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psionics, biotech, and a strange new reality technology that could mean victory for
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But an evil has reached Earth in’their vessels, a plague that threatens to turn men
into slaves of a power-mad Space God. Already it has begun to sweep through
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Seen on ky eeChapter Ten: Equipment . ;
Chapter Eleven: Character Creation.
TEMPLATES...Space Gods ™
Greg Farshtey, Greg Gorden, Ed Stark, Jim Bambra
Design
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Additional Material
Greg Farshtey, Greg Gorden
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Introduction
he Akashan Council
members started as the
doors to their chamber
opened to admit a visi-
tor. Monitor Zynn stood
before them, barely able to gather the
breath to speak and looking as if he
oretiehet wih fren Peet loge
instant, the elders wondered if the
Blagas bad inka ane a,
it Zynn’s excited condition had
been sparked by something quite dif-
ferent. With great effort, he mouthed
the words that Akashans had both
longed forand dreaded foralmostfive
centuries
“The Signal Fire has been lit!”
Thechamber erupted, halfthecoun-
cil members cheering, the others sit-
ting with furrowed brows and dark
expressions.
“You are certain of this, Monitor?”
Rotan Ulka said, in a voice like thun-
der. “You know the danger this could
represent, do you not?”
‘The Monitor swallowed hard, but
stood his ground. “I do, Rotan. I re-
ceived the report from the lightship
myself, and twice queried the vessel's
master. The messages are confusing,
but clear. There has been no mistake
— Earth has called to us at last.”
Ulka sighed. “Then leave us. The
time has come for decision.”
After Zynn had departed, Ulka
turned to his colleagues. “Centuries
ago, we reached out to other galaxies,
hoping to share our knowledge with
them. We left Signal Fires for the na-
tive beings, to be used when they had
reached a sufficient level of civiliza-
tion and an understanding of them-
selves.
“But youall know the results of our
tampering. Iask you, High Council
members —dare weanswer thiscall?”
Hakia spoke first. “How can we
not, Rotan Ulka? You know the plague
ravages our people, turning them from
peaceful believers in balance to blood-
crazed monsters. You have heard the
voices of the people, crying out for the
council toact. How can wenot explore
every possible source of aid?”
“And our people remember well
‘Those Who Wait on Earth,” said Dala.
“"Werisk much if we abandon them to
their fate.”
Sarila stood, shaking with rage.
“Fools, all of you! You would risk
bringing the plague to Earth, the pos-
sible contamination of Akashan cul-
ture, and break our people's most sa-
cred vow for the sake of Those Who
Wait? Their day is done, and it is only
the revolutionaries who would see us
intervene on other worlds once more!
Akasha, the entire Star Sphere, are in
peril, and we cannot chance their de-
struction on the basis of an archaic
signalling device!”
Ulka glanced around the chamber,
and saw some heads nodding inagree-
‘ment. He knew the decision he made
here would be a crucial one — never
had there been a greater need for bal-
ance among the Akasha, and never
had therebeen a greater dangertothat
balance.
The Rotan pondered for several
moments. Them he lifted his head and
said quietly, “The Rotan speaks, let all
attend. The decision is made.
“The Signal Fire will be answered.
‘The Akashans will return to Earth.”
The Possibility
Wars
Earth has been invaded. Powerful
beings who call themselves “High
Lords” have come from different re-
alities to steal the energy of this cosm.
Each High Lord has conquered a sec-
tion of Earth and reshaped its reality
tosuit his wishes. That is the situation
in the Near Now of Torg: Roleplaying
the Possibility Wars.
‘The High Lords are opposed all
over the globe by valiant Storm
Knights. Early in the struggle, a group
of Knights obtained an ancient artifact
knownas“thePossibility Chalice” and
used it to light a Signal Fire in a lost
city of the Himalayas. The immediate
effect ofthis was to create hundreds of
new Knights to aid in the fight — but
the true purpose of the Signal Fire
remained a mystery.
Now the message sent that day has
reached the Akashans, aliens who vis-
ited Earth centuries ago and left the
Signal Firebehind. Armed with psionic
powers, biotech, and non-invasive re-
ality technology, they have returned
to South America and discovered the
horrors of the Possibility Wars.
They have come to aid mankind,
with a reality technology unlike any-
thing ever seen before, something
which could spell final victory for the
Storm Knights. But they also bring
with them perhaps the greatest men-
ace of all
Important!
This sourcebook is a companion
volume to Torg: Roleplaying the Possi-
bility Wars. Itis possibleto make use of
the: Space Gade setting with other
roleplaying games, but many of the
rules and concepts presented within
these pages are explained in greater
detail in the Torg boxed set.
The Sourcebook
This sourcebook provides all the
information and advice needed to de-
sign exciting campaigns in the bizarre
and fascinating lands visited by the
Space Gods and the Torg universe, as
well as a psionics system, biotech
equipment, and rules for the spread-
ing of non-invasive reality
IX.Chapter One
Chapter One
The Cosm
he Akashans are resi-
dents of a small galaxy
which they call the “Star
Sphere.” Roughly 750
parsecs across, the cosm
is home to over 500 races, and domi
nated by the Akashan High Council.
Although much of their galaxy has
been mapped and catalogued, there
remain some areas that the Akashans
and their client races have yet to ex-
plore. Following the failure of their
mission to Earth, the Akashans grew
increasingly isolationist, reluctanteven
to study the planets and stars that
surrounded them.
The High Council has been forced
toreconsider this policy, however,due
to the effects of the Comaghaz plague
(See below) and the need to control its
spread in the Star Sphere. Expedition-
ary teams of Monitors have been dis-
patched to the furthest reaches of the
galaxy to determine the extent of the
plagueand hopefully discoverameans
to combat it.
The Genesis of the
Star Sphere
Anexcerptfrom the Akashic Records:
Inthebeginning, there wasthe Void.
Then Eternity entered the Place;
dreams and possibilities were un-
leashed and spread throughout the
Void. The Maelstrom was born from
the meeting of these two great powers
of the cosmverse.
The possibilities spewed forth from
the Maelstrom created galaxies and
worlds, only tosee them consumed by
the Void. Eventually, only two possi-
bilities survived — Apeiros, the Cre-
ator, and the Nameless One, the De-
stroyer.
Apeirosspang from the sideof Eter-
nity to send possibilities spinning
throughout the Void. Life began, and
Apeiros’ power was multiplied bil-
lions of times. But the Nameless One
emerged fromthe Void and consumed
the energy provided by Apeiros, and
then attempted to consume the Cre-
ator himself.
Apeiros spread his wings and
soared from the Void. He entered the
Sphere of Stars where galaxies spun
fromhis wings. Whirling on their axes,
the galaxies flickered and flared, and
novas blasted across the Star Sphere
Where the Creator's wings touched,
worlds were imbued with possibili-
ties and began to glow with power.
Slowly, the worldsbegantorevolve
around the stars. The stars warmed
the planets, causing oceans to boil
Great winds blew, mountains arose
from the ground and volcanoes ex-
ploded, shooting fire into the sky. In
time, these worlds grew quiet, and the
seeds of life, planted by Apeiros, be-
gan to bloom.
Beings created in the image of
Apeiros thrived. Butthe Nameless One
envied the Creator'saccomplishment,
and sent his darkness to consume the
civilizations of the Star Sphere. He did
not succeed, for the children of the
Light were strong,
‘The Nameless One is an entity of
limitless patience, and we must never
relax our vigilance. Someday, he will
return and attempt to undo all cre-
ation, and on that day, our courage
and strength will be our only weap-
ons,
The Akasha
The civilization of the Akasha has
existed as such for roughly ten
millenia. The prehistory of their race
was marked by visits by the Mohani,
spacefaring beings from beyond the
Star Sphere, who took it upon them-
selves to shepherd the fledgling soci
ety. They taught the Akashanstheneed
for balance inall things, how to live in‘Torg: Space Gods
harmony with nature and how tohar-
ness the energy of the world around
them for their own benefit.
‘The Mohani referred to themselves
as pultaak, a word which can be
roughly translated as “caretakers.”
They explained to the Akashans that
they believed having knowledge gave
one a responsiblity to share it for the
good of all, and that they had visited
many races over the centuries. They
told the Akashans of the stargates,
great holes in the fabric of space
through which one can travel count-
less light years in the space of seconds.
‘The Mohani often expressed the
hopethat one day the Akashans could
become the pultaak for other civiliza-
tions. They vowed to inform the
Akashans when thetimecamethat the
mantle could be passed, but shortly
after that, the Mohani ceased to ap-
pear. Why they vanished —whether
their vessel was destroyed on the re-
tum trip to their planet, or their race
‘was the victim of some natural disas-
ter — is the subject of much specula-
tion in Akashan myth.
The race had by this time learned
‘enough from the Mohani that they
wereableto thrive on their own. Some
began to believe that the Mohani’s
departure meant the Akashans had
been deemed ready to act as caretak-
ers for other worlds. This view pre-
vailed, and the Akashans began to
move out into space, spreading the
philosophies taught them by the
Mohani
Physiology
‘The Akashansarea humanoid race,
averaging 1.75 meters in height, with
facial features resembling those of the
Mayan Indians of Earth. Their skin is.
reddish-brown, their hair black, and
most have slim, well-proportioned
builds. There are no external physical
differencesbetween Akashans and hu-
mans. The only major biological dif-
ference is that their body temperature
rarely exceeds 90 degrees Farenheit,
and their touch will feel cool to a hu-
man.
‘Akashans have developed power-
ful psionic abilities, although only a
relatively small percentage are tele-
pathic. Those who have that talent are
both valued and scorned, considered
extremely valuable for government or
diplomatic service but also suspected
of spying on private conversations.
Telepaths whose jobs do not specifi-
cally require the use of that ability
often keep their possession of it secret,
preferring to avoid societal prejudice.
‘Akashans have alife expectancy of
roughly a century. When they reach
theage of 60, they areallowed toretire
from whatever occupation they have
pursued and devote themselves toin-
trospection and meditative pursuits.
Standard Akashan
DEXTERITY 9
Dodge 10, unarmed combat 10
STRENGTH 9
TOUGHNESS 9
PERCEPTION 10
Evidence analysis 12, find 11, intro-
spection 11, language 11, scholar 11
MIND 10
Test 11
CHARISMA 9
Charm 10, persuasion 10
SPIRIT 9
Faith (Akashan) 10
Additional Skills: three at +1 adds
Possibility Potential: some (30)
Psionic Potential: some (5)
Alignment: varies
Government and
Economy
Akashansociety isgoverned by the
High Council and lesser body called
the Kyat. The most powerful office is
that of Rotan, the chairperson of the
High Council who is charged with
balancing both sides of every argu-
‘ment and then rendering a fair judg
ment.
‘The High Council is made up of
representatives ofthe variousstates of
the Akashan homeworld, with each
member having an equal voice in de-
bate. There is no actual voting, but all
are allowed a substantial amount of
timetostate their casebeforethe Rotan
announces his decision.
‘The Rotan himself is not an elected
official, but is appointed from among,
the High Council members. His posi-
tionismoreakin to that of ajudgethan
a president, and it is a station which
‘must be earned through service to the
society. A Rotan’s position isnormally
hisforlife,althoughalax performance
of duty or a particularly impressive
contributiontothe Akashan people by
‘one of the other council members can
lead to a change.
‘ThecurrentRotan,Ulka,had gained
renown while a High Council mem-
ber for ending the Lorbaat riots
through diplomacy, rather than force.
Asstudent of history, he is well aware
ofthe dangers ofintervention, but also
realizes the threat posed by keeping
hispeoples’ innate yen for exploration
in check indefinitely.
The Kyat is made up of representa
tivessent from the client worlds of the
StarSphere. Althoughtheyareallowed
vote on various issues and are noted
for their prolonged debates, they have
in general no voice in major decisions.
‘The Kyat was created in large part to
appease agitators both within and
without Akashan society, and a great
hhueand cryrises fromthe client worlds
whenever anyone has the temerity to
suggest their representatives are sim-
ply going through the motions. Most
of those who have never seen the
Akashan government at work firmly
believe that the Kyatisa crucial part of
the decision-making process
‘The primary unit of Akashan cur-
rency is the ciara, which resembles a
smail scarlet gemstone, The Akashans
are an extremely prosperous people,
collecting income through trade with
other planets in the Star Sphere and
the use of technologies acquired from.
worlds beyond the stargates in the
years prior to the withdrawal. This
‘wealth has allowed many Akashans
to focus onesotericstudiesand livesof
leisure, with client races ass
much of the menial labor that needs to
be done.
This is not a situation that sits well
with some younger Akashans. They
believethat the isolationist tendencies
of their race, combined with assured
wealth, have turned their elders into
naive, detached leaders incapable of
handling a crisis. Many point to the
predominance of alien crews on
Akashan vessels and alien laborers
performing essential services as signs
of a gradual erosion of their society.
IX,eligions in a Game
fictional religion as it exists in
the fictional setting created for
the Torg game. It is in no way
intended to portray a religion
operating in the real world.
Rotan Ulka
DEXTERITY 9
Biotech weapons 15, energy weap-
‘ons 12, maneuver 11, melee weap-
‘ons 13, unarmed combat 13,
STRENGTH 9
TOUGHNESS 9
PERCEPTION 13
Evidence analysis 18, find 18, lan-
guage 20, psionic manipulation 21,
scholar (Akashan history) 19, space
vehicles 14, trick 19
MIND 12
‘Mindsense 17, psionicresistance 20,
science (biotech) 19, test 18, will-
power 18
CHARISMA 13
Charm 17, persuasion 19, taunt 19
SPIRIT 12,
Faith (Akashan) 18,intimidation20,
reality 20
Possibilities: 40
Alignment: Zinatt
Psionic Powers: Kinesis (contain-
ment, energy routing, psychic wind, tele-
kinesis); Psionic Defense (diagnostic
probe, general resistance (self), psychic
aid, psychic screen, telepathic repulsion);
Psychic Senses (awareness farsight, life
sense, psi detection); Telepathy (beacon,
send thoughts); Zinatt Powers (acceler
ate healing, sense past, skill search)
Equipment: kinetic armor (armor
valueTOU+10/30);graviticray (dam-
age value 30, range 3-150/350/500);
hastur (PER+3); lornos (charm +3);
biotech repair kit; MedKit; transtech
(biotech); commtrol (biotech)
The Monitors
The Monitors are the major mili-
tary/law-enforcement body in theStar
Sphere. Though each world has its
ownsecurity force, the Akashan Moni-
tors have full authority wherever they
go.
‘The Monitors started out purely as
a defensive force. But when Akashans
began totravelamong thestars, Moni-
tors went with them, serving as guards
against galactic pirates and as a show
of force toclient worlds who wished to
foment discontent in the Star Sphere.
Monitors were under the direct com-
mand of the Rotan, but their primary
loyalty was to the laws of Akasha, a
situation which served to prevent their
being used by a Rotan to establish a
galaxy-wide dictatorship.
‘Manyoftheearly contacts withatien
races were made by the Monitors, and
indeed, Those Who Wait on Earth are
predominantly members of this orga-
nization. By the very nature of their
‘occupation, most of the Monitors lean
toward the philosophy of the inter-
ventionists in Akashan , but
are held in check by their respect for
the authority of the Rotan and the
Council. Still, more than a few hearts
yearn for the days when exploring
other galaxies and guiding otherraces
‘was the rule, rather than the excep-
tion.
‘Among Akashans, Monitors are
‘unique in that they are encouraged to
make use of strictly mechanical de-
vices. This came about shortly after
theFourth Industrial Revolution, when
it was discovered that some of the less
civilized client races were using the
equipment purchased from the
Akashans to threaten the peace. It was
decided that Monitors would need to
carry both biotech and nonorganic
weapons if they were to effectively
carry out their duties. That is a ruling
which has stayed in effect to this day.
Standard Akashan Monitor
DEXTERITY 10
Biotech weapons 11, dodge 11, en-
ergy weapons 11, maneuver 11,
‘melee weapons 11, unarmed com-
bat 12
STRENGTH 10
TOUGHNESS 10
PERCEPTION 9
Find 10, language 10, trick 10
MIND 8
Survival 9, test 9
CHARISMA 7
Persuasion 8, taunt 8
SPIRIT7
Faith (Akashan) 8, intimidation 9
Additional Skills: three at +1 adds
Possibility Potential: some (30)
Psionic Potential: some (5)
Alignment: varies, butlargelyCoar
Equipment: varies
Philosophy and
Religion
‘The major belief system of the
Akashan peopleis Zinatt, which states
that in all things, there must be a bal-
ance, For every creation, there is a
destruction, and every being has cre-
ative and destructive energies within
him. Akashansdonotbelieve thatany
tool (psionic, weaponry, et.) is in-
herently good or evil, but thatits place
inthe orderof things is determined by
how it is used.
‘This belief in the existence of coex-
isting, but contradictory, forces has
allowed the Akashans to accept both
Apeiros and the Nameless One into
their rel intheon. While the
major pe hes refer life to
death and the Star Sphere to the Void,
they understand and accept that there
musteventuallybeanendtoall things.
This passive attitude has led them to
often ignore potential threats until it
‘was too late, as was the case with the
Comaghaz.
Whilethe Akashanshavebeen will-
ing to impose their sense of order on
other client races, no attempt has been
madetoforcibly convertother peoples
to their beliefs. Akashans do not have
the concept of an enemy mythos, and
believe all deities have some basis in
reality. Most tend to favor more posi-
tive religions, such as the worship of
the Gods of Honor in Aysle or Lanala
in the Living Land, but on the whole,
no practicioner of any faithsuffersany
adverse effect in the realm of the
Akashans or in the Star Sphere.
While virtually all Akashans be-
lieve in the basic tenets of Zinatt, vari-
IX,ous factions differ on how best to
achieve a balance. This has caused a
major split in all levels of society, one
aggravated both by the Comaghaz
plague and the lighting of Earth’s Sig-
nal Fire.
Akites and the
Machu Coar
The two opposing ideologies in
Akasha are represented by the Akites
and the Machu Coar. The groups split
from each other five centuries ago,
and the Akiteshavelargely dominated
society since then, with the Machu
Coar dismissed as troublemakers with
delusions of grandeur.
The Akites (short for “Akash-
anites”) are those who believe in the
philosophy of Aka, which states that
their race has no inherent right or re-
sponsibility to interfere with other
worlds beyond the Star Sphere. While
they recognize that they havemuch to
contribute to struggling civilizations,
ih,
they point to the disasters of earlier
times as proof that no good can come
of such meddling. They dispute the
factthat the Mohani bequeathed tothe
Akashans some sort of “manifest des-
tiny” that must be fulfilled, and have
evengonesofarastoquestion whether
Akasha truly benefitted from the
Mohani’s influence.
‘The more radical Akites have be-
come devout isolationists, branding
theclientracesas potential allies of the
‘Comaghaz and calling for the destruc~
tion of any approaching vessel as a
way ofhalting thespread of the plague.
Whilesuch ncasuresaredismisselas
the excesses of fanatics, the Akites do
make up the majority of the High
Council and a large segment of the
wealthier class of Akashans. Up to
now, their influence has been suffi-
cient to prevent any efforts to act as
pultaak for other worlds, but the pub-
lic outcry over the Comaghaz plague
has forced them to consider desperate
measures to stop the disease and re-
store order. They assented reluctantly
‘Chapter One
to support the response to the Signal
Fire, but insisted that Akites be in-
cluded prominently in any force dis-
patched.
‘The antithesis of the Akites are the
Machu Coar, who take their name
from the failed Akashan expedition
sent to Earth a millenium ago. “Coar”
has since become the name given to
their ideology, which claims that the
‘Akashans have a duty to act as stew-
ards for less developed races, and ex-
plain away past mistakes as aberra-
tions that pale in the shadow of what
was accomplished for countless plan-
ets while acting in that capacity. They
have acted to keep alive the legend of
Those Who Wait, the remnants of that
first Machu Coar team that still sur-
vive on Earth.
Extremist elements within the
Machu Coar had, at one time, advo-
cated the outright conquest of those
worlds that were destroying their en-
vironments and retarding their own
development. The idea was that
Akashans would manage the planet‘Torg: Space Gods
until the native race had advanced
sufficiently to be able to manage on
their own and the imbalances they
had created had been corrected. This
‘was tried with mixed success 1500 to
2000 years ago, but was the first pro-
gramtofall out of favorafterthe disas-
ter on Earth.
The Machu Coar and its ideas have
been steadily growing in popularity
overthepast year. Leadersofthegroup
haveportrayed the Akitesand the High
Councilas out oftouch with the people,
willing to sacrifice the client races to
the Comaghaz, and too frightened of
their own shadows to risk looking
outside the Star Sphere for aid against
the plague. They have seized upon
both the epidemic and the lighting of
the Signal Fire as reasons to resume
exploration and more direct involve-
‘ment with other cultures.
More and more of the younger
Akashans have begun to sympathize
with the theories of the Machu Coar,
although those in positions of respon-
sibility have found it wiser to
their beliefs to themselves, since their
superiorsare likely tobe Akites. It was
largely political pressure generated by
followers of the Machu Coar that led
to Rotan Ulka’s decision to respond to
Earth's call
‘The government has long regarded
the Machu Coar as a relic of bygone
days, little more than a nuisance. But
asthe expansionistelements gain more
adherents and grow more vocal in
their criticism of the authorities and
Akites in general, some have actually
begun to fear an armed insurrection
against the High Council. Rotan Ulka
has publicly dismissed such a notion
as fantastic, but it may have been a
factor in his decision to proceed to
Earth,
Those who follow neither of these
two philosophies are generally con-
sidered to be followers of pure Zinatt,
and believersin harmony and balance
above all. The Rotan, by definition,
must be a follower of Zinatt — having
abelieverin Aka orCoarat the head of
the government could result in civil
war.
Alignment is a crucial factor in the
day today life ofthe Akashans. Where
‘one falls on the scale of belief systems
fluences which psionic powers you
are able to use with ease and which
10
only with great difficulty. Many things
in Akashahingeon “whosesideyou're
on’ in the Aka-Coar war of philoso-
phies
For more on alignment, see Chap-
ter Four.
Science and
Technology
In their primitive period, the
Akashanshad anirrational fearof tech-
nology. Their cave-dwelling ancestors
had fled in terror from the arrive of
Mohani ships, and the legends of fire-
breathing monsters with silvery wings
descending from the sky were used to
frighten children for centuries.
Eventually, the Akashansovercame
this aversion and, with the guidance
‘of the Mohani, they proceeded to en-
joy the fruits of three Industrial Revo-
lutions. The final one of these intro-
duced the concept of space travel, us-
ing huge, fuel-buming vessels. These
‘were efficient, but it was not until the
Mohani revealed the existence of
stargatesthatinterstellar travel became
practical. It was in such a ship that the
Akashans first visited Earth.
Still, the Akashans never felt truly
comfortable with pure technology —
cold steel and tangled wires, the other-
ness of mechanical devices, offended
their sense of harmony. Thus they be-
gan to move in another direction, and
their Fourth Industrial Revolution pro-
duced the concept of biotechnology.
From that point on, all tools used by
the Akashans would be composed of
organic and nonorganic matter joined
together, and some would be sentient
as well. For more information on bio-
organictech, see Chapter Ten, “Equip-
ment.”
‘One of the first major results of the
Fourth Industrial Revolution was the
selling of most nonorganic tools and
‘weapons to the client worlds, which
led to a surge in their ability to pro-
duce such equipment. The second sig-
nificant event involved space travel,
as the environmentally unsound ves-
sels of the past were scrapped in favor
of new, organically-based craft.
The Akashans now rely on two
forms of interstellar transport,
lightships and geomantic shuttles.
Lightshipsare living biotech creations
which possess fin-like appendages
resembling sailsand metallicappend-
ages /landinggearatthebottom. These
are capable of collecting solar energy
and converting it into the propulsive
forcenecessary to move through space.
‘Therearea number of differentclasses
of lightship, ranging from the liner,
used to transport cargo, to the cruiser,
a smaller vessel used for exploration
and diplomatic missions. Unlike lin-
ers and warships, cruisers are capable
of landing on planets — however, to
ensure that the secrets oftheir creation
remain intact, the fins break down
and dissolve shortly after landing
while the rest of the craft burrows into.
the ground. A bioengineer must ma-
nipulate the implants in the lightship
to cause the fin to grow again so the
ship will be spaceworthy.
Geomantic shuttles are found on
the larger craft which are unable to
make planettall. These ships, which
can carry up to six passengers, chan-
nel gravitic and geomantic energy
through their drives and are only abie
to function when within 10,000 kilo=
meters of a planet or a lightship. They
arecommonly launched from orbiting
shipsand descend toa world’ssurface
by controlling the pull of gravity on
theship. When lifting off froma planet,
reverse-gravitic drives redirect the
gravitational pull ofthe planet, thereby
providing propulsion for the ship.
The other area in which the
Akashans excel is bioengineering. A
natural outgrowth of their interest in
biotech, their scientists frequently ex-
perimented with gene splicing and
the creation of genetic mutations in
the yearsafterthe Mohanileft. At first,
members of the client races and even
some Earth humans were used as test
subjects, a practice that was banned at
thesame time the pultaak concept was
abandoned. Akashan bioengineers
then began focusing their efforts on
‘creatures from their planet and vari-
‘ous other worlds, but it is believed
that there are still some unscrupulous
scientists using members of civilized
racesas proving groundsfor theirtheo-
ries. It is known for a fact that some
productsof failed experiments re still
extant on Akasha, with the Monitors
frequently called into putthem down.
JPN,Chapter One
Stargates
Tales of astral pathways known as
stargates had been passed down tothe
Akashans by their mentors, the
Mohani. But until the Akashans ven-
tured into space themselves, they were
unaware of the true nature of the}
or the use to which they could put
them.
Stargates appear as vast, shimmer-
ing funnel-shaped openings in space.
Electrical discharges flicker and
sparklearound their edgesas the sub-
stance of space flows through them,
but unlike black holes, stargates exert
no gravitic pull on other bodies.
targates are visible only to those
individuals with psionic abilities and
the proper training in their detection.
Each stargate is connected to another,
and may be joined to as many as 10 or
12 others. Most lead to sections of the
Star Sphere, but there are some which
have been found to lead to other gal-
axies. One such leads to the vicinity of
Pluto in the Milky Way galaxy and
served as the Akashans’ pathway to
Earth.
Stargates are not fixed in space,
some having been known to move as
much as 20 million miles over the
course of a millenium. A vessel enter-
ingastargate is caught up inanenergy
stream that spirals and twists all
around it. The ability to navigate a
ship safely through this flow is a skill
highly prized in the Akashan fleet.
‘Travel hrougha sargatenormally
takesa week, buta mistake whilenavi-
gating through the stream can result
in the journey lasting several months
or longer.
Races of the Star
Sphere
The reaches of the known Star
Sphere teem with life, and beyond
them, noone knows whatstrangeraces
may thrive. Natives of all the client
worlds live and work on Akasha, and
many traveled to Earth when the
“Space Gods” returned in response to
theSignal Fire. Inaddition,aliens from
IX,
worlds beyond the authority of the
Akashans followed the lightships
through the stargate and traveled to
the Milky Way themselves, landing in
or near South America,
The Lorbaat
The fiercest and most openly rebel-
Jious ofall the client races, the Lorbaat
resemble huge beetles. They average
approximately two meters in height,
and six limbs and a pair of
sharp mandibles,
The Lorbaat are capable of walking
upright, using their hindmost legs to
stand and their other four limbs as
hands. They are skilled craftsmen, ca-
pable of manipulating specially-de-
signed tools with great agility. Their
mandibles are used as weapons or for
tearing off pieces of their prey.
Lorbaat are capable of secreting a
¢glue-like substance knowns baatase,
‘which hasa Strength of 16. The Lorbaat
‘smear baataseon their shellsand use it
to hold thelr equipment. They'also
‘exude a substance known as trioacid,
which can dissolve baatase instantly.
The secretions of both baatase and
trioacid are simple actions, and nei-
therisused asa weapon by theLorbaat.
They are, however, put touseby other
biotech weaponsmiths(seethebaatase
rifle in Chapter Ten, “Equipment").
Natives of the world Lorbaata, the
Lorbaat would be believersin the doc-
trine that calls for “survival of the
fittest,” if they were aware of its exist-
ence. Carnivores who relish the taste
of blood, Lorbaat will fight with any-
one, including each other, for the sake
of the battle. They resent their domi-
nation by the peaceful Akashans, and
‘more thanonce the Monitors have had
tosuppressmini-rebellionsamong the
insectoids.
The Lorbaat are a hive-dwelling
race, ruled by a small number of
‘queens. Their society consistsofarigid
caste system, and a Lorbaat is con-
signed to his strata for life with no
here for advancement. The largest
groupinLorbaatansocet isthe work-
ers, those who are responsible for the
day-to-day maintenance of the hive. It
isthey whomustensurethathequeen
is provided with sufficient food and
the hatchlings are cared for properly.
‘The most honored caste is that of
the warriors, the strongest, most vio-
lentLorbaatwho makeup the planet’s
army. The history of the race is filled
with tales of glorious deeds by the
warriors, and indeed, before the
Mohani led the Akashans to the se-
crets of advanced technology, the
Lorbaat were well on their way to
conquering the Star Sphere. To this
day, much of their resentment of the
Akashans stems from the feeling that
the Mohani should have chosen the
Lorbaat to be the caretakers of the
galaxy.
Thefinal casteis that ofthe supervi-
sors, whoare responsible for directing,
the warriors and workers in their ac-
tivities. This caste includes the scien-
tists, weaponsmiths, and spacecraft
pilots as well.
Lorbaat live in huge nests of soil
that tower 40 meters or more above
the ground. Around a nest, the land is
cultivated by the workers, and wa-
tered using complex irrigation canals
devised and maintained by thetechni-
cians. Onany Lorbaat world, there are
likely tobe many hundreds of Lorbaat
nests, each one home to tens of thou-
sands of Lorbaat. Each nest has its
‘own queen, who owes allegiance to a
High Queen. The High Queen resides
ina large, central nest, with the other
nests surrounding it like spokes on a
wheel
‘The Lorbaat havecolonized a num-
ber of worlds in their sector of the Star
Sphere, but have suffered a great deal
from the outbreak of the Comaghaz
plague. Ten or more colony worlds
have broken off contactwith Lorbaata,
anditisbelieved they havesuccumbed
completely to the plague. How many
residents of those worlds were part of
the Alashan armada which taveled
to Earth is unknown.
The Lorbaat blame the Akashans
forthespread of theComaghaz plague
(indeed, itwasbroughtto their worlds
by infected Monitors), and their High
Queen has ruled that anyone carrying
the disease should be executed on
sight. The plague has greatly wors-
ened relations between Lorbaata and
Akasha,
11Standard Lorbaat Warrior
DEXTERITY 9
Dodge 10, energy weapons 10, fire
combat 10, heavy weapons 10, long
jumping 10, unarmed combat 12
STRENGTH 10
Climbing 11, lifting 11
TOUGHNESS 12/9
PERCEPTION 7
Find 8, language 8, trick 8
MIND7
Test 8
CHARISMA 7
Taunt 10
SPIRIT 7
Faith 8, intimidation 10
Additional Skills: three at +1 adds
Possibility Potential: some (40)
Psionic Potential: none
Natural Tools: mandibles, damage
valueSTR+4/21;claws,damage value
STR+3/20;shell, armor valueTOU+3/
21; baatase, STR 16, TOU 13; trioacid,
damage value 14
12
Description: Lorbaat warriors are
a dark red color and appear black in
dim light. Their carapaces are bulkier
than those of the other castes. War-
riors are trained never to retreat from
combat unless ordered to by a super-
visor, and will fight until destroyed.
Note: Lorbaat warriors are unaf-
fected by the break result in the Drama
Deck. Treat all break results as setbacks.
Gudasko
Gudasko are humanoid creatures
which average two meters in height.
‘They are covered witha smooth, tight
skin which ranges in color from the
purest whitetto pale violet. Their hair,
which covers the sides of their heads
and lightly coats the rest of their bod-
ies, is bristly and white.
Gudasko have a bony ridge run-
ning down the center of their fore-
heads, and two flexible antennae
sprout from either side of their heads.
These antennae grow to a length of
nearly a meter and are deep red in
color. Gudasko use their antennae as
feelers for both smell and touch
‘Gudasko havenonoses,and their faces
resemble flat skulls. They are inca~
pable of facial expression
The mouth of a Gudasko is filled
with sharp pointed teeth, giving the
species an even more frightening ap-
pearance. Their slitted, cat-like eyes
allow them to see in clearly in low-
light conditions. Their hands and feet
are equipped with sharp, retractable
claws which they use to good effect in
combat.
Although intelligent, the Gudasko
areunable to grasp theideaofacentral
government, and they exist in pack-
like clans. Leadership of the clans
won in single combat, and a chieftain
musteverbe prepared to gointo battleChapter One
to defend his title. The loser of such a
match is cast out of the clan and con-
demned to wander the barren plains
of their world, Kelneride.
The Gudasko are a primitive spe-
cies, not having moved much beyond
the hunting and gathering stage of
evolution. They can be ferocious and
violent or childlike and trusting, de-
pending on how they retreated. Their
keen senses allow them to serve as
efficient trackers or guards, and many
of the outcasts have found work with
other races.
The Akashanshavebeen extremely
careful in their dealings with the
Gudasko. Unable to accept the idea
that any one people could have au-
thority over the galaxy and loyal to
nothing beyond the clan, they could
mount a determined and bitter chal-
lenge to the Akashans if they were to
ever understand their place in the Star
Sphere. The Akashans expend every
effort to make the Gudasko feel like
equals, butthereare already someclans
who feel that they are treated like
slikith (a Gudasko phrase meaning
“dwellers in the dirt.”)
Standard Gudasko
DEXTERITY 9
Dodge 10, maneuver 10, n
Gunepaicebenti et
STRENGTH 9
TOUGHNESS 9
PERCEPTION 8
Find 9, evidence analysis 10, track-
ing 10
MIND 7
Survival 9, test 8
CHARISMA 7,
Taunt 9
SPIRIT7
Intimidation 8
Additional Skills: threeat +1 adds
Possibility Potential: some (35)
Psionic Potential: none
Natural Tools: teeth, damage value
STR+2/12; claws, damage value
STR+4/14
IX,
Larendi
‘The Larendiareanavianrace. They
stand, on average, 1.5 meters tall and
havered, bat-like wingsand thin, grey
humanoid bodies. Their plumage is
red, with stripes of white along the
chest and wing tips. Their heads are
tufted withbright yellow feathers, and
they have long, sharp fangsand small,
black eyes.
The Larendiare intelligent creatures,
nativesoftheplanetSalend. Theirworld
is predominately composed of water,
with large, volcanic islands rising from
the ocean floor. The Larendi live on
theseislands, mainly in cavesand large,
desiduous trees.
Larendisociety is flexibleand migra-
tory. ‘The Larendi commonly fly from
island to island, hunting in the forests
and fishing in the oceans. Primarily
camivores, theLarendi do drink the sap
of certain trees and the juices of citrus
fruits.
Not surprisingly, the Larendi keep
very few personal possessions, con-
tent toforagefor what they need when
they need it. However, they are quick
to adapt, and are capable of under-
standing the functions of many differ-
ent devices.
Larendi agree with the Akites on
the question of intervention with other
races, and are pacifistic, save when it
comes to bringing down prey for a
‘meal. They have been known to indis-
criminately attack visitors from other
‘worlds on the pretext that they looked
“good to eat,” and the Akashans fre-
quently have to explain to them that it
is not civilized behavior to do so.
The Larendi have an overwhelm-
ing hatred of any technology which
harms the environment. They resisted
any contact with the Akashans until
that race had perfected the use of
biotech. The Larendi have never
achieved spaceflight capability, but
their migratory nature has made it
easy for them to adjust to new worlds
when transported to them by the
Akashans.
Unfortunately, the constant
comings and goings of the Larendi
made it extremely easy for the
Comaghaz plague to spread among
them, to the point where most of the
known colonies and the homeworld
have been infected.
Standard Larendi
DEXTERITY 9
Biotechweapons 10, dodge 10, flight
12, maneuver 10, stealth 11, un-
armed combat 11
STRENGTH 8
TOUGHNESS 8
PERCEPTION &
Evidence analysis 10, find 9, lan-
guage 9, scholar (alien races) 9
MIND 8
Science 9, survival 10
CHARISMA 7
Charm 8, persuasion 8
SPIRIT 8
Faith 9, focus 9, intimidation 9
Additional Skills: three at +1 adds
Possibility Potential: some (35)
Psionic Potential: some (19)
Natural Tools: claws, damage value
STR+4/12; wings, speed value 13
Draygakk
Draygakks-are large (2-25 meters,
on the average) dragon-like human-
ids covered with dark brown scales.
Theireyesareset beneath pronounced
bony ridges. Theyhavelong, extended
snouts which are filled with four sets
of parallel teeth. Unlike edeinos,
Draygakks do not have tails. They
have five fingers and an opposable
thumb on each hand.
‘Contrary to theirfierceappearance,
Draygakks are generally placid, but
when injured or provoked, they can
erupt into fits of violence in which
they become frenzied (for details about
frenzy, see Chapter Five, “Skills”)
Draygakks are bred to hate and fear
these instances of uncontrollable
bloodlust, and they spend most of their
13‘Tong: Space Gods
lives working to control their terrible
tempers.
Draygakks began as carnivores on
the swamp world of Tes-Klick-Aah
(thatisthe Akashan pronunciationand
spelling; Draygakks hiss, click their
inner jaws, and exhale to make the
“aah” noise). Itis not known whether
they gained their intelligence as a re-
sultofevolution, or whether they were
genetically manipulated by the
Mohani. Those who favor the Mohani
manipulation theory point to the lack
of tails, and the development of the
hands as evidence that Draygakks did
notevolvenaturally. Draygakksthem-
selves believe they are what nature
intended them to be.
Many Draygakks have ventured far
from their home systems. They are
very curious about other races and are
accomplished sociologists whose find-
ings are treated with respect through-
‘out the Star Sphere. They have estab-
lished 15 scientific outposts in various
parts of the galaxy.
‘The Draygakks are the firmest al-
lies of the Akashans in theStarSphere,
and believe strongly in the philoso-
phy ofthe Machu Coar, thatadvanced
races have an obligation to aid those
Jess fortunate. They have attempted to
warn the Akashans that allowing the
feud between the Akites and the Coar
to create schism in their society was
inviting disaster, but as yet they have
not been heeded.
‘The Draygakk have been relatively
unaffected by the Comaghaz plague.
Used to watch for any aber-
rant behavior, the infected were ap-
prehended and quarantined before
they could spread the disease to any
great extent. Ina colossal blunder, the
Draygakk advised the Akashan High
Council to take its time and study the
‘Comaghaz problem before taking any
rash action, a suggestion which was
accepted. In the wake of recent devel-
‘opments, the Draygakks have revised
their early estimate of the seriousness
of the situation,
Standard Dray
DEXTE!
Dodge 9, energy weapons 9, ma-
neuver 9, swimming 9, unarmed
combat 9
STRENGTH 10
‘TOUGHNESS 118
PERCEPTION 8
Evidence analysis 19, find 10, lan-
guage 9, scholar (diplomacy) 11,
trick 10
MIND 8
Science (sociology) 9
CHARISMA 7
Charm 9, persuasion 9, taunt 8
SPIRIT 7
Faith 8, frenzy 9, intimidation 9
Additional Skills: three at +1 adds
Possibility Potential: some (30)
Psionic Potential: some (19)
Natural Tools: teeth, damage value
STR+4/16; claws, damage value
STR+2/14; scales, armor value
TOU+3/13Chapter Two
Chapter Two
The Comaghaz
antor paused inhis work
and wiped the perspira-
tion from his brow. He
could not recall its ever
being so warm on
Akasha before — perhaps the climate
control devices in this structure need
repair, he said to himself.
He forced himself to concentrate on
his studies. The history of the Draygaak
people was a fascinating one, and he
found it particularly interesting how
they had transcended their fearsome
physical appearance and become such
noted scholars. Granted, they had not
yetapproached thelevelofthe Akashan
intelligentsia, but given time
A bead of sweat dropped into his
eye, blinding him. He let out a gasp at
the burning’ sensation and dropped
his infoscanner. He was going to com-
plain to the caretaker of the building
‘when the room seemed to shift before
him suddenly, and he found himself
on the floor.
A wave offear passed through him.
He felt ill — something which should
have been impossible, given his ge-
neticmakeup. He had spent over 1000
ciaras on having his immune system
strengthened, and if that money had
been wasted, his bioengineer would
be sorry indeed,
Hestruggled torise, fighting offthe
dizziness. He would gohomeand take
a rest, perhaps he had been studying
too hard
‘That was when he heard the voices.
They were all around him, soothing
him, encouraging him,achorusled by
the soft, silken voice of a woman. He
could almost see her face as she spoke
tohimof destiny and fate, and offered
hima sense of belonging he had never
known before.
Deep inside his mind, something
‘was screaming a warning, telling him
the voices were a product of the fever
that raged within him. But he did not
listen, indeed he could not. The voices
insisted he join with them, and told
him once he belonged, he would be
able to share his experience with oth-
It all seemed so wonderful, he had
no further thought of resisting. Grate-
fully, totally, he surrendered himself
to the voices, and let them tell him
what he must do,
He felt whole, even the fever had
ceased to annoy him. As he passed
through the hallway, the caretaker
bade him farewell.
As the voices sang in triumph, he
reached out o take the old man’shand
and share the new sensation he'd dis-
covered
Plague of Hatred
‘The microorganisms known as the
Comaghaz form a sentient, psionic
virus which hassweptthrough Akasha
and numerous other worldsin theStar
Sphere, and was carried by hosts to
Earth in the lightship armada. Highly
contagiousand virtually incurable, the
Comaghaz has infected thousands,
linking them to a group mind under
the control of the developer of the
virus.
‘The plague has thrown the entire
Star Sphere and Akashan operations
on Earthinto disarray. Initially believ-
ing the disease to simply be an out-
break of madness, the Akashan High
Council took no steps against it until
was out of control, both on Akasha
and the client worlds. The difficulty of
15‘Torg: Space Gods
detecting the presence of the disease
until it is firmly in control of its host
has led to countless incidents of sabo-
tage by infected personnel in vital po-
sitions, Insomeareas, bothin the cosm.
and the realm, rampaging mobs of
plague-ridden beings have seized con-
trol of cities and towns and begun the
systematic infection of the populace.
Entire worlds have fallen under the
sway of the group mind, but the iden-
16
tity of the person dominating the
Comaghaz remains a mystery to the
Akash
What is known is that the virus has
defeated all efforts to control it, and
the need for aid against it was a major
factor in the Akashans’ decision to
come to Earth. Although humanity
‘did not prove to be as far advanced as
first hoped, it is believed they may
have the potential todiscovera means
to conquer the Comaghaz — some-
thing that must be done before Earth,
too, falls before the plague.
The Creation of the
Comaghaz
‘Thedevastating virus knownasthe
Comaghaz has its roots in the dark
and ambitious mind of an Akashan
High Council member and renowned
bioengineer named Sarila. She first
gained fame forstoppinga severe crop
blight on a Lorbaat colony world, but
noone knew her true method of doing,
so. By tampering with the genetic
material of the plant disease, she
caused it to become dormant for a
short period, and then mutate into a
less severe form of itself. As a result,
instead of those eating infected plants
suffering instant death, the poisons
would now take up to a year fo build
upin the body and result in complete
sterilization of the host.
She knew, of course, that the now
undetectable blight posed in some
waysa greater threat than the one she
had been called upon to cure. But she
had succeeded in confirming her theo-
ries regarding viral geneticmutations,
and the eventual collapseofthecolony
was ascribed to some heretofore un-
known kind of cosmic radiation act-
ing upon the inhabitants.
Her “victory” over the crop blight
resulted in her receiving a number of
grants to continue her research and
eventually the attainment of a posi-
tion on the High Council. But Sarila
‘wanted more — she coveted the posi-
tion of Rotan, but being a fanatic be-
liever in Aka, had very little chance of
attaining it. It was then that she hit
upon the plan that was to bring s0
much grief to Akasha in ways she
never expected.
The Plot and the Peril
Sarila’s plan seemed simplicity it-
self for one of her talents —she would
bioengineer a virus, something seri-
ous enough that it would attract atten-
tion withoutbeing unfailingly deadly.
IX,Chapter Two
stn
‘Then, when Akasha was perceived as
being threatened by it, she would
“miraculously” produce the cure.
Hailed as a heroine of her race, her
ascension to the office of Rotan would
be assured.
She set out to create an infectious
disease that, after a relatively short
incubation period, would produce a
fever, dizziness and nausea inits host.
Left unchecked, the disease would
eventually result in death, but Sarila
felt certain she would be called upon
to cure it long before any fatalities
resulted. Toensure that she would not
beatfected, she injected herself with a
weakened strain of the virus and so
built up an immunity. Then she un-
leashed it upon her world.
From the first, she knew she had
created something greater than she
had ever intended. As more and more
le became infected, she began to
-ar their voices in her head, looking
to her for direction. Then she began to
sense a presence within this bizarre
chorus,and witha shudder, realized it
was her virus.
She had tampered overmuch with
the geneticmaterial ofthe disease. The
microorganisms had achieved sen-
tience, and their presence in a host
linked him toa group mind. That was
the explanation for the voices she had
heard. Her own exposure and immu-
nity to the virus had allowed hertotap
into the group mind without being
dominated by it.
Panic-stricken, Sarila attempted to
effect a cure. But when she tested her
vaccine, she discovered that the virus
had mutated again into a form which
resisted her curative agent. As a sen-
tient creature, its first concern was its
own survival, although it was willing
toserve her. She knew then that ifshe
revealed to the other members of the
High Council her knowledge of the
disease (which she had dubbed
“Comaghaz,” an Akashan word mean-
ing “dominator”), they would grow
suspicious of where she had obtained
it. She decided to keep silent.
After a short while, she learned to
distinguish the separate voices that
made up the chorus. She reconciled
theeffects her disease was having upon
other worlds with her belief in Aka by
telling herself the group mind simply
drew peopleto follow her lead. By that
IX,
faulty logic, hers was a passive inter-
ference in their society, rather than an
active one — it was the Comaghaz
Who chose to accept her commands,
she did not force them to do so.
Sarila convinced herself that, with
the mutations it had undergone, the
virus would no longer be physically
harmful to its host (a comforting lie
she continues to believe to this day,
despite the evidence of her senses).
She had resisted the idea of travel-
ing to Earth, for fear that a race ad-
vanced enough to comprehend the
Signal Fire might uncover her com-
plicity in the Comaghaz’s creation. In.
an attempt to sabotage any such ef-
forts, she insisted on joining Rotan
Ulka on the journey. But upon reach-
ing South America and finding the
people well below the technological
evel of the Akashans, she relaxed.
Having seen firsthand that humans
are susceptible to the virus as well,
Sarila now dreams of dominating two
galaxies, and perhaps one day a uni-
verse.
Sarila herself was unaware that
Earth is in a different cosm from
Akasha. But when the first Storm
Knight wasinfected by the Comaghaz,
knowledge of the Possibility Wars
flooded her mind, and she may well
expand her plans to encompass all
realities. She has already set in motion
aplot to begin infecting Delphi Coun-
cil Spartans,
Sarila
DEXTERITY 12
Biotech weapons 14, dodge 13, en-
ergy weapons 14, “maneuver 13,
melee weapons 13, stealth 13, un-
armed combat 14
STRENGTH 9
TOUGHNESS 9
PERCEPTION 13
Evidence analysis 17, find 16, lan-
guage 14, psionic manipulation 20,
trick 17
MIND 13,
Medicine 19, psionic resistance 19,
science (biotech) 21, test 20, will-
power 24
CHARISMA 12
Charm 16, persuasion 19, taunt 14
SPIRIT 10
Intimidation 17, reality 19
Possibilities: 30,
Alignment: Aka
Psionic Powers: Kinesis (energy
routing, psychic wind, telekinesis,
teleportation, teleportation (se); Psionic
Defense (general resistance (sel), psy-
chic screen, telepathic repulsion); Psy-
chic Senses (awareness, psi detection);
Telepathy (cloud mind, send thoughts,
thought scan); Aka Powers (charisma
control, mind seal)
Equipment: cloaking suit (stealth
+5); psionic enhancer (psionic manipu-
lation +1); mindlance (damage value
20, range 3-10/25/40); gravitic ray
(damage value 30, range 3-150/350/
500); volent (damage value STR+5/
24); biotech repair kit; MedKit;
transtech (biotech)
Description: Sarila is a young, ex-
tremely beautiful woman withagifted
mind and the ability to convince her-
self that all of her actions are justified
intheservice of thegreater good. Sarila
has strived to achieve perfection of
both mind and body, and is currently
obsessed with keeping her connection
tothe Comaghaz a secret Eventually,
once her infected legions have gained
mastery of Akasha, she plans to pro-
claimherselfRotanand lead her people
to greater glory.
The Comaghaz
Virus
The infectious disease created by
Sarila has two major effects on its host:
agradual physical breakdown, includ-
ing the virtual burning outof the brain
in many cases, and the joining of the
host's mind to those of other infected,
to form a group mind.
The Comaghaz has a three-stage
life cycle which ends with the death of
the host body. It is conceivably pos-
sible to Kill the virus using medical
means, though without doubt this
‘would be extremely difficult. It is also
possible for the host to destroy the
disease by force of will during the
second stage of the infection. Both of
these methods will be detailed below.
TheComaghaz virusmountsatwo-
mnged attack on the host, inflict
Eamage on a eystemic basis an mont
specifically to theneural synapses and
cerebral cortex of the brain. In its most
severe form, the Comaghaz utterly
destroys the willpower of the host,
17‘Tong: Space Gods
transforming him intollttle more than
a slave to the will of the group mind,
which is in turn dominated by Sarila.
Comaghaz Virus
Damage Value: 15
The Contagion
‘The Comaghaz infection is passed
via physical contact, when perspira-
tion passes from an afflicted host
through the pores of a target. Short of
adirect injection of the virus (amethod
used only once, by Sarila on herself)
this is the sole means of spreading the
disease until the third stage is reached.
The virus is not contagious in its
first stage, 50 only hosts who have
reached thesecond orthird stagesmay
infect others. To do so, the host must
touch the exposed flesh of his victim.
This may be a simple action (such as
shaking the hand of someone who
does not know he is dealing with a
carrier) or it may require a successful
unarmed combat attack on the part of
the host. Ifthe latter is the case, com-
pute the damage of the unarmed com-
bat attack asalways,and then generate
the damage total for the virus as de-
tailed below.
‘The Comaghaz virus cannot live
outside of a host body for more than a
few seconds. Therefore, it is not pos-
sible to catch the illness by using an
article handled by an infected person,
wearing one of their ts, etc.
Nor is it possible to catch the plague
from the corpse of a carrier.
The disease can be spread much
more effectively if the host touches an
‘open wound on the person of the tar-
get. Comaghaz carriers have set up
twisted mockeries of hospitals where
incisions are made on victims and the
virus passed to them. People infected
inthis manner progress directly to the
second stage of the illness.
‘Only beings capable of indepen-
dent thought are susceptible to the
Comaghaz virus. Beings which oper-
ate purely on instinct, like most ani-
mals, are not vulnerable to the infec-
tion.
Once the virus has been passed,
generate a damage total for the virus
against a difficulty number of the
18
target's Toughness. If the roll is suc
cessful, the target is infected. If the
Knight is unaware the person who
touched him was a carrier, keep the
generation of the above total a secret,
as the Knight would not be aware he
hhad the illness until the first symp-
tomsappeared. If, however, the Knight
knows he has been attacked by a
‘Comaghaz host, he may attempt to
actively defend against the illness us-
inghis Toughness (providing, ofcourse,
heis willing to surrender his action for
that round to do so).
‘Once the infection has been passed,
the new host enters the first stage of
the disease.
First Stage
‘The first stage of the Comaghaz
infection lasts forapproximately three
weeks. It begins immediately upon
the host's infection, and lasts until the
virus gains enough of a hold on his
system that itcan proceed toattack his
mind.
‘The disease is extremely difficult to
detect at this point, as it is not doing,
any avert damage fo the body as et
and the host suffers nol effects, Gee
the Comaghaz Detection/Treatment Chart
below.) Itis, however, at its weakest in,
its new host, and thus easier to elimi-
nate than in later stages.
In many ways, this is the most in-
sidious stage of the disease. A
character's best opportunity to be
treated for the plague is offset by the
fact that he may not know he has it.
When the second stage arrives, the
host will probably find himself un-
‘willing to take any steps to eliminate
the Comaghaz, for he will be one with
them.
Second Stage
At this point, the first. physical
symptoms appear and the Comaghaz.
group mind attempts to seize control
of the host’s consciousness.
The second stage is marked by an
increased heartrate, fever,cold sweats,
and dizziness (that last only until one
joins with the group mind). The infec
tion is now highly contagious, and
there isa standing command from the
group mind to pass the disease on to
anyone encountered.
Immediately after the physical
symptoms manifest themselves, the
groupmind willassault the host’scon-
sciousness. Fordetails ontthis,see “The
Group Mind” below. If the host is
‘unable to expel itat this point, he falls
under the sway of Sarila as either a
Leader, Soldier, or Drone in the group
mind.
The virus is easier to detect at this
point, but harder to treat, as it has
taken firm hold of the host's body and
mind. Itis now more difficult to drive
from the system, and the patient is,
unlikely to be cooperative.
Second-stage hosts are extremely
effective agents for Sarila. Under her
control, but not yet suffering from
overly conspicuous physical symp-
toms, mostcanstill perform their stan-
dard roles in society and be accepted.
‘desdundeunmnonatslsabongeand
spying has been done on her behalf by
these agents prior to their exposure as,
‘Comaghaz hosts.
‘Thesecond stage lasts foranywhere
fromsixmonthstotwo years (themore
‘mental faculties one retains as part of
the group mind, the longer one re-
mains in the second stage. This allows
ip mind Leaders to survive for a
longer period of time.)
During the second stage, physical
attributes are increased as the hosts
become less sensitive to pain and fa-
tigue. Mental attributes decrease, but
not among the Leaders. For more de-
tails, see “The Group Mind,” below.
The Third Stage
By the time the host body reaches
the third stage, mental processes have
begun to suffer as a result of the par-
ticipationinagroupmind. Along with
this come physical symptoms ofa dra-
matic nature, which leave observers
no doubt that the disease rages uncon-
trolled through its victim.
In the third stage, some physical
attributes are increased again, while
‘mental attributes take a sharp drop,
even among Leaders. Drones are re-
IXChapter Two
duced to almost vegetable level, while
Soldiers are little more than zombies.
As an efficient fighting force, third
stageSoldiers and Drones leave some-
thing to be desired — however, they
are virtually impervious to pain and
no longer are hindered by fear, anger
or any other emotion.
Physically, the changes are more
grotesque. Asthebody’ssystemsrebel
against the infection, the host's epi-
dermis begins to crack open, and a
green fluid produced by the infection
0zes out. (This fluid takes the place of
perspiration for purposes of spread-
Ingthe infecionat thbotago) Soldiers
and Drones become little more than
engines of destruction, their move-
ments more clumsy, their odor foul,
their only concept of human interac
tion, the shedding ofblood. They area
legion of berserkers, used primarily
for strikes against targets so well-de-
fended that conquering them would
cost the lives of too many second-
stage hosts.
In Leaders, the physical changes
are less drastic, but still evident. The
IX
disease becomes well-nearimpossible
to treat in the third stage, and the
probability of catching the contagion
fromacarrieratthis pointis extremely
high.
The third stage normally lasts no
longer thansix months, at which point
the host dies. The Comaghaz virus
within that body will expire shortly
thereafter (at least, that is the theory)
butitis still believed wiseto burn or in
some other way destroy the corpse as
soon as possible.
Detection and
Treatment
While itis certainly possible to de-
tect the presence of the Comaghaz vi-
rus in someone with the naked eye in
thethird stage, in the earlier periodsof
infection, sophisticated tests are re-
quired to confirm the presence of the
diseaseand thesystemsithasattacked.
Tests for the Comaghaz virus re~
quire a medical laboratory of Tech 23
or better to perform. Detection diffi-
culty numbers (using the medicine skill)
for the various stages of the illness are
listed below on the Comaghez Detec-
tion/Treatment Chart
There is no known cure for the
Comaghaz virus. There are, however,
experimental treatments developed by
be Alabang which are balered
tender the virus dormant, effectively
returning the disease to its first stage.
All attribute levels return to normal,
and linkage with the group mind is
severed.
However, these treatments are ex-
tremely complicated to perform, as
precise knowledge of the extent of the
infection in the host is needed so that
dosage amounts can be set correctly.
Inaddition, itis possible that the dor-
‘mant virus could mutate intoa formin
which the treatment would cease to
work and it could become active once
again.
For medicine difficulty numbers at
different stages of the illness, consult
the Comaghaz Detection/Treatment
Chart
19‘Torg: Space Gods
Comaghaz and Miracles
Efforts have been made to perform
‘cure disease miracles on those afflicted
with the Comaghaz virus. These have
met withsomesuccess, asthe Akashan
realm has no laws regarding “enemy
mythos” and non-Zinatt miracles do
not cause a contradiction there.
The difficulty for a cure disease
miracle is equal to that of curing the
disease medically in any given stage.
A successful cure disease miracle will
return the virus to its first-stage level
and dormancy foranunknown period
of time.
omaghaz Detection/
Treatment Chart
‘Treatment
Stage DN DN
int 25 16
Second 15 B
Third = 8 2B
Detection
The Group Mind
Once linked by the presence of the
Comaghaz virus, themindsofthehosts
forma group mind under thedomina-
tion of Sarila. She alone can tap into
this union without being ruled by it,
due to the presence of the virus in her
system but her immunity to its harm-
ful effects.
This group mind is broken up into
small units called cells, Each cell has a
single Leader, and a virtually unlim-
ited number of Soldiers and Drones. All
Leaders are under the command of
Sarila, and they in turn command the
Soldiers and Drones.
The group mind requires a Social
axiom of 18 or to operate. Thus
itis possible to disconnect while using
;pmind powersin certain areas.
this occurs, the Comaghaz. virus will
become inactive, but not revert to its
first stage. Should the host reconnect
to a reality with a sufficiently high
Social axiom to support the group
mind, he willbecomeinfected again to
the same extent he was before.
Cells containing Living Land char-
acters who have retained their own
reality commit a four-case contradic-
tion when using group mind powers
in Baruk Kaah’s realm,
Under the Influence
When a Comaghaz host enters the
second stage of the disease, the virus
attacks his consciousness, attempting,
to linkit to the others it has infected. It
is at this point that the host has the
opportunity to destroy the virus by
force of will, or assume the role of
Leader, Soldier or Drone within a
‘group mind cell.
To lean the outcome of the virus’
attack, the host generates a Mind total
and consults the table below. Possi-
bilities and cards may be spent on this
roll.
jomaghaz Resistance
Table
Mind Total Result
2Sorabove Virus destroyed
20 Leader
2 Soldier
Morbelow Drone
Example: Tomaki has been infected
by the Comaghaz virus and reached
the second stage of the disease. The
virus attacks his mind, and Tomaki
generates a Mind total of 14. He will
bea Soldier in the group mind cell to
which he is now linked.
A player character taken over by
the group mind will become a
ster character until a cure is
effected which returns the virus to its
dormant stage.
The Cells
‘One of the first discoveries Sarila
‘made in her probes of the Comaghaz
group mind was that the greater the
number of hosts in a cell, the greater
the potential power ofthat cell. This is.
knowledge she has used to her advan-
tage as the cells have carried out her
‘orders in the cosm and realm,
The group mind value of a cell is a
measure of its power. This is equal to
the Mind value of the cell's Leader
plus a bonus based upon the total
number of hosts in the cell.
To find the bonus, first find the
value of the total number of hosts in
the cell on the Torg Value Chart. Then
locate this number in the result points
column of the Power Push Table and
read across fo lear the bons pro-
Example: A Comaghaz group
mind cell, led by an Akashan named
Zonnec, has seized control of the vil-
lage of San Ramon in Peru. Zonnec
has a Mind value of 11.
There are a total of 250 hosts in
Zonnec'scell.250 hasaTorg value of
12. On the Power Push Table, 12
result points translates to a bomus of
+5.
Therefore, the group mind value of
Zonnec's cll is 16 (11+5).
‘Thegroupmind value governsboth
the maximum range of the Leader's
control over the cell and the number
and type of powers the cell can make
use of.
Group mind values should be re-
calculated once per weekof game time,
as hosts fall in battleand new ones are
added. Whileitis certainly possible to
do calculations for the cell in use in
your campaign more often, once per
‘week is less intrusive.
As stated above, cells are made up
of one Leader and a number of Sol-
diers and Drones. Each has different
strengths and weakness, which are
detailed below. Note that Leaders,
Soldiers and Drones are capable of
having attributes which exceed the
cosm limit of 13 due to the effects of
IK,Chapter Two
the disease, and will not cause a con-
tradiction by doing so in the realm.
This is because the axioms of the
Akashan cosm support the actions of
the virus, which is responsible for the
attribute increase.
The Leaders
The existence of cell Leaders is cru-
cial to the success of Sarila’s plan to
‘dominate the Star Sphere and Earth’s
‘osm. Without them, it would be vir-
tually impossible for her to coordinate
more than a few operations of the
‘group mind at once. For example, she
‘could send out orders to three cells to
mount attacks on three different loca-
tions — but without a Leader present
toreact otheindividual circumstances
attendant to each operation, failure of
‘one or all would be quite likely.
For this reason, the Comaghaz vi-
rus serves her purposes admirably by
being to make only those with
the strongest minds (and often those
who are Possibility-rated) cell Lead-
ers, These individuals, while domi-
nated by Sarila, retain their own per-
sonalitiesand accumulated knowledge
‘well into the third stage of the disease.
In addition, as noted above, Lead-
ers have the ability to stave off the
coming ofthe third stagetoallow them-
selves to be of greater use to Sarila
Along with their prime instruction to
spread the virus as much as possible,
Leaders are also charged with ensur-
ing their ownsurvival,evenatthecost
of thousands of Drones. Leaders are
the most valuable of all the Comaghaz
hosts.
The following are the standard sta-
tisticsas well assecond stageand third
stage statalterations for Leaders. Note
thatthese changesaffectbothattributes
and attribute-based skills.
Standard Leader (Second Stage)
DEXTERITY 9
Dodge 11, energy weapons 10, fire
combat 10, maneuver 10, stealth 10,
‘unarmed combat 10
STRENGTH9
‘TOUGHNESS 9
PERCEPTION 11
Evidence analysis 13, find 13, trick
“4
JX,
MIND 11
Survival 12, test 13, willpower 13
CHARISMA 9 a
Charm 11, persuasion 11, taunt 10
SPIRIT 8
Intimidation 11
Additional Skills: four at +2 adds
Possibility Potential: some (20)
e Leader
est
STRENGTH +1
TOUGHNESS +1
PERCEPTION +1
MIND +1.
CHARISMA +/-0
SPIRIT +/-0
Second-Si
DI
‘Third-Stage Leader
DEXTERITY +2
STRENGTH +2
TOUGHNESS +2
PERCEPTION -2
MIND -2
CHARISMA -1
SPIRIT +/-0
Soldiers
Soldiers are the elite warriors of the
groupmind, notaspowerfulasDrones
but possessed of a bit more cunning.
In addition, Soldiers are capable of
stepping in if a Leader is killed and
assuming control of the cell.
There arecommonly fewerSoldiers
present in a cell than there are Drones.
While the Leader is alive, they are
underhiscompletecontrol,butshould
he perish, the Soldier with the highest
‘Mind vale will take over for him. At
this point, the group mind value for
that cell must be recomputed.
Soldiers can alsobe directed by the
Leader to take over smaller units of
the, cell and split off from the main
body. Thisisoftendone whena group
mind cell expands into a new geo-
graphicaren. A Leader will end ina
few Soldiers, each controlling several
Drones, to attack, and then follow at a
safe distance. Drones are considered
to be expendable.
‘A mini-cell led by a Soldier has a
group mind value which is computed
in exactly the same way as that of the
parent cll, with the exception that the
Soldier's Mind valueisused in placeof
the Leader's. The group mind value of
the overall cell remains the same, as
the Leader is still in control of the
Soldier.
Standard Soldier (Second Stage)
DEXTERITY 11
Dodge 13, energy weapons 13, fire
combat 13, maneuver 12, melee
weapons 12, stealth 12, unarmed
combat 13
STRENGTH 11
TOUGHNESS 11
PERCEPTION 9
Evidence analysis 10, find 10, track-
ing 11, trick 11
MIND 9
Test 10, willpower 10
CHARISMA 8
Persuasion 9
SPIRIT 8
Intimidation 10
Additional Skills: four at +2 adds
Possibility Potential: some (50)
Second-Stage Soldier
DEXTERITY +2
STRENGTH +2
TOUGHNESS +2
PERCEPTION -1
‘MIND -1
CHARISMA -1
SPIRIT +/-0
‘Third-Stage Soldier
DEXTERITY +3
STRENGTH +3
TOUGHNESS +3
PERCEPTION -2
MIND -2
CHARISMA -2
SPIRIT +2*
“Applies only to intimidation skill.
All other Spirit-based skills remain
the same.
Drones
Drones are the laborers, foot sol-
diers, and cannon fodder who make
up the bulk of any group mind cell. In
general, they are the hosts who had
the weakest minds at the time of their
infection.
1