guard
himself against several hits, where he uses one hand to block and the other to counter-
strike or thrust. Usually two short sticks are better than one. The exponents with high
skills can attack or strike and at the same time giving no time for the opponent to
defend. Please note that swaying the stick and turning the body left and right will make
the opponent sometimes defenseless.
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A men of highly skilled in martial art only can defend himself from various weapons
like a chopper, sword, knife or an axe. He should move or dodge immediately when the
exponent attacks. He can either give blows, kicks, thrusts, or apply locks. When
applying locks like in wrestling, one can make the attacker with weapon motionless. A
higher form of techniques should be learnt before using it because it needs quick and
decisive movement to apply locks against the opponent.
03.05. Locks
A person with inferior strength can lodge a wrestling lock against the man of greater
strength. A weaker person defends himself by performing a simple lock. This method
With a sword and shield one can give strike, hits, thrusts, swings to the various parts of
the body of the opponent. The defender must be skillful in order to defend from various
strikes. This is usually a fight against warriors; where they attack with a long sword gnd
defend with a shield. In ancient war, the sword and shield are commonly used by most
of the countries like Rome, India, China, etc.
This is an advanced form of sparring in which neither the technique of attack nor the role
of the attacker is pre-arranged. The exponents are completely free to attack, defend and
counter attack with all the techniques they have mastered .Exponents are dressed in
traditional clothes however this does not affect the techniques of silambam. It is a series
of hand and leg play, where the defender defends and at the same time gives kicks and
blows. It is a mixed combination of punches, strikes, chops, kicks and thrusts. So the
defender defends all these movements and counter attacks immediately.
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Spear fighting techniques is rather similar to long pole fighting but the techniques used
here are mostly thrusts.
It is a short defending weapon usually made of deer horns. Since the horns are very rare
to get, the players usually use the weapon made of hard wood or soft iron bar. The
exponents with a single Maduvu or double can defend himself against all chops ,strikes
and hits. A very skilled person will be able to defend and counter. Usually in India,
maduvu will be played with long stick called "Puli Attam" where a man wears a
costume like a tiger and defends against a single or double attacker.
There are more than 100 types of techniques in short/long stick sparring. Mostly
the techniques are of strikes, thrusts and locks.
The steel-whip is a weapon consisting of two to five stainless -steel blades riveted to a
handle grip. The width of each blade is 1. 1\4 inches and each blade is 4 to 5 feet in
length. This weapon is used to combat against a mob or to disburse an unruly crowd.
Usually the steel-whip display are shown during festival season and celebration nights.
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Article-1
UNIFORM
01 PARTICIRANT'S UNIFORM
01.01 SHIRT
1. White shirt
2. Shirt with 'Jippa' model with thick coat material and has two buttons
3. With Silambam logo on the right side
4. Elbow length sleeve with rubber edge in the end
5. The shirt's length should be half of the thigh with split lengthwise about 10 cm
1. At the back of the uniform written "Silambam India" / "Silambam Malaysia" etc.
2. The size of letters should be 2 inch high and 1/2 inch thick
3. The fonts must be in black.
01.03 SHOE (Figure 5)
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1. The uniform of Silmbam participant for individual and sparing event (refer
picture 6 & 7 )
2. A participant should wear approved Silambam uniform by the organization with
White shoe.
3. The uniform should be tucked in properly.
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COMPETITION
Silambam participant's uniform for group event (refer figure 8 - 9 )
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01.07 COURT
SILAMBAM COURT PREPARATION
1. The court for all competitions are round in shape (see figure 13 )
2. There are 2 circles where the outer diameter is 22 feet while the inner diameter is
22 feet.
4. There will be seats for the participant at the right and left side of the court.
5. Judge will be placed at the back of the court.
i) First 3 seats are for marks writer (Scorer),
ii) Last 3 seats are marks counter.(Assistant)
6. Secretariat seat will be placed at the behind.
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iii) Announcer
4. At the upper right corner 2 seats for reader and mark counter for green player.
5. At the lower left corner 2 seats for reader and mark counter for red layer.
6. Court's right side is for participants of green protected wired couch to seat.
7. Court's left side is for participants of red protected wired couch to seat.
8. The score board is placed in right side of the court.
9. At the back 3 seat would be provided for :
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21
22
22 ft
20ft
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Article-2
Competition Divisions:
TAMIL - ENGLISH
TANITHIRAMAI COMPETITION
1. In this event, the participant must show their own talent with one stick .
2. In this event if the stick falls, it can be picked up for only one time for each
right and left hand. If the stick falls, but it can be catched up before the stick reaches the
floor, it will not be considered as a fall.
Silambam competitions are conducted on the basis of Mini Sub-Junior, Sub-Junior, Junior, Senior
(Male, Female) based on their age.
Article-3
Kuthu Varisai
Fighting with Hands and legs are called Individual talent Kuthu Varisai
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Article-4
Otrai Kambu Veechu
These four competitions are based on their individual Traditional Different performance.
COMPETITION RULES
1. Wearing complete uniform with the shirt tucked in and wearing white shoes
with stockings.
2. Personal accessories are not allowed.
3. Participants with long hair should tie them up properly.
4. Participants will have to use their own silambam stick which is 3 A inch by
width and forehead level length by long.
Refer to figure to see the correct way of showing respect before the Self Skill
Competition starts. Participants are supposed to be ready when their names are
called and make sure that their names are called correctly .
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1. Stand straight after entering the court and hold the silambam stick at right
hand.
2. Rest the stick on the right chest while entering the court.
3. Stand with right leg in the front and left leg at the back while holding the
stick in the same position.
4. Lower down the stick with the upper edge touching the ground.
5. The stick is moved from down to up vertically to show respect to their
master (guru).
6. Lower down the stick (as in figure ) to inform that participant is ready.
Each round carries 0.5 points the overall marks will be 5 points,
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FIRST:
a.. Sendippu e. Kirukki i. Kintal
b. Udaan f. Pirallai j. Thirumandy
c. Baski g.. Pammal
d. Takki h.. Patunggal
SECOND :
a. Vaaral d.Aruppu
b. Vettu e.Kuthu
c. Veechu
iii) vi) Karanam is another part where participant will get 0.5 point overall,
a. Style
b. Speed
c. Skill
d. Variety
e. Power/Discipline
i. The juries' and judges' names will be written for reference in the form,
ii. If the participant came out of the court, two marks will be deducted,
iii. If the participant drop the silambam stick, 2 marks will be deducted. If he
repeats the same mistake, he will be disqualified,
iv. After the competition for this category ends, chief official will paste the
marks list at the score board for reference of the management and coach,
v) Chief official will receive all the category's form after the competition end.
vi) Chief official will fill up the special form and paste it at the score board.
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Article-5
1 Erattai Kambu
These four competitions are based on their individual Traditional Different performance.
a. Style
b. Speed
c. Skill
d. Variety
e. Power/Discipline
Article-6
1. Kulupotti - Group Competition:
2 . TYPES OF EVENTS
3. MARKS CALCULATION
i) Style-20% iv) Power -20%
ii) Speed-20% v) Variety-20%
iii) Skill -20% vi) Total-100%
Article-7
1. Kambu Sandai - Stick fighting:
This style totally differs from all previous demonstrative styles. Based on the age group and body weight
group the competition will be divided.
One will wear identity of blue and the other with red identity in the field. They have to obey the rules of
World Silambam Foundation and will fight in the Light Contact way. Specific time will be allotted for them and
after the allotted time the Judges will announce their results.
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2. Green dressed participant should be with their coach in the right side of
the court.
3. Red dressed participant should be with their coach in the left side of the
court.
4. Chief Judge will enter the court and gives respect to the juries, (fig. 19 )
i) Stand straight after giving respect (Vanakam)
ii) ' The ways of calling participants to the court and signal.
vi) The ways of showing the winners and signal.
vii)
The ways of the judge giving respects to the chief judge, (by hand)
The judge should stand straight before and after giving respects.
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4. SIGNALS AND REACTIONS
-Chief Judge move both hands out side and then inside.
PARTICIPANTS'S REACTION
Enter the court after receiving the instructions.
- Prepare their own style before picking Silambam stick.
- Pick the Silambam stick and place their left leg at the back.
(Figure 28)
Judge's signal to the participants for giving respect to them selves and to the judge:
Judge move his both balms in side { palms facing to the judge}.
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Participants reaction.
(Figure 32) Judge and participants are ready to start the Competition.
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6.2.PERMITTED TARGETS
SHOULDER
(F. 36)
PROHIBITED TARGETS.
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7. PROHIBITED TARGETS.
HEAD
(F. 39)
NECK
(F. 40)
ARM
(F. 41)
FROM HIP
TO MID
THIGH
(F . 42)
Parts that shown above are not allowed to hit. If it was purposely done, the participant will be
disqualified.
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9. GENERAL RULES
1. Take Silambam stick where the end of the stick hold direct to the chest and
other end of the stick touch the floor.
3. Stand in relax mode with the hands put in the hip, and then place the stick
upon right shoulder.
4. The judge will give hand signal to the participant to stand at their place in
the court by moving both of his hand inside and outside.
5. Participant give respect to the court and prepare their own style and stand with their left
leg at back, right at front and lifting the stick (refer figure 18).
8. The Judge will put his right leg back. Move left leg to front while right hand move to front.
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10. The Participants will place down the Silambam stick after giving respect and
11. Change his position opposite while put the stick at the left side.
13. Participant will move the stick from left-hand side to front with the stick
crossed unto the level of forehead.
14. Judge will make sure that all the other judges take their places. Judge will
15. separate both sticks which was crossed by his own stick Then competition starts.
16. 'Silambam Stick' must always being moved in round until end of the
competition. If the participant refuses, warning will be given and 1 point will be
deducted.
17. The Participant cannot use one hand to take point. Warning will be given. If they continuously
doing this 1 point will be deducted.
19. A Powerful hit may cause bleeding and dangerous. It should not be
admitted in the competition
20. If any participant, say - Red made his rival (Green) to drop the (green man's)
21. Stickthen red will be adjudged as the winner. If the stick droped because of slippery,
then that participant can continue the competition.
22. There are two rounds, each 2 minutes with 1 minute rest after the first round.
23. The following parts of the body can be touched. Every touch will get 1
point (fig. 35 to 38)
a) Body
b) Shoulder
c) Ankle
28. The following parts of the body cannot be touched and no points will be
given, (fig. 39 to 43)
a. Head neck and face
b. From hip part to mid thigh.
c. From elbow until end of the fingers (hand)
29. If head hit by the stick marks will be deducted.
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10. Salute (Vanakkam)
1. Judges Salute (Vanakkam)
Before starting the game the judges should exchange their salutes between them and then to take their seats.
Before entering the game circle have to touch the circle with their hands and then to salute with both hands. After the Sr.
Judge announces their names they have to take their position. And to salute the judges and also between the competitors.
2.2.3 Disqualified
A person who tends to misbehave related to the above mentioned criteria’s will be eliminated out of the game by
the Judges. Judges committee will decide on the above elimination.
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Article-8
1. Officers of the Circle competition
He is the one who will be guiding the entire team engaged in this circle competition. And also will be monitoring
the senior Judge and the other Judges. If any of the Judges are behaving partially they will be reported to the
technical council and if the complaint is proved they will banned to participate in any of the competitions for a
period of 3 years by the Technical Council. This chair person has the authority to change the Senior Judge and
also the Judges.
Article-9
1. TEAM CHAMPIONSHIP
Each weight category winners will be awarded 5 marks and the runners will be awarded 3 marks For
each unit, the total marks obtained in all the body weight categories will be clubbed with the marks
obtained in Culture Competition.
The highest scorer will be adjudged as the winner for the Team Championship and the next best unit
will be declared as runners up.
Article-10
CATEGORY
EVENT & WEIGHT CATEGORY
2. Sub-Juniors ( 11 – 14 years)
1. Kuthu Varisai - Bare Hands Forms (Singles)
2. Kambu Veechu - Stick Swing (Singles)
3. Erattai Kambu Veechu - Double Sticks Swing (Singles)
4. Kulupotti - Groups (10 Members)
5. Kambu Sandai - Stick Fighting (Singles)
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1. Umpire should Bring the both Players in Circle and make them To stand opposite and Bow Each of them and starts the
game.
2. The umpires should Give 10 points for player who throws the opponent down.
3. Announcing the Winning Player And penalizing the Player who breeches the Rule and regulations. When catch and
throw technique is made the Umpire stands in front of the Circle and asks the 5 judges for their suggestions. Then goes by
majority Decision. In 3 round game who Scrod the Maximum points will be declared won the Committee of 5 judges and
that will be given to the Umpire for announcing Then The Umpire raises the hand of the winning player.
Part-1
1.1. Chief Referee
The competitors have to be positioned and should follow the rules to be done before starting a game and all these
has to be monitored by the Senior Judge.
1.2. Judges
Judges have to represent their marks for blue and red competitors respectively and based on this the winner will
be selected. And finally out of three rounds the highest scorer in three rounds will be announced as the winner of
the competition.
1.3. Announcer
Announcing the competition and calling the participants and announcing the winners are the job of the announcer.
1.4. Time Keeper
With the permission of the Sr. Judge the time keeper will start the game and to maintain the time limit for each
game. Time keeper will use the temple bell to start and end the game.
Will be collecting the mark sheets from the Judges and give to the writer and vice versa.
1.6. Writer
Writing the names of the competitors in the mark sheets and to check the majority mark holder and to inform the
announcer, the winner.
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Part-2
Article-11
QUALIFICATIONS OF THE OFFICIALS
2. COACH
1) Must be a Black belt holder patient and can control his / her emotion,.
2) Must be honest and fair.
3) If the coach is not satisfied he can make a report to the juries with polite in writing (In
the specified format)Should not scream or use rude words.
5) Coach should not hold a Silambam stick while in the court, when his students are in
competition.
6) Must wear sports attire as track suit which signifies his unit.
8) Understand technical status and always giving motivation to the participants.
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20) Should have understanding capacity and caliber in solving any problems.
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I/C No :
Date of Birth
Training center
Branch :
Height cm
Weight kg|
Age year
Sex
Truly I am like one who signing this form is a member of the organization (already paid all the tics).
Participant apply to take part on that day will respond and leave out responsibility organization and
all the other members from claim caused by wound or accidents. Which can happen during the
competition.
NOTE: This form should be fully filled and give it to their coach with fee required within 14 days
before the competition day.
The participant below 21 years should get permission from their parents signing the regarding column.
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[KALADI VARISAI]
TOTAL VARISAI [3Dj
0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 SENDIPPU 0.3
UDAAN 0.3
BASK1 0.3
TOTAL TAKM 0.3
KERUKKI 0.3
[ALANGGARA VEECHU] [MARK.
NADUKKAMBU VARISAI I PIRALAI 0.3
1 PAMMAL 0.3
0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5
1 PATUNCGAL 0.3
1 KLNTHAL 0.3
TOTAL 1 TKLRUMANDY
[ 0.3
KARANAM [ D. S MARK TOTAL
[ KUTT1 KARANAM MUN/ PIN/ PAKKAM
ANTHARKARANAM MUN/PIN/PAKKAM
THOLIL VARISAI 1. 5
JUDGE:_____________________
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SCORING PAPER
Parampariya Silambam Seimurai (Traditional Silambam)
KuthuVarisai, OtraiKambu Veechu, Erattai KampuVeechu, & KuluPotti
(Individual skill, & Group Event)
Sex____________________Category_______________________________
Event_________________________________________________________
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Event_______________________ Event__________________________
Fight Number ________________ Fight Number___________________
Name _______________________ Name __________________________
Nation _______________________ Nation __________________________
II
III
Red Blue
Veliye/ Exite : 1 2 3 4 5
1 2 3 4 5
Echarikai/ Warning : 1 2 3 4 5 1 2 3 4 5
Stick down
Neekkudhal/ Disqualify :
Decision
Winner Nationality
--------------------------
JUDGE SIGNATURE
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SCORE
1)
2)
NATION:
1)
2)
NATION:
1)
2)
NATION:
1)
| 2)
NATION:
1)
--------------------------
JUDGE SIGNATURE
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Thanithiramai (Individual Event)
FINAL ENTRY FORM
Category : ___________________________________
COMPETITIORS : (Please fill in the number of competitors)
1. Thani Thiramai (Individual Event)
Events (Pls. Circle)
S.No. Competitors Name Sex Age Weight Kg.
1 2 3 4
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___________________________________________ ________________
Sign of National President / General Secretary (With Assn. seal) Signature of the
Organizing Secretary
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Category : ___________________________________
10
___________________________________________ ________________
Sign of President / General Secretary (With Assn. seal) Signature of the
Organizing Secretary
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State / country :
Date :
Competition between :
Category :
Complaint :
( ) ( )
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08 JUDGE REPORTS
Complaints Form ;
State :
Date :
Competition
between Category
Report :
( ) ( ) ( )
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The syllabus is divided into junior and senior sections each with 10-1 kyu grades. Each
grade is assigned a colored belt: every student achieves a new belt with an examination on the
techniques required for that grade. There are techniques for 5 Dan ranks listed in the syllabus,
however 10 Nilai ranks exist, 5 of which are not examined from a syllabus. A student should
.
have studied for a specified length of time before being eligible to be examined for that grade
Black
2.
Brown
3.
Purple
4.
Blue
5.
Green
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6.
Orange
7.
Yellow
8.
Red
9.
White
White - beginner - the rank is awarded to anyone wishing to become a student of the WSF
Red - after sixteen sessions
Yellow - twenty-four sessions
Orange - sixteen sessions
Green - sixteen sessions
Blue - thirty-six sessions (some clubs include a 18 sessions blue and white belt and a 18 sessions full
blue)
Purple - twenty-four sessions
Brown - thirty-six sessions (some clubs include a 18 sessions brown and white belt and a 18 sessions full
brown)
Muthal - (1st Nilai) - sixty sessions (black)
Erandam - (2nd Nilai) - Two years
Moondram - (3rd Nilai) - Three years (blue & white vertical bands)
Nangam - (4th Nilai) - Four years
Intham - (5th Nilai) - Five years (red & white vertical bands)
Of course, the timescales outlined above are a suggested guidance only; grading is undertaken
at the discretion of the instructor who may feel that a student is not ready to take an
examination (or equally, that a student has excelled and ought to be examined before the
suggested number of sessions).
Ranks above that of Intham Nilai are awarded on a discretionary basis with no formal syllabus.
Ealam Nilai (7th Nilai) holders use a belt with red & black vertical bands.
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