Understanding Generation Alpha
Understanding Generation Alpha
Generation
Generation Alpha
C O N S U L T I N G
Introduction
A baby learns how to use a touch-screen device by the age of two.
Parents panic as a toddler talks to Alexa and gets a response full of
explicit material. A father is so concerned about his unemployed
son’s gaming habits that he hires in-game assassins to kill his avatar.
Stories like these give a glimpse of how young people are already
encountering the world in different ways to the generations before
them – ways that can be both exciting and troubling. But while rare
incidents such as these often appeal to a widespread uneasiness
about the fast-changing world of tech, the real story is inevitably
more nuanced. Is all “screen time” bad for children, or could apps
help them develop certain skills? Can voice assistants offer a new
2 way to communicate? And at what point does immersion in a digital 3
world become truly problematic?
The next generation of young people will have unprecedented
exposure to technology. Generation Alpha – a term coined by social
researcher Mark McCrindle to describe the cohort of people born in
2010 onwards – will play, learn and interact in new ways. They are
born into a landscape in which devices are intelligent, everything is
connected and physical and digital environments merge into one.
As they grow up, technologies that appear new or unusual to older
generations will be a normal part of their lives, and will shape their
experiences, attitudes and expectations of the world. Some neuro-
scientists and psychologists even believe that their minds will be in
some ways different to those of previous generations.
Alpha
brain
01
Chapter 1:
Inside the
Alpha brain
01 02 03
Inside the Our brains will become Technology will enhance
Alpha brain more specialised certain skills
04 05 06
We will outsource The debate over screen The kids are all right
more brain activities to time rages on
computers
UNDERSTANDING GENERATION ALPHA
CHAPTER 1
INSIDE THE ALPHA BRAIN
8 Inside the Alpha brain specialisation. Hundreds of years ago, What is neuroplasticity? 9
he says, we were “operational general- This describes how
The brain is not developed in a vacuum; ists”, with a broad set of overlapping skills the human brain can
it is constantly modified through expe- needed to survive. But today, individuals’ change throughout an
riences with the external environment. brains are becoming dominated by a narrow individual’s life, even
This is known as brain plasticity. “Every domain of problems and are increasingly during adulthood. It
skill and every ability we have is refined specialised for specific tasks. “We’ve cre- alters in response to
by how we engage our brain in the world,” ated a class of super-specialists,” he says. stimuli and refines its
explains Michael Merzenich, a professor processes as it learns
emeritus neuroscientist at the University Merzenich predicts that this trend will new tasks. Michael
of California, San Francisco and a pioneer continue for Generation Alpha, and will Merzenich, known for
in brain plasticity research. “That is the be pushed further by cultural shifts in the his work in this area,
basis of the creation of the operational workplace. Employment is set to be widely has shown that it is
person that we are.” disrupted by automation, meaning many possible to use the
of Generation Alpha will need to devel- brain’s plastic qualities
Quite how technology is changing young op highly specialised technical skills in to help children with
minds remains unclear. Headlines tend to order to find fulfilling work. A July 2017 learning disabilities.
lean toward the alarmist: Google is mak- report by PwC researchers estimates that
ing us stupid; smartphones are turning us 30 per cent of UK jobs and 38 per cent of
into zombies; Facebook is making narcis- US jobs could be automated by the early
sists of us all. Others, however, argue that 2030s, with sectors including transpor-
technology is enhancing our skills beyond tation, manufacturing and retail at the
what was thought humanly possible, and highest risk.1
freeing our brains of monotonous tasks to
focus on more high-level problems. This emphasis on specialisation, says Mer-
zenich, could lead to cultural and social
Regardless your position, one thing is divides, with a “super class” of individu-
clear: technology will not only affect Gen- als taking highly specialised roles while
eration Alpha’s experience of the world; others are left without meaningful work.
it will also shape who they are. Some argue that
Technology enhances certain skills automation and
Our brains will become more technology free our
specialised We know that technology can make us brains of monotonous
better at certain tasks. Take the ex- tasks so we can
One trend that Merzenich has observed ample of video games: a 2003 study in focus on more high-
over recent years is the increase in Nature found that people who played level problems
1
PwC UK Economic Outlook Report, July 2017
UNDERSTANDING GENERATION ALPHA
CHAPTER 1
INSIDE THE ALPHA BRAIN
12 the Rest of Us, psychologist Jean Twenge a pronounced spike in teen unhappiness, Hotwire: it to primarily talk to strangers, which is 13
draws a link between the rise of smart- and question how much time spent online What does this a whole different experience. Similarly,
phones and social media and an increase in is genuinely replacing more wholesome mean for comms? spending time playing video games is
depression, anxiety and loneliness among activities⁵. Reports such as Monitoring How do we not a problem for most people, but a small
today’s teens. (She defines the “iGen” as the Future can only show correlation, not communicate to an number could be susceptible to compul-
those born from the mid-90s, straddling causation, and rely on teens self-reporting audience with neither sive gaming or video-game addiction.
the period between Millennials and Gen- their behaviour and mood. Several studies the capacity or desire
eration Alpha.) have failed to find a link between time spent for remembering Ultimately, both the positive and negative
online and loneliness or depression. One facts? We change the effects of technology are generally statis-
She suggests that an increase in screen study published in January 2017 that looked game: our proactive tically small, and there is more variation
time – to the detriment of time spent on at 120,000 UK adolescents’ use of digital communications will between individuals than there is between
healthier, real-world pursuits – is to blame. technologies concluded that “Moderate have to entertain generational cohorts. “In my view, tech-
“Teens now spend between six and eight use of digital technology is not intrinsical- people in a memorable nology is influencing all of us, not just the
hours on average on electronic devices, ly harmful and may be advantageous in a way and keep them younger generations,” says Valkenburg.
meaning tablets, computers, phones,” connected world.”⁶ coming back for more.
she says. “I found they spent six hours We won’t bother Even where a generational difference can
a day on just three activities: internet, Indeed, proving a causal relationship be- throwing facts at them be observed, Valkenburg warns against
social media and texting.” tween a generation’s use of technology and because they won’t making value judgments. Take the com-
their mental wellbeing is almost impossi- stick. Instead, we mon accusation of narcissism directed at
Twenge’s main findings are based on ble. To do so, you would need to compare a will focus on tightly social-media-savvy Millennials. Is it so bad
surveys and reports including the US Mon- group of people who use technology with targeted placement to exhibit confidence or enjoy celebrating
itoring the Future report, which annually people of the same age who do not. With of our reactive one’s achievements? The line between
surveys tens of thousands of 8th-, 10th- computers and smartphones so central communications so we high self-esteem (generally considered a
and 12th-grade students (aged 13-18) on to modern life, finding that control group make an impact when positive trait) and narcissism (considered
their behaviours. Based on these databas- would be incredibly difficult. Even if you Generation Alpha needs a negative trait) is blurry, and Valkenburg
es, she found that iGen dates less, drinks could find them, they would likely have oth- answers. The winners even questions whether a small increase
less and goes out less, but spends more er stark differences in experience, such as will be those that can in narcissism is necessarily a bad thing –
time online. Twenge correlates teens’ religious views or socio-economic factors. be persuasive, brief and perhaps it could be a useful adaptation
reported levels of happiness with the time most visible on Google. for success in many professions.
they spend participating in on- and off- The important thing here is not the tech-
screen activities and finds that those who nology itself, but how it is used, says
spend more time on the internet, social Valkenburg. Take social media: she has
media and texting are more likely to report found that being a member of a social-
being unhappy. networking site can in fact boost young
people's self-esteem and improve the
5
Alexandra Samuel, “Yes, Smartphones are Destroying a Generation, But not of Kids”, JSTOR Daily
The kids are all right quality of real-life friendships. But that 6
Andrew Przybylski & Netta Weinstein, “A Large-Scale Test of the Goldilocks Hypothesis: Quantifying the
is not the case for everyone⁷. While most Relations Between Digital-Screen Use and the Mental Well-Being of Adolescents”, Psychological Science
(January 13, 2017)
But not everyone agrees with this picture. young people use social media to connect 7
Patti M. Valkenburg & Jochen Peter, “Social Consequences of the Internet for Adolescents
Some researchers dispute that there is such with friends they already know, some use A Decade of Research”, Current Directions in Psychological Science (February 1, 2009)
Technologies
14
that 15
will
define
Generation
Alpha
02
CHAPTER 2
Technologies that will
define Generation Alpha
01 02 03 04 05
Technologies that Will Learning through the Devices will gain Voice will become Interaction with
Define Generation Alpha internet of toys emotional intelligence a major interface technology will become
to rival the screen more physical
06 07 08
Experiences will be Increased data The need for
personalised to suit the collection will fuel technological literacy
individual privacy risks is greater than ever
UNDERSTANDING GENERATION ALPHA
CHAPTER 2
TECHNOLOGIES THAT WILL DEFINE GENERATION ALPHA
Explorations in Child-Agent Interaction, Proceedings of the 2017 Conference on Interaction Design and
“I think at first children expect a human- are displayed on a small screen). Face-
Children (27-30 June 2017) level interaction, because these things recognition technology also lets the robot
UNDERSTANDING GENERATION ALPHA
CHAPTER 2
TECHNOLOGIES THAT WILL DEFINE GENERATION ALPHA
20 ‘Kids more and more Voice will become a major interface boy got frustrated when Alexa wouldn’t 21
are demanding to rival the screen play his favourite song. “If you have a
their physical play device that speaks perfect English and it
experiences to do more, Devices are increasingly using voice seems very smart and can pull all of this
to be more fun, to be recognition as their primary means of information off the internet – for a four-
more interactive and control – with assistants such as Ama- year-old, they’re very confused when
responsive’ – Bethany zon Echo and Google Home again leading it can’t play ‘I’ve been working on the
Koby, Technology Will the way. Bethany Koby, co-founder of railroad,’” says Williams.
Save Us STEM-focused toy company Technolo-
gy Will Save Us, thinks that voice as an Interaction with technology will
‘I think the expectation interactive medium will affect children’s become more physical
is, “I want to have play patterns in completely new ways.
that relationship that It’s not just voice that offers an alterna-
I might have with a “Quite frankly, I’m excited for the screen tive to the keyboard and screen. Gestural
movie character” to disappear,” she says. She hopes that interfaces let people interact with digital
– Mark Palatucci, Anki more “natural” interfaces like voice will content using hand or body movements,
tap into the human side of technology using information collected by wearable
and allow children to interact with the devices or tracking sensors. These kinds
environment around them in a more of devices could be used to interact with
fulfilling way. Screens, she says, put virtual and augmented reality without the
recognise its owner and say their name decade, and to gain a greater understand- Devices are a barrier between the user and their need to hold or touch a controller.
using its distinctive voice tones. ing of their context and environment so increasingly using environment and often result in quite an
they can respond accordingly. voice-recognition insular, singular experience. To Koby, these new interfaces promise
“The emotion that you might have with assistants as a more engaging way to use technology
your corgi – we'd love to be able to bring Generation Alpha will likely have high- their primary Voice interfaces also make technology that gets away from the passiveness of
that level of depth into a product like this,” er and higher expectations of smart means of control more accessible to younger children, says watching a screen. “I think kids more and
says Mark Palatucci, co-founder and chief devices as they’re exposed to them from Williams. If you’re interacting with a com- more are demanding their physical play
product officer at Anki. Recent upgrades a young age. Palatucci says that adults puter using a keyboard, there’s a natural experiences to do more, to be more fun, to
to the product let you “feed” and look after and children over the age of 12 often age limit as the user has to be able to read be more interactive and more responsive,
your Anki in order to encourage this kind respond to Cozmo with awe, as they and write. “But when you have a device and for them to be a part of that process
of nurturing robot. haven’t ever seen a device like it before that can talk, you have to be old enough in some way,” she says.
outside of science fiction. But younger to talk to it – so now we’re looking at
Palatucci says the Cozmo was inspired by children have never known any differ- three-year-olds,” she says. She believes that augmented reality
the idea of bringing the kind of personal- ent. “I think the expectation is, ‘I want to will increasingly be used as a way to ex-
ity-driven characters found in animated have that relationship that I might have In the MIT study, however, the research- plore new landscapes, especially as travel
films into the real world. (Anki’s team in- with a movie character,’” says Palatucci. ers found that voice-recognition systems is made more expensive and difficult due
cludes former animators from Pixar and “I think that's something that we're of ten struggle to understand young to climate change and changing attitudes
DreamWorks.) He expects devices to certainly getting closer towards.” children, and the technology doesn’t to transport.
develop richer personalities over the next always live up to expectations. One
UNDERSTANDING GENERATION ALPHA
CHAPTER 2
TECHNOLOGIES THAT WILL DEFINE GENERATION ALPHA
22 Experiences will be personalised to Increased data collection will fuel Hotwire: ment: these are collecting information The need for technological literacy 23
suit the individual privacy risks What does this about an infant who has no awareness is greater than ever
mean for comms? of how their personal data is being used
As gadgets such as smart devices and While AI tools and increased data col- Could we see the – and no say in it. A common theme in interviews for this
wearable technologies collect more and lection allow for more personalised death of the screen as report was the need to teach Generation
more data on their users, companies will interactions, it also poses a security and a marketing channel “In the next ten years we’ll be seeing many Alpha how technology works. For Betha-
be able to tailor their offerings more pre- privacy risk. Many smart devices are con- when Generation more of these apps that you can easily ny Koby, whose company makes DIY kits,
cisely and develop products based on nected to the internet, which means they Alpha comes of age? Is use to measure and record,” says Rog- tech products can continue the tradi-
feedback. Anki, for example, found out could be vulnerable to hacking. In Novem- voice finally making a ers. A parent could record a child’s mood tion of construction toys such as blocks
from early user data (which was collect- ber 2015, it was revealed that Mattel’s comeback after years of or daily activities, for example, and store and LEGO and teach children important
ed anonymously and in aggregate) that Wi-Fi-enabled Hello Barbie doll could being pushed aside by that information in the cloud to analyse physical and problem-solving skills, as
people were particularly fond of a Coz- easily be hacked to turn it into a child- email and messaging? in aggregate. While this could have many well as educating them about the technol-
mo feature called Explorer Mode, which surveillance device; in February 2017, Possibly. Video content benign uses, Rogers is concerned that ogy itself. Yvonne Rogers has also been
lets you control the robot’s movements an official German consumer watchdog ticks the entertainment the data could be used in unforeseen working on toolkits that help teach chil-
through a smartphone or tablet. “We were advised parents to destroy their children’s box, but when it comes ways – and that these devices and apps dren a variety of skills beyond just coding.
just blown away by how many people like Bluetooth-connected My Friend Cayla doll to eliciting a response, could also cause parents to worry more
using that,” says Palatucci. As a result, over similar fears. More widely, users are voice is a medium about their child’s development and S tef ania D r uga a dds that we may
the company added more capabilities to often ill-informed about how companies in which brands can encourage over-parenting. underestimate children’s capabilities in
this feature, allowing children to move themselves can use the data these de- directly engage on understanding the technology embedded
Cozmo’s head and arms and to see the vices collect from them. an individual basis to Hannah Broadbent, deputy CEO of inter- in their lives. She finds that adult’s reac-
world through his front sensor. provide real meaning net safety charity Childnet, says young tions to questions about AI often tend to
Connecting a toy to the internet immedi- on a personal as well people are becoming more aware of on- the extreme, but, in her experience, chil-
Some devices and apps use the data they ately introduces a potential weakness for as collective basis. line privacy risks thanks to increasing dren can be open-minded and offer quite
collect to become more personalised to hackers to exploit. Toy company VTech, But brands will need digital literacy among themselves and profound thoughts on the role these tech-
the individual. Machine-learning algo- which makes kids’ gadgets including tab- to remember to build their parents. However, she says there is nologies could play in our lives. “I think a
rithms can learn how a user interacts lets and baby monitors, was breached depth as well as still a knowledge gap, and young people lot of our assumptions of what a young
with a device over time and custom- in 2015, exposing children and parents’ breadth into their voice- usually think more about privacy in terms child today could understand or do are
ise the experience to their needs. Koby personal data. Security researchers have activated campaigns – of keeping information from each other yet to be challenged,” she says.
foresees technologies growing and also raised concerns that connected dolls it’s no good setting up and people they don’t know, rather than
adapting alongside Generation Alpha. and toys could breach privacy laws. a voice system which what companies can do with the data
“They’ll change, they’ll modify, they’ll can’t deal with follow they collect. She thinks the demand for
learn about the interactions that are Yvonne Rogers, director of the Univer- up questions. privacy may continue to grow as news
happening in order to create bespoke, sity College London Interaction Centre, spreads around new data protection laws
customised, informed and unique expe- says this is particularly problematic when such as the 2017 UK Data Protection Bill
riences for kids,” she says. devices collect data from children, as they and European General Data Protection
are not able to give permission. She points Regulations (GDPR).
to devices such as smart baby monitors
and bracelets that parents can use to
track their baby’s health stats or move-
Connecting
24 25
with
Generation
Alpha
03
CHAPTER 3
Reaching
Generation Alpha
01 02 03 04 05
Connecting with New technologies Brands must offer Video is dominating Generation Alpha
Generation Alpha will set a new gold choice, diversity and social media will have multiple
standard authenticity online identities
06 07 08 09
Data and AI will Consumers will be Tech platforms will One brand to rule
help brands know more savvy about how have more power over them all?
when to engage their data is used brand visibility
UNDERSTANDING GENERATION ALPHA
CHAPTER 3
CONNECTING WITH GENERATION ALPHA
28 Connecting with Generation Alpha tions that others have to meet, too. Some Birk Rawlings, head 29
brands, such as Nike, have already used of DreamWorksTV at
Brands and marketers looking to reach AR in their marketing, allowing custom- Awesomeness TV,
Generation Alpha will need to adapt to stay ers to try out different styles and colours summaries Generation
relevant and remain sensitive to consum- digitally when they shop and connecting Alpha’s expectations
ers’ changing attitudes and expectations. limited-edition designs to physical loca- thus: ‘They want
This is not a new problem, says Andrew tions so they can only be unlocked when everything
Stephen, associate dean of research and the customer visits in person. and they want it now’
L’Oréal professor of marketing at the Saïd
Business School at the University of Oxford Even brands that are not particularly tech
– but it is still a big challenge, especially focused will need to take notice. As Gen-
for established brands. eration Alpha grows up, they will gravitate
to brands that feel like those they already
“Brands in general are a bit daunted by know and trust. If they’re used to using AR
this generation, if not outright scared – for when they shop for groceries, they will
similar reasons perhaps as they were ini- expect the same when they come to buy
tially daunted or confused at approaching car insurance.
Millennials and Generation Z after that,”
says Stephen. “These are consumers com- Brands must offer choice, diversity
ing into the market who may or may not and authenticity
have different ways of behaving, and may
or may not have different expectations.” Increased access to technology and media
means that consumers have never had more
New technologies will set a new choice – something that Generation Alpha
gold standard has already come to expect. Young peo-
ple also have more tools at their disposal,
If brands wish to remain relevant and ap- from search engines to automated recom-
pealing to young people, they must stay mendations, that allow them to research
on top of emerging technologies. Stephen and scrutinise their options before making
gives the example of augmented reality: their own choices. Birk Rawlings is head of
young consumers are already becom- DreamWorksTV at AwesomenessTV, which
ing used to AR in mobile apps such as makes video content for kids and has more
Snapchat, and this technology is likely to YouTube followers than Disney Channel
become much more mainstream. (In 2017, and Nickelodeon. He summarises Genera-
Apple and Google both released their own tion Alpha’s expectations thus: “They want
AR platforms for developers to work with.) everything and they want it now.” Some brands offer
customers discounts or
As future-looking brands experiment with To be effective, brands must provide the loyalty points in return
these technologies, they set new expecta- variety that today’s young people expect. for personal data
UNDERSTANDING GENERATION ALPHA
CHAPTER 3
CONNECTING WITH GENERATION ALPHA
30 In the entertainment industry, children ic, where presenters make magic tricks GENERAL DATA produce their own video content through above probably don’t really think much 31
have access to thousands of pieces of out of household objects. “The shows’ PROTECTION REGULATION image-led platforms such as Snapchat about,” says Stephen. “Whereas if you go
content across a huge range of media. hosts are very real; they don’t look and act In May 2018, new data and Instagram. to people in their teens and 20s, and prob-
Any company that wants to keep their like super-high-polished actors, it feels protection rules will ably by default even younger, there’s very
interest must therefore serve content like you’re hanging out with friends” he come into force across Generation Alpha will have multiple much this sense of identity management.”
across a wide variety of formats and on a says. “I think that’s a big part why some of Europe. The General Data online identities
broad range of topics. DreamWorksTV has these new platforms have worked so well – Protection Regulation Intruding at the wrong time could have
produced more than 100 video series in because there is a hunger for that kind of (GDPR) will change While many of Generation Alpha don’t yet a negative effect – especially given the
one year. “As a larger percentage of kids relationship with entertainment.” how businesses and have their own social-media profiles, they growing phenomenon of shaming brands
gain access to mobile and tablets, that organisations can handle are beginning to experience them and are who step over the line on the very plat-
individualised experience of controlling Video is dominating social media people’s information. The building their own digital footprint through forms they are trying to use to promote
video selection is really empowering and law will require companies their parents’ profiles. But while sharing themselves. Stephen draws a link between
exciting for them – and I only see that ac- Social media is already a major desti- to be more accountable details of our personal lives is becoming this increasing distaste for advertising that
celerating,” says Rawlings. nation for brands to communicate with for data they hold, allow second nature, our relationship with so- feels intrusive and the rise of ad-blocking
consumers and vice versa, and that will individuals greater cial platforms is becoming more nuanced. software, which allows users to opt out of
Staying relevant means tapping into the continue to be the case – but the plat- access to information “There’s less reluctance to broadcasting seeing certain digital ads. Younger peo-
passions of the moment. Rawlings says his forms and tools will evolve. One clear held about them and give your life to others, but at the same time ple, he says, don’t like the idea of being
team is not above jumping on the band- development is a shift toward video con- regulators the power to this is a generation that is very sensitive directly marketed to.
wagon of playground crazes such as slime tent. Childnet’s Hannah Broadbent says fine businesses that don’t to privacy,” says Andrew Stephen.
or fidget spinners – but it’s also impor- that younger children are not yet on many comply up to €20 million Data and AI will help brands know
tant to create content with longer appeal. of the big social networks, but YouTube (£18m) for major offences. Increasingly, people present different when to engage
The key to this, he says, is authenticity remains incredibly popular. “More than identities across different platforms,
and diversity. By diversity, he not only one third of three- to four-year-olds are with varying levels of intimacy and ex- Data and AI-based tools can help mar-
means demographic metrics such as race using YouTube, and over half of five- to pectations of how they will be received. keters – or data scientists embedded in
and gender but also representing a wide seven-year-olds,” she says. On one platform, for instance, they may marketing groups – to identify the right
range of topics, styles and viewpoints. live-stream their innermost thoughts to a time and place to communicate with peo-
One recent day, videos on the homepage DreamWorksTV distributes its shows select group of close friends. On another ple and offer real-time recommendations.
of DreamworksTV’s YouTube channel in- through a variety of platforms global- they may post stylishly curated photos AI chatbots can offer customer service
cluded a Captain Underpants cartoon, a ly, but YouTube is its flagship. “It’s the for the whole world to see. across different platforms at any time of
music video of a young girl covering a pop number-one kids’ brand, and it’s also day, and help guide people to the con-
song and a step-by-step guide to building the best place I’m aware of to aggregate For brands, the difficulty is in identifying tent most suitable to their needs at that
(and smashing) an “epic sand castle”. audience,” says Rawlings. when it’s appropriate to engage. They moment.
no longer just need to work out who the
Authenticity means making communi- Other platforms are shifting to video too. consumer is, but which of that consum- “There is definitely value in making sure
cations feel more real and natural. This, In August 2017, Facebook announced it er’s identities they are dealing with. “This you do everything you can to learn from
says Rawlings, is demonstrated in Dream- would be commissioning its own video whole idea of consumers having different customer behaviour, because ultimate-
worksTV’s two biggest hits: Life Hacks for shows for the first time with the launch identities and personalities for different ly that’s where audience expectations
Kids, in which children give step-by-step of Facebook Watch. Consumers, mean- audiences across social-media platforms are going,” says Rawlings. “You want the
making tutorials, and Junk Drawer Mag- while, are increasingly encouraged to is something that people in their 30s and simplest experience possible, and you
UNDERSTANDING GENERATION ALPHA
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CONNECTING WITH GENERATION ALPHA
32 Targeting shoppers don’t want to spend hours trying to find what are you giving me in return for it?’” 33
can come across as what you want. In this world of massive says Stephen. Some companies already
intrusive if pushed too choice, the systems that are the best at operate this kind of data exchange, for ex-
far: we’ve all had that predicting what you’re going to want next ample offering discounts or loyalty rewards
experience of looking are the most successful.” if people agree to share their information.
at a jacket on a retail
site, only for it Consumers will be more savvy Stephen believes that brands today could
to stalk us around the about how their data is used get ahead of the game and engender great-
web for days after. er trust from consumers by committing to
But while many brands currently do not transparency over how they use data. But
make good use of the data they collect, many companies are put off by regulation,
there is a danger of going too far. While he says, and tend to adopt a wait-and-
targeting shoppers based on their be- see approach on data issues rather than
haviour and preferences can help show leading the way.
them information most relevant to them,
it can soon come across as intrusive if Tech platforms will have more
pushed too far or poorly executed: we’ve power over brand visibility
all had that experience of a looking at a
jacket on a retail site, only for it to stalk us The rise of social media and internet search
around the web for days after. Smoothing has given brands a new way to reach and
the cracks in marketing tech, by fine- engage with their consumers, but it also
tuning targeting algorithms and improving makes them beholden to platforms they
communication between databases, will have little or no control over.
help to solve these problems.
DreamWorksTV, for example, relies on its
Perhaps more importantly, customers are shows appearing in YouTube searches and
becoming more careful about how their recommendation bars to keep attracting
data is used. Governments are following new viewers. But they have no influence
suit, with regulations such as GDPR giv- on the constantly changing algorithms
ing individuals more control over their that make these decisions. “It is one of the
personal information (see p30). There’s challenges of operating on other people’s
a risk, then, that consumers could simply platforms,” says Rawlings.
revoke access to their data if brands don’t
Today’s consumers exercise caution. YouTube’s search algorithm optimises for
adopt different factors such as video length. This, to an
identities depending “[Brands] need to be worried about the extent, informs DreamWorksTV’s editing
on the social-media customer of the future saying, ‘I’m switch- decisions when creating content (at the
platform they are ing it off, you can’t have my data,’ or, more moment, most of its videos are between
using at the time realistically, ‘You can have my data, but two and five minutes long). But ultimately,
UNDERSTANDING GENERATION ALPHA
CHAPTER 3
CONNECTING WITH GENERATION ALPHA
34 says Rawlings, the two companies have suggesting a move away from traditional Hotwire: 35
shared goals: “For them, it’s having people brand loyalties11. The jury is still out, how- What does this
stay on the platform longer and ultimately ever, on whether the Echo’s voice interface mean for comms?
to serve more ads; for us it’s having people will completely replace the screen: Ama- We won’t reach
engage with our content for more time.” zon’s most recent Alexa product, the Echo Generation Alpha on our
Show, for instance, includes a screen as terms – through out-of-
One brand to rule them all? well as a speaker. home, point-of-sale or
digital ads. Instead, we’ll
Now that tech giants play such a large Stephen is more optimistic about the op- need to talk to them at
role in the marketing we see, there is a portunities Amazon Echo presents for their point of need –
concern that their algorithms could boost brands. The reason it works so well, he when they ask Alexa for
visibility of some products while essen- says, is because it offers a useful ser- a recommendation on
tially eliminating others from view. Scott vice, like ordering milk when you need it, their next toothpaste or
Galloway, a professor of marketing at rather than bombarding customers with when they’re browsing
New York University Stern School of Busi- advertising about its AmazonFresh gro- YouTube for their next
ness, has suggested that voice-search cery service. But other brands can also recipe idea. The bravest
systems such as Amazon’s Alexa could make use of this new platform by develop- and arguably most
have a destructive effect on brands, espe- ing useful services, called “skills”, rather successful marketers
cially those that make everyday consumer than just trying to push their products will develop subtle
packaged goods10. Amazon Echo offers a on people. “It reminds me of the early communications
new way to shop using voice commands, days of the app stores,” he says. “The campaigns that won’t
but provides customers with much less whole ecosystem is only going to take even talk about their
choice than a conventional Amazon off if third-party apps or skills are an in- own brands, such as
search. Ask Alexa to buy batteries and it trinsic part of it, because otherwise it’s a meal their content
will suggest just a couple options – all from kind of pointless. Amazon clearly has a recommends that
Amazon’s own product range. vested interest in trying to use Alexa to doesn’t feature any of
sell more of its products, but it can’t just its own products. But
The voice interface is particularly dam- be a shopping device.” it will meet a need and
aging for brands, argues Galloway, as it make Generation Alpha
does away with the need for packaging, In a climate where customers don’t want trust us as a content
design and store displays, leaving few to be marketed to, offering a genuinely provider first and a
options for brands to differentiate them- helpful service can help brands and mar- brand marketing to them
selves. He says that people are using brand keters connect in a valuable way. second. By building this
prefixes in Google searches and in voice emotional connection
commands to Amazon Alexa less often, over time, we’ll create
a different kind of
relationship, one which
is personal to
10
L2inc, Scott Galloway: This Technology Kills Brands, youtube.com/watch?v=BXEu8RcneZQ (June 1, 2017)
11
The Bottom Line with Henry Blodget, Business Insider (April 20, 2017) the consumer.
CONCLUSION
Conclusion:
A generation
of difference?
36 Technology is embedded in almost every could be that one of the most socially 37
aspect of our lives, and this will be even disruptive consequences of advancing
more true for Generation Alpha. They technologies is the unequal distribution
will have increased access to existing of positive and negative effects, with
and emerging technologies, and will the richest and most tech-literate
become accustomed to interacting with gaining a greater advantage over their
digital content in new ways – no doubt less well-off peers.
including many unforeseen in this report.
This also impacts marketing. Already
While we can assume that these trends we are seeing cases in which users who
will broadly affect Generation Alpha’s pay for digital content can opt out of
expectations of the world, it would advertising that free users must put up
be foolish to treat this generational with. Scott Galloway goes as far as to say
cohort as homogeneous in outlook that advertising is “a tax that the poor
and attitudes. Indeed, we have seen and the technologically illiterate pay”.12
that young people today value the
independence to make their own By definition, viewing Generation
choices, manage rich and varied digital Alpha under a single banner is only
identities and increasingly expect useful as a top-level perspective. The
services to take their individual needs flip side, however, is that many of the
and preferences into account. observations we make about Generation
Alpha may also have relevance for
Meanwhile, data and AI tools mean that older and younger people who are
services and brands can understand subject to the same technological
their audience on a more granular and cultural shifts (just as it is not only
level than ever before and can target Millennials whose lives are influenced by
consumers with much greater specificity smartphones and social media).
than a sweeping age range.
Tracking these trends can therefore
We must also recognise that, while have much broader significance for
many childhood experiences are those wishing to understand our effect
shared across demographic lines, on technology – and technology’s
access to technology is not equal. It effects on us.
Recode Decode, Google is God, Facebook is love, and Amazon will be worth $1 trillion (Scott Galloway, founder, L2)
12
Contributors About us
C O N S U L T I N G
38 Many thanks to the following people Hotwire is a global communications WIRED Consulting uses the collective 39
who were interviewed for this report agency that helps brands better power of the WIRED network to help
and whose expertise in various fields engage and connect with their organisations adapt to the fourth
helped shape its conclusions: customers. From Sydney to San Industrial Revolution.
Francisco, was operate with a
borderless mindset across 22 Through our unrivalled network
locations including the UK, the US, of startups, entrepreneurs and
France, Germany, Spain, Italy and technology pioneers, we help
Hannah Broadbent Stefania Druga is a Susan Greenfield is Bethany Koby is CEO Michael Merzenich is
is deputy CEO at UK graduate student in the a research scientist, and co-founder of Tech a professor emeritus
Australia, together with co-branded organisations make connections with
charity Childnet, which Personal Robots Group author and broadcaster. Will Save Us, which neuroscientist at the and affiliate partners across the globe.the most progressive thinkers. We use
aims to make the at the MIT Media Lab. She has held research makes STEM toys. One University of California,
disruptive interactions, workshops,
internet a safer place She is also the founder fellowships in the of WIRED’s Designers San Francisco. He is the
for children and young of STEM organisation Department of that Matter, she has author of Soft-Wired:
The consumer market has never been masterclasses and intelligence
people. She also sits HacKIDemia and digital- Physiology Oxford, the appeared at events How the New Science so cut-throat, so today’s brands need reports to help our clients make
on Facebook’s Safety fabrication training College de France Paris such as TED Kids, Maker of Brain Plasticity Can
to connect in a meaningful way. To sense of the epochal shifts
Advisory Board. project Afrimakers. and NYU Medical Center. Faire and Resonate. Change Your Life.
remain relevant, they need to be about transforming business and society.
Mark Palatucci co- Birk Rawlings is head Yvonne Rogers is a Andrew Stephen is Jean Twenge wrote more than product and pricing. They
founded entertainment of DreamWorksTV at professor of interaction associate dean of iGen: Why Today’s
need to be a part of a consumer’s life. For more information, please visit
robotics company Anki. AwesomenessTV, a design at University research and L’Oréal Super-Connected
He was the founding media company aimed College London. Her professor of marketing Kids Are Growing
wired.co.uk/article/about-wired-
CEO of software at children and young research interests are in at Oxford University’s Up Less Rebellious, Hotwire’s teams are dedicated to consulting
company Copera, and people. He has also held the areas of ubiquitous Saïd Business School. More Tolerant, Less
winning the battle for hearts and
held engineering and positions at Nickelodeon computing, interaction He specialises in the Happy–and Completely
research positions at and Walt Disney design and human- intersection of marketing Unprepared for
minds. From working with brands
Google and Intel. Animation Studios. computer interaction. and technology. Adulthood. from action cameras through to
fold-up bikes and travel sites, we
Patti Valkenburg is a Randi Williams is a Report author Victoria
professor of media, graduate research Turk is a senior editor
bring brand loyalty right to the front
youth and society assistant in the at WIRED, where she of our campaigns.
at the University of Personal Robots works across print, web
Amsterdam. She is Group at the MIT and video. She is also
also the co-author of Media Lab. Her focus the curator of WIRED:
For more information, please visit
the 2017 book Plugged is on designing robots Next Generation, its hotwireglobal.com
In: How Media Attract that supplement the annual festival for 12-
and Affect Youth. education of children. to 18-year-olds.
40
C O N S U L T I N G