Fountain Code
Fountain Code
h>
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <iostream>
#define PI 3.14152653597689786
#define RandomFactor 2.0
#define ESCAPE 27
#define TEXTID 3
unsigned int i;
int flag=0,f=2;
int vflag=0;
GLfloat xt=0.0,yt=0.0,zt=0.0;
GLfloat xangle=0.0,yangle=0.0,zangle=0.0;
GLfloat X[3];
GLint ListNum;
GLfloat OuterRadius = 2.4;
GLfloat InnerRadius = 2.0;
GLint NumOfVerticesStone = 6;
GLfloat StoneHeight = 0.5;
GLfloat WaterHeight = 0.45;
struct SVertex
{
GLfloat x,y,z;
};
class CDrop
{
private:
GLfloat time;
SVertex ConstantSpeed;
GLfloat AccFactor;
public:
void SetConstantSpeed (SVertex NewSpeed);
void SetAccFactor(GLfloat NewAccFactor);
void SetTime(GLfloat NewTime);
void GetNewPosition(SVertex * PositionVertex);
};
glVertexPointer( 3,
GL_FLOAT,
0,
FountainVertices);
}
void randcolor()
{
GLint a,b,c;
a=rand()%101;
b=rand()%101;
c=rand()%101;
X[0]=(GLfloat)a/100.0;
X[1]=(GLfloat)b/100.0;
X[2]=(GLfloat)c/100.0;
}
void DrawFountain(void)
{
if(flag==0)
glColor3f(1,1,1);
else if(flag==1)
glColor3fv(X);
else if(flag==2)
glColor3f(0.0,1.0,0.0);
else
glColor3f(0.0,1.0,1.0);
if(f==0)
{
switch ( key )
{
case 13:
case '1': f=3; break;
case '2': f=1; break;
case '3':
case '4': case 'b': f=2; break;
case ESCAPE: exit(0);
glutPostRedisplay();
}
}
else if(f==1)
{
if(key=='b'||key=='B')
f=0;
else
f=3;
glutPostRedisplay();
}
else if(f==2)
{ f=0;
}
else
{
switch ( key )
{
case ESCAPE :
printf("Thank You\nAny Suggestions??????\n\n\n");
exit(0);
break;
default:
break;
}
}
}
void Display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glClearColor(0,0,100,1.0);
glTranslatef(0.0,0.0,-6.0);
glTranslatef(0.0,-1.3,0.0);
if(vflag==1)
{
zt-=0.06;
}
glTranslatef(xt,yt,zt);
if(vflag==11)
{
zt+=0.06;
}
glTranslatef(xt,yt,zt);
if(vflag==2)
{
yt -= 0.05;
}
glTranslatef(xt,yt,zt);
if(vflag==22)
{
yt += 0.05;
}
glTranslatef(xt,yt,zt);
if(vflag==3)
{
if(xangle<=80.0)
xangle += 5.0;
}
if(vflag==33)
{
if(xangle>=-5)
xangle -= 5.0;
}
glColor3f(1.0,0.0,0.0);
glRotatef(xangle,1.0,0.0,0.0);
vflag=0;
glRotatef(45.0,0.0,1.0,0.0);
glPushMatrix();
glCallList(ListNum);
glPopMatrix();
DrawFountain();
glFlush();
glutSwapBuffers();
}
void menu1()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glClearColor(0,0,0,0.0);
glTranslatef(0.0,0.0,-6.0);
glTranslatef(0.0,-1.3,0.0);
glColor3f(1.00,0.20,0.10);
glLoadName(TEXTID);
DrawTextXY(-2.7,3.5,0.0,0.003," FOUNTAIN ");
glColor3f(0.6,0.8,0.7);
DrawTextXY(-1.25,2.4,0.0,0.0014," MENU ");
glColor3f(1.0,0.8,0.4);
DrawTextXY(-1.25,2.1,0.0,0.001," 1 : PROCEED ");
DrawTextXY(-1.25,1.9,0.0,0.001," 2 : HELP ");
DrawTextXY(-1.25,1.7,0.0,0.001," 3 : EXIT ");
DrawTextXY(-1.25,1.5,0.0,0.001," 4 : BACK");
glFlush();
glutSwapBuffers();
}
void menu2()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glClearColor(0,0,0,1.0);
glTranslatef(0.0,0.0,-6.0);
glTranslatef(0.0,-1.3,0.0);
glColor3f(0.6,0.8,0.7);
DrawTextXY(-2.7,3.5,0.0,0.003," HELP ");
glColor3f(1.0,0.8,0.4);
DrawTextXY(-1.75,2.4,0.0,0.0014," Keyboard Controls : ");
glColor3f(0.9,0.8,0.9);
DrawTextXY(-1.25,2.1,0.0,0.001," Move Near -> N ");
DrawTextXY(-1.25,1.9,0.0,0.001," Move Away -> A ");
DrawTextXY(-1.25,1.5,0.0,0.001," Move Up -> U ");
DrawTextXY(-1.25,1.3,0.0,0.001," Move Down -> D ");
DrawTextXY(-1.25,0.9,0.0,0.001," Top View -> T ");
DrawTextXY(-1.25,0.7,0.0,0.001," Front View -> F ");
DrawTextXY(-1.25,0.3,0.0,0.001," Open HELP -> H ");
DrawTextXY(-1.25,0.1,0.0,0.001," Open MENU -> B ");
glColor3f(0.9,0.9,0.8);
DrawTextXY(1,-0.4,0.0,0.001," Press any KEY ... ");
glFlush();
glutSwapBuffers();
}
void cover()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glClearColor(0,0,0,0.0);
glTranslatef(0.0,0.0,-6.0);
glTranslatef(0.0,-1.3,0.0);
glColor3f(1.00,0.20,0.10);
glLoadName(TEXTID);
DrawTextXY(-1.7,3.5,0.0,0.001," GRAPHICAL IMPLEMENTATION OF ");
glColor3f(0.6,0.8,0.7);
DrawTextXY(-1.75,3,0.0,0.0014," FLOWING FOUNTAIN ");
glColor3f(0.7,0.6,0.1);
DrawTextXY(-3.25,1.5,0.0,0.0007," Submitted by :- ");
glColor3f(1.0,0.5,0.0);
DrawTextXY(-2.5,1.2,0.0,0.001," EATI TIWARI ");
DrawTextXY(1,1.2,0.0,0.001," ESHITA TICKU ");
glColor3f(0.7,0.8,0.6);
DrawTextXY(-2.5,0.95,0.0,0.001," (1CE08CS021) ");
DrawTextXY(1,0.95,0.0,0.001," (1CE08CS022) ");
glColor3f(0.7,0.6,0.1);
DrawTextXY(-1.25,0,0.0,0.0007," Under the guidance of : ");
glColor3f(1.0,0.8,0.4);
DrawTextXY(-1.25,-.2,0.0,0.001," MR MUKESH KAMATH");
DrawTextXY(-1,-.5,0.0,0.0007," Lecturer,Dept. of CSE ");
DrawTextXY(-1,-.7,0.0,0.001," CITY ENGINEERING COLLEGE");
glColor3f(0.3,0.3,0.3);
DrawTextXY(-1,-1,0.0,0.0008," Press any key... ");
glFlush();
glutSwapBuffers();
}
void Dis()
{
if(f==0)
menu1();
else if(f==1)
menu2();
else if(f==2)
cover();
else
Display();
}
void Reshape(int x, int y)
{
if (y == 0 || x == 0) return;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(50.0,(GLdouble)x/(GLdouble)y,0.10,20.0);
glMatrixMode(GL_MODELVIEW);
glViewport(0,0,x,y);
glPointSize(GLfloat(x)/600.0);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
printf("KeyboardControls\n");
printf("'x'-topview\n");
printf("'d'-movedown\n");
printf("'u'-moveup\n");
printf("'a'-moveaway\n");
printf("'n'-movenear\n");
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(1024,768);
glutInitWindowPosition(0,0);
glutCreateWindow("Fountain");
glEnable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glLineWidth(2.0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
InitFountain();
CreateList();
glutDisplayFunc(Dis);
glutReshapeFunc(Reshape);
glutKeyboardFunc(NormalKey);
int sub_menu=glutCreateMenu(colours);
glutAddMenuEntry("RANDOM",1);
glutAddMenuEntry("GREEN",2);
glutAddMenuEntry("BLUE",3);
int sub_menu2=glutCreateMenu(flow);
glutAddMenuEntry("LOW",8);
glutAddMenuEntry("MEDIUM",10);
glutAddMenuEntry("HIGH",20);
int sub_menu3=glutCreateMenu(level);
glutAddMenuEntry("3 LEVELS",3);
glutAddMenuEntry("4 LEVELS",4);
glutAddMenuEntry("5 LEVELS",5);
int sub_menu4=glutCreateMenu(help);
glutAddMenuEntry("KEYBOARD CONTROLS:",0);
glutAddMenuEntry("Move Near: n",1);
glutAddMenuEntry("Move Away: a",2);
glutAddMenuEntry("Move Down: d",3);
glutAddMenuEntry("Move Up: u",4);
glutAddMenuEntry("Vertical 360: x",5);
glutAddMenuEntry("EXIT",6);
glutCreateMenu(CMain);
glutAddSubMenu("Colors",sub_menu);
glutAddSubMenu("Help",sub_menu4);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutIdleFunc(Dis);
glutMainLoop();
return 0;
}