The Structure of The Design Process - Roozenburgand Eekels 1995
The Structure of The Design Process - Roozenburgand Eekels 1995
Design Process
upon which the phase models of the design process are founded.
Examples of this approach are the models of French, Pahl and
Beitz, and the VDI (Verein Deutscher Ingenieure).
The third type is the phase models of the product development
process. These comprise activities of the product design process,
as well as of production development and the development of the
marketing plan. The domain of these models is not only the
design of a new product, but the design of the plan for a new
business activity as a whole. In these models the interaction
between the various aspects of product development comes to the
fore. They offer something to hold on to in product design, but
are also very important in managing product development
projects. The product development programme of L. Bruce
Archer is given as a typical example.
The three types of models portray different 'dimensions' of
designing products. The phase models of product design indicate
what kinds of problems the product designer has to solve and .
what the best sequence is therein. The basic design cycle gives the
logical sequence of steps in the problem-solving process within
each phase of product designing. The phase models of product
development teach us what aspects should be taken into account.
The three types of models do not oppose, but supplement one
another.
The triple 'problem-solving-phases-aspects' can be found in
many design theories. As far as we know, the idea comes from A.
D. Hall[l].
5.2 Designing as
Problem Solving
5.2.1 The Empirica' Designing is a special form of problem solving. We speak of 'a
Cycle problem' when someone wants to reach a goal and the means to
do so are not immediately obvious. Problem solving is the process
of thought, in which those means are sought intentionally.
In all forms of problem solving a similar cycle of activities can
be recognized. De Groot[2] calls this cycle 'the empirical cycle' and
characterizes it as follows:
observation-supposition-expectation-testing-evaluation
ally, tentatively, chosen and tried out, after which the effects are
evaluated and corrective measures taken.
A second important characteristic is that solutions are usually
not tried out in reality, but 'in the imagination'. That is to say:
before a problem-solver decides to indeed realize a solution, he
forms an image of its effects and evaluates those effects, either in
his mind or with the help of some kind of model. De Groot,
therefore, also calls the cycle 'the empirical cycle as reflected'.
Problem solving is not a primitive, unconscious form of trial and
error, in which a randomly chosen action is tried out directly, but
conscious and purposeful 'trying' in the form of a thought
process.
The third important characteristic is the spiral-like develop-
ment of the problem and the solution. To solve a problem, one
generally passes through the cycle many times. The results of the
evaluation of the previous cycle are, beside new observations, the
input data for the next cycle. We can also say this in another way:
after a cycle the problem solver himself has changed somewhat;
he has gained experience, he has learned, and this is expressed in
a following cycle by, among other things, observing the problem
in a different maimer and having other expectations as to the
effects. This characteristic was also clearly evident in the analysis
of the structure of the product development process (Section 2.5).
The empirical cycle as reflected is a fundamental principle that
is found in all sorts of experiential processes. De Groot[4) con-
siders the cycle therefore as a necessary construct, a logically in-
dispensable thought model, that becomes noticeable in every
attempt to come to grips with such phenomena as purposeful
behaviour, learning, problem-solving, directed and creative
thinking, by human beings and, even, machines*.
Yet, the actual implementations of the cycle need not be the
same in different fields. ·De Groot himself sharpens the empirical
cycle into the cycle of empirical scientific inquiry:
observation-induction-deduction-testing-evaluation
*In an excellent paper, in which creative thought is examined within the com-
parative psychology of knowledge processes, Campbell expresses the same
thought. See: Campbell, D., Blind variation and selective retention in creative
thought as in other knowledge processes. In: C. Radnitzky and I. Bartley W. W.
(eds.), Evolutionary Epistemology, Rationality and the Sociology of Knowledge. La Salle,
ill.: Open Court, 1987, pp.91-114. (First published in The Psychological Review
(1960), 67, 380-400.)
The Structure of the Design Process 87
The different names for the elements reflect that this is a cycle
for solving a particular kind of problem, namely problems about
knowledge or Jtheoretical' problems. In this cycle, Jobservation'
stands for the collection and grouping of empirical material and
the (tentative) formation of hypotheses (the psychological induc-
tion process). The phase Jinduction' comprises the precise for-
mulation of hypotheses. In the phase of Jdeduction' special
consequences are inferred therefrom, leading to explicit and
accurate predictions, which are tested, mostly experimentally, on
new empirical material. The 'evaluation' is the interpretation of
the results of the testing in a wider context (do they prOVide
sufficient support for the hypothesis?). In Section 5.5 we shall
compare this cycle with the basic design cycle, in order to uncover
some methodological differences between design and empirical
scientific investigation.
Another special implementation of the empirical cycle is the
problem-solving model of systems engineering, widely known as
the prescriptive model for solving Jpractical' problems. The book
A Methodology for Systems Engineering by HaU[5] contains an ex-
cellent discussion of this cycle and its foundations. Hall's cycle is
as follows:
5.2.2 The Basic Design In design, reasoning takes place from goal (the function) to means
Cycle (the design). As in problem-solving in general, in designing many
88 Product Design: Fundamentals and Methods
Function
Crleria
Provisional design
Expected properties
means can realize the goal and it is initially uncertain what means
is (the most) effective. It therefore needs no further explanation
.that design is in essence a trial-and-error process that consists of a
sequence of empirical cycles, in which the knowledge of the
problem as well as the solution increases spirally.
We call the model of this cycle 'the basic design cycle' (figure
5.1). As was said, it is a specific implementation of the more
general 'empirical cycle as reflected'. Naturally, the basic design
cycle shows similarities with Hall's cycle of practical problem
solving, but there are differences too:
Synthesis The second step in the basic design cycle is the generation of a
provisional design proposal. The word 'synthesis' means the
f
. Evaluation In the basic design cycle the term 'evaluation' has the saine
meaning as 'testing' in the empirical cycle. Evaluation is estab-
92 Product Design: Fundamentals and Methods
Decision Then follows the decision: continue - that is to say, elaborate the
design proposal or, if it is the final design, manufacture it - or try
again and generate a better design proposal. Usually the first
provisional design will not be a bull's eye and the designer will
have to return to the synthesis step, to do better in a second, third
or tenth iteration. But this is not the only feedback of experience
that is possible within the cycle. One can also go back to the
formulation of the problem and the list of requirements.
Exploring solutions appears to be a forceful aid to gaining
insight into the true nature of a problem[13). In the light of newly
discovered solution variants, one will therefore often want to
adjust, expand, or perhaps sharpen up the initial formulation of
the problem. The design and the design specification are thus
further developed in successive cycles and in a strong interaction,
until they fit one another. Archer has described this process quite
strikingly:
~
Spec. 1
Design 1 r
Spec.2 ___ /
Compare
~
r
Properties
Design 2 Compare
~ Spec.• ___ /
~~~~J"
Figure 5.2 The itera-
tive structure of the
design process.
5.3.1 Introduction If the empirical cycle is an indispensable structural unit, this also
holds for the basic design cycle that is derived from it. This is the
way design processes are structured. That establishment leads
almost imperatively to the statement: effective design processes
should be structured in this manner. The cycle, which is found
descriptively, changes into a norm for effective designing. We can
therefore also consider the basic design cycle as a prescriptive
model for designing. But because the basic design cycle is so
general and abstract, it offers in this form insufficient scope for the
purposeful structuring of design projects in practice.
The basic design cycle and the idea of spiral-like development
can, however, be worked out into a phase model of the design
process. To that end the design process is divided into groups
94 Product Design: Fundamentals and Methods
5.3.2 Foundations of Phase models are based on the idea that a design in the making
Phase Models can exist in three different ways:
• as a function structure;
• as a solution principle;
• as an 'embodied' design.
- - System boundary
A product is a system There is hardly any product that does not consist of various parts.
Products are built up of components, which in turn contain parts,
and even a part might be composed of different materials.
Products are systems and can themselves be part of more com-
prehensive man-machine systems. A system is built up of
elements, which are recognized because of their properties or
attributes. Figure 5.3 is an example of a simple material system; it
consists of a box, a beam and a stone. Attributes of the elements
are, for example, their weight, dimensions, shape and stiffness.
Sometimes the attributes of one element depend on those of
another element. Such a dependence is called a relation. There
are, for example, relations between the positions of the box, the
beam and the stone, and the force needed to lift the box. A col-
lection of elements is only a system if there exist relations between
its elements.
* Hubka and Eder use the words 'organ structure' and 'component structure' for
'solution principle' and 'embodied design'. However, these phrases have not
become very usual, and have, therefore, not been adopted here.
96 Product Design: Fundamentals and Methods
The function of a system Systems fulfil functions. In Section 4.2.4 we defined the function
of a product as the process of change, which is to be brought
about by the product, of something in its environment. In terms of
systems, this is said differently: the function of a system is the
intended transformation of inputs into outputs. These are two
equivalent definitions, for the transformation of input character-
istics into output characteristics is nothing else than a change of
state of the environment of a system. The function of a system is
often represented as a black box, as in figure 4.2. A black box
suggests that functioning coincides with a clearly observable
process in the product. This is possible, but need not necessarily
be the case. For example, the functioning of a coffee mill (beans
:=:;> coffee) requires a mechamcal process in the mill. However, if
we consider the functioning of a screw, a chair or a bridge, then
there is no visible process. Yet, the functions of these systems can
also be described by a black box. The input and output char-
acteristics are then not to be seen as concrete flows of material,
energy and information, but as imaginary quantities. For
example, the function of a bridge is 'supporting human beings
and vehicles'. The loads that result therefrom become the inputs,
the reaction forces on the supports the outputs. The shape, di-
mensions and the material of the bridge make the intended
transformation (loads ~ reaction forces) possible. In a compar-
able way, the functions of other 'static' products can be char-
acterized, so that in principle one definition of 'function' suffices
The Structure of the Design Process 97
The function structure Suppose someone wants to lift a box with the aid of a beam and a
stone. The beam and the stone can thus be considered as a sub-
system of the system 5 pictured in figure 5.3, which functions as
an instrument for the action. A subsystem is a collection of
elements, which shows all characteristics of a system, but which
also plays a role in the functioning of a larger whole. In other
words: a subsystem fulfils a subfunction in the mode of action of a
larger system.
To describe a subsystem, we must look at the relations between
the subsystem and its environment. In our example, the en-
vironment no longer consists only of the ground and the user, but
includes the box as well. So, the system boundary has moved. The
function of the instrument is 'amplifying force'. The input is the
force Fl that the user exerts, the outputs are the reaction forces F2
and F3 (figure 5.4).
We can continue the analYSis of system S, for the instrument
itself comprises two subsystems: the beam and the stone; we can
therefore ask for the function of the stone with respect to the
beam. That function is 'transmitting force'. Transmitting is to
move a quantity in space, so F3 is part of both input and output of
the stone, but the place of action is different (figure 5.5).
Beam
F1 --II>I~ plus
stone
F3
S
instrument
F1 ~
, F2 ,
-, Beam , -,-' Box ,
F'3
,
I Stone
I
~
Figure 5.6 The function structure of the system 'box, beam and stone',
The solution principle A function structure is a model of the intended behaviour of· a
material system; it shows what internal functions must be
realized by (not yet concretely defined) elements, so that the
system as a whole can fulfil its external overall function. De-
signers try to realize this behaviour by thlnking up concrete parts
and components for the internal functions, and establishing for
each part its place in the whole, as well as its precise geometry
and material.
A product, if made and used, is part of the material reality; the
processes of change that are brought about by the product, are
governed by the cosmonomous behaviour of that reality. In
making decisions, designers are themselves led by images - in the
form of causal models - of the cosmonomy. The natural processes
that are described by the causal models are in themselves neutral,
regarding a particular solution, and a designer cannot really
change these processes as such. What can be done is making
The Structure of the Design Process 99
.~
Friction
~
-._-:.
I,
T, Transfer '1 /1
torque 0- /
/1
1
K' ~FR '
FR =JlFN "
-v
Fa Amplify
torce
F~
Lever
'q;1'
a
Fe a=Fbb
Expansion
~
me. ~
Q b
---
~ rCJ
J
Close J I '-J
contact r---
If 11 13"
" I
S --:::;.."..-
when 1!ii!:Va
L/1=Ci. 1L/3- bimetal
The 'embodied' design A principal solution is already a first design proposal because it
embodies decisions on the geometry and material of the new
product. It is, however, not more than an outline design proposal,
which deals with physical feasibility only. It is a technical possi-
bility that has to be worked out to some extent, before it can be
evaluated against non-technical criteria as well. The development
of a principal solution to a detailed design can be seen as a
process of establishing increasingly accurate, and more numerous
characteristics of the new· product.
Hubka and Eder[19] distinguish in this regard between external'
properties and internal properties (figure 5.8)*. Roughly, this
distinction corresponds to external and internal functioning, re-
spectively of the product in its environment and of its parts one to
another. External properties depend on internal properties. Only
some of the internal properties can directly be determined by the
designer. These so-called design properties' are:
I
• the shape;
• the dimensions;
• the material;
• the surface quality and texture;
• the tolerances;
• the manufacturing method.
"Hubka and Eder's design properties concern either the geometrical form or the
phYSico-chemical form of the product; their analysis is more detailed than, but
does not deviate from, ours in Section 4.2. Note that external and internal prop-
erties are not precisely the same as extensive and intensive properties.
The Structure of the Design Process 101
Space
Rpliability requirements
Functionally
Function determined Durability
properties Life
Operational Weight/Mass
Function properties
Durability Strength
Liquidation Ergonomic
Wastes properties Structure properties
Tolerance Surface
Form
quality
DESIGN PROPERTIES
Price Economic Aesthetic
properties properties Colour
Dimensions
ManUfacturing
Manufacturing properties
Operational
methods Appearance
costs
Materials
Manufacturing Distribution
Quality properties ' properties
INTERNAL PROPERTIES
DeliVery &
Law planning Transportability
conformance properties Packing
properties
The logic of phase models The modes of existence of a design as described above, enable
designers to explicate their thoughts about a design, and to judge
and further develop them. Often there corresponds a more or less
usual form of representation to each stage, such as flow diagrams
for function structures, diagrams for solution principles, sketches
for concepts, layout draWings for preliminary designs and stan-
dardized technical drawings for definitive designs. Such docu-
ments mark a stage in the development of the design and a phase
in the design process. The sequence 'function-function structure-
solution principle-"embodied" design' is based therein on
means-end relationships. An 'embodied' design (a concept, a
preliminary design or definitive design) is one of many possibi-
lities (means) to realize a principle (as an end). A principal
solution is a chosen means, seen from the function structure as the
goal. In turn, the function structure is a chosen means with
respect to the overall function as the end. This means-end re-
lationship implies a fundamental, logical sequence in developing
a product, which underlies the phasing of the design process[21].
5.3.3 Three Models of the design process have been developed since the early
Phase Models - 1960s. In engineering design, this development seems to have
One Thought converged into a phase model, comprising four phases. The
model can be found, in slightly different versions, in several
textbooks: especially French[22], Pahl and Beitz[23l and Hubka[24].
More formally, this model has been described in VDI Guideline
2221[25]. Comparable models are those ofPugh[26], Ullman[27] and
van den Kroonenberg and Siers[28].
Among the most widely adopted versions of the phase model
are those of French (figure 5.9) and of Pahl and Beitz (figure 5.10).
In Pahl and Beitz' terminology the phases are called:
The Structure of the Design Process 103
Feedback
Clarification of the task In this phase the problem, handed over to the designer by the
product planning department or an external client, is analysed,
and information on the problem is collected. Based upon that in-
formation a design specification is drawn up. The specification
r---
104 Task
I
•
Clarify the task
~
T
c
-BiJi
C'II til
J!!;
.
'Ii
-~- -_
I
I < -
~----
- ......
Concept
-- - - -
.
.. -
----~-
... ,
~
I Q>
~
~.--
Develop preliminary layouts and form designs
Select best preliminary layouts .~
I Refine and evaluate against technical and econon'ic criteria "i
til
I ! c
R
< -P~H~~~~," ~.
I ::J
f
I -. .i
I
I . .....- I
w
I
I •
Final ise details
~~ Complete detail drawingsand production documents
Check aU documents
c------L -- Documentation
.- - - - - - - - - ---
--.
Solution
L--
The Structure of the Design Process 105
defines the functions and properties that are required for the new
product, as well as the constraints placed upon the solution and
the design process itself, such as standards and date of completion.
The specification directs the work in all other phases of the
design process. Work done in later phases may change one's
understanding of the problem and new information may become
available. Therefore modification and refinement of the initial
specification should be undertaken regularly. This is indicated by
the feedback loops in the models.
Conceptual design Given the specification, broad solutions are to be generated and
evaluated, that provide for a suitable point of departure for em-
bodiment design and detail design. Such' broad solutions are
called 'concepts' (Pahl and Beitz) or 'schemes' (French). Normally
they are documented as diagrams or sketches.
The conceptual phase starts with determining the overall
function and important subfunctions to be fulfilled and estab-
lishing their interrelationships (function structure). Next solution
principles ('Losungsprinzipien'), also called 'working principles'
('Wirkprinzipien'), for subfunctions or subproblems are gener-
ated and integrated into overall solutions, in accordance with the
function structure. Such a combination of solution principles has
been called a 'principal solution' ('Prinzipielle Losung'). A prin-
cipal solution defines those physical-technical characteristics of a
product that are essential for its functioning.
However, the choice for a particular principal solution is not to
be based upon technical criteria only. Criteria relating to use, ap-
. pearance, production, costs and others, must also be taken into
account. To that end principal solutions have to be worked up into
concept variants, which already show part of the embodiment of
the principle. A concept, or scheme, should be carried to a point
Figure 5.10 The phases of the design process according to Pahl and
Beitz.
106 Product Design: Fundamentals and Methods
Embodiment design In this phase the chosen concept is elaborated into a definitive
design, also called 'definitive layout'. The definitive design
defines the arrangement ('layout') of assemblies, components and
parts, as well as their geometrical shape, dimensions and mate-
rials ('form designs').
Contrary to what the phrase 'definitive' may suggest, the de-
finitive design need not be completely worked out in full detail.
The configuration of the product and the form of the parts are to
be developed up to the point where the design of the product can
be tested against all major requirements of the specification,
preferably as a working model or prototype.
The decisions to be taken about the layout and form of the
components and parts are strongly interrelated. Therefore, more
than conceptual design, embodiment design involves corrective
cycles in which analysis, synthesis, simulation and evaluation
constantly alternate and complement each other. Embodiment
design is essentially a process of continuously refining a concept,
jumping from one subproblem to another, anticipating decisions
still to be taken and correcting earlier decisions in the light of the
current state of the design proposal. It therefore pr(;>ves difficult to
draw up a detailed plan of action for this phase that holds in
general.
In Pahl and Beitz' model embodiment design is subdivided into
two stages. The" first stage leads to a preliminary design, in which
the layout, form and material of the principal function carriers are
provisionally determined. In this stage several alternative embo-
diments of a concept are often worked up in parallel in order to
find the more optimum layout.
In the second stage, then, the best preliminary design is ela-
borated, up to the point where all major decisions about the
layout and form of the product are taken and tests of its func-
tionality, operation and use, appearance, consumer preference,
reliability, manufacturability and cost can be carried out.
Normally at the end of this phase the design is represented by
layout draWings, made to scale and showing important dimen-
sions, and preliminary parts lists.
The Structure of the Design Process 107
Detail design In this final phase the geometrical shape, dimensions, tolerances,
surface properties and materials of the product and all its in-
dividual parts are fully specified and laid down in assembly
drawings, detail drawings and parts lists. Also instructions for
production, assembly, testing, transport and operation, use,
maintenance and the like, have to be worked out now. All these
documents fall under the heading of the 'product documents'.
Of a more recent date than the models of French, and Pahl and
Beitz is the Guideline VDI 2221, Systematic Approach to the Design
o/Technical Systems and Products. This guideline aims for a general
approach to design, which is applicable to a wide variety of tasks,
and transcends specific branches of industry. To demonstrate its
potential, examples are given for mechanical engineering, process
engineering, precision engineering (mechatronics) and software
engineering. Yet, the ideas presented in the guideline seem to be
more closely associated with mechanical engineering design. The
general approach is divided into seven stages, correspondingly
producing seven results (figure 5.11). Either all or some of the
stages are to be completed, depending on the task at hand. In-
dividual stages can be combined into design phases, in order to
assist the overall planning and management of the design
process. It is stated that the way stages are grouped into phases
can differ depending on the branch of industry or company.
Apart from stage 4, in which a so called 'module structure'
('modulare 5truktur') is to be established, all stages and results
can be recognized in the Pahl and Beitz model as well. The
module structure takes more or less the place of the concept or
scheme in the previous models, though it is not precisely the same
thing. The module structure specifies the division of a principal
solution into realizable parts, components or assemblies, which
has to be undertaken before starting the process of defining these
modules in more concrete terms. Such a breakdown is particu-
larly important for complex products, as it facilitates the dis-
tribution of design effort in the phase of embodiment design.
So much for the explanation of the three phase models of the
design process. Evidently they are very similar. There do not
appear tc? be any great differences in elementary activities dis-
tinguished, nor in the sequence of these activities indicated.
(Naturally this cannot appear from the diagrams only; the defi-
nitions and explanations provided by the authors must be
compared as well.) There seem to be only minor differences in the
division of activities over phases. So, the three models should
rather be considered as variants of a 'consensus model' of the
108 Product Design: Fundamentals and Methods
Task
l
Phase
I
SpecKication
Detennine functions
and their structures
Function structure
Principal solution
Module structure
Preliminary design
Complete overall
layout
Definttive design
Product OOcuments
1
Figure 5.11
General approach to
design according to Further realisation
VOl 2221.
The Structure of the Design Process 109
Tasks
OJ
s::
.~
s::
co
c:::
•wa Selected task
Overall function
• sketches or layouts)
Solution concept
Dimensional layout
• Improved layout
Selected assemblies
. . Optimum assemblies
~ Production documents
(drawings, parts lists, instructions)
5.4 The· Phases In the phase models of the product design process the interaction
of the Product of product design, production development and marketing is not
Development indicated. Commercial and manufacturing considerations are
Process; largely seen as constraints (established in the specification),
Concentric within which the designer seeks the best possible form for the
Development product.
In Chapter 2 we have seen that product design is part of the
development of a new business activity. This larger process was
called Lproduct development'. Product development comprises
the design of a product, plus the development of the plans for
manufacturing, distribution, the market approach, and some-
times even for a whole facility to be set up anew. All these plans
have to be properly attuned to one another. This also demands a
2 Preliminary research
1. select an invention, discovery, scientific principle, product idea or technological
base.
RESEARCH 2. identify an area of need, marketing opening, consumer appetite, product
[product-oriented deficiency or value base
only: concurrent 3. establish the existing state of the art (library and market research)
market-oriented, 4. prepare outline performance specification (a verbal prescription for a proposed
materials-oriented, product-specification 1)
plant-oriented and 5. identify probable critical p(oblem areas
pure or applied
research would 3 Feasibility study
follow different 1. establish technical feasibility (basic calculations) Out of ten product
patterns] 2. establish financial viability (economic analysis) ideas emerging
3. resolve critical problems in principle (inventions) from stage 3 ....
4. propose outline overall solution(s) (sketch designs 1)
5. estimate work content of phases 4 and 5 and probability of a successful outcome
(risk analysis)
4 Design development
1. expand and quantify performance specification (specification 2)
2. develop detailed design (design 2)
3. predict technical performance and product costs
4. prepare design documentation
5. design technical evaluation experiments and user trials
5 Prototype development
1. construct prototype(s), mock-ups (prototype 1) .... perhaps three
DESIGN 2. conduct bench experiments with prototypes go to prototype
3. evaluate technical performance stage ....
4. conduct user trials with prototypes (trials 1)
5. evaluate performance in use'
6 Trading study
1. re-appraise market potential in light of trials
2. re-appraise costings
3. appraise marketing/production problem
4. revise basic objectives (strategic planning) and development budget
5. revise performance speCification (specification 3)
7 Production development
1. develop a production design (design 3)
2. executa production design documentation .... and one sur-
3. design technical, user and market trials vives for production
4. construct pre-production prototypes (prototype 2) development
DEVELOPMENT 5. conduct technical, user and market field tests (trials 2)
6. appraise trials results and modify deSign
8 Production planning
1. prepare marketing plans
2. prepare production plans
3. design packaging, promotional material, instruction manuals
4. design jigs and tools
STAGE
9 Tooling and market preparation
1. construct jigs and tools
MANUFACTURING 2. construct trial batch of products off tools (prototype 3)
MARKETING 3. test trial batch (trials 3)
START-UP 4. produce marketing materials and print
5. install marketing machinery
6. install production control machinery
Problem Problem
I
I
I
Provisional design I Hypothesis
I
I
I
I
Expected properties Prediction
I
I
L_
Decision Evaluation
Figure 5.14 The basic cycles of design and empirical scientific inquiry.
5.5 Comparison In Chapter 3 it was said that empirical scientific research and
of the Basic designing artefacts are, methodologically speaking, essentially
Cycles of Design different activities. In conclusion of this chapter on design
and Empirical problems and the design process, we would like to go more
Scientific Inquiry deeply into this.
In figure 5.14 the basic cycles of design and of empirical sci-
entific inquiry, which were introduced in Section 5.2, have been
placed one beside the other. The first thing that meets the eye is
that they resemble one another. They have the same number of
elements which, moreover, relate to one another in the same
manner. In the research cycle the forward pointing arrow
between 'facts' and 'testing' is dashed to indicate that the pre-
diction should be tested with respect to new data, and so with
respect to other facts than those that 'generated' the hypothesis.
The two cycles have - as presented here - a similar structure: they
116 Product Design: Fundamentals and Methods
Two problems Both cycles begin with a problem. These problems appear to be
different already. In both cases they point to an unsatisfactory
situation which one wants to change into a more satisfactory one.
In the research cycle the problem is that the available knowledge
(a collection of factual statements about the world) is not aligned,
or is insufficiently aligned, to the empirical facts. The facts are
unassailable; hence the aim of scientific research is to change,
... See for instance: B1lllge, M., Technology as applied science, Technology and
Culture, 7 (1966) 3, pp.329-347.
The Structure of the Design Process 117
Observation versus Scientific research occupies itself with the existing real world and
analysis with our representation thereof in factual statements. Design, on
the other hand, occupies itself with a not yet existing, but
(hopefully) feasible world, or worlds. Designing is the construc-
tion of possible worlds in which the designed product or process
could appear and function. There is but one actually existing
world, but there are many possible worlds. Possible worlds exist
only in the domain of the mind. A flawless design process can
thus take place entirely in the domain of the mind. But a flawless
empirical research process cannot. In this process, there must be
an interaction between the domain of the material reality and the
domain of the mind.
118 Product Design: Fundamentals and Methods
*For an introduction see: Ropoh1, G., Die Wertproblematik in der Technik. In:
Roozenburg, N. and J. Eekels (eds.), Evaluation and decision in design. ZUrich:
Heurista,1990.
The Structure of the Design Process 119
Induction versus The following two parallel elements of the two cycles are 'in-
synthesis duction' and 'synthesis'. Induction is the process by which a
nu.rtl.ber of individual observations of facts are 'summarized' in a
general law. Induction always concerns a certain aspect of the
reality concerned, for example the colour, the temperature, the
pressure or the chemical behaviour, but never the reality in its
totality. It gives us, so to speak, a generally valid photograph of
that certain aspect of that certain reality. It images that aspect of
that reality. But first there was the reality, and then came the
photograph.
The synthesis phase in the design cycle, on the contrary, is
aimed at the totality of the entity to be designed, not only at a
certain aspect, but at the entirety. A design is a kind of panoramic
photograph, encompassing all aspects. Moreover, in designing (if
we may talk of a photograph) we first have the photograph, and
at a later stage (when the design has been realized) the object that
was depicted. Or said differently: induction in the research cycle
is a posteriori (found afterwards) the material reality which was
studied; synthesis in the design cycle is a priori (given before) the
material reality which can be possibly realized. Consequently, the
pattern of reasoning in the induction phase in the research cycle is
different from that in the synthesis phase in the design cycle. The
former follows the logical pattern of induction, while the latter
follows the logical pattern of innoduction*. This was treated ex-
tensively in Section 4.4.
"" It should be noted that the word 'induction' has different meanings. It is used
both as the name of a particular pattern of reasoning (as in Section 4.4) and as the
name of a phase of the cycle of empirical scientific inquiry. Induction as a logical
. pattern of reasoning does not take place only in the phase of induction, as hy-
potheses are already largely formed during the observation phase. The same holds
for innoduction and syntheSiS.
120 Product Design: Fundamentals and Methods
Deduction versus Here the terminology plays tricks on us in so far that it disguises
simulation that the phase named 'deduction' in the research cycle involves
simulation, while the phase named 'simulation' in the design
cycle is based on deductive reasoning. The difference is therefore
not the logical nature of the operation (in both cases deduction),
but lies, on the one hand, in the system that forms the basis for
deduction, and on the other hand in the nature of the deductively
acquired results. Let us begin with the latter.
Scientific research aims at explaining present and past phe-
nomena and predicting future ones. Explaining is indicating the
general grounds or causes from which the observed phenomena
can be deduced. Predicting is to deduce future phenomena from
the present ones. Empirical generalizations and laws and theories,
gained from induction, provIde for these 'general grounds'. If
they have explanatory power, generally they also have predictive
power, but the reverse is not true. 'Pure' scientists direct them-
selves towards explanatory power for their theories, the engineer
is often already satisfied with predictive power.
Whatever the case may be, it should be possible to derive the
phenomena to be explained or predicted by means of deduction,
from the theoretical relationships acquired from induction. This is.
what one tries to do in the 'deduction phase'. In doing so, does
one try in the research cycle to include the totality of phenomena
in all their aspects? No, for as we already noted: sciences are es-
sentially 'aspect sciences'. Deduction thus aims at only one or a
few aspect(s) of the phenomena, and leaves out all other aspects.
Another characteristic of deduction in the research cycle is the
categoric nature of the conclusion. Although scientific laws are
often formulated in the form of hypothetical propositions
(material implication), deduction takes place via a proposition
syllogism, often according to the modus ponendo ponens. The fol-
lowing reasoning is an example: if Venus is a planet, then Venus
rotates around the sun (p ~ q is true); Venus is a planet (p is true);
therefore Venus rotates around the sun (q is true). The material
implication is the major in the syllogism, the minor categorically
confirms the antecedent, and the conclusion categorically
confirms the consequence.
Recapitulating, we can state that deduction in the research cycle
leads to a categorical explanation and/or prediction of one or
some aspects of reality.
Now, what about the parallel phase of simulation in the design
cycle? The synthesis phase has yielded a provisional design for a
product. Before we manufacture the product, we want to get an
The Structure of the Design Process 121
Testing versus evaluation Often Ltestability' is seen as the pre-eminent criterion for scientific
statements. Testing can direct itself to the explanatory power or to
the predictive power of the postulated laws or theories. For
simplicity's sake, we shall restrict ourselves here to the testing of
predictive power. In view of the inductively acquired insight,
deductively a prediction has been made (with or without the help
of an experiment) on facts to be observed in the future. In the
testing procedure these facts are observed and compared with the
prediction. Does it fit the facts? If not, to what extent do the facts
Lsupport' the hypothesis, that is how 'true' is the hypothesis? (In
figure 5.14 we used the qualitative notion of Ldegree of truth' of
the hypothesis for this). In testing, the research cycle again enters
the domain of the material reality. The conclusions are factual
statements in the domain of the mind.
During evaluation in the design cycle, comparisons are made as
well, albeit not between fact and theory, but between 'simulated
design behaviour and the desired behaviour of the product to be
designed. So factual statements are compared to value state-
ments, resulting in value judgements as to the quality or utility of
the design proposal, in the light of the design specification. Eval-
The Structure of the Design Process 123
Evaluation versus Here as well the terminology might mislead us, for we have
decision formulated the two cycles in words which do not differ much
from the jargon usually used in research and design. Indeed,
'evaluation' in the research cycle does not judge only on the
findings of the entire process. A decision is also taken of whether
the goal laid down (more, better knowledge) has been sufficiently
attained, or whether the results should be sharpened up in one or
more iterations. (Also in science, such a decision implies a value
judgement.) Hence, the feedback arrows which run in figure 5.14
from the element of 'evaluation' back upwards. But if the eva- ,
luation has been satisfactory, it is decided to add the knowledge ~\
which the process has yielded to the acreage of knowledge in the
domain of the mind. Usually this takes place more explicitly in
the form of a scientific publication.
In the design cycle we encounter the element 'decision' at this
level. The decision aspect is expressed more explicitly in the
design process. Here it concerns various possibilities to.
continue. First of all, the provisional design concerned can be
improved in one or more iterations. The feedback arrows reflect
this. But a decision can also be made to generate more design
alternatives. The feedback arrows also clearly show this option.
And finally, the decision can refer to choosing an attractive
alternative from the collection of generated designs. The process
ends with the yield of a number of acceptable designs, or - one
decision step further - with the manufacturing of the most at-
tractive design.
All of these designs are (irrespective of their often beautiful
representations in drawings, mock-ups, scale models and the
like) in the domain of the mind. Yet, that is not the intended
final station, like knowledge in the research cycle. The design
result requires to be realized in the domain of material reality,
in order to leave the possible world in which it was conceived
and to enter the factual world as a product. Does the final
product of the research cycle (new knowledge in the form of
laws of nature or theories) not belong to the actual world? Yes,
but the difference is that this final product belongs to the
. domain of the mind in the actual world, and that is also the
final station. The design as a result of the design cycle is an
intermediate station. It points to the realized product as a final
124 Product Design: Fundamentals and Methods
Simulation Deduction
• Simulation compnses two • Deductions can immediately
phases: be made from results of the
(a) construction of a simula- induction phase.
tion model • Deduction takes place in
(b) deduction based on the domain of the mind.
model. • The result is a categorical
• Deduction can (need not) be prediction.
supported by experiments • The result concerns an
with a physical model. aspect.
• The result is a conditional
prediction.
• The result concerns beha-
viour of the designed
product or process in its
totality.
Evaluation Testing
• Compares design with goal • Compares prediction and
(design specification). fact.
• Directed at values. • Directed at truth.
• Takes place in domain of the • Takes place in the domain of
mind. material reality.
Decision Evaluation
• If positive: the design is • If positive: final station of
passed on for realization. It is process reached.
an intermediate station. • The result is added to the
• The final result is not the amount of knowledge in the
design, but the realized domain of the mind.
product, which is added to
the area of teclmology in the
material reality.