Fighter-Gunslinger (03) Haunted One Maksymilian
CLASS & LEVEL BACKGROUND PLAYER NAME
Dhampir Neutral Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
35ft.
ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED
12 PERSONALITY TRAITS
Hit Point Maximum
● Strength
DEXTERITY
Dexterity
● Constitution
CURRENT HIT POINTS IDEALS
Intelligence
15 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
●
Acrobatics (Dex) Total 3d10 SUCCESSES
14 Animal Handling (Wis) d10 FAILURES
●
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision 60ft.;
Pepperbox 1d10
12 Insight (Wis)
Intimidation (Cha) Scimitar 1d6
WISDOM ●
Investigation (Int)
Whip 1d4
Medicine (Wis)
Nature (Int)
●
Perception (Wis)
14
Performance (Cha)
CHARISMA Persuasion (Cha)
●
Religion (Int)
Sleight of Hand (Dex)
●
Stealth (Dex)
10
Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
CP Crowbar, Hammer,
3 Wooden Stakes,
Common, Abyssal, Infernal, Undercommon, SP
1 Set of Manacles,
Steel Mirror, Flask of
All armor, Shields,
EP Oil, Tinderbox, Set of
Simple and Martial Weapons, Firearms, common clothes,
Tinker's tools GP
95 3 Torches, Studded
leather, 20 bullets,
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
Horux - Powerful Deamon that NAME
possessed me and gave me
dhampir powers in exchange for
memories of each day he
choose which.
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Deathless Nature - You don't need to breathe;
Dhampir Hunger (Blood); Spider Climb - You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across
vertical surfaces and upside down along ceilings, while leaving your hands free.
Vampiric Bite - (1/2HP Adv.) Con/Str+Prof - 1d4+Con/Str + effect: You regain hit points equal to the piercing damage dealt by the bite /
You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite. - Prof per l.rest;
Heart of Darkness - Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you
have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy
alone;
Fighting Style: Archery +2 bonus to attack rolls with ranged weapons;
Second Wind -You can use a bonus action to regain hit points equal to 1d10 + your fighter level. / rest;
Action Surge - On your turn, you can take one additional action. / rest;
Grit. You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a
20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You
regain all expended grit points after a short or long rest.
Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC
is calculated as follows:
Trick Shot save DC = 8 + your proficiency bonus + your Dexterity modifier
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.