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18cs32 - Data Structure - Notes

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370 views

18cs32 - Data Structure - Notes

The document provides information about the VTU Connect Android app, which allows students to access various resources and features. It summarizes that the app provides instant updates about VTU, class notes, previous question papers, semester results, class and university ranks, timetables, a student community and chat room. It encourages downloading the app from the Google Play Store for these benefits. It also includes contact information for any queries about the app.

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ATME COLLEGE OF ENGINEERING


13th KM Stone, mysore - Bannur Road, Mysore - 560 028

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

(ACADEMIC YEAR 2020-21)

LESSON NOTES

SUBJECT :DATA STRUCTURES AND APPLICATIONS


SUB CODE: 18CS32
SEMESTER: III

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INSTITUTIONAL MISSION AND VISION


Objectives

 To provide quality education and groom top-notch professionals, entrepreneurs and


leaders for different fields of engineering, technology and management.
 To open a Training-R & D-Design-Consultancy cell in each department, gradually
introduce doctoral and postdoctoral programs, encourage basic & applied research in
areas of social relevance, and develop the institute as a center of excellence.
 To develop academic, professional and financial alliances with the industry as well as
the academia at national and transnational levels.
 To develop academic, professional and financial alliances with the industry as well as
the academia at national and transnational levels.
 To cultivate strong community relationships and involve the students and the staff in
local community service.
 To constantly enhance the value of the educational inputs with the participation of
students, faculty, parents and industry.

Vision

 Development of academically excellent, culturally vibrant, socially responsible and


globally competent human resources.

Mission

 To keep pace with advancements in knowledge and make the students competitive
and capable at the global level.
 To create an environment for the students to acquire the right physical, intellectual,
emotional and moral foundations and shine as torch bearers of tomorrow's society.
 To strive to attain ever-higher benchmarks of educational excellence.

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Department of Computer Science & Engineering


Vision of the Department

 To develop highly talented individuals in Computer Science and Engineering to


deal with real world challenges in industry, education, research and society.
Mission of the Department

 To inculcate professional behaviour, strong ethical values, innovative research


capabilities and leadership abilities in the young minds & to provide a teaching
environment that emphasizes depth, originality and critical thinking.

 Motivate students to put their thoughts and ideas adoptable by industry or to


pursue higher studies leading to research

Program Educational Objectives (PEO'S):

1. Empower students with a strong basis in the mathematical, scientific and


engineering fundamentals to solve computational problems and to prepare them
for employment, higher learning and R&D.
2. Gain technical knowledge, skills and awareness of current technologies of computer
science engineering and to develop an ability to design and provide novel
engineering solutions for software/hardware problems through entrepreneurial
skills.
3. Exposure to emerging technologies and work in teams on interdisciplinary projects
with effective communication skills and leadership qualities.
4. Ability to function ethically and responsibly in a rapidly changing environment by
applying innovative ideas in the latest technology, to become effective professionals
in Computer Science to bear a life-long career in related areas.

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Program Specific Outcomes (PSOs)

1. Demonstrate understanding of the principles and working of the hardware and software
aspects of Embedded Systems.
2. Use professional Engineering practices, strategies and tactics for the development,
implementation and maintenance of software.
3. Provide effective and efficient real time solutions using acquired knowledge in
various domains.

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DATA STRUCTURES AND APPLICATIONS


(Effective from the academic year 2018 -2019)
SEMESTER – III
Subject Code 18CS32 IA Marks 40
Number of Lecture Hours/Week 3:2:0 Exam Marks 60
Total Number of Lecture Hours 50 Exam Hours 03
CREDITS – 04
Course objectives: This course will enable students to
 Explain fundamentals of data structures and their applications essential
for programming/problem solving.
 Illustrate linear representation of data structures: Stack, Queues, Lists, Trees
and Graphs.
 Demonstrate sorting and searching algorithms.
 Find suitable data structure during application development/Problem Solving.
Module – 1 Teaching
Hours
Introduction: Data Structures, Classifications (Primitive & Non Primitive), Data 10 Hours
structure Operations, Review of Arrays, Structures, Self-Referential Structures, and
Unions. Pointers and Dynamic Memory Allocation Functions. Representation of Linear
Arrays in Memory, Dynamically allocated arrays. Array Operations: Traversing,
inserting, deleting, searching, and sorting. Multidimensional Arrays, Polynomials and
Sparse Matrices. Strings: Basic Terminology, Storing, Operations and Pattern Matching
algorithms. Programming Examples. Textbook 1: Chapter 1: 1.2, Chapter 2: 2.2 -
2.7
Text Textbook 2: Chapter 1: 1.1 - 1.4, Chapter 3: 3.1 - 3.3, 3.5, 3.7, Ch apter 4: 4.1 - 4.9,
4.14 Reference 3: Chapter 1: 1.4 RBT: L1, L2, L3

Module – 2
Stacks: Definition, Stack Operations, Array Representation of Stacks, Stacks using 10 Hours
Dynamic Arrays, Stack Applications: Polish notation, Infix to postfix conversion,
evaluation of postfix expression. Recursion - Factorial, GCD, Fibonacci Sequence,
Tower of Hanoi, Ackerman's function. Queues: Definition, Array Representation,
Queue Operations, Circular Queues, Circular queues using Dynamic arrays, Dequeues,
Priority Queues, A Mazing Problem. Multiple Stacks and Queues. Programming
Examples. Textbook 1: Chapter 3: 3.1 -3.7 Textbook 2: Chapter 6: 6.1 -6.3, 6.5, 6.7-6.10,
6.12, 6.13
RBT: L1, L2, L3

Module – 3
Linked Lists: Definition, Representation of linked lists in Memory, Memory allocation; 10 Hours
Garbage Collection. Linked list operations: Traversing, Searching, Insertion, and
Deletion. Doubly Linked lists, Circular linked lists, and header linked lists. Linked
Stacks and Queues. Applications of Linked lists – Polynomials, Sparse matrix
representation. Programming Examples Textbook 1: Ch apter 4: 4.1 – 4.6, 4.8,
Textbook
2: Ch apter 5: 5.1 – 5.10, RBT: L1, L2, L3

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Module – 4
Trees: Terminology, Binary Trees, Properties of Binary trees, Array and linked Representation 10 Hours
of Binary Trees, Binary Tree Traversals - Inorder, postorder, preorder; Additional Binary tree
operations. Threaded binary trees, Binary Search Trees – Definition, Insertion, Deletion,
Traversal, Searching, Application of Trees-Evaluation of Expression, Programming Examples
Textbook 1: Chapter 5: 5.1 –5.5, 5.7; Textbook 2: Chapter 7: 7.1 – 7.9 RBT: L1, L2, L3

Module – 5
Graphs: Definitions, Terminologies, Matrix and Adjacency List Representation Of Graphs, 10 Hours
Elementary Graph operations, Traversal methods: Breadth First Search and Depth First
Search. Sorting and Searching: Insertion Sort, Radix sort, Address Calculation Sort. Hashing:
Hash Table organizations, Hashing Functions, Static and Dynamic Hashing. Files and Their
Organization: Data Hierarchy, File Attributes, Text Files and Binary Files, Basic File
Operations, File Organizations and Indexing Textbook 1: Chapter 6 : 6.1 –6.2, Chapter 7:7.2,
Chapter 8 : 8.1-8.3 Textbook 2: Chapter 8 : 8.1 –
8.7, Chapter 9 : 9.1-9.3, 9.7, 9.9 Reference 2: Chapter 16 : 16.1 - 16.7 RBT: L1, L2, L3
Course outcomes: The students should be able to:
1. Use different types of data structures, operations and algorithms
2. Apply searching and sorting operations on files
3. Use stack, Queue, Lists, Trees and Graphs in problem solving
4. Implement all data structures in a high-level language for problem solving.
Question paper pattern:
The question paper will have ten questions.
 Each full Question consisting of 20 marks
 There will be 2 full questions (with a maximum of four sub questions) from each module.
 Each full question will have sub questions covering all the topics under a module.
 The students will have to answer 5 full questions, selecting one full question from each
module
TextBooks:
1. Ellis Horowitz and Sartaj Sahni, Fundamentals of Data Structures in C, 2nd Ed, Universities Press, 2014.
2. Seymour Lipschutz, Data Structures Schaum's Outlines, Revised 1st Ed, McGraw Hill, 2014

Reference Books
1. Gilberg & Forouzan, Data Structures: A Pseudo-code approach with C, 2nd Ed,
Cengage Learning,2014.
2. 2. Reema Thareja, Data Structures using C, 3rd Ed, Oxford press, 2012.
3. 3. Jean-Paul Tremblay & Paul G. Sorenson, An Introduction to Data Structures with
Applications, 2 nd Ed, McGraw Hill, 2013
4. 4. A M Tenenbaum, Data Structures using C, PHI, 1989
5. 5. Robert Kruse, Data Structures and Program Design in C, 2nd Ed, PHI, 1996.

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Data Structures & Applications [18CS32]


MODULE 1: INTRODUCTION

DATA STRUCTURES
Data may be organized in many different ways. The logical or mathematical model of a
particular organization of data is called a data structure.

The choice of a particular data model depends on the two considerations


1. It must be rich enough in structure to mirror the actual relationships of the data in the
real world.
2. The structure should be simple enough that one can effectively process the data
whenever necessary.

Basic Terminology: Elementary Data Organization:

Data: Data are simply values or sets of values.

Data items: Data items refers to a single unit of values.

Data items that are divided into sub-items are called Group items. Ex: An Employee Name
may be divided into three subitems- first name, middle name, and last name.

Data items that are not able to divide into sub-items are called Elementary items.
Ex: SSN

Entity: An entity is something that has certain attributes or properties which may be assigned
values. The values may be either numeric or non-numeric.
Ex: Attributes- Names, Age, Sex, SSN
Values- Rohland Gail, 34, F, 134-34-5533

Entities with similar attributes form an entity set. Each attribute of an entity set has a range of
values, the set of all possible values that could be assigned to the particular attribute.
The term “information” is sometimes used for data with given attributes, of, in other words
meaningful or processed data.

Field is a single elementary unit of information representing an attribute of an entity.

Record is the collection of field values of a given entity.

File is the collection of records of the entities in a given entity set.

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Each record in a file may contain many field items but the value in a certain field may uniquely
determine the record in the file. Such a field K is called a primary key and the values k1, k2,
….. in such a field are called keys or key values.

Records may also be classified according to length.


A file can have fixed-length records or variable-length records.
• In fixed-length records, all the records contain the same data items with the same amount
of space assigned to each data item.
• In variable-length records file records may contain different lengths.

Example: Student records have variable lengths, since different students take different numbers
of courses. Variable-length records have a minimum and a maximum length.

The above organization of data into fields, records and files may not be complex enough to maintain
and efficiently process certain collections of data. For this reason, data are also organized into more
complex types of structures.

The study of complex data structures includes the following three steps:
1. Logical or mathematical description of the structure
2. Implementation of the structure on a computer
3. Quantitative analysis of the structure, which includes determining the amount of
memory needed to store the structure and the time required to process the structure.

CLASSIFICATION OF DATA STRUCTURES

Data structures are generally classified into


• Primitive data Structures
• Non-primitive data Structures

1. Primitive data Structures: Primitive data structures are the fundamental data types which are
supported by a programming language. Basic data types such as integer, real, character and
Boolean are known as Primitive data Structures. These data types consists of characters that
cannot be divided and hence they also called simple data types.

2. Non- Primitive data Structures: Non-primitive data structures are those data structures which
are created using primitive data structures. Examples of non-primitive data structures is the
processing of complex numbers, linked lists, stacks, trees, and graphs.

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Based on the structure and arrangement of data, non-primitive data structures is further
classified into
1. Linear Data Structure
2. Non-linear Data Structure

1. Linear Data Structure:


A data structure is said to be linear if its elements form a sequence or a linear list. There are
basically two ways of representing such linear structure in memory.
1. One way is to have the linear relationships between the elements represented by means
of sequential memory location. These linear structures are called arrays.
2. The other way is to have the linear relationship between the elements represented by
means of pointers or links. These linear structures are called linked lists.

The common examples of linear data structure are Arrays, Queues, Stacks, Linked lists

2. Non-linear Data Structure:


A data structure is said to be non-linear if the data are not arranged in sequence or a linear. The
insertion and deletion of data is not possible in linear fashion. This structure is mainly used to
represent data containing a hierarchical relationship between elements. Trees and graphs are the
examples of non-linear data structure.

Arrays:
The simplest type of data structure is a linear (or one dimensional) array. A list of a finite
number n of similar data referenced respectively by a set of n consecutive numbers, usually 1,
2, 3 . . . . . . . n. if A is chosen the name for the array, then the elements of A are denoted by
subscript notation a1, a2, a3….. an
or
by the parenthesis notation A (1), A (2), A (3)............ A (n)
or
by the bracket notation A [1], A [2], A [3]............. A [n]

Example 1: A linear array STUDENT consisting of the names of six students is pictured in
below figure. Here STUDENT [1] denotes John Brown, STUDENT [2] denotes Sandra
Gold, and so on.

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Linear arrays are called one-dimensional arrays because each element in such an array is referenced
by one subscript. A two-dimensional array is a collection of similar data elements where each
element is referenced by two subscripts.

Example 2: A chain of 28 stores, each store having 4 departments, may list its weekly sales as in
below fig. Such data can be stored in the computer using a two-dimensional array in which the
first subscript denotes the store and the second subscript the department. If SALES is the name
given to the array, then
SALES [1, 1] = 2872, SALES [1, 2] - 805, SALES [1, 3] = 3211,…., SALES [28, 4] = 982

Trees
Data frequently contain a hierarchical relationship between various elements. The data structure
which reflects this relationship is called a rooted tree graph or a tree.
Some of the basic properties of tree are explained by means of examples

Example 1: Record Structure


Although a file may be maintained by means of one or more arrays a record, where one indicates
both the group items and the elementary items, can best be described by means of a tree structure.
For example, an employee personnel record may contain the following data items:
Social Security Number, Name, Address, Age, Salary, Dependents

However, Name may be a group item with the sub-items Last, First and MI (middle initial). Also
Address may be a group item with the subitems Street address and Area address, where Area itself
may be a group item having subitems City, State and ZIP code number.
This hierarchical structure is pictured below

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Another way of picturing such a tree structure is in terms of levels, as shown below

Some of the data structures are briefly described below.

1. Stack: A stack, also called a fast-in first-out (LIFO) system, is a linear list in which insertions
and deletions can take place only at one end, called the top. This structure is similar in its operation
to a stack of dishes on a spring system as shown in fig.
Note that new 4 dishes are inserted only at the top of the stack and dishes can be deleted only from
the top of the Stack.

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2. Queue: A queue, also called a first-in first-out (FIFO) system, is a linear list in which deletions
can take place only at one end of the list, the "from'' of the list, and insertions can take place only at
the other end of the list, the “rear” of the list.
This structure operates in much the same way as a line of people waiting at a bus stop, as pictured
in Fig. the first person in line is the first person to board the bus. Another analogy is with
automobiles waiting to pass through an intersection the first car in line is the first car through.

3. Graph: Data sometimes contain a relationship between pairs of elements which is not
necessarily hierarchical in nature. For example, suppose an airline flies only between the cities
connected by lines in Fig. The data structure which reflects this type of relationship is called a graph.

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DATA STRUCTURES OPERATIONS


The data appearing in data structures are processed by means of certain operations. The
following four operations play a major role in this text:
1. Traversing: accessing each record/node exactly once so that certain items in the record
may be processed. (This accessing and processing is sometimes called “visiting” the
record.)
2. Searching: Finding the location of the desired node with a given key value, or finding the
locations of all such nodes which satisfy one or more conditions.
3. Inserting: Adding a new node/record to the structure.
4. Deleting: Removing a node/record from the structure.

The following two operations, which are used in special situations:


1. Sorting: Arranging the records in some logical order (e.g., alphabetically according to some
NAME key, or in numerical order according to some NUMBER key, such as social security
number or account number)
2. Merging: Combining the records in two different sorted files into a single sorted file.

ARRAYS
• An Array is defined as, an ordered set of similar data items. All the data items of an
array are stored in consecutive memory locations.
• The data items of an array are of same type and each data items can be accessed using
the same name but different index value.
• An array is a set of pairs, <index, value >, such that each index has a value associated
with it. It can be called as corresponding or a mapping
Ex: <index, value>
< 0 , 25 > list[0]=25
< 1 , 15 > list[1]=15
< 2 , 20 > list[2]=20
< 3 , 17 > list[3]=17
< 4 , 35 > list[4]=35

Here, list is the name of array. By using, list [0] to list [4] the data items in list can be
accessed.

Array in C
Declaration: A one dimensional array in C is declared by adding brackets to the name of a
variable.
Ex: int list[5], *plist[5];

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• The array list[5], defines 5 integers and in C array start at index 0, so list[0], list[1],
list[2], list[3], list[4] are the names of five array elements which contains an integer
value.
• The array *plist[5], defines an array of 5 pointers to integers. Where, plist[0], plist[1],
plist[2], plist[3], plist[4] are the five array elements which contains a pointer to an
integer.

Implementation:
• When the complier encounters an array declaration, list[5], it allocates five consecutive
memory locations. Each memory is enough large to hold a single integer.
• The address of first element of an array is called Base Address. Ex: For list[5] the
address of list[0] is called the base address.
• If the memory address of list[i] need to compute by the compiler, then the size of the
int would get by sizeof (int), then memory address of list[i] is as follows:

list[i] = α + i * sizeof (int)

Where, α is base address.

Difference between int *list1; & int list2[5];


The variables list1 and list2 are both pointers to an int, but in list2[5] five memory locations
are reserved for holding integers. list2 is a pointer to list2[0] and list2+i is a pointer to list2[i].

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Note: In C the offset i do not multiply with the size of the type to get to the appropriate
element of the array. Hence (list2+i) is equal &list2[i] and *(list2+i) is equal to list2[i].

How C treats an array when it is parameter to a function?

• All parameters of a C functions must be declared within the function. As various


parameters are passed to functions, the name of an array can be passed as parameter.
• The range of a one-dimensional array is defined only in the main function since new
storage for an array is not allocated within a function.
• If the size of a one dimensional array is needed, it must be passed into function as a
argument or accessed as a global variable.

Example: Array Program

#define MAX_SIZE 100


float sum(float [], int);
float input[MAX_SIZE], answer;
void main(void)
{
int i;
for( i=0; i<MAX_SIZE; i++)
input[i]= i;
answer = sum(input, MAX_SIZE);
printf(“\n The sum is: %f \n”,answer);
}

float sum(float list[], int n)


{
int i;
float tempsum = 0;
for(i=0; i<n; i++)
tempsum = tempsum + list[i];
return tempsum;

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When sum is invoked, input=&input[0] is copied into a temporary location and associated
with the formal parameter list
A function that prints out both the address of the ith element of the array and the value found
at that address can written as shown in below program.

void print1 (int *ptr, int rows)


{
int i;
printf(“ Address contents \n”);
for(i=0; i<rows; i++)
printf(“% 8u %5d \n”, ptr+i, *(prt+i));
printf(“\n”);
}

Output:
Address Content
12244868 0
12344872 1
12344876 2
12344880 3
12344884 4

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STRUCTURES

Ex: struct {
char name[10];
int age;
float salary;
} Person;
The above example creates a structure and variable name is Person and that has three fields:
name = a name that is a character array
age = an integer value representing the age of the person
salary = a float value representing the salary of the individual

Assign values to fields


To assign values to the fields, use . (dot) as the structure member operator. This operator is
used to select a particular member of the structure

Ex: strcpy(Person.name,“james”);
Person.age = 10;
Person.salary = 35000;

Type-Defined Structure
The structure definition associated with keyword typedef is called Type-Defined Structure.
Syntax 1: typedef struct
{
data_type member 1;
data_type member 2;
………………………
………………………
data_type member n;
}Type_name;

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Where,
• typedef is the keyword used at the beginning of the definition and by using typedef
user defined data type can be obtained.
• struct is the keyword which tells structure is defined to the complier
• The members are declare with their data_type
• Type_name is not a variable, it is user defined data_type.

Syntax 2: struct struct_name


{
data_type member 1;
data_type member 2;
………………………
………………………
data_type member n;
};
typedef struct struct_name Type_name;

Ex: typedef struct{


char name[10];
int age;
float salary;
}humanBeing;

In above example, humanBeing is the name of the type and it is a user defined data type.

Declarations of structure variables:

humanBeing person1, person2;

This statement declares the variable person1 and person2 are of type humanBeing.

Structure Operation
The various operations can be performed on structures and structure members.

1. Structure Equality Check:


Here, the equality or inequality check of two structure variable of same type or dissimilar type
is not allowed
typedef struct{
char name[10];
int age;
float salary;
}humanBeing;
humanBeing person1, person2;

if (person1 = = person2) is invalid.

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The valid function is shown below


#define FALSE 0
#define TRUE 1
if (humansEqual(person1,person2))
printf("The two human beings are the same\n");
else
printf("The two human beings are not the same\n");

int humansEqual(humanBeing person1, humanBeing person2)


{ /* return TRUE if person1 and person2 are the same human being otherwise
return FALSE */
if (strcmp(person1.name, person2.name))
return FALSE;
if (person1.age != person2.age)
return FALSE;
if (person1.salary != person2.salary)
return FALSE;
return TRUE;
}
Program: Function to check equality of structures

2. Assignment operation on Structure variables:


person1 = person2
The above statement means that the value of every field of the structure of person 2 is
assigned as the value of the corresponding field of person 1, but this is invalid statement.

Valid Statements is given below:


strcpy(person1.name, person2.name);
person1.age = person2.age;
person1.salary = person2.salary;

Structure within a structure:


There is possibility to embed a structure within a structure. There are 2 ways to embed
structure.

1. The structures are defined separately and a variable of structure type is declared inside the
definition of another structure. The accessing of the variable of a structure type that are nested
inside another structure in the same way as accessing other member of that structure

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Example: The following example shows two structures, where both the structure are defined
separately.
typedef struct {
int month;
int day;
int year;
}date;

typedef struct {
char name[10];
int age;
float salary;
date dob;
} humanBeing;
humanBeing person1;

A person born on February 11, 1944, would have the values for the date struct set as:
person1.dob.month = 2;
person1.dob.day = 11;
person1.dob.year = 1944;

2. The complete definition of a structure is placed inside the definition of another structure.
Example:
typedef struct {
char name[10];
int age;
float salary;
struct {
int month;
int day;
int year;
} date;
} humanBeing;

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SELF-REFERENTIAL STRUCTURES
A self-referential structure is one in which one or more of its components is a pointer to itself. Self-
referential structures usually require dynamic storage management routines (malloc and free) to
explicitly obtain and release memory.

Consider as an example:
typedef struct {
char data;
struct list *link ;
} list;

Each instance of the structure list will have two components data and link.
• Data: is a single character,
• Link: link is a pointer to a list structure. The value of link is either the address in
memory of an instance of list or the null pointer.

Consider these statements, which create three structures and assign values to their respective fields:

list item1, item2, item3;


item1.data = 'a';
item2.data = 'b';
item3.data = 'c';
item1.link = item2.1ink = item3.link = NULL;

Structures item1, item2 and item3 each contain the data item a, b, and c respectively, and the null
pointer. These structures can be attached together by replacing the null link field in item 2 with
one that points to item 3 and by replacing the null link field in item 1 with one that points to item
2.

item1.link = &item2;
item2.1ink = &item3;

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Unions:
A union is similar to a structure, it is collection of data similar data type or dissimilar.

Syntax: union{
data_type member 1;
data_type member 2;
………………………
………………………
data_type member n;
}variable_name;
Example:

union{
int children;
int beard;
} u;

Union Declaration:
A union declaration is similar to a structure, but the fields of a union must share their memory
space. This means that only one field of the union is "active" at any given time.

union{
char name;
int age;
float salary;
}u;

The major difference between a union and a structure is that unlike structure members which are
stored in separate memory locations, all the members of union must share the same memory space.
This means that only one field of the union is "active" at any given time.

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Example:
#include <stdio.h>
union job {
char name[32];
float salary;
int worker_no;
}u;

int main( ){
printf("Enter name:\n");
scanf("%s", &u.name);
printf("Enter salary: \n");
scanf("%f", &u.salary);
printf("Displaying\n Name :%s\n",u.name);
printf("Salary: %.1f",u.salary);
return 0;
}

Output:
Enter name: Albert
Enter salary: 45678.90

Displaying
Name: f%gupad (Garbage Value)
Salary: 45678.90

POINTERS
A pointer is a variable which contains the address in memory of another variable.
The two most important operator used with the pointer type are
& - The unary operator & which gives the address of a variable
* - The indirection or dereference operator * gives the content of the object pointed to
by a pointer.

Declaration
int i, *pi;

Here, i is the integer variable and pi is a pointer to an integer

pi = &i;
Here, &i returns the address of i and assigns it as the value of pi

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Null Pointer
The null pointer points to no object or function.
The null pointer is represented by the integer 0.
The null pointer can be used in relational expression, where it is interpreted as false.

Ex: if (pi = = NULL) or if (!pi)

Pointers can be Dangerous:


Pointer can be very dangerous if they are misused. The pointers are dangerous in following
situations:
1. Pointer can be dangerous when an attempt is made to access an area of memory that is either
out of range of program or that does not contain a pointer reference to a legitimate object.
Ex: main ()
{
int *p;
int pa = 10;
p = &pa;
printf(“%d”, *p); //output = 10;
printf(“%d”, *(p+1)); //accessing memory which is out of range
}
2. It is dangerous when a NULL pointer is de-referenced, because on some computer it may return
0 and permitting execution to continue, or it may return the result stored in location zero, so it may
produce a serious error.

3. Pointer is dangerous when use of explicit type casts in converting between pointer types
Ex: pi = malloc (sizeof (int));
pf = (float*) pi;
4. In some system, pointers have the same size as type int, since int is the default type specifier,
some programmers omit the return type when defining a function. The return type defaults to int
which can later be interpreted as a pointer. This has proven to be a dangerous practice on some
computer and the programmer is made to define explicit types for functions.

Pointers to Pointers
A variable which contains address of a pointer variable is called pointer-to-pointer.

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DYNAMIC MEMORY ALLOCATION FUNCTIONS

1. malloc( ):
The function malloc allocates a user- specified amount of memory and a pointer to the start of
the allocated memory is returned.
If there is insufficient memory to make the allocation, the returned value is NULL.
Syntax:
data_type *x;
x= (data_type *) malloc(size);
Where,

x is a pointer variable of data_type


size is the number of bytes

Ex: int *ptr;


ptr = (int *) malloc(100*sizeof(int));

2. calloc( ):
The function calloc allocates a user- specified amount of memory and initializes the allocated
memory to 0 and a pointer to the start of the allocated memory is returned.
If there is insufficient memory to make the allocation, the returned value is NULL.

Syntax:
data_type *x;
x= (data_type *) calloc(n, size);
Where,

x is a pointer variable of type int


n is the number of block to be allocated
size is the number of bytes in each block

Ex: int *x
x= calloc (10, sizeof(int));
The above example is used to define a one-dimensional array of integers. The capacity of this
array is n=10 and x [0: n-1] (x [0, 9]) are initially 0
Macro CALLOC
#define CALLOC (p, n, s)\
if ( ! ((p) = calloc (n, s)))\
{\
fprintf(stderr, “Insuffiient memory”);\
exit(EXIT_FAILURE);\
}\

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3. realloc( ):
• Before using the realloc( ) function, the memory should have been allocated using malloc(
) or calloc( ) functions.
• The function relloc( ) resizes memory previously allocated by either mallor or calloc, which
means, the size of the memory changes by extending or deleting the allocated memory.
• If the existing allocated memory need to extend, the pointer value will not change.
• If the existing allocated memory cannot be extended, the function allocates a new block and
copies the contents of existing memory block into new memory block and then deletes the
old memory block.
• When realloc is able to do the resizing, it returns a pointer to the start of the new block and
when it is unable to do the resizing, the old block is unchanged and the function returns the
value NULL
Syntax:
data_type *x;
x= (data_type *) realloc(p, s );

The size of the memory block pointed at by p changes to S. When s > p the additional s-p
memory block have been extended and when s < p, then p-s bytes of the old block are freed.

Macro REALLOC
#define REALLOC(p,S)\
if (!((p) = realloc(p,s))) \
{\
fprintf(stderr, "Insufficient memory");\
exit(EXIT_FAILURE);\
}\

4. free( )
Dynamically allocated memory with either malloc( ) or calloc ( ) does not return on its own.
The programmer must use free( ) explicitly to release space.

Syntax:
free(ptr);
This statement cause the space in memory pointer by ptr to be deallocated

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REPRESENTATION OF LINEAR ARRAYS IN MEMORY

Linear Array
A linear array is a list of a finite number ‘n’ of homogeneous data element such that
a. The elements of the array are reference respectively by an index set consisting of n
consecutive numbers.
b. The element of the array are respectively in successive memory locations.

The number n of elements is called the length or size of the array. The length or the numbers
of elements of the array can be obtained from the index set by the formula
When LB = 0,
Length = UB – LB + 1
When LB = 1,
Length = UB
Where,

UB is the largest index called the Upper Bound


LB is the smallest index, called the Lower Bound

Representation of linear arrays in memory

Let LA be a linear array in the memory of the computer. The memory of the computer is
simply a sequence of address location as shown below,

1000
1001
1002
1003
1004

LOC (LA [K]) = address of the element LA [K] of the array LA

The elements of LA are stored in successive memory cells.


The computer does not keep track of the address of every element of LA, but needs to keep
track only the address of the first element of LA denoted by,
Base (LA)
and called the base address of LA.

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Using the base address of LA, the computer calculates the address of any element of LA by
the formula

LOC (LA[K]) = Base(LA) + w(K – lower bound)

Where, w is the number of words per memory cell for the array LA.

DYNAMICALLY ALLOCATED ARRAYS

One Dimensional Array

While writing computer programs, if finds ourselves in a situation where we cannot determine
how large an array to use, then a good solution to this problem is to defer this decision to run
time and allocate the array when we have a good estimate of the required array size.

Example:

int i, n, *list;
printf(“Enter the number of numbers to generate:”);
scanf(“%d”, &n);
if(n<1)
{
fprintf (stderr, “Improper value of n \n”);
exit(EXIT_FAILURE);
}
MALLOC (list, n*sizeof(int));

The programs fails only when n<1 or insufficient memory to hold the list of numbers that are
to be sorted.

Two Dimensional Arrays


C uses array-of-arrays representation to represent a multidimensional array. The two
dimensional arrays is represented as a one-dimensional array in which each element is itself a
one-dimensional array.

Example: int x[3][5];

Array-of-arrays representation

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C find element x[i][j] by first accessing the pointer in x[i].


Where x[i] = α+ i* sizeof(int), which give the address of the zeroth element of row i of the
array.
Then adding j*sizeof(int) to this pointer ( x[i] ) , the address of the [j]th element of row i is
determined.
x[i] = α+ i* sizeof(int)
x[j] = α+ j* sizeof(int)
x[i][j] = x[i]+ i* sizeof(int)

Creation of Two-Dimensional Array Dynamically

int **myArray;
myArray = make2dArray(5,10);
myArray[2][4]=6;

int ** make2dArray(int rows, int cols)


{ /* create a two dimensional rows X cols array */
int **x, i;
MALLOC(x, rows * sizeof (*x)); /*get memory for row pointers*/
for (i= 0;i<rows; i++) /* get memory for each row */
MALLOC(x[i], cols * sizeof(**x));
return x;
}

The second line allocates memory for a 5 by 10 two-dimensional array of integers and the
third line assigns the value 6 to the [2][4] element of this array.

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ARRAY OPERATIONS

1. Traversing
• Let A be a collection of data elements stored in the memory of the computer. Suppose
if the contents of the each elements of array A needs to be printed or to count the
numbers of elements of A with a given property can be accomplished by Traversing.
• Traversing is a accessing and processing each element in the array exactly once.

Algorithm 1: (Traversing a Linear Array)

Hear LA is a linear array with the lower bound LB and upper bound UB. This algorithm
traverses LA applying an operation PROCESS to each element of LA using while loop.
1. [Initialize Counter] set K:= LB
2. Repeat step 3 and 4 while K ≤ UB
3. [Visit element] Apply PROCESS to LA [K]
4. [Increase counter] Set K:= K + 1
[End of step 2 loop]
5. Exit

Algorithm 2: (Traversing a Linear Array)

Hear LA is a linear array with the lower bound LB and upper bound UB. This algorithm
traverses LA applying an operation PROCESS to each element of LA using repeat – for loop.

1. Repeat for K = LB to UB
Apply PROCESS to LA [K]
[End of loop]
2. Exit.

Example:
Consider the array AUTO which records the number of automobiles sold each year from 1932
through 1984.

To find the number NUM of years during which more than 300 automobiles were sold,
involves traversing AUTO.
1. [Initialization step.] Set NUM := 0
2. Repeat for K = 1932 to 1984:
If AUTO [K] > 300, then: Set NUM: = NUM + 1.
[End of loop.]
3. Return.

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2. Inserting
• Let A be a collection of data elements stored in the memory of the computer.
Inserting refers to the operation of adding another element to the collection A.
• Inserting an element at the “end” of the linear array can be easily done provided the memory
space allocated for the array is large enough to accommodate the additional element.
• Inserting an element in the middle of the array, then on average, half of the elements must
be moved downwards to new locations to accommodate the new element and keep the order
of the other elements.

Algorithm:
INSERT (LA, N, K, ITEM)
Here LA is a linear array with N elements and K is a positive integer such that K ≤ N. This
algorithm inserts an element ITEM into the Kth position in LA.

1. [Initialize counter] set J:= N


2. Repeat step 3 and 4 while J ≥ K
3. [Move J th element downward] Set LA [J+1] := LA[J]
4. [Decrease counter] set J:= J – 1
[End of step 2 loop]
5. [Insert element] set LA[K]:= ITEM
6. [Reset N] set N:= N+1
7. Exit

3. Deleting
• Deleting refers to the operation of removing one element to the collection A.
• Deleting an element at the “end” of the linear array can be easily done with difficulties.
• If element at the middle of the array needs to be deleted, then each subsequent
elements be moved one location upward to fill up the array.

Algorithm
DELETE (LA, N, K, ITEM)
Here LA is a linear array with N elements and K is a positive integer such that K ≤ N. this
algorithm deletes the Kth element from LA

1. Set ITEM:= LA[K]


2. Repeat for J = K to N – 1
[Move J + 1 element upward] set LA[J]:= LA[J+1]
[End of loop]
3. [Reset the number N of elements in LA] set N:= N – 1
4. Exit

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Example: Inserting and Deleting


Suppose NAME is an 8-element linear array, and suppose five names are in the array, as in Fig.(a).
Observe that the names are listed alphabetically, and suppose we want to keep the array names
alphabetical at all times. Suppose Ford is added to the array. Then Johnson, Smith and Wagner must
each be moved downward one location, as in Fig.(b). Next suppose Taylor is added to the array;
then Wagner must be moved, as in Fig.(c). Last, suppose Davis is removed from the array. Then the
five names Ford, Johnson, Smith, Taylor and Wagner must each be moved upward one location, as
in Fig.(d).

4. Sorting
Sorting refers to the operation of rearranging the elements of a list. Here list be a set of n
elements. The elements are arranged in increasing or decreasing order.

Ex: suppose A is the list of n numbers. Sorting A refers to the operation of rearranging the
elements of A so they are in increasing order, i.e., so that,
A[I] < A[2] < A[3] < ... < A[N]

For example, suppose A originally is the list


8, 4, 19, 2, 7, 13, 5, 16
After sorting, A is the list
2, 4, 5, 7, 8, 13, 16, 19

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Bubble Sort
Suppose the list of numbers A[l], A[2], ... , A[N] is in memory. The bubble sort algorithm
works as follows:

Algorithm: Bubble Sort – BUBBLE (DATA, N)


Here DATA is an array with N elements. This algorithm sorts the elements in
DATA.
1. Repeat Steps 2 and 3 for K = 1 to N - 1.
2. Set PTR: = 1. [Initializes pass pointer PTR.]
3. Repeat while PTR ≤ N - K: [Executes pass.]
(a) If DATA[P TR] > DATA[P TR + 1], then:
Interchange DATA [PTR] and DATA [PTR + 1].
[End of If structure.]
(b) Set PTR: = PTR + 1.
[End of inner loop.]
[End of Step 1 outer loop.]
4. Exit.

Example:

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Complexity of the Bubble Sort Algorithm


The time for a sorting algorithm is measured in terms of the number of comparisons f(n). There are
n – 1 comparisons during the first pass, which places the largest element in the last position; there
are n - 2 comparisons in the second step, which places the second largest element in the next-to-
last position; and so on. Thus
𝒏(𝒏−𝟏) 𝒏𝟐
f(n) = (n - 1) + (n - 2) + ... + 2 + 1 = = = O(n) = O(n2)
𝟐 𝟐

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5. Searching
• Let DATA be a collection of data elements in memory, and suppose a specific ITEM of
information is given. Searching refers to the operation of finding the location LOC of ITEM
in DATA, or printing some message that ITEM does not appear there.
• The search is said to be successful if ITEM does appear in DATA and unsuccessful otherwise.

Linear Search
Suppose DATA is a linear array with n elements. Given no other information about DATA, The
way to search for a given ITEM in DATA is to compare ITEM with each element of DATA one by
one. That is, first test whether DATA [l] = ITEM, and then test whether DATA[2] = ITEM, and so
on. This method, which traverses DATA sequentially to locate ITEM, is called linear search or
sequential search.

Algorithm: (Linear Search) LINEAR (DATA, N, ITEM, LOC)


Here DATA is a linear array with N elements, and ITEM is a given item of information. This
algorithm finds the location LOC of ITEM in DATA, or sets LOC: = 0 if the search is
unsuccessful.
1. [Insert ITEM at the end of DATA.] Set DATA [N + 1]: = ITEM.
2. [Initialize counter.] Set LOC: = l.
3. [Search for ITEM.]
Repeat while DATA [LOC] ≠ ITEM:
Set LOC:= LOC + 1.
[End of loop.]
4. [Successful?] If LOC = N + 1, then: Set LOC:= 0
5. Exit.

Complexity of the Linear Search Algorithm


Worst Case: The worst case occurs when one must search through the entire array DATA,
i.e., when ITEM does not appear in DATA. In this case, the algorithm requires comparisons.
f(n) = n + 1
Thus, in the worst case, the running time is proportional to n.

Average Case: The average number of comparisons required to find the location of ITEM is
approximately equal to half the number of elements in the array.
(𝑛+1)
f(n)=
2

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Binary Search
Suppose DATA is an array which is sorted in increasing numerical order or, equivalently,
alphabetically. Then there is an extremely efficient searching algorithm, called binary search,
which can be used to find the location LOC of a given ITEM of information in DATA.

Algorithm: (Binary Search) BINARY (DATA, LB, UB, ITEM, LOC)


Here DATA is a sorted array with lower bound LB and upper bound UB, and ITEM is a
given item of information. The variables BEG, END and MID denote, the beginning, end and
middle locations of a segment of elements of DATA.
This algorithm finds the location LOC of ITEM in DATA or sets LOC = NULL.

1. [Initialize segment variables.]


Set BEG: = LB, END := UB and MID = INT((BEG + END)/2).
2. Repeat Steps 3 and 4 while BEG ≤ END and DATA [MID] ≠ ITEM.
3. If ITEM < DATA [MID], then:
Set END := MID - 1.
Else:
Set BEG := MID + 1.
[End of If structure.]
4. Set MID := INT((BEG + END)/2).
[End of Step 2 loop.]
5. If DATA[MID] = ITEM, then:
Set LOC := MID.
Else:
Set LOC := NULL.
[End of If structure.]
6. Exit.

Remark: Whenever ITEM does

Complexity of the Binary Search Algorithm


The complexity is measured by the number f(n) of comparisons to locate ITEM in DATA
where DATA contains n elements. Observe that each comparison reduces the sample size in
half. Hence we require at most f(n) comparisons to locate ITEM where

2f(n) > n or equivalently f(n) = [log2 n] + 1

That is, the running time for the worst case is approximately equal to log2 n. One can also
show that the running time for the average case is approximately equal to the running time for
the worst case.

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MULTIDIMENSIONAL ARRAY

Two-Dimensional Arrays

A two-dimensional m x n array A is a collection of m . n data elements such that each element


is specified by a pair of integers (such as J, K), called subscripts, with the property that
1 ≤ J ≤ m and 1 ≤ K ≤ n

The element of A with first subscript j and second subscript k will be denoted by
AJ,K or A[J, K]

Two-dimensional arrays are called matrices in mathematics and tables in business


applications.
There is a standard way of drawing a two-dimensional m x n array A where the elements of A
form a rectangular array with m rows and n columns and where the element A[J, K] appears
in row J and column K.

Representation of Two-Dimensional Arrays in Memory


Let A be a two-dimensional m x n array. Although A is pictured as a rectangular array of
elements with m rows and n columns, the array will be represented in memory by a block of
m . n sequential memory locations.
The programming language will store the array A either (1) column by column, is called
column-major order, or (2) row by row, in row-major order.

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The computer uses the formula to find the address of LA[K] in time independent of K.
LOC (LA[K]) = Base(LA) + w(K - 1)

The computer keeps track of Base(A)-the address of the first element A[1, 1] of A-and
computes the address LOC(A[J, K]) of A[J, K] using the formula

(Column-major order) LOC(A[J, K]) = Base(A) + w[M(K - 1) + (J - 1)]

(Row-major order) LOC(A[J, K]) = Base(A) + w[N(J - 1) + (K - 1)]

General Multidimensional Arrays


An n-dimensional m1 X m2 X ... X mn array B is a collection of m1, m2 ... mn data elements in which
each element is specified by a list of n integers-such as K1 K2 ... , Kn called subscripts, with the
property that
1 ≤ K1 ≤ m1 , 1 ≤ K2 ≤ m2 ….. 1 ≤ Kn ≤ mn

The element of B with subscripts K1 K2 ... , Kn will be denoted by B[K1 K2 ... , Kn]
The programming language will store the array B either in row-major order or in column-
major order.

Let C be such an n-dimensional array. The index set for each dimension of C consists of the
consecutive integers from the lower bound to the upper bound of the dimension. The length Li
of dimension i of C is the number of elements in the index set, and Li can be calculated, as
Li = upper bound - lower bound + 1

For a given subscript Ki, the effective index Ei of Li is the number of indices preceding Ki in
the index set, and Ei can be calculated from
Ei = Ki - lower bound

Then the address LOC(C[K1 K2 ... , Kn] of an arbitrary element of C can be obtained from the
formula
Base(C) + w[((( ... (ENLN-1 ] + E N-1])LN-2) + ... + E3))L2 + E2)L1 + E1]
or from the formula
Base(C) + w[( ... ((E1L2 + E2)L3 + E3)L4 + ... + EN-1 )LN + EN]

according to whether C is stored in column-major or row-major order.

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POLYNOMIALS

What is a polynomial?
“A polynomial is a sum of terms, where each term has a form axe , where x is the variable, a is
the coefficient and e is the exponent.”

Two example polynomials are:


A(x) =3x20 + 2x5 + 4
B(x) =x4 + 10x3 + 3x2 +1

The largest (or leading) exponent of a polynomial is called its degree. Coefficients that are
zero are not displayed. The term with exponent equal to zero does not show the variable since
x raised to a power of zero is 1.

Assume there are two polynomials,


A(x) = Σ ai xi and B (x) =Σ bi xi
then:
A(x) + B(x) = Σ (ai + bi) xi
A(x).B(x) = Σ (ai xi. Σ (bj xj))
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Polynomial Representation
One way to represent polynomials in C is to use typedef to create the type polynomial as
below:

#define MAX-DEGREE 101 /*Max degree of polynomial+1*/


typedef struct{
int degree;
float coef[MAX-DEGREE];
} polynomial;

Now if a is a variable and is of type polynomial and n < MAX_DEGREE, the polynomial
A(x) = Σai xi would be represented as:
a.degree = n
a.coef[i] = an-i , 0 ≤ i ≤ n

In this representation, the coefficients is stored in order of decreasing exponents, such that
a.coef [i] is the coefficient of xn-i provided a term with exponent n-i exists;
Otherwise, a.coef [i] =0. This representation leads to very simple algorithms for most of the
operations, it wastes a lot of space.

To preserve space an alternate representation that uses only one global array, terms to store
all polynomials.
The C declarations needed are:

MAX_TERMS 100 /*size of terms array*/


typedef struct{
float coef;
int expon;
} polynomial;
polynomial terms[MAX-TERMS];
int avail = 0;

Consider the two polynomials


A(x) = 2xl000+ 1
B(x) = x4 + 10x3 + 3x2 + 1

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• The above figure shows how these polynomials are stored in the array terms. The index
of the first term of A and B is given by startA and startB, while finishA and finishB
give the index of the last term of A and B.
• The index of the next free location in the array is given by avail.
• For above example, startA=0, finishA=1, startB=2, finishB=5, & avail=6.

Polynomial Addition
• C function is written that adds two polynomials, A and B to obtain D =A + B.
• To produce D (x), padd( ) is used to add A (x) and B (x) term by term. Starting at
position avail, attach( ) which places the terms of D into the array, terms.
• If there is not enough space in terms to accommodate D, an error message is printed to
the standard error device & exits the program with an error condition

void padd(int startA, int finishA, int startB, int finishB, int *startD,int *finishD)
{ /* add A(x) and B(x) to obtain D(x) */
float coefficient;
*startD = avail;
while (startA <= finishA && startB <= finishB)
switch(COMPARE(terms[startA].expon, terms[startB].expon))
{
case -1: /* a expon < b expon */
attach (terms [startB].coef, terms[startB].expon);
startB++;
break;

case 0: /* equal exponents */


coefficient = terms[startA].coef + terms[startB].coef;

if (coefficient)
attach (coefficient, terms[startA].expon);
startA++;
startB++;
break;
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case 1: /* a expon > b expon */


attach (terms [startA].coef, terms[startA].expon);
startA++;
}

/* add in remaining terms of A(x) */


for(; startA <= finishA; startA++)
attach (terms[startA].coef, terms[startA].expon);

/* add in remaining terms of B(x) */


for( ; startB <= finishB; startB++)
attach (terms[startB].coef, terms[startB].expon);
*finishD = avail-i;

Function to add two polynomials

void attach(float coefficient, int exponent)


{ /* add a new term to the polynomial */
if (avail >= MAX-TERMS)
{
fprintf(stderr,"Too many terms in the polynomial\n");
exit(EXIT_FAILURE);
}
terms[avail].coef = coefficient;
terms[avail++].expon = exponent;
}

Function to add new term

Analysis of padd( ):
The number of non-zero terms in A and B is the most important factors in analyzing the time
complexity.

Let m and n be the number of non-zero terms in A and B, If m >0 and n > 0, the while loop is
entered. Each iteration of the loop requires O(1) time. At each iteration, the value of startA or
startB or both is incremented. The iteration terminates when either startA or startB exceeds
finishA or finishB.

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The number of iterations is bounded by m + n -1

𝑛 𝑛
A(x) = ∑ 𝑖=0 𝑥2𝑖 and B(x) = ∑ 𝑥2𝑖+1
𝑖=0

The time for the remaining two for loops is bounded by O(n + m) because we cannot iterate
the first loop more than m times and the second more than n times. So, the asymptotic
computing time of this algorithm is O(n +m).

SPARSE MATRICES

A matrix contains m rows and n columns of elements as illustrated in below figures. In this figure,
the elements are numbers. The first matrix has five rows and three columns and the second has six
rows and six columns. We write m x n (read "m by n") to designate a matrix with m rows and n
columns. The total number of elements in such a matrix is mn. If m equals n, the matrix is
square.

What is Sparse Matrix?


A matrix which contains many zero entries or very few non-zero entries is called as
Sparse matrix.
In the figure B contains only 8 of 36 elements are nonzero and that is sparse.

Important Note:
A sparse matrix can be represented in 1-Dimension, 2- Dimension and 3- Dimensional array.
When a sparse matrix is represented as a two-dimensional array as shown in
Figure B, more space is wasted.

Example: consider the space requirements necessary to store a 1000 x 1000 matrix that has only
2000 non-zero elements. The corresponding two-dimensional array requires space for 1,000,000
elements. The better choice is by using a representation in which only the nonzero elements are
stored.

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Sparse Matrix Representation


• An element within a matrix can characterize by using the triple <row,col,value> This
means that, an array of triples is used to represent a sparse matrix.
• Organize the triples so that the row indices are in ascending order.
• The operations should terminate, so we must know the number of rows and columns,
and the number of nonzero elements in the matrix.

Implementation of the Create operation as below:


SparseMatrix Create(maxRow, maxCol) ::=

#define MAX_TERMS 101 /* maximum number of terms +1*/


typedef struct {
int col;
int row;
int value;
} term;
term a[MAX_TERMS];

• The below figure shows the representation of matrix in the array “a” a[0].row contains the
number of rows, a[0].col contains the number of columns and a[0].value contains the total
number of nonzero entries.
• Positions 1 through 8 store the triples representing the nonzero entries. The row index is in
the field row, the column index is in the field col, and the value is in the field value. The
triples are ordered by row and within rows by columns.

a[0] 6 6 8 b[0] 6 6 8
[1] 0 0 15 [1] 0 0 15
[2] 0 3 22 [2] 0 4 91
[3] 0 5 -15 [3] 1 1 11
[4] 1 1 11 [4] 2 1 3
[5] 1 2 3 [5] 2 5 28
[6] 2 3 -6 [6] 3 0 22
[7] 4 0 91 [7] 3 2 -6
[8] 5 2 28 [8] 5 0 -15
Fig (a): Sparse matrix stored as triple Fig (b): Transpose matrix stored as triple

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Transposing a Matrix
To transpose a matrix, interchange the rows and columns. This means that each element
a[i][j] in the original matrix becomes element a[j][i] in the transpose matrix.

A good algorithm for transposing a matrix:


for each row i
take element <i, j, value> and store it as
element <j, i, value> of the transpose;

If we process the original matrix by the row indices it is difficult to know exactly where to
place element <j, i, value> in the transpose matrix until we processed all the elements that
precede it.

This can be avoided by using the column indices to determine the placement of elements in
the transpose matrix. This suggests the following algorithm:

for all elements in column j


place element <i, j, value> in
element <j, i, value>

The columns within each row of the transpose matrix will be arranged in ascending order. void
transpose (term a[], term b[])
{ /* b is set to the transpose of a */
int n, i, j, currentb;
n = a[0].value; /* total number of elements */
b[0].row = a[0].col; /* rows in b = columns in a */
b[0].col = a[0].row; /* columns in b = rows in a */
b[0].value = n;
if (n > 0)
{ currentb = 1;
for (i = 0; i < a[O].col; i++)
for (j= 1; j<=n; j++)
if (a[j].col == i)
{
b[currentb].row = a[j].col;
b[currentb].col = a[j].row;
b[currentb].value = a[j].value;
currentb++;
}
}
}
Transpose of a sparse matrix

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STRING
BASIC TERMINOLOGY:

Each programming languages contains a character set that is used to communicate with the
computer. The character set include the following:
Alphabet: ABCDEFGHIJKLMNOPQRSTUVWXYZ
Digits: 012345678 9
Special characters: + - / * ( ) , . $ = ‘ _ (Blank space)

String: A finite sequence S of zero or more Characters is called string.


Length: The number of characters in a string is called length of string.

Empty or Null String: The string with zero characters.

Concatenation: Let S1 and S2 be the strings. The string consisting of the characters of S1
followed by the character S2 is called Concatenation of S1 and S2.
Ex: ‘THE’ // ‘END’ = ‘THEEND’
‘THE’ // ‘ ’ // ‘END’ = ‘THE END’

Substring: A string Y is called substring of a string S if there exist string X and Z such that
S = X // Y // Z
If X is an empty string, then Y is called an Initial substring of S, and Z is an empty string then
Y is called a terminal substring of S.
Ex: ‘BE OR NOT’ is a substring of ‘TO BE OR NOT TO BE’
‘THE’ is an initial substring of ‘THE END’

STRINGS IN C
In C, the strings are represented as character arrays terminated with the null character \0.

Declaration 1:
#define MAX_SIZE 100 /* maximum size of string */
char s[MAX_SIZE] = {“dog”};
char t[MAX_SIZE] = {“house”};

s[0] s[1] s[2] s[3] t[0] t[1] t[2] t[3] t[4] t[4]
d o g \0 h o u s e \0

The above figure shows how these strings would be represented internally in memory.

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Declaration 2:

char s[ ] = {“dog”};
char t[ ] = {“house”};

Using these declarations, the C compiler will allocate just enough space to hold each word
including the null character.

STORING STRINGS

Strings are stored in three types of structures


1. Fixed length structures
2. Variable length structures with fixed maximum
3. Linked structures

Record Oriented Fixed length storage:


In fixed length structures each line of print is viewed as a record, where all have the same
length i.e., where each record accommodates the same number of characters.

Example: Suppose the input consists of the program. Using a record oriented, fixed length
storage medium, the input data will appear in memory as pictured below.

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Suppose, if new record needs to be inserted, then it requires that all succeeding records be moved
to new memory location. This disadvantages can be easily remedied as shown in below figure.

That is, one can use a linear array POINT which gives the address of successive record, so
that the records need not be stored in consecutive locations in memory. Inserting a new record
will require only an updating of the array POINT.

The main advantages of this method are


1. The ease of accessing data from any given record
2. The ease of updating data in any given record (as long as the length of the new data
does not exceed the record length)

The main disadvantages are


1. Time is wasted reading an entire record if most of the storage consists of inessential
blank spaces.
2. Certain records may require more space than available
3. When the correction consists of more or fewer characters than the original text,
changing a misspelled word requires record to be changed.

Variable length structures with fixed maximum


The storage of variable-length strings in memory cells with fixed lengths can be done in two
general ways
1. One can use a marker, such as two dollar signs ($$), to signal the end of the string
2. One can list the length of the string—as an additional item in the pointer array

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Example:

The other method to store strings one after another by using some separation marker, such as
the two dollar sign ($$) or by using a pointer giving the location of the string.

These ways of storing strings will save space and are sometimes used in secondary memory
when records are relatively permanent and require little changes.
These types of methods of storage are usually inefficient when the strings and their lengths
are frequently being changed.

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Linked Storage
• Most extensive word processing applications, strings are stored by means of linked
lists.
• In a one way linked list, a linearly ordered sequence of memory cells called nodes,
where each node contains an item called a link, which points to the next node in the
list, i.e., which consists the address of the next node.

Strings may be Stored in linked list as follows:


Each memory cell is assigned one character or a fixed number of characters and a link
contained in the cell gives the address of the cell containing the next character or group of
character in the string.

Ex: TO BE OR NOT TO BE

CHARACTER DATA TYPE


The various programming languages handles character data type in different ways.

Constants
Many programming languages denotes string constants by placing the string in either single
or double quotation marks.
Ex: ‘THE END’
“THE BEGINNING”
The string constants of length 7 and 13 characters respectively.

Variables
Each programming languages has its own rules for forming character variables. These
variables fall into one of three categories
1. Static: In static character variable, whose length is defined before the program is
executed and cannot change throughout the program

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2. Semi-static: The length of the variable may vary during the execution of the program
as long as the length does not exceed a maximum value determined by the program
before the program is executed.
3. Dynamic: The length of the variable can change during the execution of the program.

STRING OPERATION

Substring
Accessing a substring from a given string requires three pieces of information:
(1) The name of the string or the string itself
(2) The position of the first character of the substring in the given string
(3) The length of the substring or the position of the last character of the substring.

Syntax: SUBSTRING (string, initial, length)

The syntax denote the substring of a string S beginning in a position K and having a length L.

Ex: SUBSTRING ('TO BE OR NOT TO BE’, 4, 7) = 'BE OR N’


SUBSTRING ('THE END', 4, 4) = ' END'

Indexing
Indexing also called pattern matching, refers to finding the position where a string pattern P
first appears in a given string text T. This operation is called INDEX

Syntax: INDEX (text, pattern)

If the pattern P does not appears in the text T, then INDEX is assigned the value 0.
The arguments “text” and “pattern” can be either string constant or string variable.

Concatenation
Let S1 and S2 be string. The concatenation of S1 and S2 which is denoted by S1 // S2, is the string
consisting of the characters of S1 followed by the character of S2.
Ex:
(a) Suppose S1 = 'MARK' and S2= ‘TWAIN' then
S1 // S2 = ‘MARKTWAIN’

Concatenation is performed in C language using strcat function as shown below


strcat (S1, S2);
Concatenates string S1 and S2 and stores the result in S1
strcat ( ) function is part of the string.h header file; hence it must be included at the time of
pre- processing

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Length
The number of characters in a string is called its length.
Syntax: LENGTH (string)

Ex: LENGTH (‘computer’) = 8

String length is determined in C language using the strlen( ) function, as shown below:
X = strlen ("sunrise");
strlen function returns an integer value 7 and assigns it to the variable X

Similar to strcat, strlen is also a part of string.h, hence the header file must be included at the
time of pre-processing.

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PATTERN MATCHING ALGORITHMS

Pattern matching is the problem of deciding whether or not a given string pattern P appears in a
string text T. The length of P does not exceed the length of T.

First Pattern Matching Algorithm


• The first pattern matching algorithm is one in which comparison is done by a given pattern
P with each of the substrings of T, moving from left to right, until a match is found.
WK = SUBSTRING (T, K, LENGTH (P))
• Where, WK denote the substring of T having the same length as P and beginning with the
Kth character of T.
• First compare P, character by character, with the first substring, W1. If all the characters are
the same, then P = W1 and so P appears in T and INDEX (T, P) = 1.
• Suppose it is found that some character of P is not the same as the corresponding character
of W1. Then P ≠ W1
• Immediately move on to the next substring, W2 That is, compare P with W2. If P ≠ W2 then
compare P with W3 and so on.
• The process stops, When P is matched with some substring WK and so P appears in T and
INDEX(T,P) = K or When all the WK'S with no match and hence P does not appear in T.
• The maximum value MAX of the subscript K is equal to LENGTH(T) -LENGTH(P) +1.

Algorithm: (Pattern Matching)


P and T are strings with lengths R and S, and are stored as arrays with one character per
element. This algorithm finds the INDEX of P in T.

1. [Initialize.] Set K: = 1 and MAX: = S - R + 1


2. Repeat Steps 3 to 5 while K ≤ MAX
3. Repeat for L = 1 to R: [Tests each character of P]
If P[L] ≠ T[K + L – l], then: Go to Step 5
[End of inner loop.]
4. [Success.] Set INDEX = K, and Exit
5. Set K := K + 1
[End of Step 2 outer loop]
6. [Failure.] Set INDEX = O
7. Exit

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Observation of algorithms
• P is an r-character string and T is an s-character string
• Algorithm contains two loops, one inside the other. The outer loop runs through each
successive R-character substring WK = T[K] T[K + 1] ... T[K+R-l] of T.
• The inner loop compares P with WK, character by character. If any character does not match,
then control transfers to Step 5, which increases K and then leads to the next substring of T.
• If all the R characters of P do match those of some WK then P appears in T and K is the
INDEX of P in T.
• If the outer loop completes all of its cycles, then P does not appear in T and so INDEX
= 0.

Complexity
The complexity of this pattern matching algorithm is equal to O(n 2)

Second Pattern Matching Algorithm


The second pattern matching algorithm uses a table which is derived from a particular pattern
P but is independent of the text T.
For definiteness, suppose
P = aaba

This algorithm contains the table that is used for the pattern P = aaba.
The table is obtained as follows.
• Let Qi denote the initial substring of P of length i, hence Q0 = A, Q1 = a, Q2 = a2, Q3
= aab, Q4 = aaba = P (Here Q0 = A is the empty string.)
• The rows of the table are labeled by these initial substrings of P, excluding P itself.
• The columns of the table are labeled a, b and x, where x represents any character that doesn't
appear in the pattern P.
• Let f be the function determined by the table; i.e., let f(Qi, t) denote the entry in the table in
row Qi and column t (where t is any character). This entry f(Qi, t) is defined to be the largest
Q that appears as a terminal substring in the string (Qi t) the concatenation of Qi and t.

For example,
a2 is the largest Q that is a terminal substring of Q2a = a3, so f(Q2, a) = Q2 A
is the largest Q that is a terminal substring of Q1b = ab, so f(Q1, b) = Q0 a is
the largest Q that is a terminal substring of Q0a = a, so f(Q0, a) = Q1
A is the largest Q that is a terminal substring of Q3a = a3bx, so f(Q3, x) = Q0

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Although Q1 = a is a terminal substring of Q2a = a3, we have f(Q2, a) = Q2 because Q2 is also a


terminal substring of Q2a = a3 and Q2 is larger than Q1. We note that f(Qi, x) = Q0 for any Q,
since x does not appear in the pattern P Accordingly, the column corresponding to x is usually
omitted from the table.

Pattern matching Graph


The graph is obtained with the table as follows.
First, a node in the graph corresponding to each initial substring Qi of P. The Q's are called the
states of the system, and Q0 is called the initial state.
Second, there is an arrow (a directed edge) in the graph corresponding to each entry in the table.
Specifically, if
f(Qi, t) = Qj
then there is an arrow labeled by the character t from Qi to Qj

For example, f(Q2, b) = Q3 so there is an arrow labeled b from Q2 to Q3


For notational convenience, all arrows labeled x are omitted, which must lead to the initial state
Qo.

The second pattern matching algorithm for the pattern P = aaba.


• Let T = T1 T2 T3 ... TN denote the n-character-string text which is searched for the pattern
P. Beginning with the initial state Q0 and using the text T, we will obtain a sequence of states
S1, S2, S3, ... as follows.
• Let S1 = Q0 and read the first character T1. The pair (S1, T1) yields a second state S2; that
is, F(S1, T1) = S2, Read the next character T2, The pair (S2, T2) yields a state S3, and so
on.
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There are two possibilities:


1. Some state SK = P, the desired pattern. In this case, P does appear in T and its index is
K - LENGTH(P).
2. No state S1, S2, ... , SN +1 is equal to P. In this case, P does not appear in T.

Algorithm: (PATTERN MATCHING) The pattern matching table F(Q1, T) of a pattern P is in


memory, and the input is an N-character string T = T1 T2 T3 …… TN. The algorithm finds the INDEX
of P in T.

1. [Initialize] set K: =1 ans S1 = Q0


2. Repeat steps 3 to 5 while SK ≠ P and K ≤ N
3. Read TK
4. Set SK+1 : = F(SK, TK) [finds next state]
5. Set K: = K + 1 [Updates counter]
[End of step 2 loop]
6. [Successful ?]
If SK = P, then
INDEX = K – LENGTH (P)
Else
INDEX = 0
[End of IF structure]
7. Exit.

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MODULE 2: STACKS AND QUEUES

STACKS
DEFINITION
“A stack is an ordered list in which insertions (pushes) and deletions (pops) are made at one
end called the top.”
Given a stack S= (a0, ... ,an-1), where a0 is the bottom element, an-1 is the top element, and ai is
on top of element ai-1, 0 < i < n.

Figure: Inserting and deleting elements in a stack

As shown in above figure, the elements are added in the stack in the order A, B, C, D, E, then
E is the first element that is deleted from the stack and the last element is deleted from stack
is A. Figure illustrates this sequence of operations.
Since the last element inserted into a stack is the first element removed, a stack is also known
as a Last-In-First-Out (LIFO) list.

ARRAY REPRESENTATION OF STACKS


• Stacks may be represented in the computer in various ways such as one-way linked list
(Singly linked list) or linear array.
• Stacks are maintained by the two variables such as TOP and MAX_STACK_ SIZE.
• TOP which contains the location of the top element in the stack. If TOP= -1, then it
indicates stack is empty.
• MAX_STACK_SIZE which gives maximum number of elements that can be stored in
stack.

Stack can represented using linear array as shown below

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STACK OPERATIONS
Implementation of the stack operations as follows.

1. Stack Create
Stack CreateS(maxStackSize )::=
#define MAX_STACK_ SIZE 100 /* maximum stack size*/
typedef struct
{
int key;
/* other fields */
} element;

element stack[MAX_STACK_SIZE];
int top = -1;

The element which is used to insert or delete is specified as a structure that consists of only a
key field.

2. Boolean IsEmpty(Stack)::= top < 0;

3. Boolean IsFull(Stack)::= top >= MAX_STACK_SIZE-1;

The IsEmpty and IsFull operations are simple, and is implemented directly in the program
push and pop functions. Each of these functions assumes that the variables stack and top are
global.

4. Push( )
Function push checks whether stack is full. If it is, it calls stackFull( ), which prints an error
message and terminates execution. When the stack is not full, increment top and assign item to
stack [top].

void push(element item)


{ /* add an item to the global stack */
if (top >= MAX_STACK_SIZE-1)
stackFull();
stack[++top] = item;
}

5. Pop( )
Deleting an element from the stack is called pop operation. The element is deleted only from
the top of the stack and only one element is deleted at a time.

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element pop ( )
{ /*delete and return the top element from the stack */
if (top == -1)
return stackEmpty(); /*returns an error key */
return stack[top--];
}

6. stackFull( )
The stackFull which prints an error message and terminates execution.

void stackFull()
{
fprintf(stderr, "Stack is full, cannot add element");
exit(EXIT_FAILURE);
}

STACKS USING DYNAMIC ARRAYS

The array is used to implement stack, but the bound (MAX_STACK_ SIZE) should be known
during compile time. The size of bound is impossible to alter during compilation hence this
can be overcome by using dynamically allocated array for the elements and then increasing
the size of array as needed.

Stack Operations using dynamic array

1. Stack CreateS( )::= typedef struct


{
int key; /* other fields */
} element;
element *stack;
MALLOC(stack, sizeof(*stack));
int capacity= 1;
int top= -1;

2. Boolean IsEmpty(Stack)::= top < 0;

3. Boolean IsFull(Stack)::= top >= capacity-1;

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4. push()
Here the MAX_STACK_SIZE is replaced with capacity

void push(element item)


{ /* add an item to the global stack */
if (top >= capacity-1)
stackFull();
stack[++top] = item;
}

5. pop( )
In this function, no changes are made.

element pop ( )
{ /* delete and return the top element from the stack */
if (top == -1)
return stackEmpty(); /* returns an error key */
return stack[top--];
}

6. stackFull( )

The new code shown below, attempts to increase the capacity of the array stack so that new
element can be added into the stack. Before increasing the capacity of an array, decide what
the new capacity should be.
In array doubling, array capacity is doubled whenever it becomes necessary to increase the
capacity of an array.

void stackFull()
{
REALLOC (stack, 2*capacity*sizeof(*stack));
capacity *= 2;
}
Stack full with array doubling

Analysis

In the worst case, the realloc function needs to allocate 2*capacity*sizeof (*stack) bytes of
memory and copy capacity *sizeof (*stack)) bytes of memory from the old array into the
new one. Under the assumptions that memory may be allocated in O(1) time and that a stack
element can be copied in O(1) time, the time required by array doubling is O(capacity).
Initially, capacity is 1.

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Suppose that, if all elements are pushed in stack and the capacity is 2k for some k, k>O, then
the total time spent over all array doublings is O ( ∑𝑘 𝑖=1 2𝑖 ) = O(2k+l) = O(2k).

Since the total number of pushes is more than 2k-1, the total time spend in array doubling is
O(n), where n is the total number of pushes. Hence, even with the time spent on array
doubling added in, the total run time of push over all n pushes is O(n).

STACK APPLICATIONS: POLISH NOTATION

Expressions: It is sequence of operators and operands that reduces to a single value after
evaluation is called an expression.
X=a/b–c+d*e–a*c
In above expression contains operators (+, –, /, *) operands (a, b, c, d, e).

Expression can be represented in in different format such as


• Prefix Expression or Polish notation
• Infix Expression
• Postfix Expression or Reverse Polish notation

Infix Expression: In this expression, the binary operator is placed in-between the operand.
The expression can be parenthesized or un- parenthesized.
Example: A + B
Here, A & B are operands and + is operand

Prefix or Polish Expression: In this expression, the operator appears before its operand.
Example: + A B
Here, A & B are operands and + is operand

Postfix or Reverse Polish Expression: In this expression, the operator appears after its
operand.
Example: A B +
Here, A & B are operands and + is operand

Precedence of the operators


The first problem with understanding the meaning of expressions and statements is finding
out the order in which the operations are performed.
Example: assume that a =4, b =c =2, d =e =3 in below expression
X=a/b–c+d*e–a*c
((4/2)-2) + (3*3)-(4*2) (4/ (2-2 +3)) *(3-4)*2
=0+9-8 OR = (4/3) * (-1) * 2
=1 = -2.66666

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The first answer is picked most because division is carried out before subtraction, and
multiplication before addition. If we wanted the second answer, write expression differently
using parentheses to change the order of evaluation
X= ((a / ( b – c + d ) ) * ( e – a ) * c

In C, there is a precedence hierarchy that determines the order in which operators are
evaluated. Below figure contains the precedence hierarchy for C.

• The operators are arranged from highest precedence to lowest. Operators with highest
precedence are evaluated first.
• The associativity column indicates how to evaluate operators with the same precedence. For
example, the multiplicative operators have left-to-right associativity. This means that the
expression a * b / c % d / e is equivalent to ( ( ( ( a * b ) / c ) % d ) / e )
• Parentheses are used to override precedence, and expressions are always evaluated from the
innermost parenthesized expression first

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INFIX TO POSTFIX CONVERSION

An algorithm to convert infix to a postfix expression as follows:


1. Fully parenthesize the expression.
2. Move all binary operators so that they replace their corresponding right parentheses.
3. Delete all parentheses.

Example: Infix expression: a/b -c +d*e -a*c


Fully parenthesized : ((((a/b)-c) + (d*e))-a*c))
:ab/e–de*+ac*

Example [Parenthesized expression]: Parentheses make the translation process more


difficult because the equivalent postfix expression will be parenthesis-free.
The expression a*(b +c)*d which results abc +*d* in postfix. Figure shows the translation
process.

• The analysis of the examples suggests a precedence-based scheme for stacking and
unstacking operators.
• The left parenthesis complicates matters because it behaves like a low-precedence operator
when it is on the stack and a high-precedence one when it is not. It is placed in the stack
whenever it is found in the expression, but it is unstacked only when its matching right
parenthesis is found.
• There are two types of precedence, in-stack precedence (isp) and incoming precedence
(icp).

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The declarations that establish the precedence’s are:


/* isp and icp arrays-index is value of precedence lparen rparen, plus, minus, times, divide,
mod, eos */
int isp[] = {0,19,12,12,13,13,13,0};
int icp[] = {20,19,12,12,13,13,13,0};

void postfix(void)
{
char symbol;
precedence token;
int n = 0,top = 0; /* place eos on stack */
stack[0] = eos;
for (token = getToken(&symbol, &n); token != eos; token =
getToken(&symbol,& n ))
{
if (token == operand)
printf("%c", symbol);
else if (token == rparen)
{
while (stack[top] != lparen)
printToken(pop( ));
pop( );
}
else{
while(isp[stack[top]] >= icp[token])
printToken(pop());
push(token);
}
}
while((token = pop ())!= eos)
printToken(token);
printf("\n");
}

Program: Function to convert from infix to postfix

Analysis of postfix: Let n be the number of tokens in the expression. Ө (n) time is spent extracting
tokens and outputting them. Time is spent in the two while loops, is Ө (n) as the number of tokens
that get stacked and unstacked is linear in n. So, the complexity of function postfix is Ө (n).

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EVALUATION OF POSTFIX EXPRESSION


• The evaluation process of postfix expression is simpler than the evaluation of infix
expressions because there are no parentheses to consider.
• To evaluate an expression, make a single left-to-right scan of it. Place the operands on
a stack until an operator is found. Then remove from the stack, the correct number of
operands for the operator, perform the operation, and place the result back on the stack
and continue this fashion until the end of the expression. We then remove the answer
from the top of the stack.

int eval(void)
{
precedence token;
char symbol;
int opl,op2, n=0;
int top= -1;
token = getToken(&symbol, &n);
while(token! = eos)
{
if (token == operand)
push(symbol-'0'); /* stack insert */
else {
op2 = pop(); /* stack delete */
opl = pop();
switch(token) {
case plus: push(opl+op2);
break;
case minus: push(opl-op2);
break;
case times: push(opl*op2);
break;
case divide: push(opl/op2);
break;
case mod: push(opl%op2);
}

}
token = getToken(&symbol, &n);
}
return pop(); /* return result */
}

Program: Function to evaluate a postfix expression

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precedence getToken(char *symbol, int *n)


{
*symbol = expr[(*n)++];
switch (*symbol)
{
case '(' : return lparen;
case ')' : return rparen;
case '+' : return plus;
case '-' : return minus;
case '/' : return divide;
case '*' : return times;
case '%' : return mod;
case ' ' : return eos;
default: return operand;
}
}

Program: Function to get a token from the input string


• The function eval ( ) contains the code to evaluate a postfix expression. Since an operand
(symbol) is initially a character, convert it into a single digit integer.
• To convert use the statement, symbol-'0'. The statement takes the ASCII value of symbol
and subtracts the ASCII value of '0', which is 48, from it. For example, suppose symbol = '1.
The character '1' has an ASCII value of 49. Therefore, the statement symbol-'0' produces as
result the number 1.
• The function getToken( ), obtain tokens from the expression string. If the token is an
operand, convert it to a number and add it to the stack. Otherwise remove two operands from
the stack, perform the specified operation, and place the result back on the stack. When the
end of expression is reached, remove the result from the stack.

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RECURSION

A recursive procedure
Suppose P is a procedure containing either a Call statement to itself or a Call statement to a
second procedure that may eventually result in a Call statement back to the original procedure
P. Then P is called a recursive procedure. So that the program will not continue to run
indefinitely, a recursive procedure must have the following two properties:
1. There must be certain criteria, called base criteria, for which the procedure does not call
itself.
2. Each time the procedure does call itself (directly or indirectly), it must be closer to the
base criteria.

Recursive procedure with these two properties is said to be well-defined.

A recursive function

A function is said to be recursively defined if the function definition refers to itself. A recursive
function must have the following two properties:
1. There must be certain arguments, called base values, for which the function does not
refer to itself.
2. Each time the function does refer to itself, the argument of the function must be closer
to a base value
A recursive function with these two properties is also said to be well-defined.

Factorial Function
“The product of the positive integers from 1 to n, is called "n factorial" and is denoted by n!”
n! = 1*2 * 3 ... (n - 2)*(n - 1)*n

It is also convenient to define 0! = 1, so that the function is defined for all nonnegative integers.

Definition: (Factorial Function)


a) If n = 0, then n! = 1.
b) If n > 0, then n! = n*(n - 1)!

Observe that this definition of n! is recursive, since it refers to itself when it uses (n - 1)!
(a) The value of n! is explicitly given when n = 0 (thus 0 is the base value )
(b) The value of n! for arbitrary n is defined in terms of a smaller value of n which is closer to
the base value 0.

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The following are two procedures that each calculate n factorial .

1. Using for loop: This procedure evaluates N! using an iterative loop process

Procedure: FACTORIAL (FACT, N)


This procedure calculates N! and returns the value in the variable FACT.
1. If N = 0, then: Set FACT: = 1, and Return.
2. Set FACT: = 1. [Initializes FACT for loop.]
3. Repeat for K = 1 to N.
Set FACT: = K*FACT.
[End of loop.]
4. Return.

2. Using recursive function: This is a recursive procedure, since it contains a call to itself

Procedure: FACTORIAL (FACT, N)


This procedure calculates N! and returns the value in the variable FACT.
1. If N = 0, then: Set FACT: = 1, and Return.
2. Call FACTORIAL (FACT, N - 1).
3. Set FACT: = N*FACT.
4. Return.

GCD
The greatest common divisor (GCD) of two integers m and n is the greatest integer that divides
both m and n with no remainder.

Procedure: GCD (M, N)


1. If (M % N) = 0, then set GCD=N and RETURN
2. Call GCD (N, M % N)
3. Return

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Fibonacci Sequence

The Fibonacci sequence (usually denoted by F0, F1, F2.) is as follows:


0, 1, 1, 2,3,5,8, 13, 21, 34, 55

That is, F0 = 0 and F1 = 1 and each succeeding term is the sum of the two preceding terms.

Definition: (Fibonacci Sequence)


a) If n = 0 or n = 1, then Fn = n
b) If n > 1, then Fn= Fn-2+ Fn-1

Here
(a) The base values are 0 and 1
(b) The value of Fn is defined in terms of smaller values of n which are closer to the base values.

A procedure for finding the nth term Fn of the Fibonacci sequence follows.

Procedure: FIBONACCI (FIB, N)


This procedure calculates FN and returns the value in the first parameter FIB.
1. If N = 0 or N = 1, then: Set FIB: = N, and Return.
2. Call FIBONACCI (FIBA, N - 2).
3. Call FIBONACCI (FIBB, N - I).
4. Set FIB: = FIBA + FIBB.
5. Return.

Tower of Hanoi

Problem description

Suppose three pegs, labeled A, Band C, are given, and suppose on peg A a finite number n of
disks with decreasing size are placed.

The objective of the game is to move the disks from peg A to peg C using peg B as an auxiliary.

The rules of the game are as follows:


1. Only one disk may be moved at a time. Only the top disk on any peg may be moved to
any other peg.
2. At no time can a larger disk be placed on a smaller disk.

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We write A→B to denote the instruction "Move top disk from peg A to peg B"

Example: Towers of Hanoi problem for n = 3.

Solution: Observe that it consists of the following seven moves

1. Move top disk from peg A to peg C.


2. Move top disk from peg A to peg B.
3. Move top disk from peg C to peg B.
4. Move top disk from peg A to peg C.
5. Move top disk from peg B to peg A.
6. Move top disk from peg B to peg C.
7. Move top disk from peg A to peg C.

In other words,
n=3: A→C, A→B, C→B, A→C, B→A, B→C, A→C

For completeness, the solution to the Towers of Hanoi problem for n = 1 and n = 2
n=l: A→C
n=2: A→B, A→C, B→C

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The Towers of Hanoi problem for n > 1 disks may be reduced to the following sub-problems:
(1) Move the top n - 1 disks from peg A to peg B
(2) Move the top disk from peg A to peg C: A→C.
(3) Move the top n - 1 disks from peg B to peg C.

The general notation


• TOWER (N, BEG, AUX, END) to denote a procedure which moves the top n disks from
the initial peg BEG to the final peg END using the peg AUX as an auxiliary.

• When n = 1, the solution:


TOWER (1, BEG, AUX, END) consists of the single instruction BEG→END

• When n > 1, the solution may be reduced to the solution of the following three sub-
problems:
(a) TOWER (N - I, BEG, END, AUX)
(b) TOWER (l, BEG, AUX, END) or BEG → END
(c) TOWER (N - I, AUX, BEG, END)

Procedure: TOWER (N, BEG, AUX, END)


This procedure gives a recursive solution to the Towers of Hanoi problem for
N disks.
1. If N=l, then:
(a) Write: BEG → END.
(b) Return.
[End of If structure.]
2. [Move N - 1 disks from peg BEG to peg AUX.]
Call TOWER (N - 1, BEG, END, AUX).
3. Write: BEG → END.
4. [Move N - 1 disks from peg AUX to peg END.]
Call TOWER (N - 1, AUX, BEG, END).
5. Return.

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Example: Towers of Hanoi problem for n = 4

Ackermann function
The Ackermann function is a function with two arguments each of which can be assigned any
nonnegative integer: 0, 1, 2, ....

Definition: (Ackermann Function)


(a) If m = 0, then A (m, n) = n + 1.
(b) If m ≠ 0 but n = 0, then A(m, n) = A(m - 1, 1)
(c) If m ≠ 0 and n ≠ 0, then A(m, n) = A(m - 1, A(m, n - 1))

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QUEUES
DEFINITION
• “A queue is an ordered list in which insertions (additions, pushes) and deletions
(removals and pops) take place at different ends.”
• The end at which new elements are added is called the rear, and that from which old
elements are deleted is called the front.

If the elements are inserted A, B, C, D and E in this order, then A is the first element deleted
from the queue. Since the first element inserted into a queue is the first element removed,
queues are also known as First-In-First-Out (FIFO) lists.

QUEUE REPRESENTATION USING ARRAY

• Queues may be represented by one-way lists or linear arrays.


• Queues will be maintained by a linear array QUEUE and two pointer variables:
FRONT-containing the location of the front element of the queue
REAR-containing the location of the rear element of the queue.
• The condition FRONT = NULL will indicate that the queue is empty.

Figure indicates the way elements will be deleted from the queue and the way new elements
will be added to the queue.
• Whenever an element is deleted from the queue, the value of FRONT is increased by 1;
this can be implemented by the assignment FRONT := FRONT + 1
• When an element is added to the queue, the value of REAR is increased by 1; this can
be implemented by the assignment REAR := REAR + 1

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QUEUE OPERATIONS
Implementation of the queue operations as follows.

1. Queue Create
Queue CreateQ(maxQueueSize) ::=
#define MAX_QUEUE_ SIZE 100 /* maximum queue size */
typedef struct
{
int key; /* other fields */
} element;
element queue[MAX_QUEUE_ SIZE];
int rear = -1;
int front = -1;

2. Boolean IsEmptyQ(queue) ::= front ==rear

3. Boolean IsFullQ(queue) ::= rear == MAX_QUEUE_SIZE-1

In the queue, two variables are used which are front and rear. The queue increments rear in
addq( ) and front in delete( ). The function calls would be
addq (item); and item =delete( );

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4. addq(item)
void addq(element item)
{ /* add an item to the queue */
if (rear == MAX_QUEUE_SIZE-1)
queueFull();
queue [++rear] = item;
}

Program: Add to a queue

5. deleteq( )
element deleteq()
{ /* remove element at the front of the queue */
if (front == rear)
return queueEmpty( ); /* return an error key */
return queue[++front];
}
Program: Delete from a queue

6. queueFull( )
The queueFull function which prints an error message and terminates execution
void queueFull()
{
fprintf(stderr, "Queue is full, cannot add element");
exit(EXIT_FAILURE);
}

Example: Job scheduling


• Queues are frequently used in creation of a job queue by an operating system. If the
operating system does not use priorities, then the jobs are processed in the order they enter
the system.
• Figure illustrates how an operating system process jobs using a sequential representation for
its queue.

Figure: Insertion and deletion from a sequential queue

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Drawback of Queue
When item enters and deleted from the queue, the queue gradually shifts to the right as shown
in figure.

In this above situation, when we try to insert another item, which shows that the queue is full .
This means that the rear index equals to MAX_QUEUE_SIZE -1. But even if the space is
available at the front end, rear insertion cannot be done.

Overcome of Drawback using different methods

Method 1:
• When an item is deleted from the queue, move the entire queue to the left so that the first
element is again at queue[0] and front is at -1. It should also recalculate rear so that it is
correctly positioned.
• Shifting an array is very time-consuming when there are many elements in queue &
queueFull has worst case complexity of O(MAX_QUEUE_ SIZE)

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Method 2:

Circular Queue
• It is “The queue which wrap around the end of the array.” The array positions are arranged
in a circle.
• In this convention the variable front is changed. front variable points one position
counterclockwise from the location of the front element in the queue. The convention for
rear is unchanged.

CIRCULAR QUEUES
• It is “The queue which wrap around the end of the array.” The array positions are arranged
in a circle as shown in figure.
• In this convention the variable front is changed. front variable points one position
counterclockwise from the location of the front element in the queue. The convention for
rear is unchanged.

Implementation of Circular Queue Operations

• When the array is viewed as a circle, each array position has a next and a previous position.
The position next to MAX-QUEUE-SIZE -1 is 0, and the position that precedes 0 is MAX-
QUEUE-SIZE -1.
• When the queue rear is at MAX_QUEUE_SIZE-1, the next element is inserted at position
0.
• In circular queue, the variables front and rear are moved from their current position to the
next position in clockwise direction. This may be done using code

if (rear = = MAX_QUEUE_SIZE-1)
rear = 0;
else rear++;

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Addition & Deletion


• To add an element, increment rear one position clockwise and insert at the new position.
Here the MAX_QUEUE_SIZE is 8 and if all 8 elements are added into queue and that can
be represented in below figure (a).
• To delete an element, increment front one position clockwise. The element A is deleted from
queue and if we perform 6 deletions from the queue of Figure (b) in this fashion, then queue
becomes empty and that front =rear.
• If the element I is added into the queue as in figure (c), then rear needs to increment
by 1 and the value of rear is 8. Since queue is circular, the next position should be 0
instead of 8.
This can be done by using the modulus operator, which computes remainders.

(rear +1) % MAX_QUEUE_SIZE

void addq(element item)


{ /* add an item to the queue */
rear = (rear +1) % MAX_QUEUE_SIZE;
if (front == rear)
queueFull(); /* print error and exit */
queue [rear] = item;
}
Program: Add to a circular queue

element deleteq()
{ /* remove front element from the queue */
element item;
if (front == rear)
return queueEmpty( ); /* return an error key */
front = (front+1)% MAX_QUEUE_SIZE;
return queue[front];
}
Program: Delete from a circular queue

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Note:
• When queue becomes empty, then front =rear. When the queue becomes full and
front =rear. It is difficult to distinguish between an empty and a full queue.
• To avoid the resulting confusion, increase the capacity of a queue just before it
becomes full.

CIRCULAR QUEUES USING DYNAMIC ARRAYS


• A dynamically allocated array is used to hold the queue elements. Let capacity be the
number of positions in the array queue.
• To add an element to a full queue, first increase the size of this array using a function
realloc. As with dynamically allocated stacks, array doubling is used.

Consider the full queue of figure (a). This figure shows a queue with seven elements in an
array whose capacity is 8. A circular queue is flatten out the array as in Figure (b).

Figure (c) shows the array after array doubling by relloc

To get a proper circular queue configuration, slide the elements in the right segment (i.e.,
elements A and B) to the right end of the array as in figure (d)

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To obtain the configuration as shown in figure (e), follow the steps


1) Create a new array newQueue of twice the capacity.
2) Copy the second segment (i.e., the elements queue [front +1] through queue
[capacity-1]) to positions in newQueue beginning at 0.
3) Copy the first segment (i.e., the elements queue [0] through queue [rear]) to positions in
newQueue beginning at capacity – front – 1.

Below program gives the code to add to a circular queue using a dynamically allocated array.

void addq( element item)


{ /* add an item to the queue
rear = (rear +1) % capacity;
if(front == rear)
queueFull( ); /* double capacity */
queue[rear] = item;
}

Below program obtains the configuration of figure (e) and gives the code for queueFull. The
function copy (a,b,c) copies elements from locations a through b-1 to locations beginning at c.

void queueFull( )
{ /* allocate an array with twice the capacity */
element *newQueue;
MALLOC ( newQueue, 2 * capacity * sizeof(* queue));
/* copy from queue to newQueue */

int start = ( front + ) % capacity;


if ( start < 2) /* no wrap around */
copy( queue+start, queue+start+capacity-1,newQueue);
else
{ /* queue wrap around */
copy(queue, queue+capacity, newQueue);
copy(queue, queue+rear+1, newQueue+capacity-start);
}

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/* switch to newQueue*/
front = 2*capacity – 1;
rear = capacity – 2;
capacity * =2;
free(queue);
queue= newQueue;
}
Program: queueFull

DEQUEUES OR DEQUE
A deque (double ended queue) is a linear list in which elements can be added or removed at
either end but not in the middle.

Representation
• Deque is maintained by a circular array DEQUE with pointers LEFT and RIGHT, which
point to the two ends of the deque.
• Figure shows deque with 4 elements maintained in an array with N = 8 memory
locations.
• The condition LEFT = NULL will be used to indicate that a deque is empty.

DEQUE
AAA BBB CCC DDD
1 2 3 4 5 6 7 8

LEFT: 4 RIGHT: 7

There are two variations of a deque


1. Input-restricted deque is a deque which allows insertions at only one end of the list
but allows deletions at both ends of the list
2. Output-restricted deque is a deque which allows deletions at only one end of the list
but allows insertions at both ends of the list.

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PRIORITY QUEUES

A priority queue is a collection of elements such that each element has been assigned a priority and
such that the order in which elements are deleted and processed comes from the following rules:
(1) An element of higher priority is processed before any element of lower priority.
(2) Two elements with the same priority are processed according to the order in which they were
added to the queue.

A prototype of a priority queue is a timesharing system: programs of high priority are processed
first, and programs with the same priority form a standard queue.

Representation of a Priority Queue

1. One-Way List Representation of a Priority Queue

One way to maintain a priority queue in memory is by means of a one-way list, as follows:
1. Each node in the list will contain three items of information: an information field INFO,
a priority number PRN and a link number LINK.
2. A node X precedes a node Y in the list
a. When X has higher priority than Y
b. When both have the same priority but X was added to the list before Y. This means
that the order in the one-way list corresponds to the order of the priority queue.

Example:
• Below Figure shows the way the priority queue may appear in memory using linear arrays
INFO, PRN and LINK with 7 elements.
• The diagram does not tell us whether BBB was added to the list before or after DDD. On the
other hand, the diagram does tell us that BBB was inserted before CCC, because BBB and
CCC have the same priority number and BBB appears before CCC in the list.

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The main property of the one-way list representation of a priority queue is that the element in
the queue that should be processed first always appears at the beginning of the one-way list.
Accordingly, it is a very simple matter to delete and process an element from our priority
queue.

Algorithm to deletes and processes the first element in a priority queue

Algorithm: This algorithm deletes and processes the first element in a priority queue which
appears in memory as a one-way list.
1. Set ITEM:= INFO[START] [This saves the data in the first node.]
2. Delete first node from the list.
3. Process ITEM.
4. Exit.

Algorithm to add an element to priority queue


Adding an element to priority queue is much more complicated than deleting an element from
the queue, because we need to find the correct place to insert the element.

Algorithm: This algorithm adds an ITEM with priority number N to a priority queue which is
maintained in memory as a one-way list.
1. Traverse the one-way list until finding a node X whose priority number exceeds N. Insert
ITEM in front of node X.
2. If no such node is found, insert ITEM as the last element of the list.

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The main difficulty in the algorithm comes from the fact that ITEM is inserted before node X. This
means that, while traversing the list, one must also keep track of the address of the node preceding
the node being accessed.

Example:
Consider the priority queue in Fig (a). Suppose an item XXX with priority number 2 is to be
inserted into the queue. We traverse the list, comparing priority numbers.

Fig (a)

Fig(b)

Observe that DDD is the first element in the list whose priority number exceeds that of XXX.
Hence XXX is inserted in the list in front of DDD, as pictured in Fig(b).

Observe that XXX comes after BBB and CCC, which have the same priority as XXX. Suppose now
that an element is to be deleted from the queue. It will be AAA, the first element in the List.
Assuming no other insertions, the next element to be deleted will be BBB, then CCC, then XXX,
and so on.

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Array Representation of a Priority Queue

• Another way to maintain a priority queue in memory is to use a separate queue for each
level of priority (or for each priority number).
• Each such queue will appear in its own circular array and must have its own pair of
pointers, FRONT and REA R.
• If each queue is allocated the same amount of space, a two-dimensional array QUEUE
can be used instead of the linear arrays.

Observe that FRONT[K] and REAR[K] contain, respectively, the front and rear elements of
row K of QUEUE, the row that maintains the queue of elements with priority number K.

The following are outlines or algorithms for deleting and inserting elements in a priority
queue

Algorithm: This algorithm deletes and processes the first element in a priority queue
maintained by a two-dimensional array QUEUE.
1. [Find the first non-empty queue.]
Find the smallest K such that FRONT[K] ≠ NULL.
2. Delete and process the front element in row K of QUEUE.
3. Exit.

Algorithm: This algorithm adds an ITEM with priority number M to a priority queue
maintained by a two-dimensional array QUEUE.
1. Insert ITEM as the rear element in row M of QUEUE.
2. Exit.

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MULTIPLE STACKS AND QUEUES


• In multiple stacks, we examine only sequential mappings of stacks into an array. The array
is one dimensional which is memory[MEMORY_SIZE]. Assume n stacks are needed, and
then divide the available memory into n segments. The array is divided in proportion if the
expected sizes of the various stacks are known. Otherwise, divide the memory into equal
segments.
• Assume that i refers to the stack number of one of the n stacks. To establish this stack, create
indices for both the bottom and top positions of this stack. boundary[i] points to the
position immediately to the left of the bottom element of stack i, top[i] points to the top
element. Stack i is empty iff boundary[i]=top[i].

The declarations are:


#define MEMORY_SIZE 100 /* size of memory */
#define MAX_STACKS 10 /* max number of stacks plus 1 */
element memory[MEMORY_SIZE]; /* global memory declaration */
int top [MAX_STACKS];
int boundary [MAX_STACKS] ;
int n; /*number of stacks entered by the user */

To divide the array into roughly equal segments

top[0] = boundary[0] = -1;


for (j= 1;j<n; j++)
top[j] = boundary[j] = (MEMORY_SIZE / n) * j;
boundary[n] = MEMORY_SIZE - 1;

Figure: Initial configuration for n stacks in memory [m].

In the figure, n is the number of stacks entered by the user, n < MAX_STACKS, and
m =MEMORY_SIZE. Stack i grow from boundary[i] + 1 to boundary [i + 1] before it is full.
A boundary for the last stack is needed, so set boundary [n] to MEMORY_SIZE-1.

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Implementation of the add operation

void push(int i, element item)


{ /* add an item to the ith stack */
if (top[i] == boundary[i+l])
stackFull(i);
memory[++top[i]] = item;
}
Program: Add an item to the ith stack

Implementation of the delete operation

element pop(int i)
{ /* remove top element from the ith stack */
if (top[i] == boundary[i])
return stackEmpty(i);
return memory[top[i]--];
}
Program: Delete an item from the ith stack

The top[i] == boundary[i+1] condition in push implies only that a particular stack ran out of
memory, not that the entire memory is full. But still there may be a lot of unused space between
other stacks in array memory as shown in Figure.
Therefore, create an error recovery function called stackFull , which determines if there is any free
space in memory. If there is space available, it should shift the stacks so that space is allocated to
the full stack.

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Method to design stackFull


• Determine the least, j, i < j < n, such that there is free space between stacks j and j+1. That
is, top[j ] < boundary[j+l]. If there is a j, then move stacks i+l,i+2, .., j one position to the
right (treating memory[O] as leftmost and memory[MEMORY_SIZE - 1] as rightmost). This
creates a space between stacks i and i+1.
• If there is no j as in (1), then look to the left of stack i. Find the largest j such that 0 ≤ j
≤ i and there is space between stacks j and j+ 1 ie, top[j] < boundary[j+l]. If there is a j,
then move stacks j+l, j+2, ... , i one space to the left. This also creates space between stacks
i and i+1.
• If there is no j satisfying either condition (1) or condition (2), then all MEMORY_SIZE spaces
of memory are utilized and there is no free space. In this case stackFull terminates with an
error message.

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