Pattern Development Sheet Metal Level 1 1628880196
Pattern Development Sheet Metal Level 1 1628880196
Line E
Brian Coey
BCCAMPUS
VICTORIA, B.C.
Pattern Development: Sheet Metal Level 1 by Brian Coey is licensed under a Creative Commons Attribution 4.0 International
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Contents
Accessibility Statement ix
Introduction 1
Glossary 129
Versioning History 133
Accessibility Statement
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ix
x Brian Coey
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Pattern Development xi
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xiii
xiv Brian Coey
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About BCcampus Open Education
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xv
Introduction
When wanting to build a project, we need to first imagine it. The process of pattern development gives
us the ability to take that visual representation and actually create the object. It allows us to turn two-
dimensional metal, into three-dimensional objects, which is the basis for everything we fabricate.
Learning Objectives
Layout Terms
• Elevation view – looking at the front or side of something, to have elevation (height), 2D.
• Element Line – a line representing an edge or bend.
• Perimeter – the distance around an object.
• Plan view – looking down at something, a “birds eye view,” “floor plan,” 2D.
• Profile – a view showing half of a plan view.
• Sector – a special profile which is inside of an object, a section view.
• Stretch-out – a shape which has been “stretched out,” to take a perimeter and make it straight.
• True length – a dimension or line that is not distorted by the view.
1
I
Geometric Construction
Introduction
As a sheet metal worker, we work with different lines, angles and shapes. We work with geometry. Be
it in the field or in a shop, geometry is a tool we use in many different ways. From creating 2D patterns
of 3D objects, to making sure roof panels are installed square, to locating duct runs and penetrations,
geometry is used everyday by a sheet metal worker. This is the foundation for which all layout is done.
Craftspeople who excel at this stage are able to quickly transform any complex ideas into reality.
Learning Objectives
Geometric Terms
3
4 Pattern Development
1. Radius – the distance from centre to any point of the circumference or half the
diameter
2. Diameter – the distance across a circle at centre, twice the radius
3. Circumference – the distance around a circle, perimeter of a circle
4. Arc – a portion of a circumference
5. Chord – a straight line from 2 points on a circumference
6. Segment – the area of a circle bound by an arc and a chord
7. Sector – the area of a circle bound by 2 radii and an arc
8. Quadrant – a sector which equals one quarter of the area of a circle
9. Tangent – a line which touches only 1 point of a circumference
10. Point of Tangency – 90° to the centre of the circle
• Perpendicular – a line/plane which is 90° to another
• Right Angle/Triangle – an angle/triangle which has a 90° angle
Geometric Construction 5
Circle Facts:
In geometry we deal with many different shapes. All shapes are made up of various points, lines and
angles.
Lines
We also have lines which are parallel or equal distance apart and lines which are perpendicular or at
right angles to one another.
Angles
An angle is formed at a point at where 2 lines meet (vertex). We deal with three different types of
angles:
Shapes
With a combination of points, lines, and angles, we start to create shapes. Triangles (A-B-C), squares or
rectangles (A-B-C-D), and circles are some of the most common shapes seen in the sheet metal
industry. It is a combination of points, lines, and angles that make up different shapes —or in our case,
our patterns.
1.
2. Set your compass to the second known length (6 inches) and swing an arc from one end of
the line (point A).
7
8 Geometric Construction
3. Set your compass to the third known length (3 inches) and swing an arc from the other end
(point B) of the line, crossing the first arc.
4. Complete the triangle by drawing two lines from the ends (points A and B) of the line to the
cross point of the two arcs.
2.
Bisect a Line
1. Draw a line
2. Set your compass to approximately ¾ of the length of the line. (The important thing is that it
is set to more than half. The further away from half way, the more accurate, but the larger the
space required becomes.)
9
10 Geometric Construction
3. Keeping this distance set on your compass, swing an arc from both ends of the line towards
the centre of the line.
Bisect an Arc
1. Draw an arc.
2. Draw a line (chord) that connects the two points of the arc (now, bisect the line).
3. Set your compass to approximately ¾ of the length of the line. (The important thing is to set
it to more than half. The further past half way, the more accurate, but the larger the space
required becomes.)
11
12 Geometric Construction
4. Keeping this distance set on your compass, swing arcs from both ends of the line, directed
towards the centre.
Bisect an Angle
1. Set your compass to a radius of reasonable distance inside the angle and swing it from
the vertex to create an arc inside the angle.
2. . Draw a line (chord) from the two points that cross the lines that make the angle.
13
14 Geometric Construction
3. Now, bisect the line (chord). You can use the vertex as one point, so you only need arc
outside the chord. Set your compass to approximately ¾ of the length of the line.
4. Keeping this distance set on your compass, swing arcs from both ends of the line.
Bisect an Angle 15
Copy an Angle
1. Draw the angle to be copied and label it A-B-C. Then, draw a baseline for the new angle and
label it A-B.
2. Set your compass to a radius of reasonable distance. Swing it from the vertex point of the
original angle and from point A of the new baseline.
17
18 Geometric Construction
3. Pick up the distance of this arc from the original angle and transfer it to the copied angle.
4. Draw in the line from point A to the intersection point to form the angle. Pick up distance A-
C and transfer if required.
6.
1. Draw a line.
2. Set your compass equal to the distance required for the parallel line.
19
20 Geometric Construction
4. Create the parallel line from the peak (point of tangency) of the arcs.
7.
1. Draw a line.
21
22 Geometric Construction
1. Draw a line.
4. Using the same distance (radius) on your compass, swing that distance along the arc twice.
Each time you swing the radius along its own arc/circumference, it create a 60° angle and
sector.
24 Geometric Construction
5. Bisect the arc between the last two points. We are bisecting the second 60° sector to create
two 30° sectors. If we then look at the arc, we have a 60° sector and a 30° sector, which
combine to make a 90° quadrant.
6. From the end of the line, draw a line through the last point.
8.
1. Establish three random points. (Under normal conditions, these points will not be random).
25
26 Geometric Construction
4. Where the two perpendicular lines cross becomes the radius point for the arc.
Draw an Arc Through Three Points 27
5. Set your compass from the established radius point to one of the three points.
2. Draw a circle.
29
30 Geometric Construction
3. From each quadrant point, swing the radius in both directions to cross the circumference.
(Remember, when we swing the radius along an arc of equal distance, we create 60°.) As we
do it both ways, we end up with 30°-60°-90° all the way around the circumference.
1. Draw a rectangle.
2. Determine a larger length that divides easily into how many equal spaces you want. (For
example, if four equal spaces are required, 10 inches, 12 inches, 16 inches, etc. are good
choices.)
3. Angle the ruler so that zero and the number chosen, in this case 10 inches, are on the
vertical, outside edges of the rectangle (you may need to extend the vertical lines of the
rectangle).
31
32 Geometric Construction
4. Mark the divisions along the ruler and square them vertically. If four divisions are required
and 10 inches is chosen, then mark every 2.5 inches on the ruler.
Create a Hexagon
If we think of a hexagon inside a circle, it has a radius equal to the length of any given side. This
makes it quite easy to construct.
33
34 Geometric Construction
3. Using the same radius, swing it along the circumference six times. Remember, this creates
60° sectors.
35
13.
37
II
Introduction
When wanting to build a project, we need to first imagine it. The process of pattern development gives
us the ability to take that visual representation and actually create the object. It allows us to turn two-
dimensional metal into three-dimensional objects, which is the basis for everything we fabricate.
Consider a globe and a map. The map is a 2D representation of a 3D object. What should the map look
like? Is it truly flat? Well, maybe some would argue, but a map is not a true representation of the Earth
until we remove some of it. The actual shape of the map will have numerous “cut outs” which would
allow it to form a sphere. This is a form of pattern development.
Learning Objectives
Layout Terms
1. Allowance – the material needed for a specific component. “We must allow this much extra.”
Usually a seam for connection.
2. Auxiliary Line – an extra element line added, different from the standard divisions.
3. Elbow Rule – the number of pieces of a round elbow times 2 then minus 2 (# of pcs × 2 − 2)
gives us the number of gores in the elbow.
4. Element Line – a line representing an edge or bend.
5. Elevation View – looking at the front or side of something, to have elevation (height), 2D.
6. Gore – a part of a round elbow which allows us to calculate the miter angle.
7. Miter – an intersection of 2 pieces, an irregular cut on the end of something.
39
40 Pattern Development
The process of pattern development is the way we turn 2D sheets of metal into 3D objects. A parallel
line is one of the basic forms of layout. We use it when element lines (bends) on an object are indeed
parallel. The two ends of the part must be the same. Consider a gutter: It may have curves and bends
and angles, but each end is the same shape. The element lines and bends are all parallel. This is the
only factor which will allow parallel line pattern development to be used.
Basic Steps
1. Draw a full plan and elevation view, complete with all element lines and miter lines.
2. Draw a stretch-out, complete with all element including auxiliary lines.
3. Transfer the lengths (height) of the element lines from the elevation view to the
corresponding element line on the stretch-out.
4. Join the point to create the pattern.
14.
Pipe on a Miter
1. Draw a full plan (top) and elevation view (front) of the project, complete with the miter line.
2. Divide the plan view into 12 equal parts (see Divide a Circle Into 12 Equal Parts) and label
it. It is common practice to label a round object with numbers.
41
42 Parallel Line Pattern Development
3. Project the plan view divisions down into the elevation view.
4. Draw the stretch-out directly to the right of the elevation view and divide it into 12 equal
parts (see Divide a Line Using a Ruler on an Angle). Label it to match the plan view and
make sure to start the labeling where you want the seam. Add any required seam
allowances outside of the stretch-out.
5. At the points where the element lines cross the miter line, project them into the stretch-out.
Pipe on a Miter 43
6. Following the labeling, circle the intersection points on the stretch-out. Don’t put a dot
over the points, but circle around them.
7. Using a flexible curve, join the points to draw in the miter line, completing the pattern.
Watch the following video: Parallel Line – Pipe on a Miter (21 minutes)
15.
We can start to take some short-cuts in our drawing. Instead of drawing a full plan view, we will use
profiles. You can always go back to drawing the full plan view!
1. Draw a full front elevation view and end elevation view (right side). Notice that the tee
does not go passed centre of the pipe, it never will. Because of that, we can delete that
portion of the drawing.
2. Draw profiles on the tee in both views and divide into 6 equal parts (see Divide a Circle Into
12 Equal Parts). Include all labeling. Keep in mind that the labeling will rotate 90° with
the view.
45
46 Parallel Line Pattern Development
4. Where the element lines hit the pipe in the end elevation view, project them horizontally into
the front view.
5. Following the labeling, draw in the miter line in the front view.
Equal Diameter 90 Degree Tee 47
6. Draw the tee stretch-out and divide into 12 equal parts (see Divide a Line Using a Ruler on
an Angle). Label the stretch-out to match the elevation views.
7. Transfer/project the corresponding points from the elevation views to the stretch-out.
8. Use a flexible curve to draw in the miter line, completing the pattern.
Watch the following video: Parallel Line-Tee – 90-Equal Dia (18 minutes)
16.
We will continue to use short-cuts. In this example, we move the views into the blank size and
minimize our drawing. It still gives us the point “where the tee hits the pipe” and it is much more
manageable to do in the shop. This method can be used on any tee besides an oblique tee.
1. Calculate the blank size. Use the stretch-out for one dimension (horizontal) and the seam
height plus the radius of the pipe for the second (vertical) dimension. Add any seam
allowances on before shearing the blank size.
49
50 Parallel Line Pattern Development
2. With your dividers, swing the radius of the pipe to 180° at the bottom of the blank. Then,
from the same radius point, swing the radius of the tee and divide it into 6 equal parts (see
Divide a Circle Into 12 Equal Parts) and label it. Remember that only the tee is divided.
Also, notice that the half circles are symmetrical, so a quarter circle is the minimum
required in this case.
3. Project the divisions of the tee vertically into the pipe and where they intersect, project them
horizontally.
Unequal Diameter 90 Degree Tee-Shop Method 51
4. Divide the blank size into 12 equal parts (see Divide a Line Using a Ruler on an
Angle). Remember to only divide the circumference, any seam allowance should not be
included in the divisions.
6. Start the pattern at your seam and follow the labeling. Notice the pattern of over 1, up/
down 1, until you reach the last line and then it reverses.
52 Parallel Line Pattern Development
Watch the following video: Parallel Line – Unequal Dia-90-Tee (15 minutes)
17.
2. Draw profiles on the tee in both views and divide into 6 equal parts (see Divide a Circle Into
12 Equal Parts). Include all labeling. Remember that the labeling will flip with the view.
53
54 Parallel Line Pattern Development
4. Where the element lines hit the pipe in the end view, project them horizontally into the front
view.
5. Following the labeling, draw in the miter line in the front view.
6. Draw the tee stretch-out and divide into 12 equal parts (see Divide a Line Using a Ruler on
an Angle). Label the stretch-out to match the elevation view.
7. Transfer/project the corresponding points from the front elevation view to the stretch-out.
Off Centre 90 Degree Tee 55
8. Circle the points and use a flexible curve to complete the pattern.
Watch the following video: Parallel Line – Off Center Tee (9 minutes)
18.
Oblique Tee
Note: This is the only tee which requires a full front elevation view.
2. Draw profiles on the tee in both views and divide into 6 equal parts (see Divide a Circle Into
12 Equal Parts). Include all labeling.
57
58 Parallel Line Pattern Development
4. Where the element lines hit the pipe in the end view, project them horizontally into the front
view.
5. Following the labeling, draw in the miter line in the front view.
6. Draw the tee stretch-out to the right and divide it into 12 equal parts (see Divide a Line
Using a Ruler on an Angle). Label to match the elevation views.
7. Using your compass, transfer the corresponding points from the front elevation view to the
stretch-out. Note: The element lines cannot be projected in this case because the stretch-
out is not perpendicular to the tee. In the case of a 90° tee, it is at a right angle to the
stretch-out. To be able to project an oblique tee, the stretch-out must be draw at an
angle equal to the tee angle. This usually takes too much room to justify doing so.
Oblique Tee 59
8. Use a flexible curve to join the points and complete the pattern.
Round Elbow
1. Use the elbow rule (# of pcs × 2 − 2) to find the number of gores. For our example, it is 4 ×
2 − 2 = 6. Each end piece is made up of one gore and each middle piece is made up of two
gores.
2. Use the angle of the elbow divided by the number of gores to find the miter angle. In our
case, 90° ÷ 6 = 15°.
61
62 Parallel Line Pattern Development
3. Now that we know the miter angle is 15°, we can use an end gore and lay it out similar to a
“Pipe on a Miter” (see Pipe on a Miter).
2. Draw a profile below (see Divide a Circle Into 12 Equal Parts) and label it.
4. Draw the stretch-out (6 × Pi) directly to the right of the elevation view and divide
it into 12 equal parts (see Divide a Line Using a Ruler on an Angle). Label it to
match the elevation view and make sure to start the labeling on centre of the
gore. Add any required seam allowances outside of the stretch-out.
5. At the points where the element lines cross the miter line, project them into the
stretch-out.
6. Following the labeling, circle the intersection points on the stretch-out. Don’t put a
dot over the points, but circle around them.
64 Parallel Line Pattern Development
7. Using a flexible curve, join the points to draw in the miter line, completing the
pattern.
4. We now need to finish the calculation for the blank size of the elbow. We already have the
stretch-out, but we need the height. This is found by multiplying the seam height by the
number of gores. For our example, simply measure the elevation view and find the height of
the element line on centre of the gore. This should be 2 7/16″. 2 7/16″ × 6 =14 5/8″.
5. Now, cut out the blank size.
Round Elbow 65
7. To complete the elbow, trace or transfer the first gore pattern onto the blank and cut it out.
Then, flip it and trace it for the rest of the gores. Do not flip left to right, only up and down
and remember that you must leave 2 seam heights (2 gores) for the middle pieces. This
will allow the seams to be orientated on opposing sides and produce the “fish” pattern.
Watch the following video: Parallel Line – Round Elbow (24 minutes)
III
In Parallel Line Pattern Development, we required parallel element line or bends. Some objects are of a
conical shape and parallel line will not work on them. Rather, we will look at using Radial Line
Pattern Development.
In radial line, we develop patterns for shapes that have a taper, all element lines (bends) must radiate
back to a common point, a radius point. We need two things for this process to work:
So, when we find ourselves determining if radial line will work, we look at those two things. If the
cone is a scalene or oblique cone, it will not work. If a radius point is 40 feet away, it is not worth the
effort with this process, another should be chosen, but if it will fit in our bench space, then it will work.
Being one of the simplest forms of layout, it allows us to create these patterns with accuracy and speed.
If we can use radial line, it is an effective and efficient choice.
Learning Objectives
1. Understand the process of Radial Line Pattern Development and its uses.
2. Understand the language of Radial Line.
Terms
67
68 Pattern Development
Basic Steps
1. Draw a full elevation view and plan view complete with all element lines.
2. Swing the slant height with your compass. Remember, in the elevation view, the slant
height is always a true length. This arc is also called the stretch-out arc.
3. Make the length of the stretch-out arc equal to the distance/circumference of the base. There
are many ways to accomplish this, but we will focus on the most common method, using
step-offs.
A step-off can come from calculating the circumference and dividing by 12 or simply set your
compass to one of the profile divisions. Keep in mind that either way will have accuracy problems, it
depends on how accurate the pattern must be. We will cover the most accurate method, layout by
mathematics, in another unit later.
20.
Right Cone
2. Profile the base of the elevation view and divide it into six equal parts (see Divide a Circle
Into 12 Equal Parts).
3. Label the profile from 1 to 7 and project the divisions vertically into the base of the cone.
69
70 Radial Line Pattern Development
4. Project the element lines from the base to the apex of the cone.
5. Locate a radius point where you want to develop the pattern. Unlike Parallel line, it doesn’t
matter where this is. There is no projection into the pattern like we used before. But
keep in mind that you may require enough room to fit a diameter equal to two slant
heights.
Right Cone 71
6. With your compass, take the slant height from the elevation view and swing an arc (stretch-
out arc). Because we don’t know how long the arc needs to be yet, we use best
judgement. We do know that it will be equal to the base circumference. The shallower
the cone is, the larger the stretch-out angle will be. A very steep cone will be a much
smaller angle
7. Establish a starting point for the pattern and draw a line back to the radius point. The starting
point can be anywhere along the arc
72 Radial Line Pattern Development
8. Set your compass to a step-off. From your starting point, swing it 12 times along the stretch-
out arc.
9. Connect the last point back to the radius point to complete the pattern.
Watch the following video: Radial Line – Right Cone (17 minutes)
21.
Pyramid
1. Draw a plan and elevation view. When a pyramid is being developed, the plan view must
have a point on the X axis to to give it a true length in the elevation view.
73
74 Radial Line Pattern Development
3. With your compass, take the slant height from the elevation view and swing an arc (stretch-
out arc).
Pyramid 75
4. Establish a starting point for the pattern and draw a line back to the radius point. The starting
point can be anywhere along the arc.
5. Set your compass to a length equal to one side of the base. From your starting point, swing it
as many times as sides along the stretch-out arc.
76 Radial Line Pattern Development
6. Connect all the points back to the radius point to complete the pattern.
Frustum of a Cone
2. Profile the base of the elevation view and divide it into 6 equal parts.
3. Label the profile from 1 to 7 and project the divisions vertically into the base of the cone.
77
78 Radial Line Pattern Development
4. Project the element lines from the base to the apex of the cone.
6. With your compass, take the large slant height from the elevation view and swing an arc
from the radius point.
Frustum of a Cone 79
7. Set your compass to the small slant height and swing it from the same radius point.
8. Along the stretch-out (large) arc, establish a starting point for the pattern and draw a line
back to the radius point.
80 Radial Line Pattern Development
9. Set your compass to a step-off. From your starting point, swing it 12 times along the stretch-
out arc. In this case, this must be done on the large or stretch-out arc because that is
where the step-off is taken from.
10. Connect the last point back to the radius point to complete the pattern.
Cone on a Pitch/Miter
2. Profile the base of the elevation view and divide it into six equal parts.
3. Label the profile from 1 to 7 and project the divisions vertically into the base of the cone.
81
82 Radial Line Pattern Development
4. Project the element lines from the base to the apex of the cone.
6. Where the element lines cross the miter line, project them horizontally to the outside edge.
This now creates seven different slant heights.
Cone on a Pitch/Miter 83
8. With your compass, take the large slant height and swing an arc.
84 Radial Line Pattern Development
9. Set your compass to all of the remaining slant heights and swing them from the radius point.
10. Establish a starting point for the pattern and draw a line back to the radius point.
Cone on a Pitch/Miter 85
11. Set your compass to a step-off. From your starting point, swing it 12 times along the stretch-
out arc and label each point to match the elevation view. Start your numbering where you
want the seam, commonly put on the short side of the cone.
12. Connect the all of the points back to the radius point.
86 Radial Line Pattern Development
13. Following your numbering, circle each intersection point. This will create the pattern of
over 1, down 1.
14. Use a flexible curve to connect the points and create the pattern.
Watch the following video: Radial Line – Cone on a Pitch (14 minutes)
IV
Triangulation
When we looked at both parallel line and radial line pattern development, we saw fairly simple and
limited layout process. We have conditions that must be met in order to use them. Triangulation is the
process used when nothing else works. There are very few conditions in which triangulation will not
work. It is the most complex and time consuming, but it allows us to create patterns of endless
possibilities. When all else fails, triangulation will work.
Learning Objectives
Triangulation Terms
Triangulation is defined as using two known points to create a third. If we think back to geometric
construction, we created triangles such as a 3-4-5 in this manner. The development of patterns using
triangulation is an extension of that process. Developing one triangle after another, we build 2D
patterns for 3D objects.
Let’s look at a right triangle in orthographic terms. If we look down on a triangle (plan view), we only
see the one leg of the triangle. If we look from the front (elevation view), we see the other leg. When
we look from the right side, we see a full view of the triangle, with all three legs. The right side is the
only view that gives enough information to see the whole triangle.
87
88 Pattern Development
The same is true when we think of these ideas in relation to a 3D object. With few exceptions, we don’t
actually see true lengths of the element lines for an object in the plan or elevation views. They are
representations. Think again of the triangle in orthographic projection. If only the hypotenuse was
drawn, not a full triangle, the plan and elevation views would still look the same as it did when we
looked at the triangle. This is true of any 3D object. The plan and elevation views only show a
representation of the hypotenuse from different views. Remember that the element lines or edges only
represent the outside of the object.
So, to triangulate a pattern for an object, we must find the outside lengths of all the element lines, the
hypotenuses. We must get all element lines from an object into a right side view. With a 3D object, this
takes rotating the object over and over, putting each line individually into a right side view. This would
take a tremendous amount of work, but, we can do this quite easily by using what is called a true
length diagram. This is know as finding true lengths and is the foundation that all triangulation is built
upon.
For triangulation, we must find the true lengths of the element line before we create any triangles. And
the true lengths are the hypotenuses between the plan length and vertical height. This is the way we
triangulate from plan view.
If we again think of the plan view, we have the length of one leg. It doesn’t matter how the line is
orientated, it is shows us how much the outside edge (hypotenuse) is leaning. We also have the vertical
height of the triangle in the front view. So, if we take these two known lengths and place them in a 90°
corner, it shows us the same as the right side. It show us the hypotenuse. It shows us the true view of
the element line. This is known as a true length diagram.
Basic Steps
A square to round can only be formed in halves, so we always develop a half pattern.
1. Draw a full plan view complete with all element lines and labeling. Label one half of the
plan view, the round end with numbers and the square end with letters. Notice the lines of
symmetry in the plan view. Parts of the drawing can be deleted because of this
symmetry. In this case, it is on centre in both directions, so a quarter plan view is the
minimum required to avoid duplication. But, sometimes it is easier to draw at least a
half plan, there is no harm in drawing more than the minimum required.
89
90 Triangulation
2. Create a true length diagram (TLD) with the vertical height of the fitting and a horizontal
length long enough to fit any of the element lines.
3. Take the element lines A-1, A-2 and C-7 from the plan view and place them in the horizontal
of the TLD. In this case, all other lines will be a duplicates of these 3 lines. Still, label
the TLD with ALL of the element lines so you don’t make a mistake!!!
On-Centre Square to Round 91
5. From the TLD, pick up the true length of line A-4 and swing it upwards from point A
towards the centre. Then swing it from point B. Where these arcs cross is point 4. We now
have our first triangle, A-B-4. This is our first step of triangulating. Remember that
triangulation means using two known points to create a third. In this case, the known
points are A and B and the unknown is 4.
92 Triangulation
6. Next, pick up true length of line A-3 and swing it from point A. In this step our two known
points are now points A and 4 (or B and 4) and the unknown is 3. In each step, we will
use the last point created as one of our new known points. Because the fitting is
symmetrical, continue to work both sides at the same time. We will only discuss one side
here, but the steps repeat on the other side.
7. Pick up line 3-4, a step-off, from the plan view and swing it from point 4, to create point
3. When we look at our plan view, we have labeled it in a way that numbers are at one
end and letters on the other. So, when we go from one end to the other (number to
letter), we need to find the true length, but when we go from number to number (or
letter to letter) we don’t have any elevation change involved. We are just going
horizontally along the end, which means it is a true length in the plan view.
On-Centre Square to Round 93
12. Pick up line C-1 and swing it from 1. This is our first step where we are not swinging
from A; we now must swing from 1. Always be thinking of the known points and the
unknown. We must always swing an arc from a known point. For this triangle, the
known points are A and 1 and the unknown is C. So, line C-1 has to be swung from 1
since we don’t know where C is yet.
On-Centre Square to Round 95
13. Pick up line A-C from the plan view (remember that letter to letter is true length) and swing it
from point A, to create point C. The way to check our work is this last triangle should be
a right triangle. Point C should be 90°, if it’s not, go back and check your work.
14. Draw in the all the element lines and outside edges, using a flexible curve for the round end.
15. Cut out and trace the pattern for the other half.
1. Draw a full plan view complete with all element lines and labeling. Label one half of the
plan view, travel from large end to small end, zig-zagging back and forth with the numbering
1-14. Notice the lines of symmetry in the plan view. Every round to round will be on
centre one way, but it is always worth drawing the whole thing.
2. Create a TLD and label all the element lines. Remember, any element line which travels
from one end of the fitting to the other, will need to be put into a true length diagram.
97
98 Triangulation
3. Draw a vertical line equal to the true length of line 1-2. Square to rounds always start
with a horizontal line and round tapers always start with a vertical line. We are now
ready to triangulate.
On-Centre Round to Taper 99
4. From the TLD, pick up the true length of line 2-3 and swing it from point 2, back towards
point 1. Remember to work both sides at the same time.
100 Triangulation
5. Next, pick up step-off 1-3 and swing it from point 1, to complete point 3. When we look at
our plan view, we have labeled it in a way that odd numbers are at one end and even on
the other. So, when we go from one end to the other (odd to even), we need to find the
true length, but when we go from even to even or odd to odd we don’t have any
elevation change involved. We are just going horizontally along the end, which means it
is a true length in the plan view.
On-Centre Round to Taper 101
6. Pick up line 3-4 from the TLD and swing it from point 3 back towards point 2.
102 Triangulation
8. Follow this same procedures, swing a true length of an element line and a step-off to create
the next point until you reach point 14.
104 Triangulation
9. Draw in the all the element lines and outside edges, use a flexible curve for the round
ends. Because this is a fitting that could be done in radial line, although maybe not
practical, the pattern will follow the same shape, having a common radius point and
parallel arcs.
The only difference with this fitting is a few more element line lengths than an on-centre, the process
is exactly the same.
1. Draw a full plan view complete with all element lines and labeling. Choose a line of
symmetry to place the seam so you only need to make 1 pattern. Label one half of the plan
view, the round end with numbers and the square end with letters.
105
106 Triangulation
4. Pick up the true length of line A-4 and swing it from point A.
5. Next, pick up true length of line B-4 and swing it from point B. Where it crosses the first arc,
becomes point 4.
Off-Centre Square to Round 107
6. Pick up a step-off from the plan view and swing it from point 4. Unlike an on-centre square
to round, this fitting needs to be developed one side at a time. Complete one side, then
go back to finish the other side.
7. Pick up the true length of line A-3 and swing it from point A.
108 Triangulation
9. Pick up the true length of line A-2 and swing it from point A.
11. Pick up the true length of line A-1 and swing it from point A.
12. Pick up the true length of line D-1 and swing it from 1.
110 Triangulation
13. Pick up line A-D from the plan view (remember that letter to letter is true length) and swing
it from point A. Remember that point D should be 90°. If it not, go back and check your
work.
14. Now, go back to point 4 and work the pattern to the other side, completing it at point C.
Notice in this example, line C-7 has no length in the plan view, it is a dot. The true length is
the vertical height. Zero plan length put 90 deg to the vertical height, will have no change to
the vertical height.
Off-Centre Square to Round 111
15. Draw in the all the element lines and outside edges, using a flexible curve for the round end.
1. Draw a full plan view complete with all element lines and labeling. Label one half of the
plan view, go from large end to small end, zigzagging back and forth with the numbering
1-14. Remember, every round to round will be on centre one way, but it is always worth
drawing the whole thing.
113
114 Triangulation
4. From the TLD, pick up the true length of line 13-12 and swing it from point 13 back towards
point 14. Remember to work both sides at the same time.
116 Triangulation
6. Pick up line 12-11 from the TLD, and swing it from point 12.
118 Triangulation
8. Follow this same procedures, swing the true length of an element line and a step-off to create
the next point until you reach point 1.
120 Triangulation
9. Draw in the all the element lines and outside edges, use a flexible curve for the round ends.
For any square to round, we want to think of the four quadrants of each end. No matter how they are
configured, if we connect each of the corresponding quadrants (upper left to upper left, lower left to
lower left, etc.), we can develop the pattern in the same way done previously. If we think of other
shapes, as long as we can connect the two ends with element lines, which create triangles, we can
triangulate it. We just have to think about forming it!
121
122 Triangulation
Way-Off-Centre Square to Round or Any Shape 123
1. Draw a full plan view complete with all element lines and labeling.
124 Triangulation
Way-Off-Centre Square to Round or Any Shape 125
3. Start with baseline of two known points then triangulate the third point.
128 Triangulation
4. Follow the basic steps of triangulation to finish the pattern. In the case of a square to round
with NO line of symmetry, two different half patterns will need to be developed.
Watch the following video: Way Off Center and Different Shapes (8 minutes)
Glossary
Acute Angle/Triangle
Allowance
the material needed for a specific component-“We must allow this much extra”. Usually a seam
for connection
Apex
Arc
a portion of a circumference
Auxiliary Line
Bisect
to divide in half
Chord
Circumference
Diameter
Elbow Rule
the number of pieces of a round elbow times 2 then minus 2(# of pcs x 2-2) gives us the number of
gores in the elbow
129
130 Brian Coey
Element Line
Elevation View
Frustum
Gore
Horizontal
Miter
Obtuse Angle/Triangle
Parallel
Pattern
Perpendicular
Plan view
Point of Tangency
Profile
Quadrant
Radius
the distance from center to any point of the circumference, half the diameter
Right Angle/Triangle
Sector
Segment
the hypotenuse of a cone, outside edge. The slant height is always a true length in the elevation
view
Stretch-out
a shape which has been “stretched out”, to take a perimeter and make it straight
Stretch-Out Angle/Arc
Tangent
the length of an element line, set 90° to the vertical height, gives the true length of that line
True Length
Vertex
Vertical
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