0% found this document useful (0 votes)
514 views13 pages

Essential Oblivion Cheat Codes List

This document provides a list of cheat codes and console commands for The Elder Scrolls IV: Oblivion. It includes codes for god mode, advancing levels/skills, killing all actors, unlocking objects, completing quests, modifying actor values and skills, teleporting, and more. The full list of codes is contained in the file "obliviongoats.txt".

Uploaded by

Guillermo Monroy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
514 views13 pages

Essential Oblivion Cheat Codes List

This document provides a list of cheat codes and console commands for The Elder Scrolls IV: Oblivion. It includes codes for god mode, advancing levels/skills, killing all actors, unlocking objects, completing quests, modifying actor values and skills, teleporting, and more. The full list of codes is contained in the file "obliviongoats.txt".

Uploaded by

Guillermo Monroy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Press ~ aka "tilde" to activate the console and type those in you want to use.

Presiona la tecla º para activar la consola y teclea:


Note:

Many of these codes are selfexplained by the name of the code itself. Anyway
to do you a little magic favour, then i have pre choosed some for you, so that
you don't have to search in the entire list, for the most important ones.

The entire list is included in a file called "obliviongoats.txt", which is this one!!

Da GOATS preselected cheat codes:

Divided into "What it does" and "Commandcodes to get it activated"


------------------------------------------------------------------
modo Dios = TGM or ToggleGodMode
Advance a level experience = AdvLevel (Experiencia)
Advance skill experience = AdvSkill
Kill all = Killall (Matar a todos)
Unlocks target object = Unlock
Complete current quest = CompleteQuest (Completgar la actual tarea o mission)
Sets all quest stages = caqs or CompleteAllQuestStages (Completar todas las
misiones)
Modify an actor value. [modpca luck, 10] = ModPCA or ModPCAttribute
Modify the Players Skill. [modpcs Blunt, 10] = ModPCS or ModPCSkill
Does modav XXX (value - getav XXX). [player.forceav luck 25] = ForceAV or
ForceActorValue
Gives Player 1000 gold = player.additem 0000000f 1000 (ORO)
Add all spells to player = psb or PlayerSpellBook
Teleport = COC (location)
Shows more Help commands = Help

GetPlayerHasLastRiddenHorse
GetTimeDead
DeleteFullActorCopy
CreateFullActorCopy
IsPlayerMovingIntoNewSpace
ForceCloseOblivionGate
ShowDialogSubtitles
PreloadMagicEffect
IsEssential
IsActor
DumpMasterFileSeekData
StartMasterFileSeekData
Autosave
SetSceneIsComplex
SendTrespassAlarm
SetNoAvoidance
SetAllVisible
SetAllReachable
rwo ReleaseWeatherOverride
svs ShowViewerStrings
SetRigidBodyMass
SetItemValue
sar SetActorRefraction
IsPlayersLastRiddenHorse
See if an actor is ignoring friendly hits gifh GetIgnoreFriendlyHits
Set whether an actor should ignore friendly hits (0-no, 1-yes) sifh
SetIgnoreFriendlyHits
ResetHealth
DuplicateNPCStats
SetShowQuestItems
EssentialDeathReload
IsInDangerousWater
DuplicateAllItems
AddAchievement
IsTurnArrest
DispelAllSpells
IsRidingHorse
Reset3DState
RefreshTopicList
ths TriggerHitShader
WhichServiceMenu
SetNoRumors
GetNoRumors
killall KillAllActors
GetIdleDoneOnce
ModScale = Modify the scale of an object
SetScale = Set the scale of an object
GetTotalPersuasionNumber
IsActorAVictim
IsActorEvil
GetPCMS GetPCMiscStat
ModPCMS ModPCMiscStat
GetInWorldspace
IsXBox
ResetFallDamageTimer
SetLevel
IsActorUsingATorch
GetInvestmentGold
SetInvestmentGold
IsActorsAIOff
ToggleActorsAI
Forces the active weather to the specified type, without transition. fw ForceWeather
IsInInterior
DisableLinkedPathPoints
EnableLinkedPathPoints
SAA SetActorAlpha
IsAnimPlaying ResetInterior
SME StopMagicEffectVisuals
SMS StopMagicShaderVisuals
PME PlayMagicEffectVisuals
PMS PlayMagicShaderVisuals
SPDur SetPackDuration
IsInCombat
GetFriendHit
IsRunning
IsSneaking
IsLeftUp
SetActorFullName
SetCellFullName
IsHorseStolen SetCellOwnership
IsCellOwner
SetOwnership get the ownership of the ref
IsOwner
Get a base actor value. [player.getbaseav luck] GetBaseAV GetBaseActorValue
PlayBink
GetParentRef
GetArmorRatingUpperBody
EnableFast
EnableFastTravel
Modify an actor value. [modpca luck, 10] ModPCA ModPCAttribute
Modify the Players Skill. [modpcs Blunt, 10] ModPCS ModPCSkill
ForceAV ForceActorValue = Does modav XXX (value - getav XXX). [player.forceav
luck 25]
SetQuestObject
TrapUpdate
IsCloudy
IsPleasant
IsTimePassing
GetBarterGold
SetBarterGold
ModBarterGold
Forces a actor to move away from the target actor for a period of time TakeCover
ForceTakeCover
Sets the active weather to the specified type sw SetWeather GetUsedItemActivate
GetUsedItemLevel
SCAOnActor StopCombatAlarmOnActor
GetGS GetGameSetting
GetOffersServicesNow
GetIsPlayableRace
set the player's infamy to param SetPCInfamy
set the player's fame to param SetPCFame
returns the player's infamy GetPCInfamy modifies the player's infamy ModPCInfamy
returns the player's fame GetPCFame modifies the fame of player ModPCFame
GetIsUsedItemType
GetIsUsedItem Forces a actor to flee if destination or cell is passed in uses them Flee
ForceFlee
Returns 1 if is restrained. GetRestrained
A value of 1 will be restrained. SetRestrained
Returns 1 if is unconscious. GetUnconscious A value of 1 will be unconscious.
SetUnconscious
SetClass
UnEquipObject
UnequipItem EquipObject
EquipItem
Returns 1 if the actor is acting as a 'ghost'. GetIsGhost
A value of 1 will make the NPC act as a 'ghost'. SetGhost ShowEnchantment
ShowSpellMaking
GetPackageTarget
GetCombatTarget
A value of 1 will be in chargen. SetInChargen
GetInCellParam GetClassDefaultMatch
GetIsClassDefault
HasVampireFed
VampireFeed
GetPersuasionNumber
GetPBS
GetIsPlayerBirthsign
IsSpellTarget CloseOblivionGate A value of 1 will make the door open.
SetOpenState
ShowNameMenu
ShowBirthSignMenu
ShowRaceMenu
ShowClassMenu
A value of 1 will make the door open by default. SetDoorDefaultOpen
Returns 1 if this door is open by default. GetDoorDefaultOpen HasMagicEffect
AdvLevel
AdvancePCLevel
AdvSkill
AdvancePCSkill
SetForceSneak
GetForceSneak
SetForceRun
GetForceRun
GetContainer GetSelf
getAR
GetActionRef
SetDestroyed
GetDestroyed
SetPCFactionSubmitAuthority
GetPCFactionSubmitAuthority
SetPCFactionAttack GetPCFactionAttack
SetPCFactionSteal
GetPCFactionSteal
SetPCFactionMurder
GetPCFactionMurder
SetPCExpelled
GetPCExpelled CloseCurrentOblivionGate
ModAmountSoldStolen
GetAmountSoldStolen
SetPCSleepHours
GetPCSleepHours
Set public flag on cell. [setpublic MyCell 1] setpublic SetCellPublicFlag
ScriptEffectElapsedSeconds
IsSwimming
StopWaiting Wait
GetEquipped
IsActorDetected
GetDetectionLevel
spspell SelectPlayerSpell
PlaySound3D
setcs SetCombatStyle
IsPCAMurderer
IsPCSleeping
WakeUpPC RemoveAllItems
GetTalkedToPCParam
IsPlayerInJail
GetDayOfWeek
ModFactionReaction
SetFactionReaction
GetFactionReaction
DropMe
RemoveMe Shrink/Grow an actor. [player.shrink 0.0 or radius] CSize SetSize
IsCurrentFurnitureObj
IsCurrentFurnitureRef
GetIsCurrentPackage GetFurnitureMarkerID
GetSitting
MoveTo
MoveToMarker
GetOpenState
RemoveFlames
AddFlames
HasFlames
CanHaveFlames RemoveScriptPackage
AddScriptPackage
IsContinuingPackagePCNear
getweather GetIsCurrentWeather
getweatherpct GetCurrentWeatherPercent GetWindSpeed
IsInMyOwnedCell
IsTrespassing
GetTrespassWarningLevel
GetCurrentAIProcedure
GetWalk
GetWalkSpeed
IsTalking
resurrect = ResurrectActor
kill = KillActor
ModFactionRank
SetFactionRank
GetIsReference
SameSexAsPC
SameRaceAsPC
SameFactionAsPC
GetPCInFaction GetPCIsSex
GetPCIsRace
GetPCIsClass
GetFatigue
GetFatiguePercentage
CanPayCrimeGold GoToJail
IsGuard
PayFineThief
PayFine
GetCrime PosCell
PositionCell
PosWorld
PositionWorld
GetCrimeKnown
ModCrimeGold
SetCrimeGold
GetCrimeGold
UnLock
CompleteQuest IsIdlePlaying
IsWaiting
GetCurrentAIPackage
GetWeaponSkillType
GetWeaponAnimType
GetKnockedState
IsFacingUp
IsActionRef
IsYielding IsShieldOut
IsTorchOut
IsWeaponOut
PickIdle
GetHeadingAngle
GetPlayerControlsDisabled
DisablePlayerControls
EnablePlayerControls
Yield evp = EvaluatePackage
StopLook
Look
GetIsAlerted
SetAlert
Message
AddTopic
Drop
Start a conversation [Bob.StartConversation Joe, SecretTopic] StartConversation
ShowMap
GetDeadCount
ModDisposition
RemoveItem
GetArmorRating
GetLevel
GetQuestVariable
StreamMusic GetRandomPercent
GetDisposition
IsSnowing
GetGlobalValue
GetFactionRank
GetIsID
GetInFaction
GetIsSex
GetIsRace
GetIsClass GetInCell
GetShouldAttack
GetLockLevel
GetIsCreature
GetAttacked
IsRaining
GetAlarmed
GetFactionRankDifference
GetStageDone GetStage
SetStage
GetQR
GetQuestRunning
StopQuest
StartQuest
GetScriptVariable
SayTo
Say
GetTalkedToPC
GetSleeping
GetGold GetItemCount
GetDead
GetDetected
SameSex
SameRace
SameFaction
GetClothingValue
GetVampire
GetDisease
PlaySound
PlaceAtMe
GetDisabled Disable
Enable
GetInSameCell
GetButtonPressed
Cast
RemoveSpell
AddSpell
GetLOS
GetLineOfSight
UnusedFunction2
UnusedFunction1 GetScale
StopCombat
StartCombat
SkipAnim
LoopGroup
IE: PlayGroup SEQNAME 1 PlayGroup
GetCurrentTime
SetAtStart
Modify an actor value. [player.modav luck, -10] ModAV ModActorValue
Set an actor value. [player.setav luck, 75] SetAV SetActorValue
Get an actor value. [player.getav luck] GetAV GetActorValue
Activate
GetSecondsPassed
GetStartingAngle
GetStartingPos
SetAngle
GetAngle
SetPos GetPos
GetLocked
Rotate
SetEssential
AddItem
GetDistance
MessageBox
Set mipmap LOD bias values for tree billboards. stmb SetTreeMipmapBias
CloseFile Show speedtree billboard color tweak constants. sscc
SetSTBBColorConstants
Temporarily displays subspaces. sss ShowSubSpaces
tsh ToggleCastShadows Clears the HDR adapted light texture
cal ClearAdaptedLight
Allocates some memory (in MB). wm WasteMemory
Sets new gamma ramp. sg SetGamma
Writes out the current local map. OLMP OutputLocalMapPictures
Turns fog of war on or off. TFOW ToggleFogOfWar
Deletes all the actors in High who are not persistant Flush FlushNonPersistActors
Sets all quest stages caqs CompleteAllQuestStages
Starts all quests saq StartAllQuests
Runs a cell test rct RunCellTest
Creates a trace file (Xenon only) bt BeginTrace
Modifies water reflection color refl WaterReflectionColor
Modifies water deep color deep WaterDeepColor
Modifies water shallow color shallow WaterShallowColor
Modifies water shader settings mws ModWaterShader Toggles the Free Fly camera
(UFO cam). tfc ToggleFlyCam
Toggles ALL Combat AI tcai ToggleCombatAI
Show who detects the player SWDP ShowWhoDetectsPlayer
TWR ToggleWaterRadius
Toggles the water system TWS ToggleWaterSystem
Reset Max Mem Contexts rmc ResetMemContexts Runs a cleanup memory pass
rmp RunMemoryPass
Toggles lite brite render mode. tlb ToggleLiteBrite
Sets which debug text is shown. sdt SetDebugText
Writes all the .ini files. saveini SaveIniFiles
Exit game without going through menus. qqq QuitGame
Output Archive profile info to a file oap OutputArchiveProfile
Revert the world rw RevertWorld
Toggles HDR debug textures. THD ToggleHDRDebug
Prints current HDR settings. PHP PrintHDRParam
Puts a temporary yellow plus at the pivot point of the selected reference. SP
ShowPivot
Sets various values for the HDR shader SHP SetHDRParam
Sets various values for the sky SSP SetSkyParam
Show the head track target if set from look function SHeadT ShowHeadTrackTarget
Toggle char controller shape type. TCCS ToggleCharControllerShape
Toggles refraction debug render texture trd ToggleRefractionDebug
Sets the refractive fire value of the target strf SetTargetRefractionFire
Sets the refractive value of the target str SetTargetRefraction
Show the detection stats of the current seletected Ref. tds ToggleDetectionStats
Forcibly unloads all unattached cells in cell buffers. pcb PurgeCellBuffers
Output Mem Stats info to a file oms Output Mem Context info to a file omc
OutputMemContexts
toggle occlusion query for geometry tocc ToggleOcclusion
only re-render geometry visible during this frame fra FreezeRenderAccumulation
display render passes for the next frame srp ShowRenderPasses
show all dialog subtitles (1 shows always, 0 hides always) ShowSubtitle
Prints NPC dialog pdialog PrintNPCDialog
Move player to current quest target (optional param: target number). movetoqt
MoveToQuestTarget
Simulates the local map. (1 or 0 for FOW on or off) tlm TestLocalMap
Visually displays the current seen data tsd TestSeenData
Reloads values from the current weather rcw ReloadCurrentWeather
Reloads values from the current climate rcc ReloadCurrentClimate
Save hkWorld <filename> SaveWorld
Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world) TAC TestAllCells
LoadGame <filename> load LoadGame
SaveGame <filename> save SaveGame
3 ints, RGB HairTint
Show current quest targets SQT ShowQuestTargets
Printed Ai Lists. pai PrintAiList
Add all spells to player. psb PlayerSpellBook
Toggle map markers (1 shows all, 0 hides all). tmm ToggleMapMarkers
TestCode
AddDecal
Toggle NPC facial emotions. temo ToggleEmotions
Refresh INI settings from file. REFINI RefreshINI
AFAN AddFaceAnimNote
Toggle grass display. TG ToggleGrass
[COW worldname -10 5] COW CenterOnWorld
Dump texture palette contents to warning file (param is sort type f-filename, s-size, c-
count) DTP DumpTexturePalette
Show all log entries for a single quest SFQL ShowFullQuestLog = SQL or
ShowQuestLog
Toggle Full Help = TFH or ToggleFullHelp
Toggle conversation stats = TCONV or ToggleConversations
Selected npc male become female or female becomes male = SexChange
Turn Script processing on/off = TSCR or ToggleScripts
Reload HLSL shaders from disk = REFRESHSHADERS or RefreshShaders
Toggle God mode = TGM or ToggleGodMode
Toggle verbose combat/AI messages VERBOSE Verbose Change the camera's field of
view (in deg): default 75 = FOV SetCameraFOV
Turn trees on/off = TT or ToggleTrees
Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-
Active = TCN or ToggleCellNode
Player.additem
dd comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This
rock is too high."] BC BetaComment SpeakSound
TAIS ToggleAiSchedules
TMHIGHPROCESS ToggleMiddleHighProcess
TMLOWPROCESS ToggleMiddleLowProcess
TLOWPROCESS ToggleLowProcess
THIGHPROCESS ToggleHighProcess
TDETECT ToggleDetection
SISG SetImageSpaceGlow
TSV ToggleShadowVolumes
float, new clip distance SetClipDist 2 floats, start and end depths
SetFog ignore locks, allow disabled doors, ignore min use
LP2P CalcLowPathToPoint
P2P CalcPathToPoint
COE CenterOnExterior "setting:category"
GetINI GetINISetting "setting:category" value
SetINI SetINISetting
SetGS SetGameSetting
COC CenterOnCell
TGU ToggleGrassUpdate
TLL ToggleLODLand 4 (0/1) values. amb|diff|tex|spec ex: 1010
SLP SetLightingPasses Select a reference by id for the console.
PRID PickRefByID
Toggle path display. TPL TogglePathLine
Toggle blocked display. TPG TogglePathGrid
Show this help. Help
Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will
show both. S1ST Show1stPerson
Show Animation and Actor status. SA ShowAnim
TMS ToggleMagicStats
Create a window with the full game scene graph. SSG ShowScenegraph
Hide all the menus. Used for taking screen shots.
TM ToggleMenus Show debug numbers on the screen.
TDT ToggleDebugText
TCL ToggleCollision
Show the world as wireframe. TWF ToggleWireframe
TLV ToggleLeaves
TS ToggleSky
Show border lines for each cell. TB ToggleBorders
Show material geometry. TMG ToggleMaterialGeometry
Show collision geometry. TCG ToggleCollisionGeometry
TAI ToggleAI
Display the television 85%% safe zone. TSZ ToggleSafeZone
TCS ToggleCombatStats
List quests. SQ ShowQuests Show quest variables. [svq QuestID]
SQV ShowQuestVars Show variables on object. [player->sv] SV ShowVars
Show global scripts and variables. TST Show
OnReset
OnActorUnequip
OnActorEquip OnTriggerMob
OnTriggerActor
OnStartCombat
OnTrigger
OnSell
OnMagicEffectHit
OnLoad
OnPackageChange
ScriptEffectUpdate ScriptEffectFinish
ScriptEffectStart
OnPackageEnd
OnPackageDone
OnPackageStart
OnAlarmVictim
OnAlarm
OnKnockout
OnMurder
OnDeath OnHitWith
OnHit
OnYield_unused
OnDrop
OnUnequip
OnEquip
OnAdd
OnActivate
MenuMode
GameMode
Form Type (OPTIONAL)
Int Effect Shader ID
Time(optional)
Owner(optional)
NPC (Optional)
Weather ID Form Type
ObjectReferenceID (optional)
Cell (optional)
Ownership Added (optional)
Magic Effect (optional)
Combat Style (optional)
Package Cell Y Cell X
WorldSpace
Crime Type (optional)
Interior
Cell Worldspace Rotation Z Y
Victim Criminal
Crime Type EmotionValue
Emotion Filename
Actor (optional) Container (optional) Object
Actor
Base
Map
Marker
Sex Stage
Variable Name
Magic Item
Spell Item
Value
Topic
Animation Group Amount
Actor Value Axis Direction
Distance
Flag
Count
ObjectReferenceID
ObjectID
Float (Optional)
Integer Float(optional)
Integer (Optional)
String ref Return scn ScriptName . EndWhile_DEPRECATED
While_DEPRECATED
EndIf
ElseIf
Else
If
Set Float
Long
int Short
End Begin ResistWaterDamage
ResistShock
ResistPoison
ResistParalysis
ResistNormalWeapons
ResistMagic
ResistDisease
ResistFrost
ResistFire ReflectDamage
DetectLifeRange
StuntedMagicka
WaterWalking
WaterBreathing
SwimSpeedMultiplier
SpellReflectChance
SpellAbsorbChance DetectItemRange
Confusion
Paralysis
Blindness
CastingPenalty
DefendBonus
AttackBonus
NightEyeBonus
MagickaMultiplier
Infamy
Fame Bounty
Responsibility
Energy
Confidence
Aggression
Speechcraft
Sneak
Security
Mercantile
Marksman
LightArmor
Acrobatics
Alchemy HeavyArmor
HandToHand
Block
Athletics
Armorer
Encumbrance
Fatigue
Magicka
Health
Luck
Personality
Endurance
Speed
Agility
Willpower Intelligence
Strength
DialogueCompileAndRun
SysWindowCompileAndRun

You might also like