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Breakthrough To Gembloux - BCKGRD

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0% found this document useful (0 votes)
110 views1 page

Breakthrough To Gembloux - BCKGRD

Uploaded by

Franky Vincent
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Breakthrough to Gembloux

- General Prioux's Cavalry corps faces the Panzers.


Setup order
3.Pzdivision 4.Pzdivision
1 x13
Hannut

2 x15

3 x5
La petiteGette Wansin Thismes Créhen

Orp 1°RDP

Jandrenouille Merdorp
4 x1
Mariles 1°Cuirs 1°Cuirs 2°Cuirs La Méhaigne
29°RD

Jandrain 2°Cuirs

5 x11
76°RA Elts Cointet

Autre-Eglise Ramillies

6 x3
Elts Cointet

Elts Cointet Perwez Elts Cointet


7 x5
13°RD

Saint-Trond 8°Cuirs Grand-Leez 8 x12


vers Gembloux

9 x1
Historical Background
Hannut, Belgium - May 12, 1940. Adopting the Dyle Plan, the cavalry corps of Gen. Prioux moves into Belgium, ahead
of Gen. Blanchard's 1st Army to confront the German invaders. Near Hannut, French scout units find themselves facing
incoming fire from frontline German units. From there on, their mission is to hold back or at least delay the Germans -
hoping to gain time for the slower Allied corps elements deploying along the Dyle. The two light motorized divisions
(DLM) of Gen. Prioux bear the brunt of the assault, facing two formidable Panzer divisions and five supporting infantry
divisions. Despite this unequal match of forces, the 2nd and 3rd DLM manage to hold the Germans back for two days,
saving the Dyle Plan. On May 14, decimated but their mission accomplished, the DLMs withdraw to the rear.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing
Axis player (Germany): Take 6 Command cards. You
move first.
Allied player (France): Take 5 Command cards.

Conditions of Victory
Axis player: 12 Medals, with at least one collected by a
German unit exiting the board through the Exit hex
toward Gembloux.
Allied player: 12 Medals.

Special Rules
- The Air Sortie card is unusable by the French player.
Discard it and draw a new Command card instead.
- Most of the French infantry units are motorized ; play
them like Special Forces infantry (Troops 2 - Specialized
Units).

Symbols & Graphics Copyright (c) 2004 - 2022 Days of Wonder, Inc.
Produced with permission, for non-commercial use only.

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