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Everdell Bellfaire Rulebook

The document provides an overview of the Bellfaire expansion for the board game Everdell. Bellfaire includes new modules like a flat board, special event cards, player power cards, and garland award tiles. It allows for 5-6 player games and includes new critter miniatures, forest locations, and a market board. Detailed rules are provided for setup and gameplay of each new module.

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0% found this document useful (0 votes)
915 views12 pages

Everdell Bellfaire Rulebook

The document provides an overview of the Bellfaire expansion for the board game Everdell. Bellfaire includes new modules like a flat board, special event cards, player power cards, and garland award tiles. It allows for 5-6 player games and includes new critter miniatures, forest locations, and a market board. Detailed rules are provided for setup and gameplay of each new module.

Uploaded by

Sven Olo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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OVERVIEW

For the last 99 years, the critters of


Everdell have been hard at work
building cities in their beloved
valley. Now it is time to celebrate!
The king and queen are throwing an
unprecedented year-long event to
commemorate the 100th year since
Everdell’s founding. Come one, come
all! Come and celebrate the Bellfaire!

Bellfaire offers a number of different


modules and components that you
may include when playing Everdell,
such as a flat board that can be used
in place of the Ever Tree, new Special
Events, endgame Garland Awards,
unique player powers for each critter
type, rules for 5-6 players, and more!

CREDITS
Expansion Design: James A. Wilson
Development: Dann May, Brenna Noonan
Art: Andrew Bosley
Art Direction/Graphic Design: Dann May
Executive Producer: Dan Yarrington
Playtesters: Clarissa Wilson, Nathan
Wilson, Jacob Parker, Jonathan Parker,
Lee Kaiser, Maximilian Berbechelov, Iskra
Dyulgerova, Karl Schwantes, Chrissy Peske,
Tom Peske, Amy Peske, Alex Peske, James
Charlick, Jonathan Ramundi, Kat Rendek,
Trevor Baker, Gregory Delaney-Mucklow,
Cory Kneeland, Angela Kneeland, Marie
Kneeland, Michael Forrey, Tim Dolloff,
Benjamin Leroy-Beaulieu, Kim Williams,
Anthony Williams, Erin Williams, Rob Bell,
Kat Slosarska-Bell, Jonathan Baxter, Erin
Baxter, Andrew Albertsen

1
CONTENTS

7 Garland Award Tiles

1 Flower Festval 9 Special Event


Event Tile Cards

1 Bellfaire Board

4 Forest Cards 15 Player power


Cards

1 Market Board
8 Axolotl/Any
1 Rugwort Token Tokens

4 Market Tokens

12 Critters (6 Cardinals, 6 Toads)


6 PLAYER BOARDS and 2 Frog Ambassadors*
*For use with Everdell: pearlbrook

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• Shuffle and draw 2 of these special
MODULES Events and 2 of the other special
Events.
Bellfaire offers a number of expansion • Use only these Bellfaire special
options that may be used when playing Events.
the base game of Everdell or one of its
expansions. Before setting up the game, Flower Festival Event
players should choose which modules You may place the Flower Festival basic
they wish to include. The details for Event beside the main board, or on the
each module, including setup and rules, designated space on the Bellfaire board.
are outlined below. This basic Event is achieved the same
way as the other basic Events.
plAyer boards To achieve this Event, you must have 1 of
These boards may be used as an area
each of the 5 card colors in your city, and
to store resources, workers, and point
place a worker on the event to claim it.
tokens. Players may choose any board
that they wish to use.
Garland Awards
These represent special awards granted
Forest Locations by the king and queen to cities that display
You may shuffle these 4 new Forest
excellence in specific aspects of their city.
locations into the deck of other Forest
locations during setup.
During setup, shuffle the Garland
Awards and draw 1, placing it either
Note: You must
faceup beside the main board or in the
pay the full
designated area on the Bellfaire board.
3 twigs to use this
location.
At the end of the game, the player who
has the most cards in their city of the
type listed on the Garland will gain an
additional 6 points. Second place will
Special Events gain an additional 3 points.
The new Bellfaire special Events are less
specific events than those found in the If players are tied for either first or
base game. These can be added to the second, they will both gain the listed
game in a number of ways, depending point bonus.
on preference:
Your city must contain at least 1 of the listed
• Shuffle them in with all of the card types to be eligible for the reward.
other special Events during setup.

3
supply, then move the token back to the
Market “gain” side.
You may place the Market board beside
the main board, or use the Market area You may only have up to 1 of your workers
on the Bellfaire board. deployed to the Market at a time.
• At the beginning of the game, place
the 4 Market tokens on the “gain” Bellfaire Board
side of the Market. Instead of using the 3D Ever Tree, you
• When placing a worker here, you may use the Bellfaire board. Place your
must choose to either gain resouces, workers along the top of the board in
or trade them. the Season locations. Place the special
Events along the bottom of the board.
• If gaining, choose one of the You may place the deck on the stump
available tokens, gain the resources of the Ever Tree, or off to the side of the
and cards, then move that token to board to help with visibility.
the “trade” side.
To trade, pay the resources and discard The Bellfaire board contains the Market
the amount of cards listed on any token location, and spaces for the Flower
on the “trade” side, then gain 3 point Festival Event and Garland Award tiles.
tokens and 2 of any resources from the

Bellfaire board set up to play with the Flower Festival, Garland Awards, and Market modules.

4
5-6 Players Player Powers
When playing with 5 or 6 players, apply Using Player Powers will give each
these changes: player a unique ability, based on which
critter type they choose.
• Do not gain a worker when you
Prepare for spring. All powers are additions to the
normal rules of the game, so they do
• Play with 5 special Events with 5
not replace the normal functions of
players, and 6 special Events with 6
workers that are allowed in the game,
players.
and they are not considered “card-
• Players have a hand limit of 7 cards playing abilities.”
instead of 8.
Before game setup, each player should be
• Deal this number of starting cards:
dealt 2 player powers and choose 1 to use,
1st player: 5 cards returning the others back to the box.
2nd player: 5 cards
3rd player: 6 cards When using Player Powers, do not gain
4th player: 6 cards a worker when you Prepare for spring.
5th player: 7 cards
6th player: 7 cards If playing with Player Powers in a solo
game, it is recommended that you also
• After you have passed at the end of include one or more of the solo variants
the game, discard any cards in your listed at the end of this rulebook.
hand.
Each Player Power is outlined in detail
• If you run out of cards in the draw
in the next section.
pile, shuffle the discard pile to replace
it. If you run out of all cards in the
draw pile and discard pile, you may
draw from the Meadow cards as if
they were the draw pile. If you run
out of cards in the Meadow, no more
cards may be drawn for the remainder
of the game, unless cards are
discarded, creating a new draw pile.

5
Axolotls: At the beginning
of the game, place 1 of
the “any” resource tokens
on each of the Basic
locations on the board
(the locations along the edge of the
river). When you visit a Basic location,
also gain the “any” resource token from
there. You may use each token one time
as any resource of your choice.

Cardinals: Increase your Lizards: Begin the game


hand limit by 2 cards. After with the unused Forest
you draw cards, either locations in a shuffled
from placing a worker or facedown deck. At the
another effect, you may beginning of each season,
draw 1 additonal card. including the beginning of the game,
draw 3 and choose 1 to play in your
Foxes: When you place area, placing the other 2 at the bottom
a worker on a Forest of the deck. You alone may visit these
location, instead of Forest locations. Note: An opponent may
activating that Forest not copy these Forest locations with a
location, you may instead Lookout.
activate any non-permanent location
where an opponent has a worker Mice: After you visit a
deployed. This may include locations Basic or Forest location,
on Destination cards like an Inn or
you may gain 1 of any
Queen, but not a Cemetery since it is a
resource that you do not
permanent location.
already have.
Hedgehogs: If you did not
gain a berry when you Moles: Whenever you use
placed a worker on a Basic a worker to gain resources
or Forest location, gain from a location, you
1 berry. When playing a may pay up to 1 of those
Construction, you may pay 2 berries to resources you just gained
replace 1 of any resource in the cost. You to gain 1 pebble.
may pay as many berries as you would
like. Example: You could pay 6 berries to Otters: When playing a
decrease the cost of a Construction by 3 Construction, you may
resources. use resin as any resource.

6
Owls: Increase your hand Squirrels: Any time you
limit by 1 card. After you use a worker to gain
place a worker, you may at least 1 twig, gain 1
discard 1 card from your additional twig. When
hand and/or draw 1 card. playing a Construction,
You may keep this drawn card, or you you may pay 2 twigs to replace 1 of any
may give it to an opponent. If you give resource from the cost. You may pay as
it away, draw 2 cards. many twigs as you would like. Example:
You could pay 6 twigs to decrease the cost
of a Construction by 3 resources.
Platypuses: Begin the game
with five 1-point tokens on Starlings: Increase your
your Player Power card. At hand limit by 3 cards.
any time on your turn, you When you draw cards, you
may pay up to 1 of these may choose to draw from
tokens to gain 1 of any resource and draw the deck or the Meadow.
1 card from the deck or the Meadow. Any You may draw from a combination of
tokens you do not use are worth points at both. Do not replenish the Meadow
the end of the game. until you finish drawing all cards. If you
are required to “reveal” cards, such as
Rats: At the beginning with a Postal Pigeon, they must be from
of the game, place the the deck.
Rugwort token on any
Meadow card. Whenever
that card is played, either
by you or an opponent, gain 1 of any
resource that you do not already have,
then move the Rugwort token to a
different Meadow card. You only gain
the reward and move the token if the
card is played, not if it is drawn or
discarded.

7
Toads: Whenever you
play a Production card, SOLO GAME NOTES
you may discard 1 card
and then activate the You may not use the Rats Player Power
Production card twice. in a solo game.
You may only do this 1 time for each
Production card (you may not use this If Rugwort claims the Flower Festival
ability to activate a Production card 3 event, he scores 4 points for that Event.
times). You must discard the card before
you activate the Production card. Rugwort still gets all of his workers,
even if you are using Player Powers
Turtles: After you play and you you do not a gain a worker in
a card and resolve its spring.
effects, you may place 1
of any resource on your For a more challenging solo game, try
Player Power card from adding 1 or more of these variants:
your supply, or, if there is already a
resource there, gain back that resource Glitzy: Every Prosperity card Rugwort
plus 1 more of the same type you just plays is worth 5 points instead of 3.
gained from the supply. Any resources
left on the card at the end of the game Squatty: Rugwort scores 2 points for
count as part of your supply for scoring every space in your city where you have
purposes. Example: You play a card, and not played a card.
earlier you placed a pebble on your Player
Power card. Now gain back that pebble Hasty: During Rugwort’s Prepare for
plus 1 more pebble from the supply. Season action, he will immediately
achieve the leftmost special Event.

Lucky: If you roll the same number that


was previously rolled, give Rugwort 1
point token.

Cranky: If you roll an 8, you must


randomly discard 1 card from your
hand.

8
EVERDELL 25: Everdell University established.
26: Brother Silvenus Stoat writes Fables
(based on the oral traditions).
CELEBRATING 100 YEARS 27: Mistwood Monks complete the
Oakleaf Monastery.
Ever Year 28: Pristine Chapel ceiling painted.
1: Corrin Evertail founds Everdell. 29: Mistrise Fountain built.
2: Corrin marries Milly Green, becoming 30: Black Root Plague kills a third of the
the first king and queen of Everdell. population.
3: First post office established. 31: Society of Doctors formed.
4: Nibbles McGregor moves to Everdell 32: King Corrin dies from complications of
and establishes Good River Farm. Black Root. Wife, Milly, takes the throne.
5: Population of Everdell surpases 500. 33: Queen Fiora of Gildin visits,
6: Everdell Council of Elders formed. establishes official treaty.
7: Nibbles McGregor grows record- 34: Historical Guild established.
breaking pumpkin. 35: Statue of Corrin Evertail carved by
8: First twig barge in commercial use. Milton Goodmole is unveiled.
9: Everdell Gazette established. 36: Queen Milly dies, leaving no heir.
10: Scurrble invented. 37: Fynn Nobletail voted in as the new
11: Strongroot Castle completed. king. Prophet Foresight predicts war.
12: Trade agreements made with the 38: King Fynn establishes an army. The
citizens of Pearlbrook. Hornet Wars commence.
13: Chipter Swipple invents process to 39: The Great Berry Famine begins.
refine resin and founds first refinery. 40: Fort Faraway erected. Battle of
14: Pebble mine goes into production. Badger’s Teeth.
15: Croak Wart Plague sweeps through 41: King Fynn triumphs in the Hornet Wars.
Everdell and is cured by H. H. Quill. 42: King Fynn dies. His daughter, Amilla
16: Hopewatch Gate is built. Glistendew, becomes queen.
17: Everdell Scurrble League (ESL) 43: Agreement signed with Waggle Fields,
founded. Greensocks win first honey trade begins.
championship 5-4 over the Stars. 44: Pud Sweetpaw bakes first “Pudding Bun.”
18: Captain Plum Slunk discovers an 45: Silver Scale Spring discovered in
ancient horde of hidden treasure. cavern beneath Strongroot Castle.
19: Mosslight Palace completed. 46: Green Acorn Inn opens.
20: First Everdell Games. 47: Jor Goldwing composes and performs
21: Pearlbrook River floods. the song Everdell for the first time.
22: Nibbles McGregor dies. McGregor’s 48: Juniper Jig invented.
Market established in his honor. 49: Oleander’s Opera House opens.
23: Grimp Seefar publishes Atlas of 50: Mim Speckle publishes Map of Stars.
Everdell, illustrated by Bosley the Crab. 51: Queen Amilla’s husband dies.
24: Trade road opened through Spirecrest 52: Coffee is discovered.
Mountains. 53: Big Beaver Dam constructed.

9
54: Queen Amilla marries West McGregor, 80: Rugwort attempts to overthrow the
gives birth to triplets. throne, but is thwarted.
55: Mip “Speedy” Furrows retires from 81: Renowned ranger Strey Softpaw
professional scurrble with a record 238 captures the elusive Acorn Thieves.
cornings and 120 crownings. 82: Scurrble declared “Sport of the
56: Good River Farm is flooded and Century.” ESL expands to 16 teams.
abandoned. 83: Skysurfing invented.
57: Big Beaver Dam deconstructed. 84: Postal Pigeons go on strike.
58: Sir Villminias Stroke completes the 85: Sam Tumbles invents “spinniwigs.”
Gilded Book. 86: Number of official villages and towns
59: Sunblaze Bridge is built. in Everdell surpasses 100.
60: Yara and Brun Mayberry restore the 87: Rugwort attempts to overthrow the
Good River Farm. throne, but is thwarted.
61: Bonedry Drought ruins crops. 88: Tornado sweeps through Everdell.
62: Dill Gurgle builds aqueduct system. 89: King Rhun of Spirecrest visits Everdell
63: Cirrus Windfall makes longest to lend aid.
recorded flight. 90: Tezel Spink invents “Steampower.”
64: Gold discovered in Amber Caves. 91: Honeypaw is first Big Critter granted
65: Royal treasury is robbed. Everdell citizenship.
66: Guild of the Greycloaks established. 92: Pudding Bun declared “Pastry of the
67: Yara and Brun Mayberry break Century” by the Baker’s Guild of Everdell.
records, giving birth to their 21st child. 93: Skysurfing becomes 50th official sport
68: Mushroom Maze opens in Early of the Everdell Games.
Sprout. Dill Gurgle goes missing. 94: Lil’pence removed from currency.
69: Oliver Frumple given Key to the City. 95: Prophet Foresight dies, warns of
70: Tarry Hare opens largest recorded looming danger.
general store of all time. 96: Meteor shower strikes Everdell.
71: Tarry Hare’s general store burns to the 97: Monks of Mistwood lead rebuilding
ground. Tarry Hare opens new store. campaign. ESL joins the effort.
72: Queen Amilla dies. Her son North 98: Construction of rail
McGregor becomes king. system through the
73: Rugwort attempts to overthrow the Spirecrest Mountains
throne, but is thwarted. commences.
74: King North establishes border patrols. 99: Tezel Spink first
75: Treaties are signed with Emerland and demonstrates “Glowlight.”
Farshore. Littledell is founded. 100: King North hosts the
76: King North sends aid to Gildin to Bellfaire to celebrate 100
defend against Red Scale. years since the founding
77: The Seven Champions corner and of Everdell.
defeat Red Scale in Longleg Forest.
78: Population of Everdell surpasses 5,000.
79: The Four Cities are established.

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