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Flow Chart

The document discusses various programming methodologies including procedural, object-oriented, functional, and logical programming. It explains that problems can be broken down into smaller units or modules using top-down or bottom-up approaches. Requirements gathering and problem definition are important first steps, followed by identifying potential solutions through techniques like flowcharting, data flow diagrams, and pseudocode. Dividing the solution into modular pieces makes programs easier to develop, test, modify and maintain.

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0% found this document useful (0 votes)
72 views

Flow Chart

The document discusses various programming methodologies including procedural, object-oriented, functional, and logical programming. It explains that problems can be broken down into smaller units or modules using top-down or bottom-up approaches. Requirements gathering and problem definition are important first steps, followed by identifying potential solutions through techniques like flowcharting, data flow diagrams, and pseudocode. Dividing the solution into modular pieces makes programs easier to develop, test, modify and maintain.

Uploaded by

Redan Pablo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Programming Methodologies - Quick Guide

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Programming Methodologies - Introduction


When programs are developed to solve real-life problems like inventory management, payroll
processing, student admissions, examination result processing, etc. they tend to be huge and
complex. The approach to analyzing such complex problems, planning for software development
and controlling the development process is called programming methodology.

Types of Programming Methodologies


There are many types of programming methodologies prevalent among software developers −

Procedural Programming
Problem is broken down into procedures, or blocks of code that perform one task each. All
procedures taken together form the whole program. It is suitable only for small programs that have
low level of complexity.

Example − For a calculator program that does addition, subtraction, multiplication, division, square
root and comparison, each of these operations can be developed as separate procedures. In the
main program each procedure would be invoked on the basis of user’s choice.

Object-oriented Programming
Here the solution revolves around entities or objects that are part of problem. The solution deals with
how to store data related to the entities, how the entities behave and how they interact with each
other to give a cohesive solution.

Example − If we have to develop a payroll management system, we will have entities like
employees, salary structure, leave rules, etc. around which the solution must be built.

Functional Programming
Here the problem, or the desired solution, is broken down into functional units. Each unit performs its
own task and is self-sufficient. These units are then stitched together to form the complete solution.

Example − A payroll processing can have functional units like employee data maintenance, basic
salary calculation, gross salary calculation, leave processing, loan repayment processing, etc.
Logical Programming
Here the problem is broken down into logical units rather than functional units. Example: In a school
management system, users have very defined roles like class teacher, subject teacher, lab assistant,
coordinator, academic in-charge, etc. So the software can be divided into units depending on user
roles. Each user can have different interface, permissions, etc.

Software developers may choose one or a combination of more than one of these methodologies to
develop a software. Note that in each of the methodologies discussed, problem has to be broken
down into smaller units. To do this, developers use any of the following two approaches −

Top-down approach
Bottom-up approach

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Top-down or Modular Approach


The problem is broken down into smaller units, which may be further broken down into even smaller
units. Each unit is called a module. Each module is a self-sufficient unit that has everything
necessary to perform its task.

The following illustration shows an example of how you can follow modular approach to create
different modules while developing a payroll processing program.
Bottom-up Approach
In bottom-up approach, system design starts with the lowest level of components, which are then
interconnected to get higher level components. This process continues till a hierarchy of all system
components is generated. However, in real-life scenario it is very difficult to know all lowest level
components at the outset. So bottoms up approach is used only for very simple problems.

Let us look at the components of a calculator program.


Understanding the Problem
A typical software development process follows these steps −

Requirement gathering
Problem definition
System design
Implementation
Testing
Documentation
Training and support
Maintenance

The first two steps assist the team in understanding the problem, the most crucial first step towards
getting a solution. Person responsible for gathering requirement, defining the problem and designing
the system is called system analyst.
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Requirement Gathering
Usually, clients or users are not able to clearly define their problems or requirements. They have a
vague idea of what they want. So system developers need to gather client requirements to
understand the problem that needs to be resolved, or what needs to be delivered. Detailed
understanding of the problem is possible only by first understanding the business area for which the
solution is being developed. Some key questions that help in understanding a business include −

What is being done?


How is it being done?
What is the frequency of a task?
What is the volume of decisions or transactions?
What are the problems being encountered?

Some techniques that help in gathering this information are −

Interviews
Questionnaires
Studying existing system documents
Analyzing business data

System analysts needs to create clear and concise but thorough requirements document in order to
identify SMART – specific, measurable, agreed upon, realistic and time-based – requirements. A
failure to do so results in −

Incomplete problem definition


Incorrect program goals
Re-work to deliver required outcome to client
Increased costs
Delayed delivery

Due to the depth of information required, requirement gathering is also known as detailed
investigation.

Problem Definition
After gathering requirements and analyzing them, problem statement must be stated clearly.
Problem definition should unambiguously state what problem or problems need to be solved. Having
a clear problem statement is necessary to −

Define project scope


Keep the team focused
Keep the project on track
Validate that desired outcome was achieved at the end of project
Identifying the Solution
Often, coding is supposed to be the most essential part of any software development process.
However, coding is just a part of the process and may actually take the minimum amount of time if
the system is designed correctly. Before the system can be designed, a solution must be identified
for the problem at hand.

The first thing to be noted about designing a system is that initially the system analyst may come up
with more than one solutions. But the final solution or the product can be only one. In-depth analysis
of data gathered during the requirement gathering phase can help in coming to a unique solution.
Correctly defining the problem is also crucial for getting to the solution.

When faced with the problem of multiple solutions, analysts go for visual aids like flowcharts, data
flow diagrams, entity relationship diagrams, etc. to understand each solution in depth.

Flowcharting
Flowcharting is the process of illustrating workflows and data flows in a system through symbols and
diagrams. It is an important tool to assist the system analyst in identifying a solution to the problem.
It depicts the components of the system visually.
These are the advantages of flowcharting −

Visual representation helps in understanding program logic


They act as blueprints for actual program coding

Flowcharts are important for program documentation


Flowcharts are an important aid during program maintenance

These are the disadvantages of flowcharting −

Complex logic cannot be depicted using flowcharts

In case of any change in logic or data/work flow, flowchart has to be redrawn completely

Data Flow Diagram


Data flow diagram or DFD is a graphical representation of data flow through a system or sub-
system. Each process has its own data flow and there are levels of data flow diagrams. Level 0
shows the input and output data for the whole system. Then the system is broken down into modules
and level 1 DFD shows data flow for each module separately. Modules may further be broken down
into sub-modules if required and level 2 DFD drawn.

Pseudocode
After the system is designed, it is handed over to the project manager for implementation, i.e.
coding. The actual coding of a program is done in a programming language, which can be
understood only by programmers who are trained in that language. However, before the actual
coding occurs, the basic operating principles, work flows and data flows of the program are written
using a notation similar to the programming language to be used. Such a notation is called
pseudocode.

Here is an example of a pseudocode in C++. The programmer just needs to translate each
statement into C++ syntax to get the program code.
Identifying Mathematical Operations
All instructions to the computer are finally implemented as arithmetic and logical operations at
machine level. These operations are important because they −

Occupy memory space


Take time in execution
Determine software efficiency
Affect overall software performance

System analysts try to identify all major mathematical operations while identifying the unique solution
to problem at hand.

Applying Modular Techniques


A real-life problem is complex and big. If a monolithic solution is developed it poses these problems

Difficult to write, test and implement one big program

Modifications after the final product is delivered is close to impossible

Maintenance of program very difficult

One error can bring the whole system to a halt


To overcome these problems, the solution should be divided into smaller parts called modules. The
technique of breaking down one big solution into smaller modules for ease of development,
implementation, modification and maintenance is called modular technique of programming or
software development.

Advantages of Modular Programming


Modular programming offers these advantages −

Enables faster development as each module can be developed in parallel

Modules can be re-used

As each module is to be tested independently, testing is faster and more robust

Debugging and maintenance of the whole program easier


Modules are smaller and have lower level of complexity so they are easy to understand

Identifying the Modules


Identifying modules in a software is a mind boggling task because there cannot be one correct way
of doing so. Here are some pointers to identifying modules −

If data is the most important element of the system, create modules that handle related data.

If service provided by the system is diverse, break down the system into functional modules.

If all else fails, break down the system into logical modules as per your understanding of the
system during requirement gathering phase.

For coding, each module has to be again broken down into smaller modules for ease of
programming. This can again be done using the three tips shared above, combined with specific
programming rules. For example, for an object oriented programming language like C++ and Java,
each class with its data and methods could form a single module.

Step-by-Step Solution
To implement the modules, process flow of each module must be described in step by step fashion.
The step by step solution can be developed using algorithms or pseudocodes. Providing step by
step solution offers these advantages −

Anyone reading the solution can understand both problem and solution.

It is equally understandable by programmers and non-programmers.

During coding each statement simply needs to be converted to a program statement.


It can be part of documentation and assist in program maintenance.

Micro-level details like identifier names, operations required, etc. get worked out automatically

Let’s look at an example.

Control Structures
As you can see in the above example, it is not necessary that a program logic runs sequentially. In
programming language, control structures take decisions about program flow based on given
parameters. They are very important elements of any software and must be identified before any
coding begins.

Algorithms and pseudocodes help analysts and programmers in identifying where control structures
are required.

Control structures are of these three types −

Decision Control Structures


Decision control structures are used when the next step to be executed depends upon a criteria.
This criteria is usually one or more Boolean expressions that must be evaluated. A Boolean
expression always evaluates to “true” or “false”. One set of statements is executed if the criteria is
“true” and another set executed if the criteria evaluates to “false”. For example, if statement

Selection Control Structures


Selection control structures are used when program sequence depends upon the answer to a
specific question. For example, a program has many options for the user. The statement to be
executed next will depend on the option chosen. For example, switch statement, case statement.

Repetition / Loop Control Structures


Repetition control structure is used when a set of statements in to be repeated many times. The
number of repetitions might be known before it starts or may depend on the value of an expression.
For example, for statement, while statement, do while statement, etc.

As you can see in the image above, both selection and decision structures are implemented similarly
in a flowchart. Selection control is nothing but a series of decision statements taken sequentially.

Here are some examples from programs to show how these statements work −
Writing the Algorithm
A finite set of steps that must be followed to solve any problem is called an algorithm. Algorithm is
generally developed before the actual coding is done. It is written using English like language so that
it is easily understandable even by non-programmers.

Sometimes algorithms are written using pseudocodes, i.e. a language similar to the programming
language to be used. Writing algorithm for solving a problem offers these advantages −

Promotes effective communication between team members

Enables analysis of problem at hand

Acts as blueprint for coding

Assists in debugging

Becomes part of software documentation for future reference during maintenance phase

These are the characteristics of a good and correct algorithm −

Has a set of inputs

Steps are uniquely defined

Has finite number of steps

Produces desired output

Example Algorithms
Let us first take an example of a real-life situation for creating algorithm. Here is the algorithm for
going to the market to purchase a pen.
Step 4 in this algorithm is in itself a complete task and separate algorithm can be written for it. Let us
now create an algorithm to check whether a number is positive or negative.

Flowchart Elements
Flowchart is a diagrammatic representation of sequence of logical steps of a program. Flowcharts
use simple geometric shapes to depict processes and arrows to show relationships and
process/data flow.

Flowchart Symbols
Here is a chart for some of the common symbols used in drawing flowcharts.
Symbol Symbol Name Purpose

Used at the beginning and end of the algorithm to show


Start/Stop
start and end of the program.

Indicates processes like mathematical operations.


Process

Input/ Output Used for denoting program inputs and outputs.

Stands for decision statements in a program, where


answer is usually Yes or No.
Decision

Shows relationships between different shapes.


Arrow

Connects two or more parts of a flowchart, which are on


On-page Connector the same page.

Connects two parts of a flowchart which are spread over


Off-page Connector different pages.

Guidelines for Developing Flowcharts


These are some points to keep in mind while developing a flowchart −

Flowchart can have only one start and one stop symbol
On-page connectors are referenced using numbers

Off-page connectors are referenced using alphabets

General flow of processes is top to bottom or left to right

Arrows should not cross each other

Example Flowcharts
Here is the flowchart for going to the market to purchase a pen.
Here is a flowchart to calculate the average of two numbers.

Using Clear Instructions


As you know, computer does not have intelligence of its own; it simply follows the instructions given
by the user. Instructions are the building blocks of a computer program, and hence a software.
Giving clear instructions is crucial to building a successful program. As a programmer or software
developer, you should get into the habit of writing clear instructions. Here are two ways to do that.

Clarity of Expressions
Expression in a program is a sequence of operators and operands to do an arithmetic or logical
computation. Here are some examples of valid expressions −

Comparing two values


Defining a variable, object or class
Arithmetic calculations using one or more variables
Retrieving data from database
Updating values in database

Writing unambiguous expressions is a skill that must be developed by every programmer. Here are
some points to be kept in mind while writing such expressions −

Unambiguous Result
Evaluation of the expression must give one clear cut result. For example, unary operators should be
used with caution.

Avoid Complex Expressions


Do not try to achieve many things in a single expression. Break into two or more expressions the
moment things start getting complicated.

Simplicity of Instructions
It’s not just for computers that you need to write clear instructions. Any one reading the program later
(even you yourself!!) should be able to understand what the instruction is trying to achieve. It is very
common for programmers not to get a hang of their own programs when they revisit it after some
time has passed. This indicates that maintenance and modification of such programs would be quite
difficult.

Writing simple instructions helps in avoiding this problem. Here are some tips to write simple
instructions −

Avoid clever instructions − Clever instructions might not look that clever later if no one is able
to understand it properly.
One instruction per task − Trying to do more than one thing at a time complicates instructions.

Use standards − Every language has its standards, follow them. Remember you are not
working alone on the project; follow project standards and guidelines for coding.

Correct Programming Techniques


In this chapter, we will cover how to write a good program. But before we do that, let us see what the
characteristics of a good program are −

Portable − The program or software should run on all computers of same type. By same type
we mean a software developed for personal computers should run on all PCs. Or a software for
written for tablets should run on all tablets having the right specifications.

Efficient − A software that does the assigned tasks quickly is said to be efficient. Code
optimization and memory optimization are some of the ways of raising program efficiency.

Effective − The software should assist in solving the problem at hand. A software that does that
is said to be effective.

Reliable − The program should give the same output every time the same set of inputs is given.
User friendly − Program interface, clickable links and icons, etc. should be user friendly.

Self-documenting − Any program or software whose identifier names, module names, etc. can
describe itself due to use of explicit names.

Here are some ways in which good programs can be written.

Proper Identifier Names


A name that identifies any variable, object, function, class or method is called an identifier. Giving
proper identifier names makes a program self-documenting. This means that name of the object will
tell what it does or what information it stores. Let’s take an example of this SQL instruction:

Look at line 10. It tells anyone reading the program that a student’s ID, name and roll number are to
be selected. The names of the variables make this self-explanatory. These are some tips to create
proper identifier names −

Use language guidelines

Don’t shy from giving long names to maintain clarity

Use uppercase and lowercase letters

Don’t give same name to two identifiers even if the language allows it

Don’t give same names to more than one identifier even if they have mutually exclusive scope

Comments
In the image above, look at line 8. It tells the reader that the next few lines of code will retrieve list of
students whose report card is to be generated. This line is not part of the code but given only to
make the program more user friendly.

Such an expression that is not compiled but written as a note or explanation for the programmer is
called a comment. Look at the comments in the following program segment. Comments start with //.
Comments can be inserted as −

Prologue to the program to explain its objective


At the beginning and/or end of logical or functional blocks

Make note about special scenarios or exceptions

You should avoid adding superfluous comments as that may prove counterproductive by breaking
the flow of code while reading. Compiler may ignore comments and indentations but the reader
tends to read each one of them.

Indentation
Distance of text from left or right margin is called indent. In programs, indentation is used to
separate logically separated blocks of code. Here’s an example of indented program segment:

As you can see, indented program is more understandable. Flow of control from for loop to if and
back to for is very clear. Indentation is especially useful in case of control structures.

Inserting blank spaces or lines is also part of indentation. Here are some situations where you can
and should use indentation −

Blank lines between logical or functional blocks of code within the program

Blank spaces around operators

Tabs at the beginning of new control structures

Programming Methodologies - Debugging


Identifying and removing errors from a program or software is called debugging. Debugging is
ideally part of testing process but in reality it is done at every step of programming. Coders should
debug the smallest of their modules before moving on. This decreases the number of errors thrown
up during the testing phase and reduces testing time and effort significantly. Let us look at the types
of errors that can crop up in a program.

Syntax Errors
Syntax errors are the grammatical errors in a program. Every language has its own set of rules, like
creating identifiers, writing expressions, etc. for writing programs. When these rules are violated, the
errors are called syntax errors. Many modern integrated development environments can identify
the syntax errors as you type your program. Else, it will be shown when you compile the program.
Let us take an example −

In this program, the variable prod has not been declared, which is thrown up by the compiler.

Semantic Errors
Semantic errors are also called logical errors. The statement has no syntax errors, so it will
compile and run correctly. However, it will not give the desired output as the logic is not correct. Let
us take an example.
Look at line 13. Here programmer wants to check if the divisor is 0, to avoid division by 0. However,
instead of using the comparing operator ==, assignment operator = has been used. Now every time
the “if expression” will evaluate to true and program will give output as “You cannot divide by 0”.
Definitely not what was intended!!

Logical errors cannot be detected by any program; they have to be identified by the programmer
herself when the desired output is not achieved.

Runtime Errors
Runtime errors are errors that occur while executing the program. This implies that the program has
no syntax errors. Some of the most common run time errors your program may encounter are −

Infinite loop
Division by '0'
Wrong value entered by user (say, string instead of integer)

Code Optimization
Any method by which code is modified to improve its quality and efficiency is called code
optimization. Code quality determines life span of code. If the code can be used and maintained
for a long period of time, carried over from product to product, its quality is deemed to be high and it
has a longer life. On the contrary, if a piece of code can be used and maintained only for short
durations, say till a version is valid, it is deemed to be of low quality and has a short life.
Reliability and speed of a code determines code efficiency. Code efficiency is an important factor in
ensuring high performance of a software.

There are two approaches to code optimization −

Intuition based optimization (IBO) − Here the programmer tries to optimize the program
based on her own skill and experience. This might work for small programs but fails miserably
as complexity of the program grows.

Evidence based optimization (EBO) − Here automated tools are used to find out performance
bottlenecks and then relevant portions optimize accordingly. Every programming language has
its own set of code optimization tools. For example, PMD, FindBug and Clover are used to
optimize Java code.

Code is optimized for execution time and memory consumption because time is scarce and memory
expensive. There has to be a balance between the two. If time optimization increases load on
memory or memory optimization makes the code slower, purpose of optimization will be lost.

Execution Time Optimization


Optimizing code for execution time is necessary to provide fast service to the users. Here are some
tips for execution time optimization −

Use commands that have built-in execution time optimization

Use switch instead of if condition

Minimize function calls within loop structures

Optimize the data structures used in the program

Memory Optimization
As you know, data and instructions consume memory. When we say data, it also refers to interim
data that is the result of expressions. We also need to keep a track of how many instructions are
making up the program or the module we are trying to optimize. Here are some tips for memory
optimization −

Use commands that have built-in memory optimization

Keep the use of variables that need to be stored in registers minimum

Avoid declaring global variables inside loops that are executed many times

Avoid using CPU intensive functions like sqrt()

Program Documentation
Any written text, illustrations or video that describe a software or program to its users is called
program or software document. User can be anyone from a programmer, system analyst and
administrator to end user. At various stages of development multiple documents may be created for
different users. In fact, software documentation is a critical process in the overall software
development process.

In modular programming documentation becomes even more important because different modules
of the software are developed by different teams. If anyone other than the development team wants
to or needs to understand a module, good and detailed documentation will make the task easier.

These are some guidelines for creating the documents −

Documentation should be from the point of view of the reader

Document should be unambiguous

There should be no repetition

Industry standards should be used

Documents should always be updated

Any outdated document should be phased out after due recording of the phase out

Advantages of Documentation
These are some of the advantages of providing program documentation −

Keeps track of all parts of a software or program

Maintenance is easier

Programmers other than the developer can understand all aspects of software
Improves overall quality of the software

Assists in user training

Ensures knowledge de-centralization, cutting costs and effort if people leave the system
abruptly

Example Documents
A software can have many types of documents associated with it. Some of the important ones
include −

User manual − It describes instructions and procedures for end users to use the different
features of the software.

Operational manual − It lists and describes all the operations being carried out and their inter-
dependencies.

Design Document − It gives an overview of the software and describes design elements in
detail. It documents details like data flow diagrams, entity relationship diagrams, etc.

Requirements Document − It has a list of all the requirements of the system as well as an
analysis of viability of the requirements. It can have user cases, reallife scenarios, etc.

Technical Documentation − It is a documentation of actual programming components like


algorithms, flowcharts, program codes, functional modules, etc.

Testing Document − It records test plan, test cases, validation plan, verification plan, test
results, etc. Testing is one phase of software development that needs intensive documentation.

List of Known Bugs − Every software has bugs or errors that cannot be removed because
either they were discovered very late or are harmless or will take more effort and time than
necessary to rectify. These bugs are listed with program documentation so that they may be
removed at a later date. Also they help the users, implementers and maintenance people if the
bug is activated.

Program Maintenance
Program maintenance is the process of modifying a software or program after delivery to achieve
any of these outcomes −

Correct errors
Improve performance
Add functionalities
Remove obsolete portions
Despite the common perception that maintenance is required to fix errors that come up after the
software goes live, in reality most of the maintenance work involves adding minor or major
capabilities to existing modules. For example, some new data is added to a report, a new field added
to entry forms, code to be modified to incorporate changed government laws, etc.

Types of Maintenance
Maintenance activities can be categorized under four headings −

Corrective maintenance − Here errors that come up after on-site implementation are fixed.
The errors may be pointed out by the users themselves.

Preventive maintenance − Modifications done to avoid errors in future are called preventive
maintenance.

Adaptive maintenance − Changes in the working environment sometimes require


modifications in the software. This is called adaptive maintenance. For example, if government
education policy changes, corresponding changes have to be made in student result processing
module of school management software.

Perfective maintenance − Changes done in the existing software to incorporate new


requirements from the client is called perfective maintenance. Aim here is to be always be up-
to-date with the latest technology.

Maintenance Tools
Software developers and programmers use many tools to assist them in software maintenance.
Here are some of the most widely used −

Program slicer − selects a part of the program that would be affected by the change

Data flow analyzer − tracks all possible flows of data in the software

Dynamic analyzer − traces program execution path

Static analyzer − allows general viewing and summarizing of the program

Dependency analyzer − assists in understanding and analyzing interdependence of different


parts of the program

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