The document discusses additive manufacturing (AM) and rapid prototyping. It defines a prototype as the first example of something that will be copied or developed. It describes the types of prototypes based on implementation, form, and degree of approximation. It outlines the roles prototypes play in product development. The document then discusses the historical development of technologies that led to rapid prototyping. Finally, it outlines the fundamentals of rapid prototyping, including how a model is converted to an STL file and sliced into cross sections to build a 3D model through solidification of materials.
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Types of Prototypes
The document discusses additive manufacturing (AM) and rapid prototyping. It defines a prototype as the first example of something that will be copied or developed. It describes the types of prototypes based on implementation, form, and degree of approximation. It outlines the roles prototypes play in product development. The document then discusses the historical development of technologies that led to rapid prototyping. Finally, it outlines the fundamentals of rapid prototyping, including how a model is converted to an STL file and sliced into cross sections to build a 3D model through solidification of materials.
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ADDITIVE MANUFACTURING
(A.M)
K.RAVITEJA Assistant Professor Department of Mechanical Engineering Learning outcomes
• Understand prototyping fundamentals
• Types of prototype. • Roles of prototype • History of Prototype. • Phases of Prototype • Fundamentals of Rapid prototyping. PROTOTYPE • Many of the processes involved in the design, test manufacture and market of the products have been squeezed, both in terms of time and material resources. • The designers are involved in the development of prototype. • Def: A prototype is the first or original example of something that has been or will be copied or developed. • It is a Preliminary version/Approach. Types of Prototypes It contains three aspects of interests: (1) The implementation of the prototype; from the entire product (or system) itself to its sub- assemblies and components, (2) The form of the prototype; from a virtual prototype to a physical prototype (3)The degree of the approximation of the prototype; from a very rough representation to an exact replication of the product. Types of Prototypes
Types of prototypes described along the three aspects of implementation, form
and degree of approximation Roles of the Prototypes • The roles that prototypes play in the product development process.
(1) Experimentation and learning
(2) Testing and proofing (3) Communication and interaction (4) Synthesis and integration (5) Scheduling and markers HISTORICAL DEVELOPMENT Year of Inception Technology 1770 Mechanization 1946 First Computer
1952 First Numerical Control (NC) Machine
Tool 1960 First commercial Laser
1961 First commercial Robot
1963 First Interactive Graphics System
(early version of Computer-Aided Design) 1988 First commercial Rapid Prototyping System HISTORICAL DEVELOPMENT • The increase in the use of computers has spurred the advancement in many computer-related areas including Computer-Aided Design (CAD), Computer- Aided Manufacturing (CAM) and Computer Numerical Control (CNC) machine tools. • The emergence of RP systems could not have been possible without the existence of CAD. • Many other technologies and advancements in other fields such as manufacturing systems and materials have also been crucial in the development of RP systems. Phases of Development FUNDAMENTALS OF RAPID PROTOTYPING • A model or component is modeled on a Computer-Aided Design/Computer-Aided Manufacturing (CAD/CAM) system. • The model which represents the physical part to be built must be represented as closed surfaces which unambiguously define an enclosed volume. • The solid or surface model to be built is next converted into a format dubbed the “STL” file format which originates from 3D Systems. • The STL file format approximates the surfaces of the model by polygons. FUNDAMENTALS OF RAPID PROTOTYPING • However, there are some rapid prototyping systems which also accept IGES. • A computer program analyzes a STL file that defines the model to be fabricated and “slices” the model into cross sections. • The cross sections are systematically recreated through the solidification of either liquids or powders and then combined to form a 3D model. • Another possibility is that the cross sections are already thin, solid laminations and these thin laminations are glued together with adhesives to form a 3D model. • Fundamentally, the development of RP can be seen in four primary areas. They are: Input, Method, Material and Applications. • Input refers to the electronic information required to describe the physical object with 3D data. There are two possible starting points —a computer model or a physical model. • Method - While they are currently more than 20 vendors for RP systems. • Material -The initial state of material can come in either solid, liquid or powderstate. • Applications can be grouped into (1) Design (2) Engineering, Analysis, and Planning and (3) Tooling and Manufacturing. The Rapid Prototyping Wheel depicting the four major aspects of RP