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Crown of Domination Boots of Teleportation

This document summarizes several magic items, including: - The Crown of Domination, a legendary crown that allows the wearer to dominate other creatures, but risks cursing the wearer over time. - Boots of Teleportation, rare boots that can teleport themselves up to 60 feet once per day. - A Horn of Invisibility, rare horn that turns the blower invisible while being blown, within a 500 foot audible radius. - A Brassiere of Eternal Flame, rare flaming underwear that cannot be extinguished. - Other items include a Hat of Disguise Self, Ring of Beast Turning, Scroll of Mass Confusion, and W

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Paolo Berardi
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0% found this document useful (0 votes)
313 views1 page

Crown of Domination Boots of Teleportation

This document summarizes several magic items, including: - The Crown of Domination, a legendary crown that allows the wearer to dominate other creatures, but risks cursing the wearer over time. - Boots of Teleportation, rare boots that can teleport themselves up to 60 feet once per day. - A Horn of Invisibility, rare horn that turns the blower invisible while being blown, within a 500 foot audible radius. - A Brassiere of Eternal Flame, rare flaming underwear that cannot be extinguished. - Other items include a Hat of Disguise Self, Ring of Beast Turning, Scroll of Mass Confusion, and W

Uploaded by

Paolo Berardi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Crown of Domination Boots of Teleportation

Wondrous item, legendary (requires attunement) Wondrous item, rare

This crown is of a simple spiked design, it appears to be cut Once per day as a bonus action you may speak a command word
to make these boots teleport to any space within 60ft. You do
from dark stone, but is surprisingly light. The crown has up to 4 not move with them.
charges, and (1d4) are restored daily at dawn. Whilst wearing it
you may expend a charge to dominate the mind of a single
powerful creature, or multiple weaker creatures within a 100ft
radius.
Dominate. You may telepathically suggest a single, simple Horn of Invisibility
course of action, which the dominated subject(s) will follow to Wondrous item, rare
the best of their ability, persisting even if this action causes harm Once per day you may blow this horn to become invisible. You
to themselves or others. The suggested course of action can must continue blowing the horn to remain invisible. It can be
continue for the entire duration. If the suggested activity can be heard within a 500ft radius.
completed in a shorter time, the effect ends when the subject
finishes what it was asked to do. You may specify conditions,
for example; "You will attack the first non-human to walk through
that door". Brassiere of Eternal Flame
Single target. You may target a single creature within range. If Wondrous item, rare
the target is a creature with a CR of 5 or higher, or a player
character with 5 or more levels of experience, the target must This item is continually aflame and cannot be extinguished. It
appears to be a set of racy underwear.
make a DC16 Charisma saving throw. On a failed save the target
is dominated for up to 24 hours. On a successful save the crown
has no effect and they are immediately aware of the attempt to
influence them.
Multiple targets. You may target any number of creatures Hat of Disguise Self
within range, each with an individual CR of 4 or lower, or Wondrous item, rare
multiple player characters each with 4 or fewer levels of
Once per day this hat can cast disguise self. The hat chooses
experience. These weaker targets are immediately dominated for when and what it changes to.
up to 1 year. They have no save vs. the effect and are unaware of
the source of their compulsion.

Ring of Beast Turning


Wondrous item, rare
Once per day you may speak a command word to turn a single
beast. It will slowly rotate on the spot until it is facing 180
degrees in the opposite direction.

Scroll of Mass Confusion


Wondrous item, rare
This magical scroll appears to be very powerful. It requires a
DC50 Intelligence check to decipher.

Wand of Magic Detection


Wondrous item, rare

Curse. Upon suggesting a course of action, the wearer must The gem atop this magical wand glows orange when a magical
make a Charisma saving throw, in the first instance with a DC of item is within 50ft. This includes itself.
15. On each failed save their suggestion may be altered (as subtly
or overtly as the GM chooses) to further the aims of the item's
original creator, and the save DC permanently increases by 1 for
this wearer. Upon reaching DC20, the crown may only be
removed by the wearer's death. Remove Curse has no effect.

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